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May 24th, 2018
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  1. Arena: The Wasteland
  2. Field Type: Poison
  3. Complexity: Moderate
  4. Format: All Formats
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  6. Restrictions: All moves are allowed.
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  8. Description:
  9. In this abandoned wasteland, sludge has taken advantage of the seclusion and crawled all over the arena, resulting in a 15% loss of speed for all Pokemon that are unable to easily move through the sludge or fly over it (Poisons, Flyers, Levitators). In addition, the sludge has also turned gaseous over the long period of time, resulting in a cloud of poisonous haze that floats over the sludge. This haze corrodes Steel-types after three actions and deals 1 DPA to all non-Poison Pokemon. In addition, this also counts as a "poisoned" status, but can stack with the likes of PoisonPowder, Toxic, or Toxic Spikes. Pokemon can dive in and out of the sludge, but this has a 30% chance to badly poison non-Poison users. The nature of the sludge, however, prevents non-Poison Pokemon from digging as well as they normally would; its base power is reduced to six (6) and the user will have a 30% chance to become badly poisoned due to the toxic sludge.
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  11. The sludge itself also has some other properties. Due to the fluidity of the sludge, the impact of seismic activity that is not concentrated (i.e. Earthquake, Bulldoze, Magnitude) is slightly mitigated, resulting in a loss of two (2) BAP each time the move is used. Furthermore, because Poison-type Pokemon are used to and are comfortable with the sludge conditions, Poison-typed Pokemon regain an addition six (6) HP and six (6) Energy each time they chill.
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  13. Lastly, the outdoors exposure in the wasteland has also affected the way weather affects the arena. When Rain Dance or Drizzle comes into effect, a field effect called "Acid Rain" is summoned instead of rain. This provides all the same benefits and detriments of regular rain, but it also deals an additional 1 DPA to non-Poison typed Pokemon. When Hail or Snow Warning comes into effect, a field effect called "Poisonous Sleet" is summoned instead of hail. Again, the field effect is identical to that of Hail, but it deals an additional 1 DPA to non-Poison typed Pokemon. Ice-typed Pokemon do not take the 2 DPA from hail but do take the 1 DPA from the poison. When Sandstorm or Sand Stream comes into effect, creating "Toxic Sands," the swirling makes the sludge choppier, increasing the speed penalty to 30% as well as affecting non-Poison Levitators and Flyers; in addition, the speed gain from Sand Rush will be nullified. Moreover, all Pokemon who breathe will have a 50% chance at the end of each round to become badly poisoned from inhaling the toxic sand particles. Due to the rather translucent cloud of poisonous gas, Sunny Day or Drought will instead create a field effect called "Hazy Sunlight." Hazy Sunlight will alter the BAP changes of Fire and Water moves to +2 and -1, respectively.
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  15. Summary: Poisonous Haze that deals 1 DPA and corrodes Steel-types, Nerfed Dig and Seismic Activity, chill benefits for Poison Pokemon, -15% Speed for certain Pokemon, weather effects.
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