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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. text:
  204. - '&b&lDemonz &e&lSkyblock'
  205. interval: 0
  206. random: false
  207. # Interval is the animation interval in TICKS (20 ticks is one second).
  208. # Every X ticks the animation goes to the next frame (see above)
  209. # Once all frames are finished it will start over from the first one
  210. interval: 2
  211. # If you don't want a static order of the frames and want to show each frame at random
  212. # you can enable this option.
  213. random: false
  214. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  215. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  216. # These lines (usually a header or footer) are also good for decoration.
  217. header:
  218. text:
  219. - '&8&l&m----------------------'
  220. interval: 10
  221. random: true
  222. player-label:
  223. text:
  224. - '&e&lPlayer Balance:'
  225. interval: 100
  226. random: false
  227. player-line1:
  228. text:
  229. - '&7{money_formatted}'
  230. interval: 2
  231. random: false
  232. player-line2:
  233. text:
  234. - '{ping} &7ms Latency'
  235. interval: 2
  236. random: false
  237. # For empty lines just add another 'section' but just don't put any text
  238. # in it so it acts like an empty line.
  239. spacer1:
  240. text: []
  241. interval: 100
  242. random: false
  243. news-info:
  244. text:
  245. - '&e&lIsland Level:'
  246. interval: 100
  247. random: false
  248. news:
  249. # Lets create some animated news
  250. # News is something you need to write quick
  251. # and usually you don't want to spend ages on creating
  252. # some cool effect. That is why FeatherBoard features
  253. # several presets you can use.
  254. text:
  255. - '&7Level {askyblock_island_level}'
  256. interval: 2 # When using preset effects. The interval will apply to that effect
  257. # Do you want to randomize the animation frames?
  258. random: false
  259. # For empty lines just add another 'section' but just don't put any text
  260. # in it so it acts like an empty line.
  261. spacer2:
  262. text: []
  263. interval: 100
  264. random: false
  265. timesplayed-label: #Switch between site, times played and health
  266. text:
  267. - '&e&lForums:'
  268. interval: 100
  269. random: false
  270. timesplayed: #Switch between site, times played and health
  271. text:
  272. - '&7www.demonsb.enjin.com'
  273.  
  274. interval: 100
  275. random: false
  276. # For empty lines just add another 'section' but just don't put any text
  277. # in it so it acts like an empty line.
  278. spacer3:
  279. text: []
  280. interval: 100
  281. random: false
  282. server-label:
  283. text:
  284. - '&e&lVote:'
  285. interval: 100
  286. random: false
  287. server-line1:
  288. text:
  289. - '&7/vote'
  290. interval: 1
  291. random: false
  292. server-line2:
  293. text:
  294. - '&7{onlineplayers} &aPlayers Online'
  295. - '<repeat times=200>&7{usedram} &7MB / {totalram} MB</repeat>'
  296. - '<repeat times=100>&7{tps_rounded} &7TPS &7(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  297. interval: 10
  298. random: false
  299. # This is the same as the header. It is not needed since you already use the header as the longest line
  300. # but it looks cleaner having a footer.
  301. footer:
  302. text:
  303. - '&8&l&m----------------------'
  304. interval: 10
  305. random: true
  306. # This is a combat scoreboard example showing
  307. # combat related information.
  308. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  309. # (Unless you want it to show all the time)
  310. # You still need to 'trigger' this scoreboard in the vanilla_combat
  311. combat-scoreboard-example:
  312. # Lets just use the title,header and footer from the example above
  313. # for in depth configuration look above.
  314. #
  315. # When designing a board that is used when triggered on an event. You have
  316. # to think (before looking at the placeholders) what is relevant.
  317. # For example: When I think of combat my first thoughts are:
  318. # - Health: To see how much you have left
  319. # - Possible cooldown timers
  320. # - With who am I in combat?
  321. # - Target health
  322. # - mcMMO attacking level?
