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  1. ID_LANGUAGE English
  2. ID_VERSION Date: 2006/04/06 Version: 1.3
  3. HUD_INGAME_QUIT Leave
  4. HUD_SINGLEPLAYER_STARTGAME Kick Ass
  5. HUD_HELP_GAMEPLAY_climbLadder Walk up to the Ladder to Climb
  6. HUD_HELP_VEHICLE_GENERAL_CONTROLS_enterVehiclePress the '§C1001#PIUse#§C1001' Key to §C1001Enter§C1001 the Vehicle
  7. HUD_HELP_WEAPON_STATIONARY_CONTROLS_enterStationaryWeaponPress the '§C1001#PIUse#§C1001' Key to §C1001Enter§C1001 the nearby Stationary Weapon
  8. HUD_HELP_VEHICLE_CONTROLS_exitVehiclePress the '§C1001#PIUse#§C1001' Key to §C1001Exit§C1001 the Vehicle
  9. HUD_HELP_PLAYER_CONTROLS_parachuteHit the '§C1001#GIMenuSelect9#§C1001' Key to use the §C1001Parachute§C1001
  10. HUD_HELP_COMMANDER_commanderApplyYou have Applied to be Commander. You will be receive a response shortly.
  11. HUD_HELP_SQUAD_squadCreated  New Squad 
  12. HUD_HELP_SQUAD_squadJoined  Joined Squad 
  13. HUD_HELP_MENU_CONTROLS_callMedicWhenManDownCall a §C1001Medic§C1001 by pressing the §C1001Left Mouse Button§C1001. Open the §C1001Spawn Screen§C1001 by pressing the §C1001Right Mouse Button§C1001.
  14. HUD_HELP_MENU_CONTROLS_COMMOROSE_slcommoRoseAvailableSend §C1001Orders§C1001 to your Squad by holding down the '§C1001#GITacticalComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001
  15. HUD_HELP_MENU_COMMOROSE_slCommoRoseFirstUseMove, Defend or Attack Orders are placed where your Crosshair is pointing.
  16. HUD_HELP_SQUAD_LEADER_mainMapRightMouseMenuTo place distant order markers, click the §C1001Right Mouse Button§C1001 on the §C1001Map§C1001.
  17. HUD_HELP_PLAYER_CONTROLS_moveForwardsBackwards§C1001Move§C1001 Forwards and Backwards using the '§C1001#PIThrottle_1#§C1001' and '§C1001#PIThrottle_2#§C1001' Keys
  18. HUD_HELP_PLAYER_CONTROLS_moveMouseToLookMove the Mouse to look around
  19. HUD_HELP_PLAYER_CONTROLS_strafeLeftRight§C1001Strafe§C1001 Left and Right using the '§C1001#PIYaw_1#§C1001' and '§C1001#PIYaw_2#§C1001' Keys
  20. HUD_HELP_PLAYER_CONTROLS_fireLeftMouse§C1001Fire§C1001 using the §C1001Left Mouse Button§C1001
  21. HUD_HELP_PLAYER_CONTROLS_zoomAltFire§C1001Zoom§C1001 using the §C1001Right Mouse Button§C1001
  22. HUD_HELP_PLAYER_CONTROLS_lieDown§C1001Lie Down§C1001 using the '§C1001#PILie#§C1001' Key
  23. HUD_HELP_PLAYER_CONTROLS_jump §C1001Jump§C1001 using the '§C1001#PIAction#§C1001'
  24. HUD_HELP_PLAYER_CONTROLS_crouch§C1001Crouch§C1001 by pressing the '§C1001#PICrouch#§C1001' Key
  25. HUD_HELP_PLAYER_CONTROLS_sprint§C1001Sprint§C1001 by double tapping the '§C1001#PIThrottle_1#§C1001' Key
  26. HUD_HELP_MENU_CONTROLS_scoreBoardTo check the §C1001Scoreboard§C1001 hold down the '§C1001#GIShowScoreboard#§C1001' Key
  27. HUD_HELP_MENU_CONTROLS_largeMapTo check the §C1001Large Map§C1001 press the '§C1001#GIMapSize#§C1001' Key
  28. HUD_HELP_MENU_CONTROLS_zoomMap§C1001Zoom§C1001 the Map by pressing the '§C1001#GIMapZoom#§C1001' Key
  29. HUD_HELP_MENU_CONTROLS_changeWeaponChange Weapon using the Number Keys or the Mouse Wheel
  30. HUD_HELP_MENU_CONTROLS_COMMOROSE_generalCommoRoseSend §C1001Radio Messages§C1001 by holding down the '§C1001#GIRadioComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001.
  31. HUD_HELP_MENU_CONTROLS_spawnScreenTo see the §C1001Spawn Screen§C1001 press the '§C1001#GIEnter#§C1001' Key.
  32. HUD_HELP_GAMEPLAY_captureFlag To capture the Control Point stand close to the Flag. The more players your team has near the flag, the faster it will be captured.
  33. HUD_HELP_MENU_applyForCommanderOrSquadHereHere you can Apply to be the Commander, Start your own Squad or Join an existing one.
  34. HUD_HELP_VEHICLE_APC_DRIVER_CONTROLS_fireSecondaryWeaponPress the §C1001Right Mouse Button§C1001 to fire the §C1001Secondary Weapon§C1001
  35. HUD_HELP_VEHICLE_APC_PASSENGER_CONTROLS_firePassengerWeaponPress the §C1001Left Mouse Button§C1001 to fire from the §C1001Gun Port§C1001
  36. HUD_HELP_VEHICLE_HELO_PILOT_CONTROLS_deployFlaresPress the '§C1001#PIFlareFire#§C1001' Key to deploy Missile §C1001Countermeasures§C1001
  37. HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_switchToGuidedMissilesPress the §C1001Right Mouse Button§C1001 to switch to §C1001TV-Guided Missiles§C1001
  38. HUD_HELP_VEHICLE_JET_PILOT_CONTROLS_toggleWeaponsShortcutUse the '§C1001#PIToggleWeapon#§C1001' Key shortcut to quickly §C1001Change Weapons§C1001
  39. HUD_HELP_VEHICLE_AA_DRIVER_CONTROLS_fireSecondaryWeaponPress the §C1001Right Mouse Button§C1001 to Launch Heatseeking §C1001Missiles§C1001
  40. HUD_HELP_WEAPON_STATIONARY_AA_CONTROLS_lockOnToneA §C1001Clear Tone§C1001 indicates you are §C1001Locked-On§C1001 to a Heatsource
  41. HUD_HELP_WEAPON_STATIONARY_AT_CONTROLS_guideMissileMove your Crosshair to guide the missile while it is in flight
  42. HUD_HELP_VEHICLE_F35_PILOT_CONTROLS_engageHoverEnginesHold the '§C1001#PIThrottle_2#§C1001' Key to §C1001Hover§C1001
  43. HUD_HELP_VEHICLE_LCAC_DRIVER_CONTROLS_raiseLowerRampUse the §C1001#PIPitch_1# and #PIPitch_2#§C1001 Keys to §C1001Raise and Lower§C1001 the Ramp
  44. HUD_HELP_WEAPON_HANDHELD_AMMOBAG_CONTROLS_throwAmmoBagDownPress the §C1001Left Mouse Button§C1001 to §C1001Throw§C1001 the Ammo Bag
  45. HUD_HELP_WEAPON_HANDHELD_C4_CONTROLS_switchToDetonatorAfter you have placed the C4, press the §C1001Right Mouse Button§C1001 to switch to the §C1001Detonator§C1001
  46. HUD_HELP_WEAPON_HANDHELD_CLAYMORE_GENERAL_mineHasDirectionalBlastThis Mine explodes when someone passes infront of it, avoid walking in front of a deployed mine
  47. HUD_HELP_WEAPON_HANDHELD_HANDGRENADE_CONTROLS_rollGrenadePress and hold the §C1001Right Mouse Button§C1001 to control the §C1001Power§C1001 of the throw. The longer you hold the button, the further it will be thrown.
  48. HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitTargetCoordinatesHold the §C1001Left Mouse Button§C1001 to §C1001Send§C1001 a Target's Coordinates to Aircraft
  49. HUD_HELP_WEAPON_HANDHELD_SHOCKPADDLES_CONTROLS_reviveTeamMatesUse the Shock Paddles to §C1001Revive§C1001 unconscious team mates by pressing the §C1001Left Mouse Button§C1001
  50. HUD_HELP_WEAPON_HANDHELD_HEALBAG_GENERAL_holdHealBagToHealLocallyKeep the Medic Bag in your hands to Heal nearby players automatically
  51. HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_toggleFireModesPress the '§C1001#PIWeaponSelect3#§C1001' Key again to §C1001Switch Firing Modes§C1001
  52. HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToGrenadesTap the '§C1001#PIWeaponSelect4#§C1001' Key to switch to the §C1001Grenade Launcher§C1001
  53. HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToRifleTap the '§C1001#PIWeaponSelect3#§C1001' Key to switch to the §C1001Rifle§C1001
  54. HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGaugeYou won't be able to fire when the Temperature Gauge is full. Wait for the weapon to cool, before firing again.
  55. HUD_HELP_WEAPON_HANDHELD_SNIPERRIFLE_CONTROLS_switchToScopeViewPress the §C1001Right Mouse Button§C1001 to use the §C1001Scope§C1001. Hold the Fire Button after shooting to stay zoomed.
  56. HUD_HELP_WEAPON_HANDHELD_AT_CONTROLS_guideMissileMove your Crosshair to guide the missile while it is in flight
  57. HUD_HELP_WEAPON_HANDHELD_SUBMACHINEGUN_CONTROLS_toggleFireModesPress the '§C1001#PIWeaponSelect3#§C1001' Key again to §C1001Switch Firing Modes§C1001
  58. HUD_TEXT_MENU_SPAWN_ARMY_USMC USMC
  59. HUD_TEXT_MENU_SPAWN_ARMY_MEC MEC
  60. HUD_TEXT_MENU_SPAWN_ARMY_CHINACHINA
  61. HUD_TEXT_MENU_SPAWN_KIT_SPECIALFORCESSPECIAL FORCES
  62. HUD_TEXT_MENU_SPAWN_KIT_SNIPERSNIPER
  63. HUD_TEXT_MENU_SPAWN_KIT_ASSAULTASSAULT
  64. HUD_TEXT_MENU_SPAWN_KIT_SUPPORTSUPPORT
  65. HUD_TEXT_MENU_SPAWN_KIT_ENGINEERENGINEER
  66. HUD_TEXT_MENU_SPAWN_KIT_MEDIC MEDIC
  67. HUD_TEXT_MENU_SPAWN_KIT_ANTITANKANTI-TANK
  68. HUD_TEXT_MENU_SPAWN_KIT_KIT KIT
  69. HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSQUAD
  70. HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSSQUADS
  71. HUD_TEXT_MENU_SPAWN_SQUAD_UNASSIGNEDUNASSIGNED
  72. HUD_TEXT_MENU_SPAWN_SQUAD_COMMANDERCOMMANDER
  73. HUD_TEXT_MENU_SPAWN_SQUAD_APPLYAPPLY
  74. HUD_TEXT_MENU_SPAWN_SQUAD_CREATESQUADCUSTOM SQUAD
  75. HUD_TEXT_MENU_SPAWN_SQUAD_MANAGESQUADMANAGE SQUAD
  76. HUD_TEXT_MENU_SPAWN_SQUAD_LEAVELEAVE
  77. HUD_TEXT_MENU_SPAWN_SQUAD_CANCELCANCEL
  78. HUD_TEXT_MENU_SPAWN_SQUAD_SQUADNAMESQUAD NAME
  79. HUD_TEXT_MENU_SPAWN_SQUAD_PASSWORDPassword
  80. HUD_TEXT_MENU_SPAWN_SUICIDE Kill Yourself
  81. HUD_TEXT_MENU_SPAWN_DONE Complete
  82. HUD_TEXT_MENU_SPAWN_PROMPT_PRESSDONETOSPAWNSPAWN
  83. HUD_TEXT_MENU_TIME_TO_RESPAWN 
  84. HUD_TEXT_MENU_MAP_QUICKMENU_MOVEMOVE
  85. HUD_TEXT_MENU_MAP_QUICKMENU_DEFENDDEFEND
  86. HUD_TEXT_MENU_MAP_QUICKMENU_ATTACKATTACK
  87. HUD_TEXT_MENU_MAP_QUICKMENU_ARTILLERYARTILLERY
  88. HUD_TEXT_MENU_MAP_QUICKMENU_UAVUAV
  89. HUD_TEXT_MENU_MAP_QUICKMENU_SUPPLIESSUPPLIES
  90. HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMINZOOM
  91. HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMOUTZoom Out
  92. HUD_TEXT_MENU_SCORE_PLAYERS PLAYERS
  93. HUD_TEXT_MENU_SCORE_SQUADS SQUADS
  94. HUD_TEXT_MENU_SCORE_MANAGE MANAGE
  95. HUD_TEXT_MENU_SCORE_ROUNDSWON ROUNDS WON
  96. HUD_TEXT_MENU_SCORE_PLAYERNAMEPLAYER NAME
  97. HUD_TEXT_MENU_SCORE_TOTALPLAYERSTOTAL PLAYERS
  98. HUD_TEXT_MENU_SQUAD_MANAGE_BUDDYBuddy
  99. HUD_TEXT_MENU_SQUAD_MANAGE_VOIPVoIP
  100. HUD_TEXT_MENU_SQUAD_MANAGE_KICKVOTEKICK VOTE
  101. HUD_TEXT_MENU_SQUAD_MANAGE_MAPVOTEMAP VOTE
  102. HUD_HELP_COMMANDER_FUNCTIONS_SATELLITESCANClick to start a Satellite Scan. Your map will show the position of every enemy.
  103. HUD_HELP_COMMANDER_FUNCTIONS_FIREARTILLERYClick this button, then the point on the map you want the Artillery to fire at.
  104. HUD_HELP_COMMANDER_FUNCTIONS_UAVClick this button, then the location on the map you want the UAV to survey.
  105. HUD_HELP_COMMANDER_FUNCTIONS_SUPPLYDROPClick this button, then the location on the map you want the Supplies dropped. A Supply Drop will Heal, Repair and Rearm nearby Soldiers.
  106. HUD_HELP_COMMANDER_MAP_FILTERSThe Filters at the bottom of the map are useful for finding teammates of a particular Kit or a specific friendly Vehicle on the Map.
  107. HUD_HELP_COMMANDER_COMMUNICATION_VOIPTOGGLEToggles Mute for this Radio On or Off
  108. HUD_HELP_COMMANDER_MAP_QUICKMENUTo issue an Order click the Right Mouse Button on the large Map. Then select the order from the Order Menu that appears.
  109. HUD_TEXT_COMMANDER_SCAN SCAN
  110. HUD_TEXT_COMMANDER_ARTILLERY ARTILLERY
  111. HUD_TEXT_COMMANDER_UAV UAV
  112. HUD_TEXT_COMMANDER_SUPPLIES SUPPLIES
  113. HUD_TEXT_COMMANDER_COMMUNICATION_ALLALL
  114. HUD_TEXT_COMMANDER_COMMUNICATION_TEAMTEAM
  115. HUD_TEXT_COMMANDER_COMMUNICATION_SQUADSQUAD
  116. HUD_TEXT_COMMANDER_COMMUNICATION_SELECTEDSelected
  117. HUD_TEXT_COMMANDER_FILTERS_FILTERSFilters
  118. HUD_TEXT_COMMANDER_FILTERS_KITSKITS
  119. HUD_TEXT_COMMANDER_FILTERS_VEHCILESVEHICLES
  120. HUD_TEXT_COMMANDER_HELP Help
  121. HUD_TEXT_COMMANDER_RESIGN RESIGN
  122. HUD_TEXT_COMMANDER_TIMELEFT Time Left
  123. HUD_TEXT_COMMANDER_ACCEPT ACCEPT
  124. HUD_TEXT_COMMANDER_DENY DENY
  125. HUD_TEXT_COMMANDER_REGROUP Regroup
  126. HUD_TEXT_COMMANDER_MINE MINE
  127. HUD_TEXT_COMMANDER_REPAIR REPAIR
  128. HUD_TEXT_COMMANDER_DESTROY DESTROY
  129. HUD_TEXT_COMMANDER_ATTACK ATTACK
  130. HUD_TEXT_COMMANDER_MOVE MOVE
  131. HUD_TEXT_COMMANDER_DEFEND DEFEND
  132. HUD_TEXT_COMMANDER_CANCEL CANCEL
  133. HUD_HELP_VEHICLE_TANK_TURRET_CONTROLS_duckInTurretPress the '§C1001#PICrouch#§C1001' Key to §C1001Duck§C1001
  134. HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_TVGUIDED_clickToGuideMove the crosshair and click the §C1001Left Mouse Button§C1001 to guide the missile to a target
  135. HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_switchToLaserMissilesPress the §C1001Right Mouse Button§C1001 to switch to the Laser Guided §C1001Missile Camera§C1001
  136. HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_LASERGUIDED_clickToFireA §C1001Tone§C1001 indicates you have a §C1001Laser-lock§C1001 on a target
  137. HUD_TEXT_MENU_SPAWN_INITIATE_MAP_VOTEINITIATE MAP VOTE
  138. HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOOFPLAYERSNUMBER OF PLAYERS:
  139. HUD_TEXT_MENU_SPAWN_MAP_VOTE_YESVOTESYES VOTES: 
  140. HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOVOTESNO VOTES: 
  141. HUD_TEXT_MENU_TIME_TO_RESPAWN Respawn:
  142. HUD_TEXT_MENU_YOU_WERE_KILLED You Got Owned
  143. HUD_TEXT_MENU_END_OF_ROUND Game Has Ended
  144. HUD_TEXT_COMMANDER_LOCATION LOCATION:
  145. HUD_TEXT_COMMANDER_STRIKE ARTILLERY
  146. HUD_TEXT_COMMANDER_PLAYERS PLAYERS
  147. HUD_TEXT_CHOICE_ACCEPT Accept
  148. HUD_TEXT_CHOICE_REJECT Reject
  149. HUD_TEXT_CHAT_SAY_TEAM Team: 
  150. HUD_TEXT_CHAT_SAY_ALL All: 
  151. HUD_TEXT_CHAT_SAY_SQUAD Squad: 
  152. HUD_TEXT_LASERTARGET_TARGET_AQUIREDTARGET AQUIRED
  153. HUD_HUD_NEW_UNLOCK You've got a new unlock
  154. HUD_HUD_FIRST_UNLOCK You've got your first unlock, use it from weapon selection menu
  155. HUD_TEXT_CHAT_SQUAD <§1SQUAD§0>
  156. HUD_TEXT_CHAT_COMMANDER <§1COMMANDER§0>
  157. HUD_TEXT_CHAT_TEAM <§1TEAM§0>
  158. HUD_HUD_REPLENISH_GOT_HEALING_POINTYou got a healing point!
  159. HUD_HUD_REPLENISH_GOT_REPAIR_POINTYou got a repair point!
  160. HUD_HUD_REPLENISH_GOT_AMMO_POINTYou got an ammo giving point!
  161. HUD_HUD_REPLENISH_DRIVER You got a driver ability assist!
  162. HUD_HUD_REPLENISH_REVIVE_SCORE§C1001 Revived Teammate §C1001
  163. HUD_HUD_CONQUEST_DEFENDED_FLAG§C1001 Defended flag §C1001
  164. HUD_HUD_CONQUEST_FULL_CAPTURE §C1001 Flag Cap §C1001
  165. HUD_HUD_CONQUEST_CAPTURE_ASSIST§C1001 Flag Assist §C1001
  166. HUD_HUD_CONQUEST_NEUTRALIZE §C1001 Neutralized Flag §C1001
  167. HUD_HUD_CONQUEST_NEUTRALIZE_ASSISTYou got a neutralize assist point!
  168. HUD_HUD_TEAM_DAMAGE_PLAYER Team damage! Don't hurt your teammates!
  169. HUD_HUD_TEAM_DAMAGE_VEHICLE Team vehicle damage!
  170. HUD_HUD_ASSIST_KILL_DRIVER_PASSENGERYou got a driver kill assist!
  171. HUD_HUD_ASSIST_KILL_KILL_DAMAGEYou got a kill damage assist!
  172. HUD_HUD_ASSIST_KILL_TARGETING You got a targeting assist!
  173. HUD_HUD_KILLEDBY_KILLS §0#PLAYERNAME1# [§1#WEAPON#§0] #PLAYERNAME2#
  174. HUD_HUD_KILLEDBY_TEAMKILLS §0#PLAYERNAME1# [§1TK'd§0] #PLAYERNAME2#
  175. HUD_HUD_CP_CHANGED_TEAM #TEAMNAME# Captured Flag
  176. HUD_HUD_SQUAD_NO_SQUAD_SELECTEDNeed to select squad to issue order!
  177. HUD_HUD_SQUAD_ALIVE_TO_ORDER Need to be alive to issue order!
  178. HUD_HUD_SQUAD_ALIVE_TO_REQUESTNeed to be alive to issue request!
  179. HUD_HUD_SQUAD_DENIED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been denied access to your squad
  180. HUD_HUD_COMMANDER_ACCEPTED You have been accepted as Commander of the #TEAMNAME#
  181. HUD_HUD_COMMANDER_NO_LONGER You are no longer commander of the #TEAMNAME#
  182. HUD_HUD_SQUAD_FULL #TEAMNAME# §0#SQUADNAME#§1 squad is full
  183. HUD_HUD_SQUAD_EXISTS §0#SQUADNAME#§1 squad already exists
  184. HUD_HUD_SQUAD_HAS_ASKED_TO_JOIN§0#PLAYERNAME#§1 Sent Squad Invite
  185. HUD_HUD_SQUAD_JOIN_DENIED Your request to join §0#SQUADNAME#§1 squad has been denied
  186. HUD_HUD_SQUAD_JOIN_ACCEPTED Your request to join §0#SQUADNAME#§1 squad has been accepted
  187. HUD_HUD_SQUAD_INVITED_TO Invite To §0#SQUADNAME#§1 squad
  188. HUD_HUD_SQUAD_PRIVATE_REQUEST_JOIN§0#SQUADNAME#§1 squad is private, a request to join has been sent to the squadleader
  189. HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_SQUADLEADERYou have received a new order from your squadleader
  190. HUD_HUD_SQUAD_ORDER_SENT_MEMBERSOrder sent to squadmembers
  191. HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_COMMANDERYou have received a new order from your Commander
  192. HUD_HUD_SQUAD_RECIEVED_AUTOACCEPTPgDwn - to disable autoaccept
  193. HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECT_AUTODel/End/PgDwn to accept/reject/auto
  194. HUD_HUD_SQUAD_ORDER_SENT_SQUADOrder sent to §0#SQUADNAME#§1 squad
  195. HUD_HUD_SQUAD_REQUEST_TO_COMMANDERRequest sent to commander
  196. HUD_HUD_SQUAD_IS_KICKED You have been kicked from your squad
  197. HUD_HUD_SQUAD_HAS_LEFT §0#PLAYERNAME#§1 left the fkn squad
  198. HUD_HUD_SQUAD_HAS_JOINED §0#PLAYERNAME#§1 joined the fkn squad
  199. HUD_HUD_SQUAD_NEW_SQUADLEADER §0#PLAYERNAME#§1 is the new squadleader of your squad
  200. HUD_HUD_SQUAD_MUST_LEAVE_TO_JOINMust leave §0#SQUADNAME1#§1 squad to join §0#SQUADNAME2#§1 squad!
  201. HUD_HUD_SQUAD_MAX_REACHED Maximum number of squads reached
  202. HUD_HUD_COMMANDER_APPLIED You have applied to be Commander of the #TEAMNAME# team
  203. HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTESYou cannot apply to be Commander for another §0#MINUTES#§1 minutes
  204. HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTEYou cannot apply to be Commander for another §0#MINUTE#§1 minute
  205. HUD_HUD_REQUEST_RECIEVED_FROM_SQUADYou have received a #REQUESTNAME# request from §0#SQUADNAME#§1 squad
  206. HUD_HUD_RANK_PRIVATE_FIRST Congratulations, you have been promoted to Private First Class
  207. HUD_HUD_RANK_LANCE_CORPORAL Congratulations, you have been promoted to Lance Corporal
  208. HUD_HUD_RANK_RANK_DEFAULT Congratulations, you have been promoted! (Rank: #RANK#)
  209. HUD_HUD_RANK_PROMOTED §0#PLAYERNAME#§1 was promoted. (Rank: #RANK#)
  210. HUD_HUD_KICKVOTE_UNABLE_TO_ISSUEUnable to issue another vote for another §0#MINUTES#§1 minute(s)
  211. HUD_HUD_KICKVOTE_IN_PROGRESS Another vote is currently in progress
  212. HUD_HUD_KICKVOTE_CANNOT_KICK_HOSTYou cannot kick the host
  213. HUD_HUD_KICKVOTE_CANNOT_KICK_SELFYou cannot vote against yourself
  214. HUD_HUD_KICKVOTE_PLAYER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Kick vote against §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
  215. HUD_HUD_KICKVOTE_PLAYER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Kick vote against §0#PLAYERNAME2#§1. Press #GIYes# to vote For kicking or #GINo# to vote Against kicking. This vote will end in §0#MINUTES#§1 minute(s).
  216. HUD_HUD_KICKVOTE_COMMANDER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Mutiny vote against Commander §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
  217. HUD_HUD_KICKVOTE_COMMANDER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Mutiny vote against Commander §0#PLAYERNAME2#§1. Press #GIYes# to vote For Mutiny or #GINo# to vote Against Mutiny. This vote will end in §0#MINUTES#§1 minute(s).
  218. HUD_HUD_KICKVOTE_MAP_START_LOCAL§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAME#§1 map to be played next. This vote will end in §0#MINUTES#§1 minute(s).
  219. HUD_HUD_KICKVOTE_MAP_START_REMOTE§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAME#§1 map to be played next. Press #GIYes# to vote For or #GINo# to vote Against. This vote will end in §0#MINUTES#§1 minute(s).
  220. HUD_HUD_KICKVOTE_PLAYER_STAT §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.
  221. HUD_HUD_KICKVOTE_COMMANDER_STAT§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.
  222. HUD_HUD_KICKVOTE_MAP_STAT §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) are needed.
  223. HUD_HUD_KICKVOTE_PLAYER_KICKED§0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 kicked.
  224. HUD_HUD_KICKVOTE_COMMANDER_KICKED§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 is demoted.
  225. HUD_HUD_KICKVOTE_MAP_CHANGE §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) needed. Map §0#MAPNAME#§1 will now be loaded.
  226. HUD_HUD_KICKVOTE_PLAYER_STAYS §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 stays.
  227. HUD_HUD_KICKVOTE_COMMANDER_STAYS§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 stays.
  228. HUD_HUD_KICKVOTE_MAP_STAYS §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) needed. The current Map will continue.
  229. HUD_HELP_COMMANDER_placeArtilleryClick on the map to designate a target for an artillery strike.
  230. HUD_HELP_COMMANDER_placeSuppliesClick on the map to designate a supply drop zone.
  231. HUD_HELP_COMMANDER_placeUAV Click on map to assign the UAV to survey a location.
  232. HUD_HELP_COMMANDER_artilleryFiredWait for the artillery button to light up to fire again.
  233. HUD_HELP_COMMANDER_UAVplaced Wait for the UAV button to light up to survey again.
  234. HUD_HELP_SQUAD_callForTarget You have received a call for a target
  235. HUD_HELP_SQUAD_recievedTarget Use Fire to shoot at laserpainted target
  236. HUD_TEXT_MENU_SPAWN_SQUAD_JOINJOIN
  237. HUD_TEXT_MENU_SPAWN_SQUAD_SOLDIERSOLDIER
  238. HUD_TEXT_MENU_SPAWN_SQUAD_SQUADLEADERSQUADLEADER
  239. HUD_TEXT_MENU_SPAWN_SQUAD_MUTINITYMUTINY
  240. HUD_HUD_MEDALS_TYPE_BASIC basic
  241. HUD_HUD_MEDALS_TYPE_VETERAN veteran
  242. HUD_HUD_MEDALS_TYPE_EXPERT expert
  243. HUD_HUD_MEDALS_BADGE_ARMOR You have received the #MEDAL# armor badge.
  244. HUD_HUD_MEDALS_BADGE_AVIATOR You have received the #MEDAL# aviator badge.
  245. HUD_HUD_MEDALS_BADGE_AIRDEFENSEYou have received the #MEDAL# air defense badge.
  246. HUD_HUD_MEDALS_BADGE_HELICOPTERYou have received the #MEDAL# helicopter badge.
  247. HUD_HUD_MEDALS_BADGE_TRANSPORTYou have received the #MEDAL# transport badge.
  248. HUD_HUD_MEDALS_BADGE_KNIFE You have received the #MEDAL# knife badge.
  249. HUD_HUD_MEDALS_BADGE_PISTOL You have received the #MEDAL# pistol badge.
  250. HUD_HUD_MEDALS_BADGE_EXPLOSIVESYou have received the #MEDAL# explosives badge.
  251. HUD_HUD_MEDALS_BADGE_TARGETINGYou have received the #MEDAL# targeting badge.
  252. HUD_HUD_MEDALS_BADGE_DEFENSE You have received the #MEDAL# ground defense badge.
  253. HUD_HUD_MEDALS_BADGE_ANTITANK You have received the #MEDAL# anti-tank badge.
  254. HUD_HUD_MEDALS_BADGE_ASSAULT You have received the #MEDAL# assault badge.
  255. HUD_HUD_MEDALS_BADGE_ENGINEER You have received the #MEDAL# engineer badge.
  256. HUD_HUD_MEDALS_BADGE_MEDIC You have received the #MEDAL# medic badge.
  257. HUD_HUD_MEDALS_BADGE_SPECOPS You have received the #MEDAL# spec-ops badge.
  258. HUD_HUD_MEDALS_BADGE_SUPPORT You have received the #MEDAL# support badge.
  259. HUD_HUD_MEDALS_BADGE_SNIPER You have received the #MEDAL# sniper badge.
  260. HUD_HUD_MEDALS_BADGE_PURPLE You have received the purple heart.
  261. HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_SQUADSSQUADS #ACTIVE#/#TOTAL#
  262. HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_UNASSIGNEDUNASSIGNED #UNASSIGNED#/#TOTAL#
  263. HUD_TEXT_MENU_SCOREBOARD_NUMBER_OF_PLAYERSTOTAL PLAYERS: #PLAYERS#
  264. HUD_HUD_CHAT_KIT_MESSAGE kit-#KITNUMBER#
  265. HUD_HUD_WIN_STRING #TEAMNAME# Won
  266. HUD_HUD_DRAW_STRING This round was a draw...
  267. HUD_HUD_RANGE_TO_TARGET_TEXT Range: #RANGE#
  268. HUD_HELP_SQUAD_LEADER_VOIP_commanderChannelPress and hold your '§C1001#GIVoipUseLeaderChannel#§C1001' key to talk to the Commander and other Squad Leaders
  269. HUD_HELP_KIT_MEDIC_NAMETAG_indicatorBarThe bar you see above friendly soldiers indicates their health status 
  270. HUD_HELP_KIT_SUPPORT_NAMETAG_indicatorBarThe bar you see above friendly soldiers and vehicles indicates their ammo status 
  271. HUD_HELP_KIT_ENGINEER_NAMETAG_indicatorBarThe bar you see above friendly vehicles indicates their armor status 
  272. HUD_HELP_WEPAON_HANDHELD_GENERAL_reloadWeaponTo §C1001Reload§C1001 the weapon press the '§C1001#PIReload#§C1001' key
  273. HUD_HELP_COMMANDER_VOIP_allSquadLeadersChannelPress and hold your '§C1001#GIVoipUseLeaderChannel#§C1001' key to talk to all Squad Leaders at once
  274. HUD_TEXT_MENU_MAP_QUICKMENU_SPOTTEDSPOTTED
  275. HUD_TEXT_MENU_CHANGED_TEAM Changed Team
  276. HUD_TEXT_MENU_COMMITTED_SUICIDE You Got Owned
  277. HUD_TEXT_MENU_COMMANDER_ORDER_TIMED_OUTCommander order timed out
  278. HUD_TEXT_MENU_COMMANDER_APPLICATION_TIMED_OUTCommander application timed out
  279. HUD_TEXT_MENU_INVITE_PROPOSAL_TIMED_OUTInvitation to squad timed out
  280. HUD_TEXT_MENU_INVITE_REQUEST_ACCEPTED_TIMED_OUTSquad Leader has not responded
  281. HUD_TEXT_MENU_INVITE_REQUEST_TIMED_OUT Invite request timed out
  282. HUD_HUD_MENU_TEAMS_EQUALIZE You were moved to the other team by the server
  283. HUD_TEXT_MENU_YOU_ARE_IN_MAN_DOWNYOU ARE CRITICALLY WOUNDED
  284. HUD_HUD_MENU_COMMANDER_RESIGN You have resigned as commander
  285. HUD_HUD_MENU_CHAT_SPAM_MESSAGEBlocked for §0#SEC#§1 second(s).
  286. LOCERROR_nomapsselected You must select a map prior to creating a server.
  287. HUD_TEXT_TEAMKILLED_CHOICE Do you want to forgive the team killer?
  288. HUD_TEXT_TEAMKILL_PUNISH You chose to not forgive, the team killer will be punished.
  289. HUD_TEXT_TEAMKILL_FORGIVE You chose to forgive the team killer.
  290. HUD_HELP_WORLD_PLAYER_ARTILLERY_friendlyThe Artillery nearby belongs to your Team. If this is destroyed your Commander will not be able to give you Artillery support
  291. HUD_HELP_WORLD_PLAYER_ARTILLERY_enemyThe Artillery nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from using strikes on your team.
  292. HUD_HELP_WORLD_PLAYER_UAV_TRAILER_friendlyThe UAV Trailer nearby belongs to your Team. If this is destroyed your Commander will not be able to give you UAV Support
  293. HUD_HELP_WORLD_PLAYER_UAV_TRAILER_enemyThe UAV Trailer nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from using the UAV to spot your teammates.
