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script_song_editer

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Jul 18th, 2018
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  1. --//===============================================================\\--
  2. --||EDITED BY HANKTHESKELETON | CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --||. HARD EDIt BY ADELPVP123 | EDITED BY PLANETARYVOID
  4. --\\===============================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Torso)
  29. sick.SoundId = "rbxassetid://699827050"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 100
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 35
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local LAUGHS = {834001699,834001752,834001797,834001828}
  88. local SONGS = {1118967006}
  89. local CHOICE = MRANDOM(1,4)
  90. local ENERGYSOUND = 1417051162
  91. local BEAMSOUND = 1417056781
  92. local EXPLOSIONSOUND = 1417056081
  93.  
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. local toggleTag = true
  137. local txt = Instance.new("BillboardGui", Head)
  138. txt.Adornee = nil
  139. txt.Name = "NameDetect"
  140. txt.Size = UDim2.new(4, 0, 1.2, 0)
  141. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  142. local text = Instance.new("TextLabel", txt)
  143. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  144. text.FontSize = "Size8"
  145. text.TextScaled = true
  146. text.TextTransparency = 0
  147. text.BackgroundTransparency = 1
  148. text.TextTransparency = 0
  149. text.TextStrokeTransparency = 0
  150. text.Font = "Fantasy"
  151. text.TextStrokeColor3 = Color3.new(0,0,0)
  152. text.TextColor3 = Color3.new(0,0,0)
  153. text.Text = "The Darkness"
  154.  
  155. function RecolorTextAndRename(name,col1,col2)
  156. text.TextStrokeColor3 = col2
  157. text.TextColor3 = col1
  158. text.Text = name
  159. end
  160.  
  161. RecolorTextAndRename("The Darkness",Color3.new(0,0,0),Color3.new(0,0,0))
  162. --//=================================\\
  163. --|| SOME FUNCTIONS
  164. --\\=================================//
  165.  
  166. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  167. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  168. end
  169.  
  170. function PositiveAngle(NUMBER)
  171. if NUMBER >= 0 then
  172. NUMBER = 0
  173. end
  174. return NUMBER
  175. end
  176.  
  177. function NegativeAngle(NUMBER)
  178. if NUMBER <= 0 then
  179. NUMBER = 0
  180. end
  181. return NUMBER
  182. end
  183.  
  184. function Swait(NUMBER)
  185. if NUMBER == 0 or NUMBER == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 1, NUMBER do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193.  
  194. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  195. local NEWMESH = IT(MESH)
  196. if MESH == "SpecialMesh" then
  197. NEWMESH.MeshType = MESHTYPE
  198. if MESHID ~= "nil" and MESHID ~= "" then
  199. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  200. end
  201. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  202. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  203. end
  204. end
  205. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  206. NEWMESH.Scale = SCALE
  207. NEWMESH.Parent = PARENT
  208. return NEWMESH
  209. end
  210.  
  211. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  212. local NEWPART = IT("Part")
  213. NEWPART.formFactor = FORMFACTOR
  214. NEWPART.Reflectance = REFLECTANCE
  215. NEWPART.Transparency = TRANSPARENCY
  216. NEWPART.CanCollide = false
  217. NEWPART.Locked = true
  218. NEWPART.Anchored = true
  219. if ANCHOR == false then
  220. NEWPART.Anchored = false
  221. end
  222. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  223. NEWPART.Name = NAME
  224. NEWPART.Size = SIZE
  225. NEWPART.Position = Torso.Position
  226. NEWPART.Material = MATERIAL
  227. NEWPART:BreakJoints()
  228. NEWPART.Parent = PARENT
  229. return NEWPART
  230. end
  231.  
  232. local function weldBetween(a, b)
  233. local weldd = IT("Weld")
  234. weldd.Part0 = a
  235. weldd.Part1 = b
  236. weldd.C0 = CF()
  237. weldd.C1 = b.CFrame:inverse() * a.CFrame
  238. weldd.Parent = a
  239. return weldd
  240. end
  241.  
  242.  
  243. function QuaternionFromCFrame(cf)
  244. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  245. local trace = m00 + m11 + m22
  246. if trace > 0 then
  247. local s = math.sqrt(1 + trace)
  248. local recip = 0.5 / s
  249. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  250. else
  251. local i = 0
  252. if m11 > m00 then
  253. i = 1
  254. end
  255. if m22 > (i == 0 and m00 or m11) then
  256. i = 2
  257. end
  258. if i == 0 then
  259. local s = math.sqrt(m00 - m11 - m22 + 1)
  260. local recip = 0.5 / s
  261. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  262. elseif i == 1 then
  263. local s = math.sqrt(m11 - m22 - m00 + 1)
  264. local recip = 0.5 / s
  265. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  266. elseif i == 2 then
  267. local s = math.sqrt(m22 - m00 - m11 + 1)
  268. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  274. local xs, ys, zs = x + x, y + y, z + z
  275. local wx, wy, wz = w * xs, w * ys, w * zs
  276. local xx = x * xs
  277. local xy = x * ys
  278. local xz = x * zs
  279. local yy = y * ys
  280. local yz = y * zs
  281. local zz = z * zs
  282. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  283. end
  284.  
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp;
  288. if cosTheta >= 0.0001 then
  289. if (1 - cosTheta) > 0.0001 then
  290. local theta = ACOS(cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((1 - t) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. else
  299. if (1 + cosTheta) > 0.0001 then
  300. local theta = ACOS(-cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((t - 1) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. end
  309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  310. end
  311.  
  312. function Clerp(a, b, t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  322. local frame = IT("Frame")
  323. frame.BackgroundTransparency = TRANSPARENCY
  324. frame.BorderSizePixel = BORDERSIZEPIXEL
  325. frame.Position = POSITION
  326. frame.Size = SIZE
  327. frame.BackgroundColor3 = COLOR
  328. frame.BorderColor3 = BORDERCOLOR
  329. frame.Name = NAME
  330. frame.Parent = PARENT
  331. return frame
  332. end
  333.  
