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  1. #♦ Sovereign Filter by StupidFatHobbit updated 1/15/18 ♦ Abyss League ♦ 3.1.3 - STRICT VERSION
  2. #Update Notes: Abyss League Update III - Sound & Highlighting Revamp, Filtering Adjustments
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 32? (17-60?)
  12.  
  13. #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
  14. #Borders - Levelling/Racing
  15. #Red: Life Flask
  16. #Maroon: Melee Weapons
  17. #Orange: Phys Jewellery
  18. #Yellow: Rare 2x2's
  19. #Lime: Ranger Weapons
  20. #Green: 3CL
  21. #Teal: Links
  22. #Skyblue: Caster Weapons
  23. #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
  24. #Violet: Resist flasks
  25. #Lavender: Resist rings
  26. #Purple: Stat jewellery
  27. #Tan: All class, Magic/Rare boots (for movespeed)
  28. #Brown: Best armour basetypes
  29.  
  30. #Borders - General/Endgame
  31. #Red: Priority Highlight
  32. #Maroon: Best Rare Melee Weapons
  33. #Orange: Chance Bases
  34. #Yellow: all other 2x2 rares
  35. #Lime: Best Rare Ranged Weapons
  36. #Green: 3CL
  37. #Teal: Links, misc. highlights
  38. #Skyblue: Best Rare Caster Weapons
  39. #Blue: 2nd tier rares
  40. #Violet: Top tier rares
  41. #Lavender: 75+ jewellery bases
  42. #Purple: Atlas Basetypes
  43. #Tan: Quality gems, misc. highlights
  44. #Brown: Top armour basetypes
  45.  
  46. #Double Colors (Border & Background Nested)
  47. #Teal: Best levelling links, 5L
  48. #Skyblue: Top caster levelling weapons
  49. #Blue: Rare 60+ jewellery
  50. #Violet: Rare 75+ jewellery
  51. #Purple: Rare Atlas jewellery bases
  52.  
  53. #Double Colors (Bright Text on Darker Background)
  54. #Green - Reliquary Key
  55. #Orange - Piece
  56. #Skyblue - Pantheon
  57.  
  58. #Backgrounds (solid background, black/white text) - "Must Pick Ups"
  59. #red: top currency, 6L
  60. #orange: uniques
  61. #yellow: rare jewels
  62. #lime: leaguestones
  63. #green: low currency
  64. #teal: mid currency
  65. #blue: magic jewels
  66. #skyblue: div cards
  67. #lavender: top div cards
  68. #violet: sextants
  69. #magenta: 3.0/harbinger orbs
  70. #tan: maps (tiers filtered by text/border color)
  71. #brown: best 84+ basetypes
  72.  
  73. #COMPLETE LIST OF STRICT FILTER DIFFERENCES FROM MAIN VERSION:
  74. #Nearly all junk currency is hidden besides baubles and chance orbs
  75. #Chrome items hidden
  76. #Nonquality gems hidden (Empower, etc still show)
  77. #Removed sounds from all maps below t10 except unique and shaped maps
  78. #Chisel recipe disabled
  79. #Hid nearly all non-bordered rares
  80. #Adjusted pre-map armor basetypes so they don't show up in low level breach domains
  81. #Hid all white jewelery in maps and low level breach domains
  82. #Hid quality flasks (q20 still shows) and all utility flasks
  83. #Extended strict filter restrictions to levelling ranges (severe, use only w/levelling gear)
  84. #Levelling Mana/Life flasks show up to level 68 as opposed to 75
  85.  
  86. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  87. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  88. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  89. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  90. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  91. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  92.  
  93. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  94. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  95. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  96. #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
  97. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  98. #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
  99. #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
  100. #Note: An alternate method for creating a class preset is simply to delete the blocks (out of sections 17-19) that you do not want to see, and save as a separate filter.
  101.  
  102. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  103. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  104. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  105.  
  106. #######################################################################################################
  107. #notes for me / random info / stuff you probably shouldn't be reading
  108. #docks/lake levels: 29/34, 51/55, 64/67
  109. #oriath: lake 34, harvest 40, church 45, bridge 60
  110. #Soundlist:
  111. #1 - clashgong (levelling 4L's, 5L)
  112. #2 - stone hallway drop - (divine and higher currency, 6L)
  113. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  114. #4 - rising wind (possibly good unique, okay uniques)
  115. #5 - rising metal (good unique)
  116. #6 - sharper rising metal? (non-shit div cards, atlas bases)
  117. #7 - ALIENS (unique map, unique jewel)
  118. #8 - dadadadada (red tier map)
  119. #9 - quieter #8 (high tier map)
  120. #NEWSOUNDS
  121. #10 - hard metal drop (3.0/harbinger orbs) - temp for top shaper/elder bases
  122. #11 - soft metal drop (3.0/harbinger shards)
  123. #12 - crystal drop (quality gems) - REVERTED 3 UNTIL GGG FIXES SOUNDS
  124. #13 - synth metal reverb? (levelling flasks)
  125. #14 - metal echo (piece) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  126. #15 - rapid metal echo (pantheon) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  127. #16 - muffled echo (6S) - REVERTED 3 UNTIL GGG FIXES SOUNDS - temp for shaper/elder items
  128. #-------------------------
  129. #SOUND 2.0 (ALPHA)
  130. #1 - levelling 4L's, 5L
  131. #2 - mid tier currency / div card
  132. #3 - low tier currency / div card
  133. #4 - variable value or multiple basetype unique
  134. #5 - high value unique
  135. #6 - top tier currency / div card / unique
  136. #7 - unique jewel, unique map
  137. #8 - red tier map
  138. #9 - high tier map
  139. #ORIATH SOUNDS
  140. #10 -
  141. #11 -
  142. #12 - quality gems
  143. #13 - rare atlas basetypes
  144. #14 - levelling flasks
  145. #16 - shaped/elder items
  146.  
  147.  
  148. #############################################################################################
  149. ############################## --- Table of Contents --- ####################################
  150. #############################################################################################
  151. #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
  152. #High Priority Blocks:
  153. #Section 0 - Race Overrides
  154. #Section 1 - Priority Highlight
  155. #Section 2 - League & Zone Specific
  156. #Section 3 - Maps
  157. #Section 4 - Sockets
  158. #Section 5 - Currency
  159. #Section 6 - Divination Cards
  160. #Section 7 - Jewels
  161. #Section 8 - Uniques
  162. #Basetype Highlighting Blocks:
  163. #Section 9 - Chance Items
  164. #Section 10 - Top Tier Craft
  165. #Section 11 - Rare Highlighting
  166. #Section 12 - Second Tier Craft (Defunct)
  167. #Section 13 - Alch Bases
  168. #Section 14 - Misc Part I - Priority & Oddballs
  169. #Levelling Blocks:
  170. #Section 15 - Racing Options & Class Configuration
  171. #Section 16 - Global Levelling I - Jewellery & Basics
  172. #Section 17 - Caster Weapons
  173. #Section 18 - Melee Weapons
  174. #Section 19 - Ranged Weapons
  175. #Section 20 - Armour
  176. #Section 21 - Flasks
  177. #Section 22 - Global Levelling II - Worst Case Scenario Insurance
  178. #Other Blocks:
  179. #Section 23 - Gems
  180. #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
  181. #Section 25 - Warbands
  182. #Section 26 - Animate Weapon
  183. #Section 27 - Global Hide
  184.  
  185.  
  186. ##################################################
  187. ########### Section 0 - Race Overrides ###########
  188. ##################################################
  189. #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
  190. #Show
  191. # BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone"
  192. # SetTextColor 0 0 0
  193. # SetBackgroundColor 0 200 0
  194. # SetBorderColor 0 0 0
  195. # SetFontSize 45
  196. # PlayAlertSound 3 50
  197. #Show
  198. # BaseType "Orb of Alchemy" "Chaos Orb"
  199. # SetTextColor 0 0 0
  200. # SetBackgroundColor 0 225 225
  201. # SetBorderColor 0 0 0
  202. # PlayAlertSound 2 100
  203. # SetFontSize 45
  204. #Hide
  205. # BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard" "Glassblower's Bauble"
  206.  
  207. ##################################################
  208. ######### Section 1 - Priority Highlight #########
  209. ##################################################
  210. #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  211. #Show
  212. # BaseType "Rubber Ducky"
  213. # SetTextColor 0 0 0
  214. # SetBorderColor 0 0 0
  215. # SetBackgroundColor 255 255 255
  216. # PlayAlertSound 1 150
  217. # ItemLevel >= 1
  218. #Show
  219. # BaseType "Crude Bow"
  220. # SetTextColor 0 0 0
  221. # SetBorderColor 255 0 0
  222. # SetBackgroundColor 255 255 255
  223. # Rarity Normal Magic Rare
  224. # ItemLevel >= 50
  225. # PlayAlertSound 1 150
  226.  
  227. ##################################################
  228. ####### Section 2 - League & Zone Specific #######
  229. ##################################################
  230. #Note:(White Text/Border, Solid Color Backgrounds)
  231. #Talisman - Maroon
  232. Show
  233. BaseType "Talisman"
  234. Class Amulet
  235. Rarity Unique
  236. SetBackgroundColor 100 0 0
  237. SetBorderColor 225 100 0
  238. SetTextColor 225 100 0
  239. SetFontSize 38
  240. PlayAlertSound 4 100
  241. Show
  242. BaseType "Talisman"
  243. Class Amulet
  244. SetBackgroundColor 100 0 0
  245. SetBorderColor 200 200 200
  246. #Perandus - Orange
  247. Show
  248. BaseType "Perandus Coin"
  249. Class Currency
  250. SetTextColor 200 200 200
  251. SetBorderColor 200 200 200
  252. SetBackgroundColor 150 50 0
  253. SetFontSize 40
  254. #Prophecy - Purple
  255. Show
  256. BaseType "Silver Coin" "Prophecy"
  257. Class Currency
  258. SetTextColor 110 203 255
  259. SetBackgroundColor 176 100 140
  260. SetBorderColor 0 0 0
  261. SetFontSize 40
  262. PlayAlertSound 2 300
  263. Show
  264. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  265. SetTextColor 0 188 255
  266. SetBackgroundColor 255 0 98
  267. SetBorderColor 0 0 0
  268. SetFontSize 44
  269. PlayAlertSound 6 300
  270. #Essence - Raised Colors (Green, Teal, Red)
  271. Show
  272. BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
  273. Class Currency
  274. SetTextColor 0 0 255
  275. SetBackgroundColor 255 74 91
  276. SetBorderColor 0 0 0
  277. SetFontSize 42
  278. PlayAlertSound 2 300
  279. Show
  280. BaseType "Shrieking Essence" "Deafening Essence"
  281. Class Currency
  282. SetTextColor 0 0 255
  283. SetBackgroundColor 255 74 91
  284. SetBorderColor 0 0 0
  285. SetFontSize 42
  286. PlayAlertSound 2 300
  287. Show
  288. BaseType "Screaming Essence" "Remnant of Corruption"
  289. Class Currency
  290. SetTextColor 255 255 119
  291. SetBackgroundColor 15 180 200
  292. SetBorderColor 0 0 0
  293. SetFontSize 40
  294. PlayAlertSound 2 300
  295. Show
  296. BaseType "Wailing Essence"
  297. Class Currency
  298. SetTextColor 255 255 119
  299. SetBackgroundColor 30 159 200
  300. SetBorderColor 0 0 0
  301. SetFontSize 38
  302. PlayAlertSound 2 300
  303. Show
  304. BaseType "Essence"
  305. Class Currency
  306. # SetBackgroundColor 0 100 125
  307. # SetBorderColor 200 200 200
  308. # SetTextColor 200 200 200
  309. SetBorderColor 0 0 0
  310. SetTextColor 0 225 0
  311. SetBackgroundColor 0 75 0