  294. HUD_HELP_WORLD_PLAYER_RADAR_friendlyThe Radar Station nearby belongs to your Team. If this is destroyed your Commander will not be able to track the Enemy so easily
  295. HUD_HELP_WORLD_PLAYER_RADAR_enemyThe Radar Station nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from tracking your movements.
  296. HUD_HELP_SPAWNSCREEN_spawnOnSLThe Green Spawn Point Icon you see on the Map is your Squad Leader. Select this to Spawn at their position.
  297. HUD_HELP_VEHICLE_JET_LOWHEALTH_useFriendlyRepairStationTo repair your Aircraft, land at a friendly Airfield and taxi to the Repair Station
  298. HUD_HELP_VEHICLE_JET_LOWAMMO_flyOverFriendlyAirFieldTo rearm your Aircraft, fly slowly over a friendly Airfield
  299. HUD_HELP_VEHICLE_HELO_LOWHEALTH_useFriendlyRepairStationTo rearm and repair, land on a Helipad at a friendly base
  300. HUD_HELP_KIT_ENGINEER_inVehicleAs an engineer you will automatically Repair vehicles that are near to your vehicle.
  301. HUD_HELP_KIT_MEDIC_inVehicle As a Medic you will automatically Heal teammates that are next to your Vehicle, as well as other passengers in the vehicle.
  302. HUD_HELP_KIT_SUPPORT_inVehicleAs Support you will automatically re-arm teammates next to your Vehicle, as well as other passengers in the vehicle
  303. HUD_HELP_COMMANDER_SQUADLIST_squadListThe Squad List on the left side of the screen shows all Squads on your Team.
  304. HUD_HELP_COMMANDER_SQUADLIST_clickSquadListClick a Squad in the Squad List to select the Squad Leader you would like to send orders to.
  305. HUD_HELP_COMMANDER_MAP_QUICKMENUClick the Right Mouse Button over the map to access the quick menu.
  306. HUD_HELP_COMMANDER_MAP_ZOOM_inOutUse your #GIMapZoom_1# and #GIMapZoom_2# keys to Zoom the map in and out
  307. HUD_HELP_COMMANDER_SATELLITESCAN_descriptionThe Scan button, at the top left of the Main Map, will start a Satellite Scan. All enemies will be displayed on the map during the scan.
  308. HUD_HELP_COMMANDER_radarDamagedThe Radar Station Damage Meter is on the Scan button. When this bar is empty, your Scan ability will not be available.
  309. HUD_HELP_COMMANDER_ARTILLERY_descriptionThe Artillery button will allow you to launch an Artillery strike at a point you select on the map.
  310. HUD_HELP_COMMANDER_artilleryDamagedThe Artillery Damage Meter is on the Artillery button. When this bar is empty your Artillery will be unavailable, so be sure to assign a squad to protect the artillery.
  311. HUD_HELP_COMMANDER_UAV_descriptionThe UAV button will place a UAV drone at a point you designate on the map. It will reveal enemy movements in the area.
  312. HUD_HELP_COMMANDER_uavDamaged The UAV Trailer Damage Meter is on the UAV button. When this bar is empty your UAV will be unavailable.
  313. HUD_HELP_COMMANDER_SUPPLIES_descriptionThe Supplies button drops a supply crate which will Heal, Repair and Rearm nearby Soldiers and Vehicles.
  314. HUD_HELP_COMMANDER_MAP_REQUESTS_receivedThe Yellow Icon on the Main Map indicates a Request from a Squad Leader. Respond by clicking your Right Mouse Button over it, and selecting Accept or Deny.
  315. HUD_HELP_COMMANDER_MAP_SATELLITEVIEW_moveKeysTrack the Satellite View Left, Right, Up and Down by using your #GILeft#, #GIRight#, #GIUp# and #GIDown# Keys
  316. HUD_HELP_COMMANDER_SQUADLIST_commoMenuPress the Right Mouse Button over a Squad in the Squad List to send Radio Messages.
  317. HUD_HELP_COMMANDER_MINIMAP_descriptionThe MiniMap is in the top left corner of the screen. This allows you to quickly get an overview of the state of the battle.
  318. HUD_HELP_COMMANDER_SQUADLIST_orderIconThe yellow flashing '§C1101!§C1101' in the Squad List indicates that the Leader of that Squad is requesting new orders.
  319. HUD_HELP_SPAWNSCREEN_KITTAB_pickArmyAndKitSelect your Army and Kit by clicking the buttons on the left side of the screen.
  320. HUD_HELP_SPAWNSCREEN_KITTAB_pickSpawnPointThe white icons you can see on the Map are §C1001Spawn Points§C1001. Select one with the §C1001Left Mouse Button§C1001, and then click '§C1001Done§C1001' to start playing.
  321. HUD_HELP_SPAWNSCREEN_KITTAB_useUnlockTo use your newly unlocked weapon, press the Weapon Toggle button on to the kit you chose in BFHQ.
  322. HUD_HELP_SPAWNSCREEN_SQUADTAB_joinSquadThe list on the left shows the Squads on your Team. To join a Squad, simply click the §C1001Join§C1001 button for that Squad.
  323. HUD_HELP_SPAWNSCREEN_SQUADTAB_createSquadTry commanding your own Squad. Click the §C1001Create Squad§C1001 button to get started
  324. HUD_HELP_SPAWNSCREEN_SQUADTAB_applyCommanderTry Commanding the entire battle. Click the §C1001Apply§C1001 button in the Commander section on the left side of the screen
  325. HUD_HELP_SPAWNSCREEN_KITTAB_trySquadsClick the §C1001Squad Tab§C1001 on the left side of the screen to Join a Squad.
  326. HUD_COMRADIO_BUTTON_commendsquadCommend Squad
  327. HUD_COMRADIO_BUTTON_rebukesquadRebuke Squad
  328. HUD_COMRADIO_BUTTON_followordersFollow Orders!
  329. HUD_COMRADIO_BUTTON_moveartilleryMove! Artillery!
  330. HUD_COMRADIO_BUTTON_artilleryavailableArtillery Available
  331. HUD_COMRADIO_BUTTON_suppliesavailableSupplies Available
  332. HUD_COMRADIO_BUTTON_uavavailableUAV Available
  333. HUD_COMRADIO_BUTTON_sorry Sorry
  334. HUD_COMRADIO_BUTTON_dividesquadDivide squad
  335. HUD_COMROSE_GRUNT_neednewordersOrders Plz
  336. HUD_COMROSE_GRUNT_needreinforcementsHelp Plz
  337. HUD_COMROSE_GRUNT_needpickup PickMeUp
  338. HUD_COMROSE_GRUNT_getin Get In:)
  339. HUD_COMROSE_GRUNT_rogerthat Yes
  340. HUD_COMROSE_GRUNT_thankyou Thx
  341. HUD_COMROSE_GRUNT_spotted Enemy
  342. HUD_COMROSE_GRUNT_negative Nah
  343. HUD_COMROSE_GRUNT_sorry Sry
  344. HUD_COMROSE_GRUNT_needmedic Medic
  345. HUD_COMROSE_GRUNT_needrepairs Repairs
  346. HUD_COMROSE_GRUNT_needammo Ammo
  347. HUD_COMROSE_GRUNT_retreat GTFO
  348. HUD_COMROSE_GRUNT_bailout Bail
  349. HUD_COMROSE_SL_move Fkn Move
  350. HUD_COMROSE_SL_needuav NEED UAV
  351. HUD_COMROSE_SL_needsupplies NEED SUPPLIES
  352. HUD_COMROSE_SL_repairthis REPAIR HERE
  353. HUD_COMROSE_SL_attack ATTACK
  354. HUD_COMROSE_SL_minethis MINE HERE
  355. HUD_COMROSE_SL_needartillery NEED ARTILLERY
  356. HUD_COMROSE_SL_needorders NEED ORDERS
  357. HUD_COMROSE_SL_defend DEFEND
  358. HUD_HELP_MENU_CONTROLS_COMMOROSE_specificSpottedIf you click the §C1001Right Mouse Button§C1001 on §C1001Spotted§C1001, you can choose the spotted enemy type from a list.
  359. HUD_HELP_MENU_CONTROLS_COMMOROSE_SQUADLEADER_spawnScreenShortcutPress the §C1001Right Mouse Button§C1001 anywhere in this Menu to open the §C1001Main Map§C1001
  360. HUD_HELP_PLAYER_CONTROLS_radioMessagesSend §C1001Radio Messages§C1001 by holding down the '§C1001#GIRadioComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001.
  361. HUD_HELP_WEAPON_HANDHELD_ATMINE_vehiclesThis Mine will explode when a Vehicle drives over it.
  362. HUD_HELP_WEAPON_HANDHELD_WRENCH_fixStuffUse the Wrench to §C1001Repair§C1001 damaged Vehicles by pressing the §C1001Left Mouse Button§C1001
  363. HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECTPress '§C1001#GIYes#§C1001' to §C1001Accept§C1001 or '§C1001#GINo#§C1001' to §C1001Reject§C1001
  364. HUD_MENU_HELP_MENU_IS_LOADING Menu loading
  365. HUD_HUD_SQUAD_RECIEVED_DISABLEThe order was auto-accepted, press PageDown to disable autoaccept
  366. HUD_HUD_MEDALS_BADGE_CONDUCT You have received the Good Conduct medal
  367. HUD_HUD_SQUADLEADER_ACCEPTED Do you want to become Squad Leader for this Squad?
  368. HUD_HUD_YESNO Press '§C1001#GIYes#§C1001' for §C1001Yes§C1001 or '§C1001#GINo#§C1001' for §C1001No§C1001
  369. HUD_HUD_DECLINED_COMMANDER You declined to take Commander position
  370. HUD_HUD_SQUAD_GRANTED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been granted access to your squad
  371. HUD_HUD_SQUAD_MUST_LEAVE_TO_CREATEYou must leave §0#SQUADNAME#§1 before you can create a new squad
  372. HUD_HUD_DEMO_PLAYER_CAM PLAYER CAM
  373. HUD_HUD_DEMO_FREE_CAM FREE CAM 
  374. HUD_HUD_DEMO_NEXT_PLAYER NEXT PLAYER 
  375. HUD_HUD_DEMO_PREV_PLAYER PREV PLAYER 
  376. HUD_HUD_DEMO_PAUSE PAUSE 
  377. HUD_HUD_DEMO_PLAY PLAY
  378. HUD_HUD_DEMO_RESTART RESTART
  379. HUD_HUD_DEMO_FAST_1 FAST 150% *
  380. HUD_HUD_DEMO_FAST_2 FAST 300% *
  381. HUD_HUD_DEMO_FAST_3 FAST 1000% *
  382. HUD_HUD_DEMO_QUIT QUIT
  383. HUD_HUD_DEMO_SLOW_1 SLOW 50%
  384. HUD_HUD_DEMO_SLOW_2 SLOW 25%
  385. HUD_HUD_DEMO_SLOW_3 SLOW 5%
  386. HUD_CENTERINFOBOX_selectspawnpointSELECT SPAWNPOINT
  387. HUD_CENTERINFOBOX_invalidspawnpointINVALID SPAWNPOINT
  388. HUD_CENTERINFOBOX_timetospawn #TIME#
  389. HUD_CENTERINFOBOX_instantspawnINSTANT SPAWN
  390. HUD_CENTERINFOBOX_presstospawnPRESS "DONE" TO SPAWN
  391. HUD_CENTERINFOBOX_timeuntildamageTIME UNTIL PUNISH: #TIME#
  392. HUD_TEAMNAME_us U!S!A!
  393. HUD_TEAMNAME_mec Foreign
  394. HUD_TEAMNAME_ch Chinese
  395. HUD_LEVELNAME_Dalian_plant Dalian Plant
  396. HUD_LEVELNAME_Daqing_oilfieldsDaqing Oilfields
  397. HUD_LEVELNAME_Dragon_Valley Dragon Valley
  398. HUD_LEVELNAME_Gulf_of_Oman Gulf of Oman
  399. HUD_LEVELNAME_kubra_dam Kubra Dam
  400. HUD_LEVELNAME_Mashtuur_City Mashtuur City
  401. HUD_LEVELNAME_Operation_Clean_SweepOperation Clean Sweep
  402. HUD_LEVELNAME_Sharqi_PeninsulaSharqi Peninsula
  403. HUD_LEVELNAME_Songhua_StalemateSonghua Stalemate
  404. HUD_LEVELNAME_Strike_at_KarkandKnife City
  405. HUD_LEVELNAME_Fushe_pass Fushe Pass
  406. HUD_LEVELNAME_Zatar_Wetlands Zatar Wetlands
  407. HUD_HUD_SQUAD_SQUADLEADER You are the squadleader of your squad
  408. HUD_COMROSE_gogogo Go!!
  409. HUD_COMROSE_followme Tag Along
  410. HUD_HUD_GAMESTART_timebeforegamestartTime until round starts
  411. HUD_HUD_GAMESTART_commelectionstartedCommander election has been started, apply now! Time to final result
  412. HUD_HUD_GAMESTART_commelectionendedCommander election ended, §0#PLAYERNAME#§1 is your Commander.
  413. HUD_HUD_GAMESTART_moreplayersneeded
  414. HUD_TKPUNISH_kicked Player §0#PLAYERNAME#§1 (#KEY#) has been kicked
  415. HUD_TKPUNISH_banned Player §0#PLAYERNAME#§1 (#KEY#) has been banned
  416. HUD_SQUAD_invitationtojoin Join our squad?
  417. HUD_SQUAD_requesttojoin May I join your squad?
  418. HUD_SQUAD_ordersheader Squad Order
  419. HUD_SQUAD_squadsneeded Squads needed!
  420. HUD_SQUAD_formsquads Form squads, please!
  421. HUD_LEVELNAME_wetlands Zatar Wetlands
  422. HUD_HUD_SCOREBOARD_HELP_ACTIVATE_MOUSERight click to activate mouse
  423. HUD_HUD_TEXT_EMPTY_SQUAD §0EMPTY SQUAD
  424. HUD_COMROSE_SPOTTED_TANK TANK
  425. HUD_COMROSE_SPOTTED_PLANE PLANE
  426. HUD_COMROSE_SPOTTED_HELICOPTERHELICOPTER
  427. HUD_COMROSE_SPOTTED_SOLDIER SOLDIER
  428. HUD_COMROSE_SPOTTED_BOAT BOAT
  429. HUD_COMROSE_SPOTTED_VEHICLE VEHICLE
  430. HUD_COMROSE_SPOTTED_APC APC
  431. HUD_COMROSE_SPOTTED_AA ANTI-AIR
  432. HUD_COMROSE_SPOTTED_SNIPER SNIPER
  433. HUD_TEXT_COMMANDER_SCORE SCORE
  434. COUNTRY_ZW Zimbabwe
  435. HUD_COMROSE_SL_destroy DESTROY
  436. AUTO_RULES_cptaken Lost #CPNAME#
  437. HUD_HUD_MENU_COMMANDER_HEADINGCOMMANDER
  438. HUD_HELP_BATTLERECORDER_controlsQPress the '§C1001#GIRadioComm#§C1001' Key to access the §C1001Playback Control§C1001 functions
  439. HUD_HELP_BATTLERECORDER_controlsTPress the '§C1001#GITacticalComm#§C1001' Key to access the §C1001Camera Control§C1001 functions
  440. HUD_HUD_SQUAD_COMMANDER_MUST_RESIGNMust resign as commander before creating or joining a squad!
  441. HUD_HUD_KICKVOTE_UNABLE_TO_START_VOTEThere are not enough players in the game to start a vote
  442. HUD_HUD_KICKVOTE_PLAYER_NOT_INYou cannot kick a player that is not yet in the game
  443. HUD_HUD_KICKVOTE_PLAYER_NOT_IN_GAMEVote successful by default. Player #PLAYERNAME# has left the game.
  444. GAME_MESSAGE_DISCONNECTED You Have Left The Server
  445. GAME_MESSAGE_PLAYER_DISCONNECTED§0#PLAYERNAME#§1 Ran Away
  446. GAME_MESSAGE_CONNECTION_PROBLEMConnection
  447. GAME_MESSAGE_GAME_PAUSED PAUSED
  448. HUD_HUD_KICKVOTE_VOTE_YES Voted Yes
  449. HUD_HUD_KICKVOTE_VOTE_NO Voted No
  450. HUD_HUD_KICKVOTE_COMMANDER_NOT_IN_GAMEVote successful by default. Player #PLAYERNAME# has resigned as commander mid-vote.
  451. HUD_HELP_MENU_CONTROLS_COMMOROSE_smCommoRoseAvailableSend requests to your Squad Leader by holding down the ‘§C1001#GITacticalComm#§C1001’ Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001
  452. HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smokePress your '§C1001#PIFlareFire#§C1001' Key to launch a §C1001Smoke Grenade§C1001
  453. HUD_HELP_MENU_CONTROLS_3dMap Press your '§C1001#GI3dMap#§C1001' Key to see the §C10013D Map§C1001
  454. HUD_HUD_KILLEDBY_MYSELF §0#PLAYERNAME#§1 died
  455. HUD_HELP_WORLD_PLAYER_CRATE_descriptionThe Supply Crate nearby was dropped by a Commander. Use it to Heal, Repair and Rearm players or vehicles.
  456. HUD_HELP_MENU_CONTROLS_CAPSLOCK_orderMapTogglePress your '§C1001#GILeader#§C1001' Key, to see a §C1001Large Map§C1001 of the Battlefield
  457. AWARD_Name_1031406_1 Basic Knife Combat
  458. AWARD_Name_1031619_1 Basic Pistol Combat
  459. AWARD_Name_1031119_1 Basic Assault Combat
  460. AWARD_Name_1031120_1 Basic Anti-tank Combat
  461. AWARD_Name_1031109_1 Basic Sniper Combat
  462. AWARD_Name_1031115_1 Basic Spec-Ops Combat
  463. AWARD_Name_1031121_1 Basic Support Combat
  464. AWARD_Name_1031105_1 Basic Engineer Combat
  465. AWARD_Name_1031113_1 Basic Medic Combat
  466. AWARD_Name_1031923_1 Basic Ground Defense
  467. AWARD_Name_1032415_1 Basic Explosive Ordinance
  468. ARMY_CH People's Liberation Army
  469. AWARD_Name_1190601_1 Basic First Aid
  470. AWARD_Name_1190507_1 Basic Engineer
  471. AWARD_Name_1191819_1 Basic Resupply
  472. AWARD_Name_1190304_1 Basic Command
  473. AWARD_Name_1220118_1 Basic Armor
  474. AWARD_Name_1222016_1 Basic Transport
  475. AWARD_Name_1220803_1 Basic Helicopter
  476. AWARD_Name_1220122_1 Basic Aviator
  477. AWARD_Name_1220104_1 Basic Air Defense
  478. AWARD_Name_3191305 Middle East Service Ribbon
  479. AWARD_Name_3190605 Far East Service Ribbon
  480. AWARD_Name_3240301 Combat Action Ribbon
  481. AWARD_Name_3211305 Meritorious Unit Ribbon
  482. AWARD_Name_3150914 Infantry Officer Ribbon
  483. AWARD_Name_3151920 Staff Officer Ribbon
  484. AWARD_Name_3190409 Distinguished Service Ribbon
  485. AWARD_Name_3242303 War College Ribbon
  486. AWARD_Name_3212201 Valorous Merit Ribbon
  487. AWARD_Name_3241213 Legion of Merit Ribbon
  488. AWARD_Name_3190318 Crew Service Ribbon
  489. AWARD_Name_3190118 Armored Service Ribbon
  490. AWARD_Name_3190105 Aerial Service Ribbon
  491. AWARD_Name_3190803 Helicopter Service Ribbon
  492. AWARD_Name_3040109 Air Defense Ribbon
  493. AWARD_Name_3040718 Ground Defense Ribbon
  494. AWARD_Name_3240102 Airborne Ribbon
  495. AWARD_Name_3240703 Good Conduct Ribbon
  496. AWARD_Name_2051907 Gold Star
  497. AWARD_Name_2051919 Silver Star
  498. AWARD_Name_2051902 Bronze Star
  499. AWARD_Name_2191608 Purple Heart
  500. AWARD_Name_2191319 Meritorious Service Medal
  501. AWARD_Name_2190303 Combat Action Medal
  502. AWARD_Name_2190309 Air Combat Medal
  503. AWARD_Name_2190318 Armor Combat Medal
  504. AWARD_Name_2190308 Helicopter Medal
  505. LOCERROR_invalidaccount The account is invalid. Either the name is incorrect or email address is incorrect or already in use. Please try again.
  506. AWARD_Name_2190703 Good Conduct Medal
  507. AWARD_Name_2020903 Combat Infantry Medal
  508. AWARD_Name_2020913 Marksman Infantry Medal
  509. AWARD_Name_2020919 Sharpshooter Infantry Medal
  510. AWARD_Name_2021322 Medal of Valor
  511. AWARD_Name_2020419 Distinguished Service Medal
  512. AWARD_Name_2021403 Navy Cross
  513. AWARD_Name_2020719 Golden Scimitar
  514. AWARD_Name_2021613 People's Medallion
  515. AWARDS_MEDALS_basic Basic
  516. AWARDS_MEDALS_veteran Veteran
  517. AWARDS_MEDALS_expert Expert
  518. RANK_0 Private
  519. RANK_1 Private First Class
  520. RANK_2 Lance Corporal
  521. RANK_3 Corporal
  522. RANK_4 Sergeant
  523. RANK_5 Staff Sergeant
  524. RANK_6 Gunnery Sergeant
  525. RANK_7 Master Sergeant
  526. RANK_8 First Sergeant
  527. RANK_9 Master Gunnery Sergeant
  528. RANK_10 Sergeant Major
  529. RANK_11 Sergeant Major of the Corps
  530. RANK_TAG_0 PVT
  531. RANK_TAG_1 PFC
  532. RANK_TAG_2 LCpl
  533. RANK_TAG_3 Cpl
  534. RANK_TAG_4 Sgt
  535. RANK_TAG_5 SSgt
  536. RANK_TAG_6 GySgt
  537. RANK_TAG_7 MSgt
  538. RANK_TAG_8 1stSgt
  539. RANK_TAG_9 MgySgt
  540. RANK_TAG_10 SgtMaj
  541. RANK_TAG_11 SgtMajC
  542. KILLMESSAGE_WEAPON_m16a2 §C1001Assault-Rifle§C1001
  543. KILLMESSAGE_WEAPON_m203 M203
  544. KILLMESSAGE_WEAPON_ak101 §C1001Assault-Rifle§C1001
  545. KILLMESSAGE_WEAPON_gp30 GP-30
  546. KILLMESSAGE_WEAPON_g3 G3
  547. KILLMESSAGE_WEAPON_g36c §C1001 G36C Assault-Rifle §C1001
  548. KILLMESSAGE_WEAPON_m4 M4
  549. KILLMESSAGE_WEAPON_ak74u AK-74U
  550. KILLMESSAGE_WEAPON_type95 QBZ-97
  551. KILLMESSAGE_WEAPON_beretta92 §C1001 Beretta-Handgun §C1001
  552. KILLMESSAGE_WEAPON_qsz-92 QSZ-92
  553. KILLMESSAGE_WEAPON_bageera §C1001 Silenced-Handgun §C1001
  554. KILLMESSAGE_WEAPON_mp5 MP5
  555. KILLMESSAGE_WEAPON_type85 Type 85
  556. KILLMESSAGE_WEAPON_bizon PP-19
  557. KILLMESSAGE_WEAPON_m249 M249 SAW
  558. KILLMESSAGE_WEAPON_rpk74 RPK-74
  559. KILLMESSAGE_WEAPON_type95mg Type 95
  560. KILLMESSAGE_WEAPON_m240 M240G
  561. KILLMESSAGE_WEAPON_pkm PKM
  562. KILLMESSAGE_WEAPON_m2hb M2HB
  563. KILLMESSAGE_WEAPON_kord KORD
  564. KILLMESSAGE_WEAPON_minigun M134
  565. KILLMESSAGE_WEAPON_predator SRAW
  566. KILLMESSAGE_WEAPON_eryx Eryx
  567. KILLMESSAGE_WEAPON_m24 §C1001 Long-Range Rifle §C1001
  568. KILLMESSAGE_WEAPON_dragunov SVD
  569. KILLMESSAGE_WEAPON_type88 Type 88
  570. KILLMESSAGE_WEAPON_barret95 §C1001 Long-Range Rifle §C1001
  571. KILLMESSAGE_WEAPON_nsv NSV
  572. KILLMESSAGE_WEAPON_remington1187M11-87
  573. KILLMESSAGE_WEAPON_norinco982 NOR982
  574. KILLMESSAGE_WEAPON_saiga12 S12K
  575. KILLMESSAGE_WEAPON_jackhammer MK3A1
  576. KILLMESSAGE_WEAPON_protecta DAO-12
  577. KILLMESSAGE_WEAPON_handgrenade§C1001Nade§C1001
  578. KILLMESSAGE_WEAPON_claymore §C1001 Gaymore §C1001
  579. KILLMESSAGE_WEAPON_c4 §C1001 Jihad Shit §C1001
  580. KILLMESSAGE_WEAPON_antitankmineAT Mine
  581. KILLMESSAGE_WEAPON_lw155 Artillery
  582. KILLMESSAGE_WEAPON_d30 Artillery
  583. KILLMESSAGE_WEAPON_stinger Stinger
  584. KILLMESSAGE_WEAPON_igla IGLA
  585. KILLMESSAGE_WEAPON_tow TOW
  586. KILLMESSAGE_WEAPON_hj8 HJ-8
  587. COUNTRY_ZR Zaire
  588. KILLMESSAGE_VEHICLE_lav25 LAV-25
  589. KILLMESSAGE_VEHICLE_wz551 WZ551
  590. KILLMESSAGE_VEHICLE_btr90 BTR-90
  591. KILLMESSAGE_VEHICLE_m1a2 M1A2
  592. KILLMESSAGE_VEHICLE_t90 T-90
  593. KILLMESSAGE_VEHICLE_type98 Type 98
  594. KILLMESSAGE_VEHICLE_m6linebackerLinebacker
  595. KILLMESSAGE_VEHICLE_tunguska Tunguska
  596. KILLMESSAGE_VEHICLE_type95 PGZ-95
  597. KILLMESSAGE_VEHICLE_hmmwv HMMWV
  598. KILLMESSAGE_VEHICLE_vodnik Vodnik
  599. KILLMESSAGE_VEHICLE_nanjing2046NJ2046
  600. KILLMESSAGE_VEHICLE_faav DPV
  601. KILLMESSAGE_VEHICLE_paratroopervehicleFAV
  602. KILLMESSAGE_VEHICLE_blackhawk Black Hawk
  603. KILLMESSAGE_VEHICLE_z8 Z-8
  604. KILLMESSAGE_VEHICLE_mi17 Mi-17
  605. KILLMESSAGE_VEHICLE_cobra AH-1Z
  606. KILLMESSAGE_VEHICLE_havok Mi-28
  607. LOCERROR_noplaynowservers Unable to find a valid Play Now server
  608. KILLMESSAGE_VEHICLE_z10 Z-10
  609. KILLMESSAGE_VEHICLE_mig29 MiG-29
  610. KILLMESSAGE_VEHICLE_j10 J-10
  611. KILLMESSAGE_VEHICLE_f15 F-15
  612. KILLMESSAGE_VEHICLE_su34 Su-34
  613. KILLMESSAGE_VEHICLE_su30 Su-30
  614. KILLMESSAGE_VEHICLE_f35 F-35B
  615. KILLMESSAGE_VEHICLE_rib RIB
  616. KILLMESSAGE_VEHICLE_lcac LCAC
  617. LEGAL_brandscreen EA GAMES™ is an Electronic Arts™ brand.
  618. LEGAL_titlescreen © 2005 Digital Illusions CE AB. All rights reserved.
  619. LEGAL_endscreen This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.
  620. LEGAL_poweredbygamespy Powered by GameSpy
  621. LEGAL_esbr ESRB NOTICE:
  622.  
  623. Game Experience May Change During Online Play
  624. LEGAL_onlineplayofferedbygamespyOnline play is offered through GameSpy. There is no requirement to create an EA Online Account to play online, although users will need to register through a GameSpy registration process
  625. PUNKBUSTER_notempty NOT EMPTY
  626. CREDITS_EA_EAKOREA EA KOREA
  627. PUNKBUSTER_enable ENABLE
  628. PUNKBUSTER_punkbusteronly PUNKBUSTER ONLY
  629. PUNKBUSTER_connectionrejected CONNECTION REJECTED
  630. PUNKBUSTER_couldnotbeenabled PUNKBUSTER COULD NOT BE ENABLED. PLEASE REINSTALL THE LATEST BATTLEFIELD EXECUTABLE OR PATCH.
  631. PUNKBUSTER_disable DISABLE PUNKBUSTER
  632. PUNKBUSTER_willbedisabled PUNKBUSTER WILL BE DISABLED THE NEXT TIME BATTLEFIELD IS STARTED.
  633. PUNKBUSTER_mustbeenabled PUNKBUSTER MUST BE ENABLED BEFORE JOINING THIS SERVER.
  634. PUNKBUSTER_protected PunkBuster Protected
  635. LEGAL_large © 2005 Digital Illusions CE AB. All rights reserved. Battlefield 2 is a trademark of Digital Illusions CE AB. Electronic Arts, EA, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. NVIDIA, the NVIDIA logo, and The way it's meant to be played are trademarks and/or registered trademarks of NVIDIA Corporation. All other trademarks are the property of their respective owners. EA GAMES™ is an Electronic Arts™ brand.
  636. 1_1_KITDESC_0 Heavy soldier equipped to take out vehicles at long-range
  637.  
  638. Sprint: Short
  639. Armor: Heavy
  640. Abilities: Guided anti-vehicle rocket
  641. 1_1_KITDESC_1 Standard Soldier who balances offensive and defensive capabilities
  642.  
  643. Sprint: Short
  644. Armor: Heavy
  645. Abilities: Smoke Grenade
  646. 1_1_KITDESC_2 Specialist equipped to repair vehicles as well as destroy them
  647.  
  648. Sprint: Long
  649. Armor: None
  650. Abilities: Repairs vehicles & landmines
  651. 1_1_KITDESC_3 Field medic tasked with healing and reviving team-mates
  652.  
  653. Sprint: Long
  654. Armor: None
  655. Abilities: Heal\Revive team-mates
  656. 1_1_KITDESC_4 Elite soldier specializing in stealth and sabotage
  657.  
  658. Sprint: Long
  659. Armor: None
  660. Abilities: C-4 remote explosive
  661. 1_1_KITDESC_5 Heavy gunner equipped to suppress enemy and resupply team-mates
  662.  
  663. Sprint: Short
  664. Armor: Heavy
  665. Abilities: Resupplies ammunition to team
  666. 1_1_KITDESC_6 Stealthy loner who excels at the long range kill
  667.  
  668. Sprint: Long
  669. Armor: None
  670. Abilities: Claymore anti-personal mine
  671. AWARD_DESCRIPTION_1031105_1 The Basic Engineer Combat Badge is awarded to engineer personnel who have proven themselves during any period the unit was engaged in active combat.
  672.  
  673. Criteria:
  674. Combat Rating: Satisfactory
  675. AWARD_DESCRIPTION_1031105_2 The Veteran Engineer Combat Badge is awarded to engineer personnel who distinguished themselves during any period the unit was engaged in active combat.
  676.  
  677. Criteria:
  678. Combat Proficiency: Skilled
  679. Combat Rating: Good
  680. AWARD_DESCRIPTION_1031105_3 The Expert Engineer Combat Badge is awarded to engineer personnel who served with excellence during any period the unit was engaged in active combat.
  681.  
  682. Criteria:
  683. Combat Proficiency: Outstanding
  684. Combat Rating: Skilled
  685. AWARD_DESCRIPTION_1031109_1 The Basic Sniper Combat Badge is awarded to sniper personnel who have proven themselves during any period the unit was engaged in active combat.
  686.  
  687. Criteria:
  688. Combat Rating: Satisfactory
  689. AWARD_DESCRIPTION_1031109_2 The Veteran Sniper Combat Badge is awarded to sniper personnel who distinguished themselves during any period the unit was engaged in active combat.
  690.  
  691. Criteria:
  692. Combat Proficiency: Skilled
  693. Combat Rating: Good
  694. 
  695. AWARD_DESCRIPTION_1031109_3 The Expert Sniper Combat Badge is awarded to sniper personnel who served with excellence during any period the unit was engaged in active combat.
  696.  
  697. Criteria:
  698. Combat Proficiency: Outstanding
  699. Combat Rating: Skilled
  700. AWARD_DESCRIPTION_1031113_1 The Basic Medic Combat Badge is awarded to medical personnel who have proven themselves during any period the unit was engaged in active combat.
  701.  
  702. Criteria:
  703. Combat Rating: Satisfactory
  704. AWARD_DESCRIPTION_1031113_2 The Veteran Medic Combat Badge is awarded to medical personnel who distinguished themselves during any period the unit was engaged in active combat.
  705.  
  706. Criteria:
  707. Combat Proficiency: Skilled
  708. Combat Rating: Good
  709. AWARD_DESCRIPTION_1031113_3 The Expert Medic Combat Badge is awarded to medical personnel who served with excellence during any period the unit was engaged in active combat.
  710.  
  711. Criteria:
  712. Combat Proficiency: Outstanding
  713. Combat Rating: Skilled
  714. AWARD_DESCRIPTION_1031115_1 The Basic Spec Ops Combat Badge is awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.
  715.  
  716. Criteria:
  717. Combat Rating: Satisfactory
  718. AWARD_DESCRIPTION_1031115_2 The Veteran Spec Ops Combat Badge is awarded to spec ops personnel who distinguished themselves during any period the unit was engaged in active combat.
  719.  
  720. Criteria:
  721. Combat Proficiency: Skilled
  722. Combat Rating: Good
  723. AWARD_DESCRIPTION_1031115_3 The Expert Spec Ops Combat Badge is awarded to spec ops personnel who served with excellence during any period the unit was engaged in active combat.