  334. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  335. local label = IT("TextLabel")
  336. label.BackgroundTransparency = 1
  337. label.Size = UD2(1, 0, 1, 0)
  338. label.Position = UD2(0, 0, 0, 0)
  339. label.TextColor3 = TEXTCOLOR
  340. label.TextStrokeTransparency = STROKETRANSPARENCY
  341. label.TextTransparency = TRANSPARENCY
  342. label.FontSize = TEXTFONTSIZE
  343. label.Font = TEXTFONT
  344. label.BorderSizePixel = BORDERSIZEPIXEL
  345. label.TextScaled = false
  346. label.Text = TEXT
  347. label.Name = NAME
  348. label.Parent = PARENT
  349. return label
  350. end
  351.  
  352. function NoOutlines(PART)
  353. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  354. end
  355.  
  356. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  357. local NEWWELD = IT(TYPE)
  358. NEWWELD.Part0 = PART0
  359. NEWWELD.Part1 = PART1
  360. NEWWELD.C0 = C0
  361. NEWWELD.C1 = C1
  362. NEWWELD.Parent = PARENT
  363. return NEWWELD
  364. end
  365.  
  366. local S = IT("Sound")
  367. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  368. local NEWSOUND = nil
  369. coroutine.resume(coroutine.create(function()
  370. NEWSOUND = S:Clone()
  371. NEWSOUND.Parent = PARENT
  372. NEWSOUND.Volume = VOLUME
  373. NEWSOUND.Pitch = PITCH
  374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375. NEWSOUND:play()
  376. if DOESLOOP == true then
  377. NEWSOUND.Looped = true
  378. else
  379. repeat wait(1) until NEWSOUND.Playing == false
  380. NEWSOUND:remove()
  381. end
  382. end))
  383. return NEWSOUND
  384. end
  385.  
  386. function CFrameFromTopBack(at, top, back)
  387. local right = top:Cross(back)
  388. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  389. end
  390.  
  391. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  392. function WACKYEFFECT(Table)
  393. local TYPE = (Table.EffectType or "Sphere")
  394. local SIZE = (Table.Size or VT(1,1,1))
  395. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  396. local TRANSPARENCY = (Table.Transparency or 0)
  397. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  398. local CFRAME = (Table.CFrame or Torso.CFrame)
  399. local MOVEDIRECTION = (Table.MoveToPos or nil)
  400. local ROTATION1 = (Table.RotationX or 0)
  401. local ROTATION2 = (Table.RotationY or 0)
  402. local ROTATION3 = (Table.RotationZ or 0)
  403. local MATERIAL = (Table.Material or "Neon")
  404. local COLOR = (Table.Color or C3(1,1,1))
  405. local TIME = (Table.Time or 45)
  406. local SOUNDID = (Table.SoundID or nil)
  407. local SOUNDPITCH = (Table.SoundPitch or nil)
  408. local SOUNDVOLUME = (Table.SoundVolume or nil)
  409. coroutine.resume(coroutine.create(function()
  410. local PLAYSSOUND = false
  411. local SOUND = nil
  412. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  413. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  414. PLAYSSOUND = true
  415. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  416. end
  417. EFFECT.Color = COLOR
  418. local MSH = nil
  419. if TYPE == "Sphere" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Block" then
  422. MSH = IT("BlockMesh",EFFECT)
  423. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  424. elseif TYPE == "Wave" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  426. elseif TYPE == "Ring" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  428. elseif TYPE == "Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Round Slash" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  432. elseif TYPE == "Swirl" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Skull" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "Crystal" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  438. end
  439. if MSH ~= nil then
  440. local MOVESPEED = nil
  441. if MOVEDIRECTION ~= nil then
  442. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  443. end
  444. local GROWTH = SIZE - ENDSIZE
  445. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  446. if TYPE == "Block" then
  447. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  448. else
  449. EFFECT.CFrame = CFRAME
  450. end
  451. for LOOP = 1, TIME+1 do
  452. Swait()
  453. MSH.Scale = MSH.Scale - GROWTH/TIME
  454. if TYPE == "Wave" then
  455. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  456. end
  457. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460. else
  461. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462. end
  463. if MOVEDIRECTION ~= nil then
  464. local ORI = EFFECT.Orientation
  465. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466. EFFECT.Orientation = ORI
  467. end
  468. end
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. SOUND.Stopped:Connect(function()
  473. EFFECT:remove()
  474. end)
  475. end
  476. else
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until SOUND.Playing == false
  481. EFFECT:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. local LEFTWINGS = {}
  488. local RIGHTWINGS = {}
  489. local BODY = {}
  490.  
  491. local Back = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Wing", VT(1,1,0.35),false)
  492. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  493.  
  494. local ANGLE = 35
  495. for i = 1, 5 do
  496. local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false)
  497. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  498. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.25,1,0.25),false)
  499. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  500. ANGLE = ANGLE - 15
  501. table.insert(LEFTWINGS,WingWeld)
  502. end
  503.  
  504. ANGLE = 35
  505. for i = 1, 5 do
  506. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.15,2+(i/2),0.15),false)
  507. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  508. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  509. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  510. ANGLE = ANGLE - 15
  511. table.insert(RIGHTWINGS,WingWeld)
  512. end
  513.  
  514. function MakeForm(PART,TYPE)
  515. if TYPE == "Cyl" then
  516. local MSH = IT("CylinderMesh",PART)
  517. elseif TYPE == "Ball" then
  518. local MSH = IT("SpecialMesh",PART)
  519. MSH.MeshType = "Sphere"
  520. elseif TYPE == "Wedge" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Wedge"
  523. end
  524. end
  525.  
  526. Debris = game:GetService("Debris")
  527.  
  528. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  529. local DIRECTION = CF(StartPos,EndPos).lookVector
  530. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  531. end
  532.  
  533. function turnto(position)
  534. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  535. end
  536.  
  537. function SpawnTrail(FROM,TO,BIG)
  538. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  539. MakeForm(TRAIL,"Cyl")
  540. local DIST = (FROM - TO).Magnitude
  541. if BIG == true then
  542. TRAIL.Size = VT(0.5,DIST,0.5)
  543. else
  544. TRAIL.Size = VT(0.25,DIST,0.25)
  545. end
  546. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  547. coroutine.resume(coroutine.create(function()
  548. for i = 1, 5 do
  549. Swait()
  550. TRAIL.Transparency = TRAIL.Transparency + 0.1
  551. end
  552. TRAIL:remove()
  553. end))
  554. end
  555.  
