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- ID_LANGUAGE English
- ID_VERSION Date: 2006/04/06 Version: 1.3
- HUD_INGAME_QUIT Leave
- HUD_SINGLEPLAYER_STARTGAME Kick Ass
- HUD_HELP_GAMEPLAY_climbLadder Walk up to the Ladder to Climb
- HUD_HELP_VEHICLE_GENERAL_CONTROLS_enterVehiclePress the '§C1001#PIUse#§C1001' Key to §C1001Enter§C1001 the Vehicle
- HUD_HELP_WEAPON_STATIONARY_CONTROLS_enterStationaryWeaponPress the '§C1001#PIUse#§C1001' Key to §C1001Enter§C1001 the nearby Stationary Weapon
- HUD_HELP_VEHICLE_CONTROLS_exitVehiclePress the '§C1001#PIUse#§C1001' Key to §C1001Exit§C1001 the Vehicle
- HUD_HELP_PLAYER_CONTROLS_parachuteHit the '§C1001#GIMenuSelect9#§C1001' Key to use the §C1001Parachute§C1001
- HUD_HELP_COMMANDER_commanderApplyYou have Applied to be Commander. You will be receive a response shortly.
- HUD_HELP_SQUAD_squadCreated New Squad
- HUD_HELP_SQUAD_squadJoined Joined Squad
- HUD_HELP_MENU_CONTROLS_callMedicWhenManDownCall a §C1001Medic§C1001 by pressing the §C1001Left Mouse Button§C1001. Open the §C1001Spawn Screen§C1001 by pressing the §C1001Right Mouse Button§C1001.
- HUD_HELP_MENU_CONTROLS_COMMOROSE_slcommoRoseAvailableSend §C1001Orders§C1001 to your Squad by holding down the '§C1001#GITacticalComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001
- HUD_HELP_MENU_COMMOROSE_slCommoRoseFirstUseMove, Defend or Attack Orders are placed where your Crosshair is pointing.
- HUD_HELP_SQUAD_LEADER_mainMapRightMouseMenuTo place distant order markers, click the §C1001Right Mouse Button§C1001 on the §C1001Map§C1001.
- HUD_HELP_PLAYER_CONTROLS_moveForwardsBackwards§C1001Move§C1001 Forwards and Backwards using the '§C1001#PIThrottle_1#§C1001' and '§C1001#PIThrottle_2#§C1001' Keys
- HUD_HELP_PLAYER_CONTROLS_moveMouseToLookMove the Mouse to look around
- HUD_HELP_PLAYER_CONTROLS_strafeLeftRight§C1001Strafe§C1001 Left and Right using the '§C1001#PIYaw_1#§C1001' and '§C1001#PIYaw_2#§C1001' Keys
- HUD_HELP_PLAYER_CONTROLS_fireLeftMouse§C1001Fire§C1001 using the §C1001Left Mouse Button§C1001
- HUD_HELP_PLAYER_CONTROLS_zoomAltFire§C1001Zoom§C1001 using the §C1001Right Mouse Button§C1001
- HUD_HELP_PLAYER_CONTROLS_lieDown§C1001Lie Down§C1001 using the '§C1001#PILie#§C1001' Key
- HUD_HELP_PLAYER_CONTROLS_jump §C1001Jump§C1001 using the '§C1001#PIAction#§C1001'
- HUD_HELP_PLAYER_CONTROLS_crouch§C1001Crouch§C1001 by pressing the '§C1001#PICrouch#§C1001' Key
- HUD_HELP_PLAYER_CONTROLS_sprint§C1001Sprint§C1001 by double tapping the '§C1001#PIThrottle_1#§C1001' Key
- HUD_HELP_MENU_CONTROLS_scoreBoardTo check the §C1001Scoreboard§C1001 hold down the '§C1001#GIShowScoreboard#§C1001' Key
- HUD_HELP_MENU_CONTROLS_largeMapTo check the §C1001Large Map§C1001 press the '§C1001#GIMapSize#§C1001' Key
- HUD_HELP_MENU_CONTROLS_zoomMap§C1001Zoom§C1001 the Map by pressing the '§C1001#GIMapZoom#§C1001' Key
- HUD_HELP_MENU_CONTROLS_changeWeaponChange Weapon using the Number Keys or the Mouse Wheel
- HUD_HELP_MENU_CONTROLS_COMMOROSE_generalCommoRoseSend §C1001Radio Messages§C1001 by holding down the '§C1001#GIRadioComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001.
- HUD_HELP_MENU_CONTROLS_spawnScreenTo see the §C1001Spawn Screen§C1001 press the '§C1001#GIEnter#§C1001' Key.
- HUD_HELP_GAMEPLAY_captureFlag To capture the Control Point stand close to the Flag. The more players your team has near the flag, the faster it will be captured.
- HUD_HELP_MENU_applyForCommanderOrSquadHereHere you can Apply to be the Commander, Start your own Squad or Join an existing one.
- HUD_HELP_VEHICLE_APC_DRIVER_CONTROLS_fireSecondaryWeaponPress the §C1001Right Mouse Button§C1001 to fire the §C1001Secondary Weapon§C1001
- HUD_HELP_VEHICLE_APC_PASSENGER_CONTROLS_firePassengerWeaponPress the §C1001Left Mouse Button§C1001 to fire from the §C1001Gun Port§C1001
- HUD_HELP_VEHICLE_HELO_PILOT_CONTROLS_deployFlaresPress the '§C1001#PIFlareFire#§C1001' Key to deploy Missile §C1001Countermeasures§C1001
- HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_switchToGuidedMissilesPress the §C1001Right Mouse Button§C1001 to switch to §C1001TV-Guided Missiles§C1001
- HUD_HELP_VEHICLE_JET_PILOT_CONTROLS_toggleWeaponsShortcutUse the '§C1001#PIToggleWeapon#§C1001' Key shortcut to quickly §C1001Change Weapons§C1001
- HUD_HELP_VEHICLE_AA_DRIVER_CONTROLS_fireSecondaryWeaponPress the §C1001Right Mouse Button§C1001 to Launch Heatseeking §C1001Missiles§C1001
- HUD_HELP_WEAPON_STATIONARY_AA_CONTROLS_lockOnToneA §C1001Clear Tone§C1001 indicates you are §C1001Locked-On§C1001 to a Heatsource
- HUD_HELP_WEAPON_STATIONARY_AT_CONTROLS_guideMissileMove your Crosshair to guide the missile while it is in flight
- HUD_HELP_VEHICLE_F35_PILOT_CONTROLS_engageHoverEnginesHold the '§C1001#PIThrottle_2#§C1001' Key to §C1001Hover§C1001
- HUD_HELP_VEHICLE_LCAC_DRIVER_CONTROLS_raiseLowerRampUse the §C1001#PIPitch_1# and #PIPitch_2#§C1001 Keys to §C1001Raise and Lower§C1001 the Ramp
- HUD_HELP_WEAPON_HANDHELD_AMMOBAG_CONTROLS_throwAmmoBagDownPress the §C1001Left Mouse Button§C1001 to §C1001Throw§C1001 the Ammo Bag
- HUD_HELP_WEAPON_HANDHELD_C4_CONTROLS_switchToDetonatorAfter you have placed the C4, press the §C1001Right Mouse Button§C1001 to switch to the §C1001Detonator§C1001
- HUD_HELP_WEAPON_HANDHELD_CLAYMORE_GENERAL_mineHasDirectionalBlastThis Mine explodes when someone passes infront of it, avoid walking in front of a deployed mine
- HUD_HELP_WEAPON_HANDHELD_HANDGRENADE_CONTROLS_rollGrenadePress and hold the §C1001Right Mouse Button§C1001 to control the §C1001Power§C1001 of the throw. The longer you hold the button, the further it will be thrown.
- HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitTargetCoordinatesHold the §C1001Left Mouse Button§C1001 to §C1001Send§C1001 a Target's Coordinates to Aircraft
- HUD_HELP_WEAPON_HANDHELD_SHOCKPADDLES_CONTROLS_reviveTeamMatesUse the Shock Paddles to §C1001Revive§C1001 unconscious team mates by pressing the §C1001Left Mouse Button§C1001
- HUD_HELP_WEAPON_HANDHELD_HEALBAG_GENERAL_holdHealBagToHealLocallyKeep the Medic Bag in your hands to Heal nearby players automatically
- HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_toggleFireModesPress the '§C1001#PIWeaponSelect3#§C1001' Key again to §C1001Switch Firing Modes§C1001
- HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToGrenadesTap the '§C1001#PIWeaponSelect4#§C1001' Key to switch to the §C1001Grenade Launcher§C1001
- HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToRifleTap the '§C1001#PIWeaponSelect3#§C1001' Key to switch to the §C1001Rifle§C1001
- HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGaugeYou won't be able to fire when the Temperature Gauge is full. Wait for the weapon to cool, before firing again.
- HUD_HELP_WEAPON_HANDHELD_SNIPERRIFLE_CONTROLS_switchToScopeViewPress the §C1001Right Mouse Button§C1001 to use the §C1001Scope§C1001. Hold the Fire Button after shooting to stay zoomed.
- HUD_HELP_WEAPON_HANDHELD_AT_CONTROLS_guideMissileMove your Crosshair to guide the missile while it is in flight
- HUD_HELP_WEAPON_HANDHELD_SUBMACHINEGUN_CONTROLS_toggleFireModesPress the '§C1001#PIWeaponSelect3#§C1001' Key again to §C1001Switch Firing Modes§C1001
- HUD_TEXT_MENU_SPAWN_ARMY_USMC USMC
- HUD_TEXT_MENU_SPAWN_ARMY_MEC MEC
- HUD_TEXT_MENU_SPAWN_ARMY_CHINACHINA
- HUD_TEXT_MENU_SPAWN_KIT_SPECIALFORCESSPECIAL FORCES
- HUD_TEXT_MENU_SPAWN_KIT_SNIPERSNIPER
- HUD_TEXT_MENU_SPAWN_KIT_ASSAULTASSAULT
- HUD_TEXT_MENU_SPAWN_KIT_SUPPORTSUPPORT
- HUD_TEXT_MENU_SPAWN_KIT_ENGINEERENGINEER
- HUD_TEXT_MENU_SPAWN_KIT_MEDIC MEDIC
- HUD_TEXT_MENU_SPAWN_KIT_ANTITANKANTI-TANK
- HUD_TEXT_MENU_SPAWN_KIT_KIT KIT
- HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSQUAD
- HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSSQUADS
- HUD_TEXT_MENU_SPAWN_SQUAD_UNASSIGNEDUNASSIGNED
- HUD_TEXT_MENU_SPAWN_SQUAD_COMMANDERCOMMANDER
- HUD_TEXT_MENU_SPAWN_SQUAD_APPLYAPPLY
- HUD_TEXT_MENU_SPAWN_SQUAD_CREATESQUADCUSTOM SQUAD
- HUD_TEXT_MENU_SPAWN_SQUAD_MANAGESQUADMANAGE SQUAD
- HUD_TEXT_MENU_SPAWN_SQUAD_LEAVELEAVE
- HUD_TEXT_MENU_SPAWN_SQUAD_CANCELCANCEL
- HUD_TEXT_MENU_SPAWN_SQUAD_SQUADNAMESQUAD NAME
- HUD_TEXT_MENU_SPAWN_SQUAD_PASSWORDPassword
- HUD_TEXT_MENU_SPAWN_SUICIDE Kill Yourself
- HUD_TEXT_MENU_SPAWN_DONE Complete
- HUD_TEXT_MENU_SPAWN_PROMPT_PRESSDONETOSPAWNSPAWN
- HUD_TEXT_MENU_TIME_TO_RESPAWN
- HUD_TEXT_MENU_MAP_QUICKMENU_MOVEMOVE
- HUD_TEXT_MENU_MAP_QUICKMENU_DEFENDDEFEND
- HUD_TEXT_MENU_MAP_QUICKMENU_ATTACKATTACK
- HUD_TEXT_MENU_MAP_QUICKMENU_ARTILLERYARTILLERY
- HUD_TEXT_MENU_MAP_QUICKMENU_UAVUAV
- HUD_TEXT_MENU_MAP_QUICKMENU_SUPPLIESSUPPLIES
- HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMINZOOM
- HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMOUTZoom Out
- HUD_TEXT_MENU_SCORE_PLAYERS PLAYERS
- HUD_TEXT_MENU_SCORE_SQUADS SQUADS
- HUD_TEXT_MENU_SCORE_MANAGE MANAGE
- HUD_TEXT_MENU_SCORE_ROUNDSWON ROUNDS WON
- HUD_TEXT_MENU_SCORE_PLAYERNAMEPLAYER NAME
- HUD_TEXT_MENU_SCORE_TOTALPLAYERSTOTAL PLAYERS
- HUD_TEXT_MENU_SQUAD_MANAGE_BUDDYBuddy
- HUD_TEXT_MENU_SQUAD_MANAGE_VOIPVoIP
- HUD_TEXT_MENU_SQUAD_MANAGE_KICKVOTEKICK VOTE
- HUD_TEXT_MENU_SQUAD_MANAGE_MAPVOTEMAP VOTE
- HUD_HELP_COMMANDER_FUNCTIONS_SATELLITESCANClick to start a Satellite Scan. Your map will show the position of every enemy.
- HUD_HELP_COMMANDER_FUNCTIONS_FIREARTILLERYClick this button, then the point on the map you want the Artillery to fire at.
- HUD_HELP_COMMANDER_FUNCTIONS_UAVClick this button, then the location on the map you want the UAV to survey.
- HUD_HELP_COMMANDER_FUNCTIONS_SUPPLYDROPClick this button, then the location on the map you want the Supplies dropped. A Supply Drop will Heal, Repair and Rearm nearby Soldiers.
- HUD_HELP_COMMANDER_MAP_FILTERSThe Filters at the bottom of the map are useful for finding teammates of a particular Kit or a specific friendly Vehicle on the Map.
- HUD_HELP_COMMANDER_COMMUNICATION_VOIPTOGGLEToggles Mute for this Radio On or Off
- HUD_HELP_COMMANDER_MAP_QUICKMENUTo issue an Order click the Right Mouse Button on the large Map. Then select the order from the Order Menu that appears.
- HUD_TEXT_COMMANDER_SCAN SCAN
- HUD_TEXT_COMMANDER_ARTILLERY ARTILLERY
- HUD_TEXT_COMMANDER_UAV UAV
- HUD_TEXT_COMMANDER_SUPPLIES SUPPLIES
- HUD_TEXT_COMMANDER_COMMUNICATION_ALLALL
- HUD_TEXT_COMMANDER_COMMUNICATION_TEAMTEAM
- HUD_TEXT_COMMANDER_COMMUNICATION_SQUADSQUAD
- HUD_TEXT_COMMANDER_COMMUNICATION_SELECTEDSelected
- HUD_TEXT_COMMANDER_FILTERS_FILTERSFilters
- HUD_TEXT_COMMANDER_FILTERS_KITSKITS
- HUD_TEXT_COMMANDER_FILTERS_VEHCILESVEHICLES
- HUD_TEXT_COMMANDER_HELP Help
- HUD_TEXT_COMMANDER_RESIGN RESIGN
- HUD_TEXT_COMMANDER_TIMELEFT Time Left
- HUD_TEXT_COMMANDER_ACCEPT ACCEPT
- HUD_TEXT_COMMANDER_DENY DENY
- HUD_TEXT_COMMANDER_REGROUP Regroup
- HUD_TEXT_COMMANDER_MINE MINE
- HUD_TEXT_COMMANDER_REPAIR REPAIR
- HUD_TEXT_COMMANDER_DESTROY DESTROY
- HUD_TEXT_COMMANDER_ATTACK ATTACK
- HUD_TEXT_COMMANDER_MOVE MOVE
- HUD_TEXT_COMMANDER_DEFEND DEFEND
- HUD_TEXT_COMMANDER_CANCEL CANCEL
- HUD_HELP_VEHICLE_TANK_TURRET_CONTROLS_duckInTurretPress the '§C1001#PICrouch#§C1001' Key to §C1001Duck§C1001
- HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_TVGUIDED_clickToGuideMove the crosshair and click the §C1001Left Mouse Button§C1001 to guide the missile to a target
- HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_switchToLaserMissilesPress the §C1001Right Mouse Button§C1001 to switch to the Laser Guided §C1001Missile Camera§C1001
- HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_LASERGUIDED_clickToFireA §C1001Tone§C1001 indicates you have a §C1001Laser-lock§C1001 on a target
- HUD_TEXT_MENU_SPAWN_INITIATE_MAP_VOTEINITIATE MAP VOTE
- HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOOFPLAYERSNUMBER OF PLAYERS:
- HUD_TEXT_MENU_SPAWN_MAP_VOTE_YESVOTESYES VOTES:
- HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOVOTESNO VOTES:
- HUD_TEXT_MENU_TIME_TO_RESPAWN Respawn:
- HUD_TEXT_MENU_YOU_WERE_KILLED You Got Owned
- HUD_TEXT_MENU_END_OF_ROUND Game Has Ended
- HUD_TEXT_COMMANDER_LOCATION LOCATION:
- HUD_TEXT_COMMANDER_STRIKE ARTILLERY
- HUD_TEXT_COMMANDER_PLAYERS PLAYERS
- HUD_TEXT_CHOICE_ACCEPT Accept
- HUD_TEXT_CHOICE_REJECT Reject
- HUD_TEXT_CHAT_SAY_TEAM Team:
- HUD_TEXT_CHAT_SAY_ALL All:
- HUD_TEXT_CHAT_SAY_SQUAD Squad:
- HUD_TEXT_LASERTARGET_TARGET_AQUIREDTARGET AQUIRED
- HUD_HUD_NEW_UNLOCK You've got a new unlock
- HUD_HUD_FIRST_UNLOCK You've got your first unlock, use it from weapon selection menu
- HUD_TEXT_CHAT_SQUAD <§1SQUAD§0>
- HUD_TEXT_CHAT_COMMANDER <§1COMMANDER§0>
- HUD_TEXT_CHAT_TEAM <§1TEAM§0>
- HUD_HUD_REPLENISH_GOT_HEALING_POINTYou got a healing point!
- HUD_HUD_REPLENISH_GOT_REPAIR_POINTYou got a repair point!
- HUD_HUD_REPLENISH_GOT_AMMO_POINTYou got an ammo giving point!
- HUD_HUD_REPLENISH_DRIVER You got a driver ability assist!
- HUD_HUD_REPLENISH_REVIVE_SCORE§C1001 Revived Teammate §C1001
- HUD_HUD_CONQUEST_DEFENDED_FLAG§C1001 Defended flag §C1001
- HUD_HUD_CONQUEST_FULL_CAPTURE §C1001 Flag Cap §C1001
- HUD_HUD_CONQUEST_CAPTURE_ASSIST§C1001 Flag Assist §C1001
- HUD_HUD_CONQUEST_NEUTRALIZE §C1001 Neutralized Flag §C1001
- HUD_HUD_CONQUEST_NEUTRALIZE_ASSISTYou got a neutralize assist point!
- HUD_HUD_TEAM_DAMAGE_PLAYER Team damage! Don't hurt your teammates!
- HUD_HUD_TEAM_DAMAGE_VEHICLE Team vehicle damage!
- HUD_HUD_ASSIST_KILL_DRIVER_PASSENGERYou got a driver kill assist!
- HUD_HUD_ASSIST_KILL_KILL_DAMAGEYou got a kill damage assist!
- HUD_HUD_ASSIST_KILL_TARGETING You got a targeting assist!
- HUD_HUD_KILLEDBY_KILLS §0#PLAYERNAME1# [§1#WEAPON#§0] #PLAYERNAME2#
- HUD_HUD_KILLEDBY_TEAMKILLS §0#PLAYERNAME1# [§1TK'd§0] #PLAYERNAME2#
- HUD_HUD_CP_CHANGED_TEAM #TEAMNAME# Captured Flag
- HUD_HUD_SQUAD_NO_SQUAD_SELECTEDNeed to select squad to issue order!
- HUD_HUD_SQUAD_ALIVE_TO_ORDER Need to be alive to issue order!
- HUD_HUD_SQUAD_ALIVE_TO_REQUESTNeed to be alive to issue request!
- HUD_HUD_SQUAD_DENIED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been denied access to your squad
- HUD_HUD_COMMANDER_ACCEPTED You have been accepted as Commander of the #TEAMNAME#
- HUD_HUD_COMMANDER_NO_LONGER You are no longer commander of the #TEAMNAME#
- HUD_HUD_SQUAD_FULL #TEAMNAME# §0#SQUADNAME#§1 squad is full
- HUD_HUD_SQUAD_EXISTS §0#SQUADNAME#§1 squad already exists
- HUD_HUD_SQUAD_HAS_ASKED_TO_JOIN§0#PLAYERNAME#§1 Sent Squad Invite
- HUD_HUD_SQUAD_JOIN_DENIED Your request to join §0#SQUADNAME#§1 squad has been denied
- HUD_HUD_SQUAD_JOIN_ACCEPTED Your request to join §0#SQUADNAME#§1 squad has been accepted
- HUD_HUD_SQUAD_INVITED_TO Invite To §0#SQUADNAME#§1 squad
- HUD_HUD_SQUAD_PRIVATE_REQUEST_JOIN§0#SQUADNAME#§1 squad is private, a request to join has been sent to the squadleader
- HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_SQUADLEADERYou have received a new order from your squadleader
- HUD_HUD_SQUAD_ORDER_SENT_MEMBERSOrder sent to squadmembers
- HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_COMMANDERYou have received a new order from your Commander
- HUD_HUD_SQUAD_RECIEVED_AUTOACCEPTPgDwn - to disable autoaccept
- HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECT_AUTODel/End/PgDwn to accept/reject/auto
- HUD_HUD_SQUAD_ORDER_SENT_SQUADOrder sent to §0#SQUADNAME#§1 squad
- HUD_HUD_SQUAD_REQUEST_TO_COMMANDERRequest sent to commander
- HUD_HUD_SQUAD_IS_KICKED You have been kicked from your squad
- HUD_HUD_SQUAD_HAS_LEFT §0#PLAYERNAME#§1 left the fkn squad
- HUD_HUD_SQUAD_HAS_JOINED §0#PLAYERNAME#§1 joined the fkn squad
- HUD_HUD_SQUAD_NEW_SQUADLEADER §0#PLAYERNAME#§1 is the new squadleader of your squad
- HUD_HUD_SQUAD_MUST_LEAVE_TO_JOINMust leave §0#SQUADNAME1#§1 squad to join §0#SQUADNAME2#§1 squad!
- HUD_HUD_SQUAD_MAX_REACHED Maximum number of squads reached
- HUD_HUD_COMMANDER_APPLIED You have applied to be Commander of the #TEAMNAME# team
- HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTESYou cannot apply to be Commander for another §0#MINUTES#§1 minutes
- HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTEYou cannot apply to be Commander for another §0#MINUTE#§1 minute
- HUD_HUD_REQUEST_RECIEVED_FROM_SQUADYou have received a #REQUESTNAME# request from §0#SQUADNAME#§1 squad
- HUD_HUD_RANK_PRIVATE_FIRST Congratulations, you have been promoted to Private First Class
- HUD_HUD_RANK_LANCE_CORPORAL Congratulations, you have been promoted to Lance Corporal
- HUD_HUD_RANK_RANK_DEFAULT Congratulations, you have been promoted! (Rank: #RANK#)
- HUD_HUD_RANK_PROMOTED §0#PLAYERNAME#§1 was promoted. (Rank: #RANK#)
- HUD_HUD_KICKVOTE_UNABLE_TO_ISSUEUnable to issue another vote for another §0#MINUTES#§1 minute(s)
- HUD_HUD_KICKVOTE_IN_PROGRESS Another vote is currently in progress
- HUD_HUD_KICKVOTE_CANNOT_KICK_HOSTYou cannot kick the host
- HUD_HUD_KICKVOTE_CANNOT_KICK_SELFYou cannot vote against yourself
- HUD_HUD_KICKVOTE_PLAYER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Kick vote against §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
- HUD_HUD_KICKVOTE_PLAYER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Kick vote against §0#PLAYERNAME2#§1. Press #GIYes# to vote For kicking or #GINo# to vote Against kicking. This vote will end in §0#MINUTES#§1 minute(s).
- HUD_HUD_KICKVOTE_COMMANDER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Mutiny vote against Commander §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
- HUD_HUD_KICKVOTE_COMMANDER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Mutiny vote against Commander §0#PLAYERNAME2#§1. Press #GIYes# to vote For Mutiny or #GINo# to vote Against Mutiny. This vote will end in §0#MINUTES#§1 minute(s).
- HUD_HUD_KICKVOTE_MAP_START_LOCAL§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAME#§1 map to be played next. This vote will end in §0#MINUTES#§1 minute(s).
- HUD_HUD_KICKVOTE_MAP_START_REMOTE§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAME#§1 map to be played next. Press #GIYes# to vote For or #GINo# to vote Against. This vote will end in §0#MINUTES#§1 minute(s).
- HUD_HUD_KICKVOTE_PLAYER_STAT §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.
- HUD_HUD_KICKVOTE_COMMANDER_STAT§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.
- HUD_HUD_KICKVOTE_MAP_STAT §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) are needed.
- HUD_HUD_KICKVOTE_PLAYER_KICKED§0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 kicked.
- HUD_HUD_KICKVOTE_COMMANDER_KICKED§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 is demoted.
- HUD_HUD_KICKVOTE_MAP_CHANGE §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) needed. Map §0#MAPNAME#§1 will now be loaded.
- HUD_HUD_KICKVOTE_PLAYER_STAYS §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 stays.
- HUD_HUD_KICKVOTE_COMMANDER_STAYS§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 stays.
- HUD_HUD_KICKVOTE_MAP_STAYS §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) needed. The current Map will continue.
- HUD_HELP_COMMANDER_placeArtilleryClick on the map to designate a target for an artillery strike.
- HUD_HELP_COMMANDER_placeSuppliesClick on the map to designate a supply drop zone.
- HUD_HELP_COMMANDER_placeUAV Click on map to assign the UAV to survey a location.
- HUD_HELP_COMMANDER_artilleryFiredWait for the artillery button to light up to fire again.
- HUD_HELP_COMMANDER_UAVplaced Wait for the UAV button to light up to survey again.
- HUD_HELP_SQUAD_callForTarget You have received a call for a target
- HUD_HELP_SQUAD_recievedTarget Use Fire to shoot at laserpainted target
- HUD_TEXT_MENU_SPAWN_SQUAD_JOINJOIN
- HUD_TEXT_MENU_SPAWN_SQUAD_SOLDIERSOLDIER
- HUD_TEXT_MENU_SPAWN_SQUAD_SQUADLEADERSQUADLEADER
- HUD_TEXT_MENU_SPAWN_SQUAD_MUTINITYMUTINY
- HUD_HUD_MEDALS_TYPE_BASIC basic
- HUD_HUD_MEDALS_TYPE_VETERAN veteran
- HUD_HUD_MEDALS_TYPE_EXPERT expert
- HUD_HUD_MEDALS_BADGE_ARMOR You have received the #MEDAL# armor badge.
- HUD_HUD_MEDALS_BADGE_AVIATOR You have received the #MEDAL# aviator badge.
- HUD_HUD_MEDALS_BADGE_AIRDEFENSEYou have received the #MEDAL# air defense badge.
- HUD_HUD_MEDALS_BADGE_HELICOPTERYou have received the #MEDAL# helicopter badge.
- HUD_HUD_MEDALS_BADGE_TRANSPORTYou have received the #MEDAL# transport badge.
- HUD_HUD_MEDALS_BADGE_KNIFE You have received the #MEDAL# knife badge.
- HUD_HUD_MEDALS_BADGE_PISTOL You have received the #MEDAL# pistol badge.
- HUD_HUD_MEDALS_BADGE_EXPLOSIVESYou have received the #MEDAL# explosives badge.
- HUD_HUD_MEDALS_BADGE_TARGETINGYou have received the #MEDAL# targeting badge.
- HUD_HUD_MEDALS_BADGE_DEFENSE You have received the #MEDAL# ground defense badge.
- HUD_HUD_MEDALS_BADGE_ANTITANK You have received the #MEDAL# anti-tank badge.
- HUD_HUD_MEDALS_BADGE_ASSAULT You have received the #MEDAL# assault badge.
- HUD_HUD_MEDALS_BADGE_ENGINEER You have received the #MEDAL# engineer badge.
- HUD_HUD_MEDALS_BADGE_MEDIC You have received the #MEDAL# medic badge.
- HUD_HUD_MEDALS_BADGE_SPECOPS You have received the #MEDAL# spec-ops badge.
- HUD_HUD_MEDALS_BADGE_SUPPORT You have received the #MEDAL# support badge.
- HUD_HUD_MEDALS_BADGE_SNIPER You have received the #MEDAL# sniper badge.
- HUD_HUD_MEDALS_BADGE_PURPLE You have received the purple heart.
- HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_SQUADSSQUADS #ACTIVE#/#TOTAL#
- HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_UNASSIGNEDUNASSIGNED #UNASSIGNED#/#TOTAL#
- HUD_TEXT_MENU_SCOREBOARD_NUMBER_OF_PLAYERSTOTAL PLAYERS: #PLAYERS#
- HUD_HUD_CHAT_KIT_MESSAGE kit-#KITNUMBER#
- HUD_HUD_WIN_STRING #TEAMNAME# Won
- HUD_HUD_DRAW_STRING This round was a draw...
- HUD_HUD_RANGE_TO_TARGET_TEXT Range: #RANGE#
- HUD_HELP_SQUAD_LEADER_VOIP_commanderChannelPress and hold your '§C1001#GIVoipUseLeaderChannel#§C1001' key to talk to the Commander and other Squad Leaders
- HUD_HELP_KIT_MEDIC_NAMETAG_indicatorBarThe bar you see above friendly soldiers indicates their health status
- HUD_HELP_KIT_SUPPORT_NAMETAG_indicatorBarThe bar you see above friendly soldiers and vehicles indicates their ammo status
- HUD_HELP_KIT_ENGINEER_NAMETAG_indicatorBarThe bar you see above friendly vehicles indicates their armor status
- HUD_HELP_WEPAON_HANDHELD_GENERAL_reloadWeaponTo §C1001Reload§C1001 the weapon press the '§C1001#PIReload#§C1001' key
- HUD_HELP_COMMANDER_VOIP_allSquadLeadersChannelPress and hold your '§C1001#GIVoipUseLeaderChannel#§C1001' key to talk to all Squad Leaders at once
- HUD_TEXT_MENU_MAP_QUICKMENU_SPOTTEDSPOTTED
- HUD_TEXT_MENU_CHANGED_TEAM Changed Team
- HUD_TEXT_MENU_COMMITTED_SUICIDE You Got Owned
- HUD_TEXT_MENU_COMMANDER_ORDER_TIMED_OUTCommander order timed out
- HUD_TEXT_MENU_COMMANDER_APPLICATION_TIMED_OUTCommander application timed out
- HUD_TEXT_MENU_INVITE_PROPOSAL_TIMED_OUTInvitation to squad timed out
- HUD_TEXT_MENU_INVITE_REQUEST_ACCEPTED_TIMED_OUTSquad Leader has not responded
- HUD_TEXT_MENU_INVITE_REQUEST_TIMED_OUT Invite request timed out
- HUD_HUD_MENU_TEAMS_EQUALIZE You were moved to the other team by the server
- HUD_TEXT_MENU_YOU_ARE_IN_MAN_DOWNYOU ARE CRITICALLY WOUNDED
- HUD_HUD_MENU_COMMANDER_RESIGN You have resigned as commander
- HUD_HUD_MENU_CHAT_SPAM_MESSAGEBlocked for §0#SEC#§1 second(s).
- LOCERROR_nomapsselected You must select a map prior to creating a server.
- HUD_TEXT_TEAMKILLED_CHOICE Do you want to forgive the team killer?
- HUD_TEXT_TEAMKILL_PUNISH You chose to not forgive, the team killer will be punished.
- HUD_TEXT_TEAMKILL_FORGIVE You chose to forgive the team killer.
- HUD_HELP_WORLD_PLAYER_ARTILLERY_friendlyThe Artillery nearby belongs to your Team. If this is destroyed your Commander will not be able to give you Artillery support
- HUD_HELP_WORLD_PLAYER_ARTILLERY_enemyThe Artillery nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from using strikes on your team.
- HUD_HELP_WORLD_PLAYER_UAV_TRAILER_friendlyThe UAV Trailer nearby belongs to your Team. If this is destroyed your Commander will not be able to give you UAV Support
- HUD_HELP_WORLD_PLAYER_UAV_TRAILER_enemyThe UAV Trailer nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from using the UAV to spot your teammates.
- HUD_HELP_WORLD_PLAYER_RADAR_friendlyThe Radar Station nearby belongs to your Team. If this is destroyed your Commander will not be able to track the Enemy so easily
- HUD_HELP_WORLD_PLAYER_RADAR_enemyThe Radar Station nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from tracking your movements.
- HUD_HELP_SPAWNSCREEN_spawnOnSLThe Green Spawn Point Icon you see on the Map is your Squad Leader. Select this to Spawn at their position.
- HUD_HELP_VEHICLE_JET_LOWHEALTH_useFriendlyRepairStationTo repair your Aircraft, land at a friendly Airfield and taxi to the Repair Station
- HUD_HELP_VEHICLE_JET_LOWAMMO_flyOverFriendlyAirFieldTo rearm your Aircraft, fly slowly over a friendly Airfield
- HUD_HELP_VEHICLE_HELO_LOWHEALTH_useFriendlyRepairStationTo rearm and repair, land on a Helipad at a friendly base
- HUD_HELP_KIT_ENGINEER_inVehicleAs an engineer you will automatically Repair vehicles that are near to your vehicle.
- HUD_HELP_KIT_MEDIC_inVehicle As a Medic you will automatically Heal teammates that are next to your Vehicle, as well as other passengers in the vehicle.
- HUD_HELP_KIT_SUPPORT_inVehicleAs Support you will automatically re-arm teammates next to your Vehicle, as well as other passengers in the vehicle
- HUD_HELP_COMMANDER_SQUADLIST_squadListThe Squad List on the left side of the screen shows all Squads on your Team.
- HUD_HELP_COMMANDER_SQUADLIST_clickSquadListClick a Squad in the Squad List to select the Squad Leader you would like to send orders to.
- HUD_HELP_COMMANDER_MAP_QUICKMENUClick the Right Mouse Button over the map to access the quick menu.
- HUD_HELP_COMMANDER_MAP_ZOOM_inOutUse your #GIMapZoom_1# and #GIMapZoom_2# keys to Zoom the map in and out
- HUD_HELP_COMMANDER_SATELLITESCAN_descriptionThe Scan button, at the top left of the Main Map, will start a Satellite Scan. All enemies will be displayed on the map during the scan.
- HUD_HELP_COMMANDER_radarDamagedThe Radar Station Damage Meter is on the Scan button. When this bar is empty, your Scan ability will not be available.
- HUD_HELP_COMMANDER_ARTILLERY_descriptionThe Artillery button will allow you to launch an Artillery strike at a point you select on the map.
- HUD_HELP_COMMANDER_artilleryDamagedThe Artillery Damage Meter is on the Artillery button. When this bar is empty your Artillery will be unavailable, so be sure to assign a squad to protect the artillery.
- HUD_HELP_COMMANDER_UAV_descriptionThe UAV button will place a UAV drone at a point you designate on the map. It will reveal enemy movements in the area.
- HUD_HELP_COMMANDER_uavDamaged The UAV Trailer Damage Meter is on the UAV button. When this bar is empty your UAV will be unavailable.
- HUD_HELP_COMMANDER_SUPPLIES_descriptionThe Supplies button drops a supply crate which will Heal, Repair and Rearm nearby Soldiers and Vehicles.
- HUD_HELP_COMMANDER_MAP_REQUESTS_receivedThe Yellow Icon on the Main Map indicates a Request from a Squad Leader. Respond by clicking your Right Mouse Button over it, and selecting Accept or Deny.
- HUD_HELP_COMMANDER_MAP_SATELLITEVIEW_moveKeysTrack the Satellite View Left, Right, Up and Down by using your #GILeft#, #GIRight#, #GIUp# and #GIDown# Keys
- HUD_HELP_COMMANDER_SQUADLIST_commoMenuPress the Right Mouse Button over a Squad in the Squad List to send Radio Messages.
- HUD_HELP_COMMANDER_MINIMAP_descriptionThe MiniMap is in the top left corner of the screen. This allows you to quickly get an overview of the state of the battle.
- HUD_HELP_COMMANDER_SQUADLIST_orderIconThe yellow flashing '§C1101!§C1101' in the Squad List indicates that the Leader of that Squad is requesting new orders.
- HUD_HELP_SPAWNSCREEN_KITTAB_pickArmyAndKitSelect your Army and Kit by clicking the buttons on the left side of the screen.
- HUD_HELP_SPAWNSCREEN_KITTAB_pickSpawnPointThe white icons you can see on the Map are §C1001Spawn Points§C1001. Select one with the §C1001Left Mouse Button§C1001, and then click '§C1001Done§C1001' to start playing.
- HUD_HELP_SPAWNSCREEN_KITTAB_useUnlockTo use your newly unlocked weapon, press the Weapon Toggle button on to the kit you chose in BFHQ.
- HUD_HELP_SPAWNSCREEN_SQUADTAB_joinSquadThe list on the left shows the Squads on your Team. To join a Squad, simply click the §C1001Join§C1001 button for that Squad.
- HUD_HELP_SPAWNSCREEN_SQUADTAB_createSquadTry commanding your own Squad. Click the §C1001Create Squad§C1001 button to get started
- HUD_HELP_SPAWNSCREEN_SQUADTAB_applyCommanderTry Commanding the entire battle. Click the §C1001Apply§C1001 button in the Commander section on the left side of the screen
- HUD_HELP_SPAWNSCREEN_KITTAB_trySquadsClick the §C1001Squad Tab§C1001 on the left side of the screen to Join a Squad.
- HUD_COMRADIO_BUTTON_commendsquadCommend Squad
- HUD_COMRADIO_BUTTON_rebukesquadRebuke Squad
- HUD_COMRADIO_BUTTON_followordersFollow Orders!
- HUD_COMRADIO_BUTTON_moveartilleryMove! Artillery!
- HUD_COMRADIO_BUTTON_artilleryavailableArtillery Available
- HUD_COMRADIO_BUTTON_suppliesavailableSupplies Available
- HUD_COMRADIO_BUTTON_uavavailableUAV Available
- HUD_COMRADIO_BUTTON_sorry Sorry
- HUD_COMRADIO_BUTTON_dividesquadDivide squad
- HUD_COMROSE_GRUNT_neednewordersOrders Plz
- HUD_COMROSE_GRUNT_needreinforcementsHelp Plz
- HUD_COMROSE_GRUNT_needpickup PickMeUp
- HUD_COMROSE_GRUNT_getin Get In:)
- HUD_COMROSE_GRUNT_rogerthat Yes
- HUD_COMROSE_GRUNT_thankyou Thx
- HUD_COMROSE_GRUNT_spotted Enemy
- HUD_COMROSE_GRUNT_negative Nah
- HUD_COMROSE_GRUNT_sorry Sry
- HUD_COMROSE_GRUNT_needmedic Medic
- HUD_COMROSE_GRUNT_needrepairs Repairs
- HUD_COMROSE_GRUNT_needammo Ammo
- HUD_COMROSE_GRUNT_retreat GTFO
- HUD_COMROSE_GRUNT_bailout Bail
- HUD_COMROSE_SL_move Fkn Move
- HUD_COMROSE_SL_needuav NEED UAV
- HUD_COMROSE_SL_needsupplies NEED SUPPLIES
- HUD_COMROSE_SL_repairthis REPAIR HERE
- HUD_COMROSE_SL_attack ATTACK
- HUD_COMROSE_SL_minethis MINE HERE
- HUD_COMROSE_SL_needartillery NEED ARTILLERY
- HUD_COMROSE_SL_needorders NEED ORDERS
- HUD_COMROSE_SL_defend DEFEND
- HUD_HELP_MENU_CONTROLS_COMMOROSE_specificSpottedIf you click the §C1001Right Mouse Button§C1001 on §C1001Spotted§C1001, you can choose the spotted enemy type from a list.
- HUD_HELP_MENU_CONTROLS_COMMOROSE_SQUADLEADER_spawnScreenShortcutPress the §C1001Right Mouse Button§C1001 anywhere in this Menu to open the §C1001Main Map§C1001
- HUD_HELP_PLAYER_CONTROLS_radioMessagesSend §C1001Radio Messages§C1001 by holding down the '§C1001#GIRadioComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001.
- HUD_HELP_WEAPON_HANDHELD_ATMINE_vehiclesThis Mine will explode when a Vehicle drives over it.
- HUD_HELP_WEAPON_HANDHELD_WRENCH_fixStuffUse the Wrench to §C1001Repair§C1001 damaged Vehicles by pressing the §C1001Left Mouse Button§C1001
- HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECTPress '§C1001#GIYes#§C1001' to §C1001Accept§C1001 or '§C1001#GINo#§C1001' to §C1001Reject§C1001
- HUD_MENU_HELP_MENU_IS_LOADING Menu loading
- HUD_HUD_SQUAD_RECIEVED_DISABLEThe order was auto-accepted, press PageDown to disable autoaccept
- HUD_HUD_MEDALS_BADGE_CONDUCT You have received the Good Conduct medal
- HUD_HUD_SQUADLEADER_ACCEPTED Do you want to become Squad Leader for this Squad?
- HUD_HUD_YESNO Press '§C1001#GIYes#§C1001' for §C1001Yes§C1001 or '§C1001#GINo#§C1001' for §C1001No§C1001
- HUD_HUD_DECLINED_COMMANDER You declined to take Commander position
- HUD_HUD_SQUAD_GRANTED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been granted access to your squad
- HUD_HUD_SQUAD_MUST_LEAVE_TO_CREATEYou must leave §0#SQUADNAME#§1 before you can create a new squad
- HUD_HUD_DEMO_PLAYER_CAM PLAYER CAM
- HUD_HUD_DEMO_FREE_CAM FREE CAM
- HUD_HUD_DEMO_NEXT_PLAYER NEXT PLAYER
- HUD_HUD_DEMO_PREV_PLAYER PREV PLAYER
- HUD_HUD_DEMO_PAUSE PAUSE
- HUD_HUD_DEMO_PLAY PLAY
- HUD_HUD_DEMO_RESTART RESTART
- HUD_HUD_DEMO_FAST_1 FAST 150% *
- HUD_HUD_DEMO_FAST_2 FAST 300% *
- HUD_HUD_DEMO_FAST_3 FAST 1000% *
- HUD_HUD_DEMO_QUIT QUIT
- HUD_HUD_DEMO_SLOW_1 SLOW 50%
- HUD_HUD_DEMO_SLOW_2 SLOW 25%
- HUD_HUD_DEMO_SLOW_3 SLOW 5%
- HUD_CENTERINFOBOX_selectspawnpointSELECT SPAWNPOINT
- HUD_CENTERINFOBOX_invalidspawnpointINVALID SPAWNPOINT
- HUD_CENTERINFOBOX_timetospawn #TIME#
- HUD_CENTERINFOBOX_instantspawnINSTANT SPAWN
- HUD_CENTERINFOBOX_presstospawnPRESS "DONE" TO SPAWN
- HUD_CENTERINFOBOX_timeuntildamageTIME UNTIL PUNISH: #TIME#
- HUD_TEAMNAME_us U!S!A!
- HUD_TEAMNAME_mec Foreign
- HUD_TEAMNAME_ch Chinese
- HUD_LEVELNAME_Dalian_plant Dalian Plant
- HUD_LEVELNAME_Daqing_oilfieldsDaqing Oilfields
- HUD_LEVELNAME_Dragon_Valley Dragon Valley
- HUD_LEVELNAME_Gulf_of_Oman Gulf of Oman
- HUD_LEVELNAME_kubra_dam Kubra Dam
- HUD_LEVELNAME_Mashtuur_City Mashtuur City
- HUD_LEVELNAME_Operation_Clean_SweepOperation Clean Sweep
- HUD_LEVELNAME_Sharqi_PeninsulaSharqi Peninsula
- HUD_LEVELNAME_Songhua_StalemateSonghua Stalemate
- HUD_LEVELNAME_Strike_at_KarkandKnife City
- HUD_LEVELNAME_Fushe_pass Fushe Pass
- HUD_LEVELNAME_Zatar_Wetlands Zatar Wetlands
- HUD_HUD_SQUAD_SQUADLEADER You are the squadleader of your squad
- HUD_COMROSE_gogogo Go!!
- HUD_COMROSE_followme Tag Along
- HUD_HUD_GAMESTART_timebeforegamestartTime until round starts
- HUD_HUD_GAMESTART_commelectionstartedCommander election has been started, apply now! Time to final result
- HUD_HUD_GAMESTART_commelectionendedCommander election ended, §0#PLAYERNAME#§1 is your Commander.
- HUD_HUD_GAMESTART_moreplayersneeded
- HUD_TKPUNISH_kicked Player §0#PLAYERNAME#§1 (#KEY#) has been kicked
- HUD_TKPUNISH_banned Player §0#PLAYERNAME#§1 (#KEY#) has been banned
- HUD_SQUAD_invitationtojoin Join our squad?
- HUD_SQUAD_requesttojoin May I join your squad?
- HUD_SQUAD_ordersheader Squad Order
- HUD_SQUAD_squadsneeded Squads needed!
- HUD_SQUAD_formsquads Form squads, please!
- HUD_LEVELNAME_wetlands Zatar Wetlands
- HUD_HUD_SCOREBOARD_HELP_ACTIVATE_MOUSERight click to activate mouse
- HUD_HUD_TEXT_EMPTY_SQUAD §0EMPTY SQUAD
- HUD_COMROSE_SPOTTED_TANK TANK
- HUD_COMROSE_SPOTTED_PLANE PLANE
- HUD_COMROSE_SPOTTED_HELICOPTERHELICOPTER
- HUD_COMROSE_SPOTTED_SOLDIER SOLDIER
- HUD_COMROSE_SPOTTED_BOAT BOAT
- HUD_COMROSE_SPOTTED_VEHICLE VEHICLE
- HUD_COMROSE_SPOTTED_APC APC
- HUD_COMROSE_SPOTTED_AA ANTI-AIR
- HUD_COMROSE_SPOTTED_SNIPER SNIPER
- HUD_TEXT_COMMANDER_SCORE SCORE
- COUNTRY_ZW Zimbabwe
- HUD_COMROSE_SL_destroy DESTROY
- AUTO_RULES_cptaken Lost #CPNAME#
- HUD_HUD_MENU_COMMANDER_HEADINGCOMMANDER
- HUD_HELP_BATTLERECORDER_controlsQPress the '§C1001#GIRadioComm#§C1001' Key to access the §C1001Playback Control§C1001 functions
- HUD_HELP_BATTLERECORDER_controlsTPress the '§C1001#GITacticalComm#§C1001' Key to access the §C1001Camera Control§C1001 functions
- HUD_HUD_SQUAD_COMMANDER_MUST_RESIGNMust resign as commander before creating or joining a squad!
- HUD_HUD_KICKVOTE_UNABLE_TO_START_VOTEThere are not enough players in the game to start a vote
- HUD_HUD_KICKVOTE_PLAYER_NOT_INYou cannot kick a player that is not yet in the game
- HUD_HUD_KICKVOTE_PLAYER_NOT_IN_GAMEVote successful by default. Player #PLAYERNAME# has left the game.
- GAME_MESSAGE_DISCONNECTED You Have Left The Server
- GAME_MESSAGE_PLAYER_DISCONNECTED§0#PLAYERNAME#§1 Ran Away
- GAME_MESSAGE_CONNECTION_PROBLEMConnection
- GAME_MESSAGE_GAME_PAUSED PAUSED
- HUD_HUD_KICKVOTE_VOTE_YES Voted Yes
- HUD_HUD_KICKVOTE_VOTE_NO Voted No
- HUD_HUD_KICKVOTE_COMMANDER_NOT_IN_GAMEVote successful by default. Player #PLAYERNAME# has resigned as commander mid-vote.
- HUD_HELP_MENU_CONTROLS_COMMOROSE_smCommoRoseAvailableSend requests to your Squad Leader by holding down the ‘§C1001#GITacticalComm#§C1001’ Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001
- HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smokePress your '§C1001#PIFlareFire#§C1001' Key to launch a §C1001Smoke Grenade§C1001
- HUD_HELP_MENU_CONTROLS_3dMap Press your '§C1001#GI3dMap#§C1001' Key to see the §C10013D Map§C1001
- HUD_HUD_KILLEDBY_MYSELF §0#PLAYERNAME#§1 died
- HUD_HELP_WORLD_PLAYER_CRATE_descriptionThe Supply Crate nearby was dropped by a Commander. Use it to Heal, Repair and Rearm players or vehicles.
- HUD_HELP_MENU_CONTROLS_CAPSLOCK_orderMapTogglePress your '§C1001#GILeader#§C1001' Key, to see a §C1001Large Map§C1001 of the Battlefield
- AWARD_Name_1031406_1 Basic Knife Combat
- AWARD_Name_1031619_1 Basic Pistol Combat
- AWARD_Name_1031119_1 Basic Assault Combat
- AWARD_Name_1031120_1 Basic Anti-tank Combat
- AWARD_Name_1031109_1 Basic Sniper Combat
- AWARD_Name_1031115_1 Basic Spec-Ops Combat
- AWARD_Name_1031121_1 Basic Support Combat
- AWARD_Name_1031105_1 Basic Engineer Combat
- AWARD_Name_1031113_1 Basic Medic Combat
- AWARD_Name_1031923_1 Basic Ground Defense
- AWARD_Name_1032415_1 Basic Explosive Ordinance
- ARMY_CH People's Liberation Army
- AWARD_Name_1190601_1 Basic First Aid
- AWARD_Name_1190507_1 Basic Engineer
- AWARD_Name_1191819_1 Basic Resupply
- AWARD_Name_1190304_1 Basic Command
- AWARD_Name_1220118_1 Basic Armor
- AWARD_Name_1222016_1 Basic Transport
- AWARD_Name_1220803_1 Basic Helicopter
- AWARD_Name_1220122_1 Basic Aviator
- AWARD_Name_1220104_1 Basic Air Defense
- AWARD_Name_3191305 Middle East Service Ribbon
- AWARD_Name_3190605 Far East Service Ribbon
- AWARD_Name_3240301 Combat Action Ribbon
- AWARD_Name_3211305 Meritorious Unit Ribbon
- AWARD_Name_3150914 Infantry Officer Ribbon
- AWARD_Name_3151920 Staff Officer Ribbon
- AWARD_Name_3190409 Distinguished Service Ribbon
- AWARD_Name_3242303 War College Ribbon
- AWARD_Name_3212201 Valorous Merit Ribbon
- AWARD_Name_3241213 Legion of Merit Ribbon
- AWARD_Name_3190318 Crew Service Ribbon
- AWARD_Name_3190118 Armored Service Ribbon
- AWARD_Name_3190105 Aerial Service Ribbon
- AWARD_Name_3190803 Helicopter Service Ribbon
- AWARD_Name_3040109 Air Defense Ribbon
- AWARD_Name_3040718 Ground Defense Ribbon
- AWARD_Name_3240102 Airborne Ribbon
- AWARD_Name_3240703 Good Conduct Ribbon
- AWARD_Name_2051907 Gold Star
- AWARD_Name_2051919 Silver Star
- AWARD_Name_2051902 Bronze Star
- AWARD_Name_2191608 Purple Heart
- AWARD_Name_2191319 Meritorious Service Medal
- AWARD_Name_2190303 Combat Action Medal
- AWARD_Name_2190309 Air Combat Medal
- AWARD_Name_2190318 Armor Combat Medal
- AWARD_Name_2190308 Helicopter Medal
- LOCERROR_invalidaccount The account is invalid. Either the name is incorrect or email address is incorrect or already in use. Please try again.
- AWARD_Name_2190703 Good Conduct Medal
- AWARD_Name_2020903 Combat Infantry Medal
- AWARD_Name_2020913 Marksman Infantry Medal
- AWARD_Name_2020919 Sharpshooter Infantry Medal
- AWARD_Name_2021322 Medal of Valor
- AWARD_Name_2020419 Distinguished Service Medal
- AWARD_Name_2021403 Navy Cross
- AWARD_Name_2020719 Golden Scimitar
- AWARD_Name_2021613 People's Medallion
- AWARDS_MEDALS_basic Basic
- AWARDS_MEDALS_veteran Veteran
- AWARDS_MEDALS_expert Expert
- RANK_0 Private
- RANK_1 Private First Class
- RANK_2 Lance Corporal
- RANK_3 Corporal
- RANK_4 Sergeant
- RANK_5 Staff Sergeant
- RANK_6 Gunnery Sergeant
- RANK_7 Master Sergeant
- RANK_8 First Sergeant
- RANK_9 Master Gunnery Sergeant
- RANK_10 Sergeant Major
- RANK_11 Sergeant Major of the Corps
- RANK_TAG_0 PVT
- RANK_TAG_1 PFC
- RANK_TAG_2 LCpl
- RANK_TAG_3 Cpl
- RANK_TAG_4 Sgt
- RANK_TAG_5 SSgt
- RANK_TAG_6 GySgt
- RANK_TAG_7 MSgt
- RANK_TAG_8 1stSgt
- RANK_TAG_9 MgySgt
- RANK_TAG_10 SgtMaj
- RANK_TAG_11 SgtMajC
- KILLMESSAGE_WEAPON_m16a2 §C1001Assault-Rifle§C1001
- KILLMESSAGE_WEAPON_m203 M203
- KILLMESSAGE_WEAPON_ak101 §C1001Assault-Rifle§C1001
- KILLMESSAGE_WEAPON_gp30 GP-30
- KILLMESSAGE_WEAPON_g3 G3
- KILLMESSAGE_WEAPON_g36c §C1001 G36C Assault-Rifle §C1001
- KILLMESSAGE_WEAPON_m4 M4
- KILLMESSAGE_WEAPON_ak74u AK-74U
- KILLMESSAGE_WEAPON_type95 QBZ-97
- KILLMESSAGE_WEAPON_beretta92 §C1001 Beretta-Handgun §C1001
- KILLMESSAGE_WEAPON_qsz-92 QSZ-92
- KILLMESSAGE_WEAPON_bageera §C1001 Silenced-Handgun §C1001
- KILLMESSAGE_WEAPON_mp5 MP5
- KILLMESSAGE_WEAPON_type85 Type 85
- KILLMESSAGE_WEAPON_bizon PP-19
- KILLMESSAGE_WEAPON_m249 M249 SAW
- KILLMESSAGE_WEAPON_rpk74 RPK-74
- KILLMESSAGE_WEAPON_type95mg Type 95
- KILLMESSAGE_WEAPON_m240 M240G
- KILLMESSAGE_WEAPON_pkm PKM
- KILLMESSAGE_WEAPON_m2hb M2HB
- KILLMESSAGE_WEAPON_kord KORD
- KILLMESSAGE_WEAPON_minigun M134
- KILLMESSAGE_WEAPON_predator SRAW
- KILLMESSAGE_WEAPON_eryx Eryx
- KILLMESSAGE_WEAPON_m24 §C1001 Long-Range Rifle §C1001
- KILLMESSAGE_WEAPON_dragunov SVD
- KILLMESSAGE_WEAPON_type88 Type 88
- KILLMESSAGE_WEAPON_barret95 §C1001 Long-Range Rifle §C1001
- KILLMESSAGE_WEAPON_nsv NSV
- KILLMESSAGE_WEAPON_remington1187M11-87
- KILLMESSAGE_WEAPON_norinco982 NOR982
- KILLMESSAGE_WEAPON_saiga12 S12K
- KILLMESSAGE_WEAPON_jackhammer MK3A1
- KILLMESSAGE_WEAPON_protecta DAO-12
- KILLMESSAGE_WEAPON_handgrenade§C1001Nade§C1001
- KILLMESSAGE_WEAPON_claymore §C1001 Gaymore §C1001
- KILLMESSAGE_WEAPON_c4 §C1001 Jihad Shit §C1001
- KILLMESSAGE_WEAPON_antitankmineAT Mine
- KILLMESSAGE_WEAPON_lw155 Artillery
- KILLMESSAGE_WEAPON_d30 Artillery
- KILLMESSAGE_WEAPON_stinger Stinger
- KILLMESSAGE_WEAPON_igla IGLA
- KILLMESSAGE_WEAPON_tow TOW
- KILLMESSAGE_WEAPON_hj8 HJ-8
- COUNTRY_ZR Zaire
- KILLMESSAGE_VEHICLE_lav25 LAV-25
- KILLMESSAGE_VEHICLE_wz551 WZ551
- KILLMESSAGE_VEHICLE_btr90 BTR-90
- KILLMESSAGE_VEHICLE_m1a2 M1A2
- KILLMESSAGE_VEHICLE_t90 T-90
- KILLMESSAGE_VEHICLE_type98 Type 98
- KILLMESSAGE_VEHICLE_m6linebackerLinebacker
- KILLMESSAGE_VEHICLE_tunguska Tunguska
- KILLMESSAGE_VEHICLE_type95 PGZ-95
- KILLMESSAGE_VEHICLE_hmmwv HMMWV
- KILLMESSAGE_VEHICLE_vodnik Vodnik
- KILLMESSAGE_VEHICLE_nanjing2046NJ2046
- KILLMESSAGE_VEHICLE_faav DPV
- KILLMESSAGE_VEHICLE_paratroopervehicleFAV
- KILLMESSAGE_VEHICLE_blackhawk Black Hawk
- KILLMESSAGE_VEHICLE_z8 Z-8
- KILLMESSAGE_VEHICLE_mi17 Mi-17
- KILLMESSAGE_VEHICLE_cobra AH-1Z
- KILLMESSAGE_VEHICLE_havok Mi-28
- LOCERROR_noplaynowservers Unable to find a valid Play Now server
- KILLMESSAGE_VEHICLE_z10 Z-10
- KILLMESSAGE_VEHICLE_mig29 MiG-29
- KILLMESSAGE_VEHICLE_j10 J-10
- KILLMESSAGE_VEHICLE_f15 F-15
- KILLMESSAGE_VEHICLE_su34 Su-34
- KILLMESSAGE_VEHICLE_su30 Su-30
- KILLMESSAGE_VEHICLE_f35 F-35B
- KILLMESSAGE_VEHICLE_rib RIB
- KILLMESSAGE_VEHICLE_lcac LCAC
- LEGAL_brandscreen EA GAMES™ is an Electronic Arts™ brand.