  724.  
  725. Criteria:
  726. Combat Proficiency: Outstanding
  727. Combat Rating: Skilled
  728. AWARD_DESCRIPTION_1031119_1 The Basic Assault Combat Badge is awarded to assault personnel who have proven themselves during any period the unit was engaged in active combat
  729.  
  730. Criteria:
  731. Combat Rating: Satisfactory
  732. AWARD_DESCRIPTION_1031119_2 The Veteran Assault Combat Badge is awarded to assault personnel who distinguished themselves during any period the unit was engaged in active combat
  733.  
  734. Criteria:
  735. Combat Proficiency: Skilled
  736. Combat Rating: Good
  737. AWARD_DESCRIPTION_1031119_3 The Expert Assault Combat Badge is awarded to assault personnel who served with excellence during any period the unit was engaged in active combat.
  738.  
  739. Criteria:
  740. Combat Proficiency: Outstanding
  741. Combat Rating: Skilled
  742. AWARD_DESCRIPTION_1031120_1 The Basic Anti-tank Combat Badge is awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat
  743.  
  744. Criteria:
  745. Combat Rating: Satisfactory
  746. AWARD_DESCRIPTION_1031120_2 The Veteran Anti-tank Combat Badge is awarded to anti-tank personnel who distinguished themselves during any period the unit was engaged in active combat
  747.  
  748. Criteria:
  749. Combat Proficiency: Skilled
  750. Combat Rating: Good
  751. AWARD_DESCRIPTION_1031120_3 The Expert Anti-tank Combat Badge is awarded to anti-tank personnel who served with excellence during any period the unit was engaged in active combat.
  752.  
  753. Criteria:
  754. Combat Proficiency: Outstanding
  755. Combat Rating: Skilled
  756. AWARD_DESCRIPTION_1031121_1 The Basic Support Combat Badge is awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.
  757.  
  758. Criteria:
  759. Combat Rating: Satisfactory
  760. AWARD_DESCRIPTION_1031121_2 The Veteran Support Combat Badge is awarded to support personnel who distinguished themselves during any period the unit was engaged in active combat.
  761.  
  762. Criteria:
  763. Combat Proficiency: Skilled
  764. Combat Rating: Good
  765. AWARD_DESCRIPTION_1031121_3 The Expert Support Combat Badge is awarded to support personnel who served with excellence during any period the unit was engaged in active combat.
  766.  
  767. Criteria:
  768. Combat Proficiency: Outstanding
  769. Combat Rating: Skilled
  770. AWARD_DESCRIPTION_1031406_1 The Basic Knife Combat Badge is awarded to personnel who have proven themselves with a knife during any period the unit was engaged in active combat
  771.  
  772. Criteria:
  773. Weapon Rating: Satisfactory
  774. AWARD_DESCRIPTION_1031406_2 The Veteran Knife Combat Badge is awarded to personnel who distinguished themselves using a knife during any period the unit was engaged in active combat.
  775.  
  776. Criteria:
  777. Weapon Proficiency: Skilled
  778. Weapon Rating: Good
  779. AWARD_DESCRIPTION_1031406_3 The Expert Knife Combat Badge is awarded to personnel who excelled in the use of a knife during any period the unit was engaged in active combat
  780.  
  781. Criteria:
  782. Weapon Proficiency: Outstanding
  783. Weapon Rating: Skilled
  784. AWARD_DESCRIPTION_1031619_1 The Basic Pistol Combat Badge is awarded to personnel who have proven themselves with a handgun during any period the unit was engaged in active combat
  785.  
  786. Criteria:
  787. Weapon Rating: Satisfactory
  788. AWARD_DESCRIPTION_1031619_2 The Veteran Pistol Combat Badge is awarded to personnel who distinguished themselves using a handgun during any period the unit was engaged in active combat
  789.  
  790. Criteria:
  791. Weapon Proficiency: Skilled
  792. Weapon Rating: Good
  793. AWARD_DESCRIPTION_1031619_3 The Expert Pistol Combat Badge is awarded to personnel who excelled in the use of a handgun during any period the unit was engaged in active combat
  794.  
  795. Criteria:
  796. Weapon Proficiency: Outstanding
  797. Weapon Rating: Skilled
  798. AWARD_DESCRIPTION_1031923_1 The Basic Ground Defense Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a ground defense vehicle.
  799.  
  800. Criteria:
  801. Combat Qualification: Satisfactory
  802. AWARD_DESCRIPTION_1031923_2 The Veteran Ground Defense Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a ground defense vehicle.
  803.  
  804. Criteria:
  805. Combat Qualification: Good
  806. Combat Rating: Skilled
  807. AWARD_DESCRIPTION_1031923_3 The Expert Ground Defense Badge is awarded to personnel who during combat situations have excelled while performing their duties in a ground defense vehicle.
  808.  
  809. Criteria:
  810. Combat Qualification: Skilled
  811. Combat Rating: Outstanding
  812. Combat Proficiency: Excellent
  813. AWARD_DESCRIPTION_1032415_1 The Basic Explosives Ordinance Badge is awarded to personnel who have proven themselves with explosive ordinance during any period the unit was engaged in active combat.
  814.  
  815. Criteria:
  816. Weapon Rating: Satisfactory
  817. AWARD_DESCRIPTION_1032415_2 The Veteran Explosives Ordinance Badge is awarded to personnel who distinguished themselves using explosive ordinance during any period the unit was engaged in active combat.
  818.  
  819. Criteria:
  820. Weapon Proficiency: Skilled
  821. Weapon Rating: Good
  822. AWARD_DESCRIPTION_1032415_3 The Expert Explosives Ordinance Badge is awarded to personnel who excelled in the use of explosive ordinance during any period the unit was engaged in active combat.
  823.  
  824. Criteria:
  825. Weapon Proficiency: Outstanding
  826. Weapon Rating: Skilled
  827. AWARD_DESCRIPTION_1190304_1 The Basic Command Badge is awarded on the basis of proven skill in the area of command.
  828.  
  829. Criteria:
  830. Command Rating: Satisfactory
  831. AWARD_DESCRIPTION_1190304_2 The Veteran Command Badge is awarded on the basis of distinguished skill in the area of command.
  832.  
  833. Criteria:
  834. Command Proficiency: Skilled
  835. Command Qualification: Outstanding
  836. AWARD_DESCRIPTION_1190304_3 The Expert Command Badge is awarded on the basis of excellence in the area of command.
  837.  
  838. Criteria:
  839. Command Proficiency: Outstanding
  840. Command Qualification: Excellent
  841. AWARD_DESCRIPTION_1190507_1 The Basic Engineer Badge is awarded to engineering personnel on the basis of proven skill in the area of repair.
  842.  
  843. Criteria:
  844. Specialist Rating: Satisfactory
  845. AWARD_DESCRIPTION_1190507_2 The Veteran Engineer Badge is awarded to engineering personnel on the basis of distinguished skill in the area of repair.
  846.  
  847. Criteria:
  848. Specialist Qualification: Good
  849. Specialist Rating: Skilled
  850. AWARD_DESCRIPTION_1190507_3 The Expert Engineer Badge is awarded to engineering personnel on the basis of excellence in the area of repair.
  851.  
  852. Criteria:
  853. Specialist Proficiency: Outstanding
  854. Specialist Qualification: Skilled
  855. Specialist Rating: Excellent
  856. AWARD_DESCRIPTION_1190601_1 The Basic First Aid Badge is awarded to medical personnel on the basis of proven skill in the area of field medicine.
  857.  
  858. Criteria:
  859. Specialist Rating: Satisfactory
  860. AWARD_DESCRIPTION_1190601_2 The Veteran First Aid Badge is awarded to medical personnel on the basis of distinguished skill in the area of field medicine.
  861.  
  862. Criteria:
  863. Specialist Qualification: Good
  864. Specialist Rating: Skilled
  865. AWARD_DESCRIPTION_1190601_3 The Expert First Aid Badge is awarded to medical personnel on the basis of excellence in the area of field medicine.
  866.  
  867. Criteria:
  868. Specialist Proficiency: Outstanding
  869. Specialist Qualification: Skilled
  870. Specialist Rating: Excellent
  871. AWARD_DESCRIPTION_1191819_1 The Basic Resupply Badge is awarded to support personnel on the basis of proven skill in the area of ammo resupply.
  872.  
  873. Criteria:
  874. Specialist Rating: Satisfactory
  875. AWARD_DESCRIPTION_1191819_2 The Veteran Resupply Badge is awarded to support personnel on the basis of distinguished skill in the area of ammo resupply.
  876.  
  877. Criteria:
  878. Specialist Qualification: Good
  879. Specialist Rating: Skilled
  880. AWARD_DESCRIPTION_1191819_3 The Expert Resupply Badge is awarded to support personnel on the basis of excellence in the area of ammo resupply.
  881.  
  882. Criteria:
  883. Specialist Proficiency: Outstanding
  884. Specialist Qualification: Skilled
  885. Specialist Rating: Excellent
  886. AWARD_DESCRIPTION_1220104_1 The Basic Air Defense Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an air defense vehicle.
  887.  
  888. Criteria:
  889. Combat Qualification: Satisfactory
  890. AWARD_DESCRIPTION_1220104_2 The Veteran Air Defense Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an air defense vehicle.
  891.  
  892. Criteria:
  893. Combat Qualification: Good
  894. Combat Rating: Skilled
  895. AWARD_DESCRIPTION_1220104_3 The Expert Air Defense Badge is awarded to personnel who during combat situations have excelled while performing their duties in an air defense vehicle.
  896.  
  897. Criteria:
  898. Combat Qualification: Skilled
  899. Combat Rating: Outstanding
  900. Combat Proficiency: Excellent
  901. AWARD_DESCRIPTION_1220118_1 The Basic Armor Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an armored vehicle.
  902.  
  903. Criteria:
  904. Combat Qualification: Satisfactory
  905. AWARD_DESCRIPTION_1220118_2 The Veteran Armor Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an armored vehicle.
  906.  
  907. Criteria:
  908. Combat Qualification: Good
  909. Combat Rating: Skilled
  910. AWARD_DESCRIPTION_1220118_3 The Expert Armor Badge is awarded to personnel who during combat situations have excelled while performing their duties in an armored vehicle.
  911.  
  912. Criteria:
  913. Combat Qualification: Skilled
  914. Combat Rating: Outstanding
  915. Combat Proficiency: Excellent
  916. AWARD_DESCRIPTION_1220122_1 The Basic Aviator Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an airplane,
  917.  
  918. Criteria:
  919. Combat Qualification: Satisfactory
  920. AWARD_DESCRIPTION_1220122_2 The Veteran Aviator Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an airplane.
  921.  
  922. Criteria:
  923. Combat Qualification: Good
  924. Combat Rating: Skilled
  925. AWARD_DESCRIPTION_1220122_3 The Expert Aviator Badge is awarded to personnel who during combat situations have excelled while performing their duties in an airplane.
  926.  
  927. Criteria:
  928. Combat Qualification: Skilled
  929. Combat Rating: Outstanding
  930. Combat Proficiency: Excellent
  931. AWARD_DESCRIPTION_1220803_1 The Basic Helicopter Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a helicopter.
  932.  
  933. Criteria:
  934. Combat Qualification: Satisfactory
  935. AWARD_DESCRIPTION_1220803_2 The Veteran Helicopter Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a helicopter.
  936.  
  937. Criteria:
  938. Combat Qualification: Good
  939. Combat Rating: Skilled
  940. AWARD_DESCRIPTION_1220803_3 The Expert Helicopter Badge is awarded to personnel who during combat situations have excelled while performing their duties in a helicopter.
  941.  
  942. Criteria:
  943. Combat Qualification: Skilled
  944. Combat Rating: Outstanding
  945. Combat Proficiency: Excellent
  946. AWARD_DESCRIPTION_1222016_1 The Basic Transport Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a transport vehicle.
  947.  
  948. Criteria:
  949. Combat Qualification: Satisfactory
  950. AWARD_DESCRIPTION_1222016_2 The Veteran Transport Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a transport vehicle.
  951.  
  952. Criteria:
  953. Combat Qualification: Good
  954. Combat Rating: Skilled
  955. Driver Rating: Outstanding
  956. AWARD_DESCRIPTION_1222016_3 The Expert Transport Badge is awarded to personnel who during combat situations have excelled while performing their duties in a transport vehicle.
  957.  
  958. Criteria:
  959. Combat Qualification: Skilled
  960. Combat Rating: Outstanding
  961. Driver Rating: Excellent
  962. AWARD_DESCRIPTION_2020419 The Distinguished Service Medal is awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
  963.  
  964. Criteria:
  965. Command Qualification: Outstanding
  966. Squad Leader Qualification: Outstanding
  967. Squad Member Qualification: Outstanding
  968. Team Player Rating: Excellent
  969. AWARD_DESCRIPTION_2020719 The Golden Scimitar is awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
  970.  
  971. Criteria:
  972. Army Service: Outstanding
  973. Army Combat Rating: Excellent
  974. Army Combat Effectiveness: Excellent
  975. AWARD_DESCRIPTION_2020903 The Combat Infantry Medal is awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
  976.  
  977. Criteria:
  978. Time in Service: Good
  979. Combat Qualified: Basic Infantry
  980. AWARD_DESCRIPTION_2020913 The Marksman Infantry Medal is awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
  981.  
  982. Criteria:
  983. Time in Service: Good
  984. Combat Qualified: Veteran Infantry
  985. AWARD_DESCRIPTION_2020919 The Sharpshooter Infantry Medal is awarded to individuals who have excelled in every action expected of the infantry in a combat situation
  986.  
  987. Criteria:
  988. Time in Service: Good
  989. Combat Qualified: Expert Infantry
  990. AWARD_DESCRIPTION_2021322 The Medal of Valor is awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
  991.  
  992. Criteria:
  993. Time in Service: Excellent
  994. Team Player Rating: Excellent
  995. AWARD_DESCRIPTION_2021403 The Navy Cross is awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
  996.  
  997. Criteria:
  998. Army Service: Outstanding
  999. Army Combat Rating: Excellent
  1000. Army Combat Effectiveness: Excellent
  1001. AWARD_DESCRIPTION_2021613 The People's Medallion is awarded to members of the People's Liberation Army for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
  1002.  
  1003. Criteria:
  1004. Army Service: Outstanding
  1005. Army Combat Rating: Excellent
  1006. Army Combat Effectiveness: Excellent
  1007. AWARD_DESCRIPTION_2051902 The Bronze Star is awarded to those individuals who have distinguished themselves through proven skill and teamwork
  1008.  
  1009. Criteria:
  1010. Combat Qualification: Good
  1011. Battlefield Commendation
  1012. AWARD_DESCRIPTION_2051907 The Gold Star is awarded to those individuals who have distinguished themselves through excellent skill and teamwork
  1013.  
  1014. Criteria:
  1015. Combat Qualification: Outstanding
  1016. Battlefield Commendation
  1017. AWARD_DESCRIPTION_2051919 The Silver Star is awarded to those individuals who have distinguished themselves through superior skill and teamwork
  1018.  
  1019. Criteria:
  1020. Combat Qualification: Skilled
  1021. Battlefield Commendation
  1022. AWARD_DESCRIPTION_2190303 The Combat Action Medal is awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
  1023.  
  1024. Criteria:
  1025. Time in Service: Outstanding
  1026. Combat Rating: Outstanding
  1027. AWARD_DESCRIPTION_2190308 The Helicopter Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
  1028.  
  1029. Criteria:
  1030. Vehicle Qualification: Outstanding
  1031. Vehicle Combat Rating: Outstanding
  1032. Vehicle Proficiency: Excellent
  1033. AWARD_DESCRIPTION_2190309 The Air Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
  1034.  
  1035. Criteria:
  1036. Vehicle Qualification: Outstanding
  1037. Vehicle Combat Rating: Outstanding
  1038. Vehicle Proficiency: Excellent
  1039. AWARD_DESCRIPTION_2190318 The Armor Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
  1040.  
  1041. Criteria:
  1042. Vehicle Qualification: Outstanding
  1043. Vehicle Combat Rating: Outstanding
  1044. AWARD_DESCRIPTION_2190703 The Good Conduct Medal is awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
  1045.  
  1046. Criteria:
  1047. Time in Service: Outstanding
  1048. Conduct Rating: Excellent
  1049. Combat Rating: Excellent
  1050. AWARD_DESCRIPTION_2191319 The Meritorious Service Medal is awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
  1051.  
  1052. Criteria:
  1053. Time in Service: Skilled
  1054. Medic Specialist Rating: Outstanding
  1055. Engineer Specialist Rating: Outstanding
  1056. Support Specialist Rating: Outstanding
  1057. AWARD_DESCRIPTION_2191608 The Purple Heart is awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
  1058.  
  1059. Criteria:
  1060. Combat Rating: Outstanding
  1061. Battlefield Commendation
  1062. AWARD_DESCRIPTION_3040109 The Air-Defense Ribbon is awarded to recognize the individual who performed their duty while engaged in active air-defense combat
  1063.  
  1064. Criteria:
  1065. Vehicle Qualification: Satisfactory
  1066. Vehicle Combat Rating: Satisfactory
  1067. AWARD_DESCRIPTION_3040718 The Ground Defense Ribbon is awarded to recognize the individual who participated in sustained ground combat
  1068.  
  1069. Criteria:
  1070. Vehicle Qualification: Satisfactory
  1071. Vehicle Combat Rating: Satisfactory
  1072. AWARD_DESCRIPTION_3150914 The Infantry Officer Ribbon is awarded to recognize the superior dedication of unit leaders during combat situations
  1073.  
  1074. Criteria:
  1075. Team Player Rating: Good
  1076. Squad Leader Qualification: Satisfactory
  1077. AWARD_DESCRIPTION_3151920 The Staff Officer Ribbon is awarded to recognize superior achievement by unit commanders during sustained combat situations
  1078.  
  1079. Criteria:
  1080. Command Qualification: Good
  1081. Command Rating: Satisfactory
  1082. AWARD_DESCRIPTION_3190105 The Aerial Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active aerial combat
  1083.  
  1084. Criteria:
  1085. Vehicle Qualification: Satisfactory
  1086. Vehicle Combat Rating: Satisfactory
  1087. AWARD_DESCRIPTION_3190118 The Armored Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active armored combat
  1088.  
  1089. Criteria:
  1090. Vehicle Qualification: Satisfactory
  1091. Vehicle Combat Rating: Satisfactory
  1092. AWARD_DESCRIPTION_3190318 The Crew Service Ribbon is awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
  1093.  
  1094. Criteria:
  1095. Driver Rating: Skilled
  1096. Combat Rating: Good
  1097. AWARD_DESCRIPTION_3190409 The Distinguished Service Ribbon is awarded to recognize the superior achievement of an individual in all aspects of unit command.
  1098.  
  1099. Criteria:
  1100. Squad Member Qualification: Good
  1101. Squad Leader Qualification: Good
  1102. Command Qualification: Good
  1103. Team Player Rating: Good
  1104. AWARD_DESCRIPTION_3190605 The Far East Service Ribbon is awarded to recognize service in the Far East Theater.
  1105.  
  1106. Criteria:
  1107. Time in Theater
  1108. Time in Service
  1109. AWARD_DESCRIPTION_3190803 The Helicopter Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active helicopter combat
  1110.  
  1111. Criteria:
  1112. Vehicle Qualification: Satisfactory
  1113. Vehicle Combat Rating: Satisfactory
  1114. AWARD_DESCRIPTION_3191305 The Mid-East Service Ribbon is awarded to recognize service in the Middle East Theater
  1115.  
  1116. Criteria:
  1117. Time in Theater
  1118. Time in Service
  1119. AWARD_DESCRIPTION_3211305 The Meritorious Unit Ribbon is awarded to recognize an individual's contribution to their unit during sustained combat situations
  1120.  
  1121. Criteria:
  1122. Squad Member Qualification: Satisfactory
  1123. Team Player Rating: Satisfactory
  1124. AWARD_DESCRIPTION_3212201 The Valorous Unit Ribbon is awarded to recognize extraordinary heroism in action against an armed enemy.
  1125.  
  1126. Criteria:
  1127. Squad Member Qualification: Skilled
  1128. Squad Leader Qualification: Skilled
  1129. Team Player Rating: Outstanding
  1130. AWARD_DESCRIPTION_3240102 The Airborne Ribbon is awarded to recognize individuals who have participated in sustained airborne operations during combat situations
  1131.  
  1132. Criteria:
  1133. Parachute Qualification: Good
  1134. AWARD_DESCRIPTION_3240301 The Combat Action Ribbon is awarded to recognize active participation in ground or air combat
  1135.  
  1136. Criteria:
  1137. Combat Rating: Skilled
  1138. Combat Qualification: Good
  1139. AWARD_DESCRIPTION_3240703 The Good Conduct Ribbon is awarded to recognize exemplary behavior, efficiency, and fidelity in active service
  1140.  
  1141. Criteria:
  1142. Time in Service: Satisfactory
  1143. Combat Rating: Satisfactory
  1144. Conduct Rating: Outstanding
  1145. AWARD_DESCRIPTION_3241213 The Legion of Merit Ribbon is awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
  1146.  
  1147. Criteria:
  1148. Time in Service: Good
  1149. Combat Rating: Skilled
  1150. Team Player Rating: Outstanding
  1151. AWARD_DESCRIPTION_3242303 The War College ribbon is awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
  1152.  
  1153. Criteria:
  1154. Command Qualification: Skilled
  1155. Command Proficiency: Good
  1156. Command Rating: Outstanding
  1157. BFHQ_1_army ARMY
  1158. BFHQ_1_currentrank Current rank
  1159. BFHQ_1_dateearned DATE EARNED
  1160. BFHQ_1_kitequipment KIT EQUIPMENT
  1161. BFHQ_1_kitunlock KIT UNLOCK
  1162. BFHQ_1_latestaward LATEST AWARD
  1163. BFHQ_1_nextrank Next Rank
  1164. BFHQ_1_noawards Play on Battlefield 2 Ranked Servers in order to earn awards.
  1165. BFHQ_1_personalinfo PERSONAL INFO
  1166. BFHQ_2_playerstats Stats
  1167. BFHQ_1_profilename Name
  1168. BFHQ_1_rank Rank
  1169. BFHQ_1_rankprogress Progress towards next rank
  1170. BFHQ_1_stats PLAYER INFO
  1171. BFHQ_1 KIT INFO
  1172. BFHQ_1_threelatestawards THREE LATEST AWARDS
  1173. BFHQ_2 STATS
  1174. BFHQ_2_armystats ARMY STATS
  1175. BFHQ_2_combat COMBAT 
  1176. BFHQ_2_handweapons KIT EQUIPMENT
  1177. BFHQ_2_kits KITS
  1178. BFHQ_2_mapstats MAP STATS
  1179. BFHQ_2_mostplayed MOST PLAYED
  1180. BFHQ_2_mostplayed_kits KITS
  1181. BFHQ_2_mostplayed_map MAP
  1182. BFHQ_2_mostplayed_vcat VEHICLE CATEGORY
  1183. BFHQ_2_mostplayed_wep WEAPON
  1184. BFHQ_2_oacc OVERALL ACCURACY
  1185. BFHQ_2_opponent #1 OPPONENT
  1186. BFHQ_2_profilename PLAYER NAME
  1187. BFHQ_2_teamwork TEAMWORK
  1188. BFHQ_2_vcat VEHICLE CATEGORY
  1189. BFHQ_2_victim #1 VICTIM
  1190. BFHQ_3 LEADERBOARDS
  1191. BFHQ_airdefence_desc The Air Defense leaderboard ranks you based upon your skill using all air defense vehicles.
  1192. BFHQ_antitank_desc The Anti-tank leaderboard ranks you based upon your skill using the Anti-tank kit.
  1193. BFHQ_armor_desc The Armor leaderboard ranks you based upon your skill using armored vehicles.
  1194. BFHQ_assault_desc The Assault leaderboard ranks you based upon your skill using the Assault kit.
  1195. BFHQ_assaultrifles_desc The Assault Rifle leaderboard ranks you based upon your skill using the assault rifle.
  1196. BFHQ_ataa_desc The Anti-tank Rocket leaderboard ranks you based upon your skill using the Anti-tank Rocket
  1197. BFHQ_aviator_desc The Aviator leaderboard ranks you based upon your skill using all aircraft.
  1198. BFHQ_carbines_desc The Carbine leaderboard ranks you based upon your skill using the carbine.
  1199. BFHQ_3_categories SELECT CATEGORY
  1200. BFHQ_lb_combatc_desc The Combat Score leaderboard ranks you based upon your combat skill in Battlefield 2. The combat score is determined by the number of kills you have in Battlefield 2.
  1201. BFHQ_lb_commander_desc The Commander Score leaderboard ranks you based upon your ability to a command a team. The commander score is based upon the combined score of everyone on your team while you were playing as commander.
  1202. BFHQ_defibrillator_desc The Defibrillator leaderboard ranks you based upon your skill using the defibrillator.
  1203. BFHQ_engineer_desc The Engineer leaderboard ranks you based upon your skill using the Engineer kit.
  1204. BFHQ_explosives_desc The Explosives leaderboard ranks you based upon your skill using explosives.
  1205. BFHQ_grenadelauncher_desc The Grenade launcher leaderboard ranks you based upon your skill using the grenade launcher.
  1206. BFHQ_grounddefense_desc The Ground Defense leaderboard ranks you based upon your skill using all ground defense weapons.
  1207. BFHQ_handgrenade_desc The Hand Grenade leaderboard ranks you based upon your skill using hand grenades.
  1208. BFHQ_helicopter_desc The Helicopter leaderboard ranks you based upon your skill using all helicopters.
  1209. BFHQ_3_infantrycat KIT EQUIPMENT
  1210. BFHQ_3_kitscat KITS
  1211. BFHQ_knife_desc The Knife leaderboard ranks you based upon your skill using the knife.
  1212. BFHQ_3_lboarddesc LEADERBOARD DESCRIPTION
  1213. BFHQ_3_leaderboards SELECT LEADERBOARD
  1214. BFHQ_lightmachineguns_desc The Light Machine Gun leaderboard ranks you based upon your skill using the light machine gun.
  1215. BFHQ_medic_desc The Medic leaderboard ranks you based upon your skill using the Medic kit.
  1216. BFHQ_lb_overall_desc The Overall Score leaderboard ranks you based upon your overall score. The overall score is a combination of all scoring events which occur in Battlefield 2.
  1217. BFHQ_pistols_desc The Pistol leaderboard ranks you based upon your skill using the pistol.
  1218. BFHQ_3_profilename PLAYER NAME
  1219. BFHQ_lb_risingstar_desc The Rising Star leaderboard ranks you based upon your performance that week. Player ranks are determined by taking your weekly score and comparing it with your time playing Battlefield 2.
  1220. BFHQ_3_scorescat SCORES
  1221. BFHQ_shotguns_desc The Shotgun leaderboard ranks you based upon your skill using the shotgun.
  1222. BFHQ_sniper_desc The Sniper leaderboard ranks you based upon your skill using the Sniper kit.
  1223. BFHQ_sniperrifles_desc The Sniper Rifle leaderboard ranks you based upon your skill using the sniper rifle
  1224. BFHQ_specops_desc The Spec Ops leaderboard ranks you based upon your skill using the Spec Ops kit.
  1225. BFHQ_submachineguns_desc The Submachine Gun leaderboard ranks you based upon your skill using the submachine gun.
  1226. BFHQ_support_desc The Support leaderboard ranks you based upon your skill using the Support kit.
  1227. BFHQ_lb_teamwork_desc The Teamwork Score leaderboard ranks you based upon your teamwork score. The teamwork score is determined by all team-based events in Battlefield 2. 
  1228. BFHQ_3_totalranked TOTAL RANKED
  1229. BFHQ_transport_desc The Transport leaderboard ranks you based upon your skill using all transport vehicles.
  1230. BFHQ_3_vehiclecat VEHICLES
  1231. BFHQ_3_yourposition YOUR POSITION
  1232. BFHQ_4 AWARDS
  1233. BFHQ_4_awarddesc AWARD DESCRIPTION
  1234. BFHQ_4_badges BADGES
  1235. BFHQ_4_firstawarded FIRST AWARDED
  1236. BFHQ_4_lastawarded LAST AWARDED
  1237. BFHQ_4_latestawards LATEST AWARDS
  1238. BFHQ_4_medals MEDALS
  1239. BFHQ_4_noawards Play on Battlefield 2 Ranked Servers in order to earn awards.
  1240. BFHQ_4_profilename PLAYER NAME
  1241. BFHQ_4_ribbons RIBBONS
  1242. BFHQ_4_selectedaward SELECTED AWARD
  1243. BFHQ_airdefence Air Defense
  1244. BFHQ_antitank Anti-tank
  1245. BFHQ_armor Armor
  1246. BFHQ_assault Assault
  1247. BFHQ_assaultrifles Assault Rifle
  1248. BFHQ_ataa Anti-tank
  1249. BFHQ_aviator Aviator
  1250. BFHQ_capturecpassist Capture Assist
  1251. BFHQ_capturecp Captured CP
  1252. BFHQ_carbines Carbine
  1253. BFHQ_combatscore Combat score
  1254. BFHQ_commanderscore Commander score
  1255. BFHQ_deaths Deaths
  1256. BFHQ_deathsperminute Deaths per minute
  1257. BFHQ_deathsperround Deaths per round
  1258. BFHQ_deathstreak Death streak
  1259. BFHQ_defendcp Defended CP
  1260. BFHQ_defibrillator Defibrillator
  1261. BFHQ_driverscore Driver score
  1262. BFHQ_engineer Engineer
  1263. BFHQ_enlisted Enlisted
  1264. BFHQ_explosives Explosives
  1265. BFHQ_globalscore Global score
  1266. BFHQ_grenadelauncher Grenade launcher
  1267. BFHQ_heal Heal
  1268. BFHQ_helicopter Helicopter
  1269. BFHQ_killassist Kill assists
  1270. BFHQ_kills Kills
  1271. BFHQ_killsperminute Kills per minute
  1272. BFHQ_killsperround Kills per round
  1273. BFHQ_killstreak Kill streak
  1274. BFHQ_knife Knife
  1275. BFHQ_lastbattle Last Battle
  1276. BFHQ_lightmachineguns Light Machinegun
  1277. BFHQ_medic Medic
  1278. BFHQ_pistols Pistol
  1279. BFHQ_repair Repair
  1280. BFHQ_revive Revive
  1281. BFHQ_scoreperminute Score per minute
  1282. BFHQ_shotguns Shotgun
  1283. BFHQ_sniper Sniper
  1284. BFHQ_sniperrifles Sniper Rifle
  1285. BFHQ_specops Spec Ops
  1286. CREDITS_EA_MILLANREV Military Language Revising
  1287. BFHQ_submachineguns Submachinegun
  1288. BFHQ_support Support
  1289. BFHQ_support Support
  1290. BFHQ_teamworkscore Teamwork score
  1291. BFHQ_threelatestawards THREE LATEST AWARDS
  1292. BFHQ_transport Transport
  1293. BUTTON_abort ABORT
  1294. BUTTON_activate ACTIVATE
  1295. BUTTON_addmap ADD MAP >
  1296. BUTTON_apply APPLY
  1297. BUTTON_applyfilters APPLY FILTERS
  1298. CREDITS_EA_JAPANESEFONT Japanese font:
  1299. The typefaces included herein are solely developed by DynaComware
  1300. BUTTON_cancel CANCEL
  1301. BUTTON_chooseprofile SELECT ACCOUNT
  1302. MISC_SDHOOK_autorun Unable to connect to the online validation system. Please confirm an internet connection is active. If problem persists, please contact TechSupport.
  1303. MISC_SDHOOK_frontendone The Account Creation server is currently offline
  1304. MISC_SDHOOK_frontendtwo The Gamespy Browser Server is currently offline
  1305. MISC_SDHOOK_frontendthree Unable to initialize sound card. Please check sound card settings. If this problem persists, please contact TechSupport
  1306. MISC_SDHOOK_server The Gamespy Browser Server is currently offline
  1307. MISC_SDHOOK_multiplayerone The Gamespy Browser Server is currently offline
  1308. MISC_SDHOOK_multiplayertwo Battlefield 2 authentication system is currently offline
  1309. BF2MODDESCRIPTION Return to the intensity and excitement of Battlefield 2™, blasting into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available.
  1310. MISC_SDHOOK_persistence The Stats & Tracking backend is currently offline
  1311. WEAPON_NAME_ammobag Ammo bag
  1312. WEAPON_NAME_healbag Medic bag
  1313. WEAPON_NAME_smokegrenade Smoke Grenade
  1314. WEAPON_NAME_laserpainter Laser painter
  1315. WEAPON_NAME_shockpaddles §C1001Defibrillator§C1001
  1316. WEAPON_NAME_wrench Wrench
  1317. KILLMESSAGE_WEAPON_knife §C1001Combat Knife§C1001
  1318. KILLMESSAGE_WEAPON_ak47 §C1001 AK47 Assault-Rifle §C1001
  1319. KILLMESSAGE_WEAPON_l85 §C1001 L85A1 Assault-Rifle §C1001
  1320. BUTTON_stopupdate STOP UPDATE
  1321. KILLMESSAGE_VEHICLE_WASP USS Essex
  1322. KILLMESSAGE_WEAPON_gp25 GP-25
  1323. KILLMESSAGE_WEAPON_hmgtype85 Type 85 HMG
  1324. KILLMESSAGE_WEAPON_hmgtype95 Type 95 LMG
  1325. KILLMESSAGE_WEAPON_stationaryrpk74RPK-74 LMG
  1326. KILLMESSAGE_WEAPON_stationarym249M249 LMG
  1327. KILLMESSAGE_VEHICLE_f18 F-18
  1328. AWARD_NAME_1031406_2 Veteran Knife Combat
  1329. AWARD_NAME_1031619_2 Veteran Pistol Combat
  1330. AWARD_NAME_1031119_2 Veteran Assault Combat
  1331. AWARD_NAME_1031120_2 Veteran Anti-tank Combat
  1332. AWARD_NAME_1031109_2 Veteran Sniper Combat
  1333. AWARD_NAME_1031115_2 Veteran Spec-Ops Combat
  1334. AWARD_NAME_1031121_2 Veteran Support Combat
  1335. AWARD_NAME_1031105_2 Veteran Engineer Combat
  1336. AWARD_NAME_1031113_2 Veteran Medic Combat
  1337. AWARD_NAME_1032415_2 Veteran Explosive Ordinance
  1338. AWARD_NAME_1190601_2 Veteran First Aid
  1339. BUTTON_getserverlist UPDATE SERVER LIST
  1340. AWARD_NAME_1190507_2 Veteran Engineer
  1341. AWARD_NAME_1191819_2 Veteran Resupply
  1342. AWARD_NAME_1190304_2 Veteran Command
  1343. AWARD_NAME_1220118_2 Veteran Armor
  1344. AWARD_NAME_1222016_2 Veteran Transport
  1345. AWARD_NAME_1220803_2 Veteran Helicopter
  1346. AWARD_NAME_1220122_2 Veteran Aviator
  1347. AWARD_NAME_1220104_2 Veteran Air Defense
  1348. AWARD_NAME_1031923_2 Veteran Ground Defense
  1349. AWARD_NAME_1031406_3 Expert Knife Combat
  1350. AWARD_NAME_1031619_3 Expert Pistol Combat
  1351. AWARD_NAME_1031119_3 Expert Assault Combat
  1352. AWARD_NAME_1031120_3 Expert Anti-tank Combat
  1353. AWARD_NAME_1031109_3 Expert Sniper Combat
  1354. AWARD_NAME_1031115_3 Expert Spec-Ops Combat
  1355. AWARD_NAME_1031121_3 Expert Support Combat
  1356. AWARD_NAME_1031105_3 Expert Engineer Combat
  1357. AWARD_NAME_1031113_3 Expert Medic Combat
  1358. AWARD_NAME_1032415_3 Expert Explosive Ordinance
  1359. AWARD_NAME_1190601_3 Expert First Aid
  1360. AWARD_NAME_1190507_3 Expert Engineer
  1361. AWARD_NAME_1191819_3 Expert Resupply
  1362. AWARD_NAME_1190304_3 Expert Command
  1363. AWARD_NAME_1220118_3 Expert Armor
  1364. AWARD_NAME_1222016_3 Expert Transport
  1365. AWARD_NAME_1220803_3 Expert Helicopter
  1366. AWARD_NAME_1220122_3 Expert Aviator
  1367. AWARD_NAME_1220104_3 Expert Air Defense
  1368. AWARD_NAME_1031923_3 Expert Ground Defense
  1369. BUTTON_connect Fuck Shit Up
  1370. BUTTON_connecttoip CONNECT TO IP
  1371. BUTTON_continue CONTINUE
  1372. MODAL_updateserver UPDATING SERVER LIST
  1373. BUTTON_createprofile CREATE ACCOUNT
  1374. BUTTON_delete DELETE
  1375. BUTTON_deleteprofile Toss This Shit
  1376. BUTTON_download DOWNLOAD
  1377. HEADER_3dmap 3D MAP
  1378. BUTTON_forgotpassword I'm A Dumbass
  1379. BUTTON_gotohomepage GO TO WEBSITE
  1380. BUTTON_join Fuck Shit Up
  1381. BUTTON_login Fuck Shit Up
  1382. BUTTON_lookupprofile JUMP TO POSITION
  1383. BUTTON_movedown MOVE DOWN
  1384. BUTTON_moveup MOVE UP
  1385. BUTTON_next NEXT
  1386. BUTTON_no NO
  1387. BUTTON_ready Fuck Shit Up
  1388. HEADER_console CONSOLE
  1389. BUTTON_ok OK
  1390. BUTTON_online Kick Some Ass
  1391. BUTTON_playdemo PLAY FILE
  1392. BUTTON_previous PREVIOUS
  1393. BUTTON_refresh REFRESH
  1394. BUTTON_removemap < REMOVE MAP
  1395. BUTTON_resettodefault RESET TO DEFAULT
  1396. BUTTON_singleplayer PLAY SINGLEPLAYER
  1397. BUTTON_startmictest START MIC TEST
  1398. BUTTON_stopmictest STOP MIC TEST
  1399. BUTTON_yes YES
  1400. HEADER_createsquad CREATE SQUAD
  1401. COMMUNITY_1 BATTLERECORDER
  1402. COMMUNITY_1_abortdownload ABORT DOWNLOAD
  1403. COMMUNITY_1_abortdownloadinformationAre you sure you want to abort the download?
  1404. COMMUNITY_1_battlerecorderbookmarksBattleRecorder Bookmarks
  1405. COMMUNITY_1_battlerecorderlibraryBATTLERECORDER LIBRARY
  1406. COMMUNITY_1_date DATE
  1407. COMMUNITY_1_downloadcomplete DOWNLOAD COMPLETE
  1408. COMMUNITY_1_downloadinprogressDOWNLOAD IN PROGRESS
  1409. COMMUNITY_1_file FILE
  1410. COMMUNITY_1_information Click on the bookmarks listed below to download and view BattleRecorder files.
  1411. COMMUNITY_1_instructions INSTRUCTIONS
  1412. COMMUNITY_1_libraryinformationAdd to your library by downloading bookmarked BattleRecorder files.
  1413. COMMUNITY_1_nobookmarks You have no BattleRecorder bookmarks.
  1414. COMMUNITY_2 CUSTOM GAMES
  1415. COMMUNITY_2_customgameinformationCUSTOM GAME INFORMATION
  1416. COMMUNITY_2_customgames CUSTOM GAMES
  1417. COMMUNITY_2_information Click below on the custom game you want to activate.
  1418. COMMUNITY_2_instructions INSTRUCTIONS
  1419. CONFIRM_activatemod ACTIVATE CUSTOM GAME
  1420. CONFIRM_activatemodclosingdownACTIVATING CUSTOM GAME
  1421. CONFIRM_activatemod_info Are you sure you want to activate this custom game? Battlefield 2 must restart in order to do this action.
  1422. CONFIRM_browsewebsite BROWSE WEBSITE
  1423. CONFIRM_browsewebsite_info You need to close Battlefield 2 in order to go to this website, do you wish to proceed?
  1424. CONFIRM_deletelocalprofile DELETE ACCOUNT
  1425. CONFIRM_deletelocalprofile_infoDeleting your account will remove all information from this local machine. Access the ACCOUNT MANAGEMENT screen to retrieve your deleted account information. Do you want to proceed?
  1426. CONFIRM_disconnect DISCONNECT
  1427. CONFIRM_disconnect_info You need to disconnect to do this action.
  1428. CONFIRM_disconnecting DISCONNECTING
  1429. CONFIRM_forgotpassword FORGOT PASSWORD
  1430. DELETED DELETED
  1431. CONFIRM_forgotpassword_info This will close Battlefield 2 and open the Gamespy Account website. You can retrieve your password here. The password will be sent to the email address entered at account creation.
  1432. DELETED DELETED
  1433. CONFIRM_notonline NOT ONLINE
  1434. DELETED DELETED
  1435. CONFIRM_notonline_info You need to be online to access this page. Do you wish to use an online account?
  1436. DELETED DELETED
  1437. CONFIRM_passwordneeded PASSWORD NEEDED
  1438. CONFIRM_passwordneeded_passwordPASSWORD
  1439. CONFIRM_passwordneeded_info You need to enter the correct password to play on this server.
  1440. CONFIRM_quit QUIT
  1441. FOOTER_enablepunkbuster ENABLE
  1442. DELETED DELETED
  1443. CONFIRM_quit_donotaskagain DO NOT ASK AGAIN
  1444. DELETED DELETED
  1445. CONFIRM_quit_info Are you sure you want to quit?
  1446. DELETED DELETED
  1447. CONFIRM_rentserver RENT SERVER
  1448. DELETED DELETED
  1449. CONFIRM_rentserver_info To rent a Battlefield 2 server, click YES This will close Battlefield 2 and open the server rental website.
  1450. DELETED DELETED
  1451. CONNECT_connecttoip CONNECT TO IP
  1452. CONNECT_ipaddress IP ADDRESS
  1453. CONNECT_port PORT
  1454. DELETED DELETED
  1455. CONTROLLER_IDFGameController_IDAxis_0Joy Axis 0
  1456. CONTROLLER_IDFGameController_IDAxis_1Joy Axis 1
  1457. CONTROLLER_IDFGameController_IDAxis_10Joy Axis 10
  1458. CONTROLLER_IDFGameController_IDAxis_11Joy Axis 11
  1459. CONTROLLER_IDFGameController_IDAxis_12Joy Axis 12
  1460. CONTROLLER_IDFGameController_IDAxis_13Joy Axis 13
  1461. CONTROLLER_IDFGameController_IDAxis_14Joy Axis 14
  1462. CONTROLLER_IDFGameController_IDAxis_2Joy Axis 2
  1463. CONTROLLER_IDFGameController_IDAxis_3Joy Axis 3
  1464. CONTROLLER_IDFGameController_IDAxis_4Joy Axis 4
  1465. CONTROLLER_IDFGameController_IDAxis_5Joy Axis 5
  1466. CONTROLLER_IDFGameController_IDAxis_6Joy Axis 6
  1467. CONTROLLER_IDFGameController_IDAxis_7Joy Axis 7
  1468. CONTROLLER_IDFGameController_IDAxis_8Joy Axis 8
  1469. CONTROLLER_IDFGameController_IDAxis_9Joy Axis 9
  1470. CONTROLLER_IDFGameController_IDAxis_NoneJoy Axis None
  1471. CONTROLLER_IDFGameController_IDButton_0Joy Button 0
  1472. CONTROLLER_IDFGameController_IDButton_1Joy Button 1
  1473. CONTROLLER_IDFGameController_IDButton_10Joy Button 10
  1474. CONTROLLER_IDFGameController_IDButton_11Joy Button 11
  1475. CONTROLLER_IDFGameController_IDButton_12Joy Button 12
  1476. CONTROLLER_IDFGameController_IDButton_13Joy Button 13
  1477. CONTROLLER_IDFGameController_IDButton_14Joy Button 14
  1478. CONTROLLER_IDFGameController_IDButton_15Joy Button 15
  1479. CONTROLLER_IDFGameController_IDButton_16Joy Button 16
  1480. CONTROLLER_IDFGameController_IDButton_17Joy Button 17
  1481. CONTROLLER_IDFGameController_IDButton_18Joy Button 18
  1482. CONTROLLER_IDFGameController_IDButton_19Joy Button 19
  1483. CONTROLLER_IDFGameController_IDButton_2Joy Button 2
  1484. CONTROLLER_IDFGameController_IDButton_20Joy Button 20
  1485. CONTROLLER_IDFGameController_IDButton_21Joy Button 21
  1486. CONTROLLER_IDFGameController_IDButton_22Joy Button 22
  1487. CONTROLLER_IDFGameController_IDButton_23Joy Button 23
  1488. CONTROLLER_IDFGameController_IDButton_24Joy Button 24
  1489. CONTROLLER_IDFGameController_IDButton_25Joy Button 25
  1490. CONTROLLER_IDFGameController_IDButton_26Joy Button 26
  1491. CONTROLLER_IDFGameController_IDButton_27Joy Button 27
  1492. CONTROLLER_IDFGameController_IDButton_28Joy Button 28
  1493. CONTROLLER_IDFGameController_IDButton_29Joy Button 29
  1494. CONTROLLER_IDFGameController_IDButton_3Joy Button 3
  1495. CONTROLLER_IDFGameController_IDButton_30Joy Button 30
  1496. CONTROLLER_IDFGameController_IDButton_31Joy Button 31
  1497. CONTROLLER_IDFGameController_IDButton_4Joy Button 4
  1498. CONTROLLER_IDFGameController_IDButton_5Joy Button 5
  1499. CONTROLLER_IDFGameController_IDButton_6Joy Button 6
  1500. CONTROLLER_IDFGameController_IDButton_7Joy Button 7
  1501. CONTROLLER_IDFGameController_IDButton_8Joy Button 8
  1502. CONTROLLER_IDFGameController_IDButton_9Joy Button 9
  1503. CONTROLLER_IDFGameController_IDButton_NoneJoy Button None
  1504. CONTROLLER_IDFMouse_IDAxis_0 Mouse Axis 0
  1505. CONTROLLER_IDFMouse_IDAxis_1 Mouse Axis 1
  1506. CONTROLLER_IDFMouse_IDAxis_10 Mouse Axis 10
  1507. CONTROLLER_IDFMouse_IDAxis_11 Mouse Axis 11
  1508. CONTROLLER_IDFMouse_IDAxis_12 Mouse Axis 12
  1509. CONTROLLER_IDFMouse_IDAxis_13 Mouse Axis 13
  1510. CONTROLLER_IDFMouse_IDAxis_14 Mouse Axis 14
  1511. CONTROLLER_IDFMouse_IDAxis_2 Mouse Axis 2
  1512. CONTROLLER_IDFMouse_IDAxis_3 Mouse Axis 3
  1513. CONTROLLER_IDFMouse_IDAxis_4 Mouse Axis 4
  1514. CONTROLLER_IDFMouse_IDAxis_5 Mouse Axis 5
  1515. CONTROLLER_IDFMouse_IDAxis_6 Mouse Axis 6
  1516. CONTROLLER_IDFMouse_IDAxis_7 Mouse Axis 7
  1517. CONTROLLER_IDFMouse_IDAxis_8 Mouse Axis 8
  1518. CONTROLLER_IDFMouse_IDAxis_9 Mouse Axis 9
  1519. CONTROLLER_IDFMouse_IDAxis_NoneMouse Axis None
  1520. CONTROLLER_IDFMouse_IDButton_0Mouse Button 0
  1521. CONTROLLER_IDFMouse_IDButton_1Mouse Button 1
  1522. CONTROLLER_IDFMouse_IDButton_10Mouse Button 10
  1523. CONTROLLER_IDFMouse_IDButton_11Mouse Button 11
  1524. CONTROLLER_IDFMouse_IDButton_12Mouse Button 12
  1525. CONTROLLER_IDFMouse_IDButton_13Mouse Button 13
  1526. CONTROLLER_IDFMouse_IDButton_14Mouse Button 14
  1527. CONTROLLER_IDFMouse_IDButton_15Mouse Button 15
  1528. CONTROLLER_IDFMouse_IDButton_16Mouse Button 16
  1529. CONTROLLER_IDFMouse_IDButton_17Mouse Button 17
  1530. CONTROLLER_IDFMouse_IDButton_18Mouse Button 18
  1531. CONTROLLER_IDFMouse_IDButton_19Mouse Button 19
  1532. CONTROLLER_IDFMouse_IDButton_2Mouse Button 2
  1533. CONTROLLER_IDFMouse_IDButton_20Mouse Button 20
  1534. CONTROLLER_IDFMouse_IDButton_21Mouse Button 21
  1535. CONTROLLER_IDFMouse_IDButton_22Mouse Button 22
  1536. CONTROLLER_IDFMouse_IDButton_23Mouse Button 23
  1537. CONTROLLER_IDFMouse_IDButton_24Mouse Button 24
  1538. CONTROLLER_IDFMouse_IDButton_25Mouse Button 25
  1539. CONTROLLER_IDFMouse_IDButton_26Mouse Button 26
  1540. CONTROLLER_IDFMouse_IDButton_27Mouse Button 27
  1541. CONTROLLER_IDFMouse_IDButton_28Mouse Button 28
  1542. CONTROLLER_IDFMouse_IDButton_29Mouse Button 29
  1543. CONTROLLER_IDFMouse_IDButton_3Mouse Button 3
  1544. CONTROLLER_IDFMouse_IDButton_30Mouse Button 30
  1545. CONTROLLER_IDFMouse_IDButton_31Mouse Button 31
  1546. CONTROLLER_IDFMouse_IDButton_4Mouse Button 4
  1547. CONTROLLER_IDFMouse_IDButton_5Mouse Button 5
  1548. CONTROLLER_IDFMouse_IDButton_6Mouse Button 6
  1549. CONTROLLER_IDFMouse_IDButton_7Mouse Button 7
  1550. CONTROLLER_IDFMouse_IDButton_8Mouse Button 8
  1551. CONTROLLER_IDFMouse_IDButton_9Mouse Button 9
  1552. CONTROLLER_IDFMouse_IDButton_NoneMouse Button None
  1553. CONTROLLER_IDJoystickAxis Joy axis
  1554. CONTROLLER_IDJoystickThrottle Joy throttle
  1555. CONTROLLER_IDKey_0 0
  1556. CONTROLLER_IDKey_1 1
  1557. CONTROLLER_IDKey_2 2
  1558. CONTROLLER_IDKey_3 3
  1559. CONTROLLER_IDKey_4 4
  1560. CONTROLLER_IDKey_5 5
  1561. CONTROLLER_IDKey_6 6
  1562. CONTROLLER_IDKey_7 7
  1563. CONTROLLER_IDKey_8 8
  1564. CONTROLLER_IDKey_9 9
  1565. CONTROLLER_IDKey_A A
  1566. CONTROLLER_IDKey_Add Numeric +
  1567. CONTROLLER_IDKey_Apostrophe Apostrophe
  1568. CONTROLLER_IDKey_AppMenu Application Menu
  1569. CONTROLLER_IDKey_ArrowDown Arrow Down
  1570. CONTROLLER_IDKey_ArrowLeft Arrow Left
  1571. CONTROLLER_IDKey_ArrowRight Arrow Right
  1572. CONTROLLER_IDKey_ArrowUp Arrow Up
  1573. CONTROLLER_IDKey_At @
  1574. CONTROLLER_IDKey_Ax Ax
  1575. CONTROLLER_IDKey_B B
  1576. CONTROLLER_IDKey_Backslash Backslash
  1577. CONTROLLER_IDKey_Backspace Backspace
  1578. CONTROLLER_IDKey_C C
  1579. CONTROLLER_IDKey_Calculator Calculator
  1580. CONTROLLER_IDKey_Capital Caps Lock
  1581. CONTROLLER_IDKey_Colon Colon
  1582. CONTROLLER_IDKey_Comma ,
  1583. CONTROLLER_IDKey_Convert Convert
  1584. CONTROLLER_IDKey_D D
  1585. CONTROLLER_IDKey_Decimal Numeric ,
  1586. CONTROLLER_IDKey_Delete Delete
  1587. CONTROLLER_IDKey_Divide Numpad Divide
  1588. CONTROLLER_IDKey_E E
  1589. CONTROLLER_IDKey_End End
  1590. CONTROLLER_IDKey_Enter Enter
  1591. CONTROLLER_IDKey_Equals =
  1592. CONTROLLER_IDKey_Escape Escape
  1593. CONTROLLER_IDKey_F F
  1594. CONTROLLER_IDKey_F1 F1
  1595. CONTROLLER_IDKey_F10 F10
  1596. CONTROLLER_IDKey_F11 F11
  1597. CONTROLLER_IDKey_F12 F12
  1598. CONTROLLER_IDKey_F13 F13
  1599. CONTROLLER_IDKey_F14 F14
  1600. CONTROLLER_IDKey_F15 F15
  1601. CONTROLLER_IDKey_F2 F2
  1602. CONTROLLER_IDKey_F3 F3
  1603. CONTROLLER_IDKey_F4 F4
  1604. CONTROLLER_IDKey_F5 F5
  1605. CONTROLLER_IDKey_F6 F6
  1606. CONTROLLER_IDKey_F7 F7
  1607. CONTROLLER_IDKey_F8 F8
  1608. CONTROLLER_IDKey_F9 F9
  1609. CONTROLLER_IDKey_G G
  1610. CONTROLLER_IDKey_Grave Grave
  1611. CONTROLLER_IDKey_H H
  1612. CONTROLLER_IDKey_Home Home
  1613. CONTROLLER_IDKey_I I
  1614. CONTROLLER_IDKey_Insert Insert
  1615. CONTROLLER_IDKey_J J
  1616. CONTROLLER_IDKey_K K
  1617. CONTROLLER_IDKey_Kana Kana
  1618. CONTROLLER_IDKey_Kanji Kanji
  1619. CONTROLLER_IDKey_L L
  1620. CONTROLLER_IDKey_LeftAlt Left Alt
  1621. CONTROLLER_IDKey_LeftBracket Left bracket
  1622. CONTROLLER_IDKey_LeftCtrl Left Control
  1623. CONTROLLER_IDKey_LeftShift Left Shift
  1624. CONTROLLER_IDKey_LeftWin Left Win
  1625. CONTROLLER_IDKey_M M
  1626. CONTROLLER_IDKey_Mail Mail
  1627. CONTROLLER_IDKey_MediaSelect Media Select
  1628. CONTROLLER_IDKey_MediaStop Mediastop
  1629. CONTROLLER_IDKey_Minus -
  1630. CONTROLLER_IDKey_Multiply Multiply
  1631. CONTROLLER_IDKey_Mute Mute
  1632. CONTROLLER_IDKey_MyComputer My Computer
  1633. CONTROLLER_IDKey_N N
  1634. CONTROLLER_IDKey_NextTrack Next Track
  1635. CONTROLLER_IDKey_NoConvert No Convert
  1636. CONTROLLER_IDKey_None No key
  1637. CONTROLLER_IDKey_Numlock Num Lock
  1638. CONTROLLER_IDKey_Numpad0 Numeric 0
  1639. CONTROLLER_IDKey_Numpad1 Numeric 1
  1640. CONTROLLER_IDKey_Numpad2 Numeric 2
  1641. CONTROLLER_IDKey_Numpad3 Numeric 3
  1642. CONTROLLER_IDKey_Numpad4 Numeric 4
  1643. CONTROLLER_IDKey_Numpad5 Numeric 5
  1644. CONTROLLER_IDKey_Numpad6 Numeric 6
  1645. CONTROLLER_IDKey_Numpad7 Numeric 7
  1646. CONTROLLER_IDKey_Numpad8 Numeric 8
  1647. CONTROLLER_IDKey_Numpad9 Numeric 9
  1648. CONTROLLER_IDKey_NumpadComma Numpad Comma
  1649. CONTROLLER_IDKey_NumpadEnter Numeric Enter
  1650. CONTROLLER_IDKey_NumpadEquals Numeric Equals
  1651. CONTROLLER_IDKey_O O
  1652. CONTROLLER_IDKey_OEM_102 <
  1653. CONTROLLER_IDKey_P P
  1654. CONTROLLER_IDKey_PageDown Page Down
  1655. CONTROLLER_IDKey_PageUp Page Up
  1656. CONTROLLER_IDKey_Pause Pause
  1657. CONTROLLER_IDKey_Period .
  1658. CONTROLLER_IDKey_PlayPause Play Pause
  1659. CONTROLLER_IDKey_Power Power
  1660. CONTROLLER_IDKey_PrevTrack Previous Track
  1661. CONTROLLER_IDKey_PrintScreen Printscreen
  1662. CONTROLLER_IDKey_Q Q
  1663. CONTROLLER_IDKey_R R
  1664. CONTROLLER_IDKey_RightAlt Right Alt
  1665. CONTROLLER_IDKey_RightBracket Right bracket
  1666. CONTROLLER_IDKey_RightCtrl Right Control
  1667. CONTROLLER_IDKey_RightShift Right Shift
  1668. CONTROLLER_IDKey_RightWin Right Win
  1669. CONTROLLER_IDKey_S S
  1670. CONTROLLER_IDKey_ScrollLock Scroll Lock
  1671. CONTROLLER_IDKey_Semicolon Semi colon
  1672. CONTROLLER_IDKey_Slash /
  1673. CONTROLLER_IDKey_Sleep Sleep
  1674. CONTROLLER_IDKey_Space Space
  1675. CONTROLLER_IDKey_Stop Stop
  1676. CONTROLLER_IDKey_Subtract Numeric -
  1677. CONTROLLER_IDKey_T T
  1678. CONTROLLER_IDKey_Tab Tab
  1679. CONTROLLER_IDKey_U U
  1680. CONTROLLER_IDKey_Underline Underline
  1681. CONTROLLER_IDKey_Unknown Unknown key
  1682. CONTROLLER_IDKey_Unlabeled Unlabeled Key
  1683. CONTROLLER_IDKey_V V
  1684. CONTROLLER_IDKey_VolumeDown Volume Down
  1685. CONTROLLER_IDKey_VolumeUp Volume Up
  1686. CONTROLLER_IDKey_W W
  1687. CONTROLLER_IDKey_Wake Wake
  1688. CONTROLLER_IDKey_WebBack Webback
  1689. CONTROLLER_IDKey_WebFavorites Webfavorites
  1690. CONTROLLER_IDKey_WebForward Webforward
  1691. CONTROLLER_IDKey_WebHome Web Home
  1692. CONTROLLER_IDKey_WebRefresh Webrefresh
  1693. CONTROLLER_IDKey_WebSearch Websearch
  1694. CONTROLLER_IDKey_WebStop Webstop
  1695. CONTROLLER_IDKey_X X
  1696. CONTROLLER_IDKey_Y Y
  1697. CONTROLLER_IDKey_Yen Yen
  1698. CONTROLLER_IDKey_Z Z
  1699. CONTROLLER_IDMouseAxis Mouse axis
  1700. CONTROLLER_IDMouseWheel Mouse wheel
  1701. CREATE_cancel CANCEL
  1702. CREATE_country COUNTRY
  1703. CREATE_createprofile CREATE ACCOUNT
  1704. CREATE_email EMAIL ADDRESS
  1705. CREATE_internet MULTIPLAYER
  1706. CREATE_internetinfo Create an account which can be used to play on the internet.
  1707. CREATE_network SINGLEPLAYER
  1708. CREATE_networkinfo Create an account which can be used to play singleplayer or on a local area network. NOTE: You must have a multiplayer account to play on the internet.
  1709. CREATE_password PASSWORD
  1710. CREATE_profilename ACCOUNT NAME
  1711. CREATE_rememberpassword REMEMBER PASSWORD
  1712. CREATE_repeatpassword REPEAT PASSWORD
  1713. CREDITS_DICE_additionalart Additional Art
  1714. CREDITS_DICE_additionalprogrammingAdditional Programming
  1715. CREDITS_DICE_additionalsound Additional Sound
  1716. CREDITS_DICE_aiprogramming AI Programming
  1717. CREDITS_DICE_animations Animations
  1718. CREDITS_DICE_art Art
  1719. CREDITS_DICE_artdirection Art Direction
  1720. CREDITS_DICE_assistantproducerAssistant Producer
  1721. CREDITS_DICE_characterart Character Art
  1722. CREDITS_DICE_coreprogramming Core Programming
  1723. CREDITS_DICE_credits Credits
  1724. CREDITS_DICE_design Design
  1725. CREDITS_DICE_developmentdirectorartDevelopment Direction - Art
  1726. CREDITS_DICE_developmentdirectorcodeDevelopment Direction - Code
  1727. CREDITS_DICE_environmentartistEnvironment Artist
  1728. CREDITS_DICE_execproducer Executive Producer
  1729. CREDITS_DICE_graphicsprogrammingGraphics Programming
  1730. CREDITS_DICE_interface Interface
  1731. CREDITS_DICE_intromovie Intro Movie
  1732. CREDITS_DICE_leadart Lead Art
  1733. CREDITS_DICE_leaddesign Lead Design
  1734. CREDITS_DICE_leadleveldesign Lead Level Design
  1735. CREDITS_DICE_leadprogramming Lead Programming
  1736. CREDITS_DICE_leadsounddesignerLead Sound Design
  1737. CREDITS_DICE_levelart Level Art
  1738. CREDITS_DICE_leveldesign Level design
  1739. CREDITS_DICE_music Music
  1740. CREDITS_DICE_physicsprogrammingPhysics Programming
  1741. CREDITS_DICE_producer Producer
  1742. CREDITS_DICE_programming Programming
  1743. CREDITS_DICE_qa QA
  1744. CREDITS_DICE_qalead QA Lead
  1745. CREDITS_DICE_sounddesign Sound
  1746. CREDITS_DICE_specialeffects Special Effects
  1747. CREDITS_DICE_specialthanks Special Thanks
  1748. CREDITS_DICE_technicaldirectorTechnical Director
  1749. CREDITS_DICE_technicalleadart Technical Lead Art
  1750. CREDITS_DICE_testlead Test Lead
  1751. CREDITS_DICE_toolsprogramming Tools Programming
  1752. CREDITS_DICE_vehicleart Vehicle Art
  1753. CREDITS_EA_administrativeassistantAdministrative Assistant
  1754. CREDITS_EA_administrator Administrator
  1755. CREDITS_EA_artintern Art Intern
  1756. CREDITS_EA_assistant Assistant
  1757. CREDITS_EA_assistantleadtesterAssistant Lead Tester
  1758. CREDITS_EA_assistantproducer Assistant Producer
  1759. CREDITS_EA_coordinator Coordinator
  1760. CREDITS_EA_customerqualitycontrolCustomer Quality Control
  1761. CREDITS_EA_directorofnastudiooperationsDirector of NA Studio Operations
  1762. CREDITS_EA_documentation Documentation
  1763. CREDITS_EA_documentationlayoutDocumentation Layout
  1764. CREDITS_EA_eamusicsupervisor EA Music Supervisor
  1765. CREDITS_EA_eapartners EA PARTNERS
  1766. CREDITS_EA_earedwoodshores EA REDWOOD SHORES
  1767. CREDITS_EA_earscatlab EARS CAT Lab
  1768. CREDITS_EA_earsmasteringlab EARS Mastering Lab
  1769. CREDITS_EA_electronicarts ELECTRONIC ARTS
  1770. CREDITS_EA_executiveproducer Executive Producer
  1771. CREDITS_EA_leadproducer Lead Producer
  1772. CREDITS_EA_leadtester Lead Tester
  1773. CREDITS_EA_litleadtester LIT Lead Tester
  1774. CREDITS_EA_littester LIT Tester
  1775. CREDITS_EA_localizationcoordinatorLocalization Coordinator
  1776. CREDITS_EA_localizationteam LOCALIZATION TEAM
  1777. CREDITS_EA_management Management
  1778. CREDITS_EA_marketing Marketing
  1779. CREDITS_EA_nacqcmanagement NA CQC Management
  1780. CREDITS_EA_nacqcplatformspecialitsNA CQC Platform Specialits
  1781. CREDITS_EA_nacqcprojectleads NA CQC Project Leads
  1782. CREDITS_EA_nacqctesters NA CQC Testers
  1783. CREDITS_EA_publicrelations Public Relations
  1784. CREDITS_EA_qaanalyst QA Analyst
  1785. CREDITS_EA_qadirector QA Director
  1786. CREDITS_EA_qahardwaresupport QA Hardware Support
  1787. CREDITS_EA_qasupport QA Support
  1788. CREDITS_EA_qatesters QA Testers
  1789. CREDITS_EA_qualityassurance Quality Assurance
  1790. CREDITS_EA_scriptwriter Scriptwriter
  1791. CREDITS_EA_senioraccountmanagerSenior Account Manager
  1792. CREDITS_EA_seniorqaengineer Senior QA Engineer
  1793. CREDITS_EA_seniorqalead Senior QA Lead
  1794. CREDITS_EA_seniorqamanager Senior QA Manager
  1795. CREDITS_EA_soundengineer Sound Engineer
  1796. CREDITS_EA_srhrgeneralist Sr. HR Generalist
  1797. CREDITS_EA_srlocalizationprojectmanagerSr. Localization Project Manager
  1798. CREDITS_EA_studiooperations Studio Operations
  1799. CREDITS_EA_technicaldirector Technical Director
  1800. CREDITS_EA_vpofworldwidestudiooperations VP of Worldwide Studio Operations
  1801. EOR_1 SCORE LIST
  1802. EOR_1_commander COMMANDER
  1803. EOR_1_commanderinfo 2x bonus for win
  1804. EOR_1_playername PLAYER NAME
  1805. EOR_1_roundresults ROUND RESULTS
  1806. EOR_1_team1 TEAM 1
  1807. EOR_1_team2 TEAM 2
  1808. EOR_1_top20 TOP 20 PLAYERS
  1809. EOR_1_totaltickets TOTAL TICKETS
  1810. EOR_1_yourposition YOUR POSITION
  1811. EOR_2 TOP PLAYERS
  1812. EOR_2_kitsplayed KITS PLAYED
  1813. EOR_2_player1 GOLD
  1814. EOR_2_player2 SILVER
  1815. EOR_2_player3 BRONZE
  1816. EOR_2_squadleader SQUAD LEADER
  1817. EOR_2_squadmembers SQUAD MEMBERS
  1818. EOR_2_topsquads TOP SQUADS
  1819. EOR_3 TOP SCORES
  1820. EOR_3_airdefense AIR DEFENSE
  1821. EOR_3_antitank ANTI-TANK
  1822. EOR_3_armor ARMOR
  1823. EOR_3_assault ASSAULT
  1824. EOR_3_aviator AVIATOR
  1825. EOR_3_captureassist BEST CAPTURE ASSIST SCORE
  1826. EOR_3_combat BEST COMBAT
  1827. EOR_3_driver BEST DRIVER SCORE
  1828. EOR_3_engineer ENGINEER
  1829. EOR_3_flagcapture BEST FLAG CAPTURE SCORE
  1830. EOR_3_flagdefend BEST FLAG DEFEND SCORE
  1831. EOR_3_grounddefense GROUND DEFENSE
  1832. EOR_3_heal BEST HEAL SCORE
  1833. EOR_3_helicopter HELICOPTER
  1834. EOR_3_killassist BEST KILL ASSIST SCORE
  1835. EOR_3_medic MEDIC
  1836. EOR_3_repair BEST REPAIR SCORE
  1837. EOR_3_resupply BEST RESUPPLY SCORE
  1838. EOR_3_revive BEST REVIVE SCORE
  1839. EOR_3_sniper SNIPER
  1840. EOR_3_specops SPEC OPS
  1841. EOR_3_teamwork BEST TEAMWORK
  1842. EOR_3_transport TRANSPORT
  1843. EOR_4 MAP BRIEFING
  1844. EOR_4_gamemode GAME MODE
  1845. EOR_4_mapbriefing MAP BRIEFING
  1846. EOR_4_serverinfo SERVER INFO
  1847. EOR_4_servermessage SERVER MESSAGE
  1848. EOR_bookmark PREVIOUS ROUND HAS BEEN BOOKMARKED IN YOUR BATTLERECORDER
  1849. EOR_escapetocancel PRESS ESCAPE TO CANCEL LOADING
  1850. EOR_hostmessage SERVER GRAPHIC
  1851. EOR_joiningserver JOINING SERVER
  1852. EOR_maploaded MAP LOADED, SELECT THE JOIN GAME BUTTON OR PRESS ESCAPE TO ENTER THE GAME
  1853. FILTERS_64bit 64 bit
  1854. FILTERS_battlecom BattleCommo
  1855. FILTERS_battlerecorder BattleRecorder
  1856. FILTERS_largemaps Large Maps
  1857. FILTERS_mediummaps Medium Maps
  1858. FILTERS_nopassword No Password
  1859. FILTERS_notfull Not Full
  1860. FILTERS_populated Populated
  1861. FILTERS_punkbuster Punkbuster
  1862. FILTERS_ranked Ranked
  1863. FILTERS_sameversiononly Same Version Only
  1864. FILTERS_smallmaps Small Maps
  1865. HEADER_accelerate ACCELERATE
  1866. HEADER_accuracy ACCURACY
  1867. HEADER_afterburner AFTERBURNER
  1868. HEADER_altfire ALT-FIRE
  1869. HEADER_backwark BACKWARD
  1870. HEADER_boost BOOST
  1871. HEADER_closeoff CLOSE/OFF
  1872. HEADER_comchannel COM. CHANNEL
  1873. HEADER_countermeasures COUNTERMEASURES
  1874. CPNAME_DO_16_oldcity Old City
  1875. CPNAME_DO_16_oilcisterns Oil Cisterns
  1876. CPNAME_DO_16_refinery Refinery
  1877. CPNAME_DO_32_chinesebase Chinese Base
  1878. CPNAME_DO_32_powerstation Power Station
  1879. CPNAME_DO_32_oldcity Old City
  1880. CPNAME_DO_32_oilcisterns Oil Cisterns
  1881. CPNAME_DO_32_refinery Refinery
  1882. CPNAME_DO_32_gasstation Gas Station
  1883. CPNAME_DO_32_ustown US Town
  1884. CPNAME_DO_64_chinesebase Chinese Base
  1885. CPNAME_DO_64_powerstation Power Station
  1886. CPNAME_DO_64_oldcity Old City
  1887. CPNAME_DO_64_oilcisterns Oil Cisterns
  1888. CPNAME_DO_64_refinery Refinery
  1889. CPNAME_DO_64_gasstation Gas Station
  1890. CPNAME_DO_64_ustown US Town
  1891. CPNAME_DO_64_westoilfield West Oilfield
  1892. CPNAME_DO_64_eastoilfield East Oilfield
  1893. CPNAME_DO_64_oilfieldcheckpointOilfield Checkpoint
  1894. CPNAME_KD_16_powerstation Power Station
  1895. CPNAME_KD_16_upperdam Upper Dam
  1896. CPNAME_KD_16_lowerdam Lower Dam
  1897. CPNAME_KD_16_constructionsite Construction Site
  1898. CPNAME_KD_32_powerstation Power Station
  1899. CPNAME_KD_32_upperdam Upper Dam
  1900. CPNAME_KD_32_lowerdam Lower Dam
  1901. CPNAME_KD_32_constructionsite Construction Site
  1902. CPNAME_KD_32_intake Intake
  1903. CPNAME_KD_32_materialstation Material Station
  1904. CPNAME_KD_32_refuellingstationRefueling Station
  1905. CPNAME_KD_32_containerstorage Container Storage
  1906. CPNAME_KD_32_bridgebase Bridge Base
  1907. CPNAME_KD_32_abandonedhuts Abandoned Huts
  1908. CPNAME_KD_64_powerstation Power Station
  1909. CPNAME_KD_64_upperdam Upper Dam
  1910. CPNAME_KD_64_lowerdam Lower Dam
  1911. CPNAME_KD_64_constructionsite Construction Site
  1912. CPNAME_KD_64_intake Intake
  1913. CPNAME_KD_64_materialstation Material Station
  1914. CPNAME_KD_64_refuellingstationRefueling Station
  1915. CPNAME_KD_64_containerstorage Container Storage
  1916. CPNAME_KD_64_bridgebase Bridge Base
  1917. CPNAME_KD_64_abandonedhuts Abandoned Huts
  1918. CPNAME_KD_64_supervisorbase Supervisor Base
  1919. CPNAME_KD_64_usairfield US Airfield
  1920. CPNAME_SS_16_IndustrialHarbor Industrial Harbor
  1921. CPNAME_SS_16_OldSquare Old Square
  1922. CPNAME_SS_16_GasStation Construction Site
  1923. Temple Temple
  1924. CPNAME_SS_32_Temple Temple
  1925. CPNAME_SS_32_OldSquare Old Square
  1926. CPNAME_SS_32_ConstructionSite Construction Site
  1927. CPNAME_SS_32_HarborOffice Harbor Office
  1928. CPNAME_SS_32_IndustrialHarbor Industrial Harbor
  1929. CPNAME_SS_32_FishMarket Fish Market
  1930. CPNAME_SS_64_Temple Temple
  1931. CPNAME_SS_64_OldSquare Old Square
  1932. CPNAME_SS_64_ConstructionSite Construction Site
  1933. CPNAME_SS_64_HarborOffice Harbor Office
  1934. CPNAME_SS_64_Market Market
  1935. CPNAME_SS_64_FishMarket Fish Market
  1936. CPNAME_SS_64_Yard Yard
  1937. CPNAME_SS_64_IndustrialHarbor Industrial Harbor
  1938. LOADINGSCREEN_MAPDESCRIPTION_Operation_Blue_Pearl American forces have pushed east where the PLA forces have gathered to make a strategic stand against the approaching enemy. As the main route into the region, this will be a critical confrontation for both armies. A win for the U.S. Forces will position them for a possible quick close of the war, but a win for the PLA Forces will temporarily cripple the Americans progression and allow ample time for reinforcements.