  312. SetFontSize 35
  313. #Breach - Blue
  314. Show
  315. BaseType "Breach Ring"
  316. SetTextColor 255 65 156
  317. SetBackgroundColor 255 233 215
  318. SetBorderColor 255 192 203
  319. SetFontSize 35
  320. Show
  321. BaseType "Blessing of Chayula" "Chayula's Breachstone"
  322. SetTextColor 255 0 86
  323. SetBackgroundColor 213 250 255
  324. SetBorderColor 208 32 144
  325. SetFontSize 45
  326. PlayAlertSound 6 300
  327. Show
  328. BaseType "Splinter of Chayula"
  329. SetTextColor 255 0 86
  330. SetBackgroundColor 184 218 242
  331. SetBorderColor 208 32 144
  332. SetFontSize 35
  333. PlayAlertSound 2 300
  334. Show
  335. BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone"
  336. SetTextColor 145 0 42
  337. SetBackgroundColor 237 135 255
  338. SetBorderColor 0 0 0
  339. SetFontSize 42
  340. PlayAlertSound 2 300
  341. Show
  342. BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
  343. SetTextColor 145 0 42
  344. SetBackgroundColor 237 135 255
  345. SetBorderColor 0 0 0
  346. SetFontSize 42
  347. PlayAlertSound 2 300
  348. #Legacy - Lime
  349. Show
  350. Class Leaguestone
  351. SetBackgroundColor 150 250 50
  352. SetBorderColor 0 0 0
  353. SetTextColor 0 0 0
  354. PlayAlertSound 3 100
  355. SetFontSize 40
  356. Show
  357. BaseType "Ancient Reliquary Key"
  358. SetBackgroundColor 0 75 0
  359. SetBorderColor 250 250 250
  360. SetTextColor 0 250 0
  361. SetFontSize 45
  362. PlayAlertSound 2 200
  363. #Labyrinth - Green
  364. Show
  365. Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
  366. SetTextColor 250 250 250
  367. SetBorderColor 250 250 250
  368. SetBackgroundColor 0 125 0
  369. SetFontSize 45
  370. #Pantheon - Raised Light Blue
  371. Show
  372. BaseType "Divine Vessel"
  373. SetTextColor 150 200 250
  374. SetBackgroundColor 50 75 100
  375. SetBorderColor 250 250 250
  376. SetFontSize 45
  377. Show
  378. Class "Pantheon Soul"
  379. SetBackgroundColor 50 75 100
  380. SetBorderColor 250 250 250
  381. SetTextColor 150 200 250
  382. SetFontSize 45
  383. # PlayAlertSound 15 200
  384. PlayAlertSound 4 100
  385. #Harbinger - Orange Pieces, Skyblue Divine Vessels, Magenta Orbs
  386. Show
  387. Class "Piece"
  388. SetBackgroundColor 100 50 0
  389. SetBorderColor 250 250 250
  390. SetTextColor 250 150 0
  391. SetFontSize 45
  392. PlayAlertSound 4 100
  393. Show
  394. BaseType "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb" "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
  395. SetBackgroundColor 200 0 100
  396. SetBorderColor 0 0 0
  397. PlayAlertSound 3 100
  398. Hide #STRICT FILTER ONLY
  399. BaseType "Horizon Shard" "Binding Shard" "Engineer's Shard"
  400. SetBorderColor 200 0 100
  401. SetFontSize 40
  402. #Abyss - Magenta
  403. Show
  404. Rarity Unique
  405. ElderItem True
  406. SetTextColor 255 0 61
  407. SetBackgroundColor 255 233 215
  408. SetBorderColor 255 255 0
  409. SetFontSize 44
  410. PlayAlertSound 2 300
  411. Show
  412. Rarity Unique
  413. ShaperItem True
  414. SetTextColor 255 0 61
  415. SetBackgroundColor 255 233 215
  416. SetBorderColor 255 255 0
  417. SetFontSize 44
  418. PlayAlertSound 2 300
  419. Show
  420. ShaperItem True
  421. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
  422. SetTextColor 255 0 61
  423. SetBackgroundColor 255 233 215
  424. SetBorderColor 255 255 0
  425. SetFontSize 44
  426. PlayAlertSound 2 300
  427. Show
  428. ElderItem True
  429. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
  430. SetTextColor 255 0 61
  431. SetBackgroundColor 255 233 215
  432. SetBorderColor 255 255 0
  433. SetFontSize 44
  434. PlayAlertSound 2 300
  435. Show
  436. ShaperItem True
  437. ItemLevel >= 84
  438. SetTextColor 255 0 61
  439. SetBackgroundColor 255 233 215
  440. SetBorderColor 255 255 0
  441. SetFontSize 44
  442. PlayAlertSound 2 300
  443. Show
  444. ElderItem True
  445. ItemLevel >= 84
  446. SetTextColor 255 0 61
  447. SetBackgroundColor 255 233 215
  448. SetBorderColor 255 255 0
  449. SetFontSize 44
  450. PlayAlertSound 2 300
  451. Show
  452. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet"
  453. ShaperItem True
  454. SetTextColor 128 128 128
  455. SetBackgroundColor 255 233 215
  456. SetBorderColor 255 125 0 200
  457. SetFontSize 42
  458. PlayAlertSound 16 200
  459. Show
  460. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet"
  461. ElderItem True
  462. SetTextColor 128 128 128
  463. SetBackgroundColor 255 233 215
  464. SetBorderColor 255 125 0 200
  465. SetFontSize 42
  466. PlayAlertSound 16 200
  467. Show
  468. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
  469. ShaperItem True
  470. SetTextColor 128 128 128
  471. SetBackgroundColor 255 233 215
  472. SetBorderColor 0 250 250
  473. SetFontSize 45
  474. PlayAlertSound 16 200
  475.  
  476. Show
  477. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
  478. ElderItem True
  479. SetTextColor 128 128 128
  480. SetBackgroundColor 255 233 215
  481. SetBorderColor 0 250 250
  482. SetFontSize 45
  483. PlayAlertSound 16 200
  484. Show
  485. ShaperItem True
  486. SetBackgroundColor 50 0 25
  487. SetBorderColor 200 0 100
  488. SetFontSize 40
  489. DropLevel >= 60
  490. PlayAlertSound 16 200
  491. Show
  492. ElderItem True
  493. SetBackgroundColor 50 0 25
  494. SetBorderColor 200 0 100
  495. SetFontSize 40
  496. DropLevel >= 60
  497. PlayAlertSound 16 200
  498. Show
  499. ShaperItem True
  500. SetBackgroundColor 50 0 25
  501. SetBorderColor 200 0 100
  502. SetFontSize 40
  503. Show
  504. ElderItem True
  505. SetBackgroundColor 50 0 25
  506. SetBorderColor 200 0 100
  507. SetFontSize 40
  508. Show
  509. BaseType "Stygian Vise"
  510. Rarity Unique
  511. SetTextColor 0 0 0
  512. SetBackgroundColor 225 100 0
  513. SetBorderColor 255 255 255
  514. SetFontSize 42
  515. PlayAlertSound 5 150
  516. Show
  517. BaseType "Stygian Vise"
  518. ItemLevel >= 86
  519. SetTextColor 128 128 128
  520. SetBackgroundColor 255 233 215
  521. SetBorderColor 0 250 250
  522. SetFontSize 45
  523. PlayAlertSound 16 200
  524. Show
  525. BaseType "Stygian Vise"
  526. Rarity Rare
  527. SetTextColor 255 40 0 220
  528. SetBackgroundColor 255 233 215
  529. SetBorderColor 255 255 0
  530. Hide
  531. BaseType "Stygian Vise"
  532. Rarity Magic
  533. SetBorderColor 225 0 225
  534. SetBackgroundColor 65 0 65
  535. SetFontSize 38
  536. # PlayAlertSound 16 200
  537. Show
  538. BaseType "Stygian Vise"
  539. SetBorderColor 225 0 225
  540. SetBackgroundColor 65 0 65
  541. SetFontSize 38
  542. # PlayAlertSound 16 200
  543.  
  544. ##################################################
  545. ############### Section 3 - Maps ################
  546. ##################################################
  547. #Other Endgame
  548. Show
  549. BaseType "Fragment"
  550. Class "Map Fragments"
  551. # SetBackgroundColor 255 221 153
  552. # SetBorderColor 125 80 40
  553. # SetTextColor 125 80 40
  554. SetBackgroundColor 60 40 0
  555. SetTextColor 250 225 150
  556. SetBorderColor 250 250 250
  557. SetFontSize 42
  558. Show
  559. Class "Map Fragments"
  560. # SetBackgroundColor 255 221 153
  561. # SetBorderColor 125 80 40
  562. # SetTextColor 125 80 40
  563. SetBackgroundColor 60 40 0
  564. SetTextColor 250 225 150
  565. SetBorderColor 0 0 0
  566. SetFontSize 40
  567. Show
  568. Class Map
  569. Rarity Unique
  570. SetTextColor 255 40 0 220
  571. SetBackgroundColor 255 233 215
  572. SetBorderColor 184 218 242
  573. SetFontSize 42
  574. PlayAlertSound 8 250
  575. #top tier (red)
  576. Show
  577. Class Map
  578. ShapedMap True
  579. DropLevel >= 73
  580. SetTextColor 255 0 0
  581. SetBackgroundColor 255 221 153
  582. SetBorderColor 0 200 200
  583. SetFontSize 40
  584. PlayAlertSound 8 150
  585. Show
  586. Class Map
  587. DropLevel >= 78
  588. SetTextColor 255 255 119
  589. SetBackgroundColor 255 164 135
  590. SetBorderColor 0 0 0
  591. SetFontSize 41
  592. PlayAlertSound 4 300
  593. Show
  594. Class Map
  595. ShapedMap True
  596. SetTextColor 0 200 200
  597. SetBackgroundColor 255 221 153
  598. SetBorderColor 0 200 200
  599. SetFontSize 38
  600. PlayAlertSound 9 150
  601. #mid tier (3 blue and 2 purple)
  602. Show
  603. Class Map
  604. DropLevel >= 76
  605. SetTextColor 255 165 0
  606. SetBackgroundColor 255 233 215
  607. SetFontSize 39
  608. PlayAlertSound 4 300
  609. Show
  610. Class Map
  611. DropLevel >= 73
  612. ItemLevel <= 79
  613. SetTextColor 0 150 250
  614. SetBackgroundColor 255 221 153
  615. SetBorderColor 0 150 250
  616. Show
  617. Class Map
  618. DropLevel >= 73
  619. SetTextColor 0 150 250
  620. SetBackgroundColor 255 221 153
  621. SetBorderColor 0 150 250
  622. #bottom tier (3 black and 2 green)
  623. Hide
  624. Class Map
  625. DropLevel >= 71
  626. ItemLevel <= 79
  627. SetTextColor 0 175 0
  628. SetBackgroundColor 255 221 153
  629. SetBorderColor 0 175 0
  630. # PlayAlertSound 9 100 #Sound Off in Strict Filter Only
  631. Show
  632. Class Map
  633. DropLevel >= 71
  634. SetTextColor 0 175 0
  635. SetBackgroundColor 255 221 153
  636. SetBorderColor 0 175 0
  637. Show
  638. Class Map
  639. ItemLevel <= 74
  640. SetTextColor 0 0 0
  641. SetBackgroundColor 255 221 153
  642. SetBorderColor 0 0 0
  643. Show
  644. Class Map
  645. SetTextColor 0 0 0
  646. SetBackgroundColor 255 221 153
  647. SetBorderColor 0 0 0
  648.  
  649. ##################################################
  650. ############# Section 4 - Sockets ################
  651. ##################################################
  652. Show
  653. LinkedSockets = 6
  654. SetTextColor 210 0 220
  655. SetBackgroundColor 237 209 255
  656. SetBorderColor 0 255 249
  657. SetFontSize 45
  658. PlayAlertSound 6 300
  659. Show
  660. LinkedSockets >= 5
  661. Rarity Unique
  662. SetTextColor 210 0 220
  663. SetBackgroundColor 237 209 255
  664. SetBorderColor 0 255 249
  665. SetFontSize 45
  666. PlayAlertSound 6 300
  667. Show
  668. LinkedSockets >= 5
  669. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  670. ItemLevel >= 84
  671. SetTextColor 210 0 220
  672. SetBackgroundColor 237 209 255
  673. SetBorderColor 0 255 249
  674. SetFontSize 45
  675. PlayAlertSound 6 300
  676. #Redundant lines are for strict/uber+ exceptions
  677. Hide
  678. Class "Body Armour"
  679. DropLevel >= 60
  680. LinkedSockets >= 5
  681. SetBorderColor 0 250 250
  682. SetBackgroundColor 0 150 150
  683. # PlayAlertSound 1 100
  684. SetFontSize 45
  685. Hide
  686. Class "Staves"
  687. ItemLevel >= 55
  688. LinkedSockets >= 5
  689. SetBorderColor 0 250 250
  690. SetBackgroundColor 0 150 150
  691. # PlayAlertSound 1 100
  692. SetFontSize 45
  693. Hide
  694. LinkedSockets >= 5
  695. SetBorderColor 0 250 250
  696. SetBackgroundColor 0 150 150
  697. # PlayAlertSound 1 100
  698. SetFontSize 45
  699. Show
  700. Sockets = 6
  701. Rarity Unique
  702. SetTextColor 210 0 220
  703. SetBackgroundColor 237 209 255
  704. SetBorderColor 0 255 249
  705. SetFontSize 45
  706. PlayAlertSound 1 300
  707. Show
  708. Sockets = 6
  709. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  710. ItemLevel >= 84
  711. SetTextColor 0 255 249
  712. SetBackgroundColor 196 105 144
  713. SetBorderColor 210 0 220
  714. SetFontSize 43
  715. PlayAlertSound 2 300
  716. Show
  717. Sockets = 6
  718. SetTextColor 208 32 144
  719. SetBackgroundColor 255 202 193 220
  720. SetBorderColor 210 0 220
  721. SetFontSize 40
  722. PlayAlertSound 2 300
  723.  