  556. local asd = Instance.new("ParticleEmitter")
  557. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  558. asd.LightEmission = .1
  559. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  560. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  561. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  562. asd.Transparency = bbb
  563. asd.Size = aaa
  564. asd.ZOffset = .9
  565. asd.Acceleration = Vector3.new(0, -15, 0)
  566. asd.LockedToPart = false
  567. asd.EmissionDirection = "Back"
  568. asd.Lifetime = NumberRange.new(1, 2)
  569. asd.Rotation = NumberRange.new(-100, 100)
  570. asd.RotSpeed = NumberRange.new(-100, 100)
  571. asd.Speed = NumberRange.new(10)
  572. asd.Enabled = false
  573. asd.VelocitySpread = 999
  574.  
  575. function getbloody(victim,amount)
  576. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  577. PART.CFrame = victim.CFrame
  578. local HITPLAYERSOUNDS = {"356551938","264486467"}
  579. Debris:AddItem(PART,5)
  580. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  581. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  582. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  583. local prtcl = asd:Clone()
  584. prtcl.Parent = PART
  585. prtcl:Emit(amount*10)
  586. end
  587.  
  588. local Particle = IT("ParticleEmitter",nil)
  589. Particle.Enabled = false
  590. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  591. Particle.LightEmission = 0.5
  592. Particle.Rate = 150
  593. Particle.ZOffset = 1
  594. Particle.Rotation = NumberRange.new(-180, 180)
  595. Particle.RotSpeed = NumberRange.new(-180, 180)
  596. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  597. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  598.  
  599. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  600. function ParticleEmitter(Table)
  601. local PRTCL = Particle:Clone()
  602. local Speed = Table.Speed or 5
  603. local Drag = Table.Drag or 0
  604. local Size1 = Table.Size1 or 1
  605. local Size2 = Table.Size2 or 5
  606. local Lifetime1 = Table.Lifetime1 or 1
  607. local Lifetime2 = Table.Lifetime2 or 1.5
  608. local Parent = Table.Parent or Torso
  609. local Emit = Table.Emit or 100
  610. local Offset = Table.Offset or 360
  611. local Acel = Table.Acel or VT(0,0,0)
  612. local Enabled = Table.Enabled or false
  613. PRTCL.Parent = Parent
  614. PRTCL.Size = NumberSequence.new(Size1,Size2)
  615. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  616. PRTCL.Speed = NumberRange.new(Speed)
  617. PRTCL.VelocitySpread = Offset
  618. PRTCL.Drag = Drag
  619. PRTCL.Acceleration = Acel
  620. if Enabled == false then
  621. PRTCL:Emit(Emit)
  622. Debris:AddItem(PRTCL,Lifetime2)
  623. else
  624. PRTCL.Enabled = true
  625. end
  626. return PRTCL
  627. end
  628.  
  629. --//=================================\\
  630. --|| WEAPON CREATION
  631. --\\=================================//
  632. if Character:FindFirstChildOfClass("Accessory") then
  633. Character:FindFirstChildOfClass("Accessory"):remove()
  634. elseif Character:FindFirstChildOfClass("Hat") then
  635. Character:FindFirstChildOfClass("Hat"):remove()
  636. end
  637. if Head:FindFirstChild("face") then
  638. Head.face.Texture = "rbxassetid://"
  639. end
  640.  
  641. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  642. PRT.Color = C3(0,0,0)
  643. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  644. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  645. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  646. PRT.Color = C3(0,0,0)
  647. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  648. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  649.  
  650. local LASTPART = Head
  651. for i = 1, 20 do
  652. local MATH = (1-(i/25))
  653. if LASTPART == Head then
  654. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  655. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  656. LASTPART = Horn
  657. Horn.Color = C3((i*3-3)/255,0,0)
  658. else
  659. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  660. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  661. LASTPART = Horn
  662. Horn.Color = C3((i*3-3)/255,0,0)
  663. end
  664. end
  665. local LASTPART = Head
  666. for i = 1, 20 do
  667. local MATH = (1-(i/25))
  668. if LASTPART == Head then
  669. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  670. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  671. LASTPART = Horn
  672. Horn.Color = C3((i*3-3)/255,0,0)
  673. else
  674. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  675. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  676. LASTPART = Horn
  677. Horn.Color = C3((i*3-3)/255,0,0)
  678. end
  679. end
  680.  
  681. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  682. MakeForm(Eye,"Ball")
  683. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  684. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  685. MakeForm(Eye,"Ball")
  686. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  687. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  688. MakeForm(Eye,"Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  690. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  691. MakeForm(Eye,"Ball")
  692. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  693.  
  694. local A = IT("Attachment",Torso)
  695. A.Position = VT(1,1.3,0)
  696. A.Orientation = VT(-0.098, -89.999, 0.227)
  697. local B = IT("Attachment",Torso)
  698. B.Position = VT(-1.3,-0.6,0)
  699. B.Orientation = VT(-88.911, -68.808, 158.782)
  700. local ChainLink = IT("Beam",Torso)
  701. ChainLink.Texture = "rbxassetid://73042633"
  702. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  703. ChainLink.TextureSpeed = 1
  704. ChainLink.FaceCamera = true
  705. ChainLink.Width0 = 1
  706. ChainLink.Width1 = 1
  707. ChainLink.TextureLength = 3
  708. ChainLink.Attachment0 = A
  709. ChainLink.Attachment1 = B
  710. ChainLink.CurveSize0 = 1.6
  711. ChainLink.CurveSize1 = 1.6
  712. ChainLink.FaceCamera = true
  713. ChainLink.Transparency = NumberSequence.new(0)
  714. local ChainLink = IT("Beam",Torso)
  715. ChainLink.Texture = "rbxassetid://73042633"
  716. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  717. ChainLink.TextureSpeed = 1
  718. ChainLink.FaceCamera = true
  719. ChainLink.Width0 = 1
  720. ChainLink.Width1 = 1
  721. ChainLink.TextureLength = 3
  722. ChainLink.Attachment0 = B
  723. ChainLink.Attachment1 = A
  724. ChainLink.CurveSize0 = 1.6
  725. ChainLink.CurveSize1 = 1.6
  726. ChainLink.FaceCamera = true
  727. ChainLink.Transparency = NumberSequence.new(0)
  728. local A = IT("Attachment",Torso)
  729. A.Position = VT(1.3,-0.85,0)
  730. A.Orientation = VT(-0.098, -89.999, 0.227)
  731. local B = IT("Attachment",Torso)
  732. B.Position = VT(-1,2,0)
  733. B.Orientation = VT(-88.911, -68.808, 158.782)
  734. local ChainLink = IT("Beam",Torso)
  735. ChainLink.Texture = "rbxassetid://73042633"
  736. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  737. ChainLink.TextureSpeed = 1
  738. ChainLink.FaceCamera = true
  739. ChainLink.Width0 = 1
  740. ChainLink.Width1 = 1
  741. ChainLink.TextureLength = 3
  742. ChainLink.Attachment0 = A
  743. ChainLink.Attachment1 = B
  744. ChainLink.CurveSize0 = 1.3
  745. ChainLink.CurveSize1 = 1.3
  746. ChainLink.FaceCamera = true
  747. ChainLink.Transparency = NumberSequence.new(0)
  748. local ChainLink = IT("Beam",Torso)
  749. ChainLink.Texture = "rbxassetid://73042633"
  750. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  751. ChainLink.TextureSpeed = 1
  752. ChainLink.FaceCamera = true
  753. ChainLink.Width0 = 1
  754. ChainLink.Width1 = 1
  755. ChainLink.TextureLength = 3
  756. ChainLink.Attachment0 = B
  757. ChainLink.Attachment1 = A
  758. ChainLink.CurveSize0 = 1.3
  759. ChainLink.CurveSize1 = 1.3
  760. ChainLink.FaceCamera = true
  761. ChainLink.Transparency = NumberSequence.new(0)
  762.  