  1939.  
  1940. Operation_Blue_Pearl Operation Blue Pearl
  1941. HUD_LEVELNAME_Operation_Blue_Pearl Operation Blue Pearl
  1942. CPNAME_OC_16_airfield Airfield
  1943. CPNAME_OC_16_controlcenter Control Center
  1944. CPNAME_OC_16_refuellingstationRefueling Station
  1945. CPNAME_OC_16_smallairstrip Small Airstrip
  1946. CPNAME_OC_32_airfield Airfield
  1947. CPNAME_OC_32_controlcenter Control Center
  1948. CPNAME_OC_32_refuellingstationRefueling Station
  1949. CPNAME_OC_32_smallairstrip Small Airstrip
  1950. CPNAME_OC_32_abandonedvillage Abandoned Village
  1951. CPNAME_OC_32_communicationcentralCommunication Central
  1952. CPNAME_OC_64_airfield Airfield
  1953. CPNAME_OC_64_controlcenter Control Center
  1954. CPNAME_OC_64_refuellingstationRefueling Station
  1955. CPNAME_OC_64_smallairstrip Small Airstrip
  1956. CPNAME_OC_64_abandonedvillage Abandoned Village
  1957. CPNAME_OC_64_communicationcentralCommunication Central
  1958. CPNAME_OC_64_harbor Harbor
  1959. CPNAME_OC_64_mecairfield MEC Airfield
  1960. CPNAME_SP_16_beachhouse Beach House
  1961. CPNAME_SP_16_convoy Convoy
  1962. CPNAME_SP_16_constructionsite Construction Site
  1963. CPNAME_SP_16_officebuildings Office Buildings
  1964. CPNAME_SP_16_tvstation TV Station
  1965. CPNAME_SP_32_beachhouse Beach House
  1966. CPNAME_SP_32_outskirts Outskirts
  1967. CPNAME_SP_32_clubhouse Club House
  1968. CPNAME_SP_32_outpost Outpost
  1969. CPNAME_SP_32_surveillancepost Surveillance Post
  1970. CPNAME_SP_32_alley Alley
  1971. CPNAME_SP_32_hotel Hotel
  1972. CPNAME_SP_32_constructionsite Construction Site
  1973. CPNAME_SP_32_officebuildings Office Buildings
  1974. CPNAME_SP_32_tvstation TV Station
  1975. CPNAME_SP_64_beachhouse Beach House
  1976. CPNAME_SP_64_outskirts Outskirts
  1977. CPNAME_SP_64_clubhouse Club House
  1978. CPNAME_SP_64_roadblock Road Block
  1979. CPNAME_SP_64_surveillancepost Surveillance Post
  1980. CPNAME_SP_64_alley Alleyway
  1981. CPNAME_SP_64_hotel Hotel
  1982. CPNAME_SP_64_constructionsite Construction Site
  1983. CPNAME_SP_64_officebuildings Office Buildings
  1984. CPNAME_SP_64_tvstation TV Station
  1985. CPNAME_SP_64_fortification Fortification
  1986. CPNAME_SK_16_gasstation Gas Station
  1987. CPNAME_SK_16_hotel Hotel
  1988. CPNAME_SK_16_square Square
  1989. CPNAME_SK_16_market Market Place
  1990. CPNAME_SK_32_gasstation Gas Station
  1991. CPNAME_SK_32_hotel Hotel
  1992. CPNAME_SK_32_square Square
  1993. CPNAME_SK_32_trainaccident Train Accident
  1994. CPNAME_SK_32_gatehouse Gatehouse
  1995. CPNAME_SK_32_cementfactory Cement Factory
  1996. CPNAME_SK_32_factory Factory
  1997. CPNAME_SK_64_gasstation Gas Station
  1998. CPNAME_SK_64_hotel Hotel
  1999. CPNAME_SK_64_ammodepot Ammo Depot
  2000. CPNAME_SK_64_square Square
  2001. CPNAME_SK_64_suburb Suburb
  2002. CPNAME_SK_64_trainaccident Train Accident
  2003. CPNAME_SK_64_gatehouse Gatehouse
  2004. CPNAME_SK_64_cementfactory Cement Factory
  2005. CPNAME_SK_64_warehouse Warehouse
  2006. CPNAME_SK_64_factory Factory
  2007. CPNAME_GP_64_chineseairfield Chinese Airfield
  2008. CPNAME_GP_64_uppercamp Upper Camp
  2009. CPNAME_GP_64_bridgecamp Bridge Camp
  2010. CPNAME_GP_64_wmineentrance West Mine Entrance
  2011. CPNAME_GP_64_canyonguardpost Canyon Guard Post
  2012. CPNAME_GP_64_emineentrance East Mine Entrance
  2013. CPNAME_GP_64_securityhq Security Headquarters
  2014. CPNAME_GP_64_mountainlookout Mountain Lookout
  2015. CPNAME_GP_64_powerplant Power Plant
  2016. CPNAME_GP_64_usairfield US Airfield
  2017. CPNAME_GP_32_uppercamp Upper Camp
  2018. CPNAME_GP_32_bridgecamp Bridge Camp
  2019. CPNAME_GP_32_wmineentrance West Mine Entrance
  2020. CPNAME_GP_32_emineentrance East Mine Entrance
  2021. CPNAME_GP_32_securityhq Security Headquarters
  2022. CPNAME_GP_32_powerplant Power Plant
  2023. CPNAME_GP_16_wmineentrance West Mine Entrance
  2024. CPNAME_GP_16_emineentrance East Mine Entrance
  2025. CPNAME_GP_16_island Island
  2026. CPNAME_GO_64_uscarrier US Carrier
  2027. CPNAME_GO_64_riverfort River Fortification
  2028. CPNAME_GO_64_olivefort Olive Hill Fortification
  2029. CPNAME_GO_64_rockfort Rock Fortification
  2030. CPNAME_GO_64_villagefort Village Fortification
  2031. CPNAME_GO_64_industrialarea Industrial Area
  2032. CPNAME_GO_64_constructionsite Construction Site
  2033. CPNAME_GO_64_airfieldcamp Airfield Camp
  2034. CPNAME_GO_64_airfieldbase Airfield Base
  2035. CPNAME_GO_32_uscarrier US Carrier
  2036. CPNAME_GO_32_riverfort River Fortification
  2037. CPNAME_GO_32_olivefort Olive Hill Fortification
  2038. CPNAME_GO_32_rockfort Rock Fortification
  2039. CPNAME_GO_32_constructionsite Construction Site
  2040. CPNAME_GO_32_industrialarea Industrial Area
  2041. CPNAME_GO_32_airfieldbase Airfield Base
  2042. CPNAME_GO_16_beach Beachhead
  2043. CPNAME_GO_16_village Village
  2044. CPNAME_GO_16_city City
  2045. CPNAME_MC_64_mecairfield MEC Airfield
  2046. CPNAME_MC_64_ngasstation North Gas Station
  2047. CPNAME_MC_64_hotel Hotel
  2048. CPNAME_MC_64_citypark City Park
  2049. CPNAME_MC_64_alleyway Alleyway
  2050. CPNAME_MC_64_powerplant Power Plant
  2051. CPNAME_MC_64_southblock South Block
  2052. CPNAME_MC_64_warehouse Warehouse
  2053. CPNAME_MC_64_backyard Backyard
  2054. CPNAME_MC_64_hill Hill
  2055. CPNAME_MC_64_sgasstation South Gas Station
  2056. CPNAME_MC_64_usairfield US Airfield
  2057. CPNAME_MC_32_hotel Hotel
  2058. CPNAME_MC_32_citypark City Park
  2059. CPNAME_MC_32_powerplant Power Plant
  2060. CPNAME_MC_32_southblock South Block
  2061. CPNAME_MC_32_backyard Backyard
  2062. CPNAME_MC_32_hill Hill
  2063. CPNAME_MC_16_hotel Hotel
  2064. CPNAME_MC_16_roadconstruct Road Construction
  2065. CPNAME_MC_16_southblock South Block
  2066. CPNAME_DP_64_uscarrier US Carrier
  2067. CPNAME_DP_64_northdocks North Docks
  2068. CPNAME_DP_64_northbeach North Beach
  2069. CPNAME_DP_64_warehouse Warehouse
  2070. CPNAME_DP_64_constructionsite Construction Site
  2071. CPNAME_DP_64_mainentrance Main Entrance
  2072. CPNAME_DP_64_reactors Reactor Towers
  2073. CPNAME_DP_64_powerplant Power Plant
  2074. CPNAME_DP_64_maintenancebuildingMaintenance Buildings
  2075. CPNAME_DP_64_southdocks South Docks
  2076. CPNAME_DP_64_southbeach South Beach
  2077. CPNAME_DP_32_uscarrier US Carrier
  2078. CPNAME_DP_32_northdocks North Docks
  2079. CPNAME_DP_32_warehouse Warehouse
  2080. CPNAME_DP_32_constructionsite Construction Site
  2081. CPNAME_DP_32_reactors Reactor Towers
  2082. CPNAME_DP_32_mainentrance Main Entrance
  2083. CPNAME_DP_32_powerplant Power Plant
  2084. CPNAME_DP_32_maintenancebuildingMaintenance Buildings
  2085. CPNAME_DP_32_southdocks South Docks
  2086. CPNAME_DP_16_mainentrance Main Entrance
  2087. CPNAME_DP_16_powerplant Power Plant
  2088. CPNAME_DP_16_constructionsite Construction Site
  2089. CPNAME_DP_16_reactors Reactor Towers
  2090. CPNAME_DV_64_uscarrier US Carrier
  2091. CPNAME_DV_64_docks Docks
  2092. CPNAME_DV_64_vistapoint Vista Point
  2093. CPNAME_DV_64_rivervillage River Village
  2094. CPNAME_DV_64_temple Temple
  2095. CPNAME_DV_64_marketplace Market Place
  2096. CPNAME_DV_64_islandfarmhouse Island Farmhouse
  2097. CPNAME_DV_64_bridge Bridge
  2098. CPNAME_DV_64_woodyard Wood Yard
  2099. CPNAME_DV_64_waterfall Dam
  2100. CPNAME_DV_64_hillvillage Hill Village
  2101. CPNAME_DV_64_refineryentrance Refinery Entrance
  2102. CPNAME_DV_64_refinery Refinery
  2103. CPNAME_DV_32_marketplace Market Place
  2104. CPNAME_DV_32_islandfarmhouse Island Farmhouse
  2105. CPNAME_DV_32_bridge Bridge
  2106. CPNAME_DV_32_woodyard Wood Yard
  2107. CPNAME_DV_32_waterfall Dam
  2108. CPNAME_DV_32_hillvillage Hill Village
  2109. CPNAME_DV_32_refineryentrance Refinery Entrance
  2110. CPNAME_DV_32_refinery Refinery
  2111. CPNAME_DV_32_temple Temple
  2112. CPNAME_DV_16_bridge Bridge
  2113. CPNAME_DV_16_woodyard Wood Yard
  2114. CPNAME_DV_16_waterfall Dam
  2115. CPNAME_DV_16_hillvillage Hill Village
  2116. CPNAME_DV_16_refineryentrance Refinery Entrance
  2117. CPNAME_DV_16_refinery Refinery
  2118. CPNAME_ZW_64_uscarrier US Carrier
  2119. CPNAME_ZW_64_beach Beach
  2120. CPNAME_ZW_64_airfield Airfield
  2121. CPNAME_ZW_64_village Village
  2122. CPNAME_ZW_64_factory Factory
  2123. CPNAME_ZW_64_centralisland Central Island
  2124. CPNAME_ZW_64_naturalgasstationNatural Gas Station
  2125. CPNAME_ZW_64_farm Farm
  2126. CPNAME_ZW_64_mecbase MEC Base
  2127. CPNAME_ZW_32_airfield Airfield
  2128. CPNAME_ZW_32_village Village
  2129. CPNAME_ZW_32_factory Factory
  2130. CPNAME_ZW_32_centralisland Central Island
  2131. CPNAME_ZW_32_naturalgasstationNatural Gas Station
  2132. CPNAME_ZW_32_farm Farm
  2133. CPNAME_ZW_32_mecbase MEC Base
  2134. CPNAME_ZW_16_factory Factory
  2135. CPNAME_ZW_16_centralisland Central Island
  2136. CPNAME_ZW_16_naturalgasstationNatural Gas Station
  2137. HEADER_crouch CROUCH
  2138. HEADER_cyclecameras CYCLE CAMERA
  2139. HEADER_cycleweapons CYCLE WEAPONS
  2140. HEADER_date DATE
  2141. HEADER_deaths DEATHS
  2142. HEADER_decelerate DECELERATE
  2143. HEADER_enterexit ENTER/EXIT
  2144. HEADER_fire FIRE
  2145. HEADER_flare FLARES
  2146. HEADER_forward FORWARD
  2147. HEADER_gamemode GAME MODE
  2148. HEADER_gamemode GAME MODE
  2149. HEADER_id ID
  2150. HEADER_invertmouse INVERT MOUSE
  2151. HEADER_jump JUMP
  2152. HEADER_kdratio K/D RATIO
  2153. HEADER_kills KILLS
  2154. HEADER_losses LOSSES
  2155. HEADER_mainradio MAIN RADIO
  2156. HEADER_map MAP
  2157. HEADER_mapname MAP NAME
  2158. HEADER_maporder MAP ORDER
  2159. HEADER_name NAME
  2160. HEADER_openon OPEN/ON
  2161. LOADINGSCREEN_MAPDESCRIPTION_songhuastalemateNewly formed Active Component brigades of the US Marines advance from the Russian plains into the territories of the People’s Republic of China where rapidly deployed Chinese forces mass to counter the assault. The stalemated situation along the Songhua River has deteriorated into reciprocal assaults by both sides, each seeking to capture this vital transportation artery. Stakes are high in this double assault that involves control of a main gateway to Southern Manchuria.
  2162. LOADINGSCREEN_MAPDESCRIPTION_glowingpassChina’s rich mining areas in the northeastern highland have become contested by rapidly deploying American and Chinese forces. The narrow canyons carved into this region channel both forces into inevitable head-on confrontations as each seeks to secure the prized uranium mines with their advancing forces. In the context of this double assault, success will favor the bold, given the constrained nature of this rugged battlefield. 
  2163. LOADINGSCREEN_MAPDESCRIPTION_dragonvalleyAncient legends of this "fairyland on earth," tell of a yellow dragon that helped a king channel flood waters into the sea. Currently, American military forces are converging upon this idyllic valley, to secure a foothold in the Minshan mountain range. Elements of the US Marines are on the offensive in this sector, while the forces of the People's Republic of China are called upon to defend ancient ancestral lands, in what promises to be a bitter engagement.
  2164. LOADINGSCREEN_MAPDESCRIPTION_daqingoilfieldsAmerican forces striking south are now poised to seize this crucial logistic component in China’s ongoing war effort, seeking to both divert petroleum resources while simultaneously hindering PLA mechanized efforts in this sector. The stakes are high in this head-on collision between advancing US brigades and the defending Chinese forces, with both sides advised to cautiously advance through this volatile landscape.
  2165. LOADINGSCREEN_MAPDESCRIPTION_dalianplantUS Rapid Deployment forces are advancing to capture the Dalian Plant nuclear facility and force disruptions to the electrical grid in northern China. Elements of the Second Army of the People’s Republic of China have moved forward to serve as an improvised defensive force. This location is of vital strategic importance to both sides, for a major reduction of the generating capacity of the PLA forces would allow rapid consolidation of US units dispersed throughout this vast region.
  2166. LOADINGSCREEN_MAPDESCRIPTION_hinganhillsMilitary planners for both the US and the People’s Republic of China quickly realized that this sector contains key strategic bridges that provide easy armored access to the Manchurian heartland and deployed accordingly. To secure possession of these vital lines of advance elements of both nations are racing to meet head-on amidst the scattered farms, villages and industrial areas of this ancient, remote landscape.
  2167. LOADINGSCREEN_MAPDESCRIPTION_mashtuurcityLeading elements of the US ground force must capture Mashtuur City, a primary Middle East axis of advance. In response, MEC units are rushing forward to hold the city at all costs. In this double assault upon a key urban asset, all elements of modern warfare are likely to be deployed, attempting to secure vital CPs that dot the city. Victory will go to the side that controls the majority of Mashtuur when hostilities cease.
  2168. LOADINGSCREEN_MAPDESCRIPTION_zatarwetlandsThe Zatar Wetlands along the Red Sea coastline possess vital natural gas resources, but create a difficult battlefield for US and MEC forces. Small tributaries break the landscape into isolated islands whose soggy marshes inhibit heavy vehicles. As American forces advance, MEC forces possess an initial advantage in the air. Control of an abandoned airfield is crucial early in the battle, after which supply line protection will become an additional consideration.
  2169. LOADINGSCREEN_MAPDESCRIPTION_strikeatkarkandControl of the industrial facility and harbor at Karkand motivate this assault by US forces, where they find MEC forces marshalling to defend the industrial city and determined to meet this attack with stiff resistance. The terrain surrounding Karkand sufficiently opens to allow for sweeping fields of fire but the open ground increases the danger posed by anti-vehicle missiles and sniping. It is thus vital for both sides to secure firebases in Karkand’s sheltered city center.
  2170. LOADINGSCREEN_MAPDESCRIPTION_sharqipeninsulaThis vital position on the Persian Gulf possesses a TV station with a powerful transmitter, allowing it to aid propaganda support for the ongoing MEC campaign. US Rapid Deployment forces have captured this coastal position and now face a determined counterattack by converging MEC forces. This lazy seaside resort of villas, markets and beach houses is about to become a modern battlefield as US forces attempt to hold on to their newly-captured communications prize.
  2171. LOADINGSCREEN_MAPDESCRIPTION_gulfofomanA USMC Marine Expeditionary Unit (MEU) has landed on this Persian Gulf beach during the night in the hopes of quickly seizing the nearby MEC airbase.
  2172. The stakes are high for both sides. The Marines face possibly being driven into the sea and destroyed. The MEC forces could lose a key airbase and open the door for US forces to take strategic oilfields. Both sides have been using the morning to prepare for a final assault.
  2173. LOADINGSCREEN_MAPDESCRIPTION_operationcleansweepThis vital entrance to the Persian Gulf is held by local MEC forces who have established a strong defensive presence on the scattered islands of the waterway. For the US Rapid Deployment force to clear the waterway they must first deploy air assets to disable a key MEC power station, after which the US force must enter the channel and capture the islands defended by these determined MEC fighters.
  2174. LOADINGSCREEN_MAPDESCRIPTION_kubradamActive Component brigades of the US Marines are deploying toward a key dam site in the Saudi desert, intent upon control of this strategic location. To counter the threat, MEC forces are advancing their own mobile brigades to blunt the US spearhead. This rough desert terrain contains a mix of terrain types, requiring the utmost in tactical flexibility by both US and MEC soldiers. The ultimate objective of both sides in this battle is to gain control of the entire Kubra Dam sector.
  2175. OPTIONS_2_1_squad SQUAD INFO
  2176. GAMEMODE_assault Assault
  2177. GAMEMODE_headon Head-on
  2178. GAMEMODE_doubleassault Double Assault
  2179. GAMEMODE_DESCRIPTION_assault This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map.
  2180. GAMEMODE_DESCRIPTION_headon This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
  2181. GAMEMODE_DESCRIPTION_doubleassaultThis is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero
  2182. HEADER_parachute PARACHUTE
  2183. HEADER_pause PAUSE
  2184. HEADER_pickupkit PICKUP KIT
  2185. HEADER_ping PING
  2186. HEADER_pitch PITCH FACTOR
  2187. HEADER_playername PLAYER NAME
  2188. HEADER_players PLAYERS
  2189. HEADER_PRIMARY PRIMARY
  2190. HEADER_prone PRONE
  2191. HEADER_pushtotalk PUSH TO TALK
  2192. HEADER_rank RANK
  2193. HEADER_reload RELOAD
  2194. HEADER_roadkills ROAD KILLS
  2195. HEADER_rollleft ROLL LEFT
  2196. HEADER_rollright ROLL RIGHT
  2197. HEADER_rudderleft RUDDER LEFT
  2198. HEADER_rudderright RUDDER RIGHT
  2199. HEADER_sayall SAY ALL
  2200. HEADER_saysquad SAY SQUAD
  2201. HEADER_sayteam SAY TEAM
  2202. HEADER_score SCORE
  2203. HEADER_scoreboard SCOREBOARD
  2204. HEADER_screenshot SCREEN SHOT
  2205. HEADER_SECONDARY SECONDARY
  2206. HEADER_secradio SEC. RADIO
  2207. HEADER_sensitivity SENSITIVITY
  2208. HEADER_servername SERVER NAME
  2209. HEADER_smoke POP SMOKE
  2210. HEADER_spawnscreen SPAWN SCREEN
  2211. HEADER_sprint SPRINT
  2212. HEADER_squadscreen SQUAD SCREEN
  2213. HEADER_steerleft STEER LEFT
  2214. HEADER_steerright STEER RIGHT
  2215. HEADER_strafeleft STRAFE LEFT
  2216. HEADER_straferight STRAFE RIGHT
  2217. HEADER_time TIME
  2218. HEADER_timeonmap TIME ON MAP
  2219. HEADER_timeused TIME USED
  2220. HEADER_version VERSION
  2221. HEADER_voteno VOTE NO
  2222. HEADER_voteyes VOTE YES
  2223. HEADER_weapon1 WEAPON 1
  2224. HEADER_weapon2 WEAPON 2
  2225. HEADER_weapon3 WEAPON 3
  2226. HEADER_weapon4 WEAPON 4
  2227. HEADER_weapon5 WEAPON 5
  2228. HEADER_weapon6 WEAPON 6
  2229. HEADER_weapon7 WEAPON 7
  2230. HEADER_weapon8 WEAPON 8
  2231. HEADER_wins WINS
  2232. HEADER_yaw YAW FACTOR
  2233. HEADER_zoommap ZOOM MAP
  2234. LOGIN_capslock NOTE: CAPS LOCK IS CURRENTLY ON
  2235. LOGIN_loginusing LOGIN
  2236. LOGIN_other_emailnickname EMAIL/NICKNAME
  2237. LOGIN_other_usingemail USING EMAIL
  2238. LOGIN_other_usingnick NICKNAME
  2239. LOGIN_otherinfo Enter email address or nickname in order to retrieve an account created previously on another computer.
  2240. LOGIN_retrieveaccount RETRIEVE ACCOUNT
  2241. LOGIN_password PASSWORD
  2242. LOGIN_recentprofile EXISTING ACCOUNT
  2243. LOGIN_rememberpassword REMEMBER PASSWORD
  2244. MAIN_activeprofile ACTIVE ACCOUNT
  2245. MAINBUTTON_1 BFHQ
  2246. MAINBUTTON_2 MULTIPLAYER
  2247. MAINBUTTON_3 SINGLEPLAYER
  2248. MAINBUTTON_4 COMMUNITY
  2249. MAINBUTTON_6 QUIT
  2250. BUTTON_logout LOGOUT
  2251. MISC_SDHOOK_autorun Unable to connect to the online validation system. Please confirm an internet connection is active. If problem persists, please contact TechSupport.
  2252. MISC_SDHOOK_frontendone The Account Creation server is currently offline
  2253. MISC_SDHOOK_frontendthree Unable to initialize sound card. Please check sound card settings. If this problem persists, please contact TechSupport
  2254. MISC_SDHOOK_frontendtwo The Gamespy Browser Server is currently offline
  2255. MISC_SDHOOK_multiplayerone The Gamespy Browser Server is currently offline
  2256. MISC_SDHOOK_multiplayertwo Battlefield 2 authentication system is currently offline
  2257. MISC_SDHOOK_server The Gamespy Browser Server is currently offline
  2258. MODAL_activateprofile ACTIVATE ACCOUNT
  2259. MODAL_cancel CANCELLING SETTINGS MADE
  2260. MODAL_compare LOADING COMPARE PLAYER
  2261. MODAL_createaccount CREATING ACCOUNT
  2262. MODAL_disconnect DISCONNECTING
  2263. CPNAME_MC_32_mosque Mosque
  2264. CPNAME_DP_64_ airfield Airfield
  2265. CPNAME_DP_64_ workerbarracks Worker Barracks
  2266. CPNAME_DP_64_ mountainpass Mountain Pass
  2267. CPNAME_DP_32_ airfield Airfield
  2268. CPNAME_DP_32_ workerbarracks Worker Barracks
  2269. CPNAME_DP_32_ mountainpass Mountain Pass
  2270. MODAL_filters APPLYING FILTERS
  2271. MODAL_joinserver JOINING SERVER
  2272. MODAL_loadingleaderboard LOADING LEADERBOARD STATS
  2273. MODAL_loadingstats LOADING PLAYER STATS
  2274. MODAL_playnow STARTING PLAY NOW SERVER SEARCH
  2275. MODAL_reset RESETTING TO DEFAULT SETTINGS
  2276. MODAL_search SEARCHING FOR ACCOUNTS
  2277. MODAL_settings APPLYING SETTINGS
  2278. MODAL_startingserver STARTING SERVER
  2279. MODAL_video APPLYING VIDEO SETTINGS
  2280. MULTIPLAY_1 JOIN INTERNET
  2281. MULTIPLAY_1_internetservers INTERNET SERVERS
  2282. MULTIPLAY_2 JOIN LOCAL
  2283. MULTIPLAY_2_localservers LOCAL SERVERS
  2284. MULTIPLAY_3 CREATE LOCAL
  2285. MULTIPLAY_3_autobalance AUTO BALANCE
  2286. MULTIPLAY_3_avaliablemaps AVAILABLE MAPS
  2287. MULTIPLAY_3_friendlyfire FRIENDLY FIRE
  2288. MULTIPLAY_3_information To get access to more server options, use the dedicated server launcher.
  2289. MULTIPLAY_3_maxplayers MAX PLAYERS
  2290. MULTIPLAY_3_roundspermap ROUNDS PER MAP
  2291. MULTIPLAY_3_chosenmaps CHOSEN MAPS
  2292. MULTIPLAY_3_selectedmapdesc SELECTED MAP INFO
  2293. MULTIPLAY_3_servername SERVER NAME
  2294. MULTIPLAY_3_serverpassword SERVER PASSWORD
  2295. MULTIPLAY_3_serversettings SERVER SETTINGS
  2296. MULTIPLAY_3_spawntime SPAWN TIME
  2297. MULTIPLAY_3_ticketratio TICKET RATIO
  2298. MULTIPLAY_3_timelimit TIME LIMIT
  2299. MULTIPLAY_4 RENT SERVER
  2300. MULTIPLAY_chosenmaps SELECTED MAPS
  2301. MULTIPLAY_internetserverfiltersINTERNET FILTERS
  2302. MULTIPLAY_noserverselected No server selected
  2303. MULTIPLAY_players PLAYERS ON SERVER
  2304. MULTIPLAY_serverinfo SERVER INFO
  2305. MULTIPLAY_servermap SERVER MAP
  2306. OPTIONS_1 GAME OPTIONS
  2307. OPTIONS_1_autoready AUTO READY
  2308. OPTIONS_1_autoreload AUTO RELOAD
  2309. OPTIONS_1_blue BLUE
  2310. OPTIONS_1_crosshair CROSSHAIR
  2311. OPTIONS_1_crosshaircolor Crosshair Color
  2312. OPTIONS_1_generalsettings GENERAL SETTINGS
  2313. OPTIONS_1_green GREEN
  2314. OPTIONS_1_hud HUD
  2315. OPTIONS_1_hudsettings HUD SETTINGS
  2316. OPTIONS_1_icon ICONS
  2317. OPTIONS_1_maprotates MAP ROTATION FOLLOWS PLAYER
  2318. OPTIONS_1_mapstatic STATIC MAP
  2319. OPTIONS_1_minimap MINIMAP
  2320. OPTIONS_1_minimaptrans MINIMAP
  2321. OPTIONS_1_mousewheelreverse REVERSE MOUSEWHEEL SELECTION
  2322. OPTIONS_1_quitconfirm QUIT CONFIRM DIALOG DISABLE
  2323. OPTIONS_1_red RED
  2324. OPTIONS_1_transparency Transparency
  2325. OPTIONS_1_voting OPT OUT OF VOTING
  2326. OPTIONS_2 CONTROLS
  2327. OPTIONS_2_1 COMMON CONTROLS
  2328. OPTIONS_2_1_communication COMMUNICATION
  2329. OPTIONS_2_1_mapsandmisc MISCELLANEOUS
  2330. OPTIONS_2_1_mousesettings MOUSE SETTINGS
  2331. OPTIONS_2_1_movement MOVEMENT
  2332. OPTIONS_2_1_weapon WEAPON
  2333. OPTIONS_2_2 LAND VEHICLE
  2334. OPTIONS_2_2_movement MOVEMENT
  2335. OPTIONS_2_2_weapon WEAPON
  2336. OPTIONS_2_3 AIRCRAFT
  2337. OPTIONS_2_3_movement MOVEMENT
  2338. OPTIONS_2_3_weapon WEAPON
  2339. OPTIONS_2_4 HELICOPTER
  2340. OPTIONS_2_4_movement MOVEMENT
  2341. OPTIONS_2_4_weapon WEAPON
  2342. OPTIONS_2_5 BOAT
  2343. OPTIONS_2_5_movement MOVEMENT
  2344. OPTIONS_2_5_weapon WEAPON
  2345. OPTIONS_3 VIDEO
  2346. OPTIONS_3_antialiasing ANTI-ALIASING
  2347. OPTIONS_3_customquality CUSTOM QUALITY
  2348. OPTIONS_3_displaymode DISPLAY MODE
  2349. OPTIONS_3_dynamiclight DYNAMIC LIGHT
  2350. OPTIONS_3_dynamicshadows DYNAMIC SHADOWS
  2351. OPTIONS_3_effects EFFECTS
  2352. OPTIONS_3_geometry GEOMETRY
  2353. OPTIONS_3_lighting LIGHTING
  2354. OPTIONS_3_overallquality OVERALL QUALITY
  2355. OPTIONS_3_terrain TERRAIN
  2356. OPTIONS_3_texture TEXTURE
  2357. OPTIONS_3_texturefiltering TEXTURE FILTERING
  2358. OPTIONS_3_videooptions VIDEO OPTIONS
  2359. OPTIONS_3_viewdistancescale VIEW DISTANCE SCALE
  2360. OPTIONS_4 AUDIO
  2361. OPTIONS_4_audiorenderer AUDIO RENDERER
  2362. OPTIONS_4_audiosettings AUDIO SETTINGS
  2363. OPTIONS_4_boostmicgain BOOST MIC GAIN
  2364. OPTIONS_4_effects EFFECTS
  2365. OPTIONS_4_enable ENABLE
  2366. OPTIONS_4_englishvoonly ENGLISH VO ONLY
  2367. OPTIONS_4_language LANGUAGE
  2368. OPTIONS_4_mictest MICROPHONE THRESHOLD TEST
  2369. OPTIONS_4_music MUSIC
  2370. OPTIONS_4_numberofvoices NUMBER OF VOICES
  2371. OPTIONS_4_receive RECEIVE
  2372. OPTIONS_4_sendthresholdvolume SEND THRESHOLD VOLUME
  2373. OPTIONS_4_sounddetail SOUND DETAIL
  2374. OPTIONS_4_soundquality SOUND QUALITY
  2375. OPTIONS_4_transmit TRANSMIT
  2376. OPTIONS_4_voiceover VOICE OVER
  2377. OPTIONS_4_voiceoverip VOICE OVER IP
  2378. OPTIONS_4_volume GAME VOLUME
  2379. OPTIONS_5 CREDITS
  2380. OPTIONS_5_credits CREDITS
  2381. OPTIONS_5_legal This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.
  2382. RANK_demoted YOU HAVE BEEN DEMOTED
  2383. RANK_demotedinfo Another Battlefield 2 player has been promoted to Sergeant Major of the Corps.
  2384. RANK_demotedrank NEW RANK
  2385. RANK_nextrank NEXT RANK
  2386. RANK_promoted YOU HAVE BEEN PROMOTED
  2387. RANK_promotedinfo Your new rank will give you precedence over lower-ranked players when applying for commander
  2388. RANK_promotedinfowithunlock Your new rank will give you precedence over lower-ranked players when applying for commander. You have also qualified for a new unlock.
