Shinomas FAQ

ssssuuuuuuuu Jul 3rd, 2018 (edited) 2,233 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. =-=-=-=-=-=-SHINOBI MASTERS: SENRAN KAGURA: NEW LINK FAQ-=-=-=-=-=-=
  3. START HERE (created upon release, VERY outdated, but covers the basics very well):
  6. RAW INFORMATION ABOUT STATS, OTHER ABILITIES, INDIVIDUAL CARDS (maintained by >reddit, kinda hard to read if you don't know what you're looking for, datamined info comes before updates (with pictures!)):
  9. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  12. [00] MENUING
  18. [03] "HOW DO I BEAT...?" (GAME TIPS)
  24. [06] DAILIES
  26. [07] EVENTS/RAIDS
  32. [10] WHAT NOW?
  37. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  38. [00]
  39. General guide for menus:
  40. Hitting the top right menu expansion (three white bars, purple background), you'll be given the general menu
  41. From left to right:
  43. Missions [Two Swords, brings you to four option menu to pick between Story [Yumi], Events [Miyabi], Yoma Den [Kagura], PvP [Asuka/Homura], and Yoma Raid [Daidouji]]
  44. Cards [Scroll, opens a sub-menu; from left to right: Current squad, leveling, ascension, secret scrolls, selling, browsing]
  45. Store [Dojo, opens a sub-menu; from left to right: Shop, Base unlock/selection, Food Preparation]
  46. Gacha [Masked shinobi]
  47. Customization [Chibi Hanzo squad, brings you to a menu to customize the girls]
  48. Options [Clipboard]
  49. Home Base [Shinomas logo, not present when on your home screen]
  52. [01-A]
  53. Q: How do I start/I just started. What should I know?
  55. A: Check out the link above. If presented with a dialogue box, the right
  56.     option is YES and the left is NO, usually. After completing the tutorial, you'll get
  57.     a free leader roll ticket. You can roll this ticket as many times as you'd like until
  58.     you get the card you want. The only SSRs available here are one for each leader. After rolling,
  59.     you'll get a dialogue box. Hit "no" to roll the ticket again. From there, you'll get
  60.     some starter gems. From here, you can reroll or play the game normally.
  62.     If you plan on rolling for specific girls from one of the main 4 squads, go for their leader, as
  63.     you'll gain access to a 50% leader attack boost down the line for that squad.
  67. [01-B]
  68. Q: What's rerolling/how do I reroll?
  70. A: Rerolling is reinstalling the game to "reroll" your starter gems. The basic process is
  71.     installing the game, running through the tutorial, rolling for an SSR leader card, and
  72.     then pulling from the gacha. You can also run a few easy story/event missions to get
  73.     enough gems for a 10-pull (50 gems). To uninstall, you only need to clear the game's
  74.     data from the app settings on your phone/device. You can also uninstall completely, though
  75.     it's more time consuming. Ideally, you want to go for a leader SSR and two other SSRs, but
  76.     other anons prefer going for one SSR of a specific senran. Ask in the thread about any recent
  77.     powercreep if you're looking for a good card.
  81. [02-A]
  82. Q: Do the Blue/Yellow/Red/Magenta/Green colors do anything?
  84. A: Most support and leader abilities have matching colors (陰=Blue=Yin, 陽=Red=Yang, 閃=Yellow=Flash, etc.)
  85.     In addition, some missions have bonuses for said colors that range from 25% to 200%. These bonuses apply
  86.     to your support cards as well. Furthermore, some stages have exclusions for various attributes. That is,
  87.     only certain colors/factions can be brought along in a mission.
  91. [02-B]
  92. Q: What about the black/white icons in the bottom right corner of the cards?
  94. A: These are Good (black kanji w/ white background), Evil (white kanji w/ black background),
  95.     and Neutral (white kanji w/ white background) alignments. These also have bonuses
  96.     from leader, mission, and support abilities and are subject to exclusion rules, much like the
  97.     colors.
