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Shinomas FAQ

ssssuuuuuuuu Jul 3rd, 2018 (edited) 575 Never
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  1. =-=-=-=-=-=-SHINOBI MASTERS: SENRAN KAGURA: NEW LINK FAQ-=-=-=-=-=-=
  2.  
  3. START HERE (created upon release, VERY outdated, but covers the basics very well):
  4. https://news.qoo-app.com/en/post/21997/qoo-guide-starters-guide-for-shinobi-master-senran-kagura-new-link/
  5.  
  6. RAW INFORMATION ABOUT STATS, OTHER ABILITIES, INDIVIDUAL CARDS (maintained by >reddit, kinda hard to read):
  7. https://docs.google.com/spreadsheets/d/1mslCP7neZT8OoEdbW7PRwiv1tCwMPtagtRZrtdD821E
  8.  
  9. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  10. GENERAL OUTLINE:
  11.  
  12. [00] MENUING
  13.  
  14. [01] TUTORIAL STAGE/REROLLING
  15.  
  16. [02] CARD ATTRIBUTES (RED/BLUE/YELLOW, ETC.)
  17.  
  18. [03] "HOW DO I BEAT...?" (GAME TIPS)
  19.  
  20. [04] CARD STATS/LEVELING/SUPPORT INFORMATION
  21.  
  22. [05] RED CHESTS, THE NUMBER IN THE TOP RIGHT, NEW LINK CHANCE
  23.  
  24. [06] DAILIES
  25.  
  26. [07] EVENTS/RAIDS
  27.  
  28. [08] FARMING/GRINDING TIPS
  29.  
  30. [09] WHAT DOES THIS MENU ITEM MEAN?
  31.  
  32. [10] WHAT NOW?
  33.  
  34. [HARD] ADDITIONAL NOTE ON HARD CONTENT
  35. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  36. [00]
  37. General guide for menus:
  38. Hitting the top right menu expansion (three white bars, purple background), you'll be given the general menu
  39. From left to right:
  40.  
  41. Missions [Two Swords, brings you to four option menu to pick between Story, PVP, Yoma Raid, and Events]
  42. Cards [Scroll, opens a sub-menu; from left to right: Current squad, leveling, ascension, selling, browsing]
  43. Store [Dojo, opens a sub-menu; from left to right: Shop, Base unlock/selection]
  44. Gacha [Masked shinobi]
  45. Customization [Chibi Hanzo squad, brings you to a menu to customize the girls]
  46. Options [Clipboard]
  47. Home Base [Shinomas logo, not present when on your home screen]
  48.  
  49.  
  50. [01-A]
  51. Q: How do I start/I just started. What should I know?
  52.  
  53. A: Check out the link above. If presented with a dialogue box, the right
  54.     option is YES and the left is NO, usually. After completing the tutorial, you'll get
  55.     a free leader roll ticket. You can roll this ticket as many times as you'd like until
  56.     you get the card you want. The only SSRs available here are one for each leader. After rolling,
  57.     you'll get a dialogue box. Hit "no" to roll the ticket again. From there, you'll get
  58.     some starter gems. From here, you can reroll or play the game normally.
  59.  
  60.  
  61.  
  62. [01-B]
  63. Q: What's rerolling/how do I reroll?
  64.  
  65. A: Rerolling is reinstalling the game to "reroll" your starter gems. The basic process is
  66.     installing the game, running through the tutorial, rolling for an SSR leader card, and
  67.     then pulling from the gacha. You can also run a few easy story/event missions to get
  68.     enough gems for a 10-pull (50 gems). To uninstall, you only need to clear the game's
  69.     data from the app settings on your phone/device. You can also uninstall completely, though
  70.     it's more time consuming. Ideally, you want to go for a leader SSR and two other SSRs, but
  71.     other anons prefer going for one SSR of a specific senran.
  72.  
  73.  
  74.  
  75. [02-A]
  76. Q: Do the Blue/Yellow/Red/Magenta/Green colors do anything?
  77.  
  78. A: Most support and leader abilities have matching colors (陰=Blue=Yin, 陽=Red=Yang, 閃=Yellow=Flash, etc.)
  79.     In addition, some missions have bonuses for said colors that range from 25% to 200%.
  80.  
  81.  
  82.  
  83. [02-B]
  84. Q: What about the black/white icons in the bottom right corner of the cards?
  85.  
  86. A: These are Good (black kanji w/ white background), Evil (white kanji w/ black background),
  87.     and Neutral (white kanji w/ white background) alignments. These also have bonuses
  88.     from leader, mission, and support abilities.
  89.  