  724. ##################################################
  725. ############# Section 5 - Currency ###############
  726. ##################################################
  727. Show
  728. BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard"
  729. SetTextColor 0 151 255
  730. SetBackgroundColor 237 255 164
  731. SetBorderColor 210 0 220
  732. SetFontSize 45
  733. PlayAlertSound 5 300
  734. Show
  735. BaseType "Exalted Orb"
  736. SetTextColor 255 0 86
  737. SetBackgroundColor 213 250 255
  738. SetBorderColor 208 32 144
  739. SetFontSize 45
  740. PlayAlertSound 6 300
  741.  
  742. Show
  743. BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant" "Divine Orb" "Orb of Annulment"
  744. SetTextColor 0 0 255
  745. SetBackgroundColor 255 74 91
  746. SetBorderColor 0 0 0
  747. SetFontSize 42
  748. PlayAlertSound 2 300
  749. Show
  750. BaseType "Chaos Shard" "Regal Shard"
  751. SetBorderColor 0 200 200
  752. SetFontSize 40
  753. Show
  754. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard" "Cartographer's Sextant"
  755. SetTextColor 145 0 42
  756. SetBackgroundColor 237 135 255
  757. SetBorderColor 0 0 0
  758. SetFontSize 42
  759. PlayAlertSound 2 300
  760. Show
  761. BaseType "Cartographer's Seal" "Unshaping Orb"
  762. SetTextColor 0 0 0
  763. SetBackgroundColor 150 0 250
  764. SetBorderColor 0 0 0
  765. PlayAlertSound 3 125
  766. SetFontSize 45
  767. Show
  768. BaseType "Vaal Orb" "Blessed Orb"
  769. SetTextColor 145 0 42
  770. SetBackgroundColor 237 135 255
  771. SetBorderColor 0 0 0
  772. SetFontSize 42
  773. PlayAlertSound 2 300
  774. Show
  775. BaseType "Orb of Fusing" "Orb of Alchemy"
  776. SetTextColor 110 203 255
  777. SetBackgroundColor 176 100 140
  778. SetBorderColor 0 0 0
  779. SetFontSize 40
  780. PlayAlertSound 2 300
  781. Show
  782. BaseType "Cartographer's Chisel"
  783. SetTextColor 110 203 255
  784. SetBackgroundColor 176 100 140
  785. SetBorderColor 0 0 0
  786. SetFontSize 40
  787. PlayAlertSound 2 300
  788. Show
  789. BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
  790. SetTextColor 74 0 160 200
  791. SetBackgroundColor 255 233 215
  792. SetBorderColor 190 178 135 185
  793. SetFontSize 38
  794. Hide #Strict Filter Only
  795. BaseType "Portal Scroll"
  796. SetFontSize 40
  797. SetTextColor 100 150 200
  798. Show #Strict Filter Only
  799. BaseType "Orb of Transmutation" "Orb of Augmentation"
  800. SetTextColor 74 0 160 200
  801. SetBackgroundColor 255 233 215
  802. SetBorderColor 190 178 135 110
  803. SetFontSize 33
  804. Hide #Strict Filter Only
  805. BaseType "Scroll of Wisdom" "Armourer's Scrap" "Blacksmith's Whetstone"
  806. SetFontSize 25
  807.  
  808. ##################################################
  809. ######### Section 6 - Divination Cards ###########
  810. ##################################################
  811. #Note: Now using poe.ninja HC temp league lists to compile these tier lists
  812. #Note: All div cards make sounds by default. There are 3 categories.
  813. #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos. NOTE: This block must be above the other tiers because of Wolf and Wolf's Shadow
  814. Show
  815. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "The Opulent" "A Mother's Parting Gift" "The Sun" "The Lunaris Priestess" "The Conduit" "The Coming Storm" "The Fox" "The Realm"
  816. Class "Divination Card"
  817. SetTextColor 0 0 0
  818. SetBackgroundColor 150 200 250
  819. SetBorderColor 0 0 0
  820. SetFontSize 36
  821. #Maximum Tier: Extreme Value only (always hundreds of chaos). White background. Really just HH and mirror cards.
  822. Show
  823. BaseType "House of Mirrors" "The Doctor" "The Fiend"
  824. SetTextColor 250 0 125
  825. SetBackgroundColor 250 250 250
  826. SetBorderColor 0 0 0
  827. SetFontSize 45
  828. PlayAlertSound 6 250
  829. #Top Tier: VERY high and consistent value (15-20c+), very few cards should be in this tier. Fuschia background and max tier sound. Cutoff to lavender tier is whatever Abandoned Wealth is worth that league.
  830. Show
  831. BaseType "The Offering" "Pride Before the Fall" "The King's Heart" "The Last One Standing" "Hunter's Reward" "The Formless Sea" "The Immortal" "Mawr Blaid" "The Celestial Justicar" "The Brittle Emperor" "Wealth and Power" "The Hunger" "The Polymath" "Abandoned Wealth"
  832. Class "Divination Card"
  833. SetTextColor 210 0 0
  834. SetBackgroundColor 100 250 250 245
  835. SetBorderColor 0 163 255
  836. SetFontSize 44
  837. PlayAlertSound 2 300
  838. #High Tier: 3c or higher per card. Lavender background, mid tier sound.
  839. Show
  840. BaseType "The Devastator" "The Ethereal" "The Spark and the Flame" "The Dragon's Heart" "The Artist" "The Enlightened" "The Queen" "The Saint's Treasure" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite" "The Throne" "The Wind" "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Standoff"
  841. Class "Divination Card"
  842. SetTextColor 210 0 0
  843. SetBackgroundColor 50 220 240 235
  844. SetBorderColor 0 0 255
  845. SetFontSize 40
  846. PlayAlertSound 2 300
  847. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used VERY sparingly.
  848. Hide
  849. BaseType "The Carrion Crow" "Turn the Other Cheek" "The Surgeon" "The King's Blade"
  850. Class "Divination Card"
  851. SetTextColor 0 0 0
  852. SetBorderColor 0 0 0
  853. SetBackgroundColor 150 200 250
  854. #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either higher tiers or bottom (no sound) tier
  855. Show
  856. Class "Divination Card"
  857. SetTextColor 0 0 0
  858. SetBorderColor 0 0 0
  859. SetBackgroundColor 150 200 250
  860. PlayAlertSound 3 125
  861. SetFontSize 40
  862.  
  863. ##################################################
  864. ############## Section 7 - Jewels ################
  865. ##################################################
  866. Show
  867. Class "Abyss Jewel"
  868. ItemLevel >= 84
  869. Rarity Rare
  870. SetTextColor 255 0 49
  871. SetBackgroundColor 255 233 215
  872. SetBorderColor 255 255 0
  873. SetFontSize 42
  874. PlayAlertSound 12 150
  875. Show
  876. Class "Abyss Jewel"
  877. ItemLevel >= 84
  878. Rarity Magic
  879. Class "Abyss Jewel"
  880. SetTextColor 228 255 0
  881. SetBackgroundColor 255 192 203
  882. SetBorderColor 210 210 210
  883. SetFontSize 38
  884. Show
  885. Class "Abyss Jewel"
  886. ItemLevel >= 84
  887. SetTextColor 228 255 0
  888. SetBackgroundColor 255 192 203
  889. SetBorderColor 210 210 210
  890. SetFontSize 38
  891. Show
  892. Class "Abyss Jewel"
  893. Rarity Rare
  894. # SetBackgroundColor 225 175 125
  895. # SetBackgroundColor 250 200 100
  896. # SetBackgroundColor 250 150 100
  897. # SetBackgroundColor 250 200 0
  898. SetBackgroundColor 250 225 100
  899. # SetBackgroundColor 250 200 100
  900. SetTextColor 0 0 0
  901. SetBorderColor 0 0 0
  902. SetFontSize 40
  903. # PlayAlertSound 12 200
  904. Hide
  905. Class "Abyss Jewel"
  906. Rarity Magic
  907. SetTextColor 228 255 0
  908. SetBackgroundColor 255 192 203
  909. SetBorderColor 210 210 210
  910. SetFontSize 38
  911. Show
  912. Class "Abyss Jewel"
  913. SetTextColor 228 255 0
  914. SetBackgroundColor 255 192 203
  915. SetBorderColor 210 210 210
  916. SetFontSize 38
  917. Show
  918. Class Jewel
  919. Rarity Unique
  920. SetTextColor 0 0 0
  921. SetBackgroundColor 200 100 0
  922. SetBorderColor 0 0 0
  923. SetFontSize 40
  924. PlayAlertSound 7 150
  925. Show
  926. Class Jewel
  927. Rarity Rare
  928. SetTextColor 255 0 49
  929. SetBackgroundColor 255 233 215
  930. SetBorderColor 255 255 0
  931. SetFontSize 38
  932. Show
  933. Class Jewel
  934. Rarity Magic
  935. SetTextColor 228 255 0
  936. SetBackgroundColor 255 192 203
  937. SetBorderColor 210 210 210
  938. SetFontSize 38
  939. Show
  940. Class Jewel
  941. SetTextColor 0 0 0
  942. SetBackgroundColor 135 135 254
  943. SetBorderColor 0 0 0
  944.  
  945. ##################################################
  946. ############## Section 8 - Uniques ###############
  947. ##################################################
  948. #Exceptions for Guardian drops (Shaper drops covered by ShapedItem now)
  949. Show
  950. BaseType "Terror Claw" "Sapphire Ring" "Gladiator Plate" "Citrine Amulet"
  951. Rarity Unique
  952. ItemLevel >= 85
  953. SetTextColor 255 0 147
  954. SetBackgroundColor 194 255 254
  955. SetBorderColor 255 165 0
  956. SetFontSize 45
  957. PlayAlertSound 6 300
  958. #Prophecy valuable uniques
  959. Show
  960. BaseType "Arcanist Slippers" "Clasped Mitts" "Carnal Sceptre" "Arcanist Gloves" "Zealot Gloves"
  961. Rarity Unique
  962. SetTextColor 255 0 147
  963. SetBackgroundColor 194 255 254
  964. SetBorderColor 255 165 0
  965. SetFontSize 45
  966. PlayAlertSound 6 300
  967. #Maximum Tier - Only uniques with VERY high (~150c+) value and no shared basetypes.
  968. Show
  969. BaseType "Glorious Plate" "Occultist's Vestment" "Sapphire Flask" "Crusader Boots" "Rawhide Tower Shield" "Sorcerer Boots"
  970. Rarity Unique
  971. SetTextColor 250 125 0
  972. SetBackgroundColor 250 250 250
  973. SetBorderColor 0 0 0
  974. SetFontSize 45
  975. PlayAlertSound 6 250
  976. #High Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
  977. Show
  978. BaseType "Citrine Amulet" "Conjurer Gloves" "Hubris Circlet" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Varnished Coat" "Exquisite Leather" "Necromancer Silks" "Titan Greaves" "Champion Kite Shield" "Titanium Spirit Shield" "Topaz Flask" "Ruby Flask" "Granite Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Crystal Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Murder Boots" "Blue Pearl Amulet" "Callous Mask" "Sadist Garb" "Nubuck Gloves" "Nightmare Mace" "Cardinal Round Shield" "Demon Dagger" "Stygian Vise" "Siege Axe" "Full Wyrmscale"
  979. Rarity Unique
  980. SetTextColor 250 0 252
  981. SetBackgroundColor 64 232 255
  982. SetBorderColor 255 215 0
  983. SetFontSize 42
  984. PlayAlertSound 6 300
  985. #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
  986. Show
  987. BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Lacquered Garb" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Marble Amulet" "Tornado Wand" "Imperial Staff" "Carnal Armour" "Steelscale Gauntlets" "Midnight Blade" "Great Crown" "Jingling Spirit Shield" "Nightmare Bascinet" "Widowsilk Robe" "Close Helmet" "Nubuck Boots" "Vanguard Belt" "Pinnacle Tower Shield"
  988. Rarity Unique
  989. SetTextColor 100 0 122
  990. SetBackgroundColor 217 217 255
  991. SetBorderColor 100 0 255
  992. SetFontSize 42
  993. PlayAlertSound 2 300
  994. Show
  995. BaseType "Archon Kite Shield" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Vaal Gauntlets" "Triumphant Lamellar" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "War Sword" "Opal Sceptre" "Assassin's Mitts" "Silver Flask" "Mosaic Kite Shield" "Corsair Sword" "Void Sceptre" "Ranger Bow" "Coronal Leather" "Assassin's Garb" "Sage's Robe" "Destiny Leather" "Carved Wand" "Mirrored Spiked Shield" "Infernal Axe"
  996. Rarity Unique
  997. SetTextColor 100 0 122
  998. SetBackgroundColor 217 217 255
  999. SetBorderColor 100 0 255
  1000. SetFontSize 42
  1001. PlayAlertSound 2 300
  1002. Show
  1003. BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
  1004. Rarity Unique
  1005. SetTextColor 100 0 122
  1006. SetBackgroundColor 217 217 255
  1007. SetBorderColor 100 0 255
  1008. SetFontSize 42
  1009. PlayAlertSound 2 300
  1010. #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
  1011. Show
  1012. BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
  1013. Rarity Unique
  1014. SetTextColor 100 0 122
  1015. SetBackgroundColor 217 217 255
  1016. SetBorderColor 100 0 255
  1017. SetFontSize 42
  1018. PlayAlertSound 2 300
  1019. Show
  1020. BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
  1021. Rarity Unique
  1022. SetTextColor 100 0 122
  1023. SetBackgroundColor 217 217 255
  1024. SetBorderColor 100 0 255
  1025. SetFontSize 42
  1026. PlayAlertSound 2 300
  1027. #Maelstrom staves are fun (Taryn's)
  1028. Show
  1029. BaseType Staff
  1030. Rarity Unique
  1031. DropLevel = 64
  1032. SetTextColor 100 0 122
  1033. SetBackgroundColor 217 217 255
  1034. SetBorderColor 100 0 255
  1035. SetFontSize 42
  1036. PlayAlertSound 2 300
  1037. #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that)
  1038. Show
  1039. Rarity Unique
  1040. ItemLevel <= 67
  1041. BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
  1042. SetTextColor 100 0 122
  1043. SetBackgroundColor 217 217 255
  1044. SetBorderColor 100 0 255
  1045. SetFontSize 42
  1046. PlayAlertSound 2 300
  1047. #Fated-capable uniques have a purple border (note: only applies if the other filters didn't apply, which means sounds take priority)
  1048. Show
  1049. Rarity Unique
  1050. BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
  1051. SetTextColor 100 0 122
  1052. SetBackgroundColor 217 217 255
  1053. SetBorderColor 100 0 255
  1054. SetFontSize 42
  1055. PlayAlertSound 2 300
  1056. #All other low value, mostly shit uniques (no sound)
  1057. Show
  1058. Rarity Unique
  1059. SetTextColor 100 0 122
  1060. SetBackgroundColor 217 217 255
  1061. SetBorderColor 100 0 255
  1062. SetFontSize 42
  1063. PlayAlertSound 2 300
  1064.  
  1065. #############################################################################################
  1066. ############################## Section 9 - Chance Items #####################################
  1067. #############################################################################################
  1068. Hide
  1069. BaseType "Gold Amulet"
  1070. Rarity Normal
  1071. # SetBorderColor 255 100 0
  1072. SetBorderColor 200 80 0
  1073. ItemLevel >= 48
  1074. SetFontSize 35
  1075.  
  1076. ##################################################
  1077. ########## Section 10 - Top Tier Craft ###########
  1078. ##################################################
  1079. #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
  1080. #High Priority Top Tier Craft - Brown Background, White Border - stuff that's always selling (usually only meta relevant i84+ helms for lab enchants)
  1081. Show
  1082. BaseType "Eternal Burgonet" "Royal Burgonet"
  1083. ItemLevel >= 85
  1084. SetBackgroundColor 100 66 0
  1085. SetBorderColor 255 255 255
  1086. SetFontSize 38
  1087.  
  1088. #i86 Highlight Blocks
  1089. #Rare i86 Jewellery - Bright Tan Border, brown background
  1090. Show
  1091. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1092. Rarity Rare
  1093. ItemLevel >= 86
  1094. SetBackgroundColor 75 40 0
  1095. SetBorderColor 250 200 150
  1096. SetFontSize 42
  1097. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  1098. Show
  1099. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1100. Rarity Rare
  1101. ItemLevel >= 86
  1102. SetBorderColor 250 200 150
  1103. SetFontSize 40
  1104. Show
  1105. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1106. Rarity Rare
  1107. ItemLevel >= 86
  1108. SetBorderColor 250 200 150
  1109. SetFontSize 40
  1110. #All the rest - Bright Tan Border, large font
  1111. Show
  1112. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1113. ItemLevel >= 86
  1114. SetBorderColor 250 200 150
  1115. SetFontSize 40
  1116. Show
  1117. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1118. ItemLevel >= 86
  1119. SetBorderColor 250 200 150
  1120. SetFontSize 40
  1121. Show
  1122. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  1123. ItemLevel >= 86
  1124. SetBorderColor 250 200 150
  1125. SetFontSize 40
  1126. Show
  1127. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  1128. ItemLevel >= 86
  1129. SetBorderColor 250 200 150
  1130. SetFontSize 40
  1131. Show
  1132. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1133. ItemLevel >= 86
  1134. SetBorderColor 250 200 150
  1135. SetFontSize 40
  1136. Show
  1137. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1138. ItemLevel >= 86
  1139. SetBorderColor 250 200 150
  1140. SetFontSize 40
  1141. #awkward items (maelstrom staff, sai)
  1142. Show
  1143. BaseType Staff
  1144. DropLevel = 64
  1145. ItemLevel >= 86
  1146. SetBorderColor 250 200 150
  1147. SetFontSize 40
  1148. Show
  1149. BaseType "Sai"
  1150. Class Dagger
  1151. ItemLevel >= 86
  1152. SetBorderColor 250 200 150
  1153. SetFontSize 40
  1154.  
  1155. #i85 Highlight Blocks
  1156. #Rare Top level Jewellery - Bright brown border, brown background
  1157. Show
  1158. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1159. Rarity Rare
  1160. ItemLevel >= 85
  1161. SetBackgroundColor 75 40 0
  1162. SetBorderColor 250 175 0
  1163. SetFontSize 40
  1164. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  1165. Show
  1166. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1167. Rarity Rare
  1168. ItemLevel >= 85
  1169. SetBorderColor 200 150 0
  1170. SetFontSize 38
  1171. Show
  1172. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1173. Rarity Rare
  1174. ItemLevel >= 85
  1175. SetBorderColor 200 150 0
  1176. SetFontSize 38
  1177. #All the rest - Bright Brown Border, slightly larger font
  1178. Show
  1179. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1180. ItemLevel >= 85
  1181. SetBorderColor 200 150 0
  1182. SetFontSize 38
  1183. Show
  1184. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1185. ItemLevel >= 85
  1186. SetBorderColor 200 150 0
  1187. SetFontSize 38
  1188. Show
  1189. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  1190. ItemLevel >= 85
  1191. SetBorderColor 200 150 0
  1192. SetFontSize 38
  1193. Show
  1194. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  1195. ItemLevel >= 85
  1196. SetBorderColor 200 150 0
  1197. SetFontSize 38
  1198. Show
  1199. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1200. ItemLevel >= 85
  1201. SetBorderColor 200 150 0
  1202. SetFontSize 38
  1203. Show
  1204. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1205. ItemLevel >= 85
  1206. SetBorderColor 200 150 0
  1207. SetFontSize 38
  1208. #awkward items (maelstrom staff, sai)
  1209. Show
  1210. BaseType Staff
  1211. DropLevel = 64
  1212. ItemLevel >= 85
  1213. SetBorderColor 200 150 0
  1214. SetFontSize 38
  1215. Show
  1216. BaseType "Sai"
  1217. Class Dagger
  1218. ItemLevel >= 85
  1219. SetBorderColor 200 150 0
  1220. SetFontSize 38
  1221.  
  1222. #i84 Highlight Blocks
  1223. #Rare Top level Jewellery - Bright brown border, brown background
  1224. Show
  1225. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1226. Rarity Rare
  1227. ItemLevel >= 84
  1228. SetTextColor 255 0 49
  1229. SetBackgroundColor 255 233 215
  1230. SetBorderColor 255 255 0
  1231. SetFontSize 39
  1232. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  1233. Show
  1234. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1235. Rarity Rare
  1236. ItemLevel >= 84
  1237. SetTextColor 255 0 49
  1238. SetBackgroundColor 255 233 215
  1239. SetBorderColor 255 255 0
  1240. SetFontSize 39
  1241. Show
  1242. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1243. Rarity Rare
  1244. ItemLevel >= 84
  1245. SetTextColor 255 0 49
  1246. SetBackgroundColor 255 233 215
  1247. SetBorderColor 255 255 0
  1248. SetFontSize 39
  1249. #All the rest - Dim Brown Border
  1250. Show
  1251. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1252. ItemLevel >= 84
  1253. SetBorderColor 150 100 0
  1254. Show
  1255. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1256. ItemLevel >= 84
  1257. SetTextColor 208 32 144
  1258. SetBorderColor 0 200 255
  1259. SetFontSize 38
  1260. Show
  1261. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  1262. ItemLevel >= 84
  1263. SetTextColor 208 32 144
  1264. SetBorderColor 0 200 255
  1265. SetFontSize 38
  1266. Show
  1267. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  1268. ItemLevel >= 84
  1269. SetTextColor 208 32 144
  1270. SetBorderColor 0 200 255
  1271. SetFontSize 38
  1272. Show
  1273. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1274. ItemLevel >= 84
  1275. SetTextColor 208 32 144
  1276. SetBorderColor 0 200 255
  1277. SetFontSize 38
  1278. Show
  1279. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1280. ItemLevel >= 84
  1281. SetTextColor 208 32 144
  1282. SetBorderColor 0 200 255
  1283. SetFontSize 38
  1284. #awkward items (maelstrom staff, sai)
  1285. Show
  1286. BaseType Staff
  1287. DropLevel = 64
  1288. ItemLevel >= 84
  1289. SetBorderColor 150 100 0
  1290. Show
  1291. BaseType "Sai"
  1292. Class Dagger
  1293. ItemLevel >= 84
  1294. SetBorderColor 150 100 0
  1295.  
  1296. #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
  1297. Show
  1298. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet"
  1299. SetTextColor 0 255 255
  1300. SetBackgroundColor 75 0 75
  1301. SetBorderColor 200 0 200
  1302. SetFontSize 40
  1303. PlayAlertSound 10 250
  1304. Show
  1305. BaseType "Blue Pearl Amulet" "Vanguard Belt"
  1306. ItemLevel >= 84
  1307. SetBackgroundColor 75 0 75
  1308. SetBorderColor 200 0 200
  1309. SetFontSize 40
  1310. PlayAlertSound 10 250
  1311. Show
  1312. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1313. ItemLevel >= 84
  1314. SetBackgroundColor 75 0 75
  1315. SetBorderColor 200 0 200
  1316. SetFontSize 40
  1317. PlayAlertSound 10 250
  1318.  
  1319. ##################################################
  1320. ######## Section 11 - Rare Highlighting ##########
  1321. ##################################################
  1322. #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
  1323. Show
  1324. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  1325. Rarity Rare
  1326. SetTextColor 231 180 120
  1327. SetBackgroundColor 255 233 215
  1328. SetBorderColor 0 200 255
  1329. SetFontSize 38
  1330. Show
  1331. BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
  1332. Rarity Rare
  1333. SetTextColor 231 180 120
  1334. SetBackgroundColor 255 233 215
  1335. SetBorderColor 0 200 255
  1336. SetFontSize 38
  1337. #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, due to low demand. only the best chests retain any border
  1338. Show
  1339. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Dragonscale Boots" "Dragonscale Gauntlets"
  1340. Rarity Rare
  1341. SetTextColor 231 180 120
  1342. SetBackgroundColor 255 233 215
  1343. SetBorderColor 0 200 255
  1344. SetFontSize 38
  1345. Show
  1346. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1347. Rarity Rare
  1348. SetTextColor 231 180 120
  1349. SetBackgroundColor 255 233 215
  1350. SetBorderColor 0 200 255
  1351. SetFontSize 38
  1352. #light blue borders on caster weapons
  1353. #note: removed border from eclipse staff due to zero demand
  1354. Show
  1355. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1356. Rarity Rare
  1357. SetTextColor 231 180 120
  1358. SetBackgroundColor 255 233 215
  1359. SetBorderColor 255 24 0
  1360. SetFontSize 38
  1361. Show
  1362. BaseType "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  1363. Rarity Rare
  1364. SetTextColor 231 180 120
  1365. SetBackgroundColor 255 233 215
  1366. SetBorderColor 255 24 0
  1367. #lime green on ranged weapons
  1368. Show
  1369. BaseType "Imbued Wand"
  1370. Rarity Rare
  1371. SetTextColor 231 180 120
  1372. SetBackgroundColor 255 233 215
  1373. SetBorderColor 255 24 0
  1374. SetFontSize 38
  1375. Show
  1376. BaseType "Harbinger Bow"
  1377. Rarity Rare
  1378. SetTextColor 231 180 120
  1379. SetBackgroundColor 255 233 215
  1380. SetBorderColor 255 24 0
  1381. SetFontSize 38
  1382. #maroon on melee weapons
  1383. #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
  1384. Show
  1385. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul"
  1386. Rarity Rare
  1387. SetTextColor 231 180 120
  1388. SetBackgroundColor 255 233 215
  1389. SetBorderColor 0 200 255
  1390. SetFontSize 38
  1391. #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
  1392. Show
  1393. BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Spiraled Foil" "Behemoth Mace" "Siege Axe" "Runic Hatchet" "Eternal Sword"
  1394. Rarity Rare
  1395. SetTextColor 231 180 120
  1396. SetBackgroundColor 255 233 215
  1397. SetBorderColor 0 200 255
  1398. SetFontSize 38
  1399. #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
  1400. Show
  1401. BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Diamond Ring" "Unset Ring" "Leather Belt" "Heavy Belt" "Vanguard Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Blue Pearl Amulet"
  1402. Rarity Rare
  1403. SetBackgroundColor 77 0 77
  1404. SetBorderColor 50 230 100
  1405. SetFontSize 40
  1406. Show
  1407. # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
  1408. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1409. Height = 1
  1410. Rarity Rare
  1411. SetBorderColor 75 150 255
  1412. SetBackgroundColor 0 50 100
  1413. SetFontSize 35
  1414. #Second-Tier 2x2 highlighting
  1415. #blue border exceptions (only applies in strict version)
  1416. Show
  1417. BaseType "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Crusader Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts" "Crusader Boots"
  1418. Rarity Rare
  1419. Height = 2
  1420. Width = 2
  1421. SetBackgroundColor 212 106 141 230
  1422. SetBorderColor 150 150 150
  1423. SetFontSize 35
  1424. #Expanded 2nd tier gloves, boots, shields due to meta demand
  1425. Show
  1426. BaseType "Goliath Gauntlets" "Wyrmscale Gauntlets" "Ancient Gauntlets" "Serpentscale Gauntlets"
  1427. Rarity Rare
  1428. Height = 2
  1429. Width = 2
  1430. SetBackgroundColor 212 106 141 230
  1431. SetBorderColor 150 150 150
  1432. SetFontSize 35
  1433. Show
  1434. BaseType "Arcanist Slippers" "Assassin's Boots" "Legion Boots" "Conjurer Boots" "Shagreen Boots" "Goliath Greaves" "Soldier Boots" "Ambush Boots" "Carnal Boots" "Wyrmscale Boots" "Ancient Greaves" "Serpentscale Boots"
  1435. Rarity Rare
  1436. Height = 2
  1437. Width = 2
  1438. SetBackgroundColor 212 106 141 230
  1439. SetBorderColor 150 150 150
  1440. SetFontSize 35
  1441. Show
  1442. BaseType "Ivory Spirit Shield" "Bone Spirit Shield"
  1443. Rarity Rare
  1444. Height = 2
  1445. Width = 2
  1446. SetBackgroundColor 212 106 141 230
  1447. SetBorderColor 150 150 150
  1448. SetFontSize 35
  1449. #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
  1450. #new: blue borders on all droplevel 60+ boots
  1451. Show
  1452. Class "Boots"
  1453. Rarity Rare
  1454. DropLevel >= 60
  1455. SetBackgroundColor 212 106 141 230
  1456. SetBorderColor 150 150 150
  1457. SetFontSize 35
  1458. #Show
  1459. # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
  1460. # Class "Helm"
  1461. # Rarity Rare
  1462. # DropLevel >= 60
  1463. # SetBorderColor 75 150 255
  1464.  
  1465. ##################################################
  1466. ######## Section 12 - Second Tier Craft ##########
  1467. ##################################################
  1468. #ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
  1469. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  1470. #Show
  1471. # BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
  1472. # ItemLevel >= 78
  1473. # SetBorderColor 100 50 0
  1474. #Show
  1475. # BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1476. # ItemLevel >= 80
  1477. # SetBorderColor 100 50 0
  1478. #Show
  1479. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Saintly Chainmail" "Carnal Armour"
  1480. # ItemLevel >= 80
  1481. # SetBorderColor 100 50 0
  1482. #Show
  1483. # BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
  1484. # ItemLevel >= 77
  1485. # SetBorderColor 100 50 0
  1486. #Show
  1487. # BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
  1488. # ItemLevel >= 79
  1489. # SetBorderColor 100 50 0
  1490. #Show
  1491. # BaseType Staff
  1492. # DropLevel = 64
  1493. # ItemLevel >= 79
  1494. # SetBorderColor 100 50 0
  1495. #Show
  1496. # BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  1497. # ItemLevel >= 77
  1498. # SetBorderColor 100 50 0
  1499.  
  1500. ##################################################
  1501. ########### Section 13 - Alch Bases ##############
  1502. ##################################################
  1503. #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  1504. #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
  1505. #Show
  1506. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1507. # Rarity = Normal
  1508. # ItemLevel >= 72
  1509. # LinkedSockets >= 4
  1510. # SetBorderColor 255 255 119
  1511. #Show
  1512. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1513. # Rarity Normal
  1514. # ItemLevel >= 72
  1515. #Show
  1516. # BaseType "Titanium Spirit Shield"
  1517. # Rarity Normal
  1518. # ItemLevel >= 72
  1519. # SetBorderColor 0 255 255
  1520. # SetFontSize 45
  1521. #Lavender border around 75+ jewellery
  1522. Hide #Strict Filter Only
  1523. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1524. ItemLevel >= 75
  1525. Rarity Normal
  1526. SetBorderColor 150 120 255
  1527. Hide #Strict Filter Only
  1528. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1529. ItemLevel >= 72
  1530. Rarity Normal
  1531. #Common Atlas bases (magic included due to rarity here)
  1532. Hide
  1533. BaseType "Blue Pearl Amulet" "Vanguard Belt"
  1534. Rarity Normal Magic
  1535. SetBorderColor 200 0 200
  1536. Hide
  1537. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1538. Rarity Normal Magic
  1539. SetBorderColor 200 0 200
  1540.  
  1541. ##################################################
  1542. ########### Section 14 - Misc Part I #############
  1543. ##################################################
  1544. #Oddball items & items that should never normally drop
  1545. Show
  1546. Class "Quest Items"
  1547. SetTextColor 0 250 0
  1548. SetBorderColor 0 250 0
  1549. SetFontSize 45
  1550. Show
  1551. Class "Amulet"
  1552. Identified True
  1553. Corrupted True
  1554. SetBorderColor 175 0 0
  1555. Show
  1556. BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
  1557. SetFontSize 42
  1558. SetBackgroundColor 100 66 0
  1559. SetBorderColor 0 255 255
  1560. Show
  1561. BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
  1562. SetFontSize 42
  1563. SetBackgroundColor 100 66 0
  1564. SetBorderColor 0 255 255
  1565.  
  1566. #############################################################################################
  1567. ################## Section 15 - Racing Options / Class Configuration ########################
  1568. #############################################################################################
  1569. #By default, all three archetypes are shown and nothing is hidden.
  1570. ##################################################
  1571. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
  1572. Hide #Strict Filter Only
  1573. Class "Gloves" "Helm"
  1574. ItemLevel <= 47
  1575. LinkedSockets = 4
  1576. # SocketGroup BB
  1577. SetBorderColor 0 255 255
  1578. SetBackgroundColor 0 60 60
  1579. # PlayAlertSound 1 100 #Sound Off in Strict Filter Only
  1580. Hide #Strict Filter Only
  1581. Class "Gloves" "Helm" "Boots" "Body Armour"
  1582. ItemLevel <= 47
  1583. LinkedSockets = 4
  1584. # SocketGroup BB
  1585. SetBorderColor 0 255 255
  1586. SetBackgroundColor 0 60 60
  1587. SetFontSize 35
  1588. # PlayAlertSound 1 100 #Sound Off in Strict Filter Only
  1589. Hide #Strict Filter Only
  1590. Class "Gloves" "Helm"
  1591. ItemLevel <= 69
  1592. LinkedSockets = 4
  1593. # SocketGroup BB
  1594. SetBorderColor 0 255 255
  1595. SetBackgroundColor 0 60 60
  1596. Hide #Strict Filter Only
  1597. Class "Gloves" "Helm"
  1598. ItemLevel <= 14
  1599. LinkedSockets >= 3
  1600. # SocketGroup BB
  1601. SetBorderColor 0 225 225
  1602. SetBackgroundColor 0 60 60
  1603. Hide #Strict Filter Only
  1604. Class "Gloves" "Helm"
  1605. ItemLevel <= 47
  1606. LinkedSockets >= 3
  1607. # SocketGroup BB
  1608. SetBorderColor 0 225 225
  1609. Hide #Strict Filter Only
  1610. Class "Gloves" "Helm"
  1611. ItemLevel <= 14
  1612. LinkedSockets >= 2
  1613. # SocketGroup BB
  1614. SetBorderColor 0 200 200
  1615.  
  1616. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  1617. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  1618. #Show
  1619. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  1620. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  1621. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  1622. # Quality = 0
  1623. # SetTextColor 0 255 255
  1624. # SetFontSize 40
  1625.  
  1626. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK! Next five blocks not actually part of options but they can't be anywhere else.
  1627. Hide #Strict Filter Only
  1628. Sockets >= 3
  1629. SocketGroup RGB
  1630. Width = 2
  1631. Height = 2
  1632. SetBorderColor 0 200 0
  1633. SetBackgroundColor 0 35 0
  1634. Hide #Strict Filter Only
  1635. Sockets >= 3
  1636. SocketGroup RGB
  1637. Width = 1
  1638. Height = 3
  1639. SetBorderColor 0 200 0
  1640. SetBackgroundColor 0 35 0
  1641. Hide #Strict Filter Only
  1642. Sockets >= 3
  1643. ItemLevel <= 74
  1644. SocketGroup RGB
  1645. SetBorderColor 0 150 0
  1646. SetBackgroundColor 0 35 0
  1647. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
  1648. Show
  1649. Rarity Normal
  1650. ItemLevel = 1
  1651. Sockets = 3
  1652. Hide #Strict Filter Only
  1653. Class Shield
  1654. ItemLevel <= 11
  1655.  
  1656. #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  1657. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  1658. #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
  1659. #Hide
  1660. # Class "Wand" "Sceptre"
  1661. # ItemLevel > 5
  1662. # ItemLevel <= 70
  1663. # Rarity Normal
  1664. #Hide
  1665. # Class "Wand" "Sceptre"
  1666. # ItemLevel > 47
  1667. # ItemLevel <= 70
  1668. # Rarity Magic
  1669. #Hide
  1670. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1671. # ItemLevel > 5
  1672. # ItemLevel <= 70
  1673. # Rarity Normal
  1674. #Hide
  1675. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1676. # ItemLevel > 47
  1677. # ItemLevel <= 70
  1678. # Rarity Magic
  1679. #Hide
  1680. # Class "Bow" "Quiver"
  1681. # ItemLevel > 5
  1682. # ItemLevel <= 70
  1683. # Rarity Normal
  1684. #Hide
  1685. # Class "Bow" "Quiver"
  1686. # ItemLevel > 47
  1687. # ItemLevel <= 70
  1688. # Rarity Magic
  1689. #############################################################################################
  1690. ################################# END OF OPTIONS BLOCK ######################################
  1691. #############################################################################################
  1692.  
  1693. ##################################################
  1694. ######## Section 16 - Global Levelling I #########
  1695. ##################################################
  1696. Hide #Strict Filter Only
  1697. ItemLevel <= 67
  1698. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  1699. Rarity Magic
  1700. SetBorderColor 150 120 255
  1701. SetFontSize 35
  1702. Hide #Strict Filter Only
  1703. ItemLevel <= 47
  1704. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
  1705. SetBorderColor 150 120 255
  1706. Hide #Strict Filter Only
  1707. ItemLevel <= 24
  1708. BaseType "Leather Belt" "Coral Ring"
  1709. SetBorderColor 255 204 102
  1710. Hide #Strict Filter Only
  1711. ItemLevel <= 14
  1712. BaseType "Rustic Sash"
  1713. SetBorderColor 200 80 0
  1714. Hide #Strict Filter Only
  1715. ItemLevel <= 24
  1716. BaseType "Iron Ring"
  1717. SetBorderColor 200 80 0
  1718. Hide #Strict Filter Only
  1719. ItemLevel <= 24
  1720. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  1721. SetBorderColor 150 0 150
  1722. Hide #Strict Filter Only
  1723. ItemLevel <= 24
  1724. BaseType "Heavy Belt"
  1725. SetBorderColor 150 0 150
  1726. Hide #Strict Filter Only
  1727. ItemLevel <= 33
  1728. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  1729. SetBorderColor 200 0 200
  1730. Hide #Strict Filter Only
  1731. ItemLevel <= 47
  1732. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  1733. Rarity Normal Magic
  1734. Hide #Strict Filter Only
  1735. ItemLevel <= 69
  1736. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  1737. Rarity Normal Magic
  1738. Hide #Strict Filter Only
  1739. ItemLevel <= 47
  1740. BaseType "Heavy Belt" "Rustic Sash"
  1741. Rarity Normal
  1742. Hide #Strict Filter Only
  1743. ItemLevel <= 69
  1744. BaseType "Rustic Sash"
  1745. Rarity Magic
  1746. Hide #Strict Filter Only
  1747. ItemLevel <= 47
  1748. BaseType "Iron Ring"
  1749. Hide #Strict Filter Only
  1750. ItemLevel <= 14
  1751. BaseType "Ring" "Amulet"
  1752. Hide #Strict Filter Only
  1753. Class "Gloves" "Helm" "Body Armour"
  1754. ItemLevel <= 59
  1755. LinkedSockets = 4
  1756. SetBorderColor 0 200 200
  1757. #tan border on magic and rare levelling boots
  1758. Hide #Strict Filter Only
  1759. Class "Boots"
  1760. ItemLevel < 47
  1761. Rarity Magic
  1762. SetBorderColor 255 204 102
  1763. SetFontSize 38
  1764. Hide #Strict Filter Only
  1765. Class "Boots"
  1766. Rarity Rare
  1767. ItemLevel < 67
  1768. SetBorderColor 255 204 102
  1769. SetFontSize 38
  1770.  
  1771. ##################################################
  1772. ########## Section 17 - Caster Weapons ###########
  1773. ##################################################
  1774. Hide #Strict Filter Only
  1775. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1776. ItemLevel <= 47
  1777. LinkedSockets = 3
  1778. SetBorderColor 150 200 250
  1779. SetBackgroundColor 50 60 70
  1780. Hide #Strict Filter Only
  1781. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1782. ItemLevel <= 61
  1783. LinkedSockets = 3
  1784. SetBorderColor 150 200 250
  1785. SetBackgroundColor 50 60 70
  1786. Hide #Strict Filter Only
  1787. BaseType "Opal Sceptre" "Void Sceptre"
  1788. ItemLevel <= 69
  1789. LinkedSockets = 3
  1790. SetBorderColor 150 200 250
  1791. SetBackgroundColor 50 60 70
  1792. Hide #Strict Filter Only
  1793. Class "Wand" "Sceptre"
  1794. ItemLevel <= 25
  1795. LinkedSockets = 3
  1796. SetBorderColor 150 200 250
  1797. SetBackgroundColor 50 60 70
  1798. Hide #Strict Filter Only
  1799. Class "Wand" "Sceptre"
  1800. ItemLevel <= 47
  1801. LinkedSockets = 3
  1802. SetBorderColor 150 200 250
  1803. Hide #Strict Filter Only
  1804. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1805. ItemLevel <= 47
  1806. SetBorderColor 100 150 200
  1807. Hide #Strict Filter Only
  1808. BaseType "Crystal Sceptre" "Abyssal Sceptre" "Pagan Wand"
  1809. ItemLevel <= 59
  1810. SetBorderColor 100 150 200
  1811. Hide #Strict Filter Only
  1812. BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand" "Heathen Wand"
  1813. ItemLevel <= 72
  1814. SetBorderColor 100 150 200
  1815. Hide #Strict Filter Only
  1816. Class "Wand" "Sceptre"
  1817. Rarity Rare
  1818. ItemLevel <= 47
  1819. SetBorderColor 150 200 250
  1820. Hide #Strict Filter Only
  1821. Class "Wand" "Sceptre" "Dagger"
  1822. Rarity Magic
  1823. ItemLevel <= 25
  1824. SetBorderColor 150 200 250
  1825. Hide #Strict Filter Only
  1826. Class "Wand" "Sceptre"
  1827. ItemLevel <= 47
  1828. Hide #Strict Filter Only
  1829. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1830. SetBorderColor 100 150 200
  1831. ItemLevel <= 72
  1832. #Extra shields as shield charge is not going away anytime soon it seems
  1833. Hide
  1834. BaseType "War Buckler" "Copper Tower Shield" "Bone Spirit Shield"
  1835. ItemLevel <= 40
  1836. Hide
  1837. BaseType "Ceremonial Kite Shield" "Bronze Tower Shield" "Ivory Spirit Shield"
  1838. ItemLevel <= 67
  1839. Hide
  1840. BaseType "Angelic Kite Shield" "Archon Kite Shield" "Ezomyte Tower Shield" "Fossilised Spirit Shield"
  1841. ItemLevel <= 72
  1842.  
  1843. ##################################################
  1844. ######## Section 18.1 - 2H Melee Weapons #########
  1845. ##################################################
  1846. #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  1847. #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
  1848. #favors axes, shows swords, and hides maces by end of levelling phase
  1849. Hide #Strict Filter Only
  1850. BaseType "Corroded Blade" "Driftwood Maul"
  1851. ItemLevel < 8
  1852. Hide #Strict Filter Only
  1853. BaseType "Stone Axe"
  1854. ItemLevel < 9
  1855. SetBorderColor 128 0 0
  1856. Hide #Strict Filter Only
  1857. BaseType "Longsword" "Tribal Maul"
  1858. ItemLevel < 12
  1859. Hide #Strict Filter Only
  1860. BaseType "Jade Chopper"
  1861. ItemLevel < 13
  1862. SetBorderColor 128 0 0
  1863. Hide #Strict Filter Only
  1864. BaseType "Bastard Sword" "Mallet"
  1865. ItemLevel < 17
  1866. Hide #Strict Filter Only
  1867. BaseType "Woodsplitter"
  1868. ItemLevel < 18
  1869. SetBorderColor 128 0 0
  1870. Hide #Strict Filter Only
  1871. BaseType "Two-Handed Sword" "Sledgehammer"
  1872. ItemLevel < 22
  1873. Hide #Strict Filter Only
  1874. BaseType "Poleaxe"
  1875. ItemLevel < 23
  1876. SetBorderColor 128 0 0
  1877. Hide #Strict Filter Only
  1878. BaseType "Etched Greatsword" "Jagged Maul"
  1879. ItemLevel < 27
  1880. Hide #Strict Filter Only
  1881. BaseType "Double Axe"
  1882. ItemLevel < 28
  1883. SetBorderColor 128 0 0
  1884. Hide #Strict Filter Only
  1885. BaseType "Gilded Axe"
  1886. ItemLevel < 33
  1887. SetBorderColor 128 0 0
  1888. Hide #Strict Filter Only
  1889. BaseType "Shadow Axe"
  1890. ItemLevel < 37
  1891. SetBorderColor 128 0 0
  1892. Hide #Strict Filter Only
  1893. BaseType "Jasper Chopper"
  1894. ItemLevel < 41
  1895. SetBorderColor 128 0 0
  1896. Hide #Strict Filter Only
  1897. BaseType "Timber Axe"
  1898. ItemLevel < 45
  1899. SetBorderColor 128 0 0
  1900. Hide #Strict Filter Only
  1901. BaseType "Headsman Axe"
  1902. ItemLevel < 49
  1903. SetBorderColor 128 0 0
  1904. Hide #Strict Filter Only
  1905. BaseType "Labrys"
  1906. ItemLevel < 53
  1907. SetBorderColor 128 0 0
  1908. Hide #Strict Filter Only
  1909. BaseType "Noble Axe"
  1910. ItemLevel < 57
  1911. SetBorderColor 128 0 0
  1912. Hide #Strict Filter Only
  1913. BaseType "Abyssal Axe"
  1914. ItemLevel < 58
  1915. SetBorderColor 128 0 0
  1916. Hide #Strict Filter Only
  1917. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  1918. ItemLevel < 63
  1919. SetBorderColor 128 0 0
  1920. Hide #Strict Filter Only
  1921. BaseType "Vaal Axe" "Coronal Maul"
  1922. ItemLevel <= 72
  1923. SetBorderColor 128 0 0
  1924.  
  1925. ##################################################
  1926. ######## Section 18.2 - 1H Melee Weapons #########
  1927. ##################################################
  1928. #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
  1929. Hide #Strict Filter Only
  1930. BaseType "Copper Sword" "Sabre"
  1931. ItemLevel <= 11
  1932. SetBorderColor 128 0 0
  1933. Hide #Strict Filter Only
  1934. BaseType "Jade Hatchet"
  1935. ItemLevel < 11
  1936. SetBorderColor 128 0 0
  1937. Hide #Strict Filter Only
  1938. BaseType "Boarding Axe"
  1939. ItemLevel < 16
  1940. SetBorderColor 128 0 0
  1941. Hide #Strict Filter Only
  1942. BaseType "Cleaver"
  1943. ItemLevel < 21
  1944. SetBorderColor 128 0 0
  1945. Hide #Strict Filter Only
  1946. BaseType "Broad Axe"
  1947. ItemLevel < 25
  1948. SetBorderColor 128 0 0
  1949. Hide #Strict Filter Only
  1950. BaseType "Arming Axe"
  1951. ItemLevel < 29
  1952. SetBorderColor 128 0 0
  1953. Hide #Strict Filter Only
  1954. BaseType "Decorative Axe"
  1955. ItemLevel < 33
  1956. SetBorderColor 128 0 0
  1957. Hide #Strict Filter Only
  1958. BaseType "Jasper Axe" "Etched Hatchet"
  1959. ItemLevel < 39
  1960. SetBorderColor 128 0 0
  1961. Hide #Strict Filter Only
  1962. BaseType "Tomahawk"
  1963. ItemLevel < 42
  1964. SetBorderColor 128 0 0
  1965. Hide #Strict Filter Only
  1966. BaseType "Wrist Chopper"
  1967. ItemLevel < 45
  1968. SetBorderColor 128 0 0
  1969. Hide #Strict Filter Only
  1970. BaseType "War Axe"
  1971. ItemLevel < 48
  1972. SetBorderColor 128 0 0
  1973. Hide #Strict Filter Only
  1974. BaseType "Chest Splitter"
  1975. ItemLevel < 51
  1976. SetBorderColor 128 0 0
  1977. Hide #Strict Filter Only
  1978. BaseType "Ceremonial Axe"
  1979. ItemLevel < 57
  1980. SetBorderColor 128 0 0
  1981. Hide #Strict Filter Only
  1982. BaseType "Wraith Axe"
  1983. ItemLevel < 58
  1984. SetBorderColor 128 0 0
  1985. Hide #Strict Filter Only
  1986. BaseType "Engraved Hatchet" "Karui Axe"
  1987. ItemLevel < 59
  1988. SetBorderColor 128 0 0
  1989. Hide #Strict Filter Only
  1990. BaseType "Vaal Hatchet"
  1991. ItemLevel < 69
  1992. SetBorderColor 128 0 0
  1993. Hide #Strict Filter Only
  1994. BaseType "Siege Axe" "Runic Hatchet"
  1995. ItemLevel <= 72
  1996. SetBorderColor 128 0 0
  1997.  
