Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- repeat wait()Â
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")Â
- local mouse = game.Players.LocalPlayer:GetMouse()Â
- repeat wait() until mouse
- local plr = game.Players.LocalPlayerÂ
- local torso = plr.Character.TorsoÂ
- local flying = true
- local deb = trueÂ
- local ctrl = {f = 0, b = 0, l = 0, r = 0}Â
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}Â
- local maxspeed = 50Â
- local speed = 0Â
- function Fly()Â
- local bg = Instance.new("BodyGyro", torso)Â
- bg.P = 9e4Â
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)Â
- bg.cframe = torso.CFrameÂ
- local bv = Instance.new("BodyVelocity", torso)Â
- bv.velocity = Vector3.new(0,0.1,0)Â
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)Â
- repeat wait()Â
- plr.Character.Humanoid.PlatformStand = trueÂ
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 thenÂ
- speed = speed+.5+(speed/maxspeed)Â
- if speed > maxspeed thenÂ
- speed = maxspeedÂ
- endÂ
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 thenÂ
- speed = speed-1Â
- if speed < 0 thenÂ
- speed = 0Â
- endÂ
- endÂ
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 thenÂ
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speedÂ
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}Â
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 thenÂ
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speedÂ
- elseÂ
- bv.velocity = Vector3.new(0,0.1,0)Â
- endÂ
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)Â
- until not flyingÂ
- ctrl = {f = 0, b = 0, l = 0, r = 0}Â
- lastctrl = {f = 0, b = 0, l = 0, r = 0}Â
- speed = 0Â
- bg:Destroy()Â
- bv:Destroy()Â
- plr.Character.Humanoid.PlatformStand = falseÂ
- endÂ
- mouse.KeyDown:connect(function(key)Â
- if key:lower() == "e" thenÂ
- if flying then flying = falseÂ
- elseÂ
- flying = trueÂ
- Fly()Â
- endÂ
- elseif key:lower() == "w" thenÂ
- ctrl.f = 1Â
- elseif key:lower() == "s" thenÂ
- ctrl.b = -1Â
- elseif key:lower() == "a" thenÂ
- ctrl.l = -1Â
- elseif key:lower() == "d" thenÂ
- ctrl.r = 1Â
- endÂ
- end)Â
- mouse.KeyUp:connect(function(key)Â
- if key:lower() == "w" thenÂ
- ctrl.f = 0Â
- elseif key:lower() == "s" thenÂ
- ctrl.b = 0Â
- elseif key:lower() == "a" thenÂ
- ctrl.l = 0Â
- elseif key:lower() == "d" thenÂ
- ctrl.r = 0Â
- endÂ
- end)
- Fly()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement