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- snd_steamaudio_num_rays : 65536 : cheat : The number of rays to trace for reflection modeling by Steam Audio.
- snd_steamaudio_num_threads : 2 : cheat : Sets the number of threads used for realtime reflection by Steam Audio.
- snd_steamaudio_pathing_caching_threshold : 5 : sv, rep :
- snd_steamaudio_pathing_enable_caching : 1 : sv, rep :
- snd_steamaudio_pathing_enablevalidationvis : 0 : cheat : Enable visualization for pathing validation.
- snd_steamaudio_pathing_enablevis : 0 : cheat : Enable visualization for pathing.
- snd_steamaudio_pathing_findalternate : cmd : : If set, real-time pathfinding is used to find alternate paths if baked paths are blocked by dynamic geometry.
- snd_steamaudio_pathing_fullprobevalidation : cmd : : If set, performs full visibility validation from source probe to listener probe.
- snd_steamaudio_pathing_probevalidationfromlistener : cmd : : If set, performs visibility validation from listener probe to second-to-last probe.
- snd_steamaudio_pathing_probevalidationfromsource : cmd : : If set, performs visibility validation from source probe to second probe.
- snd_steamaudio_pathing_simplifypaths : cmd : : If set, paths computed at real-time are simplified in a post-process.
- snd_steamaudio_probe_tree : 2 : cheat : Select probe tree code path.
- snd_steamaudio_probes_nearby : cmd : : Load all the probes from a file and log the nearby probes within the radius.
- snd_steamaudio_raytracer : 0 : cheat : Sets the ray tracer used by Steam Audio. 0: Phonon, 1: Embree, 2: Radeon Rays, 3: Custom.
- snd_steamaudio_reconstruction_method : cmd : : Controls what IR reconstruction method is used. 0 = Gaussian, 1 = Gaussian with constant params, 2 = Linear.
- snd_steamaudio_reverb_enable_caching : 1 : cheat : If set, reverb is not updated unless the listener moves.
- snd_steamaudio_reverb_listener_threshold : 0 : cheat : Distance (in meters) that the listener must move before reverb is updated, if caching is enabled.
- snd_steamaudio_reverb_order : 1 : : Ambisonics order to use for convolution reverb. 0th order = 1 channel, 1st order = 4 channels.
- snd_steamaudio_reverb_override_high : 1 : cheat : Reverb time (high-frequency).
- snd_steamaudio_reverb_override_low : 1 : cheat : Reverb time (low-frequency).
- snd_steamaudio_reverb_override_mid : 1 : cheat : Reverb time (mid-frequency).
- snd_steamaudio_reverb_override_scale : 1 : cheat : Reverb time scale factor.
- snd_steamaudio_reverb_simtype : 1 : cheat : Simulation type for reverb effect. 0: real-time simulation, 1: baked simulation.
- snd_steamaudio_reverb_update_rate : 10 : : Set the maximum update rate (in Hz) for reverb.
- snd_steamaudio_use_hybrid_reverb : cmd : : Enable hybrid reverb.
- snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
- snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
- snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
- snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
- snd_toolvolume : 1 : a : Volume of sounds in tools (e.g. Hammer, SFM)
- snd_vmidi_flush : cmd : : Purge and reload all vmidi data and files.
- snd_vmix_show_input_updates : 0 : cheat : If set to 1, show all incoming updates to vmix inputs.
- snd_voipvolume : 1 : a, user, xbox_archive : Voice volume
- sndplaydelay : cmd : :
- sniperspeak : 0 : sv :
- sniperviewdist : 35 : sv :
- sos_debug_emit : 0 : sv, rep :
- sound_device_override : : machine :
- soundinfo : cmd : : Describe the current sound device.
- soundlist : cmd : : List all known sounds.
- soundpatch_captionlength : 2 : sv, rep : How long looping soundpatch captions should display for.
- soundscape_debug : 0 : sv, cheat : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
- soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
- soundscape_fadetime : 3 : cl, cheat : Time to crossfade sound effects between soundscapes
- soundscape_flush : cmd : : Flushes the server & client side soundscapes
- soundscape_message : 0 : cl :
- soundscape_radius_debug : 0 : cl, cheat : Prints current volume of radius sounds
- soundsystem_update_async : 1 : :
- spawn_group_activate : cmd : : Activate specified spawngroup.
- spawn_group_list : cmd : : List all spawn groups
- spawn_group_load : cmd : : Load named spawn group.
- spawn_group_unload : cmd : : Unload named spawn group.
- spawngroup_ignore_timeouts : 0 : :
- spawntarget_vis_max_distance : 1024 : sv :
- speaker_config : -1 : machine :
- spec_allowroaming : 0 : cl, a, user :
- spec_autodirector : 1 : cl, clientcmd_can_execute : Auto-director chooses best view modes while spectating
- spec_centerchasecam : 0 : cl, a : Looks at the target player's center, instead of his eye position, in chase came mode
- spec_chasedistance : 96 : cl : Chase cam's ideal distance from target
- spec_chasedistancestep : 10 : cl, a : Amount to adjust the chase cam's distance on a zoom request
- spec_freeze_distance_max : 200 : cl, cheat : Maximum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_distance_min : 96 : cl, cheat : Minimum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_time : 4 : sv, rep, cheat : Time spend frozen in observer freeze cam.
- spec_freeze_traveltime : 0 : sv, rep, cheat : Time taken to zoom in to frame a target in observer freeze cam.
- spec_mode : cmd : : Set spectator mode
- spec_next : cmd : : Spectate next player
- spec_player : cmd : : Spectate player by name
- spec_pos : cmd : : dump position and angles to the console
- spec_prev : cmd : : Spectate previous player
- spec_scoreboard : 0 : cl, a :
- spec_track : 0 : cl : Tracks an entity in spec mode
- -speed : cmd : :
- +speed : cmd : :
- spew_fonts : cmd : : Spew information about font manager fonts
- spherical_vignette_override_color : -16448251 : cl, cheat :
- spherical_vignette_override_enable : 0 : cl, cheat :
- spherical_vignette_override_end_dist : 256 : cl, cheat :
- spherical_vignette_override_falloff : 1 : cl, cheat :
- spherical_vignette_override_opacity : 1 : cl, cheat :
- spherical_vignette_override_start_dist : 40 : cl, cheat :
- spherical_vignette_override_strength : 1 : cl, cheat :
- splitscreen_mode : 0 : machine :
- ss_add : cmd : : Adds a splitscreen user.
- ss_enable : 0 : cl, release : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
- ss_remove : cmd : : Removes a splitscreen user.
- ss_splitmode : 0 : cl, a, xbox_archive : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
- ss_verticalsplit : 1 : cl : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
- ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
- startdemos : cmd : : Play demos in demo sequence.
- startmovie : cmd : : Start recording movie frames.
- stats : cmd : : Prints server performance variables
- stats_display : 0 : : Displays perf statistics information
- stats_highlight_interval : 10 : cl : Interval between hightlight screens in the transition stats panel
- stats_print : cmd : : Prints out perf statistics to the console, clears perf history
- status : cmd : : Print connection status
- status_json : cmd : : Print status in JSON format
- steamcontroller_flow_interval : 7000 : :
- steamcontroller_flow_sensitivity : 0 : :
- steamcontroller_haptic_intensity : 320 : :
- stop : cmd : : Finish recording demo.
- stopdemos : cmd : : Stop looping demos (current demo will complete).
- stopsound : cmd : :
- stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
- stopvideos : cmd : : Stops all videos playing to the screen
- +strafe : cmd : :
- -strafe : cmd : :
- strider_eyepositions : 0 : sv :
- strider_free_pass_duration : 2 : sv :
- strider_free_pass_start_time : 3 : sv :
- strider_free_pass_tolerance_after_escorts_dead : 600 : sv :
- strider_idle_test : 0 : sv :
- strider_immolate : 0 : sv :
- strider_los_grace_period : 1 : sv :
- strider_los_hide_period : 4 : sv :
- strider_minigun_windup_delay : 1 : sv :
- strider_missile_suppress_dist : 240 : sv :
- strider_missile_suppress_time : 3 : sv :
- strider_pct_height_no_crouch_move : 90 : sv :
- strider_peek_eye_dist : 1 : sv :
- strider_peek_eye_dist_z : 4 : sv :
- strider_peek_time : 0 : sv :
- strider_peek_time_after_damage : 4 : sv :
- strider_show_cannonlos : 0 : sv :
- strider_show_focus : 0 : sv :
- strider_show_weapon_los_condition : 0 : sv :
- strider_show_weapon_los_z : 0 : sv :
- strider_test_height : 0 : sv :
- suitvolume : 0 : sv, a :
- surfaceprop : cmd : : Reports the surface properties at the cursor
- sv_allchat : 1 : sv, nf : Players can receive all other players' text chat, no death restrictions
- sv_allow_lobby_connect_only : 0 : release : If set, players may only join this server from matchmaking lobby, may not connect directly.
- sv_allow_wait_command : 1 : rep, release : Allow or disallow the wait command on clients connected to this server.
- sv_alltalk : 0 : sv, nf, release : Players can hear all other players' voice communication, no team restrictions
- sv_alternateticks : 0 : sp, release : If set, server only simulates entities on even numbered ticks.
- sv_always_full_flush : 0 : cheat :
- sv_anim_queue_changes : 1 : sv :
- sv_autojump : 0 : sv :
- sv_autoladderdismount : 1 : sv, rep : Automatically dismount from ladders when you reach the end (don't have to +USE).
- sv_autosave : 1 : sv, rep : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_banid_dev_enabled : 0 : :
- sv_banid_enabled : 1 : release : Whether server supports banid command
- sv_bonus_challenge : 0 : sv, rep : Set to values other than 0 to select a bonus map challenge type.
- sv_can_quit_from_script : 0 : sv, rep, cheat :
- sv_cheats : 0 : nf, rep, release : Allow cheats on server
- sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
- sv_client_cmdrate_difference : 20 : rep : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
- sv_client_max_interp_ratio : 5 : sv, rep : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
- sv_client_min_interp_ratio : -1 : sv, rep : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
- sv_client_predict : -1 : rep : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
- sv_clockcorrection_msecs : 60 : sv : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_cluster : 0 : release : Data center cluster this server lives in.
- sv_consistency : 0 : rep, release : Whether the server enforces file consistency for critical files
- sv_contact : 0 : nf, release : Contact email for server sysop
- sv_debug_player_use : 0 : sv, rep : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_disable_reliable_delta_retransmit : 1 : : Assume that a reliable entity delta will be ack'ed and send future deltas relative to the last reliable delta.
- sv_downloadurl : 0 : rep, release : Location from which clients can download missing files
- sv_enable_delta_packing : 1 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
- sv_ent_showonlyattachment : 0 : sv, cheat :
- sv_ent_showonlyhitbox : -1 : sv, cheat :
- sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
- sv_filterban : 1 : : Set packet filtering by IP mode
- sv_footstepinterval : 0 : sv, rep, cheat :
- sv_forcepreload : 0 : a : Force server side preloading.
- sv_fullupdate : cmd : : Force a full update for all clients.
- sv_gameinstructor_disable : 0 : cl, rep : Force all clients to disable their game instructors.
- sv_gravity : 386 : sv, nf, rep : World gravity.
- sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
- sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
- sv_hitbox_debug : 0 : sv :
- sv_hunter_invincible_lost_enemy_suicide_time : 20 : sv : Seconds until the invincible Hunter gives up after losing an enemy.
- sv_infinite_ammo : 0 : sv, rep, cheat : Player's active weapon will never run out of ammo
- sv_infinite_aux_power : 0 : sv, cheat :
- sv_infinite_clips : 0 : sv, rep, cheat : Player's backpack will never run out of clips
- sv_ladder_slack_z_mult : 0 : sv, rep, cheat : Difference in Z increases toward the middle of the slack ladder.
- sv_ladder_useonly : 0 : sv, rep : If set, ladders can only be mounted by pressing +USE
- sv_ladderautomountdot : 0 : sv, rep : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
- sv_lagcompensationforcerestore : 1 : sv, cheat : Don't test validity of a lag comp restore, just do it.
- sv_lan : 0 : release : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_lightquery_debug : 0 : sv, cheat :
- sv_log_onefile : 0 : a : Log server information to only one file.
- sv_logbans : 0 : a : Log server bans in the server logs.
- sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist : 0 : :
- sv_logecho : 1 : a : Echo log information to the console.
- sv_logfile : 0 : a : Log server information in the log file.
- sv_logflush : 0 : a : Flush the log file to disk on each write (slow).
- sv_logsdir : 0 : a : Folder in the game directory where server logs will be stored.
- sv_massreport : 0 : sv :
- sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
- sv_max_queries_window : 30 : : Window over which to average queries per second averages.
- sv_max_unreliable_delta_size : 4096 : : Maximum allowable entity delta size over unreliable delivery.
- sv_maxclientframes : 128 : :
- sv_maxcmdrate : 40 : rep, release : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate : 0 : rep, release : Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay : 0 : : Maximum replay time in seconds
- sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
- sv_maxupdaterate : 60 : rep : Maximum updates per second that the server will allow
- sv_memlimit : 0 : cheat : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate : 0 : rep, release : This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate : 5000 : rep, release : Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate : 10 : rep : Minimum updates per second that the server will allow
- sv_mover_maxslope : 0 : sv, nf, rep : The maximum slope the player can overcome [-]
- sv_mover_pogodampingratio : 2 : sv, nf, rep : The capsule pogo stick damping ratio [-]
- sv_mover_pogoextension : 5 : sv, nf, rep : The capsule pogo stick extension to keep the player better grounded [%]
- sv_mover_pogofrequency : 8 : sv, nf, rep : The capsule pogo stick frequency [hz].
- sv_mover_usecapsule : 1 : sv, nf, rep : Should the mover proxy be a capsule shape?
- sv_networkvar_perfieldtracking : 1 : release : Track individual field offset changes, rather than a single dirty flag for the whole entity.
- sv_networkvar_validate : 0 : release : Validate each StateChanged against known offsets.
- sv_noclipaccelerate : 5 : sv, a, nf, rep :
- sv_noclipduringpause : 0 : sv, rep, cheat : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipfriction : 4 : sv, a, nf, rep : Friction during noclip move.
- sv_noclipspeed : 5 : sv, a, nf, rep :
- sv_noclipspeed_min : 1 : sv, a, nf, rep : Noclip speeds less than this will be clamped to zero.
