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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2\materials
  9. Loading c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.vmf
  10. material "cs_assault/assault_brick1" not found.
  11. Material not found!: CS_ASSAULT/ASSAULT_BRICK1
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "hgn/srp/concrete/wall14" not found.
  14. Material not found!: HGN/SRP/CONCRETE/WALL14
  15. material "hgn/srp/nature/blend_grass01_aphalt01" not found.
  16. Material not found!: HGN/SRP/NATURE/BLEND_GRASS01_APHALT01
  17. material "hgn/srp/wallpaper/wall05" not found.
  18. Material not found!: HGN/SRP/WALLPAPER/WALL05
  19. material "brick/brickwall042g" not found.
  20. Material not found!: BRICK/BRICKWALL042G
  21. material "brick/brickwall026d" not found.
  22. Material not found!: BRICK/BRICKWALL026D
  23. material "hgn/srp/world/door_rusty_iron_0" not found.
  24. Material not found!: HGN/SRP/WORLD/DOOR_RUSTY_IRON_0
  25. material "hgn/srp/concrete/wall07" not found.
  26. Material not found!: HGN/SRP/CONCRETE/WALL07
  27. material "cs_havana/metal01" not found.
  28. Material not found!: CS_HAVANA/METAL01
  29. material "stalker_materials/wall1" not found.
  30. Material not found!: STALKER_MATERIALS/WALL1
  31. material "stalker_materials/wall9" not found.
  32. Material not found!: STALKER_MATERIALS/WALL9
  33. material "stalker_materials/wall5" not found.
  34. Material not found!: STALKER_MATERIALS/WALL5
  35. material "city_8/concretefloor013a" not found.
  36. Material not found!: CITY_8/CONCRETEFLOOR013A
  37. material "hgn/srp/world/wall_wallpaper_01" not found.
  38. Material not found!: HGN/SRP/WORLD/WALL_WALLPAPER_01
  39. material "hgn/srp/world/wall_wallpaper_02" not found.
  40. Material not found!: HGN/SRP/WORLD/WALL_WALLPAPER_02
  41. material "de_prodigy/ceiling01" not found.
  42. Material not found!: DE_PRODIGY/CEILING01
  43. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2\gameinfo.txt
  44. Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_dirt04_wvt_patch
  45. Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_leaves01_wvt_patch
  46. Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_dirt04_nosprites_wvt_patch
  47. Patching WVT material: maps/srp_barrier2/nature/blenddirtgravel01_wvt_patch
  48. Patching WVT material: maps/srp_barrier2/de_chateau/groundd_blend_wvt_patch
  49. Patching WVT material: maps/srp_barrier2/nature/blendrubbledirt001a_wvt_patch
  50. Patching WVT material: maps/srp_barrier2/nature/blendmudmud001a_wvt_patch
  51. Patching WVT material: maps/srp_barrier2/concrete/blendbunk_conc01_wvt_patch
  52. Patching WVT material: maps/srp_barrier2/concrete/blendconcretedebris001a_wvt_patch
  53. Patching WVT material: maps/srp_barrier2/concrete/blendconcdirt004a_wvt_patch
  54. Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_dirt03_wvt_patch
  55. fixing up env_cubemap materials on brush sides...
  56. env_cubemap pointing at deleted brushside near (5943, 3728, 379)
  57. env_cubemap pointing at deleted brushside near (6387, 3578, 367)
  58. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -13839.3 161.0)
  61. Leaf 0 contents: CONTENTS_SOLID
  62. Leaf 1 contents:
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs: Brush 131464:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3101.1 -13838.0 201.0)
  70. Leaf 0 contents:
  71. Leaf 1 contents: CONTENTS_SOLID
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  75. Candidate brush IDs: Brush 131464:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -13935.4 153.0)
  79. Leaf 0 contents: CONTENTS_SOLID
  80. Leaf 1 contents:
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  84. Candidate brush IDs: Brush 131464:
  85.  
  86.  
  87. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2507.8 -13339.4 633.0)
  88. Leaf 0 contents: CONTENTS_SOLID
  89. Leaf 1 contents:
  90. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  91. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  92. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  93. Candidate brush IDs: Brush 133577:
  94.  
  95.  
  96. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2507.8 -13339.4 645.0)
  97. Leaf 0 contents: CONTENTS_SOLID
  98. Leaf 1 contents:
  99. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  100. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  101. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  102. Candidate brush IDs: Brush 133577:
  103.  
  104.  
  105. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2506.8 -13339.4 645.0)
  106. Leaf 0 contents:
  107. Leaf 1 contents: CONTENTS_SOLID
  108. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  109. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  110. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  111. Candidate brush IDs: Brush 133577:
  112.  
  113.  
  114. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2506.8 -13339.4 633.0)
  115. Leaf 0 contents:
  116. Leaf 1 contents: CONTENTS_SOLID
  117. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  118. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  119. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  120. Candidate brush IDs: Brush 133577:
  121.  
  122.  
  123. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2506.4 -13339.5 469.0)
  124. Leaf 0 contents: CONTENTS_SOLID
  125. Leaf 1 contents:
  126. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  127. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  128. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  129. Candidate brush IDs: Brush 132795:
  130.  
  131. *** Suppressing further FindPortalSide errors.... ***
  132. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  133. Processing areas...done (0)
  134. Building Faces...error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
  135. error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
  136. error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
  137. error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
  138. error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
  139. error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
  140. done (1)
  141. Chop Details...done (0)
  142. Find Visible Detail Sides...
  143. Merged 1632 detail faces...done (0)
  144. Merging details...done (0)
  145. FixTjuncs...
  146. Too many t-junctions to fix up! (3419 prims, max 32768 :: 65652 indices, max 65536)
  147.  
  148.  
  149. ** Executing...
  150. ** Command: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vvis.exe"
  151. ** Parameters: -fast -notjunc -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
  152.  
  153. Valve Software - vvis.exe (Sep 15 2011)
  154. fastvis = true
  155. VBSP: Unknown option "-notjunc"
  156.  
  157. Command line: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vvis.exe" "-fast" "-notjunc" "-game" "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
  158.  
  159. usage : vvis [options...] bspfile
  160. example: vvis -fast c:\hl2\hl2\maps\test
  161.  
  162. Common options:
  163.  
  164. -v (or -verbose): Turn on verbose output (also shows more command
  165. -fast : Only do first quick pass on vis calculations.
  166. -mpi : Use VMPI to distribute computations.
  167. -low : Run as an idle-priority process.
  168. env_fog_controller specifies one.
  169.  
  170. -vproject <directory> : Override the VPROJECT environment variable.
  171. -game <directory> : Same as -vproject.
  172.  
  173. Other options:
  174. -novconfig : Don't bring up graphical UI on vproject errors.
  175. -radius_override: Force a vis radius, regardless of whether an
  176. -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
  177. -threads : Control the number of threads vbsp uses (defaults to the #
  178. or processors on your machine).
  179. -nosort : Don't sort portals (sorting is an optimization).
  180. -tmpin : Make portals come from \tmp\<mapname>.
  181. -tmpout : Make portals come from \tmp\<mapname>.
  182. -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.
  183. -FullMinidumps : Write large minidumps on crash.
  184. -x360 : Generate Xbox360 version of vsp
  185. -nox360 : Disable generation Xbox360 version of vsp (default)
  186.  
  187.  
  188. ** Executing...
  189. ** Command: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vrad.exe"
  190. ** Parameters: -bounce 2 -noextra -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
  191.  
  192. Valve Software - vrad.exe SSE (Sep 15 2011)
  193.  
  194. Valve Radiosity Simulator
  195. 2 threads
  196. [Reading texlights from 'lights.rad']
  197. [48 texlights parsed from 'lights.rad']
  198.  
  199. Loading c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.bsp
  200. No vis information, direct lighting only.
  201. Setting up ray-trace acceleration structure... Done (30.06 seconds)
  202. 25522 faces
  203. 15 degenerate faces
  204. 2800674 square feet [403297152.00 square inches]
  205. 1054 Displacements
  206. 2618857 Square Feet [377115456.00 Square Inches]
  207. sun extent from map=0.087156
  208. 133 direct lights
  209. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (138)
  210. Build Patch/Sample Hash Table(s).....Done<0.2373 sec>
  211. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31)
  212. FinalLightFace Done
  213. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  214. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (329)
  215. Writing leaf ambient...done
  216. Ready to Finish
  217.  
