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- void User::DrawHP(){
- VAngle Angle;
- int PosX, PosY, LifeProgress;
- for (int MonsterViewPort = 0; MonsterViewPort < 30; MonsterViewPort++)
- {
- lpViewObj lpObj = &*(ObjectPreview*)pGetPreviewStruct(pPreviewThis(), MonsterViewPort);
- DWORD CurrentTick = GetTickCount();
- DWORD Delay = (CurrentTick - gObjUser.m_TargetUpdateTick);
- // ----
- if (!lpObj || lpObj->m_Model.ObjectType == emNPC || !lpObj->m_Model.Unknown4)
- {
- continue;
- }
- // ----
- PMSG_TARGETDATA_REQ pRequest;
- pRequest.h.set((LPBYTE)&pRequest, 0xFB, 7, sizeof(pRequest));
- pRequest.aIndex = lpObj->aIndex;
- // ----
- if (Delay >= 75)
- {
- gProtocol.DataSend((LPBYTE)&pRequest, pRequest.h.size);
- }
- // ----
- Angle.X = lpObj->m_Model.VecPosX;
- Angle.Y = lpObj->m_Model.VecPosY;
- Angle.Z = lpObj->m_Model.VecPosZ + lpObj->m_Model.Unknown216.Z + 100.0;
- // ----
- float BarWidth = (64.5f / 100.0f) *monlife[lpObj->aIndex];
- float LifeBarWidth = 65.0f;
- // ----
- pGetPosFromAngle(&Angle, &PosX, &PosY);
- PosX -= (int)floor(LifeBarWidth / (double)2.0);
- // ----
- if (monlife[lpObj->aIndex] <= 0.1f || !lpObj->IsLiveObject)
- {
- continue;
- }
- // Player HP Bar
- if (lpObj->m_Model.ObjectType == emPlayer)
- {
- if (!gObjUser.showHPBar)
- {
- pDrawGUI(0x7B3F, (float)PosX - 1.2, (float)PosY - 1.5, 66.95, 6);
- pDrawGUI(0x7B40, (float)PosX, (float)PosY, BarWidth, 3);
- }
- // Monster HP Bar
- else{
- if (!gObjUser.showHPBar)
- {
- glColor4f(0.0, 0.0, 0.0, 0.7);
- pDrawBarForm((float)(PosX - 1.2), (float)(PosY - 1.5), 66.95, 4.4, 0.0, 0);
- pGLSwitchBlend();
- // ----
- glColor3f(1.0, 0.2, 0.0);
- pDrawBarForm((float)(PosX), (float)(PosY), BarWidth, 2.1, 0.0, 0);
- pDrawText(pTextThis(), PosX - 1, PosY - 11, " ", 67, 0, (LPINT)0, 0);
- pDrawText(pTextThis(), PosX + 0.5*(66.95 - (4.35*float(strlen(lpObj->Name)))), PosY - 11, lpObj->Name, (4.35*float(strlen(lpObj->Name))), 0, (LPINT)0, 0);
- }
- }
- // ----
- if ((int)(monlife[lpObj->aIndex] / 10) > 10)
- {
- LifeProgress = 10;
- }
- else
- {
- LifeProgress = (int)(monlife[lpObj->aIndex] / 10);
- }
- }
- }
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