- LEGAL_titlescreen © 2005 Digital Illusions CE AB. All rights reserved.
- LEGAL_endscreen This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.
- LEGAL_poweredbygamespy Powered by GameSpy
- LEGAL_esbr ESRB NOTICE:
- Game Experience May Change During Online Play
- LEGAL_onlineplayofferedbygamespyOnline play is offered through GameSpy. There is no requirement to create an EA Online Account to play online, although users will need to register through a GameSpy registration process
- PUNKBUSTER_notempty NOT EMPTY
- CREDITS_EA_EAKOREA EA KOREA
- PUNKBUSTER_enable ENABLE
- PUNKBUSTER_punkbusteronly PUNKBUSTER ONLY
- PUNKBUSTER_connectionrejected CONNECTION REJECTED
- PUNKBUSTER_couldnotbeenabled PUNKBUSTER COULD NOT BE ENABLED. PLEASE REINSTALL THE LATEST BATTLEFIELD EXECUTABLE OR PATCH.
- PUNKBUSTER_disable DISABLE PUNKBUSTER
- PUNKBUSTER_willbedisabled PUNKBUSTER WILL BE DISABLED THE NEXT TIME BATTLEFIELD IS STARTED.
- PUNKBUSTER_mustbeenabled PUNKBUSTER MUST BE ENABLED BEFORE JOINING THIS SERVER.
- PUNKBUSTER_protected PunkBuster Protected
- LEGAL_large © 2005 Digital Illusions CE AB. All rights reserved. Battlefield 2 is a trademark of Digital Illusions CE AB. Electronic Arts, EA, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. NVIDIA, the NVIDIA logo, and The way it's meant to be played are trademarks and/or registered trademarks of NVIDIA Corporation. All other trademarks are the property of their respective owners. EA GAMES™ is an Electronic Arts™ brand.
- 1_1_KITDESC_0 Heavy soldier equipped to take out vehicles at long-range
- Sprint: Short
- Armor: Heavy
- Abilities: Guided anti-vehicle rocket
- 1_1_KITDESC_1 Standard Soldier who balances offensive and defensive capabilities
- Sprint: Short
- Armor: Heavy
- Abilities: Smoke Grenade
- 1_1_KITDESC_2 Specialist equipped to repair vehicles as well as destroy them
- Sprint: Long
- Armor: None
- Abilities: Repairs vehicles & landmines
- 1_1_KITDESC_3 Field medic tasked with healing and reviving team-mates
- Sprint: Long
- Armor: None
- Abilities: Heal\Revive team-mates
- 1_1_KITDESC_4 Elite soldier specializing in stealth and sabotage
- Sprint: Long
- Armor: None
- Abilities: C-4 remote explosive
- 1_1_KITDESC_5 Heavy gunner equipped to suppress enemy and resupply team-mates
- Sprint: Short
- Armor: Heavy
- Abilities: Resupplies ammunition to team
- 1_1_KITDESC_6 Stealthy loner who excels at the long range kill
- Sprint: Long
- Armor: None
- Abilities: Claymore anti-personal mine
- AWARD_DESCRIPTION_1031105_1 The Basic Engineer Combat Badge is awarded to engineer personnel who have proven themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Rating: Satisfactory
- AWARD_DESCRIPTION_1031105_2 The Veteran Engineer Combat Badge is awarded to engineer personnel who distinguished themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_1031105_3 The Expert Engineer Combat Badge is awarded to engineer personnel who served with excellence during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Outstanding
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031109_1 The Basic Sniper Combat Badge is awarded to sniper personnel who have proven themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Rating: Satisfactory
- AWARD_DESCRIPTION_1031109_2 The Veteran Sniper Combat Badge is awarded to sniper personnel who distinguished themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_1031109_3 The Expert Sniper Combat Badge is awarded to sniper personnel who served with excellence during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Outstanding
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031113_1 The Basic Medic Combat Badge is awarded to medical personnel who have proven themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Rating: Satisfactory
- AWARD_DESCRIPTION_1031113_2 The Veteran Medic Combat Badge is awarded to medical personnel who distinguished themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_1031113_3 The Expert Medic Combat Badge is awarded to medical personnel who served with excellence during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Outstanding
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031115_1 The Basic Spec Ops Combat Badge is awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Rating: Satisfactory
- AWARD_DESCRIPTION_1031115_2 The Veteran Spec Ops Combat Badge is awarded to spec ops personnel who distinguished themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_1031115_3 The Expert Spec Ops Combat Badge is awarded to spec ops personnel who served with excellence during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Outstanding
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031119_1 The Basic Assault Combat Badge is awarded to assault personnel who have proven themselves during any period the unit was engaged in active combat
- Criteria:
- Combat Rating: Satisfactory
- AWARD_DESCRIPTION_1031119_2 The Veteran Assault Combat Badge is awarded to assault personnel who distinguished themselves during any period the unit was engaged in active combat
- Criteria:
- Combat Proficiency: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_1031119_3 The Expert Assault Combat Badge is awarded to assault personnel who served with excellence during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Outstanding
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031120_1 The Basic Anti-tank Combat Badge is awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat
- Criteria:
- Combat Rating: Satisfactory
- AWARD_DESCRIPTION_1031120_2 The Veteran Anti-tank Combat Badge is awarded to anti-tank personnel who distinguished themselves during any period the unit was engaged in active combat
- Criteria:
- Combat Proficiency: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_1031120_3 The Expert Anti-tank Combat Badge is awarded to anti-tank personnel who served with excellence during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Outstanding
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031121_1 The Basic Support Combat Badge is awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Rating: Satisfactory
- AWARD_DESCRIPTION_1031121_2 The Veteran Support Combat Badge is awarded to support personnel who distinguished themselves during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_1031121_3 The Expert Support Combat Badge is awarded to support personnel who served with excellence during any period the unit was engaged in active combat.
- Criteria:
- Combat Proficiency: Outstanding
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031406_1 The Basic Knife Combat Badge is awarded to personnel who have proven themselves with a knife during any period the unit was engaged in active combat
- Criteria:
- Weapon Rating: Satisfactory
- AWARD_DESCRIPTION_1031406_2 The Veteran Knife Combat Badge is awarded to personnel who distinguished themselves using a knife during any period the unit was engaged in active combat.
- Criteria:
- Weapon Proficiency: Skilled
- Weapon Rating: Good
- AWARD_DESCRIPTION_1031406_3 The Expert Knife Combat Badge is awarded to personnel who excelled in the use of a knife during any period the unit was engaged in active combat
- Criteria:
- Weapon Proficiency: Outstanding
- Weapon Rating: Skilled
- AWARD_DESCRIPTION_1031619_1 The Basic Pistol Combat Badge is awarded to personnel who have proven themselves with a handgun during any period the unit was engaged in active combat
- Criteria:
- Weapon Rating: Satisfactory
- AWARD_DESCRIPTION_1031619_2 The Veteran Pistol Combat Badge is awarded to personnel who distinguished themselves using a handgun during any period the unit was engaged in active combat
- Criteria:
- Weapon Proficiency: Skilled
- Weapon Rating: Good
- AWARD_DESCRIPTION_1031619_3 The Expert Pistol Combat Badge is awarded to personnel who excelled in the use of a handgun during any period the unit was engaged in active combat
- Criteria:
- Weapon Proficiency: Outstanding
- Weapon Rating: Skilled
- AWARD_DESCRIPTION_1031923_1 The Basic Ground Defense Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a ground defense vehicle.
- Criteria:
- Combat Qualification: Satisfactory
- AWARD_DESCRIPTION_1031923_2 The Veteran Ground Defense Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a ground defense vehicle.
- Criteria:
- Combat Qualification: Good
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1031923_3 The Expert Ground Defense Badge is awarded to personnel who during combat situations have excelled while performing their duties in a ground defense vehicle.
- Criteria:
- Combat Qualification: Skilled
- Combat Rating: Outstanding
- Combat Proficiency: Excellent
- AWARD_DESCRIPTION_1032415_1 The Basic Explosives Ordinance Badge is awarded to personnel who have proven themselves with explosive ordinance during any period the unit was engaged in active combat.
- Criteria:
- Weapon Rating: Satisfactory
- AWARD_DESCRIPTION_1032415_2 The Veteran Explosives Ordinance Badge is awarded to personnel who distinguished themselves using explosive ordinance during any period the unit was engaged in active combat.
- Criteria:
- Weapon Proficiency: Skilled
- Weapon Rating: Good
- AWARD_DESCRIPTION_1032415_3 The Expert Explosives Ordinance Badge is awarded to personnel who excelled in the use of explosive ordinance during any period the unit was engaged in active combat.
- Criteria:
- Weapon Proficiency: Outstanding
- Weapon Rating: Skilled
- AWARD_DESCRIPTION_1190304_1 The Basic Command Badge is awarded on the basis of proven skill in the area of command.
- Criteria:
- Command Rating: Satisfactory
- AWARD_DESCRIPTION_1190304_2 The Veteran Command Badge is awarded on the basis of distinguished skill in the area of command.
- Criteria:
- Command Proficiency: Skilled
- Command Qualification: Outstanding
- AWARD_DESCRIPTION_1190304_3 The Expert Command Badge is awarded on the basis of excellence in the area of command.
- Criteria:
- Command Proficiency: Outstanding
- Command Qualification: Excellent
- AWARD_DESCRIPTION_1190507_1 The Basic Engineer Badge is awarded to engineering personnel on the basis of proven skill in the area of repair.
- Criteria:
- Specialist Rating: Satisfactory
- AWARD_DESCRIPTION_1190507_2 The Veteran Engineer Badge is awarded to engineering personnel on the basis of distinguished skill in the area of repair.
- Criteria:
- Specialist Qualification: Good
- Specialist Rating: Skilled
- AWARD_DESCRIPTION_1190507_3 The Expert Engineer Badge is awarded to engineering personnel on the basis of excellence in the area of repair.
- Criteria:
- Specialist Proficiency: Outstanding
- Specialist Qualification: Skilled
- Specialist Rating: Excellent
- AWARD_DESCRIPTION_1190601_1 The Basic First Aid Badge is awarded to medical personnel on the basis of proven skill in the area of field medicine.
- Criteria:
- Specialist Rating: Satisfactory
- AWARD_DESCRIPTION_1190601_2 The Veteran First Aid Badge is awarded to medical personnel on the basis of distinguished skill in the area of field medicine.
- Criteria:
- Specialist Qualification: Good
- Specialist Rating: Skilled
- AWARD_DESCRIPTION_1190601_3 The Expert First Aid Badge is awarded to medical personnel on the basis of excellence in the area of field medicine.
- Criteria:
- Specialist Proficiency: Outstanding
- Specialist Qualification: Skilled
- Specialist Rating: Excellent
- AWARD_DESCRIPTION_1191819_1 The Basic Resupply Badge is awarded to support personnel on the basis of proven skill in the area of ammo resupply.
- Criteria:
- Specialist Rating: Satisfactory
- AWARD_DESCRIPTION_1191819_2 The Veteran Resupply Badge is awarded to support personnel on the basis of distinguished skill in the area of ammo resupply.
- Criteria:
- Specialist Qualification: Good
- Specialist Rating: Skilled
- AWARD_DESCRIPTION_1191819_3 The Expert Resupply Badge is awarded to support personnel on the basis of excellence in the area of ammo resupply.
- Criteria:
- Specialist Proficiency: Outstanding
- Specialist Qualification: Skilled
- Specialist Rating: Excellent
- AWARD_DESCRIPTION_1220104_1 The Basic Air Defense Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an air defense vehicle.
- Criteria:
- Combat Qualification: Satisfactory
- AWARD_DESCRIPTION_1220104_2 The Veteran Air Defense Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an air defense vehicle.
- Criteria:
- Combat Qualification: Good
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1220104_3 The Expert Air Defense Badge is awarded to personnel who during combat situations have excelled while performing their duties in an air defense vehicle.
- Criteria:
- Combat Qualification: Skilled
- Combat Rating: Outstanding
- Combat Proficiency: Excellent
- AWARD_DESCRIPTION_1220118_1 The Basic Armor Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an armored vehicle.
- Criteria:
- Combat Qualification: Satisfactory
- AWARD_DESCRIPTION_1220118_2 The Veteran Armor Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an armored vehicle.
- Criteria:
- Combat Qualification: Good
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1220118_3 The Expert Armor Badge is awarded to personnel who during combat situations have excelled while performing their duties in an armored vehicle.
- Criteria:
- Combat Qualification: Skilled
- Combat Rating: Outstanding
- Combat Proficiency: Excellent
- AWARD_DESCRIPTION_1220122_1 The Basic Aviator Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an airplane,
- Criteria:
- Combat Qualification: Satisfactory
- AWARD_DESCRIPTION_1220122_2 The Veteran Aviator Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an airplane.
- Criteria:
- Combat Qualification: Good
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1220122_3 The Expert Aviator Badge is awarded to personnel who during combat situations have excelled while performing their duties in an airplane.
- Criteria:
- Combat Qualification: Skilled
- Combat Rating: Outstanding
- Combat Proficiency: Excellent
- AWARD_DESCRIPTION_1220803_1 The Basic Helicopter Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a helicopter.
- Criteria:
- Combat Qualification: Satisfactory
- AWARD_DESCRIPTION_1220803_2 The Veteran Helicopter Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a helicopter.
- Criteria:
- Combat Qualification: Good
- Combat Rating: Skilled
- AWARD_DESCRIPTION_1220803_3 The Expert Helicopter Badge is awarded to personnel who during combat situations have excelled while performing their duties in a helicopter.
- Criteria:
- Combat Qualification: Skilled
- Combat Rating: Outstanding
- Combat Proficiency: Excellent
- AWARD_DESCRIPTION_1222016_1 The Basic Transport Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a transport vehicle.
- Criteria:
- Combat Qualification: Satisfactory
- AWARD_DESCRIPTION_1222016_2 The Veteran Transport Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a transport vehicle.
- Criteria:
- Combat Qualification: Good
- Combat Rating: Skilled
- Driver Rating: Outstanding
- AWARD_DESCRIPTION_1222016_3 The Expert Transport Badge is awarded to personnel who during combat situations have excelled while performing their duties in a transport vehicle.
- Criteria:
- Combat Qualification: Skilled
- Combat Rating: Outstanding
- Driver Rating: Excellent
- AWARD_DESCRIPTION_2020419 The Distinguished Service Medal is awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
- Criteria:
- Command Qualification: Outstanding
- Squad Leader Qualification: Outstanding
- Squad Member Qualification: Outstanding
- Team Player Rating: Excellent
- AWARD_DESCRIPTION_2020719 The Golden Scimitar is awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
- Criteria:
- Army Service: Outstanding
- Army Combat Rating: Excellent
- Army Combat Effectiveness: Excellent
- AWARD_DESCRIPTION_2020903 The Combat Infantry Medal is awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
- Criteria:
- Time in Service: Good
- Combat Qualified: Basic Infantry
- AWARD_DESCRIPTION_2020913 The Marksman Infantry Medal is awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
- Criteria:
- Time in Service: Good
- Combat Qualified: Veteran Infantry
- AWARD_DESCRIPTION_2020919 The Sharpshooter Infantry Medal is awarded to individuals who have excelled in every action expected of the infantry in a combat situation
- Criteria:
- Time in Service: Good
- Combat Qualified: Expert Infantry
- AWARD_DESCRIPTION_2021322 The Medal of Valor is awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
- Criteria:
- Time in Service: Excellent
- Team Player Rating: Excellent
- AWARD_DESCRIPTION_2021403 The Navy Cross is awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
- Criteria:
- Army Service: Outstanding
- Army Combat Rating: Excellent
- Army Combat Effectiveness: Excellent
- AWARD_DESCRIPTION_2021613 The People's Medallion is awarded to members of the People's Liberation Army for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
- Criteria:
- Army Service: Outstanding
- Army Combat Rating: Excellent
- Army Combat Effectiveness: Excellent
- AWARD_DESCRIPTION_2051902 The Bronze Star is awarded to those individuals who have distinguished themselves through proven skill and teamwork
- Criteria:
- Combat Qualification: Good
- Battlefield Commendation
- AWARD_DESCRIPTION_2051907 The Gold Star is awarded to those individuals who have distinguished themselves through excellent skill and teamwork
- Criteria:
- Combat Qualification: Outstanding
- Battlefield Commendation
- AWARD_DESCRIPTION_2051919 The Silver Star is awarded to those individuals who have distinguished themselves through superior skill and teamwork
- Criteria:
- Combat Qualification: Skilled
- Battlefield Commendation
- AWARD_DESCRIPTION_2190303 The Combat Action Medal is awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
- Criteria:
- Time in Service: Outstanding
- Combat Rating: Outstanding
- AWARD_DESCRIPTION_2190308 The Helicopter Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
- Criteria:
- Vehicle Qualification: Outstanding
- Vehicle Combat Rating: Outstanding
- Vehicle Proficiency: Excellent
- AWARD_DESCRIPTION_2190309 The Air Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
- Criteria:
- Vehicle Qualification: Outstanding
- Vehicle Combat Rating: Outstanding
- Vehicle Proficiency: Excellent
- AWARD_DESCRIPTION_2190318 The Armor Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
- Criteria:
- Vehicle Qualification: Outstanding
- Vehicle Combat Rating: Outstanding
- AWARD_DESCRIPTION_2190703 The Good Conduct Medal is awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
- Criteria:
- Time in Service: Outstanding
- Conduct Rating: Excellent
- Combat Rating: Excellent
- AWARD_DESCRIPTION_2191319 The Meritorious Service Medal is awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
- Criteria:
- Time in Service: Skilled
- Medic Specialist Rating: Outstanding
- Engineer Specialist Rating: Outstanding
- Support Specialist Rating: Outstanding
- AWARD_DESCRIPTION_2191608 The Purple Heart is awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
- Criteria:
- Combat Rating: Outstanding
- Battlefield Commendation
- AWARD_DESCRIPTION_3040109 The Air-Defense Ribbon is awarded to recognize the individual who performed their duty while engaged in active air-defense combat
- Criteria:
- Vehicle Qualification: Satisfactory
- Vehicle Combat Rating: Satisfactory
- AWARD_DESCRIPTION_3040718 The Ground Defense Ribbon is awarded to recognize the individual who participated in sustained ground combat
- Criteria:
- Vehicle Qualification: Satisfactory
- Vehicle Combat Rating: Satisfactory
- AWARD_DESCRIPTION_3150914 The Infantry Officer Ribbon is awarded to recognize the superior dedication of unit leaders during combat situations
- Criteria:
- Team Player Rating: Good
- Squad Leader Qualification: Satisfactory
- AWARD_DESCRIPTION_3151920 The Staff Officer Ribbon is awarded to recognize superior achievement by unit commanders during sustained combat situations
- Criteria:
- Command Qualification: Good
- Command Rating: Satisfactory
- AWARD_DESCRIPTION_3190105 The Aerial Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active aerial combat
- Criteria:
- Vehicle Qualification: Satisfactory
- Vehicle Combat Rating: Satisfactory
- AWARD_DESCRIPTION_3190118 The Armored Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active armored combat
- Criteria:
- Vehicle Qualification: Satisfactory
- Vehicle Combat Rating: Satisfactory
- AWARD_DESCRIPTION_3190318 The Crew Service Ribbon is awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
- Criteria:
- Driver Rating: Skilled
- Combat Rating: Good
- AWARD_DESCRIPTION_3190409 The Distinguished Service Ribbon is awarded to recognize the superior achievement of an individual in all aspects of unit command.
- Criteria:
- Squad Member Qualification: Good
- Squad Leader Qualification: Good
- Command Qualification: Good
- Team Player Rating: Good
- AWARD_DESCRIPTION_3190605 The Far East Service Ribbon is awarded to recognize service in the Far East Theater.
- Criteria:
- Time in Theater
- Time in Service
- AWARD_DESCRIPTION_3190803 The Helicopter Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active helicopter combat
- Criteria:
- Vehicle Qualification: Satisfactory
- Vehicle Combat Rating: Satisfactory
- AWARD_DESCRIPTION_3191305 The Mid-East Service Ribbon is awarded to recognize service in the Middle East Theater
- Criteria:
- Time in Theater
- Time in Service
- AWARD_DESCRIPTION_3211305 The Meritorious Unit Ribbon is awarded to recognize an individual's contribution to their unit during sustained combat situations
- Criteria:
- Squad Member Qualification: Satisfactory
- Team Player Rating: Satisfactory
- AWARD_DESCRIPTION_3212201 The Valorous Unit Ribbon is awarded to recognize extraordinary heroism in action against an armed enemy.
- Criteria:
- Squad Member Qualification: Skilled
- Squad Leader Qualification: Skilled
- Team Player Rating: Outstanding
- AWARD_DESCRIPTION_3240102 The Airborne Ribbon is awarded to recognize individuals who have participated in sustained airborne operations during combat situations
- Criteria:
- Parachute Qualification: Good
- AWARD_DESCRIPTION_3240301 The Combat Action Ribbon is awarded to recognize active participation in ground or air combat
- Criteria:
- Combat Rating: Skilled
- Combat Qualification: Good
- AWARD_DESCRIPTION_3240703 The Good Conduct Ribbon is awarded to recognize exemplary behavior, efficiency, and fidelity in active service
- Criteria:
- Time in Service: Satisfactory
- Combat Rating: Satisfactory
- Conduct Rating: Outstanding
- AWARD_DESCRIPTION_3241213 The Legion of Merit Ribbon is awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
- Criteria:
- Time in Service: Good
- Combat Rating: Skilled
- Team Player Rating: Outstanding
- AWARD_DESCRIPTION_3242303 The War College ribbon is awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
- Criteria:
- Command Qualification: Skilled
- Command Proficiency: Good
- Command Rating: Outstanding
- BFHQ_1_army ARMY
- BFHQ_1_currentrank Current rank
- BFHQ_1_dateearned DATE EARNED
- BFHQ_1_kitequipment KIT EQUIPMENT
- BFHQ_1_kitunlock KIT UNLOCK
- BFHQ_1_latestaward LATEST AWARD
- BFHQ_1_nextrank Next Rank
- BFHQ_1_noawards Play on Battlefield 2 Ranked Servers in order to earn awards.
- BFHQ_1_personalinfo PERSONAL INFO
- BFHQ_2_playerstats Stats
- BFHQ_1_profilename Name
- BFHQ_1_rank Rank
- BFHQ_1_rankprogress Progress towards next rank
- BFHQ_1_stats PLAYER INFO
- BFHQ_1 KIT INFO
- BFHQ_1_threelatestawards THREE LATEST AWARDS
- BFHQ_2 STATS
- BFHQ_2_armystats ARMY STATS
- BFHQ_2_combat COMBAT
- BFHQ_2_handweapons KIT EQUIPMENT
- BFHQ_2_kits KITS
- BFHQ_2_mapstats MAP STATS
- BFHQ_2_mostplayed MOST PLAYED
- BFHQ_2_mostplayed_kits KITS
- BFHQ_2_mostplayed_map MAP
- BFHQ_2_mostplayed_vcat VEHICLE CATEGORY
- BFHQ_2_mostplayed_wep WEAPON
- BFHQ_2_oacc OVERALL ACCURACY
- BFHQ_2_opponent #1 OPPONENT
- BFHQ_2_profilename PLAYER NAME
- BFHQ_2_teamwork TEAMWORK
- BFHQ_2_vcat VEHICLE CATEGORY
- BFHQ_2_victim #1 VICTIM
- BFHQ_3 LEADERBOARDS
- BFHQ_airdefence_desc The Air Defense leaderboard ranks you based upon your skill using all air defense vehicles.
- BFHQ_antitank_desc The Anti-tank leaderboard ranks you based upon your skill using the Anti-tank kit.
- BFHQ_armor_desc The Armor leaderboard ranks you based upon your skill using armored vehicles.
- BFHQ_assault_desc The Assault leaderboard ranks you based upon your skill using the Assault kit.
- BFHQ_assaultrifles_desc The Assault Rifle leaderboard ranks you based upon your skill using the assault rifle.
- BFHQ_ataa_desc The Anti-tank Rocket leaderboard ranks you based upon your skill using the Anti-tank Rocket
- BFHQ_aviator_desc The Aviator leaderboard ranks you based upon your skill using all aircraft.
- BFHQ_carbines_desc The Carbine leaderboard ranks you based upon your skill using the carbine.
- BFHQ_3_categories SELECT CATEGORY
- BFHQ_lb_combatc_desc The Combat Score leaderboard ranks you based upon your combat skill in Battlefield 2. The combat score is determined by the number of kills you have in Battlefield 2.
- BFHQ_lb_commander_desc The Commander Score leaderboard ranks you based upon your ability to a command a team. The commander score is based upon the combined score of everyone on your team while you were playing as commander.
- BFHQ_defibrillator_desc The Defibrillator leaderboard ranks you based upon your skill using the defibrillator.
- BFHQ_engineer_desc The Engineer leaderboard ranks you based upon your skill using the Engineer kit.
- BFHQ_explosives_desc The Explosives leaderboard ranks you based upon your skill using explosives.
- BFHQ_grenadelauncher_desc The Grenade launcher leaderboard ranks you based upon your skill using the grenade launcher.
- BFHQ_grounddefense_desc The Ground Defense leaderboard ranks you based upon your skill using all ground defense weapons.
- BFHQ_handgrenade_desc The Hand Grenade leaderboard ranks you based upon your skill using hand grenades.
- BFHQ_helicopter_desc The Helicopter leaderboard ranks you based upon your skill using all helicopters.
- BFHQ_3_infantrycat KIT EQUIPMENT
- BFHQ_3_kitscat KITS
- BFHQ_knife_desc The Knife leaderboard ranks you based upon your skill using the knife.
- BFHQ_3_lboarddesc LEADERBOARD DESCRIPTION
- BFHQ_3_leaderboards SELECT LEADERBOARD
- BFHQ_lightmachineguns_desc The Light Machine Gun leaderboard ranks you based upon your skill using the light machine gun.
- BFHQ_medic_desc The Medic leaderboard ranks you based upon your skill using the Medic kit.
- BFHQ_lb_overall_desc The Overall Score leaderboard ranks you based upon your overall score. The overall score is a combination of all scoring events which occur in Battlefield 2.
- BFHQ_pistols_desc The Pistol leaderboard ranks you based upon your skill using the pistol.
- BFHQ_3_profilename PLAYER NAME
- BFHQ_lb_risingstar_desc The Rising Star leaderboard ranks you based upon your performance that week. Player ranks are determined by taking your weekly score and comparing it with your time playing Battlefield 2.
- BFHQ_3_scorescat SCORES
- BFHQ_shotguns_desc The Shotgun leaderboard ranks you based upon your skill using the shotgun.
- BFHQ_sniper_desc The Sniper leaderboard ranks you based upon your skill using the Sniper kit.
