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zeldabilly.patch.txt

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  1. # patch for "Legend of Zelda, The (USA) (Rev A).nes"
  2.  
  3. // Add 0x10 to all addresses to account for the iNES header
  4. offset 10
  5.  
  6.  
  7. textmap 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ,!'&."?- 000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F2021222328292a2b632d2e2f
  8. textmap space 24
  9.  
  10. start tilemap link
  11. address = 807f
  12. 58 0 0
  13. 0a 1 0
  14. 59 0 1
  15. 0b 1 1
  16.  
  17. 5a 0 2
  18. 08 1 2 h
  19. 5b 0 3
  20. 09 1 3 h
  21.  
  22. 04 2 0
  23. 06 3 0
  24. 05 2 1
  25. 07 3 1
  26.  
  27. 00 2 2
  28. 02 3 2
  29. 01 2 3
  30. 03 3 3
  31.  
  32. 0c 4 0
  33. 0e 5 0
  34. 0d 4 1
  35. 0f 5 1
  36.  
  37. 0c 4 2
  38. 0e 5 2
  39. 0f 4 3 h
  40. 0d 5 3 h
  41.  
  42. 14 0 4
  43. 16 1 4
  44. 15 0 5
  45. 17 1 5
  46.  
  47. 10 2 4
  48. 12 3 4
  49. 11 2 5
  50. 13 3 5
  51.  
  52. 18 4 4
  53. 1a 5 4
  54. 19 4 5
  55. 1b 5 5
  56. end
  57.  
  58. //# Export link sprite
  59. //palette 00292717
  60. //export map link zelda_link_sprite.png
  61.  
  62. text 1a493 THE LEGEND OF BILLY
  63.  
  64. # Import Billy!
  65. palette 00022707
  66. import map link zelda_billy_sprite.png
  67.  
  68. # Billy's colors (Normal, Blue Ring, Red Ring)
  69. hex a287 020215
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