  1998. ##################################################
  1999. ########## Section 19 - Ranged Weapons ###########
  2000. ##################################################
  2001. Hide #Strict Filter Only
  2002. BaseType "Serrated Arrow Quiver"
  2003. ItemLevel <= 14
  2004. SetBorderColor 125 200 40
  2005. Hide #Strict Filter Only
  2006. BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
  2007. ItemLevel <= 67
  2008. SetBorderColor 125 200 40
  2009. Hide #Strict Filter Only
  2010. BaseType "Quiver"
  2011. Rarity Magic
  2012. ItemLevel <= 20
  2013. Hide #Strict Filter Only
  2014. BaseType "Short Bow"
  2015. ItemLevel < 9
  2016. # SetBorderColor 150 250 50
  2017. SetBorderColor 125 200 40
  2018. Hide #Strict Filter Only
  2019. BaseType "Long Bow"
  2020. ItemLevel < 14
  2021. SetBorderColor 125 200 40
  2022. Hide #Strict Filter Only
  2023. BaseType "Composite Bow"
  2024. ItemLevel < 18
  2025. SetBorderColor 125 200 40
  2026. Hide #Strict Filter Only
  2027. BaseType "Recurve Bow"
  2028. ItemLevel < 23
  2029. SetBorderColor 125 200 40
  2030. Hide #Strict Filter Only
  2031. BaseType "Bone Bow"
  2032. ItemLevel < 28
  2033. SetBorderColor 125 200 40
  2034. Hide #Strict Filter Only
  2035. BaseType "Royal Bow"
  2036. ItemLevel < 32
  2037. SetBorderColor 125 200 40
  2038. Hide #Strict Filter Only
  2039. BaseType "Death Bow"
  2040. ItemLevel < 38
  2041. SetBorderColor 125 200 40
  2042. Hide #Strict Filter Only
  2043. BaseType "Grove Bow"
  2044. ItemLevel < 38
  2045. SetBorderColor 125 200 40
  2046. Hide #Strict Filter Only
  2047. BaseType "Reflex Bow"
  2048. ItemLevel < 38
  2049. SetBorderColor 125 200 40
  2050. Hide #Strict Filter Only
  2051. BaseType "Decurve Bow"
  2052. ItemLevel < 44
  2053. SetBorderColor 125 200 40
  2054. Hide #Strict Filter Only
  2055. BaseType "Compound Bow"
  2056. ItemLevel < 44
  2057. SetBorderColor 125 200 40
  2058. Hide #Strict Filter Only
  2059. BaseType "Sniper Bow"
  2060. ItemLevel < 47
  2061. SetBorderColor 125 200 40
  2062. Hide #Strict Filter Only
  2063. BaseType "Ivory Bow"
  2064. ItemLevel < 50
  2065. SetBorderColor 125 200 40
  2066. Hide #Strict Filter Only
  2067. BaseType "Highborn Bow"
  2068. ItemLevel < 53
  2069. SetBorderColor 125 200 40
  2070. Hide #Strict Filter Only
  2071. BaseType "Steelwood Bow"
  2072. ItemLevel < 60
  2073. Hide #Strict Filter Only
  2074. BaseType "Citadel Bow"
  2075. ItemLevel < 61
  2076. SetBorderColor 125 200 40
  2077. Hide #Strict Filter Only
  2078. BaseType "Assassin Bow"
  2079. ItemLevel < 67
  2080. SetBorderColor 125 200 40
  2081. Hide #Strict Filter Only
  2082. BaseType "Spine Bow"
  2083. ItemLevel < 67
  2084. SetBorderColor 125 200 40
  2085. Hide #Strict Filter Only
  2086. BaseType "Decimation Bow"
  2087. ItemLevel < 67
  2088. SetBorderColor 125 200 40
  2089. Hide #Strict Filter Only
  2090. BaseType "Thicket Bow"
  2091. ItemLevel <= 72
  2092. SetBorderColor 125 200 40
  2093. Hide #Strict Filter Only
  2094. BaseType "Harbinger Bow"
  2095. ItemLevel <= 72
  2096. SetBorderColor 125 200 40
  2097.  
  2098. ##################################################
  2099. ############## Section 20 - Armour ###############
  2100. ##################################################
  2101. #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
  2102. #effectively ends at 68 maps, other sections take over.
  2103. Hide #Strict Filter Only
  2104. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  2105. ItemLevel <= 3
  2106. Rarity Rare
  2107. SetFontSize 35
  2108. Hide #Strict Filter Only
  2109. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  2110. ItemLevel <= 3
  2111. Hide #Strict Filter Only
  2112. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  2113. ItemLevel <= 6
  2114. Rarity Rare
  2115. SetFontSize 35
  2116. Hide #Strict Filter Only
  2117. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  2118. ItemLevel <= 6
  2119. Hide #Strict Filter Only
  2120. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2121. ItemLevel <= 8
  2122. SetBorderColor 150 100 0
  2123. Rarity Rare
  2124. SetFontSize 35
  2125. Hide #Strict Filter Only
  2126. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2127. ItemLevel <= 8
  2128. SetBorderColor 150 100 0
  2129. #note: extended to 11 over 9 for brutus worst case scenarios
  2130. Hide #Strict Filter Only
  2131. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2132. ItemLevel <= 11
  2133. Hide #Strict Filter Only
  2134. BaseType "Cone Helmet" "Steel Greaves"
  2135. ItemLevel <= 11
  2136. SetBorderColor 150 100 0
  2137. Rarity Rare
  2138. SetFontSize 35
  2139. Hide #Strict Filter Only
  2140. BaseType "Cone Helmet" "Steel Greaves"
  2141. ItemLevel <= 11
  2142. SetBorderColor 150 100 0
  2143. #note: extended to 13 over 12 to smooth things out after brutus
  2144. Hide #Strict Filter Only
  2145. BaseType "Cone Helmet" "Steel Greaves"
  2146. ItemLevel <= 13
  2147. Hide #Strict Filter Only
  2148. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2149. ItemLevel <= 13
  2150. SetBorderColor 150 100 0
  2151. Rarity Rare
  2152. SetFontSize 35
  2153. Hide #Strict Filter Only
  2154. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2155. ItemLevel <= 13
  2156. SetBorderColor 150 100 0
  2157. Hide #Strict Filter Only
  2158. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2159. ItemLevel <= 15
  2160. Hide #Strict Filter Only
  2161. BaseType "Tricorne" "Sallet" "Goathide Boots"
  2162. ItemLevel <= 15
  2163. SetBorderColor 150 100 0
  2164. Rarity Rare
  2165. SetFontSize 35
  2166. Hide #Strict Filter Only
  2167. BaseType "Tricorne" "Sallet" "Goathide Boots"
  2168. ItemLevel <= 15
  2169. SetBorderColor 150 100 0
  2170. Hide #Strict Filter Only
  2171. BaseType "Tricorne" "Sallet" "Goathide Boots"
  2172. ItemLevel <= 18
  2173. Hide #Strict Filter Only
  2174. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2175. ItemLevel <= 18
  2176. SetBorderColor 150 100 0
  2177. Rarity Rare
  2178. SetFontSize 35
  2179. Hide #Strict Filter Only
  2180. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2181. ItemLevel <= 18
  2182. SetBorderColor 150 100 0
  2183. Hide #Strict Filter Only
  2184. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2185. ItemLevel <= 21
  2186. Hide #Strict Filter Only
  2187. BaseType "Barbute Helmet"
  2188. ItemLevel <= 21
  2189. SetBorderColor 150 100 0
  2190. Rarity Rare
  2191. SetFontSize 35
  2192. Hide #Strict Filter Only
  2193. BaseType "Barbute Helmet"
  2194. ItemLevel <= 21
  2195. SetBorderColor 150 100 0
  2196. Hide #Strict Filter Only
  2197. BaseType "Barbute Helmet"
  2198. ItemLevel <= 24
  2199. Hide #Strict Filter Only
  2200. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2201. ItemLevel <= 24
  2202. SetBorderColor 150 100 0
  2203. Rarity Rare
  2204. SetFontSize 35
  2205. Hide #Strict Filter Only
  2206. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2207. ItemLevel <= 24
  2208. SetBorderColor 150 100 0
  2209. Hide #Strict Filter Only
  2210. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2211. ItemLevel <= 27
  2212. Hide #Strict Filter Only
  2213. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2214. ItemLevel <= 27
  2215. SetBorderColor 150 100 0
  2216. Rarity Rare
  2217. SetFontSize 35
  2218. Hide #Strict Filter Only
  2219. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2220. ItemLevel <= 27
  2221. SetBorderColor 150 100 0
  2222. Hide #Strict Filter Only
  2223. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2224. ItemLevel <= 30
  2225. #note - docks/lunaris normal 29
  2226. Hide #Strict Filter Only
  2227. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2228. ItemLevel <= 30
  2229. SetBorderColor 150 100 0
  2230. Rarity Rare
  2231. SetFontSize 35
  2232. Hide #Strict Filter Only
  2233. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2234. ItemLevel <= 30
  2235. SetBorderColor 150 100 0
  2236. Hide #Strict Filter Only
  2237. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2238. ItemLevel <= 33
  2239. Hide #Strict Filter Only
  2240. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2241. ItemLevel <= 33
  2242. SetBorderColor 150 100 0
  2243. Rarity Rare
  2244. SetFontSize 35
  2245. Hide #Strict Filter Only
  2246. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2247. ItemLevel <= 33
  2248. SetBorderColor 150 100 0
  2249. Hide #Strict Filter Only
  2250. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2251. ItemLevel <= 36
  2252. Hide #Strict Filter Only
  2253. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2254. ItemLevel <= 36
  2255. SetBorderColor 150 100 0
  2256. Rarity Rare
  2257. SetFontSize 35
  2258. Hide #Strict Filter Only
  2259. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2260. ItemLevel <= 36
  2261. SetBorderColor 150 100 0
  2262. Hide #Strict Filter Only
  2263. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2264. ItemLevel <= 39
  2265. Hide #Strict Filter Only
  2266. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2267. ItemLevel <= 39
  2268. SetBorderColor 150 100 0
  2269. Rarity Rare
  2270. SetFontSize 35
  2271. Hide #Strict Filter Only
  2272. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2273. ItemLevel <= 39
  2274. SetBorderColor 150 100 0
  2275. Hide #Strict Filter Only
  2276. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2277. ItemLevel <= 42
  2278. Hide #Strict Filter Only
  2279. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2280. ItemLevel <= 42
  2281. SetBorderColor 150 100 0
  2282. Rarity Rare
  2283. SetFontSize 35
  2284. Hide #Strict Filter Only
  2285. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2286. ItemLevel <= 42
  2287. SetBorderColor 150 100 0
  2288. Hide #Strict Filter Only
  2289. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2290. ItemLevel <= 45
  2291. Hide #Strict Filter Only
  2292. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2293. ItemLevel <= 45
  2294. SetBorderColor 150 100 0
  2295. Rarity Rare
  2296. SetFontSize 35
  2297. Hide #Strict Filter Only
  2298. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2299. ItemLevel <= 45
  2300. SetBorderColor 150 100 0
  2301. Hide #Strict Filter Only
  2302. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2303. ItemLevel <= 48
  2304. Hide #Strict Filter Only
  2305. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2306. ItemLevel <= 48
  2307. SetBorderColor 150 100 0
  2308. Rarity Rare
  2309. SetFontSize 35
  2310. Hide #Strict Filter Only
  2311. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2312. ItemLevel <= 48
  2313. SetBorderColor 150 100 0
  2314. Hide #Strict Filter Only
  2315. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2316. ItemLevel <= 51
  2317. Hide #Strict Filter Only
  2318. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2319. ItemLevel <= 51
  2320. SetBorderColor 150 100 0
  2321. Rarity Rare
  2322. SetFontSize 35
  2323. Hide #Strict Filter Only
  2324. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2325. ItemLevel <= 51
  2326. SetBorderColor 150 100 0
  2327. Hide #Strict Filter Only
  2328. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2329. ItemLevel <= 53
  2330. #note: rare font size increases stop shortly after kitava
  2331. Hide #Strict Filter Only
  2332. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  2333. ItemLevel <= 53
  2334. SetBorderColor 150 100 0
  2335. Hide #Strict Filter Only
  2336. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  2337. ItemLevel <= 56
  2338. Hide #Strict Filter Only
  2339. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  2340. ItemLevel <= 56
  2341. SetBorderColor 150 100 0
  2342. Hide #Strict Filter Only
  2343. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  2344. ItemLevel <= 59
  2345. Hide #Strict Filter Only
  2346. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  2347. ItemLevel <= 59
  2348. SetBorderColor 150 100 0
  2349. Hide #Strict Filter Only
  2350. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  2351. ItemLevel <= 62
  2352. #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  2353. Hide #Strict Filter Only
  2354. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  2355. ItemLevel <= 62
  2356. SetBorderColor 150 100 0
  2357. Hide #Strict Filter Only
  2358. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  2359. ItemLevel <= 66
  2360. Hide #Strict Filter Only
  2361. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  2362. ItemLevel <= 70
  2363. SetBorderColor 150 100 0
  2364. Hide #Strict Filter Only
  2365. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
  2366. ItemLevel <= 70
  2367. Hide #Strict Filter Only
  2368. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  2369. ItemLevel <= 72
  2370. SetBorderColor 150 100 0
  2371. Hide #Strict Filter Only
  2372. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  2373. ItemLevel <= 72
  2374. SetBorderColor 150 100 0
  2375. Hide #Strict Filter Only
  2376. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  2377. Rarity Normal
  2378. ItemLevel <= 72
  2379. SetBorderColor 150 100 0
  2380.  