- BFHQ_sniperrifles_desc The Sniper Rifle leaderboard ranks you based upon your skill using the sniper rifle
- BFHQ_specops_desc The Spec Ops leaderboard ranks you based upon your skill using the Spec Ops kit.
- BFHQ_submachineguns_desc The Submachine Gun leaderboard ranks you based upon your skill using the submachine gun.
- BFHQ_support_desc The Support leaderboard ranks you based upon your skill using the Support kit.
- BFHQ_lb_teamwork_desc The Teamwork Score leaderboard ranks you based upon your teamwork score. The teamwork score is determined by all team-based events in Battlefield 2.
- BFHQ_3_totalranked TOTAL RANKED
- BFHQ_transport_desc The Transport leaderboard ranks you based upon your skill using all transport vehicles.
- BFHQ_3_vehiclecat VEHICLES
- BFHQ_3_yourposition YOUR POSITION
- BFHQ_4 AWARDS
- BFHQ_4_awarddesc AWARD DESCRIPTION
- BFHQ_4_badges BADGES
- BFHQ_4_firstawarded FIRST AWARDED
- BFHQ_4_lastawarded LAST AWARDED
- BFHQ_4_latestawards LATEST AWARDS
- BFHQ_4_medals MEDALS
- BFHQ_4_noawards Play on Battlefield 2 Ranked Servers in order to earn awards.
- BFHQ_4_profilename PLAYER NAME
- BFHQ_4_ribbons RIBBONS
- BFHQ_4_selectedaward SELECTED AWARD
- BFHQ_airdefence Air Defense
- BFHQ_antitank Anti-tank
- BFHQ_armor Armor
- BFHQ_assault Assault
- BFHQ_assaultrifles Assault Rifle
- BFHQ_ataa Anti-tank
- BFHQ_aviator Aviator
- BFHQ_capturecpassist Capture Assist
- BFHQ_capturecp Captured CP
- BFHQ_carbines Carbine
- BFHQ_combatscore Combat score
- BFHQ_commanderscore Commander score
- BFHQ_deaths Deaths
- BFHQ_deathsperminute Deaths per minute
- BFHQ_deathsperround Deaths per round
- BFHQ_deathstreak Death streak
- BFHQ_defendcp Defended CP
- BFHQ_defibrillator Defibrillator
- BFHQ_driverscore Driver score
- BFHQ_engineer Engineer
- BFHQ_enlisted Enlisted
- BFHQ_explosives Explosives
- BFHQ_globalscore Global score
- BFHQ_grenadelauncher Grenade launcher
- BFHQ_heal Heal
- BFHQ_helicopter Helicopter
- BFHQ_killassist Kill assists
- BFHQ_kills Kills
- BFHQ_killsperminute Kills per minute
- BFHQ_killsperround Kills per round
- BFHQ_killstreak Kill streak
- BFHQ_knife Knife
- BFHQ_lastbattle Last Battle
- BFHQ_lightmachineguns Light Machinegun
- BFHQ_medic Medic
- BFHQ_pistols Pistol
- BFHQ_repair Repair
- BFHQ_revive Revive
- BFHQ_scoreperminute Score per minute
- BFHQ_shotguns Shotgun
- BFHQ_sniper Sniper
- BFHQ_sniperrifles Sniper Rifle
- BFHQ_specops Spec Ops
- CREDITS_EA_MILLANREV Military Language Revising
- BFHQ_submachineguns Submachinegun
- BFHQ_support Support
- BFHQ_support Support
- BFHQ_teamworkscore Teamwork score
- BFHQ_threelatestawards THREE LATEST AWARDS
- BFHQ_transport Transport
- BUTTON_abort ABORT
- BUTTON_activate ACTIVATE
- BUTTON_addmap ADD MAP >
- BUTTON_apply APPLY
- BUTTON_applyfilters APPLY FILTERS
- CREDITS_EA_JAPANESEFONT Japanese font:
- The typefaces included herein are solely developed by DynaComware
- BUTTON_cancel CANCEL
- BUTTON_chooseprofile SELECT ACCOUNT
- MISC_SDHOOK_autorun Unable to connect to the online validation system. Please confirm an internet connection is active. If problem persists, please contact TechSupport.
- MISC_SDHOOK_frontendone The Account Creation server is currently offline
- MISC_SDHOOK_frontendtwo The Gamespy Browser Server is currently offline
- MISC_SDHOOK_frontendthree Unable to initialize sound card. Please check sound card settings. If this problem persists, please contact TechSupport
- MISC_SDHOOK_server The Gamespy Browser Server is currently offline
- MISC_SDHOOK_multiplayerone The Gamespy Browser Server is currently offline
- MISC_SDHOOK_multiplayertwo Battlefield 2 authentication system is currently offline
- BF2MODDESCRIPTION Return to the intensity and excitement of Battlefield 2™, blasting into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available.
- MISC_SDHOOK_persistence The Stats & Tracking backend is currently offline
- WEAPON_NAME_ammobag Ammo bag
- WEAPON_NAME_healbag Medic bag
- WEAPON_NAME_smokegrenade Smoke Grenade
- WEAPON_NAME_laserpainter Laser painter
- WEAPON_NAME_shockpaddles §C1001Defibrillator§C1001
- WEAPON_NAME_wrench Wrench
- KILLMESSAGE_WEAPON_knife §C1001Combat Knife§C1001
- KILLMESSAGE_WEAPON_ak47 §C1001 AK47 Assault-Rifle §C1001
- KILLMESSAGE_WEAPON_l85 §C1001 L85A1 Assault-Rifle §C1001
- BUTTON_stopupdate STOP UPDATE
- KILLMESSAGE_VEHICLE_WASP USS Essex
- KILLMESSAGE_WEAPON_gp25 GP-25
- KILLMESSAGE_WEAPON_hmgtype85 Type 85 HMG
- KILLMESSAGE_WEAPON_hmgtype95 Type 95 LMG
- KILLMESSAGE_WEAPON_stationaryrpk74RPK-74 LMG
- KILLMESSAGE_WEAPON_stationarym249M249 LMG
- KILLMESSAGE_VEHICLE_f18 F-18
- AWARD_NAME_1031406_2 Veteran Knife Combat
- AWARD_NAME_1031619_2 Veteran Pistol Combat
- AWARD_NAME_1031119_2 Veteran Assault Combat
- AWARD_NAME_1031120_2 Veteran Anti-tank Combat
- AWARD_NAME_1031109_2 Veteran Sniper Combat
- AWARD_NAME_1031115_2 Veteran Spec-Ops Combat
- AWARD_NAME_1031121_2 Veteran Support Combat
- AWARD_NAME_1031105_2 Veteran Engineer Combat
- AWARD_NAME_1031113_2 Veteran Medic Combat
- AWARD_NAME_1032415_2 Veteran Explosive Ordinance
- AWARD_NAME_1190601_2 Veteran First Aid
- BUTTON_getserverlist UPDATE SERVER LIST
- AWARD_NAME_1190507_2 Veteran Engineer
- AWARD_NAME_1191819_2 Veteran Resupply
- AWARD_NAME_1190304_2 Veteran Command
- AWARD_NAME_1220118_2 Veteran Armor
- AWARD_NAME_1222016_2 Veteran Transport
- AWARD_NAME_1220803_2 Veteran Helicopter
- AWARD_NAME_1220122_2 Veteran Aviator
- AWARD_NAME_1220104_2 Veteran Air Defense
- AWARD_NAME_1031923_2 Veteran Ground Defense
- AWARD_NAME_1031406_3 Expert Knife Combat
- AWARD_NAME_1031619_3 Expert Pistol Combat
- AWARD_NAME_1031119_3 Expert Assault Combat
- AWARD_NAME_1031120_3 Expert Anti-tank Combat
- AWARD_NAME_1031109_3 Expert Sniper Combat
- AWARD_NAME_1031115_3 Expert Spec-Ops Combat
- AWARD_NAME_1031121_3 Expert Support Combat
- AWARD_NAME_1031105_3 Expert Engineer Combat
- AWARD_NAME_1031113_3 Expert Medic Combat
- AWARD_NAME_1032415_3 Expert Explosive Ordinance
- AWARD_NAME_1190601_3 Expert First Aid
- AWARD_NAME_1190507_3 Expert Engineer
- AWARD_NAME_1191819_3 Expert Resupply
- AWARD_NAME_1190304_3 Expert Command
- AWARD_NAME_1220118_3 Expert Armor
- AWARD_NAME_1222016_3 Expert Transport
- AWARD_NAME_1220803_3 Expert Helicopter
- AWARD_NAME_1220122_3 Expert Aviator
- AWARD_NAME_1220104_3 Expert Air Defense
- AWARD_NAME_1031923_3 Expert Ground Defense
- BUTTON_connect Fuck Shit Up
- BUTTON_connecttoip CONNECT TO IP
- BUTTON_continue CONTINUE
- MODAL_updateserver UPDATING SERVER LIST
- BUTTON_createprofile CREATE ACCOUNT
- BUTTON_delete DELETE
- BUTTON_deleteprofile Toss This Shit
- BUTTON_download DOWNLOAD
- HEADER_3dmap 3D MAP
- BUTTON_forgotpassword I'm A Dumbass
- BUTTON_gotohomepage GO TO WEBSITE
- BUTTON_join Fuck Shit Up
- BUTTON_login Fuck Shit Up
- BUTTON_lookupprofile JUMP TO POSITION
- BUTTON_movedown MOVE DOWN
- BUTTON_moveup MOVE UP
- BUTTON_next NEXT
- BUTTON_no NO
- BUTTON_ready Fuck Shit Up
- HEADER_console CONSOLE
- BUTTON_ok OK
- BUTTON_online Kick Some Ass
- BUTTON_playdemo PLAY FILE
- BUTTON_previous PREVIOUS
- BUTTON_refresh REFRESH
- BUTTON_removemap < REMOVE MAP
- BUTTON_resettodefault RESET TO DEFAULT
- BUTTON_singleplayer PLAY SINGLEPLAYER
- BUTTON_startmictest START MIC TEST
- BUTTON_stopmictest STOP MIC TEST
- BUTTON_yes YES
- HEADER_createsquad CREATE SQUAD
- COMMUNITY_1 BATTLERECORDER
- COMMUNITY_1_abortdownload ABORT DOWNLOAD
- COMMUNITY_1_abortdownloadinformationAre you sure you want to abort the download?
- COMMUNITY_1_battlerecorderbookmarksBattleRecorder Bookmarks
- COMMUNITY_1_battlerecorderlibraryBATTLERECORDER LIBRARY
- COMMUNITY_1_date DATE
- COMMUNITY_1_downloadcomplete DOWNLOAD COMPLETE
- COMMUNITY_1_downloadinprogressDOWNLOAD IN PROGRESS
- COMMUNITY_1_file FILE
- COMMUNITY_1_information Click on the bookmarks listed below to download and view BattleRecorder files.
- COMMUNITY_1_instructions INSTRUCTIONS
- COMMUNITY_1_libraryinformationAdd to your library by downloading bookmarked BattleRecorder files.
- COMMUNITY_1_nobookmarks You have no BattleRecorder bookmarks.
- COMMUNITY_2 CUSTOM GAMES
- COMMUNITY_2_customgameinformationCUSTOM GAME INFORMATION
- COMMUNITY_2_customgames CUSTOM GAMES
- COMMUNITY_2_information Click below on the custom game you want to activate.
- COMMUNITY_2_instructions INSTRUCTIONS
- CONFIRM_activatemod ACTIVATE CUSTOM GAME
- CONFIRM_activatemodclosingdownACTIVATING CUSTOM GAME
- CONFIRM_activatemod_info Are you sure you want to activate this custom game? Battlefield 2 must restart in order to do this action.
- CONFIRM_browsewebsite BROWSE WEBSITE
- CONFIRM_browsewebsite_info You need to close Battlefield 2 in order to go to this website, do you wish to proceed?
- CONFIRM_deletelocalprofile DELETE ACCOUNT
- CONFIRM_deletelocalprofile_infoDeleting your account will remove all information from this local machine. Access the ACCOUNT MANAGEMENT screen to retrieve your deleted account information. Do you want to proceed?
- CONFIRM_disconnect DISCONNECT
- CONFIRM_disconnect_info You need to disconnect to do this action.
- CONFIRM_disconnecting DISCONNECTING
- CONFIRM_forgotpassword FORGOT PASSWORD
- DELETED DELETED
- CONFIRM_forgotpassword_info This will close Battlefield 2 and open the Gamespy Account website. You can retrieve your password here. The password will be sent to the email address entered at account creation.
- DELETED DELETED
- CONFIRM_notonline NOT ONLINE
- DELETED DELETED
- CONFIRM_notonline_info You need to be online to access this page. Do you wish to use an online account?
- DELETED DELETED
- CONFIRM_passwordneeded PASSWORD NEEDED
- CONFIRM_passwordneeded_passwordPASSWORD
- CONFIRM_passwordneeded_info You need to enter the correct password to play on this server.
- CONFIRM_quit QUIT
- FOOTER_enablepunkbuster ENABLE
- DELETED DELETED
- CONFIRM_quit_donotaskagain DO NOT ASK AGAIN
- DELETED DELETED
- CONFIRM_quit_info Are you sure you want to quit?
- DELETED DELETED
- CONFIRM_rentserver RENT SERVER
- DELETED DELETED
- CONFIRM_rentserver_info To rent a Battlefield 2 server, click YES This will close Battlefield 2 and open the server rental website.
- DELETED DELETED
- CONNECT_connecttoip CONNECT TO IP
- CONNECT_ipaddress IP ADDRESS
- CONNECT_port PORT
- DELETED DELETED
- CONTROLLER_IDFGameController_IDAxis_0Joy Axis 0
- CONTROLLER_IDFGameController_IDAxis_1Joy Axis 1
- CONTROLLER_IDFGameController_IDAxis_10Joy Axis 10
- CONTROLLER_IDFGameController_IDAxis_11Joy Axis 11
- CONTROLLER_IDFGameController_IDAxis_12Joy Axis 12
- CONTROLLER_IDFGameController_IDAxis_13Joy Axis 13
- CONTROLLER_IDFGameController_IDAxis_14Joy Axis 14
- CONTROLLER_IDFGameController_IDAxis_2Joy Axis 2
- CONTROLLER_IDFGameController_IDAxis_3Joy Axis 3
- CONTROLLER_IDFGameController_IDAxis_4Joy Axis 4
- CONTROLLER_IDFGameController_IDAxis_5Joy Axis 5
- CONTROLLER_IDFGameController_IDAxis_6Joy Axis 6
- CONTROLLER_IDFGameController_IDAxis_7Joy Axis 7
- CONTROLLER_IDFGameController_IDAxis_8Joy Axis 8
- CONTROLLER_IDFGameController_IDAxis_9Joy Axis 9
- CONTROLLER_IDFGameController_IDAxis_NoneJoy Axis None
- CONTROLLER_IDFGameController_IDButton_0Joy Button 0
- CONTROLLER_IDFGameController_IDButton_1Joy Button 1
- CONTROLLER_IDFGameController_IDButton_10Joy Button 10
- CONTROLLER_IDFGameController_IDButton_11Joy Button 11
- CONTROLLER_IDFGameController_IDButton_12Joy Button 12
- CONTROLLER_IDFGameController_IDButton_13Joy Button 13
- CONTROLLER_IDFGameController_IDButton_14Joy Button 14
- CONTROLLER_IDFGameController_IDButton_15Joy Button 15
- CONTROLLER_IDFGameController_IDButton_16Joy Button 16
- CONTROLLER_IDFGameController_IDButton_17Joy Button 17
- CONTROLLER_IDFGameController_IDButton_18Joy Button 18
- CONTROLLER_IDFGameController_IDButton_19Joy Button 19
- CONTROLLER_IDFGameController_IDButton_2Joy Button 2
- CONTROLLER_IDFGameController_IDButton_20Joy Button 20
- CONTROLLER_IDFGameController_IDButton_21Joy Button 21
- CONTROLLER_IDFGameController_IDButton_22Joy Button 22
- CONTROLLER_IDFGameController_IDButton_23Joy Button 23
- CONTROLLER_IDFGameController_IDButton_24Joy Button 24
- CONTROLLER_IDFGameController_IDButton_25Joy Button 25
- CONTROLLER_IDFGameController_IDButton_26Joy Button 26
- CONTROLLER_IDFGameController_IDButton_27Joy Button 27
- CONTROLLER_IDFGameController_IDButton_28Joy Button 28
- CONTROLLER_IDFGameController_IDButton_29Joy Button 29
- CONTROLLER_IDFGameController_IDButton_3Joy Button 3
- CONTROLLER_IDFGameController_IDButton_30Joy Button 30
- CONTROLLER_IDFGameController_IDButton_31Joy Button 31
- CONTROLLER_IDFGameController_IDButton_4Joy Button 4
- CONTROLLER_IDFGameController_IDButton_5Joy Button 5
- CONTROLLER_IDFGameController_IDButton_6Joy Button 6
- CONTROLLER_IDFGameController_IDButton_7Joy Button 7
- CONTROLLER_IDFGameController_IDButton_8Joy Button 8
- CONTROLLER_IDFGameController_IDButton_9Joy Button 9
- CONTROLLER_IDFGameController_IDButton_NoneJoy Button None
- CONTROLLER_IDFMouse_IDAxis_0 Mouse Axis 0
- CONTROLLER_IDFMouse_IDAxis_1 Mouse Axis 1
- CONTROLLER_IDFMouse_IDAxis_10 Mouse Axis 10
- CONTROLLER_IDFMouse_IDAxis_11 Mouse Axis 11
- CONTROLLER_IDFMouse_IDAxis_12 Mouse Axis 12
- CONTROLLER_IDFMouse_IDAxis_13 Mouse Axis 13
- CONTROLLER_IDFMouse_IDAxis_14 Mouse Axis 14
- CONTROLLER_IDFMouse_IDAxis_2 Mouse Axis 2
- CONTROLLER_IDFMouse_IDAxis_3 Mouse Axis 3
- CONTROLLER_IDFMouse_IDAxis_4 Mouse Axis 4
- CONTROLLER_IDFMouse_IDAxis_5 Mouse Axis 5
- CONTROLLER_IDFMouse_IDAxis_6 Mouse Axis 6
- CONTROLLER_IDFMouse_IDAxis_7 Mouse Axis 7
- CONTROLLER_IDFMouse_IDAxis_8 Mouse Axis 8
- CONTROLLER_IDFMouse_IDAxis_9 Mouse Axis 9
- CONTROLLER_IDFMouse_IDAxis_NoneMouse Axis None
- CONTROLLER_IDFMouse_IDButton_0Mouse Button 0
- CONTROLLER_IDFMouse_IDButton_1Mouse Button 1
- CONTROLLER_IDFMouse_IDButton_10Mouse Button 10
- CONTROLLER_IDFMouse_IDButton_11Mouse Button 11
- CONTROLLER_IDFMouse_IDButton_12Mouse Button 12
- CONTROLLER_IDFMouse_IDButton_13Mouse Button 13
- CONTROLLER_IDFMouse_IDButton_14Mouse Button 14
- CONTROLLER_IDFMouse_IDButton_15Mouse Button 15
- CONTROLLER_IDFMouse_IDButton_16Mouse Button 16
- CONTROLLER_IDFMouse_IDButton_17Mouse Button 17
- CONTROLLER_IDFMouse_IDButton_18Mouse Button 18
- CONTROLLER_IDFMouse_IDButton_19Mouse Button 19
- CONTROLLER_IDFMouse_IDButton_2Mouse Button 2
- CONTROLLER_IDFMouse_IDButton_20Mouse Button 20
- CONTROLLER_IDFMouse_IDButton_21Mouse Button 21
- CONTROLLER_IDFMouse_IDButton_22Mouse Button 22
- CONTROLLER_IDFMouse_IDButton_23Mouse Button 23
- CONTROLLER_IDFMouse_IDButton_24Mouse Button 24
- CONTROLLER_IDFMouse_IDButton_25Mouse Button 25
- CONTROLLER_IDFMouse_IDButton_26Mouse Button 26
- CONTROLLER_IDFMouse_IDButton_27Mouse Button 27
- CONTROLLER_IDFMouse_IDButton_28Mouse Button 28
- CONTROLLER_IDFMouse_IDButton_29Mouse Button 29
- CONTROLLER_IDFMouse_IDButton_3Mouse Button 3
- CONTROLLER_IDFMouse_IDButton_30Mouse Button 30
- CONTROLLER_IDFMouse_IDButton_31Mouse Button 31
- CONTROLLER_IDFMouse_IDButton_4Mouse Button 4
- CONTROLLER_IDFMouse_IDButton_5Mouse Button 5
- CONTROLLER_IDFMouse_IDButton_6Mouse Button 6
- CONTROLLER_IDFMouse_IDButton_7Mouse Button 7
- CONTROLLER_IDFMouse_IDButton_8Mouse Button 8
- CONTROLLER_IDFMouse_IDButton_9Mouse Button 9
- CONTROLLER_IDFMouse_IDButton_NoneMouse Button None
- CONTROLLER_IDJoystickAxis Joy axis
- CONTROLLER_IDJoystickThrottle Joy throttle
- CONTROLLER_IDKey_0 0
- CONTROLLER_IDKey_1 1
- CONTROLLER_IDKey_2 2
- CONTROLLER_IDKey_3 3
- CONTROLLER_IDKey_4 4
- CONTROLLER_IDKey_5 5
- CONTROLLER_IDKey_6 6
- CONTROLLER_IDKey_7 7
- CONTROLLER_IDKey_8 8
- CONTROLLER_IDKey_9 9
- CONTROLLER_IDKey_A A
- CONTROLLER_IDKey_Add Numeric +
- CONTROLLER_IDKey_Apostrophe Apostrophe
- CONTROLLER_IDKey_AppMenu Application Menu
- CONTROLLER_IDKey_ArrowDown Arrow Down
- CONTROLLER_IDKey_ArrowLeft Arrow Left
- CONTROLLER_IDKey_ArrowRight Arrow Right
- CONTROLLER_IDKey_ArrowUp Arrow Up
- CONTROLLER_IDKey_At @
- CONTROLLER_IDKey_Ax Ax
- CONTROLLER_IDKey_B B
- CONTROLLER_IDKey_Backslash Backslash
- CONTROLLER_IDKey_Backspace Backspace
- CONTROLLER_IDKey_C C
- CONTROLLER_IDKey_Calculator Calculator
- CONTROLLER_IDKey_Capital Caps Lock
- CONTROLLER_IDKey_Colon Colon
- CONTROLLER_IDKey_Comma ,
- CONTROLLER_IDKey_Convert Convert
- CONTROLLER_IDKey_D D
- CONTROLLER_IDKey_Decimal Numeric ,
- CONTROLLER_IDKey_Delete Delete
- CONTROLLER_IDKey_Divide Numpad Divide
- CONTROLLER_IDKey_E E
- CONTROLLER_IDKey_End End
- CONTROLLER_IDKey_Enter Enter
- CONTROLLER_IDKey_Equals =
- CONTROLLER_IDKey_Escape Escape
- CONTROLLER_IDKey_F F
- CONTROLLER_IDKey_F1 F1
- CONTROLLER_IDKey_F10 F10
- CONTROLLER_IDKey_F11 F11
- CONTROLLER_IDKey_F12 F12
- CONTROLLER_IDKey_F13 F13
- CONTROLLER_IDKey_F14 F14
- CONTROLLER_IDKey_F15 F15
- CONTROLLER_IDKey_F2 F2
- CONTROLLER_IDKey_F3 F3
- CONTROLLER_IDKey_F4 F4
- CONTROLLER_IDKey_F5 F5
- CONTROLLER_IDKey_F6 F6
- CONTROLLER_IDKey_F7 F7
- CONTROLLER_IDKey_F8 F8
- CONTROLLER_IDKey_F9 F9
- CONTROLLER_IDKey_G G
- CONTROLLER_IDKey_Grave Grave
- CONTROLLER_IDKey_H H
- CONTROLLER_IDKey_Home Home
- CONTROLLER_IDKey_I I
- CONTROLLER_IDKey_Insert Insert
- CONTROLLER_IDKey_J J
- CONTROLLER_IDKey_K K
- CONTROLLER_IDKey_Kana Kana
- CONTROLLER_IDKey_Kanji Kanji
- CONTROLLER_IDKey_L L
- CONTROLLER_IDKey_LeftAlt Left Alt
- CONTROLLER_IDKey_LeftBracket Left bracket
- CONTROLLER_IDKey_LeftCtrl Left Control
- CONTROLLER_IDKey_LeftShift Left Shift
- CONTROLLER_IDKey_LeftWin Left Win
- CONTROLLER_IDKey_M M
- CONTROLLER_IDKey_Mail Mail
- CONTROLLER_IDKey_MediaSelect Media Select
- CONTROLLER_IDKey_MediaStop Mediastop
- CONTROLLER_IDKey_Minus -
- CONTROLLER_IDKey_Multiply Multiply
- CONTROLLER_IDKey_Mute Mute
- CONTROLLER_IDKey_MyComputer My Computer
- CONTROLLER_IDKey_N N
- CONTROLLER_IDKey_NextTrack Next Track
- CONTROLLER_IDKey_NoConvert No Convert
- CONTROLLER_IDKey_None No key
- CONTROLLER_IDKey_Numlock Num Lock
- CONTROLLER_IDKey_Numpad0 Numeric 0
- CONTROLLER_IDKey_Numpad1 Numeric 1
- CONTROLLER_IDKey_Numpad2 Numeric 2
- CONTROLLER_IDKey_Numpad3 Numeric 3
- CONTROLLER_IDKey_Numpad4 Numeric 4
- CONTROLLER_IDKey_Numpad5 Numeric 5
- CONTROLLER_IDKey_Numpad6 Numeric 6
- CONTROLLER_IDKey_Numpad7 Numeric 7
- CONTROLLER_IDKey_Numpad8 Numeric 8
- CONTROLLER_IDKey_Numpad9 Numeric 9
- CONTROLLER_IDKey_NumpadComma Numpad Comma
- CONTROLLER_IDKey_NumpadEnter Numeric Enter
- CONTROLLER_IDKey_NumpadEquals Numeric Equals
- CONTROLLER_IDKey_O O
- CONTROLLER_IDKey_OEM_102 <
- CONTROLLER_IDKey_P P
- CONTROLLER_IDKey_PageDown Page Down
- CONTROLLER_IDKey_PageUp Page Up
- CONTROLLER_IDKey_Pause Pause
- CONTROLLER_IDKey_Period .
- CONTROLLER_IDKey_PlayPause Play Pause
- CONTROLLER_IDKey_Power Power
- CONTROLLER_IDKey_PrevTrack Previous Track
- CONTROLLER_IDKey_PrintScreen Printscreen
- CONTROLLER_IDKey_Q Q
- CONTROLLER_IDKey_R R
- CONTROLLER_IDKey_RightAlt Right Alt
- CONTROLLER_IDKey_RightBracket Right bracket
- CONTROLLER_IDKey_RightCtrl Right Control
- CONTROLLER_IDKey_RightShift Right Shift
- CONTROLLER_IDKey_RightWin Right Win
- CONTROLLER_IDKey_S S
- CONTROLLER_IDKey_ScrollLock Scroll Lock
- CONTROLLER_IDKey_Semicolon Semi colon
- CONTROLLER_IDKey_Slash /
- CONTROLLER_IDKey_Sleep Sleep
- CONTROLLER_IDKey_Space Space
- CONTROLLER_IDKey_Stop Stop
- CONTROLLER_IDKey_Subtract Numeric -
- CONTROLLER_IDKey_T T
- CONTROLLER_IDKey_Tab Tab
- CONTROLLER_IDKey_U U
- CONTROLLER_IDKey_Underline Underline
- CONTROLLER_IDKey_Unknown Unknown key
- CONTROLLER_IDKey_Unlabeled Unlabeled Key
- CONTROLLER_IDKey_V V
- CONTROLLER_IDKey_VolumeDown Volume Down
- CONTROLLER_IDKey_VolumeUp Volume Up
- CONTROLLER_IDKey_W W
- CONTROLLER_IDKey_Wake Wake
- CONTROLLER_IDKey_WebBack Webback
- CONTROLLER_IDKey_WebFavorites Webfavorites
- CONTROLLER_IDKey_WebForward Webforward
- CONTROLLER_IDKey_WebHome Web Home
- CONTROLLER_IDKey_WebRefresh Webrefresh
- CONTROLLER_IDKey_WebSearch Websearch
- CONTROLLER_IDKey_WebStop Webstop
- CONTROLLER_IDKey_X X
- CONTROLLER_IDKey_Y Y
- CONTROLLER_IDKey_Yen Yen
- CONTROLLER_IDKey_Z Z
- CONTROLLER_IDMouseAxis Mouse axis
- CONTROLLER_IDMouseWheel Mouse wheel
- CREATE_cancel CANCEL
- CREATE_country COUNTRY
- CREATE_createprofile CREATE ACCOUNT
- CREATE_email EMAIL ADDRESS
- CREATE_internet MULTIPLAYER
- CREATE_internetinfo Create an account which can be used to play on the internet.
- CREATE_network SINGLEPLAYER
- CREATE_networkinfo Create an account which can be used to play singleplayer or on a local area network. NOTE: You must have a multiplayer account to play on the internet.
- CREATE_password PASSWORD
- CREATE_profilename ACCOUNT NAME
- CREATE_rememberpassword REMEMBER PASSWORD
- CREATE_repeatpassword REPEAT PASSWORD
- CREDITS_DICE_additionalart Additional Art
- CREDITS_DICE_additionalprogrammingAdditional Programming
- CREDITS_DICE_additionalsound Additional Sound
- CREDITS_DICE_aiprogramming AI Programming
- CREDITS_DICE_animations Animations
- CREDITS_DICE_art Art
- CREDITS_DICE_artdirection Art Direction
- CREDITS_DICE_assistantproducerAssistant Producer
- CREDITS_DICE_characterart Character Art
- CREDITS_DICE_coreprogramming Core Programming
- CREDITS_DICE_credits Credits
- CREDITS_DICE_design Design
- CREDITS_DICE_developmentdirectorartDevelopment Direction - Art
- CREDITS_DICE_developmentdirectorcodeDevelopment Direction - Code
- CREDITS_DICE_environmentartistEnvironment Artist
- CREDITS_DICE_execproducer Executive Producer
- CREDITS_DICE_graphicsprogrammingGraphics Programming
- CREDITS_DICE_interface Interface
- CREDITS_DICE_intromovie Intro Movie
- CREDITS_DICE_leadart Lead Art
- CREDITS_DICE_leaddesign Lead Design
- CREDITS_DICE_leadleveldesign Lead Level Design
- CREDITS_DICE_leadprogramming Lead Programming
- CREDITS_DICE_leadsounddesignerLead Sound Design
- CREDITS_DICE_levelart Level Art
- CREDITS_DICE_leveldesign Level design
- CREDITS_DICE_music Music
- CREDITS_DICE_physicsprogrammingPhysics Programming
- CREDITS_DICE_producer Producer
- CREDITS_DICE_programming Programming
- CREDITS_DICE_qa QA
- CREDITS_DICE_qalead QA Lead
- CREDITS_DICE_sounddesign Sound
- CREDITS_DICE_specialeffects Special Effects
- CREDITS_DICE_specialthanks Special Thanks
- CREDITS_DICE_technicaldirectorTechnical Director
- CREDITS_DICE_technicalleadart Technical Lead Art
- CREDITS_DICE_testlead Test Lead
- CREDITS_DICE_toolsprogramming Tools Programming
- CREDITS_DICE_vehicleart Vehicle Art
- CREDITS_EA_administrativeassistantAdministrative Assistant
- CREDITS_EA_administrator Administrator
- CREDITS_EA_artintern Art Intern
- CREDITS_EA_assistant Assistant
- CREDITS_EA_assistantleadtesterAssistant Lead Tester
- CREDITS_EA_assistantproducer Assistant Producer
- CREDITS_EA_coordinator Coordinator
- CREDITS_EA_customerqualitycontrolCustomer Quality Control
- CREDITS_EA_directorofnastudiooperationsDirector of NA Studio Operations
- CREDITS_EA_documentation Documentation
- CREDITS_EA_documentationlayoutDocumentation Layout
- CREDITS_EA_eamusicsupervisor EA Music Supervisor
- CREDITS_EA_eapartners EA PARTNERS
- CREDITS_EA_earedwoodshores EA REDWOOD SHORES
- CREDITS_EA_earscatlab EARS CAT Lab
- CREDITS_EA_earsmasteringlab EARS Mastering Lab
- CREDITS_EA_electronicarts ELECTRONIC ARTS
- CREDITS_EA_executiveproducer Executive Producer
- CREDITS_EA_leadproducer Lead Producer
- CREDITS_EA_leadtester Lead Tester
- CREDITS_EA_litleadtester LIT Lead Tester
- CREDITS_EA_littester LIT Tester
- CREDITS_EA_localizationcoordinatorLocalization Coordinator
- CREDITS_EA_localizationteam LOCALIZATION TEAM
- CREDITS_EA_management Management
- CREDITS_EA_marketing Marketing
- CREDITS_EA_nacqcmanagement NA CQC Management
- CREDITS_EA_nacqcplatformspecialitsNA CQC Platform Specialits
- CREDITS_EA_nacqcprojectleads NA CQC Project Leads
- CREDITS_EA_nacqctesters NA CQC Testers
- CREDITS_EA_publicrelations Public Relations
- CREDITS_EA_qaanalyst QA Analyst
- CREDITS_EA_qadirector QA Director
- CREDITS_EA_qahardwaresupport QA Hardware Support
- CREDITS_EA_qasupport QA Support
- CREDITS_EA_qatesters QA Testers
- CREDITS_EA_qualityassurance Quality Assurance
- CREDITS_EA_scriptwriter Scriptwriter
- CREDITS_EA_senioraccountmanagerSenior Account Manager
- CREDITS_EA_seniorqaengineer Senior QA Engineer
- CREDITS_EA_seniorqalead Senior QA Lead
- CREDITS_EA_seniorqamanager Senior QA Manager
- CREDITS_EA_soundengineer Sound Engineer
- CREDITS_EA_srhrgeneralist Sr. HR Generalist
- CREDITS_EA_srlocalizationprojectmanagerSr. Localization Project Manager
- CREDITS_EA_studiooperations Studio Operations
- CREDITS_EA_technicaldirector Technical Director
- CREDITS_EA_vpofworldwidestudiooperations VP of Worldwide Studio Operations
- EOR_1 SCORE LIST
- EOR_1_commander COMMANDER
- EOR_1_commanderinfo 2x bonus for win
- EOR_1_playername PLAYER NAME
- EOR_1_roundresults ROUND RESULTS
- EOR_1_team1 TEAM 1
- EOR_1_team2 TEAM 2
- EOR_1_top20 TOP 20 PLAYERS
- EOR_1_totaltickets TOTAL TICKETS
- EOR_1_yourposition YOUR POSITION
- EOR_2 TOP PLAYERS
- EOR_2_kitsplayed KITS PLAYED
- EOR_2_player1 GOLD
- EOR_2_player2 SILVER
- EOR_2_player3 BRONZE
- EOR_2_squadleader SQUAD LEADER
- EOR_2_squadmembers SQUAD MEMBERS
- EOR_2_topsquads TOP SQUADS
- EOR_3 TOP SCORES
- EOR_3_airdefense AIR DEFENSE
- EOR_3_antitank ANTI-TANK
- EOR_3_armor ARMOR
- EOR_3_assault ASSAULT
- EOR_3_aviator AVIATOR
- EOR_3_captureassist BEST CAPTURE ASSIST SCORE
- EOR_3_combat BEST COMBAT
- EOR_3_driver BEST DRIVER SCORE
- EOR_3_engineer ENGINEER
- EOR_3_flagcapture BEST FLAG CAPTURE SCORE
- EOR_3_flagdefend BEST FLAG DEFEND SCORE
- EOR_3_grounddefense GROUND DEFENSE
- EOR_3_heal BEST HEAL SCORE
- EOR_3_helicopter HELICOPTER
- EOR_3_killassist BEST KILL ASSIST SCORE
- EOR_3_medic MEDIC
- EOR_3_repair BEST REPAIR SCORE
- EOR_3_resupply BEST RESUPPLY SCORE
- EOR_3_revive BEST REVIVE SCORE
- EOR_3_sniper SNIPER
- EOR_3_specops SPEC OPS
- EOR_3_teamwork BEST TEAMWORK
- EOR_3_transport TRANSPORT
- EOR_4 MAP BRIEFING
- EOR_4_gamemode GAME MODE
- EOR_4_mapbriefing MAP BRIEFING
- EOR_4_serverinfo SERVER INFO
- EOR_4_servermessage SERVER MESSAGE
- EOR_bookmark PREVIOUS ROUND HAS BEEN BOOKMARKED IN YOUR BATTLERECORDER
- EOR_escapetocancel PRESS ESCAPE TO CANCEL LOADING
- EOR_hostmessage SERVER GRAPHIC
- EOR_joiningserver JOINING SERVER
- EOR_maploaded MAP LOADED, SELECT THE JOIN GAME BUTTON OR PRESS ESCAPE TO ENTER THE GAME
- FILTERS_64bit 64 bit
- FILTERS_battlecom BattleCommo
- FILTERS_battlerecorder BattleRecorder
- FILTERS_largemaps Large Maps
- FILTERS_mediummaps Medium Maps
- FILTERS_nopassword No Password
- FILTERS_notfull Not Full
- FILTERS_populated Populated
- FILTERS_punkbuster Punkbuster
- FILTERS_ranked Ranked
- FILTERS_sameversiononly Same Version Only
- FILTERS_smallmaps Small Maps
- HEADER_accelerate ACCELERATE
- HEADER_accuracy ACCURACY
- HEADER_afterburner AFTERBURNER
- HEADER_altfire ALT-FIRE
- HEADER_backwark BACKWARD
- HEADER_boost BOOST
- HEADER_closeoff CLOSE/OFF
- HEADER_comchannel COM. CHANNEL
- HEADER_countermeasures COUNTERMEASURES
- CPNAME_DO_16_oldcity Old City
- CPNAME_DO_16_oilcisterns Oil Cisterns
- CPNAME_DO_16_refinery Refinery
- CPNAME_DO_32_chinesebase Chinese Base
- CPNAME_DO_32_powerstation Power Station
- CPNAME_DO_32_oldcity Old City
- CPNAME_DO_32_oilcisterns Oil Cisterns
- CPNAME_DO_32_refinery Refinery
- CPNAME_DO_32_gasstation Gas Station
- CPNAME_DO_32_ustown US Town
- CPNAME_DO_64_chinesebase Chinese Base
- CPNAME_DO_64_powerstation Power Station
- CPNAME_DO_64_oldcity Old City
- CPNAME_DO_64_oilcisterns Oil Cisterns
- CPNAME_DO_64_refinery Refinery
- CPNAME_DO_64_gasstation Gas Station
- CPNAME_DO_64_ustown US Town
- CPNAME_DO_64_westoilfield West Oilfield
- CPNAME_DO_64_eastoilfield East Oilfield
- CPNAME_DO_64_oilfieldcheckpointOilfield Checkpoint
- CPNAME_KD_16_powerstation Power Station
- CPNAME_KD_16_upperdam Upper Dam
- CPNAME_KD_16_lowerdam Lower Dam
- CPNAME_KD_16_constructionsite Construction Site
- CPNAME_KD_32_powerstation Power Station
- CPNAME_KD_32_upperdam Upper Dam
- CPNAME_KD_32_lowerdam Lower Dam
- CPNAME_KD_32_constructionsite Construction Site
- CPNAME_KD_32_intake Intake
- CPNAME_KD_32_materialstation Material Station
- CPNAME_KD_32_refuellingstationRefueling Station
- CPNAME_KD_32_containerstorage Container Storage
- CPNAME_KD_32_bridgebase Bridge Base
- CPNAME_KD_32_abandonedhuts Abandoned Huts
- CPNAME_KD_64_powerstation Power Station
- CPNAME_KD_64_upperdam Upper Dam
- CPNAME_KD_64_lowerdam Lower Dam
- CPNAME_KD_64_constructionsite Construction Site
- CPNAME_KD_64_intake Intake
- CPNAME_KD_64_materialstation Material Station
- CPNAME_KD_64_refuellingstationRefueling Station
- CPNAME_KD_64_containerstorage Container Storage
- CPNAME_KD_64_bridgebase Bridge Base
- CPNAME_KD_64_abandonedhuts Abandoned Huts
- CPNAME_KD_64_supervisorbase Supervisor Base
- CPNAME_KD_64_usairfield US Airfield
- CPNAME_SS_16_IndustrialHarbor Industrial Harbor
- CPNAME_SS_16_OldSquare Old Square
- CPNAME_SS_16_GasStation Construction Site
- Temple Temple
- CPNAME_SS_32_Temple Temple
- CPNAME_SS_32_OldSquare Old Square
- CPNAME_SS_32_ConstructionSite Construction Site
- CPNAME_SS_32_HarborOffice Harbor Office
- CPNAME_SS_32_IndustrialHarbor Industrial Harbor
- CPNAME_SS_32_FishMarket Fish Market
- CPNAME_SS_64_Temple Temple
- CPNAME_SS_64_OldSquare Old Square
- CPNAME_SS_64_ConstructionSite Construction Site
- CPNAME_SS_64_HarborOffice Harbor Office
- CPNAME_SS_64_Market Market
- CPNAME_SS_64_FishMarket Fish Market
- CPNAME_SS_64_Yard Yard
- CPNAME_SS_64_IndustrialHarbor Industrial Harbor
- LOADINGSCREEN_MAPDESCRIPTION_Operation_Blue_Pearl American forces have pushed east where the PLA forces have gathered to make a strategic stand against the approaching enemy. As the main route into the region, this will be a critical confrontation for both armies. A win for the U.S. Forces will position them for a possible quick close of the war, but a win for the PLA Forces will temporarily cripple the Americans progression and allow ample time for reinforcements.
- Operation_Blue_Pearl Operation Blue Pearl
- HUD_LEVELNAME_Operation_Blue_Pearl Operation Blue Pearl
- CPNAME_OC_16_airfield Airfield
- CPNAME_OC_16_controlcenter Control Center
- CPNAME_OC_16_refuellingstationRefueling Station
- CPNAME_OC_16_smallairstrip Small Airstrip
- CPNAME_OC_32_airfield Airfield
- CPNAME_OC_32_controlcenter Control Center
- CPNAME_OC_32_refuellingstationRefueling Station
- CPNAME_OC_32_smallairstrip Small Airstrip
- CPNAME_OC_32_abandonedvillage Abandoned Village
- CPNAME_OC_32_communicationcentralCommunication Central
- CPNAME_OC_64_airfield Airfield
- CPNAME_OC_64_controlcenter Control Center
- CPNAME_OC_64_refuellingstationRefueling Station
- CPNAME_OC_64_smallairstrip Small Airstrip
- CPNAME_OC_64_abandonedvillage Abandoned Village
- CPNAME_OC_64_communicationcentralCommunication Central
- CPNAME_OC_64_harbor Harbor
- CPNAME_OC_64_mecairfield MEC Airfield
- CPNAME_SP_16_beachhouse Beach House
- CPNAME_SP_16_convoy Convoy
- CPNAME_SP_16_constructionsite Construction Site
- CPNAME_SP_16_officebuildings Office Buildings
- CPNAME_SP_16_tvstation TV Station
- CPNAME_SP_32_beachhouse Beach House
- CPNAME_SP_32_outskirts Outskirts
- CPNAME_SP_32_clubhouse Club House
- CPNAME_SP_32_outpost Outpost
- CPNAME_SP_32_surveillancepost Surveillance Post
- CPNAME_SP_32_alley Alley
- CPNAME_SP_32_hotel Hotel
- CPNAME_SP_32_constructionsite Construction Site
- CPNAME_SP_32_officebuildings Office Buildings
- CPNAME_SP_32_tvstation TV Station
- CPNAME_SP_64_beachhouse Beach House
- CPNAME_SP_64_outskirts Outskirts
- CPNAME_SP_64_clubhouse Club House
- CPNAME_SP_64_roadblock Road Block
- CPNAME_SP_64_surveillancepost Surveillance Post
- CPNAME_SP_64_alley Alleyway
- CPNAME_SP_64_hotel Hotel
- CPNAME_SP_64_constructionsite Construction Site
- CPNAME_SP_64_officebuildings Office Buildings
- CPNAME_SP_64_tvstation TV Station
- CPNAME_SP_64_fortification Fortification
- CPNAME_SK_16_gasstation Gas Station
- CPNAME_SK_16_hotel Hotel
- CPNAME_SK_16_square Square
- CPNAME_SK_16_market Market Place
- CPNAME_SK_32_gasstation Gas Station
- CPNAME_SK_32_hotel Hotel
- CPNAME_SK_32_square Square
- CPNAME_SK_32_trainaccident Train Accident
- CPNAME_SK_32_gatehouse Gatehouse
- CPNAME_SK_32_cementfactory Cement Factory
- CPNAME_SK_32_factory Factory
- CPNAME_SK_64_gasstation Gas Station
- CPNAME_SK_64_hotel Hotel
- CPNAME_SK_64_ammodepot Ammo Depot
- CPNAME_SK_64_square Square
- CPNAME_SK_64_suburb Suburb
- CPNAME_SK_64_trainaccident Train Accident
- CPNAME_SK_64_gatehouse Gatehouse
- CPNAME_SK_64_cementfactory Cement Factory
- CPNAME_SK_64_warehouse Warehouse
- CPNAME_SK_64_factory Factory
- CPNAME_GP_64_chineseairfield Chinese Airfield
- CPNAME_GP_64_uppercamp Upper Camp
- CPNAME_GP_64_bridgecamp Bridge Camp
- CPNAME_GP_64_wmineentrance West Mine Entrance
- CPNAME_GP_64_canyonguardpost Canyon Guard Post
- CPNAME_GP_64_emineentrance East Mine Entrance
- CPNAME_GP_64_securityhq Security Headquarters
- CPNAME_GP_64_mountainlookout Mountain Lookout
- CPNAME_GP_64_powerplant Power Plant
- CPNAME_GP_64_usairfield US Airfield
- CPNAME_GP_32_uppercamp Upper Camp
- CPNAME_GP_32_bridgecamp Bridge Camp
- CPNAME_GP_32_wmineentrance West Mine Entrance
- CPNAME_GP_32_emineentrance East Mine Entrance
- CPNAME_GP_32_securityhq Security Headquarters
- CPNAME_GP_32_powerplant Power Plant
- CPNAME_GP_16_wmineentrance West Mine Entrance
- CPNAME_GP_16_emineentrance East Mine Entrance
- CPNAME_GP_16_island Island
- CPNAME_GO_64_uscarrier US Carrier
- CPNAME_GO_64_riverfort River Fortification
- CPNAME_GO_64_olivefort Olive Hill Fortification
- CPNAME_GO_64_rockfort Rock Fortification
- CPNAME_GO_64_villagefort Village Fortification
- CPNAME_GO_64_industrialarea Industrial Area
- CPNAME_GO_64_constructionsite Construction Site
- CPNAME_GO_64_airfieldcamp Airfield Camp
- CPNAME_GO_64_airfieldbase Airfield Base
- CPNAME_GO_32_uscarrier US Carrier
- CPNAME_GO_32_riverfort River Fortification
- CPNAME_GO_32_olivefort Olive Hill Fortification
- CPNAME_GO_32_rockfort Rock Fortification
- CPNAME_GO_32_constructionsite Construction Site
- CPNAME_GO_32_industrialarea Industrial Area
- CPNAME_GO_32_airfieldbase Airfield Base
- CPNAME_GO_16_beach Beachhead
- CPNAME_GO_16_village Village
- CPNAME_GO_16_city City
- CPNAME_MC_64_mecairfield MEC Airfield
- CPNAME_MC_64_ngasstation North Gas Station
- CPNAME_MC_64_hotel Hotel
- CPNAME_MC_64_citypark City Park
- CPNAME_MC_64_alleyway Alleyway
- CPNAME_MC_64_powerplant Power Plant
- CPNAME_MC_64_southblock South Block
- CPNAME_MC_64_warehouse Warehouse
- CPNAME_MC_64_backyard Backyard
- CPNAME_MC_64_hill Hill
- CPNAME_MC_64_sgasstation South Gas Station
- CPNAME_MC_64_usairfield US Airfield
- CPNAME_MC_32_hotel Hotel
- CPNAME_MC_32_citypark City Park
- CPNAME_MC_32_powerplant Power Plant
- CPNAME_MC_32_southblock South Block
- CPNAME_MC_32_backyard Backyard
- CPNAME_MC_32_hill Hill
- CPNAME_MC_16_hotel Hotel
- CPNAME_MC_16_roadconstruct Road Construction
- CPNAME_MC_16_southblock South Block
- CPNAME_DP_64_uscarrier US Carrier
- CPNAME_DP_64_northdocks North Docks
- CPNAME_DP_64_northbeach North Beach
- CPNAME_DP_64_warehouse Warehouse
- CPNAME_DP_64_constructionsite Construction Site
- CPNAME_DP_64_mainentrance Main Entrance
- CPNAME_DP_64_reactors Reactor Towers
- CPNAME_DP_64_powerplant Power Plant
- CPNAME_DP_64_maintenancebuildingMaintenance Buildings
- CPNAME_DP_64_southdocks South Docks
- CPNAME_DP_64_southbeach South Beach
- CPNAME_DP_32_uscarrier US Carrier
- CPNAME_DP_32_northdocks North Docks
- CPNAME_DP_32_warehouse Warehouse
- CPNAME_DP_32_constructionsite Construction Site
- CPNAME_DP_32_reactors Reactor Towers
- CPNAME_DP_32_mainentrance Main Entrance
- CPNAME_DP_32_powerplant Power Plant
- CPNAME_DP_32_maintenancebuildingMaintenance Buildings
- CPNAME_DP_32_southdocks South Docks
- CPNAME_DP_16_mainentrance Main Entrance
- CPNAME_DP_16_powerplant Power Plant
- CPNAME_DP_16_constructionsite Construction Site
- CPNAME_DP_16_reactors Reactor Towers
- CPNAME_DV_64_uscarrier US Carrier
- CPNAME_DV_64_docks Docks
- CPNAME_DV_64_vistapoint Vista Point
- CPNAME_DV_64_rivervillage River Village
- CPNAME_DV_64_temple Temple
- CPNAME_DV_64_marketplace Market Place
- CPNAME_DV_64_islandfarmhouse Island Farmhouse
- CPNAME_DV_64_bridge Bridge
- CPNAME_DV_64_woodyard Wood Yard
- CPNAME_DV_64_waterfall Dam
- CPNAME_DV_64_hillvillage Hill Village
- CPNAME_DV_64_refineryentrance Refinery Entrance
- CPNAME_DV_64_refinery Refinery
- CPNAME_DV_32_marketplace Market Place
- CPNAME_DV_32_islandfarmhouse Island Farmhouse
- CPNAME_DV_32_bridge Bridge
- CPNAME_DV_32_woodyard Wood Yard
- CPNAME_DV_32_waterfall Dam
- CPNAME_DV_32_hillvillage Hill Village
- CPNAME_DV_32_refineryentrance Refinery Entrance
- CPNAME_DV_32_refinery Refinery
- CPNAME_DV_32_temple Temple
- CPNAME_DV_16_bridge Bridge
- CPNAME_DV_16_woodyard Wood Yard
- CPNAME_DV_16_waterfall Dam
- CPNAME_DV_16_hillvillage Hill Village
- CPNAME_DV_16_refineryentrance Refinery Entrance
- CPNAME_DV_16_refinery Refinery
- CPNAME_ZW_64_uscarrier US Carrier
- CPNAME_ZW_64_beach Beach
- CPNAME_ZW_64_airfield Airfield
- CPNAME_ZW_64_village Village
- CPNAME_ZW_64_factory Factory
- CPNAME_ZW_64_centralisland Central Island
- CPNAME_ZW_64_naturalgasstationNatural Gas Station
- CPNAME_ZW_64_farm Farm
- CPNAME_ZW_64_mecbase MEC Base
- CPNAME_ZW_32_airfield Airfield
- CPNAME_ZW_32_village Village
- CPNAME_ZW_32_factory Factory
- CPNAME_ZW_32_centralisland Central Island
- CPNAME_ZW_32_naturalgasstationNatural Gas Station
- CPNAME_ZW_32_farm Farm
- CPNAME_ZW_32_mecbase MEC Base
- CPNAME_ZW_16_factory Factory
- CPNAME_ZW_16_centralisland Central Island
- CPNAME_ZW_16_naturalgasstationNatural Gas Station
- HEADER_crouch CROUCH
- HEADER_cyclecameras CYCLE CAMERA
- HEADER_cycleweapons CYCLE WEAPONS
- HEADER_date DATE
- HEADER_deaths DEATHS
- HEADER_decelerate DECELERATE
- HEADER_enterexit ENTER/EXIT
- HEADER_fire FIRE
- HEADER_flare FLARES
- HEADER_forward FORWARD
- HEADER_gamemode GAME MODE
- HEADER_gamemode GAME MODE
- HEADER_id ID
- HEADER_invertmouse INVERT MOUSE
- HEADER_jump JUMP
- HEADER_kdratio K/D RATIO
- HEADER_kills KILLS
- HEADER_losses LOSSES
- HEADER_mainradio MAIN RADIO
- HEADER_map MAP
- HEADER_mapname MAP NAME
- HEADER_maporder MAP ORDER
- HEADER_name NAME
- HEADER_openon OPEN/ON
- LOADINGSCREEN_MAPDESCRIPTION_songhuastalemateNewly formed Active Component brigades of the US Marines advance from the Russian plains into the territories of the People’s Republic of China where rapidly deployed Chinese forces mass to counter the assault. The stalemated situation along the Songhua River has deteriorated into reciprocal assaults by both sides, each seeking to capture this vital transportation artery. Stakes are high in this double assault that involves control of a main gateway to Southern Manchuria.
- LOADINGSCREEN_MAPDESCRIPTION_glowingpassChina’s rich mining areas in the northeastern highland have become contested by rapidly deploying American and Chinese forces. The narrow canyons carved into this region channel both forces into inevitable head-on confrontations as each seeks to secure the prized uranium mines with their advancing forces. In the context of this double assault, success will favor the bold, given the constrained nature of this rugged battlefield.
- LOADINGSCREEN_MAPDESCRIPTION_dragonvalleyAncient legends of this "fairyland on earth," tell of a yellow dragon that helped a king channel flood waters into the sea. Currently, American military forces are converging upon this idyllic valley, to secure a foothold in the Minshan mountain range. Elements of the US Marines are on the offensive in this sector, while the forces of the People's Republic of China are called upon to defend ancient ancestral lands, in what promises to be a bitter engagement.
- LOADINGSCREEN_MAPDESCRIPTION_daqingoilfieldsAmerican forces striking south are now poised to seize this crucial logistic component in China’s ongoing war effort, seeking to both divert petroleum resources while simultaneously hindering PLA mechanized efforts in this sector. The stakes are high in this head-on collision between advancing US brigades and the defending Chinese forces, with both sides advised to cautiously advance through this volatile landscape.
- LOADINGSCREEN_MAPDESCRIPTION_dalianplantUS Rapid Deployment forces are advancing to capture the Dalian Plant nuclear facility and force disruptions to the electrical grid in northern China. Elements of the Second Army of the People’s Republic of China have moved forward to serve as an improvised defensive force. This location is of vital strategic importance to both sides, for a major reduction of the generating capacity of the PLA forces would allow rapid consolidation of US units dispersed throughout this vast region.
- LOADINGSCREEN_MAPDESCRIPTION_hinganhillsMilitary planners for both the US and the People’s Republic of China quickly realized that this sector contains key strategic bridges that provide easy armored access to the Manchurian heartland and deployed accordingly. To secure possession of these vital lines of advance elements of both nations are racing to meet head-on amidst the scattered farms, villages and industrial areas of this ancient, remote landscape.
- LOADINGSCREEN_MAPDESCRIPTION_mashtuurcityLeading elements of the US ground force must capture Mashtuur City, a primary Middle East axis of advance. In response, MEC units are rushing forward to hold the city at all costs. In this double assault upon a key urban asset, all elements of modern warfare are likely to be deployed, attempting to secure vital CPs that dot the city. Victory will go to the side that controls the majority of Mashtuur when hostilities cease.
- LOADINGSCREEN_MAPDESCRIPTION_zatarwetlandsThe Zatar Wetlands along the Red Sea coastline possess vital natural gas resources, but create a difficult battlefield for US and MEC forces. Small tributaries break the landscape into isolated islands whose soggy marshes inhibit heavy vehicles. As American forces advance, MEC forces possess an initial advantage in the air. Control of an abandoned airfield is crucial early in the battle, after which supply line protection will become an additional consideration.
- LOADINGSCREEN_MAPDESCRIPTION_strikeatkarkandControl of the industrial facility and harbor at Karkand motivate this assault by US forces, where they find MEC forces marshalling to defend the industrial city and determined to meet this attack with stiff resistance. The terrain surrounding Karkand sufficiently opens to allow for sweeping fields of fire but the open ground increases the danger posed by anti-vehicle missiles and sniping. It is thus vital for both sides to secure firebases in Karkand’s sheltered city center.
- LOADINGSCREEN_MAPDESCRIPTION_sharqipeninsulaThis vital position on the Persian Gulf possesses a TV station with a powerful transmitter, allowing it to aid propaganda support for the ongoing MEC campaign. US Rapid Deployment forces have captured this coastal position and now face a determined counterattack by converging MEC forces. This lazy seaside resort of villas, markets and beach houses is about to become a modern battlefield as US forces attempt to hold on to their newly-captured communications prize.
- LOADINGSCREEN_MAPDESCRIPTION_gulfofomanA USMC Marine Expeditionary Unit (MEU) has landed on this Persian Gulf beach during the night in the hopes of quickly seizing the nearby MEC airbase.
- The stakes are high for both sides. The Marines face possibly being driven into the sea and destroyed. The MEC forces could lose a key airbase and open the door for US forces to take strategic oilfields. Both sides have been using the morning to prepare for a final assault.
- LOADINGSCREEN_MAPDESCRIPTION_operationcleansweepThis vital entrance to the Persian Gulf is held by local MEC forces who have established a strong defensive presence on the scattered islands of the waterway. For the US Rapid Deployment force to clear the waterway they must first deploy air assets to disable a key MEC power station, after which the US force must enter the channel and capture the islands defended by these determined MEC fighters.
- LOADINGSCREEN_MAPDESCRIPTION_kubradamActive Component brigades of the US Marines are deploying toward a key dam site in the Saudi desert, intent upon control of this strategic location. To counter the threat, MEC forces are advancing their own mobile brigades to blunt the US spearhead. This rough desert terrain contains a mix of terrain types, requiring the utmost in tactical flexibility by both US and MEC soldiers. The ultimate objective of both sides in this battle is to gain control of the entire Kubra Dam sector.
- OPTIONS_2_1_squad SQUAD INFO
- GAMEMODE_assault Assault
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- GAMEMODE_DESCRIPTION_assault This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map.
- GAMEMODE_DESCRIPTION_headon This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
- GAMEMODE_DESCRIPTION_doubleassaultThis is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero
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- SINGLEPLAYER_1_easy EASY
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- WEAPON_DESCRIPTION_ak101 The gas-operated AK-101 is a modern version of the classic AK-47. It uses 5.56 NATO ammunition which can be fired at the rate of 600 bullets per minute. It is far more accurate than its predecessor.
- Type: Full Auto / Semi Auto
- Damage: High
- Accuracy: Medium / High
- WEAPON_DESCRIPTION_ak47 The AK-47 is an extremely robust weapon that has sacrificed some accuracy for reliability. It fires powerful 7.62mm ammunition from a 30 round magazine.
- Type: Full Auto / Semi Auto
- Damage: High
- Accuracy: Medium
- WEAPON_DESCRIPTION_ak74u The AK-74u is a shortened version of the AK-74 and is intended as a personal defense weapon for tank and helicopter crews. It lacks accuracy at longer ranges but is easier to handle in confined spaces.
- Type: Full Auto / Semi Auto
- Damage: Medium
- Accuracy: Medium
- WEAPON_DESCRIPTION_ammobag Ammo bags are used to refill friendly soldiers' ammunition stock. Hold the bag when you are near friendly soldiers to gradually refill their ammunition stock. Alternatively, you can throw one on the ground and any teammate who runs over it will be resupplied fully.
- WEAPON_DESCRIPTION_autoshotgunmodel12Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.
- Type: Semi Auto
- Damage: High
- Accuracy: Low
- WEAPON_DESCRIPTION_c4 C4 is an extremely powerful explosive charge which can be attached to vehicles and structures. A remote detonator is used to set off the explosive. It is very effective against vehicles or as a booby-trap, just make sure you are a safe distance away before you press the detonator as it has a large blast radius!
- WEAPON_DESCRIPTION_claymore The claymore is an anti-personnel mine which explodes in a cone-shaped pattern. A claymore will explode whenever someone moves in front of it. Be careful as the claymore does not distinguish between friend or foe.
- WEAPON_DESCRIPTION_dao12 The DAO-12 has a big revolver-style cylinder holding 12 shots which is a large number compared to other automatic shotguns. This shotgun is extremely effective in close range encounters.
- Type: Semi Auto
- Damage: High
- Accuracy: Low
- WEAPON_DESCRIPTION_eryx The Eryx is a shoulder fired Short Range Anti-Armor Weapon which can be used to defeat all modern tanks.
- Type: Wire-guided
- Damage: Armor-piercing
- Accuracy: High
- WEAPON_DESCRIPTION_g3 The G3 is the big brother to many modern weapons such as the MP5 and the G36C. It’s heavy and somewhat clumsy but reliable, very accurate and extremely powerful.
- Type: Full Auto / Semi Auto
- Damage: High
- Accuracy: High.
- WEAPON_DESCRIPTION_g36c The G36C is the commando version of the G36 weighing 2.8 kilos and is only 500mm long when the buttstock is folded. In full auto mode it can fire 750 rounds per minute.
- Type: Full Auto / Semi Auto
- Damage: Medium
- Accuracy: High
- WEAPON_DESCRIPTION_gp25 The predecessor to the GP-30, The GP-25 is a muzzle loaded underbarrel grenade launcher. Intended for lobbing grenades long distances it is effective against infantry and soft targets but does minimal damage to armored vehicles.
- WEAPON_DESCRIPTION_gp30 The GP-30 is an underbarrel grenade launcher firing high explosive 40mm rounds. The GP-30 can be used as indirect fire to eliminate opposition who are hidden behind walls or cover. It is effective against infantry and soft targets but does minimal damage to armored vehicles.
- WEAPON_DESCRIPTION_handgrenadeThe hand grenade, an effective fragmentation explosive, can be thrown long-distance or rolled for more accurate placement. It has a four second fuse.
- WEAPON_DESCRIPTION_healbag The Medic Bag is used to heal friendly soldiers. Hold the bag when you are near friendly soldiers to gradually heal them. Alternatively, you can throw one on the ground and any teammate who runs over it will be healed fully.
- WEAPON_DESCRIPTION_knife This standard issue combat knife is very deadly when used in hand-to-hand combat. Many soldiers have survived thanks to quick thinking and fast reflexes when they found themselves suddenly out of ammunition.
- WEAPON_DESCRIPTION_l85 The L-85 is part of the SA80 weapons family. It’s a completely new design and when introduced to the British Army proved so accurate that they had to redesign their Army Marksmanship tests.
- Type: Full Auto / Semi Auto
- Damage: Medium
- Accuracy: High
- WEAPON_DESCRIPTION_landmine The landmine is an anti-vehicle explosive which is detonated whenever a vehicle passes over it. The landmine does not distinguish between friend or foe.
- WEAPON_DESCRIPTION_laserpainterThe L1-NU5 laser painter is the latest in laser targeting weapon technology. It is capable of transmitting target coordinates in even the worst of weather conditions.
- WEAPON_DESCRIPTION_m16a2 The M16A2 was developed as an improvement over the standard M16A1. It has proven itself superior in many ways.
- Type: Burst / Semi Auto
- Damage: Medium
- Accuracy: High
- WEAPON_DESCRIPTION_m203 The M203 is a 40mm under-barrel grenade launcher mounted on the M16A2. It fires single shot explosive grenades capable of doing significant damage to both infantry and soft targets. It is not as effective against armored vehicles. Thanks to its light weight construction the M203 has a limited impact on the accuracy of the gun to which it is attached.
- WEAPON_DESCRIPTION_m24 The M24 sniper rifle replaced the older M21 in the late 1980's. The United States returned to bolt action sniper rifles with this lightweight weapon. It has an effective range of nearly 1000 meters.
- Type: Bolt-action
- Damage: High
- Accuracy: Very High
- WEAPON_DESCRIPTION_m249 The Squad Automatic Weapon (SAW) is the basis of firepower for an infantry squad. Its high rate of fire affects accuracy. For best results the M249 should be fired from a prone position in controlled bursts.
- Type: Full Auto
- Damage: Medium/High
- Accuracy: Medium/High
- WEAPON_DESCRIPTION_m4 The M4 is a lightweight version of the M16 and fires the same type of ammunition. It has similar handling and accuracy but does less damage. It comes equipped with a red-dot scope.
- Type: Full Auto / Semi Auto
- Damage: Low/Medium
- Accuracy: High
- WEAPON_DESCRIPTION_m9550cal The M-95 Barret is the most massive sniper weapon to date. It fires 12.7mm (.50) ammunition and is one of the few handheld weapons that is known to penetrate armored glass such as used in helicopter cockpits.
- Type: Bolt Action
- Damage: Very High
- Accuracy: High
- WEAPON_DESCRIPTION_mod982 This shotgun has a standard 12 gauge pump action which has become very popular due to its low fabrication cost. Its internal magazine has a capacity of five rounds plus one additional round in the chamber.
- Type: Pump-action
- Damage: High
- Accuracy: Low
- WEAPON_DESCRIPTION_mp5 The MP5 is a scaled-down version of the G3 assault rifle. It uses 9mm bullets and is very effective at close range.
- Type: Full Auto / Semi Auto
- Damage: Low
- Accuracy: Low / Medium
- WEAPON_DESCRIPTION_mr444 The Russian made MR-444 is a polymer-framed semi-automatic pistol firing 9mm ammunition. It is sold world-wide and well-known for its reliability.
- Type: Semi Auto
- Damage: Low
- Accuracy: Low
- WEAPON_DESCRIPTION_pistol92fs The 92FS is a 9mm semi-automic pistol which carries 15 rounds in the magazine. The 92FS is used by military and law enforcement all over the world.
- Type: Semi-auto
- Damage: Low
- Accuracy: Low
- WEAPON_DESCRIPTION_pkm The 7.62mm PKM is a 16 kilo machine gun which has amazing firepower but extremely innaccurate due to its massive recoil. Best results are achieved when firing from a prone, stationary position.
- Type: Full Auto
- Damage: High
- Accuracy: Medium
- WEAPON_DESCRIPTION_pp12 The PP-19 is based on the AKS-74 but uses 9mm ammunition and a very unconventional magazine solution.
- Type: Full Auto / Semi Auto
- Damage: Low
- Accuracy: Low/Medium
- WEAPON_DESCRIPTION_qsz92 The QSZ92 is a recoil-operated semi-automatic pistol built for the PLA. It fires 5.8mm ammunition and has 15 shots in a clip.
- Type: Semi Auto
- Damage: Low
- Accuracy: Low
- WEAPON_DESCRIPTION_rpk74 The RPK is a very efficient squad level light support weapon using small-caliber ammunition. Due to its high rate of fire, the RPK is most accurate when fired from a prone, stationary position.
- Type: Full Auto
- Damage: High
- Accuracy: Medium
- WEAPON_DESCRIPTION_shockpaddlesThe Defibrillator is standard equipment in all modern armies. They are used to save mortally wounded soldiers. There are rumors that medics have used the defibrillator as weapons in close action combat.
- WEAPON_DESCRIPTION_shotgunmodel1187This pump-action, magazine fed shotgun takes six shots plus one in the chamber. It uses 12 gauge Magnum ammunition and comes with a rubber padded buttstock to reduce recoil.
- Type: Pump-action
- Damage: High
- Accuracy: Low
- WEAPON_DESCRIPTION_smokegrenadeThe J4-M35 Smoke Grenade has helped many soldiers out of dire situations. Simply throw the grenade wait for the smoke to spread and change firing positions when the enemy can’t see you.
- WEAPON_DESCRIPTION_sraw The Mk40 Short Range Assault Weapon (SRAW) is the US military response to armored vehicles on the battlefield. Explosive reactive armor is not a problem for this ultra-modern weapon system.
- Type: Wire-guided
- Damage: Armor-piercing
- Accuracy: High
- WEAPON_DESCRIPTION_svd The SVD is a lightweight rifle used for mid-range sharp shooting. It’s slightly less accurate than its American counterpart but shoots significantly faster.
- Type: Semi Auto
- Damage: Medium/High
- Accuracy: High
- WEAPON_DESCRIPTION_type85 The Type 85 can be fired on full automatic fire and is ideal for close quarter battles. It makes a perfect sidearm for the anti-armor soldier.
- Type: Full Auto / Semi Auto
- Damage: Low
- Accuracy: Low/Medium
- WEAPON_DESCRIPTION_type88 The Type 88 is a member of the same family of guns as the Type 95 rifles. It fires a similar type of 5.8mm ammunition. It is semi-automatic and loaded from a 10 round box magazine.
- Type: Semi Auto
- Damage: Medium/High
- Accuracy: High
- WEAPON_DESCRIPTION_type95car The Type 95 carbine is the latest addition to the PLA armoury. It is a light-weight, air-cooled assault rifle built of polymer materials which fires 5.8mm rounds from a 30 round magazine.
- Type: Full Auto / Semi Auto
- Damage: Low/Medium
- Accuracy: High
- WEAPON_DESCRIPTION_type95mg The Type 95 is the light machinegun version of the Type 95 carbine. It uses the same ammunition but has a slightly longer barrel and is drum-loaded.
- Type: Full Auto
- Damage: Medium/High
- Accuracy: Medium/High
- WEAPON_DESCRIPTION_wrench The HOFF-3 wrench was adopted by modern day armies in the late 90’s. It’s one of the most comprehensive tools designed as it can be used to repair everything from damaged vehicles to destroyed bridges.
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- WEAPON_DESCRIPTION_jackhammer The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.
- Type: Full Auto
- Damage: High
- Accuracy: Low
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- MULTIPLAY_1_battlecommo BattleCommo
- MULTIPLAY_1_battlerecorder BattleRecorder
- MULTIPLAY_1_passwordrequired Password Required
- WELCOME_onlineinfo To enlist in the online ranks, click here.
- BUTTON_retrieveaccount RETRIEVE ACCOUNT
- CREATE_termstitle IGN PRIVACY POLICY, USER AGREEMENT & EA TERMS OF SERVICE
- MODAL_training STARTING SINGLEPLAYER
- BUTTON_startsingleplayer START SINGLEPLAYER
- EOR_2_firstposition FIRST
- EOR_2_secondposition SECOND
- EOR_2_thirdposition THIRD
- EOR_2_gold GOLD
- EOR_2_silver SILVER
- EOR_2_bronze BRONZE
- EOR_bestussquad BEST USMC SQUAD
- EOR_bestchinesesquad BEST CHINESE SQUAD
- EOR_bestmecsquad BEST MEC SQUAD
- BUTTON_unlock SELECT UNLOCK
- EOR_4_gamemode GAME MODE:
- EOR_4_mapsize MAP SIZE:
- MULTIPLAY_sponsorgraphic SPONSOR GRAPHIC
- HEADER_name NAME
- HEADER_score SCORE
- EOR_3_teamwork BEST TEAMWORK
- EOR_3_support SUPPORT ACTIONS
- EOR_3_flags FLAGS
- EOR_3_combat COMBAT
- EOR_3_vehicles VEHICLES
- EOR_3_kits KITS
- BFHQ_eor_teamworkscore Teamwork
- BFHQ_eor_skillscore Combat
- BFHQ_eor_captures Flag Capture
- BFHQ_eor_assists Flag Capture Assists
- BFHQ_eor_defends Flag Defend
- BFHQ_eor_killassist Kill Assist
- BFHQ_eor_heal Heal
- BFHQ_eor_revive Revive
- BFHQ_eor_replenish Resupply
- BFHQ_eor_repairs Repair
- BFHQ_eor_driver Driver
- SERVERINFO_friendlyfire Friendly Fire
- SERVERINFO_roundspermap Rounds per Map
- SERVERINFO_spawntime Spawn Time
- SERVERINFO_timelimit Time Limit
- SERVERINFO_ticketratio Ticket Ratio
- SERVERINFO_teamratio Team Ratio
- SERVERINFO_autobalance Autobalance
- HEADER_autoready Auto Ready
- BUTTON_disconnect Pussy Out
- BUTTON_joinserver JOIN SERVER
- HEADER_pitchforward PITCH FWD
- HEADER_pitchbackward PITCH BACK
- HEADER_weapon9 WEAPON 9
- HEADER_firstperson COCKPIT
- HEADER_behind CHASE FRONT
- HEADER_infront CHASE REAR
- HEADER_static FLY BY
- OPTIONS_2_camera CAMERA POSITIONS
- MULTIPLAY_1_totalservers TOTAL SERVERS:
- BUTTON_startserver START SERVER
- MESSAGEHANDLER_error GAME MESSAGE
- MESSAGEHANDLER_settingssaved Your settings have been saved.
- DELETED DELETED
- BUTTON_jumptoplayer JUMP TO PLAYER
- EOR_playername PLAYER NAME
- EOR_teamworkscore TEAMWORK
- EOR_commanderscore COMMANDER
- EOR_mostplayedkit MOST PLAYED KIT
- EOR_mostplayedvehicle MOST PLAYED VEHICLE
- HEADER_kitsplayed KITS PLAYED
- EOR_combatscore COMBAT
- HEADER_commander COMMANDER
- MULTIPLAY_3_selectedmap SELECTED MAP
- UNLOCK_description UNLOCK INFO
- OPTIONS_4_voipvolume VOIP VOLUME
- HEADER_mapsize MAP SIZE
- HEADER_mapsizes MAP SIZES:
- HEADER_filename FILE NAME
- EOR_mapsettings MAP SETTINGS
- MESSAGEHANDLER_videoingame You must restart the game in order to apply these video settings.
- OPTIONS_4_audiofailure AUDIO FAILURE
- OPTIONS_4_failure_info Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
- VIDEOSETTINGS_2Samples 2x
- VIDEOSETTINGS_3Samples 3x
- VIDEOSETTINGS_4Samples 4x
- VIDEOSETTINGS_5Samples 5x
- VIDEOSETTINGS_6Samples 6x
- VIDEOSETTINGS_7Samples 7x
- VIDEOSETTINGS_8Samples 8x
- VIDEOSETTINGS_9Samples 9x
- VIDEOSETTINGS_10Samples 10x
- VIDEOSETTINGS_11Samples 11x
- VIDEOSETTINGS_12Samples 12x
- VIDEOSETTINGS_13Samples 13x
- VIDEOSETTINGS_14Samples 14x
- VIDEOSETTINGS_15Samples 15x
- VIDEOSETTINGS_16Samples 16x
- VIDEOSETTINGS_Low Low
- VIDEOSETTINGS_Medium Medium
- VIDEOSETTINGS_High High
- VIDEOSETTINGS_Ultra High Ultra High
- VIDEOSETTINGS_Custom Custom
- VIDEOSETTINGS_Off Off
- AUDIOSETTINGS_Low Low
- AUDIOSETTINGS_Medium Medium
- AUDIOSETTINGS_High High
- AUDIOSETTINGS_UltraHigh Ultra High
- AUDIOSETTINGS_Custom Custom
- OPTIONS_2_positions POSITIONS
- HEADER_position1 POSITION 1
- HEADER_position2 POSITION 2
- HEADER_position3 POSITION 3
- HEADER_position4 POSITION 4
- HEADER_position5 POSITION 5
- HEADER_position6 POSITION 6
- HEADER_position7 POSITION 7
- HEADER_position8 POSITION 8
- EOR_onescape UNLOADING RESOURCES
- MESSAGEHANDLER_driver In order to have an optimal graphical experience, please update your current video driver.
- MESSAGEHANDLER_shader Settings Saved. NOTE: The video settings changed require the shaders to be optimized. This will occur the next time you load a game map.
- EOR_shadersinprogress Optimizing shaders for the best performance on your system. This may take a few minutes. NOTE: This optimization will occur each time video settings are changed.
- OPTIONS_1_connection CONNECTION SETTINGS
- OPTIONS_1_t1 T1 (LAN)
- OPTIONS_1_cable CABLE 256KPBS OR BETTER
- CREDITS_EA_MODSUPPORTCOORDINATORMod Support Coordinator
- DUMMY_COMPLETE_A-Z0-9_DO_NOT_TRANSLATEABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789
- CREDITS_EA_SRACCOUNTMANAGER Sr. Account Manager
- CREDITS_EA_SRVIDEOSPECIALIST Sr. Video Specialist
- CREDITS_EA_RECORDINGSTUDIO Recording Studio
- CREDITS_EA_SOUNDENGINEERS Sound Engineers
- CREDITS_EA_SCRIPTWRITER Scriptwriter
- CREDITS_EA_EAPGM EAP GM
- CREDITS_EA_EAPCFO EAP CFO
- CREDITS_EA_EAREDWOODSHORES EA REDWOOD SHORES
- CREDITS_EA_DIRECTOROFMARKETINGDirector of Marketing
- CREDITS_EA_PR PR
- CREDITS_EA_SENIORPUBLICIST Senior Publicist
- CREDITS_EA_PRMANAGER PR Manager
- CREDITS_EA_DIRECTOROFPR Director of PR
- CREDITS_EA_DOCUMENTATIONANDPACKAGINGDocumentation and Packaging
- CREDITS_EA_CREATIVESERVICES Creative Services
- CREDITS_EA_PACKAGEDESIGN Package Design
- CREDITS_EA_COMMUNITYMANAGER Community Manager
- CREDITS_EA_OPERATIONSANDSUPPORTOperations and Support
- CREDITS_EA_MASTERINGLAB Mastering Lab
- CREDITS_EA_NACQCPLATFORMSPECIALISTSNA CQC Platform Specialists
- CREDITS_EA_CATLABMANAGER CAT LAB MANAGER
- CREDITS_EA_CATLABSUPERVISOR CAT LAB SUPERVISOR
- CREDITS_EA_CATLABPROJECTLEAD CAT LAB PROJECT LEAD
- CREDITS_EA_CATLABSTAFF CAT LAB STAFF
- CREDITS_EA_QALEADTESTER QA Lead Tester
- CREDITS_EA_QAASSISTANTLEADTESTERQA Assistant Lead Tester
- CREDITS_EA_QACOMPLIANCYLEAD QA Compliancy Lead
- CREDITS_EA_QACOMPLIANCYASSISTANTLEADQA Compliancy Assistant Lead
- CREDITS_EA_QACOMPLIANCYTESTERSQA Compliancy Testers
- CREDITS_EA_SENIORSOFTWARETESTLEADSenior Software Test Lead
- CREDITS_EA_LOCALIZATION Localization
- CREDITS_EA_LOCALIZATIONMANAGERLocalization Manager
- CREDITS_EA_LANGUAGEINTEGRATIONTESTLEADLanguage Integration Test Lead
- CREDITS_EA_LANGUAGEINTEGRATIONTESTERSLanguage Integration Testers
- CREDITS_EA_VOICETALENT Voice Talent
- CREDITS_EA_COMMANDERS Commanders
- CREDITS_EA_COMMCENTRAL Comm Central
- CREDITS_EA_GRUNTS Grunts
- CREDITS_EA_SQUADLEADERS Squad Leaders
- CREDITS_EA_ARTILLERYMEN Artillerymen
- CREDITS_EA_EAEUROPE EA EUROPE
- CREDITS_EA_EACHERTSEY EA Chertsey
- CREDITS_EA_MARKETINGDIRECTOREAPMarketing Director EAP
- CREDITS_EA_PRODUCTMANAGER Product Manager
- CREDITS_EA_CQCOPERATIONSMANAGERCQC Operations Manager
- CREDITS_EA_CQCTESTMANAGER CQC Test Manager
- CREDITS_EA_CQCSUPERVISORS CQC Supervisors
- CREDITS_EA_CQCPROJECTLEADS CQC Project Leads
- CREDITS_EA_CQCSENIORTESTERS CQC Senior Testers
- CREDITS_EA_CQCTESTERS CQC Testers
- CREDITS_EA_CQCPLATFORMMANAGER CQC Platform Manager
- CREDITS_EA_CQCPLATFORMSPECIALISTSCQC Platform Specialists
- CREDITS_EA_MASTERINGMANAGER Mastering Manager
- CREDITS_EA_MASTERINGSUPERVISORMastering Supervisor
- CREDITS_EA_MASTERINGTECHNICIANSMastering Technicians
- CREDITS_EA_LOCALIZATIONPROJECTMANAGERLocalization Project Manager
- CREDITS_EA_EAITALY EA Italy
- CREDITS_EA_TRANSLATION Translation
- CREDITS_EA_LTCOORDINATOR LT Coordinator
- CREDITS_EA_TESTING Testing
- CREDITS_EA_SPANISHLOCALIZATIONSpanish Localization
- CREDITS_EA_EAGERMANY EA Germany
- CREDITS_EA_DIRECTOR Director
- CREDITS_EA_TALENTS Talents
- CREDITS_EA_EAFRANCE EA France
- CREDITS_EA_TRANSLATIONMANAGER Translation Manager
- CREDITS_EA_LTMANAGER LT Manager
- CREDITS_EA_RECORDINGSTUDIOS Recording Studios
- CREDITS_EA_AUDIODIRECTORS Audio Directors
- CREDITS_EA_EASWEDEN EA Sweden
- CREDITS_EA_EAPOLAND EA Poland
- CREDITS_EA_EANETHERLANDS EA Netherlands
- CREDITS_EA_EAASIAPACIFIC EA ASIA PACIFIC
- CREDITS_EA_TRADITIONALCHINESELOCALIZATIONTEAMTraditional Chinese Localization Team
- CREDITS_EA_LOCALIZATIONPRODUCERLocalization Producer
- CREDITS_EA_EATHAILANDLOCALIZATIONTEAMEA Thailand Localization Team
- CPNAME_SP_16_hotel Hotel
- CPNAME_SK_32_market Market
- CPNAME_SK_32_suburb Suburb
- CREDITS_EA_TRANSLATOR Translator
- CREDITS_EA_TESTER Tester
- CREDITS_EA_EAJAPAN EA JAPAN
- CREDITS_EA_AUDIOENGINEER Audio Engineer
- CREDITS_EA_AUDIODIRECTOR Audio Director
- CREDITS_EA_VOICEACTOR Voice Actor
- CREDITS_EA_QAMANAGER QA Manager
- CPNAME_GO_64_VILLAGE Village
- MENU_MISC_MIDDLEEASTERNCOALITIONMiddle Eastern Coalition (MEC)
- CREDITS_EA_WEB Web
- CREDITS_EA_PACKAGESOFTWAREMANUALDESIGNERPackage / Software Manual Designer
- CREDITS_EA_SOFTWAREMANUALEDITORSoftware Manual Editor
- CONFIRM_activatemod_closingdownBattlefield 2 will now close down.
- RANK_12 2nd Lieutenant
- UNLOCK_info You have qualified for a new weapon unlock. Cycle through the available unlocks using the arrow buttons above.
- MESSAGEHANDLER_duplicatekeymsgDuplicate Key Binding
- EOR_finishedloading Loading complete. Verifying client data.
- OPTIONS_4_micteststart START MICROPHONE TEST
- OPTIONS_4_micteststop STOP MICROPHONE TEST
- OPTIONS_4_enableEAX ENABLE EAX
- CREDITS_EA_ADDITIONALTESTING Additional Testing
- HUD_TEXT_TEAMKILL_PUNISHED You were punished for a teamkill!
- HUD_HUD_DEMO_NORMAL NORMAL 100%
- HUD_HUD_DEMO_SLOW_3 SLOW 10%
- MESSAGEHANDLER_locerror GAME MESSAGE
- LOCERROR_kicked You have been kicked from the server by an admin or for excessive teamkilling or as the result of a successful kick vote.
- LOCERROR_banned You have been banned from the server by a sever admin or because of excessive teamkilling.
- LOCERROR_connection Your connection to the server has been lost.
- LOCERROR_cdkey CD-key is already in use. Please contact Electronic Arts customer support if you suspect that your CD-key has been hijacked.
- LOCERROR_modifiedcontent This server only allows players with unmodified content to join. Revert your version of Battlefield 2 to the current official version to join.
- LOCERROR_invalidexe You are using an invalid Battlefield 2 executable.
- LOCERROR_olderversion You have an older version than the server.
- LOCERROR_newerversion You have a newer version than the server.
- LOCERROR_serverreset Server Reset?
- LOCERROR_invalidsrvpassword This server is password protected. You have entered an invalid password.
- LOCERROR_invalidsrvpassword2 Invalid reserver password
- LOCERROR_serverfull This Battlefield 2 server is full. Please choose another server.
- LOCERROR_srvpunkbuster This server requires players to enable PunkBuster.
- LOCERROR_connectionfailed You have failed to connect. Please check your network connection(s) and try again.