- sv_npc_talker_maxdist : 1024 : sv : NPCs over this distance from the player won't attempt to speak.
- sv_packstats : cmd : : Show entity packing stats, pass 'clear' as argument to reset counts.
- sv_parallel_packentities : 2 : : Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
- sv_password : 0 : prot, nf, norecord, release : Server password for entry into multiplayer games
- sv_pausable : 0 : release : Is the server pausable.
- sv_pause_on_console_open : 0 : a : 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
- sv_phys_animated_hierarchy : 1 : sv :
- sv_phys_debug_callback_entities : 0 : sv, cheat : Print all entities that get touch callbacks. Each entity is printed only once.
- sv_phys_enabled : 1 : sv, cheat : Enable all physics simulation
- sv_phys_sleep_enable : 1 : sv, cheat : Enable sleeping for dynamic physics bodies.
- sv_phys_stop_at_collision : 0 : sv, cheat :
- sv_phys_visualize_awake : 0 : sv :
- sv_player_search_range : 64 : sv, rep :
- sv_player_stuck_tolerance : 10 : sv, cheat :
- sv_pure : cmd : : Show user data.
- sv_pure_kick_clients : 1 : release : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_trace : 0 : release : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pvs_entity : -1 : sv : If set, only allows this ent index to network (other than players and things that force sending).
- sv_pvs_max_distance : 0 : rep, release : if set, adds a maximum range to PVS/PAS checks
- sv_pvs_max_distance_check_only : 0 : sv, release : If set, only use the sv_pvs_max_distance check for working out which entities to transmit, and ignore PVS.
- sv_pvs_random : 0 : sv : If set, objects blink in/out of pvs randomly.
- sv_querycache_stats : cmd : : Display status of the query cache (client only)
- sv_ragdoll_lru_debug : 0 : sv, rep, cheat :
- sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
- sv_rcon_log : 1 : : Enable/disable rcon logging.
- sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
- sv_regeneration_force_on : 0 : sv, cheat : Cheat to test regenerative health systems
- sv_regeneration_wait_time : 1 : sv, rep :
- sv_region : -1 : release : The region of the world to report this server in.
- sv_remapper_loopsoundfix : 0 : sv, rep :
- sv_remapper_range_multiplier : 1 : sv, rep :
- sv_replaysdir : 0 : : Directory to store replays in
- sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
- sv_reservation_timeout : 120 : release : Time in seconds before lobby reservation expires.
- sv_reserve_slots_for_reconnecting_players : 0 : : Reserve slots for reconnecting human players.
- sv_robust_explosions : 1 : sv, rep :
- sv_save_session_persisters : cmd : : Saves session persister data immediately.
- sv_script_profile : 0 : sv :
- sv_script_think_interval : 0 : sv, rep :
- sv_search_key : 0 : release :
- sv_sequence_debug : -1 : sv :
- sv_sequence_debug2 : -1 : sv :
- sv_sequence_debug_verbose : 1 : sv :
- sv_sequence_model_substring : 0 : sv :
- sv_shared_team_pvs : 0 : sv : PVS is shared between teams
- sv_show_crosshair_target : 0 : sv :
- sv_showfootsteps : 0 : sv, rep, cheat : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
- sv_showladders : 0 : sv : Show bbox and dismount points for all ladders (must be set before level load.)
- sv_showlagcompensation : 0 : sv, cheat : Show lag compensated hitboxes whenever a player is lag compensated.
- sv_showtags : cmd : : Describe current gametags.
- sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
- sv_shutdown_immediately_on_request : 0 : : The server will always shutdown on receiving the shutdown request, even if not hibernating
- sv_skel_constraints_enable : 0 : rep, cheat :
- sv_skyname : 0 : sv, a, rep : Current name of the skybox texture
- sv_snapshot_unlimited : 0 : rep, release : For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
- sv_soundemitter_trace : -1 : sv, rep : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
- sv_soundscape_printdebuginfo : cmd : : print soundscapes
- sv_specaccelerate : 5 : sv, a, nf, rep :
- sv_special_suit_abilities : 1 : sv :
- sv_special_suit_abilities_toggle : 0 : sv : Set this to have the ALT1 key toggle the suit ability on and off.
- sv_specnoclip : 1 : sv, a, nf, rep :
- sv_specspeed : 3 : sv, a, nf, rep :
- sv_spygrenade_floating_max_speed : 200 : sv :
- sv_spygrenade_floating_power : 400 : sv :
- sv_spygrenade_floating_resting_speed : 10 : sv :
- sv_spygrenade_speed_dampening : 800 : sv :
- sv_spygrenade_timer : 8 : sv :
- sv_stats : 1 : : Collect CPU usage stats
- sv_steamgroup : 0 : nf, release : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
- sv_steamgroup_exclusive : 0 : release : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
- sv_stickysprint : 0 : sv, a, xbox_archive :
- sv_strict_notarget : 0 : sv : If set, notarget will cause entities to never think they are in the pvs
- sv_sync_anims_spawn : 0 : sv, cheat :
- sv_sync_client_updates : 0 : : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
- sv_tags : 0 : nf, release : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_temp_baseline_string_table_buffer_size : 524288 : : Buffer size for writing string table baselnes
- sv_test_scripted_sequences : 0 : sv : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
- sv_timeout : 20 : : After this many seconds without a message from fully connected client, the client is dropped
- sv_tracereffects_limit_general : 15 : sv, rep : Limits the number of visible tracers per frame
- sv_turbophysics : 0 : sv, rep : Turns on turbo physics
- sv_unlockedchapters : 1 : a : Highest unlocked game chapter.
- sv_update_master_server : 1 : release : Should we update the master server.
- sv_usenetworkvars : 1 : : Use networkvar system.
- sv_usercmd_queue_spew_threshold : 10 : sv, release : Spew warning if command queue has grown above this many backlogged commands.
- sv_vehicle_autoaim_scale : 8 : sv :
- sv_visiblemaxplayers : -1 : release : Overrides the max players reported to prospective clients
- sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable : 1 : a, nf, release :
- sv_watchtransmit : -2 : sv, release : Watch NetworkStateChanged info for this entity index.
- sys_info : cmd : : Print system information to the console
- sys_minidumpexpandedspew : 1 : :
- sys_minidumpspewlines : 2000 : release : Lines of crash dump console spew to keep.
- target_scan_use_query_cache : 1 : sv :
- tauntfrequency : 1 : sv, nf :
- telemetry_message : cmd : : Place a message in the telemetry timeline
- telemetry_toggle_timespan : cmd : : Starts/stops a timespan with an ever increasing name.
- template_debug : 0 : sv, cheat :
- tenfoot_match : cmd : : [prefix]: matches a string prefix
- tenfoot_pickle_dictionaries : cmd : : compiles daisy wheel input dictionaries to more performant form
- tenfoot_pickle_single_dictionary : cmd : : [language] compiles one daisy wheel input dictionary
- tenfoot_text_hotspots : cmd : : find text autosuggest hot spots
- Test_Checkpoint : cmd : : Indicate to a test script that a checkpoint has been reached
- test_conform_collision_bounds : 0 : sv, rep :
- Test_CreateEntity : cmd : :
- test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
- Test_EHandle : cmd : :
- test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
- Test_ExitProcess : cmd : : Test_ExitProcess <exit code> - immediately kill the process.
- Test_InitRandomEntitySpawner : cmd : :
- Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- test_massive_dmg : 30 : sv :
- test_massive_dmg_clip : 0 : sv :
- test_orientation_range : 100 : sv, rep :
- Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
- Test_RandomizeInPVS : cmd : :
- Test_RandomPlayerPosition : cmd : :
- Test_RemoveAllRandomEntities : cmd : :
- test_restoreonnewmodel : 0 : sv, rep :
- Test_SpawnRandomEntities : cmd : :
- Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript : cmd : : Start a test script running..
- testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
- testscript_debug : 0 : : Debug test scripts.
- texture_budget_background_alpha : 128 : cl, a : how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction : 0 : cl, a : number between 0 and 1
- texture_budget_panel_global : 0 : cl : Show global times in the texture budget panel.
- texture_budget_panel_height : 284 : cl, a : height in pixels of the budget panel
- texture_budget_panel_width : 512 : cl, a : width in pixels of the budget panel
- texture_budget_panel_x : 0 : cl, a : number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y : 450 : cl, a : number of pixels from the top side of the game screen to draw the budget panel
- tf_arena_max_streak : 5 : cl, nf, rep : Teams will be scrambled if one team reaches this streak
- tf_arena_preround_time : 10 : cl, nf, rep : Length of the Pre-Round time
- tf_escort_score_rate : 1 : sv, cheat : Score for escorting the train, in points per second
- think_limit : 0 : sv, rep, release : Maximum think time in milliseconds, warning is printed if this is exceeded.
- thirdperson : cmd : : Switch to thirdperson camera.
- thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
- thirdperson_platformer : 0 : cl : Player will aim in the direction they are moving.
- thirdperson_screenspace : 0 : cl : Movement will be relative to the camera, eg: left means screen-left
- thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
- threaded_occluder_rasterization : 1 : cheat :
- timedemo : cmd : : Play a demo and report performance info.
- timedemo_end : -1 : : Ends timedemo on given tick.
- timedemo_start : -1 : : Starts timedemo on given tick.
- timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
- timedemoquit : cmd : : Play a demo, report performance info, and then exit
- timeofday : cmd : : Run time-of-day command
- timeofday_reload : cmd : : reload time of day script
- toggle : cmd : : Toggles specified convar value on and off.
- toggle_duck : cmd : : Toggles duck
- toggle_zoom : cmd : : Toggles zoom display
- toggleconsole : cmd : : Show/hide the console.
- tr_do_reduce : 1 : rep, cheat :
- tr_epsilon_t_junction : 0.010 : rep, cheat :
- tr_max_acceptable_edge_length : 10000 : rep, cheat :
- tr_openedge_penalty : 10 : rep, cheat :
- tv_allow_camera_man : 1 : sv : Auto director allows spectators to become camera man
- tv_allow_static_shots : 1 : sv : Auto director uses fixed level cameras for shots
- tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
- tv_autoretry : 1 : : Relay proxies retry connection after network timeout
- tv_chatgroupsize : 0 : : Set the default chat group size
- tv_chattimelimit : 0 : : Limits spectators to chat only every n seconds
- tv_clients : cmd : : Shows list of connected SourceTV clients.
- tv_debug : 0 : : SourceTV debug info.
- tv_delay : 120 : sv : SourceTV broadcast delay in seconds
- tv_deltacache : 2 : : Enable delta entity bit stream cache
- tv_demo_starttick : 0 : :
- tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_enable : 0 : nf : Activates SourceTV on server.
- tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
- tv_extended_logging : 0 : :
- tv_grouprelaydatareliable : 0 : : When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
- tv_grouprelaydataunreliable : 0 : : When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
- tv_grouprelaydatavoice : 0 : : Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays
- tv_instant_replay_full_frame : 1 : : Send embedded full frames
- tv_instant_replay_full_frame_build_threaded : 0 : : Build the full frames on a seperate job thread
- tv_instant_replay_full_frame_time : 30 : : Seconds between full frame embeddeds
- tv_listen_voice_indices : 0 : cl, user : Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none
- tv_log_director_events : 0 : sv : Log game events being considered by the director
- tv_maxclients : 128 : : Maximum client number on SourceTV server.
- tv_maxrate : 0 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- tv_msg : cmd : : Send a screen message to all clients.
- tv_name : 0 : : SourceTV host name
- tv_nochat : 0 : a, user : Don't receive chat messages from other SourceTV spectators
- tv_overridemaster : 0 : : Overrides the SourceTV master root address.
- tv_password : 0 : prot, nf, norecord : SourceTV password for all clients
- tv_port : 27020 : release : Host SourceTV port
- tv_rate_multiplier : 2 : : Multiply requested rate by this value to adjust Dota TV send rate
- tv_record : cmd : : Starts SourceTV demo recording.
- tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
- tv_relay_quit_after_game : 1 : : Quit after a game has been relayed, do not hibernate
- tv_relay_rate : 500000 : : default rate for relays
- tv_relay_secret_code : 1 : prot : When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly
- tv_relaypassword : 0 : prot, nf, norecord : SourceTV password for relay proxies
- tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
- tv_retry : cmd : : Reconnects the SourceTV relay proxy.
- tv_secret_code : 1 : prot : When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly
- tv_show_allchat : 1 : sv, release :
- tv_snapshotrate : 20 : : Snapshots broadcasted per second
- tv_status : cmd : : Show SourceTV server status.
- tv_stop : cmd : : Stops the SourceTV broadcast.
- tv_stoprecord : cmd : : Stops SourceTV demo recording.
- tv_threaded_merge_entity_deltas : 1 : : Enable SourceTV threading of delta merging
- tv_timeout : 20 : : SourceTV connection timeout in seconds.
- tv_title : 0 : : Set title for SourceTV spectator UI
- tv_transmitall : 0 : rep : Transmit all entities (not only director view)
- tv_window_size : 16 : : Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
- txview : cmd : : Show/hide the internal texture viewer.
- unbind : cmd : : Unbind a key.
- unbindall : cmd : : Unbind all keys.
- unpause : cmd : : Clear the pause state of the server.
- UpdateBinarySizes : cmd : : Dumps the binary sizes to use for the game in loadaddress.vpc
- url_execute : cmd : : Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
- -use : cmd : :
- use : cmd : : Use a particular weapon Arguments: <weapon_name>
- +use_hand0 : cmd : :
- -use_hand0 : cmd : :
- -use_hand1 : cmd : :
- use_new_damage_system : 0 : sv :
- users : cmd : : Show user info for players on server.
- vault_tractor_beam_console_final_lever_push_amount : 0 : sv :
- vault_tractor_beam_console_lever_deploy_delay : 0 : sv :
- vault_tractor_beam_console_lever_push_amount : 0 : sv :
- vcon_pipe_dump : cmd : : Dumps the state of all existing VConsole pipes
- vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
- versus_stats_highlight_interval : 5 : cl : Interval between hightlight screens in the transition stats panel for versus mode
- vgui_drawfocus : 0 : : Report which panel is under the mouse.
- vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
- +vgui_drawtree : cmd : :
- vgui_drawtree : 0 : cl, cheat : Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_clear : cmd : :
- vgui_drawtree_draw_selected : 0 : cl : Highlight the selected panel
- vgui_drawtree_freeze : 0 : cl : Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden : 0 : cl : Draw the hidden panels.
- vgui_drawtree_panelalpha : 0 : cl : Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr : 0 : cl : Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly : 0 : cl : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order : 0 : cl : List the vgui_drawtree panels in render order.
- vgui_drawtree_scheme : 0 : cl : Show scheme file for each panel
- vgui_drawtree_visible : 1 : cl : Draw the visible panels.
- vgui_dump_panels : cmd : : vgui_dump_panels [visible]
- vgui_spew_fonts : cmd : :
- vgui_togglepanel : cmd : : show/hide vgui panel by name.
- video_config_autoconfig_reset : cmd : : Force Autoconfig to run, resetting video config settings
- video_mode_screenshots : cmd : : dump screenshots at all supported video modes
- viewanim_addkeyframe : cmd : :
- viewanim_create : cmd : : viewanim_create
- viewanim_load : cmd : : load animation from file
- viewanim_reset : cmd : : reset view angles!
- viewanim_save : cmd : : Save current animation to file
- viewanim_test : cmd : : test view animation
- viewmodel_fov : 54 : cl, cheat :
- viewmodel_offset_x : 0 : sv, cl, a, rep :
- viewmodel_offset_y : 0 : sv, cl, a, rep :
- viewmodel_offset_z : 0 : sv, cl, a, rep :
- violence_ablood : 1 : a : Draw alien blood
- violence_agibs : 1 : a : Show alien gib entities
- violence_hblood : 1 : a : Draw human blood
- violence_hgibs : 1 : a : Show human gib entities
- vis_debug_currentcluster : cmd : : Show the current cluster number
- vis_debug_drawcluster : cmd : : Add cluster # to visualization, (-1) to clear
- vis_debug_dumpvisibleclusters : cmd : : Show the list of visible clusters
- vis_debug_find_los : cmd : : Find or clear the vis LOS to here
- vis_debug_lock : cmd : : Lock vis LOS origin to current
- vis_debug_outside : cmd : : Show outside space vis volumes
- vis_debug_record_start : cmd : : Record a path to debug vis
- vis_debug_record_stop : cmd : : Record a path to debug vis
- vis_debug_show : cmd : : Show/hide the vis debug visualization
- vis_debug_sphere : cmd : : Draw clusters in a sphere of radius around the camera
- vis_debug_tracelos : cmd : : Trace rays and check vis from the current camera
- vis_enable : 1 : : Toggle static visibility
- vis_force : 0 : sv, cheat :
- vismon_poll_frequency : 0 : sv, cheat :
- vismon_trace_limit : 12 : sv, cheat :
- vm_camera : 1 : cl :
- vm_camera_interp_speed : 8 : cl :
- vm_camera_no_roll : 0 : cl :
- vm_camera_scale : 1 : cl :
- vm_debug : 0 : sv, rep :
- vm_draw_always : 0 : cl :
- vm_fade : 1 : sv, rep :
- vmem_dump : cmd : : Dump memory stats to log.
- voice_all_icons : 0 : cl : Draw all players' voice icons
- voice_always_sample_mic : 0 : a : For systems experiencing a hang/stall when using voice chat.
- voice_clientdebug : 0 : cl :
- voice_debugfeedbackfrom : 0 : :
- voice_fadeouttime : 0 : :
- voice_head_icon_height : 20 : cl : Voice icons are this many inches over player eye positions
- voice_head_icon_size : 6 : cl : Size of voice icon over player heads in inches
- voice_initial_buffer_ms : 200 : :
- voice_local_icon : 0 : cl : Draw local player's voice icon
- voice_loopback : 0 : user :
- voice_min_buffer_ms : 100 : :
- voice_modenable : 1 : cl, a, clientcmd_can_execute : Enable/disable voice in this mod.
- voice_player_speaking_delay_threshold : 0 : sv, cheat :
- voice_scale : 1 : a :
- voice_sequence_maximum_wait_time : 0 : : When receiving packets out of sequence, wait this many seconds for missing sequences to arrive
- voice_serverdebug : 0 : sv :
- voice_stall_ms : 250 : :
- voice_threshold : 4000 : cl, a :
- voice_threshold_delay : 0 : :
- voice_vox : 0 : per-user :
- voice_xsend_debug : 0 : :
- -voicerecord : cmd : :
- +voicerecord : cmd : :
- volume : 1 : a : Sound volume
- volume_fog_intermediate_textures_hdr : 0 : :
- volume_fog_show_volumes : 0 : cheat :
- vphys2_buoyancy_damping : 0 : :
- vphys2_enable_buoyancy : 1 : :
- vphys2_enable_variable_timestep : 1 : :
- vphys2_expensive_sync_warning : 320000 : :
- vphys2_friction_factor : 1 : cheat : Change global friction factor
- vphys2_linear_damping : 0 : :
- vphys2_linear_damping_in_water : 0 : :
- vphys2_ragdoll_joint_or : 1 : :
- vphys2_restitution_factor : 1 : cheat : Change global restitution factor
- vphys2_solver_batch_size : 16 : :
- vphys2_water_density_multiplier : 1 : :
- vphysics_force_apply_magnitude : 1 : :
- vphysics_return_implicit_velocity : 0 : :
- vprof_counters : 0 : :
- vprof_counters_show_minmax : 0 : :
- vprof_dump_counters : cmd : : Dump vprof counters to the console
- vprof_generate_report : cmd : : Generate a report to the console.
- vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
- vprof_off : cmd : : Disable vprof
- vprof_on : cmd : : Enable vprof
- vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop : cmd : : Stop an existing remote VProf data request
- vprof_reset : cmd : : Reset the stats in VProf profiler
- vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
- vprof_scope_entity_gamephys : 0 : sv :
- vprof_scope_entity_thinks : 0 : sv, rep :
- vprof_think_limit : 0 : sv :
- vprof_vtrace : cmd : : Toggle whether vprof data is sent to VTrace
- vr_align_to_grabline : 0 : sv, rep :
- vr_allow_time_sliced_shadow_map_rendering : 1 : : Allow time-sliced shadow buffer rendering when enabled via gameinfo.gi
- vr_always_teleport_player : 1 : sv, rep :
- vr_anchor_allow_non_up_floor : 0 : sv, rep, cheat : Allows anchor teleportation onto walls and ceiling. NOTE: WIP, mostly broken!
- vr_aoproxy_debug : 0 : :
- vr_aoproxy_enable : 1 : :
- vr_author_refpt : cmd : :
- vr_background_citizen_optimizations : 1 : sv, rep :
- vr_backpack_deposit_vertical_dist_from_hmd : 10 : sv, rep :
- vr_backpack_distance_from_model : 0 : sv, rep :
- vr_backpack_distance_from_model_drop : 2 : sv, rep :
- vr_backpack_drop_width_addon : 12 : sv, rep :
- vr_backpack_grab_window : 0 : sv, rep : Time window a grab is allowed to occur and trigger backpack item retrieval if the hand enters the backpack
- vr_backpack_insert_window : 0 : sv, rep : Time window a insert is allowed to occur and trigger backpack item inserting if the hand or item enters the backpack
- vr_backpack_max_vertical_diff : 24 : sv, rep :
- vr_backpack_max_width : 15 : sv, rep :
- vr_backpack_min_vertical_diff : 15 : sv, rep :
- vr_backpack_min_width : 0 : sv, rep :
- vr_black_level_clamp : 3 : :
- vr_camera_decay_roll_halflife : 0 : :
- vr_camera_decay_yaw_pitch_halflife : 0 : :
- vr_chaperone_enable : 0 : cl :
- vr_chaperone_fade_dist : 30 : cl, a :
- vr_chaperone_hardbounds_disabled : 1 : cl :
- vr_chaperone_max_x : 87 : cl, a :
- vr_chaperone_max_y : 100 : cl, a :
- vr_chaperone_max_z : 105 : cl, a :
- vr_chaperone_min_x : -64 : cl, a :
- vr_chaperone_min_y : -112 : cl, a :
- vr_chaperone_min_z : 0 : cl, a :
- vr_companion_window_always_on : 1 : :
- vr_companion_window_brightnessmultiplier : 1 : :
- vr_companion_window_zoom : 1 : :
- vr_continuous_dampen_enable : 1 : sv, rep :
- vr_continuous_dampen_height : 18 : sv, rep :
- vr_continuous_dampen_rate_max : 100 : sv, rep :
- vr_continuous_dampen_rate_min : 30 : sv, rep :
- vr_continuous_dampen_rate_type : 0 : sv :
- vr_continuous_input_debug : 0 : sv, rep :
- vr_crowbar_angularjointfreq : 10 : sv, rep :
- vr_crowbar_debug : 0 : sv, rep :
- vr_crowbar_do_teleport : 1 : sv, rep :
- vr_crowbar_impact_large : 250 : sv :
- vr_crowbar_linearjointfreq : 20 : sv, rep :
- vr_crowbar_maxforce : 250000 : sv, rep :
- vr_crowbar_maxtorque : 0 : sv, rep :
- vr_crowbar_min_position_iterations : 4 : sv, rep :
- vr_crowbar_min_velocity_iterations : 16 : sv, rep :
- vr_crowbar_minimum_haptic_fire_repeat_time : 0 : sv, rep :
- vr_crowbar_prying_haptic_deadzone : 0 : sv, rep :
- vr_crowbar_prying_repeat_rate_high_tension : 0 : sv, rep :
- vr_crowbar_prying_repeat_rate_low_tension : 0 : sv, rep :
- vr_crowbar_renderphysicsonly : 0 : sv, rep :
- vr_cubemap_normalization : 1 : :
- vr_cubemap_normalization_max : 32 : :
- vr_cubemap_normalization_roughness_begin : 0 : :
- vr_custom_msaa_resolve : 1 : :
- vr_custom_msaa_resolve_ps : 0 : :
- vr_debug_actions : 0 : cl : Debug digital action data.
- vr_debug_overlay : 0 : cl :
- vr_debug_panel_manipulation : 0 : sv, rep :
- vr_debug_velocity : 0 : sv, rep :
- vr_decal_debug : 0 : :
- vr_depth_prepass : 1 : :
- vr_depth_prepass_alphatested : 0 : : 0=Off, 1=All AlphaTested, 2=only AlphaTested with PrepassAlphaTest enabled
- vr_depth_prepass_cull_threshold : 60 : :
- vr_depth_submit : 0 : :
- vr_directional_lightmaps : 1 : :
- vr_disable_view_override : 0 : :
- vr_door_lighting_debug : 0 : cl, cheat :
- vr_draw_hand : 0 : cl, rep :
- vr_enable_cached_lights : 1 : :
- vr_enable_glows : 1 : :
- vr_enable_high_precision_lighting : 1 : :
- vr_enable_interactio_debug : 0 : cl :
- vr_enable_lights : 1 : :
- vr_enable_tonemapping : 1 : :
- vr_enable_translucent_screen_space : 1 : :
- vr_enable_volume_fog : 1 : :
- vr_energygun_ammo_per_clip : 10 : sv, rep :
- vr_energygun_ammo_per_large_clip : 25 : sv, rep :
- vr_energygun_bottom_grip_disengage : 5 : sv, rep :
- vr_energygun_bottom_grip_max_dist : 4 : sv, rep :
- vr_energygun_bottom_grip_min_dist : 4 : sv, rep :
- vr_energygun_bulletcount_anim_rate : 1 : sv, rep :
- vr_energygun_burstdmg : 10 : sv, rep :
- vr_energygun_burstfire_rof : 0 : sv, rep :
- vr_energygun_chamber_light_angle : 70 : sv, rep, cheat :
- vr_energygun_chamber_light_blink_rate : 1 : sv, rep :
- vr_energygun_chamber_light_brightness : 0 : sv, rep, cheat :
- vr_energygun_chamber_light_color : -16776961 : sv, rep, cheat :
- vr_energygun_chamber_light_nearz : 0 : sv, rep, cheat :
- vr_energygun_chamber_light_offset : 0 : sv, rep, cheat :
- vr_energygun_chamber_light_range : 12 : sv, rep, cheat :
- vr_energygun_chamber_light_upgrade_angle : 85 : sv, rep, cheat :
- vr_energygun_clip_grab_dist : 8 : sv, rep :
- vr_energygun_dmg : 8 : sv, rep :
- vr_energygun_grenade_modules_enabled : 0 : sv, rep :
- vr_energygun_handcannon_dmg : 6 : sv, rep : Damage per pellet
- vr_energygun_handcannon_force_scale : 2 : sv, rep :
- vr_energygun_handcannon_pellet_count : 12 : sv, rep : Pellets per shot
- vr_energygun_handcannon_spread : 1 : sv, rep : settings are 0, 1 and 2 for 10, 15 and 20 degree cones