  323. #
  324. # Next you have to think what is important during that event:
  325. # - Combat: not too much distraction (no animations, smaller scoreboard)
  326. #
  327. # Once you know those things start looking for placeholders. A lot of events such
  328. # as mcmmo have placeholders that can only be used in such events.
  329. title:
  330. text:
  331. # To create cool looking animations you create yourself
  332. # you can use the graphical tool AnimationCreator
  333. # https://www.spigotmc.org/resources/animationcreator.6001/
  334. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  335. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  336. - '<single><delay times="10">&l><</delay></single>'
  337. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  338. - '<single>&f&lherB</single>'
  339. - '<single>&f&lherBo</single>'
  340. - '<single>&f&latherBoa</single>'
  341. - '<single>&f&leatherBoar</single>'
  342. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  343. interval: 2
  344. random: false
  345. header:
  346. text:
  347. - '&8&l&m----------------------'
  348. interval: 10
  349. random: true
  350. combat-label:
  351. text:
  352. - '&8&l> &7&lCombat target:'
  353. interval: 100
  354. random: false
  355. combat-data:
  356. text:
  357. - '{vanilla-combat_opponent_name}'
  358. interval: 2
  359. random: false
  360. spacer1:
  361. text: []
  362. interval: 100
  363. health-label:
  364. text:
  365. - '&8&l> &7&lHealth stats:'
  366. interval: 100
  367. random: false
  368. health-data-1:
  369. text:
  370. - '&aYou: {healthbar}'
  371. interval: 1
  372. random: false
  373. health-data-2:
  374. text:
  375. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  376. interval: 1
  377. random: false
  378. footer:
  379. text:
  380. - '&8&l&m----------------------'
  381. interval: 10
  382. random: true
  383. # This is an example for mcMMO when you level up
  384. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  385. # (Unless you want it to show all the time)
  386. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  387. mcmmo-levelup:
  388. title:
  389. text:
  390. # To create cool looking animations you create yourself
  391. # you can use the graphical tool AnimationCreator
  392. # https://www.spigotmc.org/resources/animationcreator.6001/
  393. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  394. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  395. text:
  396. - '&b&lMCMMO'
  397. interval: 0
  398. random: false
  399. interval: 2
  400. random: false
  401. header:
  402. text:
  403. - '&8&l&m----------------------'
  404. interval: 10
  405. random: true
  406. info-label:
  407. text:
  408. # mcMMO-levelup comes with several event specific placeholders
  409. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  410. interval: 10
  411. spacer1: # This is a spacer an empty line
  412. text:
  413. - ''
  414. interval: 10
  415. # Do you want to randomize the animation frames?
  416. random: false
  417. skill-label: # You can add elements to the group and name them like you want
  418. # Lets make a static label
  419. text:
  420. - '&9&l> &e&lSkill:'
  421. interval: 10 # The interval is not important since its just 1 static text.
  422. # Do you want to randomize the animation frames?
  423. random: false
  424. skill:
  425. # Lets make a static label
  426. text:
  427. - '{mcmmo-levelup_skill_name}'
  428. interval: 10 # The interval is not important since its just 1 static text.
  429. # Do you want to randomize the animation frames?
  430. random: false
  431. spacer2: # This is a spacer an empty line
  432. text:
  433. - ''
  434. interval: 100
  435. # Do you want to randomize the animation frames?
  436. random: false
  437. skilllevel-label: # You can add elements to the group and name them like you want
  438. # Lets make a static label
  439. text:
  440. - '&b&l> &e&lCurrent level:'
  441. interval: 10 # The interval is not important since its just 1 static text.
  442. # Do you want to randomize the animation frames?
  443. random: false
  444. skilllevel:
  445. # Lets make a static label
  446. text:
  447. - '{mcmmo-levelup_skilllevel}'
  448. interval: 10 # The interval is not important since its just 1 static text.
  449. # Do you want to randomize the animation frames?
  450. random: false
  451. footer:
  452. text:
  453. - '&8&l&m----------------------'
  454. interval: 10
  455. random: true
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