- LOCERROR_mapmissing You do not have the map which is currently in rotation on this game server.
- LOCERROR_nameshort The account name you’ve entered is too short, please enter a name with more than three characters.
- LOCERROR_namelong The account name you’ve entered is too long, please use a name with less than twenty characters.
- LOCERROR_passwordminimum Your password must be a minimum of three characters, please enter a new password.
- LOCERROR_nopassword No password has been entered, please enter a password in the password field.
- LOCERROR_noemail You have not entered an email address. Please enter a valid email address in the email field.
- LOCERROR_noname An account name has not been entered, please enter a name in the account name field.
- LOCERROR_nameexists An account name already exists for that email address/password. Please try again with a different email address or password.
- LOCERROR_checksize There is a problem creating this local profile on your hard drive. Please check that you have enough room on your hard drive. You need a minimum 100 KB for a profile.
- LOCERROR_invalidnamespace Your account name is invalid. A space is not accepted as a valid character for account names. Please enter another name.
- LOCERROR_invalidnamecharacter Your account name is invalid. Certain characters are not accepted in account names. Please enter another name.
- LOCERROR_invalidnamethree Your account name is invalid. The first three characters must not contain the following: @ + #. Please enter another name.
- LOCERROR_serveroffline The Battlefield 2 login servers are currently offline; we are working to correct the problem. Please try again later.
- ACCOUNT_online Online
- ACCOUNT_offline Offline
- HEADER_mouselook MOUSE LOOK
- MODAL_disclaimer
- CREDITS_DICE_CANADA DICE CANADA
- CREDITS_DICE_CANADA_leadart Lead Art
- CREDITS_DICE_CANADA_weaponart Weapon Art
- CREDITS_DICE_CANADA_additionalartAdditional Art
- MESSAGEHANDLER_videoneedrebootYou must restart the game in order to apply these video settings.
- MODAL_selectunlock SELECTING UNLOCK
- EOR_winningteam_us USMC WON THE ROUND
- EOR_winningteam_ch CHINA WON THE ROUND
- EOR_winningteam_mec MEC WON THE ROUND
- EOR_winningteam_draw THE ROUND WAS A DRAW
- LOCERROR_noprovider Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
- LOCERROR_noproviderdll Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
- LOCERROR_openaldenied Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
- LOCERROR_openalerror Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
- MULTIPLAY_punkbuster Punkbuster
- MULTIPLAY_64bit 64-bit
- MULTIPLAY_ranked Ranked
- MULTIPLAY_password Password Protected
- MULTIPLAY_battlerecorder BattleRecorder
- MULTIPLAY_battlecommo BattleCommo
- MULTIPLAY_winos WinOS
- MULTIPLAY_linux Linux
- MULTIPLAY_browser icons BROWSER ICONS
- LOCERROR_punkbuster You have been kicked from the server by Punkbuster.
- CPNAME_MC_16_northbridge North Bridge
- MODDESC_TITLE Battlefield-2
- MODDESC_TEXT Return to the intensity and excitement of Battlefield 2™, blasting into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available.
- OPTIONS_esccontrols Press ESC to clear the selected key
- LEADERBOARD_updated LAST UPDATED:
- AUDIOSETTINGS_software Software
- AUDIOSETTINGS_hardware Hardware
- ARMY_pla People's Liberation Army
- ARMY_mec Middle Eastern Coalition
- ARMY_usmc United States Marine Corps
- LOCERROR_invalidip You have entered an invalid IP address.
- COMMUNITY_1_confirmdelete Do you want to delete this BattleRecorder file?
- LOCERROR_driverincompatible In order to have an optimal graphical experience, you need to update your current video driver. You can upgrade to the minimum required driver version, by clicking the 'Install NVIDIA Drivers' button, on the Battlefield 2 splash screen.
- LOCERROR_playnowoffline Using Play Now requires an online account.
- CONNECT_password PASSWORD
- MESSAGEHANDLER_punkbuster PUNKBUSTER ERROR
- MESSAGEHANDLER_punkbusterinfo You have been disconnected by Punkbuster. The reason follows in English below.
- MESSAGEHANDLER_punkbustertitlePUNKBUSTER ERROR MESSAGE
- LOCERROR_joinserverselected No server selected
- LOCERROR_dataacritical Network data corruption error. Please try again.
- LEGAL_creative EAX is either a trademark or registered trademark of Creative Technology Ltd in the United States and/or other countries.
- LOCERROR_settings Settings have been saved.
- OPTIONS_3_ingame You cannot apply these settings while on a map. You must disconnect from your game in order to apply these video settings.
- LOCERROR_dup_InfantryPlayerInputControlMapDuplicate key found in Common controls.
- LOCERROR_dup_LandPlayerInputControlMapDuplicate key found in Land controls.
- LOCERROR_dup_AirPlayerInputControlMapDuplicate key found in Air controls.
- LOCERROR_dup_HelicopterPlayerInputControlMapDuplicate key found in Helicopter controls.
- LOCERROR_dup_SeaPlayerInputControlMapDuplicate key found in Boat controls.
- LOCERROR_dup_defaultGameControlMapDuplicate key found in Common controls.
- LOCERROR_dup_defaultPlayerInputControlMapDuplicate key found in Common controls.
- COMMUNITY_1_downloadfailed DOWNLOAD FAILED
- COMMUNITY_1_downloadfailed_infoThe download did not complete. Please try again.
- AUDIOSETTINGS_creative Creative X-Fi
- COUNTRY_US United States
- COUNTRY_UK United Kingdom
- COUNTRY_DE Germany
- COUNTRY_SE Sweden
- ARMY_US United States Marine Corps
- COUNTRY_AF Afghanistan
- COUNTRY_AL Albania
- COUNTRY_DZ Algeria
- COUNTRY_AS American Samoa
- COUNTRY_AD Andorra
- COUNTRY_AO Angola
- COUNTRY_AI Anguilla
- COUNTRY_AG Antigua and Barbuda
- COUNTRY_AR Argentina
- COUNTRY_AM Armenia
- COUNTRY_AW Aruba
- COUNTRY_AU Australia
- COUNTRY_AT Austria
- COUNTRY_AZ Azerbaijan
- COUNTRY_BH Bahrain
- COUNTRY_BD Bangladesh
- COUNTRY_BB Barbados
- COUNTRY_BY Belarus
- COUNTRY_BE Belgium
- COUNTRY_BZ Belize
- COUNTRY_BJ Benin
- COUNTRY_BM Bermuda
- COUNTRY_BT Bhutan
- COUNTRY_BO Bolivia
- COUNTRY_BA Bosnia-Herzegovina
- COUNTRY_BW Botswana
- COUNTRY_BV Bouvet Island
- COUNTRY_BR Brazil
- COUNTRY_IO British Indian Ocean
- COUNTRY_BN Brunei
- COUNTRY_BG Bulgaria
- COUNTRY_BF Burkina Faso
- COUNTRY_BI Burundi
- COUNTRY_KH Cambodia
- COUNTRY_CM Cameroon
- COUNTRY_CA Canada
- COUNTRY_CV Cape Verde
- COUNTRY_KY Cayman Islands
- COUNTRY_CF Central African Republic
- COUNTRY_TD Chad
- COUNTRY_CL Chile
- COUNTRY_CN China
- COUNTRY_CX Christmas Island
- COUNTRY_CC Cocos (Keeling Islands
- COUNTRY_CO Colombia
- COUNTRY_KM Comoros
- COUNTRY_CG Congo
- COUNTRY_CK Cook Islands
- COUNTRY_CR Costa Rica
- CPNAME_SP_64_outpost Outpost
- COUNTRY_HR Croatia
- COUNTRY_CU Cuba
- COUNTRY_CY Cyprus
- COUNTRY_CZ Czech Republic
- COUNTRY_DK Denmark
- COUNTRY_DJ Djibouti
- COUNTRY_DM Dominica
- COUNTRY_DO Dominican Republic
- COUNTRY_EC Ecuador
- COUNTRY_EG Egypt
- COUNTRY_SV El Salvador
- COUNTRY_GQ Equatorial Guinea
- COUNTRY_ER Eritrea
- COUNTRY_EE Estonia
- CPNAME_SS_16_Temple Temple
- PLAYER_CONFIRM_C_rogerthat §C1001Yes§C1001
- PLAYER_CONFIRM_C_rogerthat_alt§C1001Yes§C1001
- PLAYER_CONFIRM_SL_rogerthat §C1001Yes§C1001
- PLAYER_CONFIRM_SL_rogerthat_alt§C1001Yes§C1001
- PLAYER_CONFIRM_TM_rogerthat §C1001Yes§C1001
- PLAYER_CONFIRM_TM_rogerthat_alt§C1001Yes§C1001
- PLAYER_CONFIRM_C_negative §C1001No§C1001
- PLAYER_CONFIRM_C_negative_alt §C1001No§C1001
- PLAYER_CONFIRM_SL_negative §C1001No§C1001
- PLAYER_CONFIRM_SL_negative_alt§C1001No§C1001
- PLAYER_CONFIRM_TM_negative §C1001No§C1001
- PLAYER_CONFIRM_TM_negative_alt§C1001No§C1001
- PLAYER_CONFIRM_C_thankyou §C1001Thank You§C1001
- PLAYER_CONFIRM_C_thankyou_alt §C1001Thank You§C1001
- PLAYER_CONFIRM_SL_thankyou §C1001Thank You§C1001
- PLAYER_CONFIRM_SL_thankyou_alt§C1001Thank You§C1001
- PLAYER_CONFIRM_TM_thankyou §C1001Thank You§C1001
- PLAYER_CONFIRM_TM_thankyou_alt§C1001Thank You§C1001
- PLAYER_CONFIRM_C_sorry §C1001Sorry§C1001
- PLAYER_CONFIRM_C_sorry_alt §C1001Sorry§C1001
- PLAYER_CONFIRM_SL_sorry §C1001Sorry§C1001
- PLAYER_CONFIRM_SL_sorry_alt §C1001Sorry§C1001
- PLAYER_CONFIRM_TM_sorry §C1001Sorry§C1001
- PLAYER_CONFIRM_TM_sorry_alt §C1001Sorry§C1001
- PLAYER_SPOTTED_SL_enemycarspottedEnemy Car Spotted
- PLAYER_SPOTTED_SL_enemycarspotted_altHostile vehicle spotted, over
- PLAYER_SPOTTED_TM_enemycarspottedEnemy vehicle
- PLAYER_SPOTTED_TM_enemycarspotted_altHostile on the road
- PLAYER_SPOTTED_SL_enemyapcspottedEnemy APC Spotted
- PLAYER_SPOTTED_SL_enemyapcspotted_altEnemy APC identified
- PLAYER_SPOTTED_TM_enemyapcspottedHostile APC
- PLAYER_SPOTTED_TM_enemyapcspotted_altEnemy APC
- PLAYER_SPOTTED_SL_enemytankspottedHostile armor sighted, over
- PLAYER_SPOTTED_SL_enemytankspotted_altEnemy armor spotted
- PLAYER_SPOTTED_TM_enemytankspottedWe got hostile armor
- PLAYER_SPOTTED_TM_enemytankspotted_altEnemy tank is inbound, over
- PLAYER_SPOTTED_SL_enemyaaspottedEnemy AA-vehicle Spotted
- PLAYER_SPOTTED_SL_enemyaaspotted_altHostile AA vehicle spotted, over
- PLAYER_SPOTTED_TM_enemyaaspottedI've spotted mobile AA, over
- PLAYER_SPOTTED_TM_enemyaaspotted_altHostile anti-aircraft
- PLAYER_SPOTTED_SL_enemyhelicopterspottedEnemy Helicopter Spotted
- PLAYER_SPOTTED_SL_enemyhelicopterspotted_altHostile chopper, over
- PLAYER_SPOTTED_TM_enemyhelicopterspottedHostile chopper identified
- PLAYER_SPOTTED_TM_enemyhelicopterspotted_altHostile slick inbound, over
- PLAYER_SPOTTED_SL_enemyjetspottedHostile Jet Spotted, over
- PLAYER_SPOTTED_SL_enemyjetspotted_altEnemy air assets, over
- PLAYER_SPOTTED_TM_enemyjetspottedEnemy aircraft
- PLAYER_SPOTTED_TM_enemyjetspotted_altWe got company overhead, over
- PLAYER_SPOTTED_SL_enemyboatspottedEnemy boat spotted
- PLAYER_SPOTTED_SL_enemyboatspotted_altEnemy water vehicle spotted
- PLAYER_SPOTTED_TM_enemyboatspottedEnemy boat spotted
- PLAYER_SPOTTED_TM_enemyboatspotted_altEnemy water vehicle spotted
- PLAYER_SPOTTED_SL_enemyinfantryspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_SL_enemyinfantryspotted_alt§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_TM_enemyinfantryspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_TM_enemyinfantryspotted_alt§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_SL_enemysniperspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_SL_enemysniperspotted_alt§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_TM_enemysniperspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_TM_enemysniperspotted_alt§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_SL_enemyminespottedHostile mines spotted, over
- PLAYER_SPOTTED_SL_enemyminespotted_altEncountering mines
- PLAYER_SPOTTED_TM_enemyminespottedEnemy mines
- PLAYER_SPOTTED_TM_enemyminespotted_altWe have encountered mines, over
- PLAYER_SPOTTED_SL_enemyforcesspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_SL_enemyforcesspotted_altEnemy forces, over
- PLAYER_SPOTTED_TM_enemyforcesspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_TM_enemyforcesspotted_alt§C1001Enemy Spotted!§C1001
- PLAYER_REQUEST_SL_requestordersRequesting new orders
- PLAYER_REQUEST_SL_requestorders_altWhat are your orders sir?
- PLAYER_REQUEST_TM_requestordersRequesting orders, over!
- PLAYER_REQUEST_TM_requestorders_altWe need new orders here!
- PLAYER_REQUEST_SL_requestpickupRequesting a pickup, over!
- PLAYER_REQUEST_SL_requestpickup_altRequesting pickup!
- PLAYER_REQUEST_TM_requestpickupHey, I need a ride!
- PLAYER_REQUEST_TM_requestpickup_altGet me out of here!
- PLAYER_REQUEST_SL_getin Get in!
- PLAYER_REQUEST_SL_getin_alt Quick! Jump in!
- PLAYER_REQUEST_TM_getin Hop in!
- PLAYER_REQUEST_TM_getin_alt Mount up!
- PLAYER_REQUEST_SL_requestreinforcementsRequesting reinforcements, over!
- PLAYER_REQUEST_SL_requestreinforcements_altWe need reinforcing!
- PLAYER_REQUEST_TM_requestreinforcementsWe need support!
- PLAYER_REQUEST_TM_requestreinforcements_altHow about some help over here?
- PLAYER_REQUEST_SL_requestartilleryRequest artillery on this target.
- PLAYER_REQUEST_SL_requestartillery_altEnemy activity. Requesting a barrage.
- PLAYER_REQUEST_SL_requestuav Requesting UAV overflight, over.
- PLAYER_REQUEST_SL_requestuav_altRequesting unmanned aerial
- PLAYER_REQUEST_SL_requestmedicRequesting a Medic
- PLAYER_REQUEST_SL_requestmedic_altMedic to this position
- PLAYER_REQUEST_TM_requestmedicI need a Medic here!
- PLAYER_REQUEST_TM_requestmedic_altI need a Medic quick!
- PLAYER_REQUEST_SL_requestrepairsRequesting repairs
- PLAYER_REQUEST_SL_requestrepairs_altRequesting repair support
- PLAYER_REQUEST_TM_requestrepairsWe need repairs here!
- PLAYER_REQUEST_TM_requestrepairs_altWe need repairs quick!
- PLAYER_REQUEST_SL_requestammo Requesting ammunition, over
- PLAYER_REQUEST_SL_requestammo_altWe need ammo!
- PLAYER_REQUEST_TM_requestammo Running dry. Need ammo
- PLAYER_REQUEST_TM_requestammo_altI'm bingo on ammo!
- PLAYER_REQUEST_SL_requestsuppliesRequesting supply drop, over
- PLAYER_REQUEST_SL_requestsupplies_altWe need supply drop at this coordinate
- PLAYER_TACTICS_SL_gogogo Go, go, go!
- PLAYER_TACTICS_SL_gogogo_alt Move it!
- PLAYER_TACTICS_TM_gogogo Let's move!
- PLAYER_TACTICS_TM_gogogo_alt Hit it!
- PLAYER_TACTICS_SL_retreat Fall back!
- PLAYER_TACTICS_SL_retreat_alt Drop back! Pull out!
- PLAYER_TACTICS_TM_retreat They're blowin' us away! Retreat!
- PLAYER_TACTICS_TM_retreat_alt We're getting wasted! Fall back!
- PLAYER_TACTICS_SL_bailout Bail out!
- PLAYER_TACTICS_SL_bailout_alt Get out!
- PLAYER_TACTICS_TM_bailout Hop out!
- PLAYER_TACTICS_TM_bailout_alt Jump out!
- PLAYER_TACTICS_SL_getout Get out
- PLAYER_TACTICS_TM_getout Get out
- PLAYER_TACTICS_SL_abandonship Abandon ship
- PLAYER_TACTICS_TM_abandonship Abandon ship
- AUTO_RULES_losingcontrol Our position is under attack!
- AUTO_RULES_losingcontrol_alt Enemy is advancing
- AUTO_RULES_welostacp We've lost control of the #CPNAME# outpost
- AUTO_RULES_welostacp_alt #CPNAME# outpost is being overrun!
- AUTO_RULES_wecapturedacp §0#PLAYERNAME#§1 captured #CPNAME#
- AUTO_RULES_wecapturedacp_alt §0#PLAYERNAME#§1 captured #CPNAME#
- AUTO_RULES_youbeenrecommendedforawardYou've been recommended for an award
- AUTO_RULES_youbeenrecommendedforpromotionYou've been recommended for promotion!
- AUTO_RULES_youbeenrecommendedforpromotion_altYou have received a promotion recommendation
- AUTO_RULES_runningreallylowonreinforcementsWe’re running low on reinforcements!
- AUTO_RULES_runningreallylowonreinforcements_altWe’re losing men left and right, do you copy?
- AUTO_RULES_runninglowonreinforcementsEnemy weakening key positions, over
- AUTO_RULES_runninglowonreinforcements_altWe're taking casualties, over
- AUTO_VOTING_anothervoteisinprogressAnother vote is already in progress
- AUTO_VOTING_votedoutfrombattlefieldYou have been voted out of the Battlefield
- AUTO_VOTING_votedoutfromcommanderYou have been voted out of the Commander position
- AUTO_VOTING_votedoutfromcommander_altI must inform you that you have been demoted from the rank of Commander
- AUTO_VOTING_kickvoteinitiated Kick vote initiated
- AUTO_VOTING_kickvoteisactive Kick vote is active, please place your vote
- AUTO_VOTING_successfulkickvoteKick vote successful, player kicked
- AUTO_VOTING_nonsuccessfulkickvoteKick vote non successful, player stays
- AUTO_VOTING_mutinyvoteinitiatedMutiny vote against the current commander initiated
- AUTO_VOTING_mutinyvoteisactiveMutiny vote active, please place your vote
- AUTO_VOTING_successfulmutinyvoteMutiny vote successful
- AUTO_VOTING_nonsuccessfulmutinyvoteMutiny vote unsuccessful, commander stays
- AUTO_VOTING_mapvoteinitiated Map vote initiated
- AUTO_VOTING_mapvoteisactive Map vote active
- AUTO_VOTING_successfulmapvote Successful map vote
- AUTO_VOTING_nonsuccessfulmapvoteNon successful map vote
- AUTO_MOODGP_SL_friendlyfire Hey! Cease fire soldier!
- AUTO_MOODGP_SL_friendlyfire_altStop firing! Now!
- AUTO_MOODGP_TM_friendlyfire Check your fire!
- AUTO_MOODGP_TM_friendlyfire_altCool it! Cease firing!
- AUTO_MOODGP_SL_throwingfraggrenadeFrag out!
- AUTO_MOODGP_SL_throwingfraggrenade_altThrowing frag!
- AUTO_MOODGP_TM_throwingfraggrenadeGrenade!
- AUTO_MOODGP_TM_throwingfraggrenade_altFrag grenade!
- AUTO_MOODGP_SL_throwingsmokegrenadeSmoke out!
- AUTO_MOODGP_SL_throwingsmokegrenade_altThrowing smoke!
- AUTO_MOODGP_TM_throwingsmokegrenadeSmoke coming!
- AUTO_MOODGP_TM_throwingsmokegrenade_altSmoking!
- AUTO_MOODGP_SL_sendingtargetcoordinatesSending laser target now
- AUTO_MOODGP_SL_sendingtargetcoordinates_altMarking with laser now
- AUTO_MOODGP_TM_sendingtargetcoordinatesMarking target
- AUTO_MOODGP_TM_sendingtargetcoordinates_altLasing target
- AUTO_MOODGP_SL_incominggrenadeWatch out! Grenade!
- AUTO_MOODGP_SL_incominggrenade_altGrenade incoming!
- AUTO_MOODGP_TM_incominggrenadeGrenade!
- AUTO_MOODGP_TM_incominggrenade_altIncoming grenade!
- AUTO_MOODGP_SL_reloading Reloading weapon!
- AUTO_MOODGP_SL_reloading_alt I'm reloading!
- AUTO_MOODGP_TM_reloading Reload!
- AUTO_MOODGP_TM_reloading_alt I’m dry! Reloading!
- AUTO_MOODGP_SL_outofmedic Wait a second, I'm out of bandages
- AUTO_MOODGP_SL_outofmedic_alt Hold on, meds are running low!
- AUTO_MOODGP_TM_outofmedic Wait a sec, out of bandages
- AUTO_MOODGP_TM_outofmedic_alt Sorry man, we’re 86 on meds. Hold on
- AUTO_MOODGP_SL_outofammo Wait a sec, I'm out of ammunition
- AUTO_MOODGP_SL_outofammo_alt Hold on, ammo is running low!
- AUTO_MOODGP_TM_outofammo Wait a sec, I'm out of ammo
- AUTO_MOODGP_TM_outofammo_alt Sorry man, we’re 86 on ammo. Hold on
- AUTO_MOODGP_SL_recharging §C1001Recharging§C1001
- AUTO_MOODGP_SL_recharging_alt §C1001Clear!§C1001
- AUTO_MOODGP_TM_recharging §C1001Clear!§C1001
- AUTO_MOODGP_TM_recharging_alt §C1001Clear!§C1001
- AUTO_MOODGP_SL_gotlock I got lock
- AUTO_MOODGP_SL_gotlock_alt I have lock on him
- AUTO_MOODGP_TM_gotlock I'm locked on him
- AUTO_MOODGP_TM_gotlock_alt I got him locked
- AUTO_MOODGP_SL_missilefired Missile away!
- AUTO_MOODGP_SL_missilefired_altMissile fired!
- AUTO_MOODGP_TM_missilefired Missile released
- AUTO_MOODGP_TM_missilefired_altFox one, fox one!
- AUTO_MOODGP_SL_usingshockpaddles§C1001Clear!§C1001
- AUTO_MOODGP_TM_usingshockpaddles§C1001Clear!§C1001
- AUTO_MOODGP_leavingcombatarea Warning, you are leaving the combat area!
- AUTO_MOODGP_leavingcombatarea_altWarning, you are leaving the combat area!
- AUTO_MOODGP_SL_mandownscream Medic!
- AUTO_MOODGP_SL_mandownscream_altMan down, man down!
- AUTO_MOODGP_TM_mandownscream Medic!
- AUTO_MOODGP_TM_mandownscream_altMan down, man down!
- COMMSL_COMMANDER_welcomecommanderGreetings, Commander
- COMMSL_COMMANDER_welcomecommander_altWelcome to duty, Commander
- COMMSL_COMMANDER_newcommander New Commander is on duty
- COMMSL_COMMANDER_newcommander_altNew Commander reporting for duty
- COMMSL_COMMANDER_commanderposavailableA new Commander is required
- COMMSL_COMMANDER_commanderposavailable_altCalling for a new Commander
- COMMSL_COMMANDER_establishcameralinkCamera link establishing
- COMMSL_COMMANDER_establishcameralink_altCamera deployed. Link establishing
- COMMSL_SQUAD_joinedsquadone Squad One
- COMMSL_SQUAD_joinedsquadtwo Squad Two
- COMMSL_SQUAD_joinedsquadthree Squad Three
- COMMSL_SQUAD_joinedsquadfour Squad Four
- COMMSL_SQUAD_joinedsquadfive Squad Five
- COMMSL_SQUAD_joinedsquadsix Squad Six
- COMMSL_SQUAD_joinedsquadseven Squad Seven
- COMMSL_SQUAD_joinedsquadeight Squad Eight
- COMMSL_SQUAD_joinedsquadnine Squad Nine
- COMMSL_SQUAD_joinedsquadten Squad Ten
- COMMSL_SQUAD_newslassigned Squad leader assigned. Report in!
- COMMSL_SQUAD_newslassigned_altNew squad leader assigned
- COMMSL_SQUAD_assignedsl You have a squad. Now lead it!
- COMMSL_SQUAD_assignedsl_alt Congratulations on making squad leader
- COMMSL_SQUAD_squadneedsaleaderYour squad requires a new leader
- COMMSL_SQUAD_squadneedsaleader_altYou need a new leader to your squad
- COMSL_BRIDGES_bridgedestroyed Bridge is down
- COMSL_BRIDGES_bridgedestroyed_altBridge cut, over
- COMSL_BRIDGES_bridgerepaired Bridge is back up
- COMSL_BRIDGES_bridgerepaired_altBridge has been repaired
- COMMSL_SCAN_satelliescaninitiatedInitiating satellite scan
- COMMSL_SCAN_satelliescaninitiated_altStand by for satellite transmission
- COMMSL_SCAN_satellitetransmittingCommencing satellite transmission
- COMMSL_SCAN_satellitetransmitting_altSatellite scan commencing
- COMMSL_SCAN_warningenemysatscanEnemy satellite scan detected
- COMMSL_SCAN_warningenemysatscan_altHostile satellite scanning our position
- COMMSL_SCAN_satscanlinkbreakingSatellite coming down in 3-2-1. Satelllite down
- COMMSL_SCAN_satscanlinkbreaking_altEnding satellite transmission in 3-2-1. Transmission cut
- COMMSL_SCAN_satnotreadyforscanNegative. Satellite repositioning still in progress. Stand by
- COMMSL_SCAN_satnotreadyforscan_altNegative. Awaiting satellite transmission window. Stand by
- COMMSL_SUPPLIES_dropinitiated Roger on the supply drop, over
- COMMSL_SUPPLIES_dropinitiated_altStand by for supply drop, over
- COMMSL_SUPPLIES_suprequestacceptedAffirmative, supplies are airdropping now, over
- COMMSL_SUPPLIES_suprequestaccepted_altRoger that, be advised of a supply drop in your sector, over
- COMMSL_SUPPLIES_suprequestdeniedNegative on the supply drop, over
- COMMSL_SUPPLIES_suprequestdenied_altSupply drop is denied
- COMMSL_SUPPLIES_notavailable Supply aircraft not ready
- COMMSL_SUPPLIES_notavailable_altSupply aircraft is not refueled, over
- COMMSL_SUPPLIES_suprequestautodeniedNegative, await refuel of supply aircraft, over
- COMMSL_SUPPLIES_suprequestautodenied_altNegative, supply aircraft not ready to deploy
- COMMSL_ARTILLERY_artillerylaunchShot over
- COMMSL_ARTILLERY_artillerylaunch_altArtillery firing
- COMMSL_ARTILLERY_artillerycondredArtillery is condition Red
- COMMSL_ARTILLERY_artillerycondred_altArtillery is under attack
- COMMSL_ARTILLERY_artillerydestroyedNegative, artillery destroyed
- COMMSL_ARTILLERY_artillerydestroyed_altNegative, artillery is out of commission
- COMMSL_ARTILLERY_artilleryrepairedArtillery has been repaired, over
- COMMSL_ARTILLERY_artilleryrepaired_altArtillery support restored, over
- COMMSL_ARTILLERY_requestartilleryrepairsArtillery tubes compromised. Require repair!
- COMMSL_ARTILLERY_requestartilleryrepairs_altWe need immediate repair of artillery, do you copy?
- COMMSL_ARTILLERY_artrequestacceptedRoger on artillery strike, over
- COMMSL_ARTILLERY_artrequestaccepted_altAffirmative. Stand by for artillery mission, over.