  90.  
  91.  
  92. [03-A]
  93. Q: I can't beat a mission.
  94.  
  95. A: -Make sure your cards are leveled and ascended
  96.     -Abuse link bonuses (leaders get 50% boosts, squadmates 10%, other links vary from 30% to 90%)
  97.     -Turn off auto, change up when you use abilities (sometimes more, sometimes less)
  98.     -Sync up your squad's colors/attributes to your support, leader, and mission boosts
  99.         -In cases of missions with double attributes (eg. good and yang), even having one gets you a partial bonus!
  100.     -Use the target function to focus fire on troublesome enemies (usually senrans, big mooks)
  101.     -Buy gems, goy
  102.     -See [HARD] for a small wall of text for "harder" content
  103.  
  104.  
  105.  
  106. [03-B]
  107. Q: How do I handle PVP?
  108.  
  109. A: Ask in the thread. It's easier for one of the resident spergs to make a team for you and explain
  110.     their reasoning than it is to make a set of rules for everyone to use. Generally, speed boosts,
  111.     stuns [freeze/paralysis], damage debuffs, and fast ninpos are desirable. Links don't matter for PvP as it
  112.     runs on auto.
  113.  
  114.  
  115.  
  116. [03-C]
  117. Q: The Yoma Raid?
  118.  
  119. A: The Yoma Raid is a special event in which the goal is to get a high total damage in a limited number of turns.
  120.     With a 50 turn limit, you must kill two waves of five puppets (classified as a "Yoma" faction) and, finally,
  121.     a Yoma. Once the Yoma is defeated, you're given an opportunity to deal bonus damage for the remaining turns.
  122.     There are rewards for those who do more damage, total, as well as a side reward for players who do the most damage
  123.     in a single strike.
  124.  
  125.     This mode is presently (as of October 2018) the source of power creep for Shinomas, so DO NOT feel bad if you're outside
  126.     of even the top 5000. What's important is meeting the daily and event-long damage rewards, which are cumulative totals
  127.     for your damage done for the day and event, respectively. The rewards include hearts, Hanzos, gems, and store currency
  128.     for a special shop related to the event.
  129.  
  130.     As with PvP, just ask the thread or check the list of top damage dealers to see the best team composition. The staples are
  131.         -Defense debuff
  132.         -Attack buff
  133.         -A deep freeze unit
  134.         -Two damage dealers with a strong link
  135.  
  136.  
  137.  
  138. [04-A]
  139. Q: What do the cards' stats mean? Which ones matter?
  140.  
  141. A: https://i.imgur.com/5AYjiWA.jpg
  142.     -Attack, Defense, and HP are usually within a negligible range between cards of the same rarity
  143.     -Speed determines turn order
  144.     -Luck determines NEW LINK CHANCE... chance, and is displayed on the bottom of your cards next to the
  145.         gold star.
  146.     -LINK lists show which cards can link. The bonuses stack.
  147.     -Check out each card's passives and ninpo side effects, as well. Earlier cards (like swimsuit cards
  148.         for the main cast, for example) have simple status immunity passives, while newer cards sometimes
  149.         have VERY large damage bonuses, so keep an eye out!
  150.  
  151.  
  152.  
  153. [04-B]
  154. Q: How does leveling and ascension work?
  155.  
  156. A: Leveling occurs by using Nintos (or other cards) to increase the stats of a given card. Matching
  157.     color Nintos are worth 1.5x the amount of mismatched Nintos. Combining duplicate cards increases
  158.     luck, which is most relevant for events and raids (see [08]). Once a card is at maximum level, it
  159.     can be ascended with magatamas, then leveled further. Cards obtained from gacha can be ascended twice
  160.     (R->SSR, SR->UR-, SSR->UR). URs obtained from SSRs are somewhat stronger than URs obtained from SRs.
  161.     Event cards can only be ascended once. In addition, some SSRs have been given their own events for a
  162.     secondary UR ascension (SSR->UR->UR+). Special currency and ascension materials are used for this ascension,
  163.     and adds an all around stat boost. It also changes the card's art and unlocks a new outfit.
  164.  
  165.     In addition, a card's luck can be increased by feeding cards Hanzos (the elephants). R->1 luck,
  166.     SR->5 luck, SSR-> 10 luck. DO NOT use Hanzos on Raid/Event cards unless you're desperate. Instead,
  167.     try saving them for your best units.
  168.  
  169.  
  170.  
  171. [04-C]
  172. Q: Does luck matter?
  173.  
