Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Starting a 'Full - Both' compile.
- Starting compilation of rp_osiriscity_v1
- Valve Software - vbsp.exe (Jan 13 2020)
- 6 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\louis\OneDrive\Bureau\osiris test\rp_osiriscity_v1.vmf
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
- material "agency/floor/wood_black" not found.
- Material not found!: AGENCY/FLOOR/WOOD_BLACK
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "maps/rp_evocity_v4b1/tile/wall_white01_-4980_2365_148" not found.
- Material not found!: MAPS/RP_EVOCITY_V4B1/TILE/WALL_WHITE01_-4980_2365_148
- material "maps/rp_evocity_v4b1/highrise/se1_marble_office_wall_04_-10460_-9253_324" not found.
- Material not found!: MAPS/RP_EVOCITY_V4B1/HIGHRISE/SE1_MARBLE_OFFICE_WALL_04_-10460_-9253_324
- Patching WVT material: maps/rp_osiriscity_v1/pichot/grass/pichotgrass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- Multiple references for cubemap on texture maps/rp_osiriscity_v1/tile/wall_white01_10102_7768_76!!!
- Multiple references for cubemap on texture maps/rp_osiriscity_v1/tile/wall_white01_10857_7768_82!!!
- Multiple references for cubemap on texture maps/rp_osiriscity_v1/mark2580/gtav/mp_office_03c/ak_dlc_ex1_woodfloor_brown_7584_2947_96!!!
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1442 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Users\louis\OneDrive\Bureau\osiris test\rp_osiriscity_v1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4946053 bytes)
- WARNING! model "models/props_foliage/mall_bigleaves_plant03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/mall_pot_large01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_resort/bench01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/urban_streettree01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/booth01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/booth_table.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/booth02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/mall_bush02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/mall_pot_squarexl01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/mall_small_palm01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_downtown/horse_statue.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/agency/doors/frame56.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/trashcluster01a_corner.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/bench001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/mirrors_edge_source/sathor/sath_sofa02b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/shelvinggrocery01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_interiors/shelvingstore01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_rooftop/roof_dish001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/air_conditioner001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_pipes/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/agency/electrical/messageboard.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props/cs_office/offcorkboarda.mdl"!
- WARNING! model "models/props_foliage/maple_001_l.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_wasteland/exterior_fence002e.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_wasteland/exterior_fence002d.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6894 texinfos to 4053
- Reduced 781 texdatas to 638 (40231 bytes to 33921)
- Writing C:\Users\louis\OneDrive\Bureau\osiris test\rp_osiriscity_v1.bsp
- 24 seconds elapsed
- Valve Software - vvis.exe (Nov 20 2019)
- 6 threads
- reading c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.bsp
- reading c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.prt
- 8846 portalclusters
- 25004 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (10)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (26395)
- Optimized: 38556 visible clusters (0.55%)
- Total clusters visible: 7062300
- Average clusters visible: 798
- Building PAS...
- Average clusters audible: 2566
- visdatasize:10059033 compressed from 19673504
- writing c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.bsp
- 7 hours, 20 minutes, 6 seconds elapsed
- Valve Software - vrad.exe SSE (Nov 20 2019)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
- Error! Invalid model version "models/props_resort/bench01.mdl"
- Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
- Error! Invalid model version "models/props_downtown/booth01.mdl"
- Error! Invalid model version "models/props_downtown/booth_table.mdl"
- Error! Invalid model version "models/props_downtown/booth02.mdl"
- Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
- Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
- Error! Invalid model version "models/props_downtown/horse_statue.mdl"
- Error! Invalid model version "models/agency/doors/frame56.mdl"
- Error! Invalid model version "models/props_junk/trashcluster01a_corner.mdl"
- Error! Invalid model version "models/props_urban/bench001.mdl"
- Error! Invalid model version "models/mirrors_edge_source/sathor/sath_sofa02b.mdl"
- Error! Invalid VTX file checksum: -1759608277, expected 141403518 "models/props_lab/freightelevatorbutton.dx80.vtx"
- Error! Invalid model version "models/props_interiors/shelvinggrocery01.mdl"
- Error! Invalid model version "models/props_interiors/shelvingstore01.mdl"
- Error! Invalid model version "models/props_rooftop/roof_dish001.mdl"
- Error! Invalid model version "models/props_urban/air_conditioner001.mdl"
- Error! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
- Error! Invalid model version "models/agency/electrical/messageboard.mdl"
- Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
- Error! Invalid model version "models/props_junk/trashcluster01a.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002d.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002c.mdl"
- Error! Unable to load file "models/props_rpd/radio_tower01.dx80.vtx"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (2.22 seconds)
- 28593 faces
- 8 degenerate faces
- 16941408 square feet [2439562752.00 square inches]
- 54 Displacements
- 1311150 Square Feet [188805616.00 Square Inches]
- 28585 patches before subdivision
- zero area child patch
- 383581 patches after subdivision
- sun extent from map=0.000000
- WARNING: light_spot at (-7875 -3916 142) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7885 -4109 142) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8245 -4104 142) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8258 -3925 142) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7876 -3916 290) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-7886 -4110 290) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8245 -4105 290) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-8258 -3926 290) has outer angle larger than 90 degrees! Clamping to 90...
- 1288 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (271)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
- transfers 65803428, max 2097
- transfer lists: 502.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2515356, 2234739, 1507247)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(653560, 520001, 321639)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(217523, 150965, 82472)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(91616, 55513, 27566)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(41789, 21706, 9727)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(20664, 9253, 3895)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(10577, 4049, 1600)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(5608, 1854, 709)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(3020, 859, 316)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(1655, 410, 148)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(914, 197, 69)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(509, 97, 33)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(285, 48, 16)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(160, 24, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(90, 12, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(51, 6, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(29, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(16, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(9, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #20 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #22 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #23 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1046 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (78)
- C:\Users\louis\OneDrive\Bureau\osiris test\rp_osiriscity_v1.bsp -> D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_osiriscity_v1.bsp
- 1 fichier(s) copi‚(s)
- 'Full - Both' compile finished in 07:27:56
- 12 errors/warnings logged:
- 12 errors/warnings logged for rp_osiriscity_v1:
- ● 3x: Caution: Material not found!: AGENCY/FLOOR/WOOD_BLACK
- ● 3x: Info: Multiple references for cubemap on texture maps/rp_osiriscity_v1/tile/wall_white01_10102_7768_76!!!
- ● 4x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ● 1x: Caution: Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- ● 1x: Info: zero area child patch
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement