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Oct 17th, 2019
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  1. Ver 1.3.1.2 [Everest: 1067-azure-fdf1b]
  2. 10/17/2019 15:04:47
  3. System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ArgumentException: An item with the same key has already been added.
  4. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  5. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  6. at Celeste.PlaybackData.Load()
  7. at Celeste.Celeste.orig_LoadContent()
  8. at Celeste.Celeste.LoadContent() in d:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 218
  9. at Microsoft.Xna.Framework.Game.DeviceCreated(Object sender, EventArgs e)
  10. at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
  11. at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
  12. at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
  13. at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
  14. at Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
  15. at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw()
  16. at Microsoft.Xna.Framework.Game.BeginDraw()
  17. at Microsoft.Xna.Framework.Game.DrawFrame()
  18. at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
  19. at Microsoft.Xna.Framework.GameWindow.OnPaint()
  20. at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
  21. --- End of inner exception stack trace ---
  22. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  23. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  24. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  25. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  26. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  27. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  28. at System.Windows.Forms.Application.Run(Form mainForm)
  29. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  30. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  31. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
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