  218. Object names Objects/Maxobjs Memory / Maxmem Fullness
  219. ------------ --------------- --------------- --------
  220. models 98/1024 4704/49152 ( 9.6%)
  221. brushes 4920/8192 59040/98304 (60.1%)
  222. brushsides 53706/65536 429648/524288 (81.9%) VERY FULL!
  223. planes 59004/65536 1180080/1310720 (90.0%) VERY FULL!
  224. vertexes 40493/65536 485916/786432 (61.8%)
  225. nodes 14115/65536 451680/2097152 (21.5%)
  226. texinfos 5567/12288 400824/884736 (45.3%)
  227. texdata 829/2048 26528/65536 (40.5%)
  228. dispinfos 1054/0 185504/0 ( 0.0%)
  229. disp_verts 85790/0 1715800/0 ( 0.0%)
  230. disp_tris 135680/0 271360/0 ( 0.0%)
  231. disp_lmsamples 2129624/0 2129624/0 ( 0.0%)
  232. faces 25522/65536 1429232/3670016 (38.9%)
  233. hdr faces 0/65536 0/3670016 ( 0.0%)
  234. origfaces 16177/65536 905912/3670016 (24.7%)
  235. leaves 14214/65536 454848/2097152 (21.7%)
  236. leaffaces 33812/65536 67624/131072 (51.6%)
  237. leafbrushes 13022/65536 26044/131072 (19.9%)
  238. areas 6/256 48/2048 ( 2.3%)
  239. surfedges 191437/512000 765748/2048000 (37.4%)
  240. edges 115228/256000 460912/1024000 (45.0%)
  241. LDR worldlights 133/8192 11704/720896 ( 1.6%)
  242. HDR worldlights 0/8192 0/720896 ( 0.0%)
  243. leafwaterdata 2/32768 24/393216 ( 0.0%)
  244. waterstrips 3181/32768 31810/327680 ( 9.7%)
  245. waterverts 0/65536 0/786432 ( 0.0%)
  246. waterindices 63006/65536 126012/131072 (96.1%) VERY FULL!
  247. cubemapsamples 77/1024 1232/16384 ( 7.5%)
  248. overlays 101/512 35552/180224 (19.7%)
  249. LDR lightdata [variable] 29864916/0 ( 0.0%)
  250. HDR lightdata [variable] 0/0 ( 0.0%)
  251. visdata [variable] 0/16777216 ( 0.0%)
  252. entdata [variable] 297991/393216 (75.8%)
  253. LDR ambient table 14214/65536 56856/262144 (21.7%)
  254. HDR ambient table 14214/65536 56856/262144 (21.7%)
  255. LDR leaf ambient 60709/65536 1699852/1835008 (92.6%) VERY FULL!
  256. HDR leaf ambient 14214/65536 397992/1835008 (21.7%)
  257. occluders 0/0 0/0 ( 0.0%)
  258. occluder polygons 0/0 0/0 ( 0.0%)
  259. occluder vert ind 0/0 0/0 ( 0.0%)
  260. detail props [variable] 1/12 ( 8.3%)
  261. static props [variable] 1/99364 ( 0.0%)
  262. pakfile [variable] 6599992/0 ( 0.0%)
  263. physics [variable] 1687762/4194304 (40.2%)
  264. physics terrain [variable] 300678/1048576 (28.7%)
  265.  
  266. Level flags = 0
  267.  
  268. Total triangle count: 75371
  269. Writing c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.bsp
  270. 8 minutes, 51 seconds elapsed
  271.  
  272. ** Executing...
  273. ** Command: Copy File
  274. ** Parameters: "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.bsp" "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2\maps\srp_barrier2.bsp"
  275.  
  276.  
  277. ** Executing...
  278. ** Command: "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\hl2.exe"
  279. ** Parameters: -allowdebug -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" +map "srp_barrier2"
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