  2389. SINGLEPLAYER_1_easy EASY
  2390. SINGLEPLAYER_1_hard EXPERT
  2391. SINGLEPLAYER_1_medium VETERAN
  2392. SINGLEPLAYER_1 INSTANT BATTLE
  2393. SINGLEPLAYER_1_botskill LEVEL OF DIFFICULTY
  2394. SINGLEPLAYER_1_briefing BRIEFING
  2395. SINGLEPLAYER_1_choosemap CHOOSE MAP
  2396. SINGLEPLAYER_1_information Instant Battle is intense squad-level battles on maps designed to offer you non-stop action.
  2397. SINGLEPLAYER_1_selectedmap SELECTED MAP
  2398. SINGLEPLAYER_1_selectedmapdescSELECTED MAP INFO
  2399. SINGLEPLAYER_1_settings SETTINGS
  2400. SINGLEPLAYER_mapload_news Battlefield 2 News
  2401. SPECIAL_connecting CONNECTING TO ACCOUNT SERVER
  2402. UNLOCK_unlockinfo You have qualified for a new unlock.
  2403. UNLOCK_unlocks UNLOCKS
  2404. UNLOCK_unlocksremaining Unlocks remaining:
  2405. WEAPON_DESCRIPTION_ak101 The gas-operated AK-101 is a modern version of the classic AK-47. It uses 5.56 NATO ammunition which can be fired at the rate of 600 bullets per minute. It is far more accurate than its predecessor.
  2406.  
  2407. Type: Full Auto / Semi Auto
  2408. Damage: High
  2409. Accuracy: Medium / High
  2410. WEAPON_DESCRIPTION_ak47 The AK-47 is an extremely robust weapon that has sacrificed some accuracy for reliability. It fires powerful 7.62mm ammunition from a 30 round magazine.
  2411.  
  2412. Type: Full Auto / Semi Auto
  2413. Damage: High
  2414. Accuracy: Medium
  2415. WEAPON_DESCRIPTION_ak74u The AK-74u is a shortened version of the AK-74 and is intended as a personal defense weapon for tank and helicopter crews. It lacks accuracy at longer ranges but is easier to handle in confined spaces.
  2416.  
  2417. Type: Full Auto / Semi Auto
  2418. Damage: Medium
  2419. Accuracy: Medium
  2420. WEAPON_DESCRIPTION_ammobag Ammo bags are used to refill friendly soldiers' ammunition stock. Hold the bag when you are near friendly soldiers to gradually refill their ammunition stock. Alternatively, you can throw one on the ground and any teammate who runs over it will be resupplied fully.
  2421. WEAPON_DESCRIPTION_autoshotgunmodel12Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.
  2422.  
  2423. Type: Semi Auto
  2424. Damage: High
  2425. Accuracy: Low
  2426. WEAPON_DESCRIPTION_c4 C4 is an extremely powerful explosive charge which can be attached to vehicles and structures. A remote detonator is used to set off the explosive. It is very effective against vehicles or as a booby-trap, just make sure you are a safe distance away before you press the detonator as it has a large blast radius!
  2427. WEAPON_DESCRIPTION_claymore The claymore is an anti-personnel mine which explodes in a cone-shaped pattern. A claymore will explode whenever someone moves in front of it. Be careful as the claymore does not distinguish between friend or foe.
  2428. WEAPON_DESCRIPTION_dao12 The DAO-12 has a big revolver-style cylinder holding 12 shots which is a large number compared to other automatic shotguns. This shotgun is extremely effective in close range encounters.
  2429.  
  2430. Type: Semi Auto
  2431. Damage: High
  2432. Accuracy: Low
  2433. WEAPON_DESCRIPTION_eryx The Eryx is a shoulder fired Short Range Anti-Armor Weapon which can be used to defeat all modern tanks.
  2434.  
  2435. Type: Wire-guided
  2436. Damage: Armor-piercing
  2437. Accuracy: High
  2438. WEAPON_DESCRIPTION_g3 The G3 is the big brother to many modern weapons such as the MP5 and the G36C. It’s heavy and somewhat clumsy but reliable, very accurate and extremely powerful.
  2439.  
  2440. Type: Full Auto / Semi Auto
  2441. Damage: High
  2442. Accuracy: High.
  2443. WEAPON_DESCRIPTION_g36c The G36C is the commando version of the G36 weighing 2.8 kilos and is only 500mm long when the buttstock is folded. In full auto mode it can fire 750 rounds per minute.
  2444.  
  2445. Type: Full Auto / Semi Auto
  2446. Damage: Medium
  2447. Accuracy: High
  2448. WEAPON_DESCRIPTION_gp25 The predecessor to the GP-30, The GP-25 is a muzzle loaded underbarrel grenade launcher. Intended for lobbing grenades long distances it is effective against infantry and soft targets but does minimal damage to armored vehicles.
  2449. WEAPON_DESCRIPTION_gp30 The GP-30 is an underbarrel grenade launcher firing high explosive 40mm rounds. The GP-30 can be used as indirect fire to eliminate opposition who are hidden behind walls or cover. It is effective against infantry and soft targets but does minimal damage to armored vehicles.
  2450. WEAPON_DESCRIPTION_handgrenadeThe hand grenade, an effective fragmentation explosive, can be thrown long-distance or rolled for more accurate placement. It has a four second fuse.
  2451. WEAPON_DESCRIPTION_healbag The Medic Bag is used to heal friendly soldiers. Hold the bag when you are near friendly soldiers to gradually heal them. Alternatively, you can throw one on the ground and any teammate who runs over it will be healed fully.
  2452. WEAPON_DESCRIPTION_knife This standard issue combat knife is very deadly when used in hand-to-hand combat. Many soldiers have survived thanks to quick thinking and fast reflexes when they found themselves suddenly out of ammunition.
  2453. WEAPON_DESCRIPTION_l85 The L-85 is part of the SA80 weapons family. It’s a completely new design and when introduced to the British Army proved so accurate that they had to redesign their Army Marksmanship tests.
  2454.  
  2455. Type: Full Auto / Semi Auto
  2456. Damage: Medium
  2457. Accuracy: High
  2458. WEAPON_DESCRIPTION_landmine The landmine is an anti-vehicle explosive which is detonated whenever a vehicle passes over it. The landmine does not distinguish between friend or foe.
  2459. WEAPON_DESCRIPTION_laserpainterThe L1-NU5 laser painter is the latest in laser targeting weapon technology. It is capable of transmitting target coordinates in even the worst of weather conditions.
  2460. WEAPON_DESCRIPTION_m16a2 The M16A2 was developed as an improvement over the standard M16A1. It has proven itself superior in many ways.
  2461.  
  2462. Type: Burst / Semi Auto
  2463. Damage: Medium
  2464. Accuracy: High
  2465. WEAPON_DESCRIPTION_m203 The M203 is a 40mm under-barrel grenade launcher mounted on the M16A2. It fires single shot explosive grenades capable of doing significant damage to both infantry and soft targets. It is not as effective against armored vehicles. Thanks to its light weight construction the M203 has a limited impact on the accuracy of the gun to which it is attached.
  2466. WEAPON_DESCRIPTION_m24 The M24 sniper rifle replaced the older M21 in the late 1980's. The United States returned to bolt action sniper rifles with this lightweight weapon. It has an effective range of nearly 1000 meters.
  2467.  
  2468. Type: Bolt-action
  2469. Damage: High
  2470. Accuracy: Very High
  2471. WEAPON_DESCRIPTION_m249 The Squad Automatic Weapon (SAW) is the basis of firepower for an infantry squad. Its high rate of fire affects accuracy. For best results the M249 should be fired from a prone position in controlled bursts.
  2472.  
  2473. Type: Full Auto
  2474. Damage: Medium/High
  2475. Accuracy: Medium/High
  2476. WEAPON_DESCRIPTION_m4 The M4 is a lightweight version of the M16 and fires the same type of ammunition. It has similar handling and accuracy but does less damage. It comes equipped with a red-dot scope.
  2477.  
  2478. Type: Full Auto / Semi Auto
  2479. Damage: Low/Medium
  2480. Accuracy: High
  2481. WEAPON_DESCRIPTION_m9550cal The M-95 Barret is the most massive sniper weapon to date. It fires 12.7mm (.50) ammunition and is one of the few handheld weapons that is known to penetrate armored glass such as used in helicopter cockpits.
  2482.  
  2483. Type: Bolt Action
  2484. Damage: Very High
  2485. Accuracy: High
  2486. WEAPON_DESCRIPTION_mod982 This shotgun has a standard 12 gauge pump action which has become very popular due to its low fabrication cost. Its internal magazine has a capacity of five rounds plus one additional round in the chamber.
  2487.  
  2488. Type: Pump-action
  2489. Damage: High
  2490. Accuracy: Low
  2491. WEAPON_DESCRIPTION_mp5 The MP5 is a scaled-down version of the G3 assault rifle. It uses 9mm bullets and is very effective at close range.
  2492.  
  2493. Type: Full Auto / Semi Auto
  2494. Damage: Low
  2495. Accuracy: Low / Medium
  2496. WEAPON_DESCRIPTION_mr444 The Russian made MR-444 is a polymer-framed semi-automatic pistol firing 9mm ammunition. It is sold world-wide and well-known for its reliability.
  2497.  
  2498. Type: Semi Auto
  2499. Damage: Low
  2500. Accuracy: Low
  2501. WEAPON_DESCRIPTION_pistol92fs The 92FS is a 9mm semi-automic pistol which carries 15 rounds in the magazine. The 92FS is used by military and law enforcement all over the world.
  2502.  
  2503. Type: Semi-auto
  2504. Damage: Low
  2505. Accuracy: Low
  2506. WEAPON_DESCRIPTION_pkm The 7.62mm PKM is a 16 kilo machine gun which has amazing firepower but extremely innaccurate due to its massive recoil. Best results are achieved when firing from a prone, stationary position.
  2507.  
  2508. Type: Full Auto
  2509. Damage: High
  2510. Accuracy: Medium
  2511. WEAPON_DESCRIPTION_pp12 The PP-19 is based on the AKS-74 but uses 9mm ammunition and a very unconventional magazine solution.
  2512.  
  2513. Type: Full Auto / Semi Auto
  2514. Damage: Low
  2515. Accuracy: Low/Medium
  2516. WEAPON_DESCRIPTION_qsz92 The QSZ92 is a recoil-operated semi-automatic pistol built for the PLA. It fires 5.8mm ammunition and has 15 shots in a clip.
  2517.  
  2518. Type: Semi Auto
  2519. Damage: Low
  2520. Accuracy: Low
  2521. WEAPON_DESCRIPTION_rpk74 The RPK is a very efficient squad level light support weapon using small-caliber ammunition. Due to its high rate of fire, the RPK is most accurate when fired from a prone, stationary position.
  2522.  
  2523. Type: Full Auto
  2524. Damage: High
  2525. Accuracy: Medium
  2526. WEAPON_DESCRIPTION_shockpaddlesThe Defibrillator is standard equipment in all modern armies. They are used to save mortally wounded soldiers. There are rumors that medics have used the defibrillator as weapons in close action combat.
  2527. WEAPON_DESCRIPTION_shotgunmodel1187This pump-action, magazine fed shotgun takes six shots plus one in the chamber. It uses 12 gauge Magnum ammunition and comes with a rubber padded buttstock to reduce recoil.
  2528.  
  2529. Type: Pump-action
  2530. Damage: High
  2531. Accuracy: Low
  2532. WEAPON_DESCRIPTION_smokegrenadeThe J4-M35 Smoke Grenade has helped many soldiers out of dire situations. Simply throw the grenade wait for the smoke to spread and change firing positions when the enemy can’t see you.
  2533. WEAPON_DESCRIPTION_sraw The Mk40 Short Range Assault Weapon (SRAW) is the US military response to armored vehicles on the battlefield. Explosive reactive armor is not a problem for this ultra-modern weapon system.
  2534.  
  2535. Type: Wire-guided
  2536. Damage: Armor-piercing
  2537. Accuracy: High
  2538. WEAPON_DESCRIPTION_svd The SVD is a lightweight rifle used for mid-range sharp shooting. It’s slightly less accurate than its American counterpart but shoots significantly faster.
  2539.  
  2540. Type: Semi Auto
  2541. Damage: Medium/High
  2542. Accuracy: High
  2543. WEAPON_DESCRIPTION_type85 The Type 85 can be fired on full automatic fire and is ideal for close quarter battles. It makes a perfect sidearm for the anti-armor soldier.
  2544.  
  2545. Type: Full Auto / Semi Auto
  2546. Damage: Low
  2547. Accuracy: Low/Medium
  2548. WEAPON_DESCRIPTION_type88 The Type 88 is a member of the same family of guns as the Type 95 rifles. It fires a similar type of 5.8mm ammunition. It is semi-automatic and loaded from a 10 round box magazine.
  2549.  
  2550. Type: Semi Auto
  2551. Damage: Medium/High
  2552. Accuracy: High
  2553. WEAPON_DESCRIPTION_type95car The Type 95 carbine is the latest addition to the PLA armoury. It is a light-weight, air-cooled assault rifle built of polymer materials which fires 5.8mm rounds from a 30 round magazine.
  2554.  
  2555. Type: Full Auto / Semi Auto
  2556. Damage: Low/Medium
  2557. Accuracy: High
  2558. WEAPON_DESCRIPTION_type95mg The Type 95 is the light machinegun version of the Type 95 carbine. It uses the same ammunition but has a slightly longer barrel and is drum-loaded.
  2559.  
  2560. Type: Full Auto
  2561. Damage: Medium/High
  2562. Accuracy: Medium/High
  2563. WEAPON_DESCRIPTION_wrench The HOFF-3 wrench was adopted by modern day armies in the late 90’s. It’s one of the most comprehensive tools designed as it can be used to repair everything from damaged vehicles to destroyed bridges.
  2564. WELCOME_welcome Welcome, Recruit!
  2565. WELCOME_singleinfo To get into an instant single player battle on the EASY setting, click here.
  2566. WEAPON_DESCRIPTION_jackhammer The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.
  2567.  
  2568. Type: Full Auto
  2569. Damage: High
  2570. Accuracy: Low
  2571. BFHQ_1_latestawards THREE LATEST AWARDS
  2572. BUTTON_back BACK
  2573. BUTTON_accept ACCEPT TERMS
  2574. CREATE_terms By clicking ACCEPT TERMS, you will register with GameSpy and you are sending account data directly to GameSpy. You agree that the use of your account data is subject to the IGN Entertainment, Inc. Privacy Policy and the IGN Entertainment, Inc. User Agreement. You also acknowledge that IGN will share your information with EA so that EA may operate the service you have elected to receive. Game play is also subject to the EA Terms of Service.
  2575. CREATE_privacy IGN Privacy Policy
  2576. CREATE_user IGN User Agreement
  2577. CREATE_ea EA Terms of Service
  2578. BFHQ_timeascommander Commander
  2579. BFHQ_timeassquadleader Squad Leader
  2580. BFHQ_timeassquadmember Squad Member
  2581. BFHQ_timeaslonewolf Lone Wolf
  2582. BFHQ_1_timeinposition TIME IN POSITION
  2583. BFHQ_leaderboardscores SCORES
  2584. BFHQ_leaderboardkits KITS
  2585. BFHQ_leaderboardvehicles VEHICLES
  2586. BFHQ_leaderboardinfantryequipmentKIT EQUIPMENT
  2587. BFHQ_lb_risingstar Rising Star
  2588. BFHQ_lb_overall Overall
  2589. BFHQ_lb_commander Commander
  2590. BFHQ_lb_teamwork Teamwork
  2591. BFHQ_lb_combatc Combat
  2592. BFHQ_grounddefense Ground Defense
  2593. BFHQ_handgrenade Hand Grenade
  2594. BFHQ_wins Wins
  2595. BFHQ_losses Losses
  2596. BFHQ_next NEXT
  2597. BUTTON_gofirst FIRST
  2598. MAINBUTTON_5 OPTIONS
  2599. BUTTON_manageaccount MANAGE ACCOUNTS
  2600. LOGIN_manageaccount MANAGE ACCOUNTS
  2601. LOGIN_manageinfo Here you can manage your existing accounts, retrieve accounts created on other computers, or create a new account.
  2602. BUTTON_chooselater CHOOSE LATER
  2603. BUTTON_retrieve RETRIEVE ACCOUNT
  2604. LOGIN_loginmanagement ACCOUNT MANAGEMENT
  2605. MULTIPLAY_1_rankedservers Ranked Servers
  2606. MULTIPLAY_1_punkbuster Punkbuster
  2607. MULTIPLAY_1_operatingsystem Operating System
  2608. MULTIPLAY_1_cpuload CPU Load
  2609. MULTIPLAY_1_battlecommo BattleCommo
  2610. MULTIPLAY_1_battlerecorder BattleRecorder
  2611. MULTIPLAY_1_passwordrequired Password Required
  2612. WELCOME_onlineinfo To enlist in the online ranks, click here.
  2613. BUTTON_retrieveaccount RETRIEVE ACCOUNT
  2614. CREATE_termstitle IGN PRIVACY POLICY, USER AGREEMENT & EA TERMS OF SERVICE
  2615. MODAL_training STARTING SINGLEPLAYER
  2616. BUTTON_startsingleplayer START SINGLEPLAYER
  2617. EOR_2_firstposition FIRST
  2618. EOR_2_secondposition SECOND
  2619. EOR_2_thirdposition THIRD
  2620. EOR_2_gold GOLD
  2621. EOR_2_silver SILVER
  2622. EOR_2_bronze BRONZE
  2623. EOR_bestussquad BEST USMC SQUAD
  2624. EOR_bestchinesesquad BEST CHINESE SQUAD
  2625. EOR_bestmecsquad BEST MEC SQUAD
  2626. BUTTON_unlock SELECT UNLOCK
  2627. EOR_4_gamemode GAME MODE:
  2628. EOR_4_mapsize MAP SIZE:
  2629. MULTIPLAY_sponsorgraphic SPONSOR GRAPHIC
  2630. HEADER_name NAME
  2631. HEADER_score SCORE
  2632. EOR_3_teamwork BEST TEAMWORK
  2633. EOR_3_support SUPPORT ACTIONS
  2634. EOR_3_flags FLAGS
  2635. EOR_3_combat COMBAT
  2636. EOR_3_vehicles VEHICLES
  2637. EOR_3_kits KITS
  2638. BFHQ_eor_teamworkscore Teamwork
  2639. BFHQ_eor_skillscore Combat
  2640. BFHQ_eor_captures Flag Capture
  2641. BFHQ_eor_assists Flag Capture Assists
  2642. BFHQ_eor_defends Flag Defend
  2643. BFHQ_eor_killassist Kill Assist
  2644. BFHQ_eor_heal Heal
  2645. BFHQ_eor_revive Revive
  2646. BFHQ_eor_replenish Resupply
  2647. BFHQ_eor_repairs Repair
  2648. BFHQ_eor_driver Driver
  2649. SERVERINFO_friendlyfire Friendly Fire
  2650. SERVERINFO_roundspermap Rounds per Map
  2651. SERVERINFO_spawntime Spawn Time
  2652. SERVERINFO_timelimit Time Limit
  2653. SERVERINFO_ticketratio Ticket Ratio
  2654. SERVERINFO_teamratio Team Ratio
  2655. SERVERINFO_autobalance Autobalance
  2656. HEADER_autoready Auto Ready
  2657. BUTTON_disconnect Pussy Out
  2658. BUTTON_joinserver JOIN SERVER
  2659. HEADER_pitchforward PITCH FWD
  2660. HEADER_pitchbackward PITCH BACK
  2661. HEADER_weapon9 WEAPON 9
  2662. HEADER_firstperson COCKPIT
  2663. HEADER_behind CHASE FRONT
  2664. HEADER_infront CHASE REAR
  2665. HEADER_static FLY BY
  2666. OPTIONS_2_camera CAMERA POSITIONS
  2667. MULTIPLAY_1_totalservers TOTAL SERVERS:
  2668. BUTTON_startserver START SERVER
  2669. MESSAGEHANDLER_error GAME MESSAGE
  2670. MESSAGEHANDLER_settingssaved Your settings have been saved.
  2671. DELETED DELETED
  2672. BUTTON_jumptoplayer JUMP TO PLAYER
  2673. EOR_playername PLAYER NAME
  2674. EOR_teamworkscore TEAMWORK
  2675. EOR_commanderscore COMMANDER
  2676. EOR_mostplayedkit MOST PLAYED KIT
  2677. EOR_mostplayedvehicle MOST PLAYED VEHICLE
  2678. HEADER_kitsplayed KITS PLAYED
  2679. EOR_combatscore COMBAT
  2680. HEADER_commander COMMANDER
  2681. MULTIPLAY_3_selectedmap SELECTED MAP
  2682. UNLOCK_description UNLOCK INFO
  2683. OPTIONS_4_voipvolume VOIP VOLUME
  2684. HEADER_mapsize MAP SIZE
  2685. HEADER_mapsizes MAP SIZES:
  2686. HEADER_filename FILE NAME
  2687. EOR_mapsettings MAP SETTINGS
  2688. MESSAGEHANDLER_videoingame You must restart the game in order to apply these video settings.
  2689. OPTIONS_4_audiofailure AUDIO FAILURE
  2690. OPTIONS_4_failure_info Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
  2691. VIDEOSETTINGS_2Samples 2x
  2692. VIDEOSETTINGS_3Samples 3x
  2693. VIDEOSETTINGS_4Samples 4x
  2694. VIDEOSETTINGS_5Samples 5x
  2695. VIDEOSETTINGS_6Samples 6x
  2696. VIDEOSETTINGS_7Samples 7x
  2697. VIDEOSETTINGS_8Samples 8x
  2698. VIDEOSETTINGS_9Samples 9x
  2699. VIDEOSETTINGS_10Samples 10x
  2700. VIDEOSETTINGS_11Samples 11x
  2701. VIDEOSETTINGS_12Samples 12x
  2702. VIDEOSETTINGS_13Samples 13x
  2703. VIDEOSETTINGS_14Samples 14x
  2704. VIDEOSETTINGS_15Samples 15x
  2705. VIDEOSETTINGS_16Samples 16x
  2706. VIDEOSETTINGS_Low Low
  2707. VIDEOSETTINGS_Medium Medium
  2708. VIDEOSETTINGS_High High
  2709. VIDEOSETTINGS_Ultra High Ultra High
  2710. VIDEOSETTINGS_Custom Custom
  2711. VIDEOSETTINGS_Off Off
  2712. AUDIOSETTINGS_Low Low
  2713. AUDIOSETTINGS_Medium Medium
  2714. AUDIOSETTINGS_High High
  2715. AUDIOSETTINGS_UltraHigh Ultra High
  2716. AUDIOSETTINGS_Custom Custom
  2717. OPTIONS_2_positions POSITIONS
  2718. HEADER_position1 POSITION 1
  2719. HEADER_position2 POSITION 2
  2720. HEADER_position3 POSITION 3
  2721. HEADER_position4 POSITION 4
  2722. HEADER_position5 POSITION 5
  2723. HEADER_position6 POSITION 6
  2724. HEADER_position7 POSITION 7
  2725. HEADER_position8 POSITION 8
  2726. EOR_onescape UNLOADING RESOURCES
  2727. MESSAGEHANDLER_driver In order to have an optimal graphical experience, please update your current video driver.
  2728. MESSAGEHANDLER_shader Settings Saved. NOTE: The video settings changed require the shaders to be optimized. This will occur the next time you load a game map.
  2729. EOR_shadersinprogress Optimizing shaders for the best performance on your system. This may take a few minutes. NOTE: This optimization will occur each time video settings are changed.
  2730. OPTIONS_1_connection CONNECTION SETTINGS
  2731. OPTIONS_1_t1 T1 (LAN)
  2732. OPTIONS_1_cable CABLE 256KPBS OR BETTER
  2733. CREDITS_EA_MODSUPPORTCOORDINATORMod Support Coordinator
  2734. DUMMY_COMPLETE_A-Z0-9_DO_NOT_TRANSLATEABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789
  2735. CREDITS_EA_SRACCOUNTMANAGER Sr. Account Manager
  2736. CREDITS_EA_SRVIDEOSPECIALIST Sr. Video Specialist
  2737. CREDITS_EA_RECORDINGSTUDIO Recording Studio
  2738. CREDITS_EA_SOUNDENGINEERS Sound Engineers
  2739. CREDITS_EA_SCRIPTWRITER Scriptwriter
  2740. CREDITS_EA_EAPGM EAP GM
  2741. CREDITS_EA_EAPCFO EAP CFO
  2742. CREDITS_EA_EAREDWOODSHORES EA REDWOOD SHORES
  2743. CREDITS_EA_DIRECTOROFMARKETINGDirector of Marketing
  2744. CREDITS_EA_PR PR
  2745. CREDITS_EA_SENIORPUBLICIST Senior Publicist
  2746. CREDITS_EA_PRMANAGER PR Manager
  2747. CREDITS_EA_DIRECTOROFPR Director of PR
  2748. CREDITS_EA_DOCUMENTATIONANDPACKAGINGDocumentation and Packaging
  2749. CREDITS_EA_CREATIVESERVICES Creative Services
  2750. CREDITS_EA_PACKAGEDESIGN Package Design
  2751. CREDITS_EA_COMMUNITYMANAGER Community Manager
  2752. CREDITS_EA_OPERATIONSANDSUPPORTOperations and Support
  2753. CREDITS_EA_MASTERINGLAB Mastering Lab
  2754. CREDITS_EA_NACQCPLATFORMSPECIALISTSNA CQC Platform Specialists
  2755. CREDITS_EA_CATLABMANAGER CAT LAB MANAGER
  2756. CREDITS_EA_CATLABSUPERVISOR CAT LAB SUPERVISOR
  2757. CREDITS_EA_CATLABPROJECTLEAD CAT LAB PROJECT LEAD
  2758. CREDITS_EA_CATLABSTAFF CAT LAB STAFF
  2759. CREDITS_EA_QALEADTESTER QA Lead Tester
  2760. CREDITS_EA_QAASSISTANTLEADTESTERQA Assistant Lead Tester
  2761. CREDITS_EA_QACOMPLIANCYLEAD QA Compliancy Lead
  2762. CREDITS_EA_QACOMPLIANCYASSISTANTLEADQA Compliancy Assistant Lead
  2763. CREDITS_EA_QACOMPLIANCYTESTERSQA Compliancy Testers
  2764. CREDITS_EA_SENIORSOFTWARETESTLEADSenior Software Test Lead
  2765. CREDITS_EA_LOCALIZATION Localization
  2766. CREDITS_EA_LOCALIZATIONMANAGERLocalization Manager
  2767. CREDITS_EA_LANGUAGEINTEGRATIONTESTLEADLanguage Integration Test Lead
  2768. CREDITS_EA_LANGUAGEINTEGRATIONTESTERSLanguage Integration Testers
  2769. CREDITS_EA_VOICETALENT Voice Talent
  2770. CREDITS_EA_COMMANDERS Commanders
  2771. CREDITS_EA_COMMCENTRAL Comm Central
  2772. CREDITS_EA_GRUNTS Grunts
  2773. CREDITS_EA_SQUADLEADERS Squad Leaders
  2774. CREDITS_EA_ARTILLERYMEN Artillerymen
  2775. CREDITS_EA_EAEUROPE EA EUROPE
  2776. CREDITS_EA_EACHERTSEY EA Chertsey
  2777. CREDITS_EA_MARKETINGDIRECTOREAPMarketing Director EAP
  2778. CREDITS_EA_PRODUCTMANAGER Product Manager
  2779. CREDITS_EA_CQCOPERATIONSMANAGERCQC Operations Manager
  2780. CREDITS_EA_CQCTESTMANAGER CQC Test Manager
  2781. CREDITS_EA_CQCSUPERVISORS CQC Supervisors
  2782. CREDITS_EA_CQCPROJECTLEADS CQC Project Leads
  2783. CREDITS_EA_CQCSENIORTESTERS CQC Senior Testers
  2784. CREDITS_EA_CQCTESTERS CQC Testers
  2785. CREDITS_EA_CQCPLATFORMMANAGER CQC Platform Manager
  2786. CREDITS_EA_CQCPLATFORMSPECIALISTSCQC Platform Specialists
  2787. CREDITS_EA_MASTERINGMANAGER Mastering Manager
  2788. CREDITS_EA_MASTERINGSUPERVISORMastering Supervisor
  2789. CREDITS_EA_MASTERINGTECHNICIANSMastering Technicians
  2790. CREDITS_EA_LOCALIZATIONPROJECTMANAGERLocalization Project Manager
  2791. CREDITS_EA_EAITALY EA Italy
  2792. CREDITS_EA_TRANSLATION Translation
  2793. CREDITS_EA_LTCOORDINATOR LT Coordinator
  2794. CREDITS_EA_TESTING Testing
  2795. CREDITS_EA_SPANISHLOCALIZATIONSpanish Localization
  2796. CREDITS_EA_EAGERMANY EA Germany
  2797. CREDITS_EA_DIRECTOR Director
  2798. CREDITS_EA_TALENTS Talents
  2799. CREDITS_EA_EAFRANCE EA France
  2800. CREDITS_EA_TRANSLATIONMANAGER Translation Manager
  2801. CREDITS_EA_LTMANAGER LT Manager
  2802. CREDITS_EA_RECORDINGSTUDIOS Recording Studios
  2803. CREDITS_EA_AUDIODIRECTORS Audio Directors
  2804. CREDITS_EA_EASWEDEN EA Sweden
  2805. CREDITS_EA_EAPOLAND EA Poland
  2806. CREDITS_EA_EANETHERLANDS EA Netherlands
  2807. CREDITS_EA_EAASIAPACIFIC EA ASIA PACIFIC
  2808. CREDITS_EA_TRADITIONALCHINESELOCALIZATIONTEAMTraditional Chinese Localization Team
  2809. CREDITS_EA_LOCALIZATIONPRODUCERLocalization Producer
  2810. CREDITS_EA_EATHAILANDLOCALIZATIONTEAMEA Thailand Localization Team
  2811. CPNAME_SP_16_hotel Hotel
  2812. CPNAME_SK_32_market Market
  2813. CPNAME_SK_32_suburb Suburb
  2814. CREDITS_EA_TRANSLATOR Translator
  2815. CREDITS_EA_TESTER Tester
  2816. CREDITS_EA_EAJAPAN EA JAPAN
  2817. CREDITS_EA_AUDIOENGINEER Audio Engineer
  2818. CREDITS_EA_AUDIODIRECTOR Audio Director
  2819. CREDITS_EA_VOICEACTOR Voice Actor
  2820. CREDITS_EA_QAMANAGER QA Manager
  2821. CPNAME_GO_64_VILLAGE Village
  2822. MENU_MISC_MIDDLEEASTERNCOALITIONMiddle Eastern Coalition (MEC)
  2823. CREDITS_EA_WEB Web
  2824. CREDITS_EA_PACKAGESOFTWAREMANUALDESIGNERPackage / Software Manual Designer
  2825. CREDITS_EA_SOFTWAREMANUALEDITORSoftware Manual Editor
  2826. CONFIRM_activatemod_closingdownBattlefield 2 will now close down.
  2827. RANK_12 2nd Lieutenant
  2828. UNLOCK_info You have qualified for a new weapon unlock. Cycle through the available unlocks using the arrow buttons above.
  2829. MESSAGEHANDLER_duplicatekeymsgDuplicate Key Binding
  2830. EOR_finishedloading Loading complete. Verifying client data.
  2831. OPTIONS_4_micteststart START MICROPHONE TEST
  2832. OPTIONS_4_micteststop STOP MICROPHONE TEST
  2833. OPTIONS_4_enableEAX ENABLE EAX
  2834. CREDITS_EA_ADDITIONALTESTING Additional Testing
  2835. HUD_TEXT_TEAMKILL_PUNISHED You were punished for a teamkill!
  2836. HUD_HUD_DEMO_NORMAL NORMAL 100%
  2837. HUD_HUD_DEMO_SLOW_3 SLOW 10%
  2838. MESSAGEHANDLER_locerror GAME MESSAGE
  2839. LOCERROR_kicked You have been kicked from the server by an admin or for excessive teamkilling or as the result of a successful kick vote.
  2840. LOCERROR_banned You have been banned from the server by a sever admin or because of excessive teamkilling.
  2841. LOCERROR_connection Your connection to the server has been lost.
  2842. LOCERROR_cdkey CD-key is already in use. Please contact Electronic Arts customer support if you suspect that your CD-key has been hijacked.
  2843. LOCERROR_modifiedcontent This server only allows players with unmodified content to join. Revert your version of Battlefield 2 to the current official version to join.
  2844. LOCERROR_invalidexe You are using an invalid Battlefield 2 executable.
  2845. LOCERROR_olderversion You have an older version than the server.
  2846. LOCERROR_newerversion You have a newer version than the server.
  2847. LOCERROR_serverreset Server Reset?
  2848. LOCERROR_invalidsrvpassword This server is password protected. You have entered an invalid password.
  2849. LOCERROR_invalidsrvpassword2 Invalid reserver password
  2850. LOCERROR_serverfull This Battlefield 2 server is full. Please choose another server.
  2851. LOCERROR_srvpunkbuster This server requires players to enable PunkBuster.
  2852. LOCERROR_connectionfailed You have failed to connect. Please check your network connection(s) and try again.
  2853. LOCERROR_mapmissing You do not have the map which is currently in rotation on this game server.
  2854. LOCERROR_nameshort The account name you’ve entered is too short, please enter a name with more than three characters.
  2855. LOCERROR_namelong The account name you’ve entered is too long, please use a name with less than twenty characters.
  2856. LOCERROR_passwordminimum Your password must be a minimum of three characters, please enter a new password.
  2857. LOCERROR_nopassword No password has been entered, please enter a password in the password field.
  2858. LOCERROR_noemail You have not entered an email address. Please enter a valid email address in the email field.
  2859. LOCERROR_noname An account name has not been entered, please enter a name in the account name field.
  2860. LOCERROR_nameexists An account name already exists for that email address/password. Please try again with a different email address or password.
  2861. LOCERROR_checksize There is a problem creating this local profile on your hard drive. Please check that you have enough room on your hard drive. You need a minimum 100 KB for a profile.
  2862. LOCERROR_invalidnamespace Your account name is invalid. A space is not accepted as a valid character for account names. Please enter another name.
  2863. LOCERROR_invalidnamecharacter Your account name is invalid. Certain characters are not accepted in account names. Please enter another name.
  2864. LOCERROR_invalidnamethree Your account name is invalid. The first three characters must not contain the following: @ + #. Please enter another name.
  2865. LOCERROR_serveroffline The Battlefield 2 login servers are currently offline; we are working to correct the problem. Please try again later.
  2866. ACCOUNT_online Online
  2867. ACCOUNT_offline Offline
  2868. HEADER_mouselook MOUSE LOOK
  2869. MODAL_disclaimer  
  2870. CREDITS_DICE_CANADA DICE CANADA
  2871. CREDITS_DICE_CANADA_leadart Lead Art
  2872. CREDITS_DICE_CANADA_weaponart Weapon Art
  2873. CREDITS_DICE_CANADA_additionalartAdditional Art
  2874. MESSAGEHANDLER_videoneedrebootYou must restart the game in order to apply these video settings.
  2875. MODAL_selectunlock SELECTING UNLOCK
  2876. EOR_winningteam_us USMC WON THE ROUND
  2877. EOR_winningteam_ch CHINA WON THE ROUND
  2878. EOR_winningteam_mec MEC WON THE ROUND
  2879. EOR_winningteam_draw THE ROUND WAS A DRAW
  2880. LOCERROR_noprovider Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
  2881. LOCERROR_noproviderdll Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
  2882. LOCERROR_openaldenied Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
  2883. LOCERROR_openalerror Your sound hardware is incompatible with the settings you have selected. Please reset your audio settings to the default settings in order to hear sound and music.
  2884. MULTIPLAY_punkbuster Punkbuster
  2885. MULTIPLAY_64bit 64-bit
  2886. MULTIPLAY_ranked Ranked
  2887. MULTIPLAY_password Password Protected
  2888. MULTIPLAY_battlerecorder BattleRecorder
  2889. MULTIPLAY_battlecommo BattleCommo
  2890. MULTIPLAY_winos WinOS
  2891. MULTIPLAY_linux Linux
  2892. MULTIPLAY_browser icons BROWSER ICONS
  2893. LOCERROR_punkbuster You have been kicked from the server by Punkbuster.
  2894. CPNAME_MC_16_northbridge North Bridge
  2895. MODDESC_TITLE Battlefield-2
  2896. MODDESC_TEXT Return to the intensity and excitement of Battlefield 2™, blasting into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available.
  2897. OPTIONS_esccontrols Press ESC to clear the selected key
  2898. LEADERBOARD_updated LAST UPDATED:
  2899. AUDIOSETTINGS_software Software
  2900. AUDIOSETTINGS_hardware Hardware
  2901. ARMY_pla People's Liberation Army
  2902. ARMY_mec Middle Eastern Coalition
  2903. ARMY_usmc United States Marine Corps
  2904. LOCERROR_invalidip You have entered an invalid IP address.
  2905. COMMUNITY_1_confirmdelete Do you want to delete this BattleRecorder file?
  2906. LOCERROR_driverincompatible In order to have an optimal graphical experience, you need to update your current video driver. You can upgrade to the minimum required driver version, by clicking the 'Install NVIDIA Drivers' button, on the Battlefield 2 splash screen.
  2907. LOCERROR_playnowoffline Using Play Now requires an online account.
  2908. CONNECT_password PASSWORD
  2909. MESSAGEHANDLER_punkbuster PUNKBUSTER ERROR
  2910. MESSAGEHANDLER_punkbusterinfo You have been disconnected by Punkbuster. The reason follows in English below.
  2911. MESSAGEHANDLER_punkbustertitlePUNKBUSTER ERROR MESSAGE
  2912. LOCERROR_joinserverselected No server selected
  2913. LOCERROR_dataacritical Network data corruption error. Please try again.
  2914. LEGAL_creative EAX is either a trademark or registered trademark of Creative Technology Ltd in the United States and/or other countries.
  2915. LOCERROR_settings Settings have been saved.
  2916. OPTIONS_3_ingame You cannot apply these settings while on a map. You must disconnect from your game in order to apply these video settings.
