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Nov 16th, 2022
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  1. tbl_9674:
  2. ;credit checkpoint locations
  3. ;for xyz positions first bit is used, second bit is unknown
  4. ;so reverse compared to room datas xyz positions for sprites, for some reason
  5.  
  6.  
  7. ;credit 00 / sprite EB
  8. - D 0 - - - 0x001684 00:9674: 0D .byte $0D ; room ID
  9. - D 0 - - - 0x001685 00:9675: 2C .byte $2C ; x pos
  10. - D 0 - - - 0x001686 00:9676: 2C .byte $2C ; y pos
  11. - D 0 - - - 0x001687 00:9677: 18 .byte $18 ; z pos
  12. ; credit 01 / sprite EC
  13. - D 0 - - - 0x001688 00:9678: 42 .byte $42 ; room ID
  14. - D 0 - - - 0x001689 00:9679: 2C .byte $2C ; x pos
  15. - D 0 - - - 0x00168A 00:967A: 0C .byte $0C ; y pos
  16. - D 0 - - - 0x00168B 00:967B: 18 .byte $18 ; z pos
  17. ; credit 02 / sprite ED
  18. - D 0 - - - 0x00168C 00:967C: 25 .byte $25 ; room ID
  19. - D 0 - - - 0x00168D 00:967D: 0C .byte $0C ; x pos
  20. - D 0 - - - 0x00168E 00:967E: 4C .byte $4C ; y pos
  21. - D 0 - - - 0x00168F 00:967F: 18 .byte $18 ; z pos
  22. ; credit 03 / sprite EE
  23. - D 0 - - - 0x001690 00:9680: C9 .byte $C9 ; room ID
  24. - D 0 - - - 0x001691 00:9681: 0C .byte $0C ; x pos
  25. - D 0 - - - 0x001692 00:9682: 0C .byte $0C ; y pos
  26. - D 0 - - - 0x001693 00:9683: 18 .byte $18 ; z pos
  27. ; credit 04 / sprite EF
  28. - D 0 - - - 0x001694 00:9684: A8 .byte $A8 ; room ID
  29. - D 0 - - - 0x001695 00:9685: 0C .byte $0C ; x pos
  30. - D 0 - - - 0x001696 00:9686: 1C .byte $1C ; y pos
  31. - D 0 - - - 0x001697 00:9687: 40 .byte $40 ; z pos
  32. ; credit 05 / sprite F0
  33. - D 0 - - - 0x001698 00:9688: 6D .byte $6D ; room ID
  34. - D 0 - - - 0x001699 00:9689: 0C .byte $0C ; x pos
  35. - D 0 - - - 0x00169A 00:968A: 2C .byte $2C ; y pos
  36. - D 0 - - - 0x00169B 00:968B: 18 .byte $18 ; z pos
  37. ; credit 06 / sprite F1
  38. - D 0 - - - 0x00169C 00:968C: 57 .byte $57 ; room ID
  39. - D 0 - - - 0x00169D 00:968D: 0C .byte $0C ; x pos
  40. - D 0 - - - 0x00169E 00:968E: 0C .byte $0C ; y pos
  41. - D 0 - - - 0x00169F 00:968F: 18 .byte $18 ; z pos
  42. ; credit 07 / sprite F2
  43. - D 0 - - - 0x0016A0 00:9690: F0 .byte $F0 ; room ID
  44. - D 0 - - - 0x0016A1 00:9691: 2C .byte $2C ; x pos
  45. - D 0 - - - 0x0016A2 00:9692: 2C .byte $2C ; y pos
  46. - D 0 - - - 0x0016A3 00:9693: 18 .byte $18 ; z pos
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