  101. [03-A]
  102. Q: I can't beat a mission.
  104. A: -Make sure your cards are leveled, ascended, and, if applicable, awakened
  105.     -Abuse link bonuses (leaders get 50% boosts, squadmates 10%, other links vary from 30% to 90% from events and other relationships)
  106.     -Turn off auto, change up when you use abilities (sometimes more, sometimes less)
  107.     -Sync up your squad's colors/attributes to your support, leader, and mission boosts
  108.         -In cases of missions with double attributes (eg. good and yang), even having one gets you a partial bonus!
  109.         -Some missions also have specific cards that are boosted; check the info menu for the event (big purple button) for more info
  110.     -Use the target function to focus fire on troublesome enemies (usually senrans, big mooks)
  111.     -Buy gems like a good goy
  112.     -If all else fails, ask someone in-thread to make a team for you
  115. [03-B]
  116. Q: How do I handle PVP?
  118. A: Ask in the thread. It's easier for one of the resident spergs to make a team for you and explain
  119.     their reasoning than it is to make a set of rules for everyone to use. Generally, speed boosts,
  120.     stuns [freeze/paralysis], damage debuffs, and fast ninpos are desirable. Any cards with at least 1
  121.     dupe are very strong, as well, due to the secret scroll mechanics. See [04-C] for more info on secret scrolls.
  122.     Links don't matter for PvP as it runs on auto. Powercreep is also an issue here.
  124.     You're gonna want to shoot for daily wins to gain silver coins before worrying about gold coins, unless you've got
  125.     a really good team.
  129. [03-C]
  130. Q: The Yoma Raid?
  132. A: The Yoma Raid is a special event in which the goal is to get a high total damage in a limited number of turns.
  133.     With a 50 turn limit, you must kill two waves of five puppets (classified as a "Yoma" faction) and, finally,
  134.     a Yoma general (or Daidouji). Once the Yoma (or Daidouji) is defeated, you're given an opportunity to deal
  135.     bonus damage for the remaining turns. There are rewards for those who do more damage, total, as well as a side
  136.     reward for players who do the most damage in a single strike.
  138.     DO NOT feel bad if you're outside of even the top 5000. What's important is meeting the daily and event-long damage rewards,
  139.     which are cumulative totals for your damage done for the day and event, respectively. The rewards include hearts, Hanzos,
  140.     gems, scroll orbs, and store currency for a special shop related to the event.
  142.     As with PvP, just ask the thread or check the list of top damage dealers to see the best team composition. The staples are
  143.         -Defense debuff
  144.         -Attack buff
  145.         -flavor of the month powercreep units that usually include
  146.             -freeze
  147.             -good links
  148.             -very high damage bonuses
  152. [04-A]
  153. Q: What do the cards' stats mean? Which ones matter?
  155. A:
  156.     -Attack, Defense, and HP are usually within a negligible range between cards of the same rarity
  157.     -Speed determines turn order
  158.     -Luck determines NEW LINK CHANCE... chance, and is displayed on the bottom of your cards next to the
  159.         gold star
  160.     -LINK lists show which cards can link. The bonuses stack.
  161.     -Check out each card's passives and ninpo side effects, as well. Earlier cards (like swimsuit cards
  162.         for the main cast, for example) have simple status immunity passives, while newer cards sometimes
  163.         have VERY large damage bonuses, so keep an eye out!
  164.     -Below the rest of the info is stats for a card's secret scroll boosts: see [04-C]
  167. [04-B]
  168. Q: How does leveling and ascension work?
  170. A: Leveling occurs by using Nintos (or other cards) to increase the stats of a given card. Matching
  171.     color Nintos are worth 1.5x the amount of mismatched Nintos. Combining duplicate cards increases
  172.     luck, which is most relevant for events and raids (see [08]). Once a card is at maximum level, it
  173.     can be ascended with magatamas, then leveled further. Cards obtained from gacha can be ascended twice
  174.     (R->SSR, SR->UR-, SSR->UR). URs obtained from SSRs are somewhat stronger than URs obtained from SRs.
  175.     Event cards can only be ascended once. In addition, some SSRs have been given their own events for a
  176.     secondary UR ascension (awakening) (SSR->UR->UR+). Special currency and ascension materials are used for this awakening,
  177.     and the process provides an all around stat boost. It also changes the card's art and sometimes unlocks a new outfit.
  179.     In addition, a card's luck can be increased by feeding cards Hanzos (the elephants). R -> 1 luck,
  180.     SR -> 5 luck, SSR -> 10 luck. DO NOT use Hanzos on Raid/Event cards unless you're desperate. Instead,
  181.     try saving them for your best units.
  185. [04-C]
  186. Q: What do the icons mean below a card's stats?/Secret Scrolls
  188. A: In the secret scroll menu, you'll be greeted to a list of URs. Select a card to view its secret scrolls.
  189.     These scrolls, down a set path, boost a given card's general stats. There are four pages of scrolls with different
  190.     focuses (eg. attack or defense) with each page having the latter half grayed out. To unlock the latter half, you need
  191.     a duplicate card of the one you'd like to upgrade, per page. In other words, a 100% full scroll [indicated by a rainbow
  192.     luck number] requires *five* copies of a card. ***You CANNOT reselect which page you use the dupe on!***
  193.     Leveling is as simple as tapping the scrolls; tapping the further along scrolls automatically selects the preceding scrolls.
  194.     The rainbow scrolls require a selection of a special attribute. You can swap this selection later at the cost of 5 gems.
  196.     Here's a doc with some info on the scrolls:
  198.     For currency in this section, you'll use special orbs that match the card's color. There is currently no way to indefinitely
  199.     farm these. A once-daily farming stage is available, and they're often tied to event rewards and the yoma raid.
  200.     You'll be well acquainted with the game before you get around to actually being able to do much here, so don't worry about
  201.     this too much.
  203.     Note for PvP: A 10% boost is present in PvP for a given color(s) now. That 10% boost becomes a 20% boost (outspeeding any
  204.                     cards that don't also have the 20% boost) with the stage boost (blue aura) at the end of the red tree.
  208. [04-D]
  209. Q: Does luck matter?
  211. A: In terms of farming items, see [05]. Aside from items, luck scales the
  212.     multiplier that determines the damage (or healing) for ninpos. For example, if a senran's base damage is 10,
  213.     and her super ninpo damages five enemies, there's a multiplier of 2x applied to the base damage
  214.     done to five enemies: 10*2 = 20, 20 damage to five enemies. At max luck, however, that 2x multiplier
  215.     becomes a 3x multiplier, making for a 50% damage increase on the super ninpo: 10*3 = 30, 30 damage
  216.     to five enemies. *The increases in damage are far more drastic in ninpos that deal damage to fewer
  217.     enemies.*
  221. [04-E]
  222. Q: What do the support/leader bonuses do?
  224. A: For the non-nip, the best way to select a bonus is to look for specific kanji to match color/affiliation
  225.     and bonus. For most UR support skills, there's a 20%-30% bonus to both attack and health for two
  226.     colors that includes both kanji denoting [not direct translations] attack (攻撃) and
  227.     health (体). When presented with the following three skills, for example
  228.     1. 陽・閃スタイルの体力・攻撃力を20%アップ
  229.     2. 陽・閃スタイルの体力を30%アップ
  230.     3. 陽・閃スタイルの攻撃力を30%アップ
  231.     All three affect Red and Yellow (Yang and Flash) cards. The first gives bonus health and attack, the second
  232.     only health, the third only attack. I usually check for two kanji for attack, one for health.
  233.     In addition, support abilities that go to all cards begin with a 全, denoting "all."
  234.     Practice matching 全 or a color and 体 or 攻撃 to figure out what the bonuses mean.
  235.     Also check for bonuses for Evil/Good shinobi and specific squads. The wedding cards, for example,
  236.     provide bonuses for squads.