- vr_energygun_hopper_size : 10 : sv, rep :
- vr_energygun_laser_interact_max_dist : 6 : sv, rep :
- vr_energygun_laser_interact_min_dist : 5 : sv, rep :
- vr_energygun_laser_offtime : 0 : sv, rep :
- vr_energygun_laserrange : 2048 : sv, rep :
- vr_energygun_max_shell_dist : 225 : sv, rep :
- vr_energygun_min_shell_dist : 175 : sv, rep :
- vr_energygun_rof : 0 : sv, rep :
- vr_energygun_slide_interact_max_dist : 6 : sv, rep :
- vr_energygun_slide_interact_min_dist : 6 : sv, rep :
- vr_energygun_weapon_modules_enabled : 0 : sv, rep :
- vr_environment_interaction_rate : 5 : sv, rep :
- vr_error_glove_enabled : 0 : cl :
- vr_error_glove_full_opaque_distance : 8 : sv, rep :
- vr_error_glove_interact_full_opaque_distance : 20 : sv, rep :
- vr_error_glove_interact_start_fadein_distance : 12 : sv, rep :
- vr_error_glove_start_fadein_distance : 1 : sv, rep :
- vr_expand_cull_frustum : 2 : : degrees to add to fov to compensate for just-in-time HMD
- vr_eye_separation_mm : 63 : :
- vr_eye_separation_mm_enable : 1 : :
- vr_fakebind_force_threshold : 0 : cl :
- vr_fakebind_hand0_AX_dn : 0 : cl :
- vr_fakebind_hand0_AX_up : 0 : cl :
- vr_fakebind_hand0_grip_press : 0 : cl :
- vr_fakebind_hand0_grip_release : 0 : cl :
- vr_fakebind_hand0_gripanalog_press : 0 : cl :
- vr_fakebind_hand0_gripanalog_release : 0 : cl :
- vr_fakebind_hand0_menu_dn : 0 : cl :
- vr_fakebind_hand0_menu_up : 0 : cl :
- vr_fakebind_hand0_pad_down_press : 0 : cl :
- vr_fakebind_hand0_pad_down_release : 0 : cl :
- vr_fakebind_hand0_pad_left_press : 0 : cl :
- vr_fakebind_hand0_pad_left_release : 0 : cl :
- vr_fakebind_hand0_pad_press : 0 : cl :
- vr_fakebind_hand0_pad_release : 0 : cl :
- vr_fakebind_hand0_pad_right_press : 0 : cl :
- vr_fakebind_hand0_pad_right_release : 0 : cl :
- vr_fakebind_hand0_pad_touch_press : 0 : cl :
- vr_fakebind_hand0_pad_up_press : 0 : cl :
- vr_fakebind_hand0_pad_up_release : 0 : cl :
- vr_fakebind_hand0_touch_pad_release : 0 : cl :
- vr_fakebind_hand0_trigger_press : 0 : cl :
- vr_fakebind_hand0_trigger_release : 0 : cl :
- vr_fakebind_hand1_AX_dn : 0 : cl :
- vr_fakebind_hand1_AX_up : 0 : cl :
- vr_fakebind_hand1_grip_press : 0 : cl :
- vr_fakebind_hand1_grip_release : 0 : cl :
- vr_fakebind_hand1_gripanalog_press : 0 : cl :
- vr_fakebind_hand1_gripanalog_release : 0 : cl :
- vr_fakebind_hand1_menu_dn : 0 : cl :
- vr_fakebind_hand1_menu_up : 0 : cl :
- vr_fakebind_hand1_pad_down_press : 0 : cl :
- vr_fakebind_hand1_pad_down_release : 0 : cl :
- vr_fakebind_hand1_pad_left_press : 0 : cl :
- vr_fakebind_hand1_pad_left_release : 0 : cl :
- vr_fakebind_hand1_pad_press : 0 : cl :
- vr_fakebind_hand1_pad_release : 0 : cl :
- vr_fakebind_hand1_pad_right_press : 0 : cl :
- vr_fakebind_hand1_pad_right_release : 0 : cl :
- vr_fakebind_hand1_pad_up_press : 0 : cl :
- vr_fakebind_hand1_pad_up_release : 0 : cl :
- vr_fakebind_hand1_touch_pad_press : 0 : cl :
- vr_fakebind_hand1_touch_pad_release : 0 : cl :
- vr_fakebind_hand1_trigger_press : 0 : cl :
- vr_fakebind_hand1_trigger_release : 0 : cl :
- vr_fakebind_quadrant_threshold : 0 : cl :
- vr_fakebind_spew_pad : 0 : cl :
- vr_fakebind_trigger_threshold : 0 : cl :
- vr_fakehands_hand_forward_left : 25 : cl, a, rep :
- vr_fakehands_hand_forward_right : 20 : cl, a, rep :
- vr_fakehands_hand_seperation : 8 : cl, a, rep :
- vr_fakehands_hand_vertical_left : 10 : cl, a, rep :
- vr_fakehands_hand_vertical_right : 13 : cl, a, rep :
- vr_fakehands_rotate_x_left : 240 : cl, a, rep :
- vr_fakehands_rotate_x_right : 195 : cl, a, rep :
- vr_fakehands_rotate_y_left : 0 : cl, a, rep :
- vr_fakehands_rotate_y_right : 0 : cl, a, rep :
- vr_fakehands_rotate_z_left : 180 : cl, a, rep :
- vr_fakehands_rotate_z_right : 180 : cl, a, rep :
- vr_fakemove_mlook_speed : 0 : cl, a :
- vr_fakemove_speed : 10 : cl, a :
- vr_fakevr_lockhands : 0 : cl : Lock Hands to current world position
- vr_fast_hologram : 0 : :
- vr_fidelity_level : 7 : :
- vr_fidelity_level_auto : 1 : : Dynamically adjust vr_fidelity_level based on current performance
- vr_fidelity_level_cycle_test : 0 : :
- vr_fidelity_level_reported : -1 : : The normalized fidelity level reported back to SteamVR Perf Test
- vr_fidelity_level_spew : 0 : :
- vr_fidelity_threshold_frame_percent_critical : 0 : :
- vr_fidelity_threshold_frame_percent_extrapolation : 0 : :
- vr_fidelity_threshold_frame_percent_max : 0 : :
- vr_fidelity_threshold_frame_percent_min : 0 : :
- vr_fidelity_visualizer : 1 : : Display fidelity visualizer in VR Perf HUD (vr_perf_hud must be 1)
- vr_flashlight_forward_offset : 24 : cl :
- vr_fog_delay_update : 1 : sv, rep :
- vr_fog_megastrong_fog : 0 : sv, rep :
- vr_foveated_boundary : 0 : :
- vr_foveated_inner_scalar : 1 : :
- vr_foveated_outer_scalar : 0 : :
- vr_foveated_overlap : 0 : :
- vr_freemove_input_type : 0 : sv, rep :
- vr_fxaa : 0 : :
- vr_game_menu_bg_depthsortbias : 1010 : cl, rep :
- vr_game_menu_bg_zoffset : 0 : cl, rep :
- vr_game_menu_disable_transition_time : 2 : cl, rep :
- vr_game_menu_distance : 65 : cl, rep :
- vr_game_menu_doubletap_window : 0 : cl, rep :
- vr_game_menu_dpi : 22 : cl, rep :
- vr_game_menu_fg_depthsortbias : 1000 : cl, rep :
- vr_game_menu_height : 60 : cl, rep :
- vr_game_menu_height_frac : 0 : cl, rep :
- vr_game_menu_interact_dist : 128 : cl, rep :
- vr_game_menu_sibling_bg_depthsortbias : 1010 : cl, rep :
- vr_game_menu_sibling_fg_depthsortbias : 1000 : cl, rep :
- vr_game_menu_width : 40 : cl, rep :
- vr_game_message_dpi : 22 : cl, rep :
- vr_game_message_height : 20 : cl, rep :
- vr_game_message_width : 80 : cl, rep :
- vr_general_screen_fade_disable : 0 : cl, rep, cheat :
- vr_gg_activate_time : 0 : sv :
- vr_gg_deactivate_time : 0 : sv :
- vr_gg_draw_target_box : 0 : sv :
- vr_gg_fov_center_vert_offset : -100 : sv :
- vr_gg_fov_debug : 0 : sv :
- vr_gg_fov_max_for_target : 60 : sv :
- vr_gg_fov_max_vert_for_target : 70 : sv :
- vr_gg_gesture_pull : 1 : sv, rep :
- vr_gg_heavy_drag_damp_ang_scale : 0 : sv :
- vr_gg_heavy_drag_damp_speed_scale : 0 : sv :
- vr_gg_heavy_drag_max_angular : 100 : sv :
- vr_gg_heavy_drag_max_speed : 5 : sv :
- vr_gg_hover_upgrade : 0 : sv, cheat :
- vr_gg_launch_gesture : 0 : sv :
- vr_gg_launch_speed : 750 : sv :
- vr_gg_levitate : 0 : sv, cheat :
- vr_gg_levitate_damp_ang_scale : 1 : sv :
- vr_gg_levitate_damp_factor : 0 : sv :
- vr_gg_levitate_damp_speed_scale : 2 : sv :
- vr_gg_levitate_max_angular : 100 : sv :
- vr_gg_levitate_max_speed : 100 : sv :
- vr_gg_levitate_maxdist : 200 : sv :
- vr_gg_levitate_maxpull : 1000 : sv :
- vr_gg_levitate_throwvel_max : 100 : sv :
- vr_gg_levitate_throwvel_min : 30 : sv :
- vr_gg_levitate_throwvel_threshold_max : 80 : sv :
- vr_gg_levitate_throwvel_threshold_min : 20 : sv :
- vr_gg_levitate_travel_time : 0 : sv :
- vr_gg_lock_release_delay : 0 : sv :
- vr_gg_lockon : 1 : sv :
- vr_gg_max_ragdoll_carry_mass : 60 : sv :
- vr_gg_max_ragdoll_carry_mass_large : 500 : sv :
- vr_gg_pull_gesture_speed : 5 : sv, rep :
- vr_gg_ragdoll_large_body_mass_override : 20 : sv :
- vr_gg_target_change_time : 0 : sv :
- vr_gg_target_select_time : 0 : sv :
- vr_gg_taser_ability : 0 : sv, cheat :
- vr_gg_taser_gesture_speed : 10 : sv, rep :
- vr_gg_taser_radius : 20 : sv :
- vr_gg_taser_range : 25 : sv :
- vr_gg_taser_recharge_time : 20 : sv :
- vr_gg_taser_stun_duration : 3 : sv :
- vr_gg_throw_sound_speed : 75 : sv :
- vr_gg_throw_speed_peak : 200 : sv :
- vr_ghost_color : cmd : :
- vr_ghost_correction_editing_enable : 0 : :
- vr_ghost_correction_enable : 0 : :
- vr_ghost_correction_table : cmd : :
- vr_ghost_correction_table_reset : cmd : :
- vr_ghost_csv : cmd : :
- vr_ghost_decrement : cmd : :
- vr_ghost_increment : cmd : :
- vr_ghost_next : cmd : :
- vr_ghost_previous : cmd : :
- vr_glove_bonemerge : 1 : sv, rep :
- vr_gpu_flush_timer : 2 : :
- vr_grabittyglove_light_fov : 0 : cl :
- vr_grenade_blastforce : 80000 : sv, rep : Blastforce
- vr_grenade_detonate_timer : 4 : sv, rep, cheat :
- vr_grenade_launch_force : 900 : sv, cheat :
- vr_hack_cont_postx : 0 : cl :
- vr_hack_cont_posty : 0 : cl :
- vr_hack_cont_postz : 0 : cl :
- vr_hack_cont_prex : 0 : cl :
- vr_hack_cont_prey : 0 : cl :
- vr_hack_cont_prez : -2 : cl :
- vr_hack_cont_rotx : 12 : cl :
- vr_hack_cont_roty : 55 : cl :
- vr_hack_cont_rotz : 180 : cl :
- vr_hacking_affirmation_speech_chance : 0 : sv :
- vr_hacking_core_move_haptic_distance_max : 1 : cl :
- vr_hacking_core_move_haptic_distance_min : 0 : cl :
- vr_hacking_core_move_haptic_strength_max : 0 : cl :
- vr_hacking_core_move_haptic_strength_min : 0 : cl :
- vr_hacking_core_move_passive_haptic_interval : 0 : cl :
- vr_hacking_core_move_passive_haptic_strength : 0 : cl :
- vr_hacking_core_search_core_count : 1 : sv, rep :
- vr_hacking_core_search_core_move_haptic_distance_max : 1 : cl :
- vr_hacking_core_search_core_move_haptic_distance_min : 0 : cl :
- vr_hacking_core_search_core_move_haptic_strength_max : 0 : cl :
- vr_hacking_core_search_core_move_haptic_strength_min : 0 : cl :
- vr_hacking_core_search_core_radius : 2 : sv, rep :
- vr_hacking_core_search_enemy_count : 0 : sv, rep :
- vr_hacking_core_search_enemy_move_speed_max : 6 : cl :
- vr_hacking_core_search_enemy_move_speed_min : 4 : cl :
- vr_hacking_core_search_enemy_radius : 0 : cl :
- vr_hacking_core_search_outer_point_count : 3 : cl :
- vr_hacking_core_search_outer_point_radius : 2 : sv, rep :
- vr_hacking_core_search_passive_haptic_interval : 0 : cl :
- vr_hacking_core_search_passive_haptic_strength : 0 : cl :
- vr_hacking_core_search_puzzle_radius : 20 : sv, rep :
- vr_hacking_core_search_restrict_outer_points_to_core : 0 : cl :
- vr_hacking_core_search_rolloff_haptic_strength : 0 : cl :
- vr_hacking_core_search_rollover_haptic_strength : 0 : cl :
- vr_hacking_core_search_solution_radius_max : 16 : cl :
- vr_hacking_core_search_solution_radius_min : 8 : cl :
- vr_hacking_debug_draw : 0 : cl :
- vr_hacking_debug_intro_lookat : 0 : sv :
- vr_hacking_difficulty_log : 1 : cl :
- vr_hacking_difficulty_override : 0 : sv, rep, cheat : eg: First, Easy, Medium, Hard, VeryHard. Leave blank to not override.
- vr_hacking_fast_completion_time : 5 : sv :
- vr_hacking_generate_puzzle : cmd : : Generate new holo hacking puzzle <puzzle_name>(optional)
- vr_hacking_globe_rotate_haptic_angle_max : 2 : cl :
- vr_hacking_globe_rotate_haptic_angle_min : 0 : cl :
- vr_hacking_globe_rotate_haptic_strength_max : 0 : cl :
- vr_hacking_globe_rotate_haptic_strength_min : 0 : cl :
- vr_hacking_hack_finished_display_time : 2 : cl :
- vr_hacking_hand_hint_offset : 1 : cl :
- vr_hacking_hand_hint_show_time_first : 3 : cl :
- vr_hacking_hand_hint_show_time_repeat : 8 : cl :
- vr_hacking_max_player_distance : 150 : sv :
- vr_hacking_max_plug_distance : 90 : sv :
- vr_hacking_multitool_hint_show_time_first : 3 : cl :
- vr_hacking_multitool_hint_show_time_repeat : 8 : cl :
- vr_hacking_point_drag_beam_safe_distance : 5 : cl :
- vr_hacking_point_drag_circle_active_radius : 1 : cl :
- vr_hacking_point_drag_circle_count : 7 : cl :
- vr_hacking_point_drag_circle_inactive_radius : 0 : cl :
- vr_hacking_point_drag_circle_passed_haptic_strength : 0 : cl :
- vr_hacking_point_drag_core_radius : 0 : cl :
- vr_hacking_point_drag_enemy_first_segment_time : 1 : cl :
- vr_hacking_point_drag_interact_distance : 50 : sv, rep, cheat :
- vr_hacking_point_drag_move_haptic_distance_max : 0 : cl :
- vr_hacking_point_drag_move_haptic_distance_min : 0 : cl :
- vr_hacking_point_drag_move_haptic_strength_max : 0 : cl :
- vr_hacking_point_drag_move_haptic_strength_min : 0 : cl :
- vr_hacking_point_drag_move_passive_haptic_interval : 0 : cl :
- vr_hacking_point_drag_move_passive_haptic_strength : 0 : cl :
- vr_hacking_point_drag_num_nodes_max : 6 : cl :
- vr_hacking_point_drag_num_nodes_min : 4 : cl :
- vr_hacking_point_drag_path_particle_distance : 0 : cl :
- vr_hacking_point_drag_point_grab_distance : 3 : cl :
- vr_hacking_point_drag_point_hover_haptic_interval : 0 : cl :
- vr_hacking_point_drag_point_hover_haptic_strength : 0 : cl :
- vr_hacking_point_drag_point_rolloff_haptic_strength : 0 : cl :
- vr_hacking_point_drag_point_rollover_haptic_strength : 0 : cl :
- vr_hacking_point_drag_spline_num_segments : 20 : cl :
- vr_hacking_point_drag_spline_tangent_distance : 0 : cl :
- vr_hacking_point_drag_start_dead_zone : 2 : cl :
- vr_hacking_point_match_disc_rotate_speed : 60 : cl :
- vr_hacking_point_match_globe_haptic_angle_max : 2 : cl :
- vr_hacking_point_match_globe_haptic_angle_min : 0 : cl :
- vr_hacking_point_match_globe_haptic_strength_max : 0 : cl :
- vr_hacking_point_match_globe_haptic_strength_min : 0 : cl :
- vr_hacking_point_match_holohand_offset_x : 10 : cl :
- vr_hacking_point_match_holohand_offset_y : -10 : cl :
- vr_hacking_point_match_line_move_haptic_distance_max : 1 : cl :
- vr_hacking_point_match_line_move_haptic_distance_min : 0 : cl :
- vr_hacking_point_match_line_move_haptic_strength_max : 0 : cl :
- vr_hacking_point_match_line_move_haptic_strength_min : 0 : cl :
- vr_hacking_point_match_matched_haptic_strength : 0 : cl :
- vr_hacking_point_match_passive_haptic_interval : 0 : cl :
- vr_hacking_point_match_passive_haptic_strength : 0 : cl :
- vr_hacking_point_match_point_radius : 2 : cl :
- vr_hacking_point_match_point_show_color_time : 2 : cl :
- vr_hacking_point_match_puzzle_radius : 10 : sv, rep :
- vr_hacking_point_match_rolloff_haptic_strength : 0 : cl :
- vr_hacking_point_match_rollover_haptic_strength : 0 : cl :
- vr_hacking_point_search_core_hover_haptic_interval : 0 : cl :
- vr_hacking_point_search_core_hover_haptic_strength : 0 : cl :
- vr_hacking_point_search_core_radius : 3 : cl :
- vr_hacking_point_search_core_safe_distance : 8 : cl :
- vr_hacking_point_search_inner_distance_from_out_portal_min : 10 : cl :
- vr_hacking_point_search_inner_distance_percent_max : 0 : cl :
- vr_hacking_point_search_inner_distance_percent_min : 0 : cl :
- vr_hacking_point_search_inner_point_in_radius : 1 : cl :
- vr_hacking_point_search_inner_point_out_radius : 1 : cl :
- vr_hacking_point_search_outer_point_safe_distance : 4 : cl :
- vr_hacking_point_search_outer_radius : 32 : sv, rep :
- vr_hacking_point_search_portal_distance : 10 : cl :
- vr_hacking_point_search_portal_pair_count : 2 : cl :
- vr_hacking_point_search_portal_radius : 1 : cl :
- vr_hacking_point_search_restrict_inner_points_to_core : 0 : cl :
- vr_hacking_point_search_rolloff_haptic_strength : 0 : cl :
- vr_hacking_point_search_rollover_haptic_strength : 0 : cl :
- vr_hacking_point_search_solution_radius_max : 16 : sv, rep :
- vr_hacking_point_search_solution_radius_min : 8 : sv, rep :
- vr_hacking_point_search_sphere_angular_damping : 10 : sv :
- vr_hacking_reload_difficulty_values : cmd : : Reloads the difficulty values for the hacking puzzles from
- vr_hacking_rod_pull_circle_decay_rate_max : 5 : cl :
- vr_hacking_rod_pull_circle_decay_rate_min : 3 : cl :
- vr_hacking_rod_pull_circle_distance : 2 : cl :
- vr_hacking_rod_pull_circle_fail_count : 3 : cl :
- vr_hacking_rod_pull_circle_passed_haptic_strength : 0 : cl :
- vr_hacking_rod_pull_circle_pie_angle : 90 : cl :
- vr_hacking_rod_pull_circle_radius : 1 : cl :
- vr_hacking_rod_pull_dead_zone : 3 : cl :
- vr_hacking_rod_pull_interact_distance : 50 : sv, rep, cheat :
- vr_hacking_rod_pull_move_haptic_distance_max : 0 : cl :
- vr_hacking_rod_pull_move_haptic_distance_min : 0 : cl :
- vr_hacking_rod_pull_move_haptic_strength_max : 0 : cl :
- vr_hacking_rod_pull_move_haptic_strength_min : 0 : cl :
- vr_hacking_rod_pull_rod_pie_angle : 20 : cl :
- vr_hacking_rod_pull_show_axis_debug : 0 : cl :
- vr_hacking_rod_pull_start_zone : 2 : cl :
- vr_hacking_rod_pull_twist_angle_scale : 2 : cl :
- vr_hacking_rod_pull_twist_haptic_angle_max : 0 : cl :
- vr_hacking_rod_pull_twist_haptic_angle_min : 0 : cl :
- vr_hacking_rod_pull_twist_haptic_strength_max : 0 : cl :
- vr_hacking_rod_pull_twist_haptic_strength_min : 0 : cl :
- vr_hacking_show_solution : 0 : cl :
- vr_hacking_sphere_trace_active_haptic_distance_max : 0 : cl :
- vr_hacking_sphere_trace_active_haptic_distance_min : 0 : cl :
- vr_hacking_sphere_trace_active_haptic_strength_max : 0 : cl :
- vr_hacking_sphere_trace_active_haptic_strength_min : 0 : cl :
- vr_hacking_sphere_trace_hack_finished_haptic_strength : 0 : cl :
- vr_hacking_sphere_trace_interact_distance : 7 : sv, rep :
- vr_hacking_sphere_trace_passive_haptic_interval : 0 : cl :
- vr_hacking_sphere_trace_passive_haptic_strength : 0 : cl :
- vr_hacking_sphere_trace_point_touching_distance : 0 : cl :
- vr_hacking_sphere_trace_retarget_count : 2 : cl :
- vr_hacking_sphere_trace_retarget_max_count : 4 : cl :
- vr_hacking_sphere_trace_retarget_speed_multiplier : 2 : cl :
- vr_hacking_sphere_trace_retarget_time : 1 : cl :
- vr_hacking_sphere_trace_rolloff_haptic_strength : 0 : cl :
- vr_hacking_sphere_trace_rollover_haptic_strength : 0 : cl :
- vr_hacking_sphere_trace_sphere_angular_damping : 10 : sv :
- vr_hacking_sphere_trace_sphere_linear_damping : 10 : sv :
- vr_hacking_sphere_trace_sphere_radius : 7 : sv, rep :
- vr_hacking_sphere_trace_trail_touching_distance : 0 : cl :
- vr_hacking_sphere_trace_valid_point_touching_distance : 0 : cl :
- vr_hand_bubble_max : 8 : cl, rep, cheat :
- vr_hand_bubble_min : 8 : cl, rep, cheat :
- vr_hand_bubble_radius : 8 : cl, rep, cheat :
- vr_hand_button_debug : 0 : sv, rep :
- vr_hand_catch_speed_scalar : 0 : sv, rep :
- vr_hand_cloth_collider : 1 : cl :
- vr_hand_collide_fingers_debug : 0 : sv, rep :
- vr_hand_collision_haptic_time : 0 : sv, rep :
- vr_hand_conform_debug : 0 : sv, rep :
- vr_hand_conform_fingers_debug : 0 : sv, rep :
- vr_hand_conform_fingers_debug_time : 5 : sv, rep :
- vr_hand_conform_sample_count : 10 : sv, rep :
- vr_hand_conform_trace_segments : 10 : sv, rep :
- vr_hand_debug : 0 : sv, rep :
- vr_hand_debugdraw : 0 : sv, rep :
- vr_hand_disable_item_pickup_events : 0 : sv, rep :
- vr_hand_drag_force_drop_time : 0 : sv :
- vr_hand_drag_throw_max_vel : 80 : sv :
- vr_hand_drag_throw_max_vel_z : 4 : sv :
- vr_hand_fingertip_radius : 0 : sv, rep :
- vr_hand_force_detach_dist : 8 : sv :
- vr_hand_force_drop_max_speed : 100 : sv :
- vr_hand_glove_respects_physics : 1 : sv, rep :
- vr_hand_grab_attachment_horizontal : 0 : sv, rep :
- vr_hand_grab_attachment_tilt : 20 : sv, rep :
- vr_hand_grab_attachment_vertical : 0 : sv, rep :
- vr_hand_invalid_bubble_divergence_max : 6 : cl :
- vr_hand_invalid_bubble_divergence_min : 1 : cl :
- vr_hand_invalid_bubble_radius_max : 16 : cl :
- vr_hand_invalid_bubble_radius_min : 9 : cl :
- vr_hand_item_holder_activate_scale_duration : 0 : sv :
- vr_hand_item_holder_allowed : 1 : sv :
- vr_hand_item_holder_debug : 0 : sv :
- vr_hand_item_holder_discard_duration : 0 : sv :
- vr_hand_item_holder_enter_radius : 5 : sv :
- vr_hand_item_holder_hand_activate_enter_radius : 4 : sv :
- vr_hand_item_holder_hand_activate_exit_radius : 5 : sv :
- vr_hand_item_holder_hand_pose_weight_threshold : 0 : sv :
- vr_hand_item_holder_insert_delay : 0 : sv :
- vr_hand_item_holder_insert_duration : 0 : sv :
- vr_hand_item_holder_item_activate_enter_radius : 3 : sv :
- vr_hand_item_holder_item_activate_exit_radius : 4 : sv :
- vr_hand_item_holder_max_alpha : 255 : sv :
- vr_hand_item_holder_max_scale : 3 : sv :
- vr_hand_item_holder_min_alpha : 32 : sv :
- vr_hand_item_holder_min_scale : 1 : sv :
- vr_hand_item_holder_move_icon_into_hand : 1 : sv :
- vr_hand_item_holder_reflex_clone_fall_duration : 0 : sv :
- vr_hand_item_holder_show_bubble_on_pickup : 1 : sv :
- vr_hand_item_holder_single_handed_x_offset : 7 : sv :
- vr_hand_item_holder_single_handed_y_offset : 6 : sv :
- vr_hand_item_holder_single_handed_z_offset : -18 : sv :
- vr_hand_item_holder_vive_controller_radius_multiplier : 1 : sv :
- vr_hand_knuckles_use_grip : 1 : sv, rep :
- vr_hand_left_attachment_rotation : -16777216 : sv, rep : Rotation offset from the base Attachment point (for testing)
- vr_hand_left_offset_angles : 39 : sv, rep : HACK: Manual offset for windows MR controllers
- vr_hand_left_offset_origin : -6 : sv, rep : HACK: Manual offset for windows MR controllers
- vr_hand_model : 1 : sv, rep :
- vr_hand_pickup_lock_to_object : 1 : sv :
- vr_hand_pickup_pose_slerp : 1 : sv, rep :
- vr_hand_pickup_pose_slerp_duration : 0 : sv, rep :
- vr_hand_pickup_show_offset : 0 : sv, rep :
- vr_hand_pose_debug : 0 : sv, rep :
- vr_hand_pose_refresh_interval : 0 : sv :
- vr_hand_pull_acceleration_debug : 0 : sv :
- vr_hand_pull_acceleration_max : 500 : sv :
- vr_hand_pull_acceleration_shutoff_time : 0 : sv :
- vr_hand_pull_acceleration_start_time : 0 : sv :
- vr_hand_pull_angle_far : 10 : sv :
- vr_hand_pull_angle_far_distance : 250 : sv :
- vr_hand_pull_angle_near : 20 : sv :
- vr_hand_pull_angle_near_distance : 100 : sv :
- vr_hand_pull_catch_vibrate_time : 0 : sv :
- vr_hand_pull_cone : 0 : sv :
- vr_hand_pull_conelength : 400 : sv :
- vr_hand_pull_coneoffset : -10 : sv :
- vr_hand_pull_debug : 0 : sv :
- vr_hand_pull_detach_cone : 0 : sv :
- vr_hand_pull_dynamic_min_gravity_scale : 0 : sv :
- vr_hand_pull_dynamic_min_time_of_flight : 0 : sv :
- vr_hand_pull_mindist : 12 : sv :
- vr_hand_pull_test_segments : 8 : sv :
- vr_hand_pull_traveltime_max : 0 : sv :
- vr_hand_pull_traveltime_max_distance : 400 : sv :
- vr_hand_pull_traveltime_min : 0 : sv :
- vr_hand_pull_traveltime_min_distance : 100 : sv :
- vr_hand_reduced_carry_mass : 1 : sv :
- vr_hand_regrab_time : 0 : sv :
- vr_hand_release_impulse_scale : 0 : sv :
- vr_hand_right_attachment_offset : -16777216 : sv, rep : Rotation offset from the base Attachment point (for testing)
- vr_hand_right_offset_angles : -39 : sv, rep : HACK: Manual offset for windows MR controllers
- vr_hand_right_offset_origin : -6 : sv, rep : HACK: Manual offset for windows MR controllers
- vr_hand_scale : 1 : sv, rep :
- vr_hand_skewer : 0 : sv, rep, cheat : Testing skewer pick up.
- vr_hand_skewer_speed : 35 : sv, rep, cheat : Testing skewer pick up.
- vr_hand_speed : 12 : sv, rep :
- vr_hand_swap_interaction_dist : -1 : sv :
- vr_hand_teleport_if_virtual_arms_cant_reach_hmd : 1 : sv, rep :
- vr_hand_teleport_if_virtual_arms_cant_reach_hmd_debug : 0 : sv, rep :
- vr_hand_thumbtip_radius : 0 : sv, rep :
- vr_hand_use_compression_locally : 0 : sv, rep :
- vr_hand_use_debug : 0 : sv, rep :
- vr_hand_use_distance : 6 : sv, rep :
- vr_hand_use_distance_fast : 45 : sv, rep :
- vr_hand_use_sweep_radius : 2 : sv, rep :
- vr_hand_use_sweep_radius_large : 4 : sv, rep :
- vr_hand_velocity_window : 0 : sv, rep :
- vr_hand_verify_debug : 0 : sv, rep :
- vr_handinfo_history_ignore_size : 3 : sv, rep :
- vr_handinfo_history_size : 5 : sv, rep :
- vr_haptic_pulse_light : 0 : sv, rep :
- vr_haptic_pulse_medium : 0 : sv, rep :
- vr_haptic_pulse_strong : 0 : sv, rep :
- vr_haptics_amplitude : 1 : cl :
- vr_haptics_debug_fire : 0 : sv, rep :
- vr_haptics_debug_log : 0 : cl :
- vr_haptics_disable : 0 : cl :
- vr_haptics_frequency_max : 100 : cl :
- vr_haptics_frequency_min : 0 : cl :
- vr_haptics_graph_duration : 3 : cl :
- vr_haptics_init_all_effects : cmd : : Re-initializes all the vr haptic effects.
