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ZeyadSamer1

Fell Jevil

Jun 19th, 2019
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  1. --------------- --Fell Jevil-- ---------------------------------------------------------------- print([[ enjoy the script i worked on! SIGN, ZeyadSamer1 --Made By ZeyadSamer1 -- --YT: https://m.youtube.com/channel/UC17HhMRgld1yo4VWdqed8Ag- --Discord: Jevil#7143
  2. -------------------------------- hello good sir Don't leak pls Enjoy ;) -------------------------------- ]])
  3. --This script is made by ZeyadSamer1. --Enjoy!
  4. spawn(function()
  5. local plr = owner local char = plr.Character local hum = char:FindFirstChildOfClass("Humanoid") local idleanim = Instance.new("Animation") idleanim.Name = "Roblox Idle Animation" idleanim.AnimationId = "http://www.roblox.com/asset/?id=180435571" local idleanimplay = hum:LoadAnimation(idleanim) idleanimplay:Play() wait(0.1) if char:FindFirstChild("Animate") then char.Animate:Destroy() end local remote = Instance.new("RemoteEvent", char) remote.Name = "ReplicationEvent" local client = NLS([==[ local mouse = game:GetService("Players").LocalPlayer:GetMouse() local remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent") spawn(function() while game:GetService("RunService").Heartbeat:Wait() do remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent") end end) game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping) if isTyping == false and input.UserInputType == Enum.UserInputType.Keyboard then remote:FireServer(1, input.KeyCode) end end) mouse.Button1Down:Connect(function() remote:FireServer(2) end) remote.OnClientEvent:Connect(function() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(mouse.Hit.Position.X, game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Y, mouse.Hit.Position.Z)) end) ]==], char) local crabrave = Instance.new("Sound", char.Torso) local RS = char.Torso["Right Shoulder"] local LS = char.Torso["Left Shoulder"] local RH = char.Torso["Right Hip"] local LH = char.Torso["Left Hip"] local rootj = char.HumanoidRootPart.RootJoint local throwbutton = false local throw = false local normalanim = true local attackd = false local animpose = "Idle" local timepos = 0 local sine = 0 local RSnor = RS.C0 local LSnor = LS.C0 local RHnor = RH.C0 local LHnor = LH.C0 local rootjnor = rootj.C0 --------------------------------- --------------Set up------------- --------------------------------- --------------------------------- -----------Wrapping up----------- --------------------------------- while game:GetService("RunService").Heartbeat:Wait() do if normalanim then sine = sine + 1 end if crabrave.Parent == char.Torso then crabrave.SoundId = "rbxassetid://0" crabrave.Playing = true crabrave.Volume = 1 crabrave.Looped = true timepos = crabrave.TimePosition else crabrave = Instance.new("Sound", char.Torso) crabrave.TimePosition = timepos end if remote.Parent == char then remote.Name = "ReplicationEvent" else remote = Instance.new("RemoteEvent", char) end local touchfloor = workspace:FindPartOnRay(Ray.new(char.HumanoidRootPart.CFrame.Position, ((CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).LookVector).Unit * 4), char) if char.HumanoidRootPart.Velocity.Magnitude > 1 and touchfloor then animpose = "Walking" elseif char.HumanoidRootPart.Velocity.Y > 0.5 and touchfloor == nil then animpose = "Jumping" elseif char.HumanoidRootPart.Velocity.Y < 0.5 and touchfloor == nil then animpose = "Falling" else animpose = "Idle" end if animpose == "Idle" and normalanim then RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2) elseif animpose == "Walking" and normalanim then RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2) elseif animpose == "Jumping" and normalanim then RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2) elseif animpose == "Falling" and normalanim then RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0) rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2) end end end) if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end Player = owner PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] Character = Player.Character Humanoid = Character.Humanoid --------- --------- plr = game.Players.LocalPlayer char = plr.Character hum = char.Humanoid local cam = game.Workspace.CurrentCamera Camera = cam local CamInterrupt = false local TwoD = false local TargetInfo = {nil, nil} cam.CameraType = "Custom" t = char.Torso h = char.Head ra = char["Right Arm"] la = char["Left Arm"] rl = char["Right Leg"] ll = char["Left Leg"] tors = char.Torso lleg = char["Left Leg"] root = char.HumanoidRootPart hed = char.Head rleg = char["Right Leg"] rarm = char["Right Arm"] larm = char["Left Arm"] radian = math.rad random = math.random Vec3 = Vector3.new Inst = Instance.new cFrame = CFrame.new Euler = CFrame.fromEulerAnglesXYZ vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new local Booleans = {CamFollow = true, GyroUse = true} function lerp(object, newCFrame, alpha) return object:lerp(newCFrame, alpha) end ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) ff.Visible = false plr = game.Players.LocalPlayer chara = plr.Character mouse = plr:GetMouse() Create = Instance.new Huge = math.huge Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character char = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local Orin = "http://www.roblox.com/asset/?id=7074786" Head.face.Texture = Orin function weld(a, b, acf) local w = Instance.new("Weld", a) w.Part0 = a w.Part1 = b w.C0 = acf end local righteyebrickcolor = "Institutional white" local reye = Instance.new("Part", char) reye.CanCollide = false reye.BrickColor = BrickColor.new(righteyebrickcolor) reye.Material = "Neon" reye.Size = Vector3.new(.25,.35,.25) weld(reye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0)) m1 = Instance.new("SpecialMesh", reye) m1.MeshType = "Sphere" m1.Scale = Vector3.new(0.9,0.9,0.9) reye.Locked = true reye.Name = "re" local righteyebrickcolor = "Institutional white" local reye = Instance.new("Part", char) reye.CanCollide = false reye.BrickColor = BrickColor.new(righteyebrickcolor) reye.Material = "Neon" reye.Size = Vector3.new(.25,.35,.15) weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) m1 = Instance.new("SpecialMesh", reye) m1.MeshType = "Sphere" m1.Scale = Vector3.new(0.9,0.9,0.9) reye.Locked = true reye.Name = "re" -------------------------------- char.Head.face.Texture = "http://www.roblox.com/asset/?id=241553801" -------------------------------- ------------------------------------------------------- local FavIDs = { 340106355, --Nefl Crystals 927529620, --Dimension 876981900, --Fantasy 398987889, --Ordinary Days 1117396305, --Oh wait, it's you. 885996042, --Action Winter Journey 919231299, --Sprawling Idiot Effigy 743466274, --Good Day Sunshine 727411183, --Knife Fight 1402748531, --The Earth Is Counting On You! 595230126 --Robot Language } --The reality of my life isn't real but a Universe -makhail07 wait(0.2) local plr = game:service'Players'.LocalPlayer print('Local User is '..plr.Name) print('SCRIPTNAME Loaded') print('SCRIPT DESCRIPTION') local char = plr.Character local hum = char.Humanoid local hed = char.Head local root = char.HumanoidRootPart local rootj = root.RootJoint local tors = char.Torso local ra = char["Right Arm"] local la = char["Left Arm"] local rl = char["Right Leg"] local ll = char["Left Leg"] local neck = tors["Neck"] local mouse = plr:GetMouse() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) local maincolor = BrickColor.new("Storm blue") ------------------------------------------------------- --Start Good Stuff-- ------------------------------------------------------- cam = game.Workspace.CurrentCamera CF = CFrame.new angles = CFrame.Angles attack = false Euler = CFrame.fromEulerAnglesXYZ Rad = math.rad IT = Instance.new BrickC = BrickColor.new Cos = math.cos Acos = math.acos Sin = math.sin Asin = math.asin Abs = math.abs Mrandom = math.random Floor = math.floor ------------------------------------------------------- --End Good Stuff-- ------------------------------------------------------- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = tors["Right Hip"] LH = tors["Left Hip"] RSH = tors["Right Shoulder"] LSH = tors["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = tors RW.C0 = CF(1.5, 0.5, 0) RW.C1 = CF(0, 0.5, 0) RW.Part1 = ra RW.Parent = tors LW.Name = "LW" LW.Part0 = tors LW.C0 = CF(-1.5, 0.5, 0) LW.C1 = CF(0, 0.5, 0) LW.Part1 = la LW.Parent = tors Effects = {} ------------------------------------------------------- --Start HeartBeat-- ------------------------------------------------------- ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) ------------------------------------------------------- --End HeartBeat-- ------------------------------------------------------- ------------------------------------------------------- --Start Important