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- #include "RenderObject.hpp"
- #include "Texture.hpp"
- struct Entity {
- Texture texture;
- RenderObject render();
- }
- #include "B.h"
- #include "A.h" // < this can be optional as B.h already has all the stuff in A.h
- #include <Graphics.hpp>
- struct Entity {
- Texture texture;
- RenderObject render();
- }
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