- vr_haptics_list_effects : cmd : : List all the haptics effects
- vr_haptics_max_amplitude : 1 : cl :
- vr_haptics_max_audio_intensity : 30000 : cl :
- vr_haptics_min_amplitude : 0 : cl :
- vr_haptics_min_input_intensity : 1000 : cl :
- vr_haptics_min_input_percent : 0 : cl :
- vr_haptics_normalize_window_size : 3 : cl :
- vr_haptics_parse_length : 0 : cl :
- vr_haptics_play_effect : cmd : : Plays a specified haptic effect. Plays a random effect if none is specified.
- vr_haptics_play_effect_number : cmd : : Plays a specified haptic effect by index (vr_haptics_list_effects)
- vr_haptics_play_pulse : cmd : : Plays a haptic pulse with the specific strength and optional duration (seconds)
- vr_haptics_show_graph : 0 : cl :
- vr_haptics_single_frame_frequency : 1 : sv, rep :
- vr_haptics_single_pulse_duration_max : 0 : sv, rep :
- vr_haptics_single_pulse_duration_min : 0 : sv, rep :
- vr_haptics_trigger_haptic_pulse : cmd : : Plays a haptic pulse immediately with specific strength and optional duration (seconds)
- vr_haptics_use_controller_action : 0 : cl :
- vr_head_bubble_fade_enable : 1 : cl, rep, cheat :
- vr_head_bubble_glass_enable : 0 : cl, rep, cheat :
- vr_head_bubble_max : 5 : cl, rep, cheat :
- vr_head_bubble_min : 3 : cl, rep, cheat :
- vr_head_bubble_view_fade_color : -16777216 : cl, rep, cheat :
- vr_head_invalid_bubble_embedded_dist : 0 : cl :
- vr_head_invalid_bubble_full_occlusion_dist : 0 : cl :
- vr_head_invalid_bubble_interpolation : 0 : cl, cheat :
- vr_head_invalid_bubble_max : 5 : cl :
- vr_head_invalid_bubble_max_fade : 16 : cl :
- vr_head_invalid_bubble_min : 0 : cl :
- vr_head_invalid_bubble_min_fade : 0 : cl :
- vr_head_invalid_bubble_movement_tweak_percent : 0 : cl :
- vr_head_invalid_bubble_speed_compensation_max : 100 : cl :
- vr_head_invalid_bubble_speed_compensation_min : 15 : cl :
- vr_head_invalid_clip_effect_z_offset : -4 : cl :
- vr_headcrab_runner_attached_dmg_scale : 0 : sv :
- vr_headcrab_runner_attached_health : 22 : sv :
- vr_headcrab_runner_attached_hit_count : 1 : sv :
- vr_headcrab_runner_attached_location_count : 3 : sv :
- vr_headcrab_runner_attached_move_time_max : 24 : sv :
- vr_headcrab_runner_attached_move_time_min : 24 : sv :
- vr_headcrab_runner_entry_offset : 28 : sv :
- vr_headcrab_runner_facehug_offset : 12 : sv :
- vr_headcrab_runner_flee_cooldown : 10 : sv :
- vr_headcrab_runner_hide_dist_max : 1024 : sv :
- vr_headcrab_runner_hide_dist_min : 256 : sv :
- vr_headcrab_runner_player_max_dist_from_zombie : 2048 : sv :
- vr_headcrab_runner_player_min_dist_from_zombie : 128 : sv :
- vr_headcrab_runner_smokebomb_dist_min : 200 : sv :
- vr_headcrab_runner_spit_offset : 14 : sv :
- vr_headcrab_runner_unragdoll_timeout : 5 : sv :
- vr_held_object_color_ghost : -16777016 : sv :
- vr_held_object_color_undroppable : -1778359168.000 : sv :
- vr_held_object_use_particle_glow : 0 : sv :
- vr_hide_viewmodel : 1 : sv, rep, cheat :
- vr_hip_left : -4 : sv, a :
- vr_hip_right : -4 : sv, a :
- vr_hmd_brightness_adaptation_rate : 0 : cl : Adaptation rate for dynamic HMD brightness contro
- vr_hmd_brightness_debug : 0 : cl : Debug current/target HMD brightness levels
- vr_hmd_brightness_enable : 1 : cl : Enable dynamic HMD backlight brightness
- vr_hmd_brightness_force : 0 : cl : When enabled, force the HMD brightness level to vr_hmd_brightness_force_level
- vr_hmd_brightness_force_brightness_level : 0 : cl : When vr_hmd_brightness_force is enabled, set the HMD brightness level. Valid numbers are -2 (dimmest) through 1 (brightest).
- vr_hmd_brightness_force_level : 0 : cl : When vr_hmd_brightness_force is enabled, set the HMD brightness level. Valid numbers are -2 (dimmest) through 2 (brightest).
- vr_hmd_helmet_no_rotate_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that doesn't follow pitch, yaw, or roll.
- vr_hmd_helmet_pitch_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that only follows pitch.
- vr_hmd_helmet_roll_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that only follows roll.
- vr_hmd_helmet_roll_pitch_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that follows roll and pitch.
- vr_hmd_helmet_yaw_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that only follows yaw.
- vr_hmd_helmet_yaw_pitch_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that follows yaw and pitch.
- vr_hmd_helmet_yaw_roll_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that follows yaw and roll.
- vr_hmd_helmet_yaw_roll_pitch_model : 0 : sv, rep, cheat : Name of a visible VR helmet model that follows yaw, roll, and pitch.
- vr_hmd_positions_debug : 0 : sv, rep, cheat : Makes local player HMD avatar visible slightly in front of its actual position.
- vr_hmd_tracking_passthrough : 0 : sv, rep :
- vr_hold_angular_stiffness_decay : 0 : sv :
- vr_hold_dynamic_joint_max_separation : 3 : sv :
- vr_hold_linear_stiffness_decay : 0 : sv :
- vr_hold_max_stiffness_decay_delta : 10 : sv : Measured in percent per second
- vr_hold_ragdoll_large_biped_counter_spring_freq : 12 : sv :
- vr_hold_ragdoll_large_biped_grab_ang_freq : 4 : sv :
- vr_hold_ragdoll_large_biped_grab_linear_freq : 20 : sv :
- vr_hold_ragdoll_large_biped_grab_strength : 5 : sv :
- vr_hold_ragdoll_large_counter_spring_freq : 0 : sv :
- vr_hold_ragdoll_large_grab_ang_freq : 4 : sv :
- vr_hold_ragdoll_large_grab_linear_freq : 4 : sv :
- vr_hold_ragdoll_large_grab_strength : 1 : sv :
- vr_hold_ragdoll_large_grab_torque : 4 : sv :
- vr_hud_dist : 24 : cl, rep : distance from the player to the hud
- vr_info : cmd : :
- vr_interaction_anglediff : 35 : sv, rep :
- vr_interaction_debug : 0 : sv, rep :
- vr_interaction_deltaspeed : 5 : sv, rep :
- vr_interaction_dist_break : 5 : sv, rep :
- vr_interaction_dist_search : 8 : sv, rep :
- vr_interaction_dist_start : 5 : sv, rep :
- vr_kick_dependent_views_early : 0 : : Kicks off creation of dependent views early in the frame
- vr_lesson_highlight_override_enabled : 0 : cl, cheat :
- vr_lesson_highlight_override_pos_x : 0 : cl, cheat :
- vr_lesson_highlight_override_pos_y : 0 : cl, cheat :
- vr_lesson_highlight_override_pos_z : 0 : cl, cheat :
- vr_loading_card_fg_offset_x : 90 : :
- vr_loading_card_fg_offset_y : 0 : :
- vr_loading_card_fg_offset_z : -40 : :
- vr_loading_card_offset_width : 5 : :
- vr_loading_card_offset_x : 100 : :
- vr_loading_card_offset_y : 0 : :
- vr_loading_card_offset_z : 0 : :
- vr_loading_card_width : 4 : :
- vr_main_menu_attention_force_on : 0 : cl, rep :
- vr_main_menu_attention_window_height : 10 : cl, rep :
- vr_main_menu_attention_window_modal_x : 6 : cl, rep :
- vr_main_menu_attention_window_modal_y : 0 : cl, rep :
- vr_main_menu_attention_window_modal_z : 10 : cl, rep :
- vr_main_menu_attention_window_width : 18 : cl, rep :
- vr_main_menu_carousel_debug : 1 : cl, rep :
- vr_main_menu_carousel_dpi : 60 : cl, rep :
- vr_main_menu_carousel_forward_offset : 5 : cl, rep :
- vr_main_menu_carousel_height_offset : -5 : cl, rep :
- vr_main_menu_carousel_interact_dist : 128 : cl, rep :
- vr_main_menu_carousel_max_horizontal_distancesq : 2000 : cl, rep :
- vr_main_menu_carousel_max_main_menu_x_dist_inner : 1 : cl, rep :
- vr_main_menu_carousel_max_main_menu_x_dist_max : 30 : cl, rep :
- vr_main_menu_carousel_max_main_menu_x_dist_outer : 20 : cl, rep :
- vr_main_menu_carousel_max_main_menu_z_dist_inner : 1 : cl, rep :
- vr_main_menu_carousel_max_main_menu_z_dist_max : 20 : cl, rep :
- vr_main_menu_carousel_max_main_menu_z_dist_outer : 10 : cl, rep :
- vr_main_menu_carousel_max_main_menu_z_floor : 40 : cl, rep :
- vr_main_menu_carousel_max_vertical_distance : 30 : cl, rep :
- vr_main_menu_carousel_transition_time : 0 : cl, rep :
- vr_main_menu_class_update_debug : 0 : cl, rep :
- vr_main_menu_days_only_display : 4 : cl, rep :
- vr_main_menu_debug_save_state : 0 : cl, rep :
- vr_main_menu_disable_gridnodes : 0 : cl, rep :
- vr_main_menu_disable_mappreview : 0 : cl, rep :
- vr_main_menu_dpi : 22 : cl, rep :
- vr_main_menu_grid_playrate : 1 : cl, rep :
- vr_main_menu_grid_z : 60 : cl, rep :
- vr_main_menu_height : 45 : cl, rep :
- vr_main_menu_horizontal_offset : 0 : cl, rep :
- vr_main_menu_interact_dist : 128 : cl, rep :
- vr_main_menu_map_scale : 0 : cl, rep :
- vr_main_menu_modal_anim_dist : 4 : cl, rep :
- vr_main_menu_modal_anim_time : 0 : cl, rep :
- vr_main_menu_modal_bg_depthsortbias : 7 : cl, rep :
- vr_main_menu_modal_fg_depthsortbias : 0 : cl, rep :
- vr_main_menu_modal_height : 10 : cl, rep :
- vr_main_menu_modal_width : 18 : cl, rep :
- vr_main_menu_post_grid_delay : 1 : cl, rep : Time (s) from when Main Menu appears after Grid Nodes
- vr_main_menu_scroll_scale : -15 : cl, rep :
- vr_main_menu_scroll_touchpad_scale : -35 : cl, rep :
- vr_main_menu_to_player_distance : -10 : cl, rep :
- vr_main_menu_unlock_all_chapters : 0 : cl, rep :
- vr_main_menu_width : 30 : cl, rep :
- vr_manhack_punch_mult : 12 : sv, cheat :
- vr_manhack_punch_speed : 60 : sv, cheat :
- vr_max_lights : -1 : :
- vr_min_chaperonearea_radius : 24 : cl :
- vr_monitor_bloom : 0 : : Allow bloom on scene monitors
- vr_movetype_set : cmd : : Usage: ent_fire <movetype> 0 - teleport blink, 1 - teleport shift, 2 - continuous head, 3 - continuous hand
- vr_msaa : 4 : :
- vr_msaa_submit : 0 : :
- vr_multigpu_skip_semaphores : 0 : :
- vr_multigpu_skip_transfers : 0 : :
- vr_multitool_hmd_targeting_mode : false : machine :
- vr_multiview_instancing : 1 : : Single pass stereo with multiview instancing.
- vr_mura_correction : 0 : :
- vr_no_transform : 0 : :
- vr_object_detach_gesture_speed : 5 : sv, rep :
- vr_panel_view_focus_max_distance : 200 : sv, rep :
- vr_peephole_debug : 0 : sv, rep :
- vr_peephole_debug_duration : 4 : sv, rep :
- vr_perf_hud : 0 : : Display VR Perf HUD in HMD
- vr_perf_hud_frame_time : 1 : :
- vr_perf_test_capture : 0 : : Set to 1 when you want frames to be captured by the SteamVR perf test.
- vr_photo_mode_camera_grab_radius : 4 : cl :
- vr_photo_mode_camera_offset : 5 : cl :
- vr_photo_mode_frame_forward_offset : 15 : cl :
- vr_photo_mode_frame_side_offset : 10 : cl :
- vr_photo_mode_hover_haptic_interval : 0 : cl :
- vr_photo_mode_hover_haptic_strength : 0 : cl :
- vr_photo_mode_move_haptic_distance_max : 0 : cl :
- vr_photo_mode_move_haptic_distance_min : 0 : cl :
- vr_photo_mode_move_haptic_strength_max : 0 : cl :
- vr_photo_mode_move_haptic_strength_min : 0 : cl :
- vr_photo_mode_move_passive_haptic_interval : 0 : cl :
- vr_photo_mode_move_passive_haptic_strength : 0 : cl :
- vr_photo_mode_panel_dpi : 22 : cl, rep :
- vr_photo_mode_panel_forward_offset : 15 : cl :
- vr_photo_mode_panel_height : 45 : cl :
- vr_photo_mode_panel_interact_dist : 64 : cl, rep :
- vr_photo_mode_panel_side_offset : 25 : cl :
- vr_photo_mode_panel_width : 30 : cl :
- vr_pickup_ignore_mass_and_size : 0 : sv :
- vr_pickup_maxmass : 500 : sv :
- vr_pickup_maxmass_onehanded_rigid : 20 : sv :
- vr_pickup_maxmass_onehanded_soft : 25 : sv :
- vr_pickup_maxmass_twohanded_drag : 299 : sv :
- vr_pickup_maxmass_twohanded_drag_planar : 500 : sv :
- vr_pickup_maxmass_twohanded_pickup : 200 : sv :
- vr_pickup_maxsize : 129 : sv :
- vr_pickup_maxsize_onehanded_rigid : 20 : sv :
- vr_pickup_maxsize_onehanded_soft : 50 : sv :
- vr_pickup_show_carry_types : cmd : : Indicate prop carry types with boxes: blue=1h rigid, cyan=1h loose, green=2h rigid, yellow=2h drag, red=too heavy
- vr_player_grenade_fuse_time : 4 : sv, rep :
- vr_player_grenade_grabbity_arm_immunity_time : 0 : sv, rep : Time after grenade pickup with grabbity gun before grenade can be armed
- vr_pose_map_always_refresh : 0 : sv, rep :
- vr_pose_map_debug : 0 : sv, rep :
- vr_pose_map_origin_offset : 1 : sv, rep :
- vr_pose_map_trace_increments : 5 : sv, rep :
- vr_pose_map_trace_offset : 3 : sv, rep :
- vr_postprocess_enable : 1 : :
- vr_predict : 0 : :
- vr_print_controllers : 0 : :
- vr_proto_overlay : 1 : sv, rep :
- vr_puck0_fake_offset : -4 : sv, a :
- vr_puck1_fake_offset : -4 : sv, a :
- vr_puck_hand_interaction_dist : 6 : sv :
- vr_rangefinder : cmd : : Usage: vr_rangefinder <range>
- vr_rapidfire_ammo_per_capsule : 30 : sv, rep, cheat :
- vr_rapidfire_bottom_grip_disengage_distance : 5 : sv, cheat :
- vr_rapidfire_bottom_grip_max_distance : 4 : sv, cheat :
- vr_rapidfire_bottom_grip_min_distance : 4 : sv, cheat :
- vr_rapidfire_bottom_grip_recoil_reduction : 0 : sv, cheat :
- vr_rapidfire_bottom_grip_spread_reduction : 0 : sv, cheat :
- vr_rapidfire_bullet_spread_bias : 0 : sv, cheat :
- vr_rapidfire_bullet_spread_decay_duration : 1 : sv, cheat :
- vr_rapidfire_bullet_spread_max : 7 : sv, cheat :
- vr_rapidfire_bullet_spread_min : 0 : sv, cheat :
- vr_rapidfire_bullet_spread_per_shot : 0 : sv, cheat :
- vr_rapidfire_chamber_light_angle : 60 : cl, cheat :
- vr_rapidfire_chamber_light_brightness : 0 : cl, cheat :
- vr_rapidfire_chamber_light_color_1 : -16776961 : cl, cheat :
- vr_rapidfire_chamber_light_color_2 : -16768769 : cl, cheat :
- vr_rapidfire_chamber_light_debug : 0 : cl, cheat :
- vr_rapidfire_chamber_light_frequency : 3 : cl, cheat :
- vr_rapidfire_chamber_light_nearz : 0 : cl, cheat :
- vr_rapidfire_chamber_light_range : 12 : cl, cheat :
- vr_rapidfire_chamber_light_turn_on_time : 1 : cl, cheat :
- vr_rapidfire_debug_level : 0 : sv, cheat : 1 for quick reload, 2 for on-screen debug info, 3 for debug logging
- vr_rapidfire_dmg : 4 : sv, cheat :
- vr_rapidfire_energy_ball_auto_aim_threshold_dot : 0 : sv, cheat :
- vr_rapidfire_energy_ball_auto_aim_time : 0 : sv, cheat :
- vr_rapidfire_energy_ball_bounce_min_time : 0 : sv, cheat :
- vr_rapidfire_energy_ball_cost : 30 : sv, rep, cheat :
- vr_rapidfire_energy_ball_debug : 0 : sv, cheat :
- vr_rapidfire_energy_ball_dissolve_float_linear_dampening : 1 : sv, cheat :
- vr_rapidfire_energy_ball_dissolve_float_rotation_dampening : 0 : sv, cheat :
- vr_rapidfire_energy_ball_dissolve_float_xy_scale : 2 : sv, cheat :
- vr_rapidfire_energy_ball_dissolve_float_z_add : 60 : sv, cheat :
- vr_rapidfire_energy_ball_dissolve_float_z_scale : 0 : sv, cheat :
- vr_rapidfire_energy_ball_dissolve_time_fade : 0 : sv, cheat :
- vr_rapidfire_energy_ball_dissolve_time_kill : 4 : sv, cheat :
- vr_rapidfire_energy_ball_lerp_amount : 0 : sv, cheat :
- vr_rapidfire_energy_ball_lerp_time : 0 : sv, cheat :
- vr_rapidfire_energy_ball_mass : 150 : sv, cheat :
- vr_rapidfire_energy_ball_max_speed : 800 : sv, cheat :
- vr_rapidfire_energy_ball_min_dist_to_hand : 10 : sv, cheat :
- vr_rapidfire_energy_ball_min_lifetime : 3 : sv, cheat :
- vr_rapidfire_energy_ball_min_speed : 400 : sv, cheat :
- vr_rapidfire_energy_ball_search_radius : 512 : sv, cheat :
- vr_rapidfire_energy_ball_total_lifetime : 7 : sv, cheat :
- vr_rapidfire_exploding_bullet_cost : 3 : sv, cheat :
- vr_rapidfire_exploding_bullet_dmg : -1 : sv, cheat :
- vr_rapidfire_exploding_bullet_max_linkage_count : 16 : sv, cheat :
- vr_rapidfire_exploding_bullet_speed : 2000 : sv, cheat :
- vr_rapidfire_exploding_bullet_spread_per_shot : 0 : sv, cheat :
- vr_rapidfire_exploding_bullets_rof : 0 : sv, cheat :
- vr_rapidfire_exploding_bullets_show_toggle_icon : 1 : sv, cheat :
- vr_rapidfire_exploding_bullets_trigger_delay_time : 0 : sv, cheat :
- vr_rapidfire_exploding_cluster_allow_on_npcs : 1 : sv, cheat :
- vr_rapidfire_exploding_cluster_bullet_count_large : 10 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_bullet_count_medium : 7 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_bullet_count_single : 1 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_bullet_count_small : 3 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_damage : 75 : sv, cheat :
- vr_rapidfire_exploding_cluster_damage_large : 120 : sv, cheat :
- vr_rapidfire_exploding_cluster_damage_medium : 70 : sv, cheat :
- vr_rapidfire_exploding_cluster_damage_radius : 60 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_damage_radius_large : 120 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_damage_radius_medium : 60 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_damage_radius_single : 15 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_damage_radius_small : 30 : sv, rep, cheat :
- vr_rapidfire_exploding_cluster_damage_single : 10 : sv, cheat :
- vr_rapidfire_exploding_cluster_damage_small : 40 : sv, cheat :
- vr_rapidfire_exploding_cluster_explosion_delay_interval : 0 : sv, cheat :
- vr_rapidfire_exploding_cluster_explosion_delay_min : 0 : sv, cheat :
- vr_rapidfire_exploding_cluster_explosion_delay_start : 0 : sv, cheat :
- vr_rapidfire_exploding_cluster_life_time : 45 : sv, cheat :
- vr_rapidfire_exploding_cluster_linkage_distance : 20 : sv, cheat :
- vr_rapidfire_exploding_cluster_stop_moving_count : 8 : sv, cheat :
- vr_rapidfire_hinge_debug : 0 : sv, cheat :
- vr_rapidfire_hinge_friction : 0 : sv, cheat :
- vr_rapidfire_hinge_max_angle : 52 : sv, cheat :
- vr_rapidfire_hinge_min_angle : 0 : sv, cheat :
- vr_rapidfire_projectile_bullet_life_time : 3 : sv, cheat :
- vr_rapidfire_projectile_bullet_max_scale : 3 : sv, rep, cheat :
- vr_rapidfire_projectile_bullet_max_scale_distance : 500 : sv, rep, cheat :
- vr_rapidfire_projectile_bullet_min_scale : 0 : sv, rep, cheat :
- vr_rapidfire_projectile_bullet_min_scale_distance : 10 : sv, rep, cheat :
- vr_rapidfire_projectile_bullet_speed : 8000 : sv, cheat :
- vr_rapidfire_projectile_bullet_stopped_time : 10 : sv, cheat :
- vr_rapidfire_projectile_bullets_debug : 0 : sv, rep, cheat :
- vr_rapidfire_projectile_bullets_log : 0 : sv, rep, cheat :
- vr_rapidfire_recoil_bias : 0 : sv, cheat :
- vr_rapidfire_recoil_decay : 0 : sv, cheat :
- vr_rapidfire_recoil_max : 0 : sv, cheat :
- vr_rapidfire_recoil_per_shot : 0 : sv, cheat :
- vr_rapidfire_reload_capsule_eject_speed : 200 : sv, cheat :
- vr_rapidfire_reload_clip_eject_speed : 10 : sv, cheat :
- vr_rapidfire_reload_dissolve_attached_clip : 0 : sv, cheat :
- vr_rapidfire_reload_dist_chambered_capsule : 4 : sv, cheat :
- vr_rapidfire_reload_dist_extended_magazine : 6 : sv, cheat :
- vr_rapidfire_reload_dot : 0 : sv, cheat :
- vr_rapidfire_reload_fast_action : 1 : sv, cheat :
- vr_rapidfire_reload_hold_empty_clip : 0 : sv, cheat :
- vr_rapidfire_rof : 0 : sv, rep, cheat :
- vr_rapidfire_tag_dart_cost : 10 : sv, rep, cheat :
- vr_rapidfire_tag_dart_damage : 1 : sv, cheat :
- vr_rapidfire_tag_dart_debug : 0 : sv, cheat :
- vr_rapidfire_tag_dart_explosion_radius : 128 : sv, cheat :
- vr_rapidfire_tag_dart_life_time : 10 : sv, cheat :
- vr_rapidfire_tag_dart_mass : 10 : sv, cheat :
- vr_rapidfire_tag_dart_radius : 5 : sv, cheat :
- vr_rapidfire_tag_dart_speed : 900 : sv, cheat :
- vr_rapidfire_tag_dart_test : 0 : sv, cheat :
- vr_rapidfire_tag_dart_timeout : 10 : sv, cheat :
- vr_rapidfire_tag_marker_npc_life_time : 10 : sv, cheat :
- vr_rapidfire_tag_marker_world_life_time : 4 : sv, cheat :
- vr_rapidfire_targeting_bullet_dir_lerp_time : 0 : sv, cheat :
- vr_rapidfire_targeting_bullet_life_time : 3 : sv, cheat :
- vr_rapidfire_targeting_bullet_max_speed : 800 : sv, cheat :
- vr_rapidfire_targeting_bullet_min_speed : 400 : sv, cheat :
- vr_rapidfire_targeting_bullet_npc_preference : 0 : sv, cheat :
- vr_rapidfire_targeting_bullet_offset_radius : 5 : sv, cheat :
- vr_rapidfire_targeting_bullet_speed_lerp_time : 0 : sv, cheat :
- vr_rapidfire_targeting_bullet_spread : 5 : sv, cheat :
- vr_rapidfire_upgrade_bullets_per_second : 15 : sv, cheat :
- vr_rapidfire_upgrade_cable_highlight_time : 1 : sv, rep, cheat :
- vr_rapidfire_upgrade_charge_haptic_max : 0 : sv, cheat :
- vr_rapidfire_upgrade_charge_haptic_min : 0 : sv, cheat :
- vr_rapidfire_upgrade_icon_display_time : 1 : sv, cheat :
- vr_rapidfire_use_projectile_bullets : 1 : sv, cheat :
- vr_readonly_depth_stencil_enable : 1 : :
- vr_reflex_sight_dampening : 0 : sv, rep :
- vr_reflex_sight_dampening_range : 3 : sv, rep :
- vr_render_decals : 1 : :
- vr_render_dynamic_objects : 1 : :
- vr_render_opaque : 1 : :
- vr_render_opaque_notzprepassed : 1 : :
- vr_render_overlays : 1 : :
- vr_render_refraction : 1 : :
- vr_render_target_scale : 1 : :
- vr_render_translucent : 1 : :
- vr_reprojection_cpu_auto : 1 : :
- vr_reprojection_cpu_auto_spew : 0 : :
- vr_rollergrenade_damage : 1 : sv, cheat :
- vr_rollergrenade_lifetime : 45 : sv, cheat :
- vr_rollergrenade_radius : 125 : sv, cheat :
- vr_rollergrenade_stun_duration : 7 : sv, cheat :
- vr_save_render_model : cmd : : Dump the left-hand controller render data to an OBJ + TGA files
- vr_screenshake_scale : 1 : cl :
- vr_shadow_map_culling : 1 : cheat :
- vr_shadows_debug : 0 : :
- vr_shake_gesture_speed : 5 : sv, rep :
- vr_shotgun_bottom_grip_disengage_distance : 5 : sv, rep :
- vr_shotgun_bottom_grip_max_distance : 4 : sv, rep :
- vr_shotgun_bottom_grip_min_distance : 4 : sv, rep :
- vr_shotgun_chamber_light_angle : 60 : sv, rep, cheat :
- vr_shotgun_chamber_light_blink_rate : 1 : sv, rep :
- vr_shotgun_chamber_light_brightness : 0 : sv, rep, cheat :
- vr_shotgun_chamber_light_color : -16776961 : sv, rep, cheat :
- vr_shotgun_chamber_light_nearz : 0 : sv, rep, cheat :
- vr_shotgun_chamber_light_offset : 0 : sv, rep, cheat :
- vr_shotgun_chamber_light_range : 12 : sv, rep, cheat :
- vr_shotgun_debug_spew : 0 : sv, rep :
- vr_shotgun_grenade_attach_distsqr : 20 : sv, rep :
- vr_shotgun_grenade_lerp_ang : 7 : sv, rep :
- vr_shotgun_hinge_debug : 0 : sv, rep :
- vr_shotgun_hinge_disable : 0 : sv, rep :
- vr_shotgun_hinge_friction_max : 0 : sv, rep :
- vr_shotgun_hinge_friction_min : 0 : sv, rep :
- vr_shotgun_hinge_max_angle : 130 : sv, rep :
- vr_shotgun_hinge_min_angle : 90 : sv, rep :
- vr_shotgun_hinge_min_close_speed : 0 : sv, rep :
- vr_shotgun_hinge_motor_velocity : 100 : sv, rep :
- vr_shotgun_itemeater_door_speed : 0 : sv, rep :
- vr_shotgun_itemeater_lerp_pos : 0 : sv, rep :
- vr_shotgun_quickfire_rof : 0 : sv, rep :
- vr_shotgun_rof : 0 : sv, rep :
- vr_shotgun_slide_force_light : 0 : sv, rep :
- vr_shotgun_speedloader_autoload_accel : 0 : sv, rep :
- vr_shotgun_speedloader_autoload_time : 0 : sv, rep :
- vr_shotgun_speedloader_interact_dist : 5 : sv, rep :
- vr_shotgun_speedloader_lerp_ang : 25 : sv, rep :
- vr_shotgun_speedloader_lerp_pos : 2 : sv, rep :
- vr_shotgun_speedloader_spew : 0 : sv, rep :
- vr_shotgun_speedloader_throw_dist : 0 : sv, rep :
- vr_show_light_fog_clipmap_cb_cost : 0 : cheat : Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost
- vr_show_light_priority : 0 : cheat : Show light priority values. 1 = normal lights, 2 = cached lights.
