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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
- Valve Software - vbsp.exe (Sep 15 2011)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2\materials
- Loading c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.vmf
- material "cs_assault/assault_brick1" not found.
- Material not found!: CS_ASSAULT/ASSAULT_BRICK1
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "hgn/srp/concrete/wall14" not found.
- Material not found!: HGN/SRP/CONCRETE/WALL14
- material "hgn/srp/nature/blend_grass01_aphalt01" not found.
- Material not found!: HGN/SRP/NATURE/BLEND_GRASS01_APHALT01
- material "hgn/srp/wallpaper/wall05" not found.
- Material not found!: HGN/SRP/WALLPAPER/WALL05
- material "brick/brickwall042g" not found.
- Material not found!: BRICK/BRICKWALL042G
- material "brick/brickwall026d" not found.
- Material not found!: BRICK/BRICKWALL026D
- material "hgn/srp/world/door_rusty_iron_0" not found.
- Material not found!: HGN/SRP/WORLD/DOOR_RUSTY_IRON_0
- material "hgn/srp/concrete/wall07" not found.
- Material not found!: HGN/SRP/CONCRETE/WALL07
- material "cs_havana/metal01" not found.
- Material not found!: CS_HAVANA/METAL01
- material "stalker_materials/wall1" not found.
- Material not found!: STALKER_MATERIALS/WALL1
- material "stalker_materials/wall9" not found.
- Material not found!: STALKER_MATERIALS/WALL9
- material "stalker_materials/wall5" not found.
- Material not found!: STALKER_MATERIALS/WALL5
- material "city_8/concretefloor013a" not found.
- Material not found!: CITY_8/CONCRETEFLOOR013A
- material "hgn/srp/world/wall_wallpaper_01" not found.
- Material not found!: HGN/SRP/WORLD/WALL_WALLPAPER_01
- material "hgn/srp/world/wall_wallpaper_02" not found.
- Material not found!: HGN/SRP/WORLD/WALL_WALLPAPER_02
- material "de_prodigy/ceiling01" not found.
- Material not found!: DE_PRODIGY/CEILING01
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_dirt04_wvt_patch
- Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_leaves01_wvt_patch
- Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_dirt04_nosprites_wvt_patch
- Patching WVT material: maps/srp_barrier2/nature/blenddirtgravel01_wvt_patch
- Patching WVT material: maps/srp_barrier2/de_chateau/groundd_blend_wvt_patch
- Patching WVT material: maps/srp_barrier2/nature/blendrubbledirt001a_wvt_patch
- Patching WVT material: maps/srp_barrier2/nature/blendmudmud001a_wvt_patch
- Patching WVT material: maps/srp_barrier2/concrete/blendbunk_conc01_wvt_patch
- Patching WVT material: maps/srp_barrier2/concrete/blendconcretedebris001a_wvt_patch
- Patching WVT material: maps/srp_barrier2/concrete/blendconcdirt004a_wvt_patch
- Patching WVT material: maps/srp_barrier2/hostel/nature/blend_grass01_dirt03_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (5943, 3728, 379)
- env_cubemap pointing at deleted brushside near (6387, 3578, 367)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -13839.3 161.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 131464:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3101.1 -13838.0 201.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 131464:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -13935.4 153.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 131464:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2507.8 -13339.4 633.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133577:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2507.8 -13339.4 645.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133577:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2506.8 -13339.4 645.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133577:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2506.8 -13339.4 633.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133577:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2506.4 -13339.5 469.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 132795:
- *** Suppressing further FindPortalSide errors.... ***
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Processing areas...done (0)
- Building Faces...error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- error: material NATURE/TOXICSLIME002A_DX70_BENEATH doesn't have a $bottommaterial
- done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1632 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (3419 prims, max 32768 :: 65652 indices, max 65536)
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -fast -notjunc -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
- Valve Software - vvis.exe (Sep 15 2011)
- fastvis = true
- VBSP: Unknown option "-notjunc"
- Command line: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vvis.exe" "-fast" "-notjunc" "-game" "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
- usage : vvis [options...] bspfile
- example: vvis -fast c:\hl2\hl2\maps\test
- Common options:
- -v (or -verbose): Turn on verbose output (also shows more command
- -fast : Only do first quick pass on vis calculations.