  2917. LOCERROR_dup_InfantryPlayerInputControlMapDuplicate key found in Common controls.
  2918. LOCERROR_dup_LandPlayerInputControlMapDuplicate key found in Land controls.
  2919. LOCERROR_dup_AirPlayerInputControlMapDuplicate key found in Air controls.
  2920. LOCERROR_dup_HelicopterPlayerInputControlMapDuplicate key found in Helicopter controls.
  2921. LOCERROR_dup_SeaPlayerInputControlMapDuplicate key found in Boat controls.
  2922. LOCERROR_dup_defaultGameControlMapDuplicate key found in Common controls.
  2923. LOCERROR_dup_defaultPlayerInputControlMapDuplicate key found in Common controls.
  2924. COMMUNITY_1_downloadfailed DOWNLOAD FAILED
  2925. COMMUNITY_1_downloadfailed_infoThe download did not complete. Please try again.
  2926. AUDIOSETTINGS_creative Creative X-Fi
  2927. COUNTRY_US United States
  2928. COUNTRY_UK United Kingdom
  2929. COUNTRY_DE Germany
  2930. COUNTRY_SE Sweden
  2931. ARMY_US United States Marine Corps
  2932. COUNTRY_AF Afghanistan
  2933. COUNTRY_AL Albania
  2934. COUNTRY_DZ Algeria
  2935. COUNTRY_AS American Samoa
  2936. COUNTRY_AD Andorra
  2937. COUNTRY_AO Angola
  2938. COUNTRY_AI Anguilla
  2939. COUNTRY_AG Antigua and Barbuda
  2940. COUNTRY_AR Argentina
  2941. COUNTRY_AM Armenia
  2942. COUNTRY_AW Aruba
  2943. COUNTRY_AU Australia
  2944. COUNTRY_AT Austria
  2945. COUNTRY_AZ Azerbaijan
  2946. COUNTRY_BH Bahrain
  2947. COUNTRY_BD Bangladesh
  2948. COUNTRY_BB Barbados
  2949. COUNTRY_BY Belarus
  2950. COUNTRY_BE Belgium
  2951. COUNTRY_BZ Belize
  2952. COUNTRY_BJ Benin
  2953. COUNTRY_BM Bermuda
  2954. COUNTRY_BT Bhutan
  2955. COUNTRY_BO Bolivia
  2956. COUNTRY_BA Bosnia-Herzegovina
  2957. COUNTRY_BW Botswana
  2958. COUNTRY_BV Bouvet Island
  2959. COUNTRY_BR Brazil
  2960. COUNTRY_IO British Indian Ocean
  2961. COUNTRY_BN Brunei
  2962. COUNTRY_BG Bulgaria
  2963. COUNTRY_BF Burkina Faso
  2964. COUNTRY_BI Burundi
  2965. COUNTRY_KH Cambodia
  2966. COUNTRY_CM Cameroon
  2967. COUNTRY_CA Canada
  2968. COUNTRY_CV Cape Verde
  2969. COUNTRY_KY Cayman Islands
  2970. COUNTRY_CF Central African Republic
  2971. COUNTRY_TD Chad
  2972. COUNTRY_CL Chile
  2973. COUNTRY_CN China
  2974. COUNTRY_CX Christmas Island
  2975. COUNTRY_CC Cocos (Keeling Islands
  2976. COUNTRY_CO Colombia
  2977. COUNTRY_KM Comoros
  2978. COUNTRY_CG Congo
  2979. COUNTRY_CK Cook Islands
  2980. COUNTRY_CR Costa Rica
  2981. CPNAME_SP_64_outpost Outpost
  2982. COUNTRY_HR Croatia
  2983. COUNTRY_CU Cuba
  2984. COUNTRY_CY Cyprus
  2985. COUNTRY_CZ Czech Republic
  2986. COUNTRY_DK Denmark
  2987. COUNTRY_DJ Djibouti
  2988. COUNTRY_DM Dominica
  2989. COUNTRY_DO Dominican Republic
  2990. COUNTRY_EC Ecuador
  2991. COUNTRY_EG Egypt
  2992. COUNTRY_SV El Salvador
  2993. COUNTRY_GQ Equatorial Guinea
  2994. COUNTRY_ER Eritrea
  2995. COUNTRY_EE Estonia
  2996. CPNAME_SS_16_Temple Temple
  2997. PLAYER_CONFIRM_C_rogerthat §C1001Yes§C1001
  2998. PLAYER_CONFIRM_C_rogerthat_alt§C1001Yes§C1001
  2999. PLAYER_CONFIRM_SL_rogerthat §C1001Yes§C1001
  3000. PLAYER_CONFIRM_SL_rogerthat_alt§C1001Yes§C1001
  3001. PLAYER_CONFIRM_TM_rogerthat §C1001Yes§C1001
  3002. PLAYER_CONFIRM_TM_rogerthat_alt§C1001Yes§C1001
  3003. PLAYER_CONFIRM_C_negative §C1001No§C1001
  3004. PLAYER_CONFIRM_C_negative_alt §C1001No§C1001
  3005. PLAYER_CONFIRM_SL_negative §C1001No§C1001
  3006. PLAYER_CONFIRM_SL_negative_alt§C1001No§C1001
  3007. PLAYER_CONFIRM_TM_negative §C1001No§C1001
  3008. PLAYER_CONFIRM_TM_negative_alt§C1001No§C1001
  3009. PLAYER_CONFIRM_C_thankyou §C1001Thank You§C1001
  3010. PLAYER_CONFIRM_C_thankyou_alt §C1001Thank You§C1001
  3011. PLAYER_CONFIRM_SL_thankyou §C1001Thank You§C1001
  3012. PLAYER_CONFIRM_SL_thankyou_alt§C1001Thank You§C1001
  3013. PLAYER_CONFIRM_TM_thankyou §C1001Thank You§C1001
  3014. PLAYER_CONFIRM_TM_thankyou_alt§C1001Thank You§C1001
  3015. PLAYER_CONFIRM_C_sorry §C1001Sorry§C1001
  3016. PLAYER_CONFIRM_C_sorry_alt §C1001Sorry§C1001
  3017. PLAYER_CONFIRM_SL_sorry §C1001Sorry§C1001
  3018. PLAYER_CONFIRM_SL_sorry_alt §C1001Sorry§C1001
  3019. PLAYER_CONFIRM_TM_sorry §C1001Sorry§C1001
  3020. PLAYER_CONFIRM_TM_sorry_alt §C1001Sorry§C1001
  3021. PLAYER_SPOTTED_SL_enemycarspottedEnemy Car Spotted
  3022. PLAYER_SPOTTED_SL_enemycarspotted_altHostile vehicle spotted, over
  3023. PLAYER_SPOTTED_TM_enemycarspottedEnemy vehicle
  3024. PLAYER_SPOTTED_TM_enemycarspotted_altHostile on the road
  3025. PLAYER_SPOTTED_SL_enemyapcspottedEnemy APC Spotted
  3026. PLAYER_SPOTTED_SL_enemyapcspotted_altEnemy APC identified
  3027. PLAYER_SPOTTED_TM_enemyapcspottedHostile APC
  3028. PLAYER_SPOTTED_TM_enemyapcspotted_altEnemy APC
  3029. PLAYER_SPOTTED_SL_enemytankspottedHostile armor sighted, over
  3030. PLAYER_SPOTTED_SL_enemytankspotted_altEnemy armor spotted
  3031. PLAYER_SPOTTED_TM_enemytankspottedWe got hostile armor
  3032. PLAYER_SPOTTED_TM_enemytankspotted_altEnemy tank is inbound, over
  3033. PLAYER_SPOTTED_SL_enemyaaspottedEnemy AA-vehicle Spotted
  3034. PLAYER_SPOTTED_SL_enemyaaspotted_altHostile AA vehicle spotted, over
  3035. PLAYER_SPOTTED_TM_enemyaaspottedI've spotted mobile AA, over
  3036. PLAYER_SPOTTED_TM_enemyaaspotted_altHostile anti-aircraft
  3037. PLAYER_SPOTTED_SL_enemyhelicopterspottedEnemy Helicopter Spotted
  3038. PLAYER_SPOTTED_SL_enemyhelicopterspotted_altHostile chopper, over
  3039. PLAYER_SPOTTED_TM_enemyhelicopterspottedHostile chopper identified
  3040. PLAYER_SPOTTED_TM_enemyhelicopterspotted_altHostile slick inbound, over
  3041. PLAYER_SPOTTED_SL_enemyjetspottedHostile Jet Spotted, over
  3042. PLAYER_SPOTTED_SL_enemyjetspotted_altEnemy air assets, over
  3043. PLAYER_SPOTTED_TM_enemyjetspottedEnemy aircraft
  3044. PLAYER_SPOTTED_TM_enemyjetspotted_altWe got company overhead, over
  3045. PLAYER_SPOTTED_SL_enemyboatspottedEnemy boat spotted
  3046. PLAYER_SPOTTED_SL_enemyboatspotted_altEnemy water vehicle spotted
  3047. PLAYER_SPOTTED_TM_enemyboatspottedEnemy boat spotted
  3048. PLAYER_SPOTTED_TM_enemyboatspotted_altEnemy water vehicle spotted
  3049. PLAYER_SPOTTED_SL_enemyinfantryspotted§C1001Enemy Spotted!§C1001
  3050. PLAYER_SPOTTED_SL_enemyinfantryspotted_alt§C1001Enemy Spotted!§C1001
  3051. PLAYER_SPOTTED_TM_enemyinfantryspotted§C1001Enemy Spotted!§C1001
  3052. PLAYER_SPOTTED_TM_enemyinfantryspotted_alt§C1001Enemy Spotted!§C1001
  3053. PLAYER_SPOTTED_SL_enemysniperspotted§C1001Enemy Spotted!§C1001
  3054. PLAYER_SPOTTED_SL_enemysniperspotted_alt§C1001Enemy Spotted!§C1001
  3055. PLAYER_SPOTTED_TM_enemysniperspotted§C1001Enemy Spotted!§C1001
  3056. PLAYER_SPOTTED_TM_enemysniperspotted_alt§C1001Enemy Spotted!§C1001
  3057. PLAYER_SPOTTED_SL_enemyminespottedHostile mines spotted, over
  3058. PLAYER_SPOTTED_SL_enemyminespotted_altEncountering mines
  3059. PLAYER_SPOTTED_TM_enemyminespottedEnemy mines
  3060. PLAYER_SPOTTED_TM_enemyminespotted_altWe have encountered mines, over
  3061. PLAYER_SPOTTED_SL_enemyforcesspotted§C1001Enemy Spotted!§C1001
  3062. PLAYER_SPOTTED_SL_enemyforcesspotted_altEnemy forces, over
  3063. PLAYER_SPOTTED_TM_enemyforcesspotted§C1001Enemy Spotted!§C1001
  3064. PLAYER_SPOTTED_TM_enemyforcesspotted_alt§C1001Enemy Spotted!§C1001
  3065. PLAYER_REQUEST_SL_requestordersRequesting new orders
  3066. PLAYER_REQUEST_SL_requestorders_altWhat are your orders sir?
  3067. PLAYER_REQUEST_TM_requestordersRequesting orders, over!
  3068. PLAYER_REQUEST_TM_requestorders_altWe need new orders here!
  3069. PLAYER_REQUEST_SL_requestpickupRequesting a pickup, over!
  3070. PLAYER_REQUEST_SL_requestpickup_altRequesting pickup!
  3071. PLAYER_REQUEST_TM_requestpickupHey, I need a ride!
  3072. PLAYER_REQUEST_TM_requestpickup_altGet me out of here!
  3073. PLAYER_REQUEST_SL_getin Get in!
  3074. PLAYER_REQUEST_SL_getin_alt Quick! Jump in!
  3075. PLAYER_REQUEST_TM_getin Hop in!
  3076. PLAYER_REQUEST_TM_getin_alt Mount up!
  3077. PLAYER_REQUEST_SL_requestreinforcementsRequesting reinforcements, over!
  3078. PLAYER_REQUEST_SL_requestreinforcements_altWe need reinforcing!
  3079. PLAYER_REQUEST_TM_requestreinforcementsWe need support!
  3080. PLAYER_REQUEST_TM_requestreinforcements_altHow about some help over here?
  3081. PLAYER_REQUEST_SL_requestartilleryRequest artillery on this target.
  3082. PLAYER_REQUEST_SL_requestartillery_altEnemy activity. Requesting a barrage.
  3083. PLAYER_REQUEST_SL_requestuav Requesting UAV overflight, over.
  3084. PLAYER_REQUEST_SL_requestuav_altRequesting unmanned aerial
  3085. PLAYER_REQUEST_SL_requestmedicRequesting a Medic
  3086. PLAYER_REQUEST_SL_requestmedic_altMedic to this position
  3087. PLAYER_REQUEST_TM_requestmedicI need a Medic here!
  3088. PLAYER_REQUEST_TM_requestmedic_altI need a Medic quick!
  3089. PLAYER_REQUEST_SL_requestrepairsRequesting repairs
  3090. PLAYER_REQUEST_SL_requestrepairs_altRequesting repair support
  3091. PLAYER_REQUEST_TM_requestrepairsWe need repairs here!
  3092. PLAYER_REQUEST_TM_requestrepairs_altWe need repairs quick!
  3093. PLAYER_REQUEST_SL_requestammo Requesting ammunition, over
  3094. PLAYER_REQUEST_SL_requestammo_altWe need ammo!
  3095. PLAYER_REQUEST_TM_requestammo Running dry. Need ammo
  3096. PLAYER_REQUEST_TM_requestammo_altI'm bingo on ammo!
  3097. PLAYER_REQUEST_SL_requestsuppliesRequesting supply drop, over
  3098. PLAYER_REQUEST_SL_requestsupplies_altWe need supply drop at this coordinate
  3099. PLAYER_TACTICS_SL_gogogo Go, go, go!
  3100. PLAYER_TACTICS_SL_gogogo_alt Move it!
  3101. PLAYER_TACTICS_TM_gogogo Let's move!
  3102. PLAYER_TACTICS_TM_gogogo_alt Hit it!
  3103. PLAYER_TACTICS_SL_retreat Fall back!
  3104. PLAYER_TACTICS_SL_retreat_alt Drop back! Pull out!
  3105. PLAYER_TACTICS_TM_retreat They're blowin' us away! Retreat!
  3106. PLAYER_TACTICS_TM_retreat_alt We're getting wasted! Fall back!
  3107. PLAYER_TACTICS_SL_bailout Bail out!
  3108. PLAYER_TACTICS_SL_bailout_alt Get out!
  3109. PLAYER_TACTICS_TM_bailout Hop out!
  3110. PLAYER_TACTICS_TM_bailout_alt Jump out!
  3111. PLAYER_TACTICS_SL_getout Get out
  3112. PLAYER_TACTICS_TM_getout Get out
  3113. PLAYER_TACTICS_SL_abandonship Abandon ship
  3114. PLAYER_TACTICS_TM_abandonship Abandon ship
  3115. AUTO_RULES_losingcontrol Our position is under attack!
  3116. AUTO_RULES_losingcontrol_alt Enemy is advancing
  3117. AUTO_RULES_welostacp We've lost control of the #CPNAME# outpost
  3118. AUTO_RULES_welostacp_alt #CPNAME# outpost is being overrun!
  3119. AUTO_RULES_wecapturedacp §0#PLAYERNAME#§1 captured #CPNAME#
  3120. AUTO_RULES_wecapturedacp_alt §0#PLAYERNAME#§1 captured #CPNAME#
  3121. AUTO_RULES_youbeenrecommendedforawardYou've been recommended for an award
  3122. AUTO_RULES_youbeenrecommendedforpromotionYou've been recommended for promotion!
  3123. AUTO_RULES_youbeenrecommendedforpromotion_altYou have received a promotion recommendation
  3124. AUTO_RULES_runningreallylowonreinforcementsWe’re running low on reinforcements!
  3125. AUTO_RULES_runningreallylowonreinforcements_altWe’re losing men left and right, do you copy?
  3126. AUTO_RULES_runninglowonreinforcementsEnemy weakening key positions, over
  3127. AUTO_RULES_runninglowonreinforcements_altWe're taking casualties, over
  3128. AUTO_VOTING_anothervoteisinprogressAnother vote is already in progress
  3129. AUTO_VOTING_votedoutfrombattlefieldYou have been voted out of the Battlefield
  3130. AUTO_VOTING_votedoutfromcommanderYou have been voted out of the Commander position
  3131. AUTO_VOTING_votedoutfromcommander_altI must inform you that you have been demoted from the rank of Commander
  3132. AUTO_VOTING_kickvoteinitiated Kick vote initiated
  3133. AUTO_VOTING_kickvoteisactive Kick vote is active, please place your vote
  3134. AUTO_VOTING_successfulkickvoteKick vote successful, player kicked
  3135. AUTO_VOTING_nonsuccessfulkickvoteKick vote non successful, player stays
  3136. AUTO_VOTING_mutinyvoteinitiatedMutiny vote against the current commander initiated
  3137. AUTO_VOTING_mutinyvoteisactiveMutiny vote active, please place your vote
  3138. AUTO_VOTING_successfulmutinyvoteMutiny vote successful
  3139. AUTO_VOTING_nonsuccessfulmutinyvoteMutiny vote unsuccessful, commander stays
  3140. AUTO_VOTING_mapvoteinitiated Map vote initiated
  3141. AUTO_VOTING_mapvoteisactive Map vote active
  3142. AUTO_VOTING_successfulmapvote Successful map vote
  3143. AUTO_VOTING_nonsuccessfulmapvoteNon successful map vote
  3144. AUTO_MOODGP_SL_friendlyfire Hey! Cease fire soldier!
  3145. AUTO_MOODGP_SL_friendlyfire_altStop firing! Now!
  3146. AUTO_MOODGP_TM_friendlyfire Check your fire!
  3147. AUTO_MOODGP_TM_friendlyfire_altCool it! Cease firing!
  3148. AUTO_MOODGP_SL_throwingfraggrenadeFrag out!
  3149. AUTO_MOODGP_SL_throwingfraggrenade_altThrowing frag!
  3150. AUTO_MOODGP_TM_throwingfraggrenadeGrenade!
  3151. AUTO_MOODGP_TM_throwingfraggrenade_altFrag grenade!
  3152. AUTO_MOODGP_SL_throwingsmokegrenadeSmoke out!
  3153. AUTO_MOODGP_SL_throwingsmokegrenade_altThrowing smoke!
  3154. AUTO_MOODGP_TM_throwingsmokegrenadeSmoke coming!
  3155. AUTO_MOODGP_TM_throwingsmokegrenade_altSmoking!
  3156. AUTO_MOODGP_SL_sendingtargetcoordinatesSending laser target now
  3157. AUTO_MOODGP_SL_sendingtargetcoordinates_altMarking with laser now
  3158. AUTO_MOODGP_TM_sendingtargetcoordinatesMarking target
  3159. AUTO_MOODGP_TM_sendingtargetcoordinates_altLasing target
  3160. AUTO_MOODGP_SL_incominggrenadeWatch out! Grenade!
  3161. AUTO_MOODGP_SL_incominggrenade_altGrenade incoming!
  3162. AUTO_MOODGP_TM_incominggrenadeGrenade!
  3163. AUTO_MOODGP_TM_incominggrenade_altIncoming grenade!
  3164. AUTO_MOODGP_SL_reloading Reloading weapon!
  3165. AUTO_MOODGP_SL_reloading_alt I'm reloading!
  3166. AUTO_MOODGP_TM_reloading Reload!
  3167. AUTO_MOODGP_TM_reloading_alt I’m dry! Reloading!
  3168. AUTO_MOODGP_SL_outofmedic Wait a second, I'm out of bandages
  3169. AUTO_MOODGP_SL_outofmedic_alt Hold on, meds are running low!
  3170. AUTO_MOODGP_TM_outofmedic Wait a sec, out of bandages
  3171. AUTO_MOODGP_TM_outofmedic_alt Sorry man, we’re 86 on meds. Hold on
  3172. AUTO_MOODGP_SL_outofammo Wait a sec, I'm out of ammunition
  3173. AUTO_MOODGP_SL_outofammo_alt Hold on, ammo is running low!
  3174. AUTO_MOODGP_TM_outofammo Wait a sec, I'm out of ammo
  3175. AUTO_MOODGP_TM_outofammo_alt Sorry man, we’re 86 on ammo. Hold on
  3176. AUTO_MOODGP_SL_recharging §C1001Recharging§C1001
  3177. AUTO_MOODGP_SL_recharging_alt §C1001Clear!§C1001
  3178. AUTO_MOODGP_TM_recharging §C1001Clear!§C1001
  3179. AUTO_MOODGP_TM_recharging_alt §C1001Clear!§C1001
  3180. AUTO_MOODGP_SL_gotlock I got lock
  3181. AUTO_MOODGP_SL_gotlock_alt I have lock on him
  3182. AUTO_MOODGP_TM_gotlock I'm locked on him
  3183. AUTO_MOODGP_TM_gotlock_alt I got him locked
  3184. AUTO_MOODGP_SL_missilefired Missile away!
  3185. AUTO_MOODGP_SL_missilefired_altMissile fired!
  3186. AUTO_MOODGP_TM_missilefired Missile released
  3187. AUTO_MOODGP_TM_missilefired_altFox one, fox one!
  3188. AUTO_MOODGP_SL_usingshockpaddles§C1001Clear!§C1001
  3189. AUTO_MOODGP_TM_usingshockpaddles§C1001Clear!§C1001
  3190. AUTO_MOODGP_leavingcombatarea Warning, you are leaving the combat area!
  3191. AUTO_MOODGP_leavingcombatarea_altWarning, you are leaving the combat area!
  3192. AUTO_MOODGP_SL_mandownscream Medic!
  3193. AUTO_MOODGP_SL_mandownscream_altMan down, man down!
  3194. AUTO_MOODGP_TM_mandownscream Medic!
  3195. AUTO_MOODGP_TM_mandownscream_altMan down, man down!
  3196. COMMSL_COMMANDER_welcomecommanderGreetings, Commander
  3197. COMMSL_COMMANDER_welcomecommander_altWelcome to duty, Commander
  3198. COMMSL_COMMANDER_newcommander New Commander is on duty
  3199. COMMSL_COMMANDER_newcommander_altNew Commander reporting for duty
  3200. COMMSL_COMMANDER_commanderposavailableA new Commander is required
  3201. COMMSL_COMMANDER_commanderposavailable_altCalling for a new Commander
  3202. COMMSL_COMMANDER_establishcameralinkCamera link establishing
  3203. COMMSL_COMMANDER_establishcameralink_altCamera deployed. Link establishing
  3204. COMMSL_SQUAD_joinedsquadone Squad One
  3205. COMMSL_SQUAD_joinedsquadtwo Squad Two
  3206. COMMSL_SQUAD_joinedsquadthree Squad Three
  3207. COMMSL_SQUAD_joinedsquadfour Squad Four
  3208. COMMSL_SQUAD_joinedsquadfive Squad Five
  3209. COMMSL_SQUAD_joinedsquadsix Squad Six
  3210. COMMSL_SQUAD_joinedsquadseven Squad Seven
  3211. COMMSL_SQUAD_joinedsquadeight Squad Eight
  3212. COMMSL_SQUAD_joinedsquadnine Squad Nine
  3213. COMMSL_SQUAD_joinedsquadten Squad Ten
  3214. COMMSL_SQUAD_newslassigned Squad leader assigned. Report in!
  3215. COMMSL_SQUAD_newslassigned_altNew squad leader assigned
  3216. COMMSL_SQUAD_assignedsl You have a squad. Now lead it!
  3217. COMMSL_SQUAD_assignedsl_alt Congratulations on making squad leader
  3218. COMMSL_SQUAD_squadneedsaleaderYour squad requires a new leader
  3219. COMMSL_SQUAD_squadneedsaleader_altYou need a new leader to your squad
  3220. COMSL_BRIDGES_bridgedestroyed Bridge is down
  3221. COMSL_BRIDGES_bridgedestroyed_altBridge cut, over
  3222. COMSL_BRIDGES_bridgerepaired Bridge is back up
  3223. COMSL_BRIDGES_bridgerepaired_altBridge has been repaired
  3224. COMMSL_SCAN_satelliescaninitiatedInitiating satellite scan
  3225. COMMSL_SCAN_satelliescaninitiated_altStand by for satellite transmission
  3226. COMMSL_SCAN_satellitetransmittingCommencing satellite transmission
  3227. COMMSL_SCAN_satellitetransmitting_altSatellite scan commencing
  3228. COMMSL_SCAN_warningenemysatscanEnemy satellite scan detected
  3229. COMMSL_SCAN_warningenemysatscan_altHostile satellite scanning our position
  3230. COMMSL_SCAN_satscanlinkbreakingSatellite coming down in 3-2-1. Satelllite down
  3231. COMMSL_SCAN_satscanlinkbreaking_altEnding satellite transmission in 3-2-1. Transmission cut
  3232. COMMSL_SCAN_satnotreadyforscanNegative. Satellite repositioning still in progress. Stand by
  3233. COMMSL_SCAN_satnotreadyforscan_altNegative. Awaiting satellite transmission window. Stand by
  3234. COMMSL_SUPPLIES_dropinitiated Roger on the supply drop, over
  3235. COMMSL_SUPPLIES_dropinitiated_altStand by for supply drop, over
  3236. COMMSL_SUPPLIES_suprequestacceptedAffirmative, supplies are airdropping now, over
  3237. COMMSL_SUPPLIES_suprequestaccepted_altRoger that, be advised of a supply drop in your sector, over
  3238. COMMSL_SUPPLIES_suprequestdeniedNegative on the supply drop, over
  3239. COMMSL_SUPPLIES_suprequestdenied_altSupply drop is denied
  3240. COMMSL_SUPPLIES_notavailable Supply aircraft not ready
  3241. COMMSL_SUPPLIES_notavailable_altSupply aircraft is not refueled, over
  3242. COMMSL_SUPPLIES_suprequestautodeniedNegative, await refuel of supply aircraft, over
  3243. COMMSL_SUPPLIES_suprequestautodenied_altNegative, supply aircraft not ready to deploy
  3244. COMMSL_ARTILLERY_artillerylaunchShot over
  3245. COMMSL_ARTILLERY_artillerylaunch_altArtillery firing
  3246. COMMSL_ARTILLERY_artillerycondredArtillery is condition Red
  3247. COMMSL_ARTILLERY_artillerycondred_altArtillery is under attack
  3248. COMMSL_ARTILLERY_artillerydestroyedNegative, artillery destroyed
  3249. COMMSL_ARTILLERY_artillerydestroyed_altNegative, artillery is out of commission
  3250. COMMSL_ARTILLERY_artilleryrepairedArtillery has been repaired, over
  3251. COMMSL_ARTILLERY_artilleryrepaired_altArtillery support restored, over
  3252. COMMSL_ARTILLERY_requestartilleryrepairsArtillery tubes compromised. Require repair!
  3253. COMMSL_ARTILLERY_requestartilleryrepairs_altWe need immediate repair of artillery, do you copy?
  3254. COMMSL_ARTILLERY_artrequestacceptedRoger on artillery strike, over
  3255. COMMSL_ARTILLERY_artrequestaccepted_altAffirmative. Stand by for artillery mission, over.
  3256. COMMSL_ARTILLERY_artrequestdeniedArtillery strike denied
  3257. COMMSL_ARTILLERY_artrequestautodeniedDenied. Artillery barrage underway
  3258. COMMSL_ARTILLERY_artrequestautodenied_altArtillery strike denied. Mission currently underway
  3259. COMMSL_UAV_C_uavonline UAV in position and sending
  3260. COMMSL_UAV_C_uavonline_alt UAV has been launched
  3261. COMMSL_UAV_uavonline UAV transmitting on this mark
  3262. COMMSL_UAV_uavonline_alt UAV online and transmitting
  3263. COMMSL_UAV_uavoffline UAV offline
  3264. COMMSL_UAV_uavoffline_alt UAV is 86 on fuel. Transmission ending
  3265. COMMSL_UAV_uavrequestaccepted Roger, UAV deploying overhead
  3266. COMMSL_UAV_uavrequestaccepted_altUAV underway to your position, over
  3267. COMMSL_UAV_uavrequestdenied UAV surveillance request denied
  3268. COMMSL_UAV_uavrequestdenied_altUAV support denied, over
  3269. COMMSL_UAV_uavrequestautodeniedUAV already airborne, request denied
  3270. COMMSL_UAV_uavrequestautodenied_altNegative, UAV already airborne, over
  3271. COMMSL_COMORDERS_attackthisposAttack this coordinate
  3272. COMMSL_COMORDERS_attackthispos_altHit this position!
  3273. COMMSL_COMORDERS_defendthisposDefend this coordinate.
  3274. COMMSL_COMORDERS_defendthispos_altHold this map coordinate, over
  3275. COMMSL_COMORDERS_movetothisposMove to this position
  3276. COMMSL_COMORDERS_movetothispos_altMove your men to these coordinates
  3277. COMMSL_COMORDERS_placemineshereMine these coordinates
  3278. COMMSL_COMORDERS_repairsneededhereGet repairs to this position
  3279. COMMSL_COMORDERS_demolitionsneededhereSet demolitions at these coordinates
  3280. COMMSL_COMORDERS_demolitionsneededhere_altGet demolitions to this position, over
  3281. COMMSL_SLORDERS_movetothispos Move to this position
  3282. COMMSL_SLORDERS_movetothispos_altAdvance to this position
  3283. COMMSL_SLORDERS_attackthispos Attack this position!
  3284. COMMSL_SLORDERS_attackthispos_altMove out! Attack here!
  3285. COMMSL_SLORDERS_defendthispos Defend this position
  3286. COMMSL_SLORDERS_defendthispos_altWe're going over to defense here
  3287. COMMSL_SLORDERS_minethispos Mine this position, over
  3288. COMMSL_SLORDERS_minethispos_altMine the following position, do you copy?
  3289. COMMSL_SLORDERS_repairthispos Repairs needed at this position
  3290. COMMSL_COMMANDER_nocommanderavailableThis support is currently not available since there is no Commander in your team
  3291. COMMSL_SQUAD_noslresponse Squad leader has not responded
  3292. COMMSL_UAV_trailerdamaged_alt UAV trailer is taking damage
  3293. COMMSL_UAV_trailerdamaged UAV trailer is under attack
  3294. COMMSL_UAV_requestrepairs Request UAV trailer repairs
  3295. COMMSL_UAV_trailerdestroyed UAV trailer destroyed
  3296. COMMSL_COMRADIO_commend Good work, squad!
  3297. COMMSL_COMRADIO_commend_alt Go squad go!
  3298. COMMSL_COMRADIO_commend_alt2 You're the finest squad I ever set eyes on
  3299. COMMSL_COMRADIO_rebuke You are the worst Squad I've ever had the misfortune to see!
  3300. COMMSL_COMRADIO_rebuke_alt My Grandmother could do better
  3301. COMMSL_COMRADIO_rebuke_alt2 Next time try following my orders!
  3302. COMMSL_COMRADIO_followorders You have your orders soldier!
  3303. COMMSL_COMRADIO_followorders_altProceed as ordered soldier!
  3304. COMMSL_COMRADIO_artilleryheadsupArtillery, your area!
  3305. COMMSL_COMRADIO_artilleryavailableSquad Leader, Artillery is available!
  3306. COMMSL_COMRADIO_supplydropavailableSquad Leader, re-supply available on your request
  3307. COMMSL_COMRADIO_uavavailable Squad Leader, UAV support is available
  3308. COMMSL_COMRADIO_sorry Sorry
  3309. COMMSL_COMRADIO_divide Squad!, divide up and form two squads
  3310. AUTO_RULES_radiospam Stop yakking and get off this net!
  3311. AUTO_MOODGP_SL_goodtogo §C1001Good to go!§C1001
  3312. AUTO_MOODGP_SL_goodtogo_alt §C1001Good to go!§C1001
  3313. AUTO_MOODGP_TM_goodtogo §C1001Good to go!§C1001
  3314. AUTO_MOODGP_TM_goodtogo_alt §C1001Good to go!§C1001
  3315. PLAYER_SPOTTED_C_enemycarspottedEnemy Car Spotted
  3316. PLAYER_SPOTTED_C_enemyapcspottedEnemy APC Spotted
  3317. PLAYER_SPOTTED_C_enemywbspottedEnemy wheelbarrow spotted!
  3318. PLAYER_SPOTTED_SL_enemywbspottedEnemy wheelbarrow spotted!
  3319. PLAYER_SPOTTED_TM_enemywbspottedEnemy wheelbarrow spotted!
  3320. PLAYER_SPOTTED_C_enemytankspottedEnemy armor spotted
  3321. PLAYER_SPOTTED_C_enemyaaspottedEnemy AA-vehicle Spotted
  3322. PLAYER_SPOTTED_C_enemyhelicopterspottedEnemy Helicopter Spotted
  3323. PLAYER_SPOTTED_C_enemyjetspottedEnemy jet spotted
  3324. PLAYER_SPOTTED_C_enemyboatspottedEnemy Boat Spotted
  3325. PLAYER_SPOTTED_C_enemyinfantryspotted§C1001Enemy Spotted!§C1001
  3326. PLAYER_SPOTTED_C_enemysniperspotted§C1001Enemy Spotted!§C1001
  3327. PLAYER_SPOTTED_C_enemyminespottedEnemy mines spotted
  3328. PLAYER_SPOTTED_C_enemyforcesspotted§C1001Enemy Spotted!§C1001
  3329. AUTO_MOODGP_SL_targetlost Target lost
  3330. AUTO_MOODGP_TM_targetlost Target lost
  3331. COMMSL_SCAN_trailercondred Satellite trailer is condition Red
  3332. COMMSL_SCAN_trailercondred_altThe satellite trailer is down.
  3333. COMMSL_SCAN_trailerdestroyed Negative, satellite trailer destroyed
  3334. COMMSL_SCAN_trailerdestroyed_altNegative, satellite scan is out of commission
  3335. COMMSL_SCAN_trailerrepaired Satellite scan trailer has been repaired, over
  3336. COMMSL_SCAN_trailerrepaired_altSatellite scan support restored, over
  3337. COMMSL_SCAN_requesttrailerrepairsSatellite scan trailer compromised. Require repair
  3338. COMMSL_SCAN_requesttrailerrepairs_altWe need immediate repair of the satellite scan trailer, do you copy?
  3339. COMMSL_UAV_uavnotavailable UAV unavailable, trailer destroyed
  3340. COMMSL_UAV_trailerrepaired UAV trailer repaired
  3341. COMMSL_SLORDERS_demolitionsneededhereDemolitions needed here!
  3342. PLAYER_TACTICS_SL_followme §C1001Follow me, soldiers!§C1001
  3343. PLAYER_TACTICS_TM_followme §C1001Follow me!§C1001
  3344. AUTO_RULES_ticketbleedstart We're losing this battle, start fighting or I'll find someone who can
  3345. AUTO_RULES_ticketbleedstart_altThe enemy is in control, work harder soldiers!
  3346. AUTO_RULES_ticketbleedend We've regained control, good work men
  3347. AUTO_RULES_ticketbleedend_alt Control restored, well done
  3348. PLAYER_REPORTIN_SL_engineer Engineer requesting an objective!
  3349. PLAYER_REPORTIN_SL_medic Medic requesting an objective!
  3350. PLAYER_REPORTIN_SL_specops Specops requesting an objective!
  3351. PLAYER_REPORTIN_SL_assault Assault rifleman requesting an objective!
  3352. PLAYER_REPORTIN_SL_sniper Sniper, requesting an objective!
  3353. PLAYER_REPORTIN_SL_antitank Anti-tank, requesting an objective!
  3354. PLAYER_REPORTIN_SL_support Heavy support requesting an objective!
  3355. PLAYER_REPORTINVEHICLE_SL_tankI'm in a tank, requesting an objective!
  3356. PLAYER_REPORTINVEHICLE_SL_fighterFighterpilot, requesting an objective!
  3357. PLAYER_REPORTINVEHICLE_SL_bomberBomberpilot, requesting a target!
  3358. PLAYER_REPORTINVEHICLE_SL_attackheliAttackhelo, requesting a target!
  3359. PLAYER_REPORTINVEHICLE_SL_transportheliTransport helo, requesting an objective!
  3360. PLAYER_REPORTINVEHICLE_SL_apc APC, requesting an objective!
  3361. PLAYER_REPORTINVEHICLE_SL_jeepIn a jeep, requesting an objective!
  3362. PLAYER_REPORTINVEHICLE_SL_antiairAA-vehicle, requesting an objective!
  3363. PLAYER_REPORTIN_TM_engineer Grease Monkey here, anything broken?
  3364. PLAYER_REPORTIN_TM_medic I'm a Medic, where do you want me?
  3365. PLAYER_REPORTIN_TM_specops Specops requesting a target!
  3366. PLAYER_REPORTIN_TM_assault Assault, requesting an objective!
  3367. PLAYER_REPORTIN_TM_sniper Sniper, requesting an objective!
  3368. PLAYER_REPORTIN_TM_antitank Anti-tank, requesting an objective!
  3369. PLAYER_REPORTIN_TM_support Machinegunner requesting an objective!
  3370. PLAYER_REPORTINVEHICLE_TM_tankI'm in a tank, requesting an objective!
  3371. PLAYER_REPORTINVEHICLE_TM_fighterJet fighter, fangs out!
  3372. PLAYER_REPORTINVEHICLE_TM_bomberJet bomber, requesting a target!
  3373. PLAYER_REPORTINVEHICLE_TM_attackheliAttackhelo, requesting a target!
  3374. PLAYER_REPORTINVEHICLE_TM_transportheliTransport helo, requesting an objective!
  3375. PLAYER_REPORTINVEHICLE_TM_apc APC, requesting an objective!
  3376. PLAYER_REPORTINVEHICLE_TM_jeepIn a jeep, requesting an objective!
  3377. PLAYER_REPORTINVEHICLE_TM_antiairAA-vehicle, requesting an objective!
  3378. PLAYER_REPORTIN_C_engineer I'm an engineer.
  3379. PLAYER_REPORTIN_C_medic I'm a Medic
  3380. PLAYER_REPORTIN_C_specops I'm Specops
  3381. PLAYER_REPORTIN_C_assault I'm Assault
  3382. PLAYER_REPORTIN_C_sniper I'm a sniper
  3383. PLAYER_REPORTIN_C_antitank I'm anti-tank
  3384. PLAYER_REPORTIN_C_support I'm a machinegunner
  3385. PLAYER_REPORTINVEHICLE_C_tank I'm in a tank
  3386. PLAYER_REPORTINVEHICLE_C_fighterI'm a fighterpilot
  3387. PLAYER_REPORTINVEHICLE_C_bomberI'm a bomberpilot
  3388. PLAYER_REPORTINVEHICLE_C_attackheliI'm in an attack helo
  3389. PLAYER_REPORTINVEHICLE_C_transportheliI'm in a transport helo
  3390. PLAYER_REPORTINVEHICLE_C_apc I'm in an APC
  3391. PLAYER_REPORTINVEHICLE_C_jeep I'm in a jeep
  3392. PLAYER_REPORTINVEHICLE_C_antiairI'm in a AA-vehicle
  3393. PLAYER_REPORTINVEHICLE_C_bombshelterI'm in the hole
  3394. AUTO_MOODGP_TM_healhere §C1001Med Bag!§C1001
  3395. AUTO_MOODGP_TM_healhere_alt §C1001Med Bag!§C1001
  3396. AUTO_MOODGP_SL_healhere §C1001Med Bag!§C1001
  3397. AUTO_MOODGP_SL_healhere_alt §C1001Med Bag!§C1001
  3398. AUTO_MOODGP_TM_ammohere Get Ammo, here!
  3399. AUTO_MOODGP_TM_ammohere_alt Ammo! Here!
  3400. AUTO_MOODGP_SL_ammohere Ammo, right here!
  3401. AUTO_MOODGP_SL_ammohere_alt Need Ammo?
  3402. COMMSL_COMRADIO_supplyHeadsUp Supply Drop, at your Position!
  3403. CPNAME_GO_16_CONSTRUCTIONSITE Construction Site
  3404. CPNAME_GO_SP16_CONSTRUCTIONSITEConstruction Site
  3405. CPNAME_GO_32_HOTEL Hotel
  3406. CPNAME_GO_64_HOTEL Hotel
  3407. CPNAME_MC_16_MOSQUE Mosque
  3408. CPNAME_MC_SP16_MOSQUE Mosque
  3409. CPNAME_MC_64_MOSQUE Mosque
  3410. CPNAME_DV_16_POWERSTATION Power station
  3411. CPNAME_DV_32_POWERSTATION Power station
  3412. CPNAME_DV_64_POWERSTATION Power station
  3413. CPNAME_DV_SP16_POWERSTATION Power station
  3414. CPNAME_SS_SP16_westperimeter West Perimeter
  3415. CPNAME_SS_SP16_northisland North Island
  3416. CPNAME_SS_SP16_centralfront Central Front
  3417. CPNAME_SS_SP16_Temple Temple
  3418. CPNAME_DP_SP16_powerplant Power plant
  3419. CPNAME_DP_SP16_constructionsiteConstruction Site
  3420. CPNAME_DP_SP16_reactors Reactors
  3421. CPNAME_DP_SP16_mainentrance Main Entrance
  3422. CPNAME_DO_SP16_refinery Refinery
  3423. CPNAME_DO_SP16_oldcity Old city
  3424. CPNAME_DO_SP16_oilcisterns Oil cisterns
  3425. HUD_MODIFIEDCONTENTNOTALLOWED You are not allowed to play with modified content on this server
  3426. CPNAME_SP_32_City_Entrance City Entrance
  3427. CPNAME_SP_64_City_Entrance City Entrance
  3428. CPNAME_GP_SP16_wmineentrance West Mine Entrance
  3429. CPNAME_GP_SP16_emineentrance East Mine Entrance
  3430. CPNAME_GP_SP16_island Island
  3431. CPNAME_SK_SP16_hotel Hotel
  3432. CPNAME_SK_SP16_market Market
  3433. CPNAME_SK_SP16_gasstation Gasstation
  3434. CPNAME_SK_SP16_square Square
  3435. CPNAME_ZW_SP16_centralisland Central Island
  3436. CPNAME_ZW_SP16_factory Factory
  3437. CPNAME_ZW_SP16_naturalgasstationNatural gas Station
  3438. PLAYER_REQUEST_TM_requestartilleryI need artillery support over here, sir!
  3439. PLAYER_REQUEST_TM_requestuav I could really use a UAV, sir!
  3440. PLAYER_TACTICS_SL_gather Infantry, gather around me!
  3441. PLAYER_TACTICS_SL_moveout Move out!
  3442. PLAYER_TACTICS_SL_cantgothere Can't go there, sir!
  3443. PLAYER_TACTICS_TM_cantgothere Can't go there, sir!
  3444. CPNAME_SP_SP16_tvstation TV Station
  3445. CPNAME_SP_SP16_constructionsiteConstruction Site
  3446. CPNAME_SP_SP16_officebuildingsOffice Buildings
  3447. CPNAME_SP16_hotel Hotel
  3448. CPNAME_DV_SP16_refinery Refinery
  3449. CPNAME_DV_SP16_hillvillage Hill Village
  3450. CPNAME_DV_SP16_woodyard Wood Yard
  3451. CPNAME_GO_SP16_beach Beach
  3452. CPNAME_GO_SP16_city City
  3453. CPNAME_GO_SP16_village Village
  3454. CPNAME_GO_SP16_constructionsiteConstruction Site
  3455. CPNAME_OC_SP16_airfield Airfield
  3456. CPNAME_OC_SP16_controlcenter Control Center
  3457. CPNAME_OC_SP16_smallairstrip Small Airstrip
  3458. CPNAME_OC_SP16_refuellingstationRefueling Station
  3459. KILLMESSAGE_WEAPON_stationarytype95TYPE 95 LMG
  3460. HUD_YOUHAVEKICKEDPLAYER You have kicked §0#PLAYERNAME#§1 from your squad.
  3461. HUD_SQUAD_PLAYERKICKEDFROMSQUADPlayer §0#PLAYERNAME#§1 was kicked from the squad.
  3462. HUD_CHAT_DEADPREFIX *§1DEAD§0*
  3463. HUD_CHAT_YOUGOTAKILLSCORE §3§C1001Fucking Destroyed§C1001§3 §0#PLAYERNAME#§1
  3464. HUD_HUD_MEDALS_MEDAL_PURPLE You have received the Purple Heart
  3465. CPNAME_DV_SP16_waterfall Waterfall
  3466. HUD_NEWMAPLOADING Loading
  3467. HUD_HUD_KILLEDBY_KILLED §0#PLAYERNAME1# [§1Fucked Up§0] #PLAYERNAME2#
  3468. MENU_CREDITS_SRDEVELOPMENTDIRECTORSr. Development Director
  3469. MENU_CREDITS_GRAPPLINGHOOKSPECIALISTGrappling Hook Specialist
  3470. HUD_COMROSE_GRUNT_go GO, GO, GO
  3471. HUD_COMROSE_COMMANDER_artilleryPLACE ARTILLERY
  3472. HUD_COMROSE_COMMANDER_uav PLACE UAV
  3473. HUD_COMROSE_COMMANDER_supply PLACE SUPPLY DROP
  3474. HUD_COMROSE_SQUADMEMBER_requestartilleryREQUEST ARTILLERY
  3475. HUD_COMROSE_SQUADMEMBER_requestsuppliesREQUEST SUPPLIES
  3476. HUD_COMROSE_SQUADMEMBER_requestordersREQUEST ORDERS
  3477. SERVERINFO_allowglobalunlocks Allow Global Unlocks
  3478. SERVERINFO_deathcamtype Deathcam Type
  3479. HUD_ERRORMESSAGE_TKPUNISHONLOCALHOSTLocal server hosts cannot be punished for team killing
  3480. PLAYER_REQUEST_C_requestpickupRequesting a pickup!
  3481. PLAYER_REQUEST_C_getin Get in!
  3482. PLAYER_REQUEST_C_requestreinforcementsHow about some help over here?
  3483. PLAYER_REQUEST_C_requestmedic I need a Medic here!
  3484. PLAYER_REQUEST_C_requestrepairsWe need repairs here!
  3485. PLAYER_REQUEST_C_requestammo Requesting ammunition
  3486. PLAYER_TACTICS_C_gogogo Go, go, go!
  3487. PLAYER_TACTICS_C_retreat Retreat!
  3488. PLAYER_TACTICS_C_followme Follow me men!
  3489. PLAYER_TACTICS_C_bailout Bail out!
  3490. PLAYER_TACTICS_C_getout Get out
  3491. PLAYER_TACTICS_C_abandonship Abandon ship
  3492. AUTO_MOODGP_C_friendlyfire Cease fire!
  3493. AUTO_MOODGP_C_throwingfraggrenadeGrenade!
  3494. AUTO_MOODGP_C_throwingsmokegrenadeSmoke out!
  3495. AUTO_MOODGP_C_incominggrenade Watch out! Grenade!
  3496. AUTO_MOODGP_C_reloading Reloading!
  3497. AUTO_MOODGP_C_healhere §C1001Med Bag!§C1001
  3498. AUTO_MOODGP_C_outofmedic Hold on, Meds are running low!
  3499. AUTO_MOODGP_C_ammohere Ammo, here!
  3500. AUTO_MOODGP_C_outofammo Hold on, ammo is running low!
  3501. AUTO_MOODGP_C_recharging §C1001Clear!§C1001
  3502. AUTO_MOODGP_C_gotlock I'm locked on him
  3503. AUTO_MOODGP_C_missilefired Fox one, fox one!
  3504. AUTO_MOODGP_C_targetlost Target lost
  3505. AUTO_MOODGP_C_usingshockpaddlesClear!
  3506. AUTO_MOODGP_C_mandownscream Man down, man down!
  3507. AUTO_MOODGP_C_goodtogo §C1001Go fuck shit up!§C1001
  3508. HUD_HUD_AWARDED You have been awarded: #AWARD#
  3509. ARMY_chinacap CHINA
  3510. ARMY_meccap MEC
  3511. ARMY_uscap USMC
  3512. HUD_HUD_DEMO_NORMALSPEED 1
  3513. MAINBUTTON_playnow PLAY NOW
  3514. HUD_SQUADTAB_SQUAD SQUAD
  3515. HUD_SQUADTAB_SQUADFULL SQUAD FULL
  3516. HUD_SQUADTAB_TEAM TEAM
  3517. HUD_SQUADTAB_KICK KICK
  3518. HUD_SQUADTAB_INVITE INVITE
  3519. HUD_SQUADTAB_CREATE CREATE
  3520. HUD_HUD_SQUADINFO_SQUADMEMBER SQUAD MEMBER
  3521. HUD_HUD_SQUADINFO_SQUADLEADER SQUAD LEADER
  3522. HUD_HUD_SQUADINFO_COMMANDER COMMANDER
  3523. HUD_COMROSE_GRUNT_followme FOLLOW ME
  3524. HUD_COMMANDERAPPLY_POSFILLED A player with a higher rank than you has filled the Commander position
  3525. HUD_STARTOFROUND_NRPLAYERSNEEDED#NROFPLAYERS#
  3526. HUD_COMMANDERAPPLY_TIMETOSTARTCommander election has started, apply now! Time to game start: #TIME#
  3527. CREDITS_DICE_additionaldesign Additional Design
  3528. CREDITS_DICE_srdevelopmentdirectorsSr. Development Directors
  3529. CREDITS_DICE_sounddesign Sound Design
  3530. CREDITS_DICE_testersears Testers - EARS
  3531. CREDITS_DICE_testerseala Testers - EALA
  3532. CREDITS_DICE_additionalrndtraumaADDITIONAL R&D BY TRAUMA STUDIOS
  3533. CREDITS_EA_ELECTRONICARTSPARTNERSELECTRONIC ARTS PARTNERS
  3534. CREDITS_EA_PRODUCTION PRODUCTION
  3535. HUD_CHAT_YOUWEREKILLEDBY #PLAYERNAME#§1 §3§C1001Fucked You Up§C1001§3
  3536. MESSAGEHANDLER_message GAME MESSAGE
  3537. JOINNOW_GO_SP16_beach Beach
  3538. JOINNOW_GO_SP16_city City
  3539. JOINNOW_GO_SP16_village Village
  3540. JOINNOW_go_SP16_constructionsiteConstruction Site
  3541. CREDITS_EA_ADDITIONALPRODUCTIONAdditional Production
  3542. HEADER_name2 NAME
  3543. COUNTRY_ET Ethiopia
  3544. COUNTRY_FK Falkland Islands
  3545. COUNTRY_FO Faroe Islands
  3546. COUNTRY_FJ Fiji
  3547. COUNTRY_FI Finland
  3548. COUNTRY_FR France
  3549. COUNTRY_GF French Guiana
  3550. COUNTRY_PF French Polynesia
  3551. COUNTRY_GA Gabon
  3552. COUNTRY_GM Gambia
  3553. COUNTRY_GE Georgia
  3554. COUNTRY_GH Ghana
  3555. COUNTRY_GI Gibraltar
  3556. COUNTRY_GR Greece
  3557. COUNTRY_GL Greenland
  3558. COUNTRY_GD Grenada
  3559. COUNTRY_GP Guadeloupe
  3560. COUNTRY_GU Guam
  3561. COUNTRY_GT Guatemala
  3562. COUNTRY_GN Guinea
  3563. COUNTRY_GW Guinea-Bissau
  3564. COUNTRY_GY Guyana
  3565. COUNTRY_HT Haiti
  3566. COUNTRY_HM Heard and McDonald Islands
  3567. COUNTRY_HN Honduras
  3568. COUNTRY_HK Hong Kong
  3569. COUNTRY_HU Hungary
  3570. COUNTRY_IS Iceland
  3571. COUNTRY_IN India
  3572. COUNTRY_ID Indonesia
  3573. COUNTRY_IR Iran
  3574. COUNTRY_IQ Iraq
  3575. COUNTRY_IE Ireland
  3576. COUNTRY_IL Israel
  3577. COUNTRY_IT Italy
  3578. COUNTRY_JM Jamaica
  3579. COUNTRY_JP Japan
  3580. COUNTRY_JO Jordan
  3581. COUNTRY_KZ Kazakhstan
  3582. COUNTRY_KE Kenya
  3583. COUNTRY_KI Kiribati
  3584. COUNTRY_KW Kuwait
  3585. COUNTRY_KG Kyrgyzstan
  3586. COUNTRY_LA Laos
  3587. COUNTRY_LV Latvia
  3588. COUNTRY_LB Lebanon
  3589. COUNTRY_LS Lesotho
  3590. COUNTRY_LR Liberia
  3591. COUNTRY_LY Libya
  3592. COUNTRY_LI Liechtenstein
  3593. COUNTRY_LT Lithuania
  3594. COUNTRY_LU Luxembourg
  3595. COUNTRY_MO Macau
  3596. COUNTRY_MK Macedonia
  3597. COUNTRY_MG Madagascar
  3598. COUNTRY_MW Malawi
  3599. COUNTRY_MY Malaysia
  3600. COUNTRY_MV Maldives
  3601. COUNTRY_ML Mali
  3602. COUNTRY_MT Malta
  3603. COUNTRY_MH Marshall Islands
  3604. COUNTRY_MQ Martinique
  3605. COUNTRY_MR Mauritania
  3606. COUNTRY_MU Mauritius
  3607. COUNTRY_YT Mayotte
  3608. COUNTRY_MX Mexico
  3609. COUNTRY_FM Micronesia
  3610. COUNTRY_MD Moldova
  3611. COUNTRY_MC Monaco
  3612. COUNTRY_MN Mongolia
  3613. COUNTRY_MS Montserrat
  3614. COUNTRY_MA Morocco
  3615. COUNTRY_MZ Mozambique
  3616. COUNTRY_MM Myanmar
  3617. COUNTRY_NA Namibia
  3618. COUNTRY_NR Nauru
  3619. COUNTRY_NP Nepal
  3620. COUNTRY_AN Netherlands Antilles
  3621. COUNTRY_NL Netherlands
  3622. COUNTRY_NC New Caledonia
  3623. COUNTRY_NZ New Zealand
  3624. COUNTRY_NI Nicaragua
  3625. COUNTRY_NE Niger
  3626. COUNTRY_NG Nigeria
  3627. COUNTRY_NU Niue
  3628. COUNTRY_NF Norfolk Island
  3629. COUNTRY_KP North Korea
  3630. COUNTRY_MP Northern Mariana Islands
  3631. COUNTRY_NO Norway
  3632. COUNTRY_OM Oman
  3633. COUNTRY_PK Pakistan
  3634. COUNTRY_PW Palau
  3635. COUNTRY_PA Panama
  3636. COUNTRY_PG Papua New Guinea
  3637. COUNTRY_PY Paraguay
  3638. COUNTRY_PE Peru
  3639. COUNTRY_PH Philippines
  3640. COUNTRY_PN Pitcairn Islands
  3641. COUNTRY_PL Poland
  3642. COUNTRY_PT Portugal
  3643. COUNTRY_PR Puerto Rico
  3644. COUNTRY_QA Qatar
  3645. COUNTRY_RE Reunion
  3646. COUNTRY_RO Romania
  3647. COUNTRY_RU Russia
  3648. COUNTRY_RW Rwanda
  3649. COUNTRY_GS S. Georgia
  3650. COUNTRY_EH Samoa
  3651. COUNTRY_SM San Marino
  3652. COUNTRY_ST Sao Tome and Principe
  3653. COUNTRY_SA Saudi Arabia
  3654. COUNTRY_SN Senegal
  3655. COUNTRY_SC Seychelles
  3656. COUNTRY_SL Sierra Leone
  3657. COUNTRY_SG Singapore
  3658. COUNTRY_SK Slovak Republic
  3659. COUNTRY_SI Slovenia
  3660. COUNTRY_SB Solomon Islands
  3661. COUNTRY_SO Somalia
  3662. COUNTRY_ZA South Africa
  3663. COUNTRY_KR South Korea
  3664. COUNTRY_ES Spain
  3665. COUNTRY_LK Sri Lanka
  3666. COUNTRY_KN St Kitts-Nevis
  3667. COUNTRY_LC St Lucia
  3668. COUNTRY_SH St. Helena
  3669. COUNTRY_PM St. Pierre and Miquelon
  3670. COUNTRY_SD Sudan
  3671. COUNTRY_SR Suriname
  3672. COUNTRY_SJ Svalbard and Jan Mayen Islands
  3673. COUNTRY_SZ Swaziland
  3674. COUNTRY_CH Switzerland
  3675. COUNTRY_SY Syria
  3676. COUNTRY_TW Taiwan
  3677. COUNTRY_TJ Tajikistan
  3678. COUNTRY_TZ Tanzania
  3679. COUNTRY_TH Thailand
  3680. COUNTRY_TP Timor
  3681. COUNTRY_TG Togo
  3682. COUNTRY_TO Tonga
  3683. COUNTRY_TT Trinidad & Tobago
  3684. COUNTRY_TN Tunisia
  3685. COUNTRY_TR Turkey
  3686. COUNTRY_TM Turkmenistan
  3687. COUNTRY_TC Turks & Caicos Islands
  3688. COUNTRY_TV Tuvalu
  3689. COUNTRY_UM US Minor Outlying Islands
  3690. COUNTRY_UG Uganda
  3691. COUNTRY_UA Ukraine
  3692. COUNTRY_AE United Arab Emirates
  3693. COUNTRY_UY Uruguay
  3694. COUNTRY_UZ Uzbekistan
  3695. COUNTRY_VU Vanuatu
  3696. COUNTRY_VA Holy See (Vatican City
  3697. COUNTRY_VE Venezuela
  3698. COUNTRY_VN Vietnam
  3699. COUNTRY_VG Virgin Islands (British
  3700. COUNTRY_VI Virgin Islands (US
  3701. COUNTRY_WF Wallis and Futuna Islands
  3702. COUNTRY_YE Yemen
  3703. COUNTRY_YU Yugoslavia
  3704. COUNTRY_ZM Zambia
  3705. CPNAME_SS_16_centralfront Central Front
  3706. CPNAME_SS_16_northisland North Island
  3707. CPNAME_SS_16_westperimeter West Perimeter
  3708. CPNAME_SS_32_centralfront Central Front
  3709. CPNAME_SS_32_northisland North Island
  3710. CPNAME_SS_32_westperimeter West Perimeter
  3711. CPNAME_SS_32_chinesehq Chinese HQ
  3712. CPNAME_SS_32_southisland South Island
  3713. CPNAME_SS_32_fishfactory Fish Factory
  3714. CPNAME_SS_64_centralfront Central Front
  3715. CPNAME_SS_64_northisland North Island
  3716. CPNAME_SS_64_westperimeter West Perimeter
  3717. CPNAME_SS_64_chinesehq Chinese HQ
  3718. CPNAME_SS_64_southisland South Island
  3719. CPNAME_SS_64_fishfactory Fish Factory
  3720. CPNAME_SS_64_northfront North Front
  3721. CPNAME_SS_64_northperimeter North Perimeter
  3722. CPNAME_SS_64_southfront South Front
  3723. CPNAME_SS_64_southperimeter South Perimeter
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