  174. A: In terms of farming items, see [05]. Aside from items, luck scales the
  175.     multiplier that determines the damage for ninpos. For example, if a senran's base damage is 10,
  176.     and her super ninpo damages five enemies, there's a multiplier of 2x applied to the base damage
  177.     done to five enemies: 10*2 = 20, 20 damage to five enemies. At max luck, however, that 2x multiplier
  178.     becomes a 3x multiplier, making for a 50% damage increase on the super ninpo: 10*3 = 30, 30 damage
  179.     to five enemies. The increases in damage are far more drastic in ninpos that deal damage to fewer
  180.     enemies.
  181.  
  182.  
  183.  
  184. [04-D]
  185. Q: What do the support/leader bonuses do?
  186.  
  187. A: For the non-nip, the best way to select a bonus is to look for specific kanji to match color/affiliation
  188.     and bonus. For most UR support skills, there's a 20%-30% bonus to both attack and health for two
  189.     colors that includes both kanji denoting [not direct translations] attack (攻撃) and
  190.     health (体). When presented with the following three skills, for example
  191.     1. 陽・閃スタイルの体力・攻撃力を20%アップ
  192.     2. 陽・閃スタイルの体力を30%アップ
  193.     3. 陽・閃スタイルの攻撃力を30%アップ
  194.     All three affect Red and Yellow (Yang and Flash) cards. The first gives bonus health and attack, the second
  195.     only health, the third only attack. I usually check for two kanji for attack, one for health.
  196.     In addition, support abilities that go to all cards begin with a 全, denoting "all."
  197.     Practice matching 全 or a color and 体 or 攻撃 to figure out what the bonuses mean.
  198.     Also check for bonuses for Evil/Good shinobi and specific squads. The wedding cards, for example,
  199.     provide bonuses for squads.
  200.  
  201.  
  202.  
  203. [04-E]
  204. Q: What about the smaller cards below the main cards?
  205.  
  206. A: These are individual supports for each card that boost stats based on matching affiliations. You need to level
  207.     the girls' affections to 3 from their special training menu [Gold Whistle + Heart icon] to use a second support.
  208.     The right-most yellow button in the squad selection menu will pick out the best supports for your cards. Your
  209.     supports are affected by all passive boosts from leaders, friends, and missions!
  210.  
  211.  
  212.  
  213. [05]
  214. Q: What's the number in the top right?/How do I get the extra [Red] chests to drop? (NEW LINK CHANCE info)
  215.  
  216. A: The number in the top right is the chance for NEW LINK CHANCE, expressed as a percent value.
  217.     NEW LINK CHANCE chance, if you will, is determined by your squad's total luck. To find
  218.     out your NEW LINK CHANCE chance, calculate the average Luck of your squad. From there,
  219.     cut the calculated value in half, and round it up. This value is added to your NEW LINK
  220.     CHANCE chance at the end of the first and second waves of a mission. Here's an example:
  221.         Luck values: 99, 99, 99, 99, 99 [max across the board]
  222.         Average: (99+99+99+99+99)/5 = 99
  223.         Cut in half: 99/2 = 49.5
  224.         Round up: 50 (value per wave)
  225.         Two waves of value: 50*2 = 100%, guaranteed NEW LINK CHANCE
  226.     If NEW LINK CHANCE procs, extra chests drop with the same drop rate as other chests in
  227.     the mission, including, usually, event cards. Sometimes items are exclusive for new link
  228.     chance or are guaranteed for new link chance chests; this case is made very clear in
  229.     event banners with pink borders around said items.
  230.  
  231.  
  232.  
  233. [06-A]
  234. Q: What are the different types of time sensitive missions?
  235.  
  236. A: Color codes for different time sensitive mission types:
  237.     Purple = Daily, repeats in a cycle of 3-4 days, from the bottom tab in the selection menu
  238.     Blue = Event, probably won't be back. If it comes back, it won't be soon, from the top tab
  239.     Red = Raid, repeats whenever the devs feel like, from the middle tab
  240.     Gold = Ascension Raid, similar to raids, but are used to farm for ascension tokens
  241.  
  242.  
  243.  
  244. [06-B]
  245. Q: What are the different Dailies? (Bottom tab in the selection menu)
  246.  
  247. A: Colored Ninto is for leveling fodder.
  248.    Golden Bebe-tan is for currency fodder.
  249.    Colored magatamas are for ascension fodder.
  250.  
  251.  
  252.  
  253. [07-A]
  254. Q: Raids?
  255.  
  256. A: Raids are presently the only way to obtain 99 luck cards without whaling or lots of Hanzos.
  257.     The first two missions have abysmally low drop rates,
  258.     the third is significantly higher, and the fourth is guaranteed for one, if not multiple.
  259.     The third mission is usually best for farming if you don't have any higher luck URs.
  260.     This is a good time to mention that you should NEVER use Hanzos on raid/event cards unless
  261.         you're VERY desperate.
  262.  
  263.  
  264. [07-B]
  265. Q: Events?
  266.  
  267. A: Events often have a gimmick to them, but there are a few different types of farmable items
  268.     -Event currency: used to buy stuff from the store, which is stocked for just the event
  269.              There's usually a BOX gacha, with which you can use event currency to
  270.              get a unique outfit for all of the senrans.
  271.  
  272.     -Event cards: these, similar to raids, are farmed to get a maximum luck card. You'll need
  273.               to farm 90 to get maximum luck for Rs (not common anymore), and 99 for SRs. Remember
  274.               to ascend the SR to SSR before going past 90 luck.
  275.  
  276.     -Base parts: these get stocked in the store during later events, but not during the event's
  277.               duration. Check the Base select menu to see what materials you need.
  278.  
  279.     -Achievement items: In the achievement menu (below the gift box icon on the main menu),
  280.                the third (bottom) list gives event achievements, which will give
  281.                items for completing missions a certain number of times (or other
  282.                tasks).
  283.  
  284.     -Hanzos (the elephants): Largely exclusive to 30 mission dungeons, but can pop up anywhere.
  285.                  these can be used to increase the luck of a card with matching colors. See
  286.                  section 04-B for more info.
  287.  
  288.  
  289.  
  290. [08-A]
  291. Q: What's the best way to farm/grind?
  292.  
  293. A: The key is to find the maximum amount of luck to complete the mission you're running, while still
  294.     being able to complete the mission consistently. Running five URs can clear most event missions,
  295.     but then you might be forced to forgo luck, thus drastically reducing extra items from NEW LINK CHANCE.
  296.  
  297.  
  298.  
  299. [08-B]
  300. Q: What about getting more gems?
  301.  
  302. A: You'll get a steady flow of gems as you play. Most of the gems are from achievements, but there are some
  303.     200 gems you can get from completing the story missions. In addition, completing a mission for the
  304.     first time will always give you at least one gem.
  305.  
  306.  
  307.  
  308. [09]
  309. Q: I can't find any reference for what this menu item means/this is new, what does it mean?
  310.  
  311. A: Google Translate is your friend. Take a screenshot, and you can upload it directly to the
  312.     Translate app to scan the image. This method is especially useful for figuring out
  313.     new support abilities and passives.
  314.  
  315.  
  316.  
  317. [10]
  318. Q: I've done everything for the event and raids, what else is there to do?
  319.  
  320. A: Farming magatamas is a great way to burn stamina between events, as they can be sold from the Options menu
  321.     for big bucks. Likewise, it's useful to farm SSR nintos. At 20 stamina a pop, they can clear your stamina
  322.     in very little time.
  323.  
  324.     Always check out the achievement menu, as well, for sometimes there are special achievements for beating certain
  325.     missions.
  326.  
  327.  
  328.  
  329. [HARD]
  330.     Here's a general troubleshooting statement for harder missions, namely the 30 mission dungeons:
  331.     the biggest factor in "challenge" content is the bonuses, which typically ramp up to 200% by the final
  332.     missions. For those not good with math, double the stats of cards affected by the bonuses when selecting
  333.     a squad. Further, they expect proper UR cards (upgraded from SSRs, not SRs) with matching bonuses to
  334.     beat the hardest missions. Sometimes you're just boned, but think of it this way: it's not worth buying
  335.     50+ gems to MAYBE get 6 gems back.
  336.  
  337.     The goal should always be to reduce the number of attacks the enemy can initiate, while still leaving
  338.     time to build meter. This means you should take out as many enemies as possible before they can
  339.     attack while avoiding the use of ninpos. For example: if there are four mooks and a senran, and
  340.     your abilities can't kill the senran in one turn, you should focus on the mooks, instead. The
  341.     ideal is killing the four mooks during the first turn and using regular attacks on the senran to
  342.     build meter for the next wave, rinse, and repeat.
  343.  
  344.     Sometimes the support bonus can be forfeited for a healer as well. Some cases will require you to use
  345.     the support in waves one or two, as these waves might have "beefier" ranks. Again, the rule of thumb
  346.     is killing as many as possible in the first turn; if more than 2 are standing or everyone is dead (on waves 1 or 2),
  347.     you need to adjust to get in that 1-2 range. Sometimes it's necessary to take the hits on one wave
  348.     so that you can clear beefier waves later on.
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