  2381. ##################################################
  2382. ############## Section 21 - Flasks ###############
  2383. ##################################################
  2384. #Levelling flasks w/sounds
  2385. Show
  2386. BaseType "Quicksilver Flask" "Silver Flask"
  2387. # SetTextColor 0 255 255
  2388. # SetTextColor 200 150 250
  2389. SetTextColor 250 0 125
  2390. ItemLevel <= 67
  2391. # PlayAlertSound 14 150 #SOUND OFF IN STRICT ONLY
  2392. Show
  2393. BaseType "Basalt Flask" "Granite Flask" "Diamond Flask" "Bismuth Flask"
  2394. ItemLevel <= 67
  2395. SetTextColor 200 150 250
  2396. # PlayAlertSound 14 150 #SOUND OFF IN STRICT ONLY
  2397. #Quality Flask Highlighting
  2398. Hide
  2399. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2400. Quality = 20
  2401. SetTextColor 250 0 125
  2402. SetBorderColor 255 204 102
  2403. Hide
  2404. BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2405. Quality >= 10
  2406. SetTextColor 200 150 250
  2407. SetBorderColor 255 204 102
  2408. Hide #Strict Version Only
  2409. Class Flask
  2410. ItemLevel >= 75
  2411. Quality >= 10
  2412. SetBorderColor 75 150 255
  2413. Hide #Strict Version Only
  2414. Class Flask
  2415. ItemLevel >= 43
  2416. ItemLevel <= 74
  2417. Quality > 0
  2418. SetBorderColor 75 150 255
  2419. Hide #Strict Version Only
  2420. ItemLevel <= 42
  2421. BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2422. # SetBorderColor 150 25 250
  2423. SetTextColor 200 150 250
  2424. # SetTextColor 125 0 250 #maybe use this more appropriate for resist flasks? will probably stand out too much with new highlights though, also a bit dark
  2425. Hide #Strict Version Only
  2426. BaseType "Bismuth Flask" "Aquamarine Flask" "Stibnite Flask"
  2427. ItemLevel < 72
  2428. Hide #Strict Version Only
  2429. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Quicksilver Flask" "Silver Flask" "Sulphur Flask"
  2430. ItemLevel < 79
  2431. #Level-Based Flask Highlighting
  2432. Show
  2433. Class "Life Flasks"
  2434. DropLevel >= 0
  2435. ItemLevel <= 5
  2436. SetBorderColor 200 0 0
  2437. Show
  2438. Class "Mana Flasks"
  2439. DropLevel >= 0
  2440. ItemLevel <= 5
  2441. SetBorderColor 75 150 255
  2442. Show
  2443. Class "Life Flasks"
  2444. DropLevel >= 3
  2445. ItemLevel <= 12
  2446. SetBorderColor 200 0 0
  2447. Show
  2448. Class "Mana Flasks"
  2449. DropLevel >= 3
  2450. ItemLevel <= 12
  2451. SetBorderColor 75 150 255
  2452. Show
  2453. Class "Life Flasks"
  2454. DropLevel >= 6
  2455. ItemLevel <= 18
  2456. SetBorderColor 200 0 0
  2457. Show
  2458. Class "Mana Flasks"
  2459. DropLevel >= 6
  2460. ItemLevel <= 18
  2461. SetBorderColor 75 150 255
  2462. Show
  2463. Class "Life Flasks"
  2464. DropLevel >= 12
  2465. ItemLevel <= 24
  2466. SetBorderColor 200 0 0
  2467. Show
  2468. Class "Mana Flasks"
  2469. DropLevel >= 12
  2470. ItemLevel <= 24
  2471. SetBorderColor 75 150 255
  2472. Show
  2473. Class "Life Flasks"
  2474. DropLevel >= 18
  2475. ItemLevel <= 30
  2476. SetBorderColor 200 0 0
  2477. Show
  2478. Class "Mana Flasks"
  2479. DropLevel >= 18
  2480. ItemLevel <= 30
  2481. SetBorderColor 75 150 255
  2482. Show
  2483. Class "Life Flasks"
  2484. DropLevel >= 24
  2485. ItemLevel <= 36
  2486. SetBorderColor 200 0 0
  2487. Show
  2488. Class "Mana Flasks"
  2489. DropLevel >= 24
  2490. ItemLevel <= 36
  2491. SetBorderColor 75 150 255
  2492. Show
  2493. Class "Life Flasks"
  2494. DropLevel >= 30
  2495. ItemLevel <= 42
  2496. SetBorderColor 200 0 0
  2497. Show
  2498. Class "Mana Flasks"
  2499. DropLevel >= 30
  2500. ItemLevel <= 42
  2501. SetBorderColor 75 150 255
  2502. #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
  2503. Show
  2504. BaseType "Hallowed Life Flask"
  2505. DropLevel >= 42
  2506. ItemLevel <= 61
  2507. SetBorderColor 200 0 0
  2508. Show
  2509. Class "Life Flasks"
  2510. DropLevel >= 36
  2511. ItemLevel <= 50
  2512. Show
  2513. Class "Mana Flasks"
  2514. DropLevel >= 36
  2515. ItemLevel <= 50
  2516. Show
  2517. Class "Life Flasks" "Mana Flasks"
  2518. DropLevel >= 42
  2519. ItemLevel <= 66
  2520. Show
  2521. ItemLevel < 68
  2522. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2523. Show
  2524. ItemLevel < 68
  2525. Rarity Magic
  2526. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2527.  
  2528. ##################################################
  2529. ######## Section 22 - Global Levelling II ########
  2530. ##################################################
  2531. #Note: Worst Case Scenario Insurance
  2532. #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
  2533. Hide #Strict Filter Only
  2534. Class "Gloves" "Helm"
  2535. ItemLevel <= 69
  2536. LinkedSockets = 4
  2537. Hide #Strict Filter Only
  2538. Class "Gloves" "Helm"
  2539. ItemLevel <= 59
  2540. LinkedSockets >= 3
  2541. Hide #Strict Filter Only
  2542. Class "Gloves" "Helm"
  2543. ItemLevel <= 33
  2544. LinkedSockets >= 2
  2545. Hide #Strict Filter Only
  2546. Class "Gloves" "Helm"
  2547. ItemLevel <= 59
  2548. Sockets = 4
  2549. #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
  2550. Hide #Strict Filter Only
  2551. Class "Gloves" "Helm"
  2552. ItemLevel <= 36
  2553. Sockets >= 3
  2554. Hide #Strict Filter Only
  2555. Class "Body Armour"
  2556. LinkedSockets >= 3
  2557. ItemLevel <= 36
  2558. Hide #Strict Filter Only
  2559. Class "Body Armour" "Boots"
  2560. LinkedSockets = 4
  2561. ItemLevel <= 62
  2562. #offhand weapon links for sunder racing meta
  2563. Hide #Strict Filter Only
  2564. Class "One Hand" "Claw" "Dagger"
  2565. SocketGroup RGG RRG
  2566. ItemLevel <= 25
  2567. #pre-brutus catchalls
  2568. Hide #Strict Filter Only
  2569. Class "One Hand"
  2570. ItemLevel <= 5
  2571. Hide #Strict Filter Only
  2572. Class "One Hand"
  2573. ItemLevel <= 11
  2574. DropLevel >= 4
  2575. Show
  2576. Class Flask
  2577. ItemLevel <= 11
  2578. Hide #Strict Filter Only
  2579. ItemLevel <= 47
  2580. Rarity Magic
  2581. Hide #Strict Filter Only
  2582. ItemLevel > 47
  2583. ItemLevel <= 66
  2584. Rarity Magic
  2585. Height 1
  2586. Width 1
  2587. #faint yellow borders on low droplevel 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
  2588. Hide #Strict Filter Only
  2589. Class "Gloves" "Helm"
  2590. Rarity Rare
  2591. SetBorderColor 150 150 75
  2592. Hide #Strict Filter Only
  2593. Class "Boots"
  2594. Rarity Rare
  2595. SetBorderColor 150 150 75
  2596.  
  2597. ##################################################
  2598. ############### Section 23 - Gems ################
  2599. ##################################################
  2600. Show
  2601. BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Item Quantity" "Detonate Mines"
  2602. Class Gem
  2603. SetTextColor 30 150 180
  2604. SetBackgroundColor 252 208 255
  2605. SetBorderColor 30 150 180
  2606. SetFontSize 45
  2607. PlayAlertSound 10 300
  2608. Show
  2609. Class Gem
  2610. Quality >= 15
  2611. SetTextColor 212 131 255
  2612. SetBackgroundColor 0 0 69
  2613. SetBorderColor 30 150 180
  2614. SetFontSize 43
  2615. PlayAlertSound 2 300
  2616. Show
  2617. Class Gem
  2618. Quality >= 10
  2619. SetTextColor 212 131 255
  2620. SetBackgroundColor 0 0 69
  2621. SetBorderColor 30 150 180
  2622. SetFontSize 43
  2623. PlayAlertSound 2 300
  2624. Show
  2625. Class Gem
  2626. Corrupted True
  2627. SetBorderColor 200 0 0
  2628. Show
  2629. Class Gem
  2630. Quality > 0
  2631. SetTextColor 180 0 255 200
  2632. SetBackgroundColor 0 0 77
  2633. SetBorderColor 30 150 180 155
  2634. SetFontSize 38
  2635. Hide
  2636. BaseType "Enhance" "Added Chaos"
  2637. Class Gem
  2638. Hide #Strict Filter Only
  2639. Class Gem
  2640.  
  2641. ##################################################
  2642. ######### Section 24 - Miscellaneous II ##########
  2643. ##################################################
  2644. #Note: Low priority odd items and catch-alls
  2645. #Race Whetstone Recipe Toggle - On by default.
  2646. Hide #Strict Filter Only
  2647. Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
  2648. ItemLevel <= 46
  2649. Quality >= 10
  2650. SetBorderColor 100 100 100
  2651. Hide #Strict Filter Only
  2652. Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
  2653. ItemLevel <= 46
  2654. Quality > 0
  2655. Hide #Strict Filter Only
  2656. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  2657. Height = 1
  2658. Rarity Magic
  2659. ItemLevel <= 66
  2660. #Chisel recipe
  2661. Hide #Strict Filter Only
  2662. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2663. ItemLevel > 66
  2664. Rarity Normal
  2665. Hide
  2666. BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
  2667. Hide #Strict Filter Only
  2668. ItemLevel <= 5
  2669. Show
  2670. Class Currency
  2671. Hide #Strict Filter Only
  2672. Rarity Rare
  2673. #Show
  2674. # Class "Hideout Doodads" "Microtransactions"
  2675.  
  2676. ##################################################
  2677. ############# Section 25 - Warbands ##############
  2678. ##################################################
  2679. #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
  2680. #As of 3.1.3, Warbands items highlighting is off by default. Shaper/Elder items make them incredibly obsolete.
  2681. #Hide
  2682. # Identified True
  2683. # ItemLevel >= 68
  2684. # Rarity Magic
  2685. # Class "Boots" "Gloves" "Helmets"
  2686. # SetBackgroundColor 0 0 50
  2687. #Hide
  2688. # Identified True
  2689. # ItemLevel >= 68
  2690. # Rarity Magic
  2691. # Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
  2692. # SetBackgroundColor 0 0 50
  2693.  
  2694. ##################################################
  2695. ########## Section 26 - Animate Weapon ###########
  2696. ##################################################
  2697. #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
  2698. #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
  2699. #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
  2700. #Hide
  2701. # Class "Wands"
  2702. # Rarity Normal
  2703. # SetFontSize 32
  2704. # SetBorderColor 100 100 100
  2705. # SetBackgroundColor 50 0 0
  2706. #Hide
  2707. # Height >= 3
  2708. # Width = 1
  2709. # Rarity Normal
  2710. # SetFontSize 30
  2711. # SetBorderColor 100 100 100
  2712. # SetBackgroundColor 50 0 0
  2713. #Hide
  2714. # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
  2715. # Rarity Normal
  2716. # SetFontSize 35
  2717. # SetBorderColor 100 100 100
  2718. # SetBackgroundColor 50 0 0
  2719.  
  2720. ##################################################
  2721. ########### Section 27 - Global Hide #############
  2722. ##################################################
  2723. #Global Hide Block
  2724. Hide
  2725. Rarity Normal Magic
  2726. SetFontSize 25
  2727. SetBackgroundColor 0 0 0 200
  2728. Hide
  2729. ##################################################
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