- vr_single_light_fast_path_sun_cascade_0_texels_per_world : 8 : :
- vr_single_light_fast_path_sun_cascade_1_texels_per_world : 1 : :
- vr_single_light_fast_path_sun_cascade_vignette : 0 : cheat :
- vr_single_light_fast_path_sun_size_cull_threshold : 0 : cheat :
- vr_slingshot_activation_complete_distance : 9 : sv :
- vr_slingshot_activation_start_distance : 6 : sv :
- vr_slingshot_allowed : 0 : sv, cheat :
- vr_slingshot_max_launch_speed : 1000 : sv :
- vr_slingshot_max_pullback_distance : 40 : sv :
- vr_slingshot_max_strength_distance : 30 : sv, rep :
- vr_slingshot_min_launch_speed : 500 : sv :
- vr_spawn_at_player_start : 0 : sv, cheat : Whether to spawn the player or the anchor at the info_player_start. (0 = Honor the info_player_start spawnflags, 1 = spawn at the info_player_start position)
- vr_spectator_remove_roll : 1 : :
- vr_spectator_remove_roll_halflife : 0 : :
- vr_spectator_roll : 3 : cl, a :
- vr_spectator_show_left_eye : 1 : a :
- vr_spectator_show_steam_vr : 0 : :
- vr_spew_fidelity_data : 0 : :
- vr_spew_position : 0 : :
- vr_spew_prediction : 0 : :
- vr_spew_time : 0 : : 1 = spew constantly, 2 = spew when we skip a frame
- vr_spew_time_cpu : 0 : : 1 = spew constantly, 2 = every second, 3 = only when over budget
- vr_stealth_decay : 0 : sv :
- vr_stealth_idle_decay : 0 : sv :
- vr_stealth_idle_spot_time_max : 8 : sv :
- vr_stealth_idle_spot_time_min : 2 : sv :
- vr_stealth_spot_dist_max : 768 : sv :
- vr_stealth_spot_dist_min : 128 : sv :
- vr_stealth_spot_time_max : 1 : sv :
- vr_stealth_spot_time_min : 0 : sv :
- vr_stealth_teleport_forcepeek_time : 1 : sv :
- vr_stencil_debug : 0 : : 0=Off, 1=DebugWireframe, 2=DebugSolidBlink
- vr_stencil_hidden_pixels : 1 : :
- vr_stencil_postprocessing : 1 : :
- vr_stun_grenade_rapidfire_detonate_timer : 4 : sv, cheat :
- vr_stun_grenade_rapidfire_radius : 125 : sv, cheat :
- vr_stun_grenade_rapidfire_stun_duration : 7 : sv, cheat :
- vr_subview_mode : 0 : : 0=Off, 1=VerticalSplit, 2=Checker, 3=FixedFoveated2x
- vr_teleport_blend_interrupt_path : 0 : sv, rep :
- vr_teleport_blend_speed_enable : 1 : sv, rep :
- vr_teleport_blend_speed_ludicrous : 400 : sv, rep :
- vr_teleport_blend_speed_max : 100 : sv, rep :
- vr_teleport_blend_speed_min : 0 : sv, rep :
- vr_teleport_blend_speed_rate : 4 : sv, rep :
- vr_teleport_clip_fade_distance_max : 60 : cl, rep, cheat :
- vr_teleport_clip_fade_enable : 1 : cl, rep, cheat :
- vr_teleport_feet_distance : 0 : sv, rep :
- vr_teleport_feet_elevation : 0 : sv, rep :
- vr_teleport_feet_fixed_lightness : 0 : sv, rep : Set to -1 to enable dynamic brightness
- vr_teleport_feet_pointyoutiness : 0 : sv, rep :
- vr_teleport_feet_skipcount_run : 2 : sv, rep :
- vr_teleport_feet_skipcount_walk : 1 : sv, rep :
- vr_teleport_feet_step_speed : 0 : sv, rep :
- vr_teleport_lerp : 0 : sv, rep :
- vr_teleport_max_elevation_blend : 12 : sv, rep :
- vr_teleport_quick_turn_angle : 45 : sv, rep :
- vr_teleport_quick_turn_enable : 1 : sv, rep :
- vr_test_head_fade : -1 : :
- vr_test_nonblocking_hmd_input : 2 : :
- vr_text_handattach_offset : -16252928 : cl, rep :
- vr_text_hmdattach_offset : -16777201 : cl, rep :
- vr_throw_ang_scale : 1 : sv, rep :
- vr_throw_calculation_debug : 0 : sv, rep :
- vr_throw_client_debug : 0 : cl : Enable to see Spew in Console for Throwing
- vr_throw_velocity_scale : 1 : sv, rep :
- vr_throw_velocity_scale_debug : 0 : cl, rep :
- vr_throw_velocity_type : 0 : sv, rep :
- vr_throw_wmr_velocity_scale : 1 : sv, rep :
- vr_toggle_teleport_clip : cmd : : vr_toggle_teleport_clip
- vr_track_lost_hand_bug_debug : 0 : sv, rep :
- vr_tracked_object_client_can_be_authoritative_for_transform : 0 : sv, rep, cheat :
- vr_tracked_object_positions_debug : -1 : sv, rep, cheat :
- vr_tracked_object_post_projection : 0 : sv, rep, cheat :
- vr_tracked_objects_solid : 0 : sv, rep, cheat :
- vr_translucent_screen_space_downres : 8 : :
- vr_two_handed_throw_interval : 0 : sv :
- vr_ui_message_distance_outer : 40 : cl, rep :
- vr_ui_message_distance_stop : 10 : cl, rep :
- vr_ui_message_speed : 0 : cl, rep :
- vr_ui_message_up_angle : 0 : cl, rep :
- vr_unlit_shadow_color : -7896451 : :
- vr_use_fullsort_for_opaque : 1 : cheat : fullsort the opaque pass when there wasn't a depth prepass
- vr_use_invalid_bubble : 1 : :
- vr_use_pucks : 0 : sv :
- vr_vort_charged_hands_max_interval : 0 : sv :
- vr_vort_charged_hands_min_dist : 15 : sv :
- vr_vort_charged_hands_min_interval : 0 : sv :
- vr_vort_energy_allow_no_target : 1 : sv :
- vr_vort_energy_attack_delay : 0 : sv :
- vr_vort_energy_combined_attack : 0 : sv :
- vr_vort_energy_cone : 0 : sv :
- vr_vort_energy_cone_distance : 550 : sv :
- vr_vort_energy_cone_dot_inanimate : 0 : sv :
- vr_vort_energy_core_force : 25 : sv :
- vr_vort_energy_core_radius : 75 : sv :
- vr_vort_energy_core_searchradius : 125 : sv :
- vr_vort_energy_ignition_chance : 1 : sv :
- vr_vort_energy_ignition_refire : 15 : sv :
- vr_vort_energy_knock_speed : 400 : sv :
- vr_vort_energy_lock_beam : 1 : sv :
- vr_vort_energy_min_one_handed_distance : 20 : sv :
- vr_vort_energy_pull : 0 : sv :
- vr_vort_energy_pull_cone : 0 : sv :
- vr_vort_energy_pull_range : 300 : sv :
- vr_vort_energy_speed : 600 : sv :
- vr_vrfly_does_noclip : cmd : : VRFly also is noclip
- vr_warp : 1 : :
- vr_warp_debug : 0 : :
- vr_warp_debug_reverse_mesh : 0 : :
- vr_warp_mesh_quads : 48 : :
- vr_warp_mesh_shrink_fit : 1 : :
- vr_warp_using_mesh : 1 : :
- vr_weapon_debug_friendlyNPC : 0 : sv, rep :
- vr_weapon_force_dlc_off : 0 : sv, rep :
- vr_world_scale : 1 : sv, rep :
- vr_world_scale_change : cmd : : vr_world_scale_change <scale> <seconds>
- vr_worldui_interact_controller_drawoffset : 2 : sv, rep :
- vr_worldui_interact_controller_maxrange : 40 : sv, rep :
- vr_worldui_interact_haptic_pulse : 0 : sv, rep :
- vr_worldui_interact_touch_panels_activate_distance : 5 : sv, rep :
- vr_worldui_interact_touch_panels_dot : -100 : sv, rep :
- vr_worldui_interact_touch_panels_enabled : 1 : sv, rep :
- vr_worldui_interact_touch_panels_haptic : 0 : sv, rep :
- vr_worldui_interact_touch_panels_hover_distance : 73 : sv, rep :
- vr_wristhud_disable : 0 : cl, rep :
- vr_wristhud_offset : -1 : cl, rep :
- vr_wristhud_offset_inside : 0 : cl, rep :
- vr_wristhud_rotation : 30 : cl, rep :
- vr_wristhud_rotation_inside : 0 : cl, rep :
- vr_zero_tracker : cmd : :
- vrfly_author_refpt : cmd : :
- vrfly_controller_look_mult : 40 : a, cheat :
- vrfly_controller_move_mult : 2 : a, cheat :
- vrfly_enabled : 0 : cheat :
- vrfly_look_speed : 60 : a, cheat :
- vrfly_mlook_speed : 0 : a, cheat :
- vrfly_nohands : 0 : cheat :
- vrfly_refpt_ang : -16731136 : a, cheat :
- vrfly_refpt_pos : -50 : a, cheat :
- vrfly_set_from_controllers : cmd : :
- vrfly_speed : 60 : a, cheat :
- vtune : cmd : : Controls VTune's sampling.
- -walk : cmd : :
- +walk : cmd : :
- weapon_debug_muzzles : 0 : sv :
- xc_crouch_range : 0 : sv, a : Percentarge [1..0] of joystick range to allow ducking within
- xc_uncrouch_on_jump : 1 : sv, a : Uncrouch when jump occurs
- xc_use_crouch_limiter : 0 : sv, a : Use the crouch limiting logic on the controller
- xen_blind_zombie_spores : 1 : sv, rep :
- xen_foliage_clientanim : 1 : sv, rep :
- xen_foliage_close_decay : 1 : sv, rep :
- xen_foliage_grenade_behind_check_threshold : 0 : sv, cheat :
- xen_foliage_grenade_belly_radius : 12 : sv, cheat :
- xen_foliage_grenade_damage_protect_duration : 0 : sv, cheat :
- xen_foliage_grenade_debug : 0 : sv, cheat :
- xen_foliage_grenade_max_spawned_idle_grenades : 7 : sv, cheat :
- xen_foliage_grenade_protect_enter_radius : 15 : sv, cheat :
- xen_foliage_grenade_protect_exit_radius : 20 : sv, cheat :
- xen_foliage_grenade_proximity_protect_increment : 0 : sv, cheat :
- xen_foliage_grenade_proximity_protect_max_time : 1 : sv, cheat :
- xen_foliage_grenade_proximity_protect_min_time : 0 : sv, cheat :
- xen_foliage_grenade_proximity_protect_time : 0 : sv, cheat :
- xen_foliage_grenade_spawn_time : 4 : sv, cheat :
- xen_foliage_grenade_tickle_min_distance : 2 : sv, cheat :
- xen_foliage_grenade_tickle_min_time : 0 : sv, cheat :
- xen_foliage_grenade_tickle_present_count : 2 : sv, cheat :
- xen_foliage_grenade_tickle_present_time : 1 : sv, cheat :
- xen_foliage_grenade_tug_reset_time : 0 : sv, cheat :
- xen_foliage_interactive_close : 10 : sv, rep :
- xen_foliage_interactive_distance : 25 : sv, rep :
- xen_foliage_radius_debug : 0 : sv, rep :
- xen_grenade_arm_grace_period : 0 : sv, cheat :
- xen_grenade_arm_min_squeeze : 0 : sv, cheat :
- xen_grenade_detonate_timer : 4 : sv, cheat :
- xen_grenade_fizzle_time : 5 : sv, cheat :
- xen_grenade_squeeze_bias : 0 : sv, cheat :
- xen_grenade_squeeze_time : 0 : sv, cheat :
- xen_hearing_flower_max_delay : 1 : sv, rep :
- xen_hearing_flower_max_range : 500 : sv, rep :
- xen_hearing_flower_min_delay : 0 : sv, rep :
- xen_hearing_flower_min_range : 50 : sv, rep :
- xlook : cmd : :
- xmove : cmd : :
- zombie_ambushdist : 16000 : sv :
- zombie_basemax : 100 : sv :
- zombie_basemin : 100 : sv :
- zombie_changemax : 0 : sv :
- zombie_changemin : 0 : sv :
- zombie_debug_faceenemy_only : 0 : sv, cheat :
- zombie_debug_melee : 0 : sv :
- zombie_debugswats : 0 : sv :
- zombie_decaymax : 0 : sv :
- zombie_decaymin : 0 : sv :
- zombie_flinch_delay : 0 : sv :
- zombie_headcrab_release_factor : 0 : sv :
- zombie_headcrab_release_force_minz : 1000 : sv :
- zombie_moanfreq : 1 : sv :
- zombie_showhitlocation : 0 : sv :
- zombie_stepfreq : 4 : sv :
- +zoom : cmd : :
- -zoom : cmd : :
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