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Sep 7th, 2019
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  1. 000000.000| ALWAYS| Logging started at 2019-09-07T16:31:43.819
  2. 000000.041| ALWAYS| CFG| Crashpad Enabled
  3. 000000.086| ALWAYS| Command line: 104.160.129.232 5332 y+/6yTKhzCQA5OwVDeuxMQ== 2175227291 -PlayerID=2175227291 -GameID=4319284715 -Region=PBE -Locale=en_US -SkipRads -SkipBuild -EnableCrashpad=2 -EnableLNP -UseNewX3D=1 -UseNewX3DFramebuffers=1 -RiotClientPort=51561 -RiotClientAuthToken=Rngc24ooK2h-D-eOM_QpFg
  4. 000000.086| ALWAYS| Parent process: D:\Riot Games\PBE\LeagueClient.exe
  5. 000000.116| ALWAYS| WadFile mount: DATA/FINAL/Bootstrap.wad.client
  6. 000000.117| ALWAYS| WadFile mount: DATA/FINAL/Global.wad.client
  7. 000000.121| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad.client
  8. 000000.121| ALWAYS| WadFile mount: DATA/FINAL/UI/ui.wad.client
  9. 000000.122| ALWAYS| WadFile mount: DATA/FINAL/Shaders/Shaders.wad.client
  10. 000000.128| ALWAYS| WadFile mount: DATA/FINAL/DATA.wad.client
  11. 000000.142| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.en_US.wad.client
  12. 000000.142| ALWAYS| WadFile mount: DATA/FINAL/UI/UI.en_US.wad.client
  13. 000000.367| ALWAYS| CFG| Command Line: "104.160.129.232 5332 y+/6yTKhzCQA5OwVDeuxMQ== 2175227291" "-PlayerID=2175227291" "-GameID=4319284715" "-Region=PBE" "-SkipRads" "-SkipBuild" "-EnableCrashpad=2" "-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=51561" "-RiotClientAuthToken=Rngc24ooK2h-D-eOM_QpFg"
  14. 000000.368| ALWAYS| GameStartData::GameID=4319284715
  15. 000000.388| ALWAYS| Build Version: Version 9.18.288.2114 (Sep 06 2019/16:08:24) [PUBLIC] <__MAIN__> ChangeList: 2882114
  16. 000000.390| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
  17. 000000.455| ALWAYS| LCURemotingClient: Initializing on port 51561
  18. 000000.507| ALWAYS| LCURemotingClient: Connected to app process.
  19. 000000.513| ALWAYS| InitRenderer() enter
  20. 000000.514| ALWAYS| WadFile mount: DATA/FINAL/ShaderCache.dx9.wad.client
  21. 000000.516| ALWAYS| r3dRenderLayer::Init(0x000403EA) enter
  22. 000000.516| ALWAYS| r3dRenderLayer::Init() exit successfully
  23. 000000.603| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32) enter
  24. 000000.603| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
  25. 000001.462| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1050'
  26. 000001.780| ALWAYS| r3dRenderLayer::RecreateOwnedResources
  27. 000001.883| ALWAYS| r3dRenderLayer::InitResources exit successfully
  28. 000001.950| ALWAYS| CONN| Connecting to address (104.160.129.232) port (5332)
  29. 000001.956| ALWAYS| Waiting for response from server...
  30. 000002.384| ALWAYS| Waiting for client ID
  31. 000032.389| ERROR| Timeout waiting for server response.
  32. 000034.228| ALWAYS| Waiting for client ID
  33. 000064.230| ERROR| Timeout waiting for server response.
  34. 000070.121| ALWAYS| Waiting for client ID
  35. 000100.125| ERROR| Timeout waiting for server response.
  36. 000102.271| ALWAYS| Waiting for client ID
  37. 000132.280| ERROR| Timeout waiting for server response.
  38. 000134.021| ALWAYS| Waiting for client ID
  39. 000164.022| ERROR| Timeout waiting for server response.
  40. 000166.006| ALWAYS| Waiting for client ID
  41. 000196.012| ERROR| Timeout waiting for server response.
  42. 000200.688| ALWAYS| Waiting for client ID
  43. 000230.694| ERROR| Timeout waiting for server response.
  44. 000233.772| ALWAYS| Waiting for client ID
  45. 000263.778| ERROR| Timeout waiting for server response.
  46. 000301.098| ERROR| User cancelled after timeout while waiting for client ID
  47. 000301.101| ALWAYS| {"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","message_body":"Game exited"}
  48. 000301.104| ALWAYS| r3dRenderLayer::Close() enter
  49. 000301.109| ALWAYS| r3dRenderLayer::Close() exit
  50. 000301.110| ALWAYS| Destroying the Renderer (1)
  51. 000301.110| ALWAYS| FLOW| ALE-8SDFH23F
  52. 000301.142| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
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