Functions-- ------------------------------------------------------- function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end function thread(f) coroutine.resume(coroutine.create(f)) end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / Sin(theta) startInterp = Sin((1 - t) * theta) * invSinTheta finishInterp = Sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / Sin(theta) startInterp = Sin((t - 1) * theta) * invSinTheta finishInterp = Sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create ------------------------------------------------------- --Start Damage Function-- ------------------------------------------------------- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then hit.Parent:FindFirstChild("Head"):BreakJoints() end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if insta == true then hit.Parent:FindFirstChild("Head"):BreakJoints() end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function damage(range,mindam,maxdam,pos) for i,v in ipairs(workspace:GetChildren()) do if v:IsA("Model") then if v.Name ~= Player.Name then if v:FindFirstChildOfClass("Humanoid") then if v:FindFirstChild("Head") then if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam) end end end end end end end end ------------------------------------------------------- --End Damage Function-- ------------------------------------------------------- ------------------------------------------------------- --Start Damage Function Customization-- ------------------------------------------------------- local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Brick" if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed/10 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end speeder = speeder - 0.01*FastSpeed*bonuspeed/10 rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed rng.Transparency = rng.Transparency + 0.01*bonuspeed end rng:Destroy() end)) end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Bodoni", TextColor3 = Color, TextScaled = true, TextStrokeColor3 = Color3.fromRGB(0,0,0), Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end ------------------------------------------------------- --End Damage Function Customization-- ------------------------------------------------------- function MagniDamage(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Head") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= plr.Name then Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) end end end end end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end }, Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace }) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end }, ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread }) return fp end } } function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ formFactor = FormFactor, Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end ------------------------------------------------------- --Start Effect Function-- ------------------------------------------------------- EffectModel = Instance.new("Model", char) Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) else table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh }) end end }, Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3 / 60, y3 / 60, z3 / 60, msh }) end }, Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end }, Spiral = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Push = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end } } function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) local fp = IT("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = tors.Position RemoveOutlines(fp) fp.Material = "SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = IT(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end function Magic(bonuspeed, type, pos, scale, value, color, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) end rng:Destroy() end)) end function Eviscerate(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) target = nil coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do if o:IsA("Decal") then o:Destroy() end end coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local PartEmmit1 = IT("ParticleEmitter", v) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://284205403" PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 150 PartEmmit1.Lifetime = NumberRange.new(1) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.75, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-500, 500) PartEmmit1.RotSpeed = NumberRange.new(-500, 500) local BodPoss = IT("BodyPosition", v) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) v.Color = maincolor.Color coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.08 end wait(0.5) PartEmmit1.Enabled = false wait(3) v:Destroy() dude:Destroy() end)) end)) end end end)) end) ds() end end function FindNearestHead(Position, Distance, SinglePlayer) if SinglePlayer then return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then table.insert(List, v) end end return List end function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = Vector3.new(x1, y1, z1) local scaler2 = 1 local speeder = FastSpeed if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end speeder = speeder - 0.01 * FastSpeed * bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) end rng:Destroy() end)) end function SoulSteal(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') local soulst = coroutine.wrap(function() local soul = Instance.new("Part",dude) soul.Size = Vector3.new(1,1,1) soul.CanCollide = false soul.Anchored = false soul.Position = torso.Position soul.Transparency = 1 local PartEmmit1 = IT("ParticleEmitter", soul) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://569507414" PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 250 PartEmmit1.Lifetime = NumberRange.new(1.6) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-360, 360) PartEmmit1.RotSpeed = NumberRange.new(-360, 360) local BodPoss = IT("BodyPosition", soul) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) wait(1.6) soul.Touched:connect(function(hit) if hit.Parent == char then soul:Destroy() end end) wait(1.2) while soul do swait() PartEmmit1.Color = ColorSequence.new(maincolor.Color) BodPoss.Position = tors.Position end end) soulst() end end function FaceMouse() local Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end BTAUNT = Instance.new("Sound", char) BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2678510040" BTAUNT.Volume = 1 BTAUNT.Pitch = 1 BTAUNT.Looped = true BTAUNT.TimePosition = 0 BTAUNT3 = Instance.new("Sound", tors) BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540" BTAUNT3.Volume = 10 BTAUNT3.Pitch = 1 BTAUNT3.Looped = false BTAUNT3.TimePosition = 0 TEST = Instance.new("Sound", tors) TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373" TEST.Volume = 25 TEST.Pitch = 1 TEST.Looped = false TEST.TimePosition = 0 ------------------------------------------------------- --End Effect Function-- ------------------------------------------------------- function Cso(ID, PARENT, VOLUME, PITCH) local NSound = nil coroutine.resume(coroutine.create(function() NSound = IT("Sound", PARENT) NSound.Volume = VOLUME NSound.Pitch = PITCH NSound.SoundId = "http://www.roblox.com/asset/?id="..ID swait() NSound:play() game:GetService("Debris"):AddItem(NSound, 50) end)) return NSound end function CameraEnshaking(Length, Intensity) coroutine.resume(coroutine.create(function() local intensity = 1 * Intensity local rotM = 0.01 * Intensity for i = 0, Length, 0.1 do swait() intensity = intensity - 0.05 * Intensity / Length rotM = rotM - 5.0E-4 * Intensity / Length hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) end hum.CameraOffset = Vector3.new(0, 0, 0) end)) end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.Transparency=i Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5) end function getRegion(point,range,ignore) return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) end function GetTorso(char) return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' end local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} NewInstance = function(instance,parent,properties) local inst = Instance.new(instance) inst.Parent = parent if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end function Part(parent,color,material,size,cframe,anchored,cancollide) local part = Instance.new("Part") part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) part.Material = material or Enum.Material.SmoothPlastic part.TopSurface,part.BottomSurface=10,10 part.Size = size or Vector3.new(1,1,1) part.CFrame = cframe or CF(0,0,0) part.Anchored = anchored or true part.CanCollide = cancollide or false part.Parent = parent or char return part end ------------------------------------------------------- --End Important Functions-- ------------------------------------------------------- ------------------------------------------------------- --Start Customization-- ------------------------------------------------------- local Player_Size = 1 if Player_Size ~= 1 then root.Size = root.Size * Player_Size tors.Size = tors.Size * Player_Size hed.Size = hed.Size * Player_Size ra.Size = ra.Size * Player_Size la.Size = la.Size * Player_Size rl.Size = rl.Size * Player_Size ll.Size = ll.Size * Player_Size ---------------------------------------------------------------------------------- rootj.Parent = root neck.Parent = tors RW.Parent = tors LW.Parent = tors RH.Parent = tors LH.Parent = tors ---------------------------------------------------------------------------------- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 ---------------------------------------------------------------------------------- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) --hat.Parent = Character end ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- local equipped = false local idle = 0 local change = 1 local val = 0 local toim = 0 local idleanim = 0.4 local sine = 0 local Sit = 1 ---------------------------------------------------------------------------------- hum.WalkSpeed = 48 hum.JumpPower = 57 hum.Animator.Parent = nil ---------------------------------------------------------------------------------- ------------------------------------------------------- --End Customization-- ------------------------------------------------------- local Blobby = Instance.new("Part", char) Blobby.Name = "Blob" Blobby.CanCollide = false Blobby.BrickColor = BrickColor.new("Really black") Blobby.Transparency = 0 Blobby.Material = "Plastic" Blobby.Size = Vector3.new(1, 1, 2) Blobby.TopSurface = Enum.SurfaceType.Smooth Blobby.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Blobby) Weld.Part0 = ra Weld.Part1 = Blobby Weld.C1 = CFrame.new(0, 3, 1.1) Weld.C0 = CFrame.Angles(Rad(-56),0,0) local M2 = Instance.new("SpecialMesh") M2.Parent = Blobby M2.MeshId = "rbxassetid://0" M2.TextureId = "rbxassetid://0" M2.Scale = Vector3.new(.01, .01, .01) --[[local naeeym2 = Instance.new("BillboardGui",char) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,15) naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) naeeym2.Adornee = hed naeeym2.Name = "Name" --naeeym2.PlayerToHideFrom = Player local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Fight Me" tecks2.Font = Enum.Font.Bodoni tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(0, 0, 0) tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2]] ---------------------------------------------------------------------------------- local AddInstance = function(Object, ...) local Obj = Instance.new(Object) for i,v in next,(...) do Obj[i] = v end return Obj end ---------------------------------------------------- local Reaper = AddInstance("Part",{ Parent = hed, CFrame = hed.CFrame, formFactor = "Symmetric", Size = Vector3.new(1, 1, 1), CanCollide = false, TopSurface = "Smooth", BottomSurface = "Smooth", Locked = true, }) local Weld = AddInstance("Weld",{ Parent = Reaper, Part0 = hed, C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0), Part1 = Reaper, }) local Mesh = AddInstance("SpecialMesh",{ Parent = Reaper, MeshId = "rbxassetid://291954550", TextureId = "rbxassetid://0", Scale = Vector3.new(3.5, 3.5, 3.3), VertexColor = Vector3.new(0.5, 0, 1), }) local Reaper = AddInstance("Part",{ Parent = hed, CFrame = hed.CFrame, formFactor = "Symmetric", Size = Vector3.new(1, 1, 1), CanCollide = false, TopSurface = "Smooth", BottomSurface = "Smooth", Locked = true, }) local Weld = AddInstance("Weld",{ Parent = Reaper, Part0 = hed, C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0), Part1 = Reaper, }) local Mesh = AddInstance("SpecialMesh",{ Parent = Reaper, MeshId = "rbxassetid://291954550", TextureId = "rbxassetid://0", Scale = Vector3.new(3.5, 3.5, 3.3), VertexColor = Vector3.new(0, 0, 0), }) local Reaper2 = AddInstance("Part",{ Parent = tors, CFrame = tors.CFrame, formFactor = "Symmetric", Size = Vector3.new(0.462, 1.403, 2.495), CanCollide = false, TopSurface = "Smooth", BottomSurface = "Smooth", Locked = true, }) local Weld = AddInstance("Weld",{ Parent = Reaper2, Part0 = tors, C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0), Part1 = Reaper2, }) local Mesh = AddInstance("SpecialMesh",{ Parent = Reaper2, MeshId = "rbxassetid://2759032628", TextureId = "rbxassetid://89867215", Scale = Vector3.new(1, 1, 0.5), VertexColor = Vector3.new(0.5, 0.5, 0.5), }) ------------------------------------------------------- wait(1) plr = game.Players.LocalPlayer char = plr.Character mouse = plr:GetMouse() whitecolor = Color3.new(1,1,1) epicmode = false normal = true for i,v in pairs(char:GetChildren()) do if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then v:Destroy() end end local shirt = Instance.new("Shirt",char) shirt.ShirtTemplate = "rbxassetid://238537827" local pants = Instance.new("Pants",char) pants.PantsTemplate = "rbxassetid://486031443" Character['Body Colors'].HeadColor=BrickColor.new('Pastel violet') Character['Body Colors'].TorsoColor=BrickColor.new('Pastel violet') Character['Body Colors'].RightArmColor=BrickColor.new('Pastel violet') Character['Body Colors'].LeftArmColor=BrickColor.new('Pastel violet') Character['Body Colors'].RightLegColor=BrickColor.new('Pastel violet') Character['Body Colors'].LeftLegColor=BrickColor.new('Pastel violet') for i,v in pairs(char:GetChildren()) do if v.ClassName == "Hat" or v.ClassName == "Accessory" then v:Destroy() end end ------------------------------------------------------- --Start Attacks N Stuff-- ------------------------------------------------------- local naeeym2 = Instance.new("BillboardGui",char) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,35) naeeym2.StudsOffset = Vector3.new(0,2,0) naeeym2.Adornee = hed naeeym2.Name = "Name" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "FELL JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰" tecks2.Font = "Fantasy" tecks2.TextSize = 50 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = BrickColor.new('Really black').Color tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 textfag = tecks2 tecks2.Text = "FELL JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰" BTAUNT:Play() coroutine.resume(coroutine.create(function() while textfag ~= nil do swait() textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) textfag.Rotation = math.random(-3,3) end end)) function finalChaos() attack = true spawn(function() local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) local m = Instance.new("SpecialMesh",p) m.MeshId = "https://roblox.com/asset/?id=28140935" m.Scale = Vector3.new(2,2,2) for i=1,30 do p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) wait() end local beam = Instance.new("Part",char) beam.Anchored = true beam.CanCollide = false beam.BrickColor = BrickColor.new("White") beam.Material = Enum.Material.Neon beam.Size = Vector3.new(1,1,1) beam.Position = p.Position+Vector3.new(0,1000,0) beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) local m = Instance.new("SpecialMesh",beam) m.MeshType = "Cylinder" m.Scale = Vector3.new(2000,15,15) damage(6,20,35,p.Position) p.Transparency = 1 CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) for i=1,10 do m.Scale = m.Scale-Vector3.new(0,1,1) beam.Transparency = i / 10 wait() end p:Destroy() end) attack = false end function spade() attack = true spawn(function() local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) local m = Instance.new("SpecialMesh",p) m.MeshId = "https://roblox.com/asset/?id=2760895053" m.Scale = Vector3.new(1,1,1) for i=1,30 do p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) p.CFrame = p.CFrame * CFrame.Angles(0,4,0) wait() end local beam = Instance.new("Part",char) beam.Anchored = true beam.CanCollide = false beam.BrickColor = BrickColor.new("White") beam.Material = Enum.Material.Neon beam.Size = Vector3.new(1,1,1) beam.Position = p.Position+Vector3.new(0,1000,0) beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) local m = Instance.new("SpecialMesh",beam) m.MeshType = "Cylinder" m.Scale = Vector3.new(2000,15,15) damage(6,20,35,p.Position) p.Transparency = 1 CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) for i=1,10 do m.Scale = m.Scale-Vector3.new(0,1,1) beam.Transparency = 1 wait() end p:Destroy() end) attack = false end function club() attack = true spawn(function() local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) local m = Instance.new("SpecialMesh",p) m.MeshId = "https://roblox.com/asset/?id=2761335666" m.Scale = Vector3.new(1.5,1.5,1.5) for i=1,30 do p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) p.CFrame = p.CFrame * CFrame.Angles(0,2,0) wait() end local beam = Instance.new("Part",char) beam.Anchored = true beam.CanCollide = false beam.BrickColor = BrickColor.new("White") beam.Material = Enum.Material.Neon beam.Size = Vector3.new(1,1,1) beam.Position = p.Position+Vector3.new(0,1000,0) beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) local m = Instance.new("SpecialMesh",beam) m.MeshType = "Cylinder" m.Scale = Vector3.new(2000,15,15) damage(6,20,35,p.Position) p.Transparency = 1 CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) for i=1,10 do m.Scale = m.Scale-Vector3.new(0,1,1) beam.Transparency = 1 wait() end p:Destroy() end) attack = false end function heart() attack = true spawn(function() local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) local m = Instance.new("SpecialMesh",p) m.MeshId = "https://roblox.com/asset/?id=105992239" m.Scale = Vector3.new(9.5,9.5,9.5) for i=1,30 do p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) p.CFrame = p.CFrame * CFrame.Angles(0,2,0) wait() end local beam = Instance.new("Part",char) beam.Anchored = true beam.CanCollide = false beam.BrickColor = BrickColor.new("White") beam.Material = Enum.Material.Neon beam.Size = Vector3.new(1,1,1) beam.Position = p.Position+Vector3.new(0,1000,0) beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) local m = Instance.new("SpecialMesh",beam) m.MeshType = "Cylinder" m.Scale = Vector3.new(2000,15,15) damage(6,20,35,p.Position) p.Transparency = 1 CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) for i=1,10 do m.Scale = m.Scale-Vector3.new(0,1,1) beam.Transparency = 1 wait() end p:Destroy() end) attack = false end function diamond() attack = true spawn(function() local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) local m = Instance.new("SpecialMesh",p) m.MeshId = "https://roblox.com/asset/?id=9756362" m.Scale = Vector3.new(6,6,6) for i=1,30 do p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) p.CFrame = p.CFrame * CFrame.Angles(0,2,0) wait() end local beam = Instance.new("Part",char) beam.Anchored = true beam.CanCollide = false beam.BrickColor = BrickColor.new("White") beam.Material = Enum.Material.Neon beam.Size = Vector3.new(1,1,1) beam.Position = p.Position+Vector3.new(0,1000,0) beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) local m = Instance.new("SpecialMesh",beam) m.MeshType = "Cylinder" m.Scale = Vector3.new(2000,15,15) damage(6,20,35,p.Position) p.Transparency = 1 CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) for i=1,10 do m.Scale = m.Scale-Vector3.new(0,1,1) beam.Transparency = 1 wait() end p:Destroy() end) attack = false end function icando() attack = true hum.WalkSpeed = 0 TEST:Remove() TEST:Play() local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false) Hook2.Transparency = 1 local A2 = NewInstance("Attachment",Hook2) local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)}) local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) repeat for i = 0,4,0.1 do swait() TEST.Parent = tors rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) end until TEST.Playing == false TEST:Stop() TEST:Play() TEST:Remove() print('I CAN DO ANYTHING') Hook2:Destroy() attack = false hum.WalkSpeed = 20 end function Taunt3() attack = true hum.WalkSpeed = 0 local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false) Hook2.Transparency = 1 local A2 = NewInstance("Attachment",Hook2) local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)}) local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1) for i = 0, 2, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) end for i = 0, 6, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) end for i = 0, 2, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) end attack = false Hook2:Destroy() hum.WalkSpeed = 20 end function Taunt2() attack = true hum.WalkSpeed = 0 local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false) Hook2.Transparency = 1 local A2 = NewInstance("Attachment",Hook2) local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)}) local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1) for i = 0, 2, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) end for i = 0, 6, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) end for i = 0, 2, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) end attack = false Hook2:Destroy() hum.WalkSpeed = 20 end function Chaos_balls() attack = true hum.WalkSpeed = 0 CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1) local Scripts = { function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function onTouch(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end script.Parent.Touched:connect(onTouch) end; function() LandMine = script.Parent function onTouched(hit) script.Parent.Transparency = 1 connection:disconnect() end connection = LandMine.Touched:connect(onTouched) function
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