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May 10th, 2012
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  1.          // Roll Powerup in the Game class
  2.         public bool RollPowerup(PlayerIndex? controllingPlayer,
  3.                                       out PlayerIndex playerIndex)
  4.              {
  5.                  return IsNewKeyPress(Keys.LeftAlt, controllingPlayer, out playerIndex) ||
  6.                         IsNewButtonPress(Buttons.X, controllingPlayer, out playerIndex);
  7.              }
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