- COMMSL_ARTILLERY_artrequestdeniedArtillery strike denied
- COMMSL_ARTILLERY_artrequestautodeniedDenied. Artillery barrage underway
- COMMSL_ARTILLERY_artrequestautodenied_altArtillery strike denied. Mission currently underway
- COMMSL_UAV_C_uavonline UAV in position and sending
- COMMSL_UAV_C_uavonline_alt UAV has been launched
- COMMSL_UAV_uavonline UAV transmitting on this mark
- COMMSL_UAV_uavonline_alt UAV online and transmitting
- COMMSL_UAV_uavoffline UAV offline
- COMMSL_UAV_uavoffline_alt UAV is 86 on fuel. Transmission ending
- COMMSL_UAV_uavrequestaccepted Roger, UAV deploying overhead
- COMMSL_UAV_uavrequestaccepted_altUAV underway to your position, over
- COMMSL_UAV_uavrequestdenied UAV surveillance request denied
- COMMSL_UAV_uavrequestdenied_altUAV support denied, over
- COMMSL_UAV_uavrequestautodeniedUAV already airborne, request denied
- COMMSL_UAV_uavrequestautodenied_altNegative, UAV already airborne, over
- COMMSL_COMORDERS_attackthisposAttack this coordinate
- COMMSL_COMORDERS_attackthispos_altHit this position!
- COMMSL_COMORDERS_defendthisposDefend this coordinate.
- COMMSL_COMORDERS_defendthispos_altHold this map coordinate, over
- COMMSL_COMORDERS_movetothisposMove to this position
- COMMSL_COMORDERS_movetothispos_altMove your men to these coordinates
- COMMSL_COMORDERS_placemineshereMine these coordinates
- COMMSL_COMORDERS_repairsneededhereGet repairs to this position
- COMMSL_COMORDERS_demolitionsneededhereSet demolitions at these coordinates
- COMMSL_COMORDERS_demolitionsneededhere_altGet demolitions to this position, over
- COMMSL_SLORDERS_movetothispos Move to this position
- COMMSL_SLORDERS_movetothispos_altAdvance to this position
- COMMSL_SLORDERS_attackthispos Attack this position!
- COMMSL_SLORDERS_attackthispos_altMove out! Attack here!
- COMMSL_SLORDERS_defendthispos Defend this position
- COMMSL_SLORDERS_defendthispos_altWe're going over to defense here
- COMMSL_SLORDERS_minethispos Mine this position, over
- COMMSL_SLORDERS_minethispos_altMine the following position, do you copy?
- COMMSL_SLORDERS_repairthispos Repairs needed at this position
- COMMSL_COMMANDER_nocommanderavailableThis support is currently not available since there is no Commander in your team
- COMMSL_SQUAD_noslresponse Squad leader has not responded
- COMMSL_UAV_trailerdamaged_alt UAV trailer is taking damage
- COMMSL_UAV_trailerdamaged UAV trailer is under attack
- COMMSL_UAV_requestrepairs Request UAV trailer repairs
- COMMSL_UAV_trailerdestroyed UAV trailer destroyed
- COMMSL_COMRADIO_commend Good work, squad!
- COMMSL_COMRADIO_commend_alt Go squad go!
- COMMSL_COMRADIO_commend_alt2 You're the finest squad I ever set eyes on
- COMMSL_COMRADIO_rebuke You are the worst Squad I've ever had the misfortune to see!
- COMMSL_COMRADIO_rebuke_alt My Grandmother could do better
- COMMSL_COMRADIO_rebuke_alt2 Next time try following my orders!
- COMMSL_COMRADIO_followorders You have your orders soldier!
- COMMSL_COMRADIO_followorders_altProceed as ordered soldier!
- COMMSL_COMRADIO_artilleryheadsupArtillery, your area!
- COMMSL_COMRADIO_artilleryavailableSquad Leader, Artillery is available!
- COMMSL_COMRADIO_supplydropavailableSquad Leader, re-supply available on your request
- COMMSL_COMRADIO_uavavailable Squad Leader, UAV support is available
- COMMSL_COMRADIO_sorry Sorry
- COMMSL_COMRADIO_divide Squad!, divide up and form two squads
- AUTO_RULES_radiospam Stop yakking and get off this net!
- AUTO_MOODGP_SL_goodtogo §C1001Good to go!§C1001
- AUTO_MOODGP_SL_goodtogo_alt §C1001Good to go!§C1001
- AUTO_MOODGP_TM_goodtogo §C1001Good to go!§C1001
- AUTO_MOODGP_TM_goodtogo_alt §C1001Good to go!§C1001
- PLAYER_SPOTTED_C_enemycarspottedEnemy Car Spotted
- PLAYER_SPOTTED_C_enemyapcspottedEnemy APC Spotted
- PLAYER_SPOTTED_C_enemywbspottedEnemy wheelbarrow spotted!
- PLAYER_SPOTTED_SL_enemywbspottedEnemy wheelbarrow spotted!
- PLAYER_SPOTTED_TM_enemywbspottedEnemy wheelbarrow spotted!
- PLAYER_SPOTTED_C_enemytankspottedEnemy armor spotted
- PLAYER_SPOTTED_C_enemyaaspottedEnemy AA-vehicle Spotted
- PLAYER_SPOTTED_C_enemyhelicopterspottedEnemy Helicopter Spotted
- PLAYER_SPOTTED_C_enemyjetspottedEnemy jet spotted
- PLAYER_SPOTTED_C_enemyboatspottedEnemy Boat Spotted
- PLAYER_SPOTTED_C_enemyinfantryspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_C_enemysniperspotted§C1001Enemy Spotted!§C1001
- PLAYER_SPOTTED_C_enemyminespottedEnemy mines spotted
- PLAYER_SPOTTED_C_enemyforcesspotted§C1001Enemy Spotted!§C1001
- AUTO_MOODGP_SL_targetlost Target lost
- AUTO_MOODGP_TM_targetlost Target lost
- COMMSL_SCAN_trailercondred Satellite trailer is condition Red
- COMMSL_SCAN_trailercondred_altThe satellite trailer is down.
- COMMSL_SCAN_trailerdestroyed Negative, satellite trailer destroyed
- COMMSL_SCAN_trailerdestroyed_altNegative, satellite scan is out of commission
- COMMSL_SCAN_trailerrepaired Satellite scan trailer has been repaired, over
- COMMSL_SCAN_trailerrepaired_altSatellite scan support restored, over
- COMMSL_SCAN_requesttrailerrepairsSatellite scan trailer compromised. Require repair
- COMMSL_SCAN_requesttrailerrepairs_altWe need immediate repair of the satellite scan trailer, do you copy?
- COMMSL_UAV_uavnotavailable UAV unavailable, trailer destroyed
- COMMSL_UAV_trailerrepaired UAV trailer repaired
- COMMSL_SLORDERS_demolitionsneededhereDemolitions needed here!
- PLAYER_TACTICS_SL_followme §C1001Follow me, soldiers!§C1001
- PLAYER_TACTICS_TM_followme §C1001Follow me!§C1001
- AUTO_RULES_ticketbleedstart We're losing this battle, start fighting or I'll find someone who can
- AUTO_RULES_ticketbleedstart_altThe enemy is in control, work harder soldiers!
- AUTO_RULES_ticketbleedend We've regained control, good work men
- AUTO_RULES_ticketbleedend_alt Control restored, well done
- PLAYER_REPORTIN_SL_engineer Engineer requesting an objective!
- PLAYER_REPORTIN_SL_medic Medic requesting an objective!
- PLAYER_REPORTIN_SL_specops Specops requesting an objective!
- PLAYER_REPORTIN_SL_assault Assault rifleman requesting an objective!
- PLAYER_REPORTIN_SL_sniper Sniper, requesting an objective!
- PLAYER_REPORTIN_SL_antitank Anti-tank, requesting an objective!
- PLAYER_REPORTIN_SL_support Heavy support requesting an objective!
- PLAYER_REPORTINVEHICLE_SL_tankI'm in a tank, requesting an objective!
- PLAYER_REPORTINVEHICLE_SL_fighterFighterpilot, requesting an objective!
- PLAYER_REPORTINVEHICLE_SL_bomberBomberpilot, requesting a target!
- PLAYER_REPORTINVEHICLE_SL_attackheliAttackhelo, requesting a target!
- PLAYER_REPORTINVEHICLE_SL_transportheliTransport helo, requesting an objective!
- PLAYER_REPORTINVEHICLE_SL_apc APC, requesting an objective!
- PLAYER_REPORTINVEHICLE_SL_jeepIn a jeep, requesting an objective!
- PLAYER_REPORTINVEHICLE_SL_antiairAA-vehicle, requesting an objective!
- PLAYER_REPORTIN_TM_engineer Grease Monkey here, anything broken?
- PLAYER_REPORTIN_TM_medic I'm a Medic, where do you want me?
- PLAYER_REPORTIN_TM_specops Specops requesting a target!
- PLAYER_REPORTIN_TM_assault Assault, requesting an objective!
- PLAYER_REPORTIN_TM_sniper Sniper, requesting an objective!
- PLAYER_REPORTIN_TM_antitank Anti-tank, requesting an objective!
- PLAYER_REPORTIN_TM_support Machinegunner requesting an objective!
- PLAYER_REPORTINVEHICLE_TM_tankI'm in a tank, requesting an objective!
- PLAYER_REPORTINVEHICLE_TM_fighterJet fighter, fangs out!
- PLAYER_REPORTINVEHICLE_TM_bomberJet bomber, requesting a target!
- PLAYER_REPORTINVEHICLE_TM_attackheliAttackhelo, requesting a target!
- PLAYER_REPORTINVEHICLE_TM_transportheliTransport helo, requesting an objective!
- PLAYER_REPORTINVEHICLE_TM_apc APC, requesting an objective!
- PLAYER_REPORTINVEHICLE_TM_jeepIn a jeep, requesting an objective!
- PLAYER_REPORTINVEHICLE_TM_antiairAA-vehicle, requesting an objective!
- PLAYER_REPORTIN_C_engineer I'm an engineer.
- PLAYER_REPORTIN_C_medic I'm a Medic
- PLAYER_REPORTIN_C_specops I'm Specops
- PLAYER_REPORTIN_C_assault I'm Assault
- PLAYER_REPORTIN_C_sniper I'm a sniper
- PLAYER_REPORTIN_C_antitank I'm anti-tank
- PLAYER_REPORTIN_C_support I'm a machinegunner
- PLAYER_REPORTINVEHICLE_C_tank I'm in a tank
- PLAYER_REPORTINVEHICLE_C_fighterI'm a fighterpilot
- PLAYER_REPORTINVEHICLE_C_bomberI'm a bomberpilot
- PLAYER_REPORTINVEHICLE_C_attackheliI'm in an attack helo
- PLAYER_REPORTINVEHICLE_C_transportheliI'm in a transport helo
- PLAYER_REPORTINVEHICLE_C_apc I'm in an APC
- PLAYER_REPORTINVEHICLE_C_jeep I'm in a jeep
- PLAYER_REPORTINVEHICLE_C_antiairI'm in a AA-vehicle
- PLAYER_REPORTINVEHICLE_C_bombshelterI'm in the hole
- AUTO_MOODGP_TM_healhere §C1001Med Bag!§C1001
- AUTO_MOODGP_TM_healhere_alt §C1001Med Bag!§C1001
- AUTO_MOODGP_SL_healhere §C1001Med Bag!§C1001
- AUTO_MOODGP_SL_healhere_alt §C1001Med Bag!§C1001
- AUTO_MOODGP_TM_ammohere Get Ammo, here!
- AUTO_MOODGP_TM_ammohere_alt Ammo! Here!
- AUTO_MOODGP_SL_ammohere Ammo, right here!
- AUTO_MOODGP_SL_ammohere_alt Need Ammo?
- COMMSL_COMRADIO_supplyHeadsUp Supply Drop, at your Position!
- CPNAME_GO_16_CONSTRUCTIONSITE Construction Site
- CPNAME_GO_SP16_CONSTRUCTIONSITEConstruction Site
- CPNAME_GO_32_HOTEL Hotel
- CPNAME_GO_64_HOTEL Hotel
- CPNAME_MC_16_MOSQUE Mosque
- CPNAME_MC_SP16_MOSQUE Mosque
- CPNAME_MC_64_MOSQUE Mosque
- CPNAME_DV_16_POWERSTATION Power station
- CPNAME_DV_32_POWERSTATION Power station
- CPNAME_DV_64_POWERSTATION Power station
- CPNAME_DV_SP16_POWERSTATION Power station
- CPNAME_SS_SP16_westperimeter West Perimeter
- CPNAME_SS_SP16_northisland North Island
- CPNAME_SS_SP16_centralfront Central Front
- CPNAME_SS_SP16_Temple Temple
- CPNAME_DP_SP16_powerplant Power plant
- CPNAME_DP_SP16_constructionsiteConstruction Site
- CPNAME_DP_SP16_reactors Reactors
- CPNAME_DP_SP16_mainentrance Main Entrance
- CPNAME_DO_SP16_refinery Refinery
- CPNAME_DO_SP16_oldcity Old city
- CPNAME_DO_SP16_oilcisterns Oil cisterns
- HUD_MODIFIEDCONTENTNOTALLOWED You are not allowed to play with modified content on this server
- CPNAME_SP_32_City_Entrance City Entrance
- CPNAME_SP_64_City_Entrance City Entrance
- CPNAME_GP_SP16_wmineentrance West Mine Entrance
- CPNAME_GP_SP16_emineentrance East Mine Entrance
- CPNAME_GP_SP16_island Island
- CPNAME_SK_SP16_hotel Hotel
- CPNAME_SK_SP16_market Market
- CPNAME_SK_SP16_gasstation Gasstation
- CPNAME_SK_SP16_square Square
- CPNAME_ZW_SP16_centralisland Central Island
- CPNAME_ZW_SP16_factory Factory
- CPNAME_ZW_SP16_naturalgasstationNatural gas Station
- PLAYER_REQUEST_TM_requestartilleryI need artillery support over here, sir!
- PLAYER_REQUEST_TM_requestuav I could really use a UAV, sir!
- PLAYER_TACTICS_SL_gather Infantry, gather around me!
- PLAYER_TACTICS_SL_moveout Move out!
- PLAYER_TACTICS_SL_cantgothere Can't go there, sir!
- PLAYER_TACTICS_TM_cantgothere Can't go there, sir!
- CPNAME_SP_SP16_tvstation TV Station
- CPNAME_SP_SP16_constructionsiteConstruction Site
- CPNAME_SP_SP16_officebuildingsOffice Buildings
- CPNAME_SP16_hotel Hotel
- CPNAME_DV_SP16_refinery Refinery
- CPNAME_DV_SP16_hillvillage Hill Village
- CPNAME_DV_SP16_woodyard Wood Yard
- CPNAME_GO_SP16_beach Beach
- CPNAME_GO_SP16_city City
- CPNAME_GO_SP16_village Village
- CPNAME_GO_SP16_constructionsiteConstruction Site
- CPNAME_OC_SP16_airfield Airfield
- CPNAME_OC_SP16_controlcenter Control Center
- CPNAME_OC_SP16_smallairstrip Small Airstrip
- CPNAME_OC_SP16_refuellingstationRefueling Station
- KILLMESSAGE_WEAPON_stationarytype95TYPE 95 LMG
- HUD_YOUHAVEKICKEDPLAYER You have kicked §0#PLAYERNAME#§1 from your squad.
- HUD_SQUAD_PLAYERKICKEDFROMSQUADPlayer §0#PLAYERNAME#§1 was kicked from the squad.
- HUD_CHAT_DEADPREFIX *§1DEAD§0*
- HUD_CHAT_YOUGOTAKILLSCORE §3§C1001Fucking Destroyed§C1001§3 §0#PLAYERNAME#§1
- HUD_HUD_MEDALS_MEDAL_PURPLE You have received the Purple Heart
- CPNAME_DV_SP16_waterfall Waterfall
- HUD_NEWMAPLOADING Loading
- HUD_HUD_KILLEDBY_KILLED §0#PLAYERNAME1# [§1Fucked Up§0] #PLAYERNAME2#
- MENU_CREDITS_SRDEVELOPMENTDIRECTORSr. Development Director
- MENU_CREDITS_GRAPPLINGHOOKSPECIALISTGrappling Hook Specialist
- HUD_COMROSE_GRUNT_go GO, GO, GO
- HUD_COMROSE_COMMANDER_artilleryPLACE ARTILLERY
- HUD_COMROSE_COMMANDER_uav PLACE UAV
- HUD_COMROSE_COMMANDER_supply PLACE SUPPLY DROP
- HUD_COMROSE_SQUADMEMBER_requestartilleryREQUEST ARTILLERY
- HUD_COMROSE_SQUADMEMBER_requestsuppliesREQUEST SUPPLIES
- HUD_COMROSE_SQUADMEMBER_requestordersREQUEST ORDERS
- SERVERINFO_allowglobalunlocks Allow Global Unlocks
- SERVERINFO_deathcamtype Deathcam Type
- HUD_ERRORMESSAGE_TKPUNISHONLOCALHOSTLocal server hosts cannot be punished for team killing
- PLAYER_REQUEST_C_requestpickupRequesting a pickup!
- PLAYER_REQUEST_C_getin Get in!
- PLAYER_REQUEST_C_requestreinforcementsHow about some help over here?
- PLAYER_REQUEST_C_requestmedic I need a Medic here!
- PLAYER_REQUEST_C_requestrepairsWe need repairs here!
- PLAYER_REQUEST_C_requestammo Requesting ammunition
- PLAYER_TACTICS_C_gogogo Go, go, go!
- PLAYER_TACTICS_C_retreat Retreat!
- PLAYER_TACTICS_C_followme Follow me men!
- PLAYER_TACTICS_C_bailout Bail out!
- PLAYER_TACTICS_C_getout Get out
- PLAYER_TACTICS_C_abandonship Abandon ship
- AUTO_MOODGP_C_friendlyfire Cease fire!
- AUTO_MOODGP_C_throwingfraggrenadeGrenade!
- AUTO_MOODGP_C_throwingsmokegrenadeSmoke out!
- AUTO_MOODGP_C_incominggrenade Watch out! Grenade!
- AUTO_MOODGP_C_reloading Reloading!
- AUTO_MOODGP_C_healhere §C1001Med Bag!§C1001
- AUTO_MOODGP_C_outofmedic Hold on, Meds are running low!
- AUTO_MOODGP_C_ammohere Ammo, here!
- AUTO_MOODGP_C_outofammo Hold on, ammo is running low!
- AUTO_MOODGP_C_recharging §C1001Clear!§C1001
- AUTO_MOODGP_C_gotlock I'm locked on him
- AUTO_MOODGP_C_missilefired Fox one, fox one!
- AUTO_MOODGP_C_targetlost Target lost
- AUTO_MOODGP_C_usingshockpaddlesClear!
- AUTO_MOODGP_C_mandownscream Man down, man down!
- AUTO_MOODGP_C_goodtogo §C1001Go fuck shit up!§C1001
- HUD_HUD_AWARDED You have been awarded: #AWARD#
- ARMY_chinacap CHINA
- ARMY_meccap MEC
- ARMY_uscap USMC
- HUD_HUD_DEMO_NORMALSPEED 1
- MAINBUTTON_playnow PLAY NOW
- HUD_SQUADTAB_SQUAD SQUAD
- HUD_SQUADTAB_SQUADFULL SQUAD FULL
- HUD_SQUADTAB_TEAM TEAM
- HUD_SQUADTAB_KICK KICK
- HUD_SQUADTAB_INVITE INVITE
- HUD_SQUADTAB_CREATE CREATE
- HUD_HUD_SQUADINFO_SQUADMEMBER SQUAD MEMBER
- HUD_HUD_SQUADINFO_SQUADLEADER SQUAD LEADER
- HUD_HUD_SQUADINFO_COMMANDER COMMANDER
- HUD_COMROSE_GRUNT_followme FOLLOW ME
- HUD_COMMANDERAPPLY_POSFILLED A player with a higher rank than you has filled the Commander position
- HUD_STARTOFROUND_NRPLAYERSNEEDED#NROFPLAYERS#
- HUD_COMMANDERAPPLY_TIMETOSTARTCommander election has started, apply now! Time to game start: #TIME#
- CREDITS_DICE_additionaldesign Additional Design
- CREDITS_DICE_srdevelopmentdirectorsSr. Development Directors
- CREDITS_DICE_sounddesign Sound Design
- CREDITS_DICE_testersears Testers - EARS
- CREDITS_DICE_testerseala Testers - EALA
- CREDITS_DICE_additionalrndtraumaADDITIONAL R&D BY TRAUMA STUDIOS
- CREDITS_EA_ELECTRONICARTSPARTNERSELECTRONIC ARTS PARTNERS
- CREDITS_EA_PRODUCTION PRODUCTION
- HUD_CHAT_YOUWEREKILLEDBY #PLAYERNAME#§1 §3§C1001Fucked You Up§C1001§3
- MESSAGEHANDLER_message GAME MESSAGE
- JOINNOW_GO_SP16_beach Beach
- JOINNOW_GO_SP16_city City
- JOINNOW_GO_SP16_village Village
- JOINNOW_go_SP16_constructionsiteConstruction Site
- CREDITS_EA_ADDITIONALPRODUCTIONAdditional Production
- HEADER_name2 NAME
- COUNTRY_ET Ethiopia
- COUNTRY_FK Falkland Islands
- COUNTRY_FO Faroe Islands
- COUNTRY_FJ Fiji
- COUNTRY_FI Finland
- COUNTRY_FR France
- COUNTRY_GF French Guiana
- COUNTRY_PF French Polynesia
- COUNTRY_GA Gabon
- COUNTRY_GM Gambia
- COUNTRY_GE Georgia
- COUNTRY_GH Ghana
- COUNTRY_GI Gibraltar
- COUNTRY_GR Greece
- COUNTRY_GL Greenland
- COUNTRY_GD Grenada
- COUNTRY_GP Guadeloupe
- COUNTRY_GU Guam
- COUNTRY_GT Guatemala
- COUNTRY_GN Guinea
- COUNTRY_GW Guinea-Bissau
- COUNTRY_GY Guyana
- COUNTRY_HT Haiti
- COUNTRY_HM Heard and McDonald Islands
- COUNTRY_HN Honduras
- COUNTRY_HK Hong Kong
- COUNTRY_HU Hungary
- COUNTRY_IS Iceland
- COUNTRY_IN India
- COUNTRY_ID Indonesia
- COUNTRY_IR Iran
- COUNTRY_IQ Iraq
- COUNTRY_IE Ireland
- COUNTRY_IL Israel
- COUNTRY_IT Italy
- COUNTRY_JM Jamaica
- COUNTRY_JP Japan
- COUNTRY_JO Jordan
- COUNTRY_KZ Kazakhstan
- COUNTRY_KE Kenya
- COUNTRY_KI Kiribati
- COUNTRY_KW Kuwait
- COUNTRY_KG Kyrgyzstan
- COUNTRY_LA Laos
- COUNTRY_LV Latvia
- COUNTRY_LB Lebanon
- COUNTRY_LS Lesotho
- COUNTRY_LR Liberia
- COUNTRY_LY Libya
- COUNTRY_LI Liechtenstein
- COUNTRY_LT Lithuania
- COUNTRY_LU Luxembourg
- COUNTRY_MO Macau
- COUNTRY_MK Macedonia
- COUNTRY_MG Madagascar
- COUNTRY_MW Malawi
- COUNTRY_MY Malaysia
- COUNTRY_MV Maldives
- COUNTRY_ML Mali
- COUNTRY_MT Malta
- COUNTRY_MH Marshall Islands
- COUNTRY_MQ Martinique
- COUNTRY_MR Mauritania
- COUNTRY_MU Mauritius
- COUNTRY_YT Mayotte
- COUNTRY_MX Mexico
- COUNTRY_FM Micronesia
- COUNTRY_MD Moldova
- COUNTRY_MC Monaco
- COUNTRY_MN Mongolia
- COUNTRY_MS Montserrat
- COUNTRY_MA Morocco
- COUNTRY_MZ Mozambique
- COUNTRY_MM Myanmar
- COUNTRY_NA Namibia
- COUNTRY_NR Nauru
- COUNTRY_NP Nepal
- COUNTRY_AN Netherlands Antilles
- COUNTRY_NL Netherlands
- COUNTRY_NC New Caledonia
- COUNTRY_NZ New Zealand
- COUNTRY_NI Nicaragua
- COUNTRY_NE Niger
- COUNTRY_NG Nigeria
- COUNTRY_NU Niue
- COUNTRY_NF Norfolk Island
- COUNTRY_KP North Korea
- COUNTRY_MP Northern Mariana Islands
- COUNTRY_NO Norway
- COUNTRY_OM Oman
- COUNTRY_PK Pakistan
- COUNTRY_PW Palau
- COUNTRY_PA Panama
- COUNTRY_PG Papua New Guinea
- COUNTRY_PY Paraguay
- COUNTRY_PE Peru
- COUNTRY_PH Philippines
- COUNTRY_PN Pitcairn Islands
- COUNTRY_PL Poland
- COUNTRY_PT Portugal
- COUNTRY_PR Puerto Rico
- COUNTRY_QA Qatar
- COUNTRY_RE Reunion
- COUNTRY_RO Romania
- COUNTRY_RU Russia
- COUNTRY_RW Rwanda
- COUNTRY_GS S. Georgia
- COUNTRY_EH Samoa
- COUNTRY_SM San Marino
- COUNTRY_ST Sao Tome and Principe
- COUNTRY_SA Saudi Arabia
- COUNTRY_SN Senegal
- COUNTRY_SC Seychelles
- COUNTRY_SL Sierra Leone
- COUNTRY_SG Singapore
- COUNTRY_SK Slovak Republic
- COUNTRY_SI Slovenia
- COUNTRY_SB Solomon Islands
- COUNTRY_SO Somalia
- COUNTRY_ZA South Africa
- COUNTRY_KR South Korea
- COUNTRY_ES Spain
- COUNTRY_LK Sri Lanka
- COUNTRY_KN St Kitts-Nevis
- COUNTRY_LC St Lucia
- COUNTRY_SH St. Helena
- COUNTRY_PM St. Pierre and Miquelon
- COUNTRY_SD Sudan
- COUNTRY_SR Suriname
- COUNTRY_SJ Svalbard and Jan Mayen Islands
- COUNTRY_SZ Swaziland
- COUNTRY_CH Switzerland
- COUNTRY_SY Syria
- COUNTRY_TW Taiwan
- COUNTRY_TJ Tajikistan
- COUNTRY_TZ Tanzania
- COUNTRY_TH Thailand
- COUNTRY_TP Timor
- COUNTRY_TG Togo
- COUNTRY_TO Tonga
- COUNTRY_TT Trinidad & Tobago
- COUNTRY_TN Tunisia
- COUNTRY_TR Turkey
- COUNTRY_TM Turkmenistan
- COUNTRY_TC Turks & Caicos Islands
- COUNTRY_TV Tuvalu
- COUNTRY_UM US Minor Outlying Islands
- COUNTRY_UG Uganda
- COUNTRY_UA Ukraine
- COUNTRY_AE United Arab Emirates
- COUNTRY_UY Uruguay
- COUNTRY_UZ Uzbekistan
- COUNTRY_VU Vanuatu
- COUNTRY_VA Holy See (Vatican City
- COUNTRY_VE Venezuela
- COUNTRY_VN Vietnam
- COUNTRY_VG Virgin Islands (British
- COUNTRY_VI Virgin Islands (US
- COUNTRY_WF Wallis and Futuna Islands
- COUNTRY_YE Yemen
- COUNTRY_YU Yugoslavia
- COUNTRY_ZM Zambia
- CPNAME_SS_16_centralfront Central Front
- CPNAME_SS_16_northisland North Island
- CPNAME_SS_16_westperimeter West Perimeter
- CPNAME_SS_32_centralfront Central Front
- CPNAME_SS_32_northisland North Island
- CPNAME_SS_32_westperimeter West Perimeter
- CPNAME_SS_32_chinesehq Chinese HQ
- CPNAME_SS_32_southisland South Island
- CPNAME_SS_32_fishfactory Fish Factory
- CPNAME_SS_64_centralfront Central Front
- CPNAME_SS_64_northisland North Island
- CPNAME_SS_64_westperimeter West Perimeter
- CPNAME_SS_64_chinesehq Chinese HQ
- CPNAME_SS_64_southisland South Island
- CPNAME_SS_64_fishfactory Fish Factory
- CPNAME_SS_64_northfront North Front
- CPNAME_SS_64_northperimeter North Perimeter
- CPNAME_SS_64_southfront South Front
- CPNAME_SS_64_southperimeter South Perimeter
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