  238.     Most recently, cards have been added that include better than standard bonuses with high damage single ninpos. These include:
  239.         -Final Form Kagura (Blue and Yellow) [30% health and attack]
  240.         -Punk Naraku (Red and Blue) [30% health and attack]
  241.         -Deep Freeze Yumi (Red and Yellow) [30% health and attack]
  242.         -Sen Asuka (Yellow) [70% attack]
  243.         -Yin Hikage (Blue) [70% attack]
  244.         -Swimsuit Gekkou (Magenta) [70% attack]
  245.         -Go West! Imu (Green) [70% attack]
  246.         -Bondage Rin (Red) [70% attack]
  247.     Check these out for solid support cards for color coordinated teams
  249. [04-F]
  250. Q: What about the smaller cards below the main cards?
  252. A: These are individual supports for each card that boost stats based on matching affiliations. You need to level
  253.     the girls' affections to 3 from their special training menu [Gold Whistle + Heart icon] to use a second support.
  254.     The right-most yellow button in the squad selection menu will pick out the best supports for your cards. Your
  255.     supports are affected by all passive boosts from leaders, friends, and missions, so make sure to auto-select your
  256.     supports before every run if you're barely getting by!
  260. [05]
  261. Q: What's the number in the top right?/How do I get the extra [Red] chests to drop? (NEW LINK CHANCE info)
  263. A: The number in the top right is the chance for NEW LINK CHANCE, expressed as a percent value.
  264.     NEW LINK CHANCE chance, if you will, is determined by your squad's total luck. To find
  265.     out your NEW LINK CHANCE chance, calculate the average Luck of your squad. From there,
  266.     cut the calculated value in half, and round it up. This value is added to your NEW LINK
  267.     CHANCE chance at the end of the first and second waves of a mission. Here's an example:
  268.         Luck values: 99, 99, 99, 99, 99 [max across the board]
  269.         Average: (99+99+99+99+99)/5 = 99
  270.         Cut in half: 99/2 = 49.5
  271.         Round up: 50 (value per wave)
  272.         Two waves of value: 50*2 = 100%, guaranteed NEW LINK CHANCE
  273.     If NEW LINK CHANCE procs, extra chests drop with the same drop rate as other chests in
  274.     the mission, including, usually, event cards. Sometimes items are exclusive for new link
  275.     chance or are guaranteed for new link chance chests; this case is made very clear in
  276.     event banners with pink borders around said items.
  280. [06-A]
  281. Q: What are the different types of time sensitive missions?
  283. A: Color codes for different time sensitive mission types:
  284.     Purple = Daily, always present; bottom tab
  285.     Blue = Event, repeat on a yearly basis if the devs feel like but otherwise should be considered 1-time-only; top tab
  286.     Red = Raid, repeats whenever the devs feel like, from the middle tab. Wait until the end of the month for a RUSH to do these
  287.             unless you've got nothing better to do; third tab
  288.     Gold = Awakening Raid, similar to raids, but are used to farm for awakening tokens. No reason to do these unless you want
  289.             the gems from completing them for the first time or you have the card it's linked to; second tab.
  293. [06-B]
  294. Q: What are the different Dailies? (Bottom tab in the selection menu)
  296. A: Colored Ninto is for leveling fodder.
  297.    Golden Bebe-tan is for currency fodder.
  298.    Colored magatamas are for ascension fodder.
  299.    Once daily, there's an orb farming mission for secret scrolls.
  303. [07-A]
  304. Q: Raids?
  306. A: Raids are presently the only way to obtain 99 luck cards without whaling or lots of Hanzos.
  307.     The first two missions have abysmally low drop rates,
  308.     the third is significantly higher, and the fourth is guaranteed for one, if not multiple.
  309.     The third mission is usually best for farming if you don't have any higher luck URs.
  310.     This is a good time to mention that you should NEVER use Hanzos on raid/event cards unless you're VERY desperate.
  312.     Try and wait for a RUSH, which happens ~once every month, to do raids, as you get
  313.     bonus drops and achievements for doing lots of raid missions during this time frame.
  315.     Raid SRs also serve as the primary fodder for awakening. For example, the Ryou sisters' swimsuit awakening
  316.     both require a raid Ryoubi and raid Ryouna with 40 luck each.
