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- #pragma once
- // Framework includes
- #include "BsApplication.h"
- #include "Scene/BsPrefab.h"
- #include "Resources/BsResources.h"
- #include "Resources/BsBuiltinResources.h"
- #include "Material/BsMaterial.h"
- #include "Components/BsCCamera.h"
- #include "Components/BsCRenderable.h"
- #include "Components/BsCAnimation.h"
- #include "Components/BsCSkybox.h"
- #include "RenderAPI/BsRenderAPI.h"
- #include "RenderAPI/BsRenderWindow.h"
- #include "Components/BsCAnimation.h"
- #include "Scene/BsSceneObject.h"
- #include "Physics/BsPhysicsMaterial.h"
- #include "BsPrerequisites.h"
- #include "Reflection/BsRTTIType.h"
- #include "Resources/BsResources.h"
- #include "Resources/BsResourceManifest.h"
- #include "Mesh/BsMesh.h"
- #include "Importer/BsImporter.h"
- #include "Importer/BsMeshImportOptions.h"
- #include "Importer/BsTextureImportOptions.h"
- #include "Text/BsFontImportOptions.h"
- #include "FileSystem/BsFileSystem.h"
- #include "Input/BsVirtualInput.h"
- #include "Configuration.h"
- #include "Framework.h"
- namespace bs
- {
- /** Container for all resources used by the example. */
- struct Assets
- {
- HMesh characterMesh;
- HAnimationClip characterWalkingAnimClip;
- HTexture characterTexture;
- HTexture floorTexture;
- HTexture skyCubemap;
- HMaterial characterMaterial;
- HAnimation characterAnimation;
- HSceneObject characterSO;
- HRenderable characterRenderable;
- HPrefab characterRenderablePrefab;
- };
- /** Load the resources we'll be using throughout the example. */
- Assets loadAssets();
- }
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