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Mar 20th, 2018
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  1. #include "RenderObject.hpp"
  2. #include "Texture.hpp"
  3.  
  4. struct Entity {
  5. Texture texture;
  6. RenderObject render();
  7. }
  8.  
  9. #include "B.h"
  10. #include "A.h" // < this can be optional as B.h already has all the stuff in A.h
  11.  
  12. #include <Graphics.hpp>
  13.  
  14. struct Entity {
  15. Texture texture;
  16. RenderObject render();
  17. }
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