  320. [07-B]
  321. Q: Events?
  323. A: Events often have a gimmick to them. You'll get the hang of which events are which pretty quick:
  324.     1. Monthly SSR
  325.         -Once a month, there's a free SSR that you can only ascend with farmed items. Both the items and the
  326.             SSRs are linked to the same event, which only lasts for the month. This is a great way to get 99 luck
  327.             URs early on if you've got the time to farm them.
  328.     2. Gem Towers
  329.         -There are a set of active events for gaining gems. They are one-time only and grant one gem per each of the 15 levels:
  330.             they provide big bonuses to health and attack for colored cards. Presently (as of 10 July 2019) there are two: one for
  331.             R/B/Y and one for magenta. The Magenta tower is clearable with the five available purple raid cards.
  332.     3. Regular Towers
  333.         -These are the main events: 20-30 floors with increasing rewards and difficulty as they go on. Hanzos and scroll orbs are
  334.             the most desirable rewards here, in addition to the occasional gem. There's also a banner for your player profile
  335.             if you're into that.
  340. [08-A]
  341. Q: What's the best way to farm/grind?
  343. A: The key is to find the maximum amount of luck to complete the mission you're running, while still
  344.     being able to complete the mission consistently. Running five URs can clear most event missions,
  345.     but then you might be forced to forgo luck, thus drastically reducing extra items from NEW LINK CHANCE.
  349. [08-B]
  350. Q: What about getting more gems?
  352. A: You'll get a steady flow of gems as you play. Most of the gems are from achievements, but there are some
  353.     250+ gems you can get from completing the story missions. In addition, completing a mission for the
  354.     first time will always give you at least one gem.
  358. [09]
  359. Q: I can't find any reference for what this menu item means/this is new, what does it mean?
  361. A: Google Translate is your friend. Take a screenshot, and you can upload it directly to the
  362.     Translate app to scan the image. This method is especially useful for figuring out
  363.     new support abilities and passives. You can also check out the Google sheet maintained by >reddit,
  364.     which is linked above.
  368. [10]
  369. Q: I've done everything for the event and raids, what else is there to do?
  371. A: Farming magatamas is a great way to burn stamina between events, as they can be sold from the Options menu
  372.     for big bucks. Likewise, it's useful to farm SSR nintos. At 25 stamina a pop, they can clear your stamina
  373.     in very little time.
  375.     Always check out the achievement menu, as well, for sometimes there are special achievements for beating certain
  376.     missions.
  378.     You probably haven't done everything for the raids, by the way: check your awakening menu for possible awakenings.
  379.     Every single swimsuit card has an awakening that uses two, 40 luck SRs from the raids to awaken
  382. [11]
  383. Q: How do I cook?
  385. A: Right next to the shop menu and within the character menu, there's an option to set a senran up to cook a meal.
  386.     This mechanic comes at no cost to you but the rewards have a chance of being boosted if the senran you choose has
  387.     a high heart level.
  389.     You can choose two separate meals to cook: curry or sushi. Curry acts as a non-colored ninto (leveling fodder) and sushi
  390.     acts as a stamina boost (10/30/50). You can also obtain bronze/silver/gold meal tickets, which can be spent at the shop
  391.     for other goodies.
  393.     The length of time you instruct your senran to cook (3, 6, or 9 hours) and her heart level will determine
  394.     the quantity and quality of rewards. Generally, *sushi -> 9 hours* is considered a better option due to
  395.     stamina boosting items being scarce.
  399. Some additional information on limited rolls and powercreep:
  400. These are weaker staples for single color teams and have decent stats, overall:
  401. Maid Ikaruga: Good for flash (yellow) teams
  402. Spa Asuka: Good for yang (red) teams
  403. Queen Yumi: Good for yin (blue) teams
  404. The above three aren't limited and are arguably the best cards available *outside of the limited pool.* Some of the shinobi cards are also worthwhile for this purpose as well if you can coordinate a good team.
  406. The limited cards, notated by big gold kanji with a little pink heart in the gacha menu, are VERY good (to varying degrees), and you should roll for them if you're not saving for something else (i.e. this is what you should save for if you're not saving for anything else). Ask in the thread ***or check the google doc for the red text*** for information on the latest limited cards.
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!