- -mpi : Use VMPI to distribute computations.
- -low : Run as an idle-priority process.
- env_fog_controller specifies one.
- -vproject <directory> : Override the VPROJECT environment variable.
- -game <directory> : Same as -vproject.
- Other options:
- -novconfig : Don't bring up graphical UI on vproject errors.
- -radius_override: Force a vis radius, regardless of whether an
- -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
- -threads : Control the number of threads vbsp uses (defaults to the #
- or processors on your machine).
- -nosort : Don't sort portals (sorting is an optimization).
- -tmpin : Make portals come from \tmp\<mapname>.
- -tmpout : Make portals come from \tmp\<mapname>.
- -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.
- -FullMinidumps : Write large minidumps on crash.
- -x360 : Generate Xbox360 version of vsp
- -nox360 : Disable generation Xbox360 version of vsp (default)
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\aaron25\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (30.06 seconds)
- 25522 faces
- 15 degenerate faces
- 2800674 square feet [403297152.00 square inches]
- 1054 Displacements
- 2618857 Square Feet [377115456.00 Square Inches]
- sun extent from map=0.087156
- 133 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (138)
- Build Patch/Sample Hash Table(s).....Done<0.2373 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (329)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 98/1024 4704/49152 ( 9.6%)
- brushes 4920/8192 59040/98304 (60.1%)
- brushsides 53706/65536 429648/524288 (81.9%) VERY FULL!
- planes 59004/65536 1180080/1310720 (90.0%) VERY FULL!
- vertexes 40493/65536 485916/786432 (61.8%)
- nodes 14115/65536 451680/2097152 (21.5%)
- texinfos 5567/12288 400824/884736 (45.3%)
- texdata 829/2048 26528/65536 (40.5%)
- dispinfos 1054/0 185504/0 ( 0.0%)
- disp_verts 85790/0 1715800/0 ( 0.0%)
- disp_tris 135680/0 271360/0 ( 0.0%)
- disp_lmsamples 2129624/0 2129624/0 ( 0.0%)
- faces 25522/65536 1429232/3670016 (38.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16177/65536 905912/3670016 (24.7%)
- leaves 14214/65536 454848/2097152 (21.7%)
- leaffaces 33812/65536 67624/131072 (51.6%)
- leafbrushes 13022/65536 26044/131072 (19.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 191437/512000 765748/2048000 (37.4%)
- edges 115228/256000 460912/1024000 (45.0%)
- LDR worldlights 133/8192 11704/720896 ( 1.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 3181/32768 31810/327680 ( 9.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63006/65536 126012/131072 (96.1%) VERY FULL!
- cubemapsamples 77/1024 1232/16384 ( 7.5%)
- overlays 101/512 35552/180224 (19.7%)
- LDR lightdata [variable] 29864916/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 297991/393216 (75.8%)
- LDR ambient table 14214/65536 56856/262144 (21.7%)
- HDR ambient table 14214/65536 56856/262144 (21.7%)
- LDR leaf ambient 60709/65536 1699852/1835008 (92.6%) VERY FULL!
- HDR leaf ambient 14214/65536 397992/1835008 (21.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/99364 ( 0.0%)
- pakfile [variable] 6599992/0 ( 0.0%)
- physics [variable] 1687762/4194304 (40.2%)
- physics terrain [variable] 300678/1048576 (28.7%)
- Level flags = 0
- Total triangle count: 75371
- Writing c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.bsp
- 8 minutes, 51 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\liberty prime\desktop\server\barrier\maps\srp_barrier2.bsp" "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2\maps\srp_barrier2.bsp"
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\hl2.exe"
- ** Parameters: -allowdebug -game "c:\program files (x86)\steam\steamapps\aaron25\half-life 2 episode two\ep2" +map "srp_barrier2"
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