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[Mekton] UPEO/GR Ranger Marksman Type

Lord_Specineff13 Oct 13th, 2017 (edited) 54 Never
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  1. UPEO/GR Ranger Marksman Type
  2.  
  3. A UPEO Ranger variant that exchanges the submachine gun and Panzerfaust missiles with a heavy caliber rifle for anti-tank and fire support purposes. The heavy weight of the rifle does alter the Ranger's balance somewhat, but is compensated by removing some armor from the arms and legs of the unit. Rangers equipped with this rifle are designated as "Marksman Type", and the inclusion of one in a squad of conventionally equipped Defenders or Rangers have improved capability to engage heavily armored mecha or even tanks.
  4.  
  5. Some UPEO pilots are known to use this type in solo operations to shoot down or disable key targets. However, the rifle contains only a very small amount of ammunition and only two spare magazines are usually allowed. Precise aim and discretion is recommended when deploying with the Ranger Marksman.
  6.  
  7. Configurations:
  8. Form      MV  Walking MA  Hover MA
  9. Humanoid  -3  5 Hexes     10 Hexes
  10.  
  11. Frame and Armor: (Total cost 52, weight 26 tons)
  12. Location  Class       SP   DC  Kills  Spaces  Cost
  13. Head      MS/MS-Std.  4/4  1   4/4    3/4     8
  14. Body      MS/MS-Std.  4/4  1   8/8    5/8     12
  15. L.Arm     MS/ST-Std.  3/3  1   5/5    4/5     6
  16. R.Arm     MS/ST-Std.  3/3  1   5/5    1/5     6
  17. L.Leg     MS/ST-Std.  3/3  1   5/5    0/5     6
  18. R.Leg     MS/ST-Std.  3/3  1   5/5    0/5     6
  19.  
  20. Armament: (Total cost 20.15, weight 7.5 tons)
  21. Weapon          Acc.  Range   Damage  Shots  Kills  Location  Cost   Space  Notes
  22. L.Hand          +0    -       1+1K    -      1/1    L.Arm     1.75   1      Quick, Handy
  23. R.Hand          +0    -       1+1K    -      1/1    R.Arm     1.75   1      Quick, Handy
  24. Antitank Rifle  +0    9/81    10K     5/5    10/10  2-handed  12.25  10     AP ammo (Mag: 0.5 Space, 1 Kill)
  25. Beam Saber      +1    -       8K      -      2/2    1-handed  4.4    4.4    3 turns in use, rechargeable
  26.  
  27. Systems: (Total cost 12.2 + 10; weight 2.5 tons)
  28. Subassembly               Location  Cost  Space  Notes
  29. Cockpit                   Body      1     1      Equipped w/ ejection seat, armored enclosure
  30. Sensors, Main             Head      4     1      Sensor range 7km, communication range 1000km, 1 Kill
  31. Sensors, Backup           Body      2     2      Sensor range 1km, communication range 300km, 2 Kills
  32. Spotlight                 Head      0.2   -      Illuminate 1 hex
  33. Damage Control Pack       R.Arm     1     1      Contains fire-retardant foam, glue bombs, flares and raft
  34. Ground Effect Sys.        L.Leg     5     5      Hover MA+5
  35. Ground Effect Sys.        R.Leg     5     5      Hover MA+5
  36. Internal Fuel             GES       -     -      1000 km fuel, +10% Weight
  37. 2x Ext. Magazine (Rifle)  External  2     1      Extra AP ammunition for rifle, 0.5 Spaces and 1 Kill each
  38.  
  39. Cost Multipliers:
  40. Powerplant, Std. Cool Fusion (x0.0; located in Body)
  41. Controls, Screen (x0.0)
  42. Hydraulics, Std. (x0.0)
  43.  
  44. Base Weight: 36 tons
  45. Base Weight + Fuel: 39.6 tons
  46. Weight Efficiency: -0 tons (0 CP)
  47. Final Weight: 39.6 tons
  48. Base Cost: 94.35 (Allowed: 100 CP max)
  49. Total Multipliers: x1.0
  50. Final Cost: 94.35 CP (Allowed: 100 CP max)
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