Advertisement
Guest User

Untitled

a guest
Feb 19th, 2017
115
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.28 KB | None | 0 0
  1. script options:
  2. $ db url jdbc:mysql://vps.cyburgh.net:3306/testserver
  3. $ db username pvpserver
  4. $ db password 20PvpServerCyburgh17
  5.  
  6. options:
  7. table_prefix: Stats_
  8. refresh: 300
  9.  
  10. On load:
  11. if {Stats-Reloader} is set:
  12. set {_period} to difference between {Stats-Reload-sec} and now
  13. send "&9SkStats >> &7The skript have been reload in &a%{_period}%" to {Stats-Reloader}
  14. clear {Stats-Reloader}
  15. command /stats [<text=help>] [<text>]:
  16. permission: SkStats.commands.player
  17. trigger:
  18. if arg-1 is "help":
  19. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&9&l[ &6&lStats &9&l]&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  20. send " &bPlayer commands:"
  21. send " &9/Stats Check &7Check your stats"
  22. send " &9/Stats Player <Player> &7Check stats of player"
  23. send " &9/Stats top <Type>&7 Check the top player"
  24. if player have permission "SkStats.commands.admin":
  25. send " &cAdmin commands:"
  26. send " &9/Stats Purge &7Purge the mysql and variable stats"
  27. send " &9/Stats Sync &7Sync the stats with the database"
  28. send " &9/Stats Reload &7Reload the skript"
  29. if arg-1 is "check":
  30. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&9&l[ &6&lStats &9&l]&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  31. send " &bYour stats:"
  32. send " &3First join: &7%{newfirstjoin-%player%}%"
  33. send " &3Kills: &7%{newkills-%player%}%"
  34. send " &3Deaths: &7%{newdeaths-%player%}%"
  35. send " &3Projectile shoot: &7%{newshoot-%player%}%"
  36. send " &3Kills with bow: &7%{newkillsbow-%player%}%"
  37. send " &3Block destroyed: &7%{newbreak-%player%}%"
  38. send " &3Block placed: &7%{newplace-%player%}%"
  39. send " &3Messages: &7%{newmessages-%player%}%"
  40. send " &3Commands: &7%{newcommands-%player%}%"
  41. send " &3Meter walk: &7%{newwalk-%player%}%"
  42. if arg 1 is "reload":
  43. set {Stats-Reload-sec} to now
  44. set {Stats-Reloader} to player
  45. make console execute command "/skript reload SkStats"
  46. if arg-1 is "player":
  47. if arg-2 is not set:
  48. send "&9SkStats >> &cYou don't have specified the username of player !"
  49. else:
  50. if {firstjoin-%arg-2%} is not set:
  51. send "&9SkStats >> &cThe player has never join the server !"
  52. else:
  53. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&9&l[ &6&lStats &9&l]&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  54. send " &bPlayer: &7%arg-2%"
  55. send " &3First join: &7%{firstjoin-%arg-2%}%"
  56. send " &3Kills: &7%{kills-%arg-2%}%"
  57. send " &3Deaths: &7%{deaths-%arg-2%}%"
  58. send " &3Projectile shoot: &7%{shoot-%arg-2%}%"
  59. send " &3Kills with bow:&7 %{killsbow-%arg-2%}%"
  60. send " &3Block destroyed: &7%{break-%arg-2%}%"
  61. send " &3Block placed:&7 %{place-%arg-2%}%"
  62. send " &3Messages: &7%{messages-%arg-2%}%"
  63. send " &3Commands: &7%{commands-%arg-2%}%"
  64. send " &3Meter walk: &7%{walk-%arg-2%}%"
  65. if arg-1 is "purge":
  66. if player have permission "SkStats.commands.purge":
  67. loop {statslistplayer::*}:
  68. set {deaths-%loop-value%} to 0
  69. set {kills-%loop-value%} to 0
  70. set {break-%loop-value%} to 0
  71. set {place-%loop-value%} to 0
  72. set {killsbow-%loop-value%} to 0
  73. set {shoot-%loop-value%} to 0
  74. set {walk-%loop-value%} to 0
  75. set {messages-%loop-value%} to 0
  76. set {commands-%loop-value%} to 0
  77. set {newdeaths-%loop-value%} to 0
  78. set {newkills-%loop-value%} to 0
  79. set {newbreak-%loop-value%} to 0
  80. set {newplace-%loop-value%} to 0
  81. set {newkillsbow-%loop-value%} to 0
  82. set {newshoot-%loop-value%} to 0
  83. set {newwalk-%loop-value%} to 0
  84. set {newmessages-%loop-value%} to 0
  85. set {newcommands-%loop-value%} to 0
  86. update "TRUNCATE TABLE `{@table_prefix}Player`"
  87. if arg-1 is "sync":
  88. if player have permission "SkStats.commands.sync":
  89. loop all players:
  90. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Deaths` = `Deaths`+%{deaths-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  91. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Kills` = `Kills`+%{kills-%loop-player%}% WHERE `Player`.`{@table_prefix}Player` = '%loop-player%'"
  92. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Breaks` = `Breaks`+%{break-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  93. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Placed` = `Placed`+%{place-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  94. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`BowKills` = `BowKills`+%{killsbow-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  95. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Shoot` = `Shoot`+%{shoot-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  96. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Walk` = `Walk`+%{walk-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  97. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Messages` = `Messages`+%{messages-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  98. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Commands` = `Commands`+%{commands-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  99. set {newdeaths-%loop-player%} to {newdeaths-%loop-player%} + {deaths-%loop-player%}
  100. set {newkills-%loop-player%} to {newkills-%loop-player%} + {kills-%loop-player%}
  101. set {newbreak-%loop-player%} to {newbreak-%loop-player%} + {break-%loop-player%}
  102. set {newplace-%loop-player%} to {newplace-%loop-player%} + {place-%loop-player%}
  103. set {newkillsbow-%loop-player%} to {newkillsbow-%loop-player%} + {killsbow-%loop-player%}
  104. set {newshoot-%loop-player%} to {newshoot-%loop-player%} + {shoot-%loop-player%}
  105. set {newwalk-%loop-player%} to {newwalk-%loop-player%} + {walk-%loop-player%}
  106. set {newmessages-%loop-player%} to {newmessages-%loop-player%} + {messages-%loop-player%}
  107. set {newcommands-%loop-player%} to {newcommands-%loop-player%} + {commands-%loop-player%}
  108. set {deaths-%loop-player%} to 0
  109. set {kills-%loop-player%} to 0
  110. set {break-%loop-player%} to 0
  111. set {place-%loop-player%} to 0
  112. set {killsbow-%loop-player%} to 0
  113. set {shoot-%loop-player%} to 0
  114. set {walk-%loop-player%} to 0
  115. set {messages-%loop-player%} to 0
  116. set {commands-%loop-player%} to 0
  117. send "&9SkStats >> &aThe stats have been synced with the mysql database"
  118. if arg-1 is "top":
  119. if arg-2 is not set:
  120. send "&9SkStats >> &cYou don't have selected the top type &7(&eKills&7,&eDeaths&7,&eBreaks&7,&ePlaced&7,&eBowKills&7,&eShoot&7,&eWalk&7,&eMessages&7,&eCommands&7)"
  121. else if arg-2 is not "kills" or "deaths" or "breaks" or "placed" or "bowkills" or "shoot" or "walk" or "messages" or "commands":
  122. send "&9SkStats >> &cYou don't have selected the good top type &7(&eKills&7,&eDeaths&7,&eBreaks&7,&ePlaced&7,&eBowKills&7,&eShoot&7,&eWalk&7,&eMessages&7,&eCommands&7)"
  123. else:
  124. set {_stats0::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 0"
  125. set {_stats1::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 1"
  126. set {_stats2::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 2"
  127. set {_stats3::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 3"
  128. set {_stats4::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 4"
  129. set {_stats5::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 5"
  130. set {_stats6::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 6"
  131. set {_stats7::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 7"
  132. set {_stats8::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 8"
  133. set {_stats9::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 9"
  134. set {_statsn0::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 0"
  135. set {_statsn1::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 1"
  136. set {_statsn2::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 2"
  137. set {_statsn3::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 3"
  138. set {_statsn4::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 4"
  139. set {_statsn5::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 5"
  140. set {_statsn6::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 6"
  141. set {_statsn7::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 7"
  142. set {_statsn8::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 8"
  143. set {_statsn9::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 9"
  144. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l[ &6&lTop %arg-2% &9&l]&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  145. send "&b Rank &8&m|&r &bPlayer &8&m|&r &bStats"
  146. Send "&e 1er &8&m-&r &7%{_stats0::*}% &c%{_statsn0::*}%"
  147. Send "&7 2nd &8&m-&r &7%{_stats1::*}% &c%{_statsn1::*}%"
  148. Send "&6 3eme &8&m-&r &7%{_stats2::*}% &c%{_statsn2::*}%"
  149. Send "&3 4 &8&m-&r &7%{_stats3::*}% &c%{_statsn3::*}%"
  150. Send "&3 5 &8&m-&r &7%{_stats4::*}% &c%{_statsn4::*}%"
  151. Send "&3 6 &8&m-&r &7%{_stats5::*}%&c %{_statsn5::*}%"
  152. Send "&3 7 &8&m-&r &7%{_stats6::*}% &c%{_statsn6::*}%"
  153. Send "&3 8 &8&m-&r &7%{_stats7::*}% &c%{_statsn7::*}%"
  154. Send "&3 9 &8&m-&r &7%{_stats8::*}% &c%{_statsn8::*}%"
  155. Send "&3 10 &8&m-&r &7%{_stats9::*}%&c %{_statsn9::*}%"
  156. send "&b Rank &9&m|&r &bPlayer &9&m|&r &bStats"
  157. On script load:
  158. update "CREATE TABLE IF NOT EXISTS `{@table_prefix}Player` (`Player` varchar(255),`Kills` varchar(255),`Deaths` varchar(255),`Breaks` varchar(255),`Placed` varchar(255),`FirstJoin` varchar(255),`BowKills` varchar(255),`Shoot` varchar(255),`Walk` varchar(255),`Messages` varchar(255),`Commands` varchar(255))"
  159. On join:
  160. if {firstjoin-%player%} is not set:
  161. set {deaths-%player%} to 0
  162. set {kills-%player%} to 0
  163. set {break-%player%} to 0
  164. set {place-%player%} to 0
  165. set {killsbow-%player%} to 0
  166. set {shoot-%player%} to 0
  167. set {walk-%player%} to 0
  168. set {messages-%player%} to 0
  169. set {commands-%player%} to 0
  170. set {newdeaths-%player%} to 0
  171. set {newkills-%player%} to 0
  172. set {newbreak-%player%} to 0
  173. set {newplace-%player%} to 0
  174. set {newkillsbow-%player%} to 0
  175. set {newshoot-%player%} to 0
  176. set {newwalk-%player%} to 0
  177. set {newmessages-%player%} to 0
  178. set {newcommands-%player%} to 0
  179. add player to {statslistplayer::*}
  180. set {firstjoin-%player%} to "%now%"
  181. update "INSERT INTO `{@table_prefix}Player` (`Player`, `Kills`, `Deaths`, `Breaks`, `Placed`, `FirstJoin`, `BowKills`, `Shoot`, `Walk`, `Messages`, `Commands`) VALUES ('%player%', '0', '0', '0', '0', '%now%', '0', '0', '0', '0', '0')"
  182. On death:
  183. attacker is player
  184. victim is player
  185. add 1 to {deaths-%victim%}
  186. add 1 to {kills-%attacker%}
  187. On death:
  188. attacker is shooter
  189. attacker is player
  190. add 1 to {killsbow-%attacker%}
  191. On break:
  192. add 1 to {break-%player%}
  193. On place:
  194. add 1 to {place-%player%}
  195. On chat:
  196. add 1 to {messages-%player%}
  197. On command:
  198. add 1 to {commands-%player%}
  199. every 5 ticks:
  200. loop all players:
  201. if {walk-%loop-player%-loc} is not set:
  202. set {walk-%loop-player%-loc} to location of block below loop-player
  203. add 1 to {walk-%loop-player%}
  204. else if {walk-%loop-player%-loc} is not location of block below loop-player:
  205. set {walk-%loop-player%-loc} to location of block below loop-player
  206. add 1 to {walk-%loop-player%}
  207. every {@refresh} seconds:
  208. loop all players:
  209. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Deaths` = `Deaths`+%{deaths-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  210. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Kills` = `Kills`+%{kills-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  211. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Breaks` = `Breaks`+%{break-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  212. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Placed` = `Placed`+%{place-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  213. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`BowKills` = `BowKills`+%{killsbow-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  214. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Shoot` = `Shoot`+%{shoot-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  215. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Walk` = `Walk`+%{walk-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  216. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Messages` = `Messages`+%{messages-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  217. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Commands` = `Commands`+%{commands-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  218. set {newdeaths-%loop-player%} to {newdeaths-%loop-player%} + {deaths-%loop-player%}
  219. set {newkills-%loop-player%} to {newkills-%loop-player%} + {kills-%loop-player%}
  220. set {newbreak-%loop-player%} to {newbreak-%loop-player%} + {break-%loop-player%}
  221. set {newplace-%loop-player%} to {newplace-%loop-player%} + {place-%loop-player%}
  222. set {newkillsbow-%loop-player%} to {newkillsbow-%loop-player%} + {killsbow-%loop-player%}
  223. set {newshoot-%loop-player%} to {newshoot-%loop-player%} + {shoot-%loop-player%}
  224. set {newwalk-%loop-player%} to {newwalk-%loop-player%} + {walk-%loop-player%}
  225. set {newmessages-%loop-player%} to {newmessages-%loop-player%} + {messages-%loop-player%}
  226. set {newcommands-%loop-player%} to {newcommands-%loop-player%} + {commands-%loop-player%}
  227. set {deaths-%loop-player%} to 0
  228. set {kills-%loop-player%} to 0
  229. set {break-%loop-player%} to 0
  230. set {place-%loop-player%} to 0
  231. set {killsbow-%loop-player%} to 0
  232. set {shoot-%loop-player%} to 0
  233. set {walk-%loop-player%} to 0
  234. set {messages-%loop-player%} to 0
  235. set {commands-%loop-player%} to 0
  236. On quit:
  237. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Deaths` = `Deaths`+%{deaths-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  238. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Kills` = `Kills`+%{kills-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  239. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Breaks` = `Breaks`+%{break-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  240. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Placed` = `Placed`+%{place-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  241. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`BowKills` = `BowKills`+%{killsbow-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  242. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Shoot` = `Shoot`+%{shoot-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  243. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Walk` = `Walk`+%{walk-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  244. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Messages` = `Messages`+%{messages-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  245. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Commands` = `Commands`+%{commands-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  246. set {newdeaths-%player%} to {newdeaths-%player%} + {deaths-%player%}
  247. set {newkills-%player%} to {newkills-%player%} + {kills-%player%}
  248. set {newbreak-%player%} to {newbreak-%player%} + {break-%player%}
  249. set {newplace-%player%} to {newplace-%player%} + {place-%player%}
  250. set {newkillsbow-%player%} to {newkillsbow-%player%} + {killsbow-%player%}
  251. set {newshoot-%player%} to {newshoot-%player%} + {shoot-%player%}
  252. set {newwalk-%player%} to {newwalk-%player%} + {walk-%player%}
  253. set {newmessages-%player%} to {newmessages-%player%} + {messages-%player%}
  254. set {newcommands-%player%} to {newcommands-%player%} + {commands-%player%}
  255. set {deaths-%player%} to 0
  256. set {kills-%player%} to 0
  257. set {break-%player%} to 0
  258. set {place-%player%} to 0
  259. set {killsbow-%player%} to 0
  260. set {shoot-%player%} to 0
  261. set {walk-%player%} to 0
  262. set {messages-%player%} to 0
  263. set {commands-%player%} to 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement