CharizardiaUniv

TDTest v1.4.1 Patch Notes

Apr 8th, 2020
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  1. Version v1.4.1:
  2. General Changes:
  3. - Added a hotkey for selling.
  4. - Selling has been disabled in Master Mode.
  5.  
  6. Glitch/Bug Fixes:
  7. - Sporadic Reloading can be purchased on Hard Mode once again.
  8.  
  9. Version 1.4.0:
  10. New Additions:
  11. - Added a new tower, Brewing Station, which improves your tower's stats.
  12. - Added a new map, Loop, where enemies must loop around the center circle twice.
  13. - Added a 2x speed option, because this game was just far too slow.
  14. - Added a new hotkey for abilities in Robotic Mode (Shift + Enter)
  15. - Added Classic Mode (found somewhere in the main menu)
  16.  
  17. General Changes:
  18. - Greatly improved targeting.
  19. - Changed the visual placement marker slightly.
  20. - Boss children now spawn with decreased health if the parent boss had less than 0 health remaining.
  21. - Increased the health ramping for Endless Mode.
  22. - More than 3 Oceanic Ships can no longer appear in the River Challenge.
  23. - Map Toughness renamed to Map Difficulty.
  24. - Changed Octogon Shooter's ability pattern.
  25. - Rounds 1, 2, 3, 4, 11, 18, 24, 41, 44, 94, and 98 were updated.
  26. - Non-bosses no longer have a stun resistance cap.
  27. - Hard Crusher stun cap increased from 1s to 0.5s.
  28. - Extreme Crushers are now immune to stuns and slows.
  29. - Ultimate Crusher health increased from 999,999 to 1,500,000.
  30.  
  31. Glitch/Bug Fixes:
  32. - Sharpshooter now works properly on Bladesaw.
  33. - Octogon Shooter's ability no longer continue if the Octogon Shooter is sold.
  34. - Pathing fixed for smaller enemies on #OOF.
  35. - Aura Boosters with varied top path upgrades no longer stack.
  36. - Cash Producer is no longer buffed by Aura Booster. (It didn't do anything in the first place.)
  37. - Oceanic Ship can no longer be placed on fake track on #OOF.
  38. - Water tiles are now usable again when clearing all towers on screen in Sandbox.
  39.  
  40. Balance Changes:
  41. - Crossbow's ability self boost decreased from 5x to 4x.
  42. - Crossbow's ability doubles other Crossbow attack rate.
  43. - Sporadic Reloading's attack rate decreased from 0.13s to 0.17s.
  44. - Sporadic Reloading's pierce increased from 4 to 6.
  45. - Sporadic Reloading's cost reduced from $4000 to $3000.
  46. - Sporadic Reloading's ability quadruples other Crossbow attack rate.
  47.  
  48. - Octogon Shooter's ability pierce increased from 5 to 8.
  49. - Blazing Cover's damage increased from 3 to 4.
  50. - Blazing Cover's boss damage increased from 3 to 12.
  51. - Blazing Cover's ability damage increased from 3 to 5.
  52. - Blazing Cover's ability pierce increased from 5 to 8.
  53.  
  54. - Cannon's 2/x/x boss damage decreased from 10 to 8.
  55. - Cannon's x/x/2 boss damage decreased from 5 to 4.
  56. - Cannon's 2/x/2 Grouped Explosions now gain the damage of Violent Explosions.
  57. - Cannon's ability damage increased from 200 to 300.
  58. - Bombing Range's explosions can now hurt explosive-immune enemies.
  59. - Bombing Range's ability can now hurt explosive-immune enemies.
  60. - Bombing Range's ability damage increased from 600 to 900.
  61.  
  62. - Take Down Machine's take down rate decreased from 5 attacks to 15 attacks.
  63. - Take Down Machine's attack rate increased from 0.75s to 0.25s.
  64. - Take Down Machine now doubles other Oceanic Ship attack rate.
  65. - Take Down Machine cost reduced from $15000 to $12000.
  66. - Take Down Machine's arrow damage increased from 1 to 2.
  67.  
  68. - Machine Gun's x/x/2 boss orbs now damage sharp-immune enemies.
  69. - Machine Gun's ability damage increased from 500 to 750.
  70. - Machine Gun's ability pulse rate increased from 0.5s to 0.4s.
  71. - Machine Gun's ability blast radius increased from 180 to 300.
  72. - Annihilator's ability damage increased from 1000 to 1500.
  73. - Annihilator's ability pulse rate increased from 0.5s to 0.4s.
  74. - Annihilator's ability blast radius increased from 300 to 480.
  75.  
  76. - Super Charged damage increased by 67%.
  77.  
  78. - Aura Booster's x/2/x now increases ability recharge by 25% instead of shooting out a lane projectile.
  79. - Aura Booster's x/2/x cost decreased from $10000 to $7500.
  80. - Aura Booster's x/2/x renamed to Recharger.
  81. - Aura Booster's x/x/1 now gains the old x/2/x effect.
  82. - Aura Booster's x/x/1 no longer increases projectile pierce by 1.
  83. - Aura Booster's x/x/1 renamed to Sharp Shooter.
  84. - Aura Booster's x/x/2 increases lane projectile damage, pierce, and fire rate.
  85. - Aura Booster's x/x/2 no longer increases projectile damage and pierce by 1.
  86. - Aura Booster's x/x/2 renamed to Improved Shots.
  87. - Super Powers increases recharge effect to 50%.
  88. - Super Powers no longer increases projectile damage by 2 and pierce by 1.
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