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- class CfgPatches
- {
- class WHweapons
- {
- units[] = {};
- weapons[] ={};
- requiredVersion = 1.0;
- requiredAddons[] = {};
- };
- };
- #include "Ammo.hpp"
- #include "Magazines.hpp"
- #include "cfgRecoils.hpp" /// specific recoil patterns for this rifle
- class Mode_SemiAuto;
- class Mode_Burst;
- class Mode_FullAuto;
- class SlotInfo;
- class MuzzleSlot;
- class CowsSlot;
- class PointerSlot;
- class UnderBarrelSlot;
- class cfgWeapons
- {
- class Default;
- class PistolCore;
- class RifleCore;
- class MGunCore;
- class LauncherCore;
- class GrenadeCore;
- class CannonCore;
- class FakeWeapon;
- class HMG_127;
- class cannon_120mm;
- class Rifle;
- class Rifle_Base_F: Rifle
- {
- class WeaponSlotsInfo;
- class GunParticles;
- };
- class UGL_F;
- class MGun : MGunCore {
- class StandardSound {
- soundsetshot[] = {"HMG050_Shot_SoundSet", "HMG050_Tail_SoundSet"};
- begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\HMG_050\HMG_050_01", 1.58489, 1, 2100};
- begin2[] = {"A3\Sounds_F\arsenal\weapons_vehicles\HMG_050\HMG_050_02", 1.58489, 1, 2100};
- begin3[] = {"A3\Sounds_F\arsenal\weapons_vehicles\HMG_050\HMG_050_03", 1.58489, 1, 2100};
- soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin3", 0.34};
- };
- type = 65536;
- cursor = "EmptyCursor";
- cursoraim = "mg";
- displayName = "";
- nameSound = "mgun";
- reloadTime = 0.25;
- autoFire = 1;
- reloadAction = "ManActReloadMagazine";
- reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons_static\Static_HMG\reload_static_HMG", 10, 1, 20};
- sounds[] = {"StandardSound"};
- soundContinuous = 0;
- initSpeed = 900;
- flash = "gunfire";
- flashSize = 0.5;
- optics = 0;
- textureType = "fullAuto";
- };
- #include "Weapons.hpp"
- };
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