  763. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  764. PRT.LockedToPart = true
  765. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  766. PRT.LockedToPart = true
  767. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  768. PRT.LockedToPart = true
  769. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  770. PRT.LockedToPart = true
  771. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  772. PRT.LockedToPart = true
  773.  
  774. for _, c in pairs(Character:GetDescendants()) do
  775. if c and c.Parent then
  776. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  777. local ACCESSORY = c.Parent
  778. c.Parent = Character
  779. if c then
  780. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  781. weldBetween(Head,c)
  782. else
  783. weldBetween(Torso,c)
  784. end
  785. end
  786. ACCESSORY:remove()
  787. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  788. c.Material = "Neon"
  789. c.Color = C3(0,0,0)
  790. if c:FindFirstChildOfClass("SpecialMesh") then
  791. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  792. end
  793. if c == Head then
  794. if c:FindFirstChild("face") then
  795. c.face:remove()
  796. end
  797. end
  798. elseif c.ClassName == "Part" and c.Name == "Eye" then
  799. c.Color = C3(58,125,21)
  800. c.Material = "Neon"
  801. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  802. c:remove()
  803. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  804. c:remove()
  805. end
  806. end
  807. end
  808. local BODY = {}
  809. for _, c in pairs(Character:GetDescendants()) do
  810. if c:IsA("BasePart") and c.Name ~= "Handle" then
  811. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  812. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  813. end
  814. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  815. elseif c:IsA("JointInstance") then
  816. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  817. end
  818. end
  819. function refit()
  820. Character.Parent = workspace
  821. for e = 1, #BODY do
  822. if BODY[e] ~= nil then
  823. local STUFF = BODY[e]
  824. local PART = STUFF[1]
  825. local PARENT = STUFF[2]
  826. local MATERIAL = STUFF[3]
  827. local COLOR = STUFF[4]
  828. local TRANSPARENCY = STUFF[5]
  829. --local SIZE = STUFF[6]
  830. local NAME = STUFF[7]
  831. if PART.ClassName == "Part" and PART ~= RootPart then
  832. PART.Material = MATERIAL
  833. PART.Transparency = TRANSPARENCY
  834. PART.Name = NAME
  835. end
  836. if PART.Parent ~= PARENT then
  837. Humanoid:remove()
  838. PART.Parent = PARENT
  839. Humanoid = IT("Humanoid",Character)
  840. end
  841. end
  842. end
  843. end
  844.  
  845. local SKILLTEXTCOLOR = C3(0,0,0)
  846. local SKILLFONT = "Fantasy"
  847. local SKILLTEXTSIZE = 6
  848.  
  849. Humanoid.Died:connect(function()
  850. refit()
  851. end)
  852.  
  853. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  854. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  855. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  856. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  857. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  858. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  859. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  860.  
  861. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shadow Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  862. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  863. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Nightmare Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  864. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Dark Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  865. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Black Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  866. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Shadow Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  867. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Attack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  868.  
  869. function swait(NUMBER)
  870. if NUMBER == 0 or NUMBER == nil then
  871. ArtificialHB.Event:wait()
  872. else
  873. for i = 1, NUMBER do
  874. ArtificialHB.Event:wait()
  875. end
  876. end
  877. end
  878.  
  879. function chatfunc(text)
  880. local chat = coroutine.wrap(function()
  881. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  882. Character:FindFirstChild("TalkingBillBoard"):destroy()
  883. end
  884. local Bill = Instance.new("BillboardGui",Character)
  885. Bill.Size = UDim2.new(0,100,0,40)
  886. Bill.StudsOffset = Vector3.new(0,3,0)
  887. Bill.Adornee = Character.Head
  888. Bill.Name = "TalkingBillBoard"
  889. local Hehe = Instance.new("TextLabel",Bill)
  890. Hehe.BackgroundTransparency = 1
  891. Hehe.BorderSizePixel = 0
  892. Hehe.Text = ""
  893. Hehe.Font = "Garamond"
  894. Hehe.TextSize = 40
  895. Hehe.TextStrokeTransparency = 0
  896. Hehe.Size = UDim2.new(1,0,0.5,0)
  897. coroutine.resume(coroutine.create(function()
  898. while Hehe ~= nil do
  899. swait()
  900. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  901. Hehe.Rotation = math.random(-5,5)
  902. Hehe.TextColor3 = Color3.new(0,0,0)
  903. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  904. end
  905. end))
  906. for i = 1,string.len(text),1 do
  907. swait()
  908. Hehe.Text = string.sub(text,1,i)
  909. end
  910. swait(90)--Re[math.random(1, 93)]
  911. for i = 0, 1, .025 do
  912. swait()
  913. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  914. Hehe.TextStrokeTransparency = i
  915. Hehe.TextTransparency = i
  916. end
  917. Bill:Destroy()
  918. end)
  919. chat()
  920. end
  921.  
  922. function onChatted(msg)
  923. chatfunc(msg)
  924. end
  925.  
  926. Player.Chatted:connect(onChatted)
  927.  
  928. chatfunc("I will Show you The Power Of Darkness!")
  929. wait(4)
  930. chatfunc("And I will promise u something...")
  931. wait(4)
  932. chatfunc("I Will Erase You!")
  933. --//=================================\\
  934. --|| DAMAGE FUNCTIONS
  935. --\\=================================//
  936.  
  937. function StatLabel(CFRAME, TEXT, COLOR)
  938. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  939. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  940. local BODYGYRO = IT("BodyGyro", STATPART)
  941. game:GetService("Debris"):AddItem(STATPART ,5)
  942. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  943. BILLBOARDGUI.Adornee = STATPART
  944. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  945. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  946. BILLBOARDGUI.AlwaysOnTop = false
  947. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  948. TEXTLABEL.BackgroundTransparency = 1
  949. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  950. TEXTLABEL.Text = TEXT
  951. TEXTLABEL.Font = SKILLFONT
  952. TEXTLABEL.FontSize="Size42"
  953. TEXTLABEL.TextColor3 = COLOR
  954. TEXTLABEL.TextStrokeTransparency = 0
  955. TEXTLABEL.TextScaled = true
  956. TEXTLABEL.TextWrapped = true
  957. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  958. for i = 1, 50 do
  959. Swait()
  960. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  961. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  962. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  963. end
  964. THEPART.Parent = nil
  965. end),STATPART, TEXTLABEL)
  966. end
  967.  
  968. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  969. if FLOOR ~= nil then
  970. coroutine.resume(coroutine.create(function()
  971. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  972. PART.CFrame = CF(POSITION)
  973. for i = 1, 45 do
  974. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  975. RingPiece.Material = FLOOR.Material
  976. RingPiece.Color = FLOOR.Color
  977. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  978. Debris:AddItem(RingPiece,SWAIT)
  979. end
  980. PART:remove()
  981. end))
  982. end
  983. end
  984.  
  985. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  986. if FLOOR ~= nil then
  987. for i = 1, AMOUNT do
  988. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  989. DEBREE.Material = FLOOR.Material
  990. DEBREE.Color = FLOOR.Color
  991. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  992. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  993. coroutine.resume(coroutine.create(function()
  994. Swait(15)
  995. DEBREE.Parent = workspace
  996. DEBREE.CanCollide = true
  997. Debris:AddItem(DEBREE,SWAIT)
  998. end))
  999. end
  1000. end
  1001. end
  1002. --//=================================\\
  1003. --|| DAMAGING
  1004. --\\=================================//
  1005. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1006. local CHILDREN = workspace:GetDescendants()
  1007. for index, CHILD in pairs(CHILDREN) do
  1008. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1009. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1010. if HUM then
  1011. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1012. if TORSO then
  1013. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1014. CHILD:BreakJoints()
  1015. if FLING ~= 0 then
  1016. for _, c in pairs(CHILD:GetChildren()) do
  1017. if c:IsA("BasePart") and c.Transparency == 0 then
  1018. if BURN == true then
  1019. Fire(c)
  1020. end
  1021. local bv = Instance.new("BodyVelocity")
  1022. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1023. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1024. bv.Parent = c
  1025. Debris:AddItem(bv,0.05)
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035.  
  1036. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1037. coroutine.resume(coroutine.create(function()
  1038. local METEOR = IT("Model",Effects)
  1039. METEOR.Name = "Meteorite"
  1040. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1041. METEOR.PrimaryPart = CENTER
  1042. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1043. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1044. for i = 1, 15 do
  1045. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1046. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1047. end
  1048. if ISDEBREE ~= true then
  1049. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1050. else
  1051. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1052. end
  1053. local IMPACT = false
  1054. CreateSound(463593339, CENTER, 10, 0.6)
  1055. if SIZE >= 3.5 then
  1056. for i = 1, MRANDOM(3,7) do
  1057. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1058. end
  1059. end
  1060. for i = 1, 200 do
  1061. Swait()
  1062. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1063. if HITFLOOR == nil then
  1064. local ORI = CENTER.Orientation
  1065. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1066. else
  1067. if HITFLOOR.Anchored == true then
  1068. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1069. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1070. end
  1071. IMPACT = true
  1072. break
  1073. end
  1074. end
  1075. if IMPACT == true then
  1076. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1077. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1078. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1079. ApplyAoE(CENTER.Position,30*SIZE)
  1080.  
  1081. end
  1082. METEOR:remove()
  1083. end))
  1084. end
  1085.  
  1086. function KillChildren(Char)
  1087. local NewCharacter = IT("Model",Effects)
  1088. NewCharacter.Name = "Ow im ded ;-;"
  1089. for _, c in pairs(Char:GetDescendants()) do
  1090. if c:IsA("BasePart") and c.Transparency == 0 then
  1091. if c.Parent == Char then
  1092. getbloody(c,5)
  1093. end
  1094. c:BreakJoints()
  1095. c.Material = "Glass"
  1096. c.Color = C3(0.5,0,0)
  1097. c.CanCollide = true
  1098. c.Transparency = 0.3
  1099. if c:FindFirstChildOfClass("SpecialMesh") then
  1100. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1101. end
  1102. if c.Name == "Head" then
  1103. c:ClearAllChildren()
  1104. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1105. end
  1106. if c.ClassName == "MeshPart" then
  1107. c.TextureID = ""
  1108. end
  1109. if c:FindFirstChildOfClass("BodyPosition") then
  1110. c:FindFirstChildOfClass("BodyPosition"):remove()
  1111. end
  1112. if c:FindFirstChildOfClass("ParticleEmitter") then
  1113. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1114. end
  1115. c.Parent = NewCharacter
  1116. c.Name = "DeadPart"
  1117. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1118. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1119. end
  1120. end
  1121. Char:remove()
  1122. Debris:AddItem(NewCharacter,5)
  1123. end
  1124.  
  1125. function Kill(Char)
  1126. local NewCharacter = IT("Model",Effects)
  1127. NewCharacter.Name = "Ow im ded ;-;"
  1128. for _, c in pairs(Char:GetDescendants()) do
  1129. if c:IsA("BasePart") and c.Transparency == 0 then
  1130. if c.Parent == Char then
  1131. getbloody(c,5)
  1132. end
  1133. c:BreakJoints()
  1134. c.Material = "Glass"
  1135. c.Color = C3(0.5,0,0)
  1136. c.CanCollide = true
  1137. c.Transparency = 0.3
  1138. if c:FindFirstChildOfClass("SpecialMesh") then
  1139. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1140. end
  1141. if c.Name == "Head" then
  1142. c:ClearAllChildren()
  1143. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1144. end
  1145. if c.ClassName == "MeshPart" then
  1146. c.TextureID = ""
  1147. end
  1148. if c:FindFirstChildOfClass("BodyPosition") then
  1149. c:FindFirstChildOfClass("BodyPosition"):remove()
  1150. end
  1151. if c:FindFirstChildOfClass("ParticleEmitter") then
  1152. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1153. end
  1154. c.Parent = NewCharacter
  1155. c.Name = "DeadPart"
  1156. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1157. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1158. end
  1159. end
  1160. Char:remove()
  1161. Debris:AddItem(NewCharacter,5)
  1162. end
  1163.  
  1164. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1165. local CHILDREN = workspace:GetDescendants()
  1166. for index, CHILD in pairs(CHILDREN) do
  1167. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1168. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1169. if HUM then
  1170. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1171. if TORSO then
  1172. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1173. if BRUTAL == true then
  1174. Kill(CHILD)
  1175. else
  1176. CHILD:BreakJoints()
  1177. end
  1178. end
  1179. end
  1180. end
  1181. end
  1182. end
  1183. end
  1184.  
  1185. function BulletDetection(FROM,TO,BRUTAL)
  1186. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1187. coroutine.resume(coroutine.create(function()
  1188. if AIMHIT ~= nil then
  1189. if AIMHIT.Parent ~= Character then
  1190. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1191. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1192. if BRUTAL == true then
  1193. Kill(AIMHIT.Parent)
  1194. else
  1195. getbloody(AIMHIT,15)
  1196. AIMHIT.Parent:BreakJoints()
  1197. if AIMHIT.Name == "Head" then
  1198. AIMHIT.Name = "HEADSHOT"
  1199. AIMHIT:remove()
  1200. end
  1201. end
  1202. else
  1203. if BRUTAL == true then
  1204. Kill(AIMHIT.Parent.Parent)
  1205. else
  1206. AIMHIT.Parent.Parent:BreakJoints()
  1207. end
  1208. end
  1209. end
  1210. end
  1211. end
  1212. end))
  1213. SpawnTrail(FROM,AIMPOS)
  1214. return AIMHIT,AIMPOS,NORMAL
  1215. end
  1216.  
  1217. local Weapon = nil
  1218. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1219. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1220.  
  1221. function Charge(TIME,GYRO)
  1222. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1223. local G = nil
  1224. if GYRO == true then
  1225. G = IT("BodyGyro",RootPart)
  1226. G.D = 250
  1227. G.P = 200000
  1228. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1229. end
  1230. for i=0, TIME, 0.1 / Animation_Speed do
  1231. Swait()
  1232. if G then
  1233. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1234. end
  1235. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. end
  1243. SND:remove()
  1244. if G then
  1245. return G
  1246. end
  1247. end
  1248. --//=================================\\
  1249. --|| ATTACK FUNCTIONS AND STUFF
  1250. --\\=================================//
  1251.  
  1252. function Warden_Wall()
  1253. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1254. if HITFLOOR ~= nil then
  1255. if HITFLOOR.Anchored == true then
  1256. local WALL = HITFLOOR:Clone()
  1257. WALL.Size = VT(45,45,5)
  1258. WALL.Parent = Effects
  1259. WALL.Name = "Wall"
  1260. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1261. CreateSound(130972023,WALL,5,0.8,false)
  1262. ATTACK = true
  1263. Rooted = true
  1264. local HIT = WALL.Touched:Connect(function(hit)
  1265. if hit.Parent ~= Character then
  1266. hit:BreakJoints()
  1267. end
  1268. end)
  1269. coroutine.resume(coroutine.create(function()
  1270. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1271. for i = 1, 90 do
  1272. Swait()
  1273. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1274. end
  1275. HIT:disconnect()
  1276. wait(5)
  1277. for i = 1, 46 do
  1278. Swait()
  1279. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1280. end
  1281. WALL:remove()
  1282. end))
  1283. Pose("RightArmUp",1.5,1.2,true)
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287. end
  1288. end
  1289.  
  1290. function Prison_Key()
  1291. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1292. PLAYMAINANIM = false
  1293. if WhichPose == "Cast1" then
  1294. for i=0, Time, 0.1 / Animation_Speed do
  1295. Swait()
  1296. if Magic == true then
  1297. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1298. end
  1299. if Gyro ~= nil and Gyro ~= false then
  1300. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1301. end
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1308. end
  1309. elseif WhichPose == "Cast2" then
  1310. for i=0, Time, 0.1 / Animation_Speed do
  1311. Swait()
  1312. if Magic == true then
  1313. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1314. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1315. end
  1316. if Gyro ~= nil and Gyro ~= false then
  1317. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1318. end
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1325. end
  1326. elseif WhichPose == "RightArmUp" then
  1327. for i=0, Time, 0.1 / Animation_Speed do
  1328. Swait()
  1329. if Magic == true then
  1330. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1331. end
  1332. if Gyro ~= nil and Gyro ~= false then
  1333. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1334. end
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1341. end
  1342. elseif WhichPose == "Taunt" then
  1343. for i=0, Time, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1351. end
  1352. HATWELD.Part0 = RightArm
  1353. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1354. CreateSound(221057812,Torso,10,1,false)
  1355. for i=0, Time*2, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1363. end
  1364. for i=0, Time, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1372. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1373. end
  1374. HATWELD.Part0 = Head
  1375. HATWELD.C0 = CF(0,0.35,0)
  1376. elseif WhichPose == "Prepare key" then
  1377. for i=0, Time, 0.1 / Animation_Speed do
  1378. Swait()
  1379. if Gyro ~= nil and Gyro ~= false then
  1380. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1381. end
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1388. end
  1389. elseif WhichPose == "Turn key" then
  1390. for i=0, Time, 0.1 / Animation_Speed do
  1391. Swait()
  1392. if Gyro ~= nil and Gyro ~= false then
  1393. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1394. end
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1401. end
  1402. end
  1403. PLAYMAINANIM = true
  1404. end
  1405. if Mouse.Target ~= nil then
  1406. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1407. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1408. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1409. local GYRO = IT("BodyGyro",RootPart)
  1410. GYRO.D = 750
  1411. GYRO.P = 20000
  1412. GYRO.MaxTorque = VT(0,40000000,0)
  1413. local grav = Instance.new("BodyPosition",TORSO)
  1414. grav.D = 15
  1415. grav.P = 20000
  1416. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1417. grav.position = TORSO.Position
  1418. local GYRO2 = IT("BodyGyro",TORSO)
  1419. GYRO2.D = 750
  1420. GYRO2.P = 20000
  1421. GYRO2.MaxTorque = VT(0,40000000,0)
  1422. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1423. grav.Name = "Jail"
  1424. local LOCKPARTS = {}
  1425. ATTACK = true
  1426. Rooted = false
  1427. local LOCK = IT("Model",Effects)
  1428. LOCK.Name = "Lock"
  1429. local LOCK2 = IT("Model",LOCK)
  1430. LOCK2.Name = "Metal"
  1431. --CREATE LOCK--
  1432. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1433. LOCK.PrimaryPart = BASE
  1434. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1435. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1436. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1437. MakeForm(PRT,"Cyl")
  1438. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1439. PRT.Color = C3(0,0,0)
  1440. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1441. MakeForm(PRT,"Cyl")
  1442. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1443. PRT.Color = C3(0,0,0)
  1444. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1445. for i = 1, 45 do
  1446. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1447. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1448. end
  1449. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1450. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1451. LOCK2.PrimaryPart = PRT
  1452. ---------------
  1453. local CHILDREN = LOCK:GetDescendants()
  1454. for index, CHILD in pairs(CHILDREN) do
  1455. if CHILD:IsA("BasePart") then
  1456. CHILD.Transparency = 1
  1457. end
  1458. end
  1459. for i = 1, 75 do
  1460. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1461. Swait()
  1462. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1463. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1464. local CHILDREN = LOCK:GetDescendants()
  1465. for index, CHILD in pairs(CHILDREN) do
  1466. if CHILD:IsA("BasePart") then
  1467. CHILD.Transparency = CHILD.Transparency - 1/75
  1468. end
  1469. end
  1470. end
  1471. HUM.DisplayDistanceType = "None"
  1472. local KEY = IT("Model",Effects)
  1473. KEY.Name = "Key"
  1474. --CREATE KEY--
  1475. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  1476. KEY.PrimaryPart = KBASE
  1477. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1478. local WLD = weldBetween(RightArm,KBASE)
  1479. for i = 1, 45 do
  1480. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  1481. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1482. weldBetween(KBASE,PRT)
  1483. end
  1484. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1485. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1486. weldBetween(KBASE,PRT)
  1487. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1488. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1489. weldBetween(KBASE,PRT)
  1490. --------------
  1491. Rooted = true
  1492. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1493. coroutine.resume(coroutine.create(function()
  1494. for i = 1, 10 do
  1495. Swait()
  1496. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1497. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1498. end
  1499. CreateSound(1149318312,BASE,5,1,false)
  1500. CreateSound(160772554,BASE,3,1,false)
  1501. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1502. for i = 1, 4 do
  1503. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1504. end
  1505. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1506. wait(1)
  1507. TORSO.Parent.Parent = LOCK
  1508. for i = 1, 75 do
  1509. Swait()
  1510. local CHILDREN = KEY:GetDescendants()
  1511. for index, CHILD in pairs(CHILDREN) do
  1512. if CHILD:IsA("BasePart") then
  1513. CHILD.Transparency = i/25
  1514. end
  1515. end
  1516. local CHILDREN = LOCK:GetDescendants()
  1517. for index, CHILD in pairs(CHILDREN) do
  1518. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1519. CHILD.Transparency = CHILD.Transparency + 1/75
  1520. elseif CHILD.ClassName == "Decal" then
  1521. CHILD.Transparency = CHILD.Transparency + 1/75
  1522. end
  1523. end
  1524. end
  1525. TORSO.Parent:ClearAllChildren()
  1526. KEY:remove()
  1527. LOCK:remove()
  1528. end))
  1529. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1530. GYRO:remove()
  1531. ATTACK = false
  1532. Rooted = false
  1533. end
  1534. end
  1535. end
  1536.  
  1537. function Corrupted_Immobilization()
  1538. ATTACK = true
  1539. Rooted = true
  1540. Charge(2,false)
  1541. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  1542. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1543. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  1544. for i = 1, 60 do
  1545. Swait()
  1546. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  1547. SND.Pitch = SND.Pitch - 1/60
  1548. SND2.Pitch = SND.Pitch
  1549. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1550. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1551. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. SND:remove()
  1560. SND2:remove()
  1561. ATTACK = false
  1562. Rooted = false
  1563. end
  1564.  
  1565. local OFFSET = 0
  1566. local TAUNT = false
  1567.  
  1568. function Taunt()
  1569. ATTACK = true
  1570. Rooted = false
  1571. TAUNT = true
  1572. for i=0, 0.1, 0.1 / Animation_Speed do
  1573. Swait()
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1577. end
  1578. for i=0, 3, 0.1 / Animation_Speed do
  1579. Swait()
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1583. end
  1584. CreateSound(363808674, Torso, 10, 1.3)
  1585. for i=0, 1, 0.1 / Animation_Speed do
  1586. Swait()
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1590. end
  1591. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1592. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1593. for i=0, 0.01, 0.1 / Animation_Speed do
  1594. Swait()
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1598. end
  1599. ATTACK = false
  1600. Rooted = false
  1601. TAUNT = false
  1602. end
  1603.  
  1604. function Click()
  1605. ATTACK = true
  1606. Rooted = false
  1607. local HIT = nil
  1608. OFFSET = -45
  1609. for i=0, 1, 0.1 / Animation_Speed do
  1610. Swait()
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1613. end
  1614. OFFSET = 45
  1615. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1616. PUNCH.CanCollide = true
  1617. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1618. TAUNT = true
  1619. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1620. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1621. HIT = hit.Parent
  1622. end
  1623. end)
  1624. for i=0, 0.3, 0.1 / Animation_Speed do
  1625. Swait()
  1626. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1627. if HIT ~= nil then
  1628. break
  1629. end
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1633. end
  1634. PUNCH:remove()
  1635. TOUCH:disconnect()
  1636. if HIT ~= nil then
  1637. for _, c in pairs(HIT:GetChildren()) do
  1638. if c:IsA("BasePart") then
  1639. c.Anchored = true
  1640. end
  1641. end
  1642. Rooted = true
  1643. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1644. CreateSound(1368573150, RightArm, 3, 1.5)
  1645. for i=0, 0.6, 0.1 / Animation_Speed do
  1646. Swait()
  1647. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1651. end
  1652. for _, c in pairs(HIT:GetChildren()) do
  1653. if c:IsA("BasePart") then
  1654. c.Anchored = false
  1655. end
  1656. end
  1657. KillChildren(HIT)
  1658. end
  1659. OFFSET = 0
  1660. ATTACK = false
  1661. Rooted = false
  1662. TAUNT = false
  1663. end
  1664.  
  1665. function SpawnSmite(POS)
  1666. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1667. local EMITPOS = HITPOS
  1668. if HITFLOOR ~= nil then
  1669. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1670. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1671. EMITPOS = HITPOS
  1672. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1673. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1674. EMITPOS = HITPOS
  1675. end
  1676. end
  1677. if HITFLOOR ~= nil then
  1678. ApplyAoE(EMITPOS,10)
  1679. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1680. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1681. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1682. for i = 1, 5 do
  1683. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1684. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1685. end
  1686. end
  1687. end
  1688.  
  1689. function Corrupted_Explosion()
  1690. ATTACK = true
  1691. Rooted = false
  1692. CreateSound(1368573150, RightArm, 3, 1.5)
  1693. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  1694. for i=0, 0.6, 0.1 / Animation_Speed do
  1695. Swait()
  1696. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1699. end
  1700. local POWER = 0
  1701. repeat
  1702. Swait()
  1703. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1706. POWER = POWER + 0.5
  1707. if POWER >= 85 then
  1708. POWER = 85
  1709. end
  1710. until KEYHOLD == false
  1711. if POWER < 0.6 then
  1712. SpawnMeteor(Mouse.Hit.p)
  1713. else
  1714. if POWER < 15 then
  1715. POWER = 15
  1716. end
  1717. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1718. end
  1719. ATTACK = false
  1720. Rooted = false
  1721. end
  1722.  
  1723. function Psyo()
  1724.  
  1725. end
  1726.  
  1727. function Cleve()
  1728.  
  1729. end
  1730. function Lock_n_Load()
  1731.  
  1732. end
  1733. function Morning_Star()
  1734. ATTACK = true
  1735. Rooted = true
  1736. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1737. for i=0, 0.5, 0.1 / Animation_Speed do
  1738. Swait()
  1739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1741. end
  1742. coroutine.resume(coroutine.create(function()
  1743. local POS = Mouse.Hit.p
  1744. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  1745. MakeForm(RAY,"Cyl")
  1746. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1747. MakeForm(SPHERE,"Ball")
  1748. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1749. MakeForm(SHIELD,"Ball")
  1750. SHIELD.CFrame = CF(POS)
  1751. RAY.CFrame = CF(POS)
  1752. SPHERE.CFrame = CF(POS)
  1753. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1754. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1755. for i = 1, 200 do
  1756. Swait()
  1757. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1758. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1759. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1760. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1761. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1762. end
  1763. for i = 1, 45 do
  1764. Swait()
  1765. RAY.Transparency = RAY.Transparency + 1/45
  1766. SPHERE.Transparency = RAY.Transparency
  1767. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1768. end
  1769. RAY:remove()
  1770. SHIELD:remove()
  1771. SPHERE:remove()
  1772. end))
  1773. for i=0, 0.1, 0.1 / Animation_Speed do
  1774. Swait()
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1776. end
  1777. ATTACK = false
  1778. Rooted = false
  1779. end
  1780. function Deathbound()
  1781.  
  1782. end
  1783. function Execute()
  1784.  
  1785. end
  1786.  
  1787. function Teleport()
  1788. ATTACK = true
  1789. Rooted = false
  1790. for i=0, 0.5, 0.1 / Animation_Speed do
  1791. Swait()
  1792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1794. end
  1795. for e = 1, #BODY do
  1796. if BODY[e] ~= nil then
  1797. local STUFF = BODY[e]
  1798. local PART = STUFF[1]
  1799. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1800. local PRT = PART:Clone()
  1801. PRT.Anchored = true
  1802. PRT.CanCollide = false
  1803. PRT.Material = "Neon"
  1804. PRT.Color = C3(0,0,0)
  1805. PRT.Name = "WarpEffect"
  1806. PRT.Parent = Effects
  1807. PRT.CFrame = PART.CFrame
  1808. PRT:BreakJoints()
  1809. if PRT:FindFirstChildOfClass("Sound") then
  1810. PRT:FindFirstChildOfClass("Sound"):remove()
  1811. end
  1812. if PRT:FindFirstChildOfClass("Decal") then
  1813. PRT:FindFirstChildOfClass("Decal"):remove()
  1814. end
  1815. coroutine.resume(coroutine.create(function()
  1816. for i = 1, 100 do
  1817. Swait()
  1818. PRT.Transparency = PRT.Transparency + 1/100
  1819. end
  1820. PRT:remove()
  1821. end))
  1822. end
  1823. end
  1824. end
  1825. CreateSound(217767125, Torso, 10, 1)
  1826. local POS = RootPart.Orientation
  1827. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1828. RootPart.Orientation = POS
  1829. RootJoint.Parent = RootPart
  1830. for i=0, 0.5, 0.1 / Animation_Speed do
  1831. Swait()
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1834. end
  1835. for i=0, 0.1, 0.1 / Animation_Speed do
  1836. Swait()
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1838. end
  1839. ATTACK = false
  1840. Rooted = false
  1841. end
  1842.  
  1843. function Equivalent_Pain()
  1844. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1845. if HITFLOOR then
  1846. ATTACK = true
  1847. Rooted = true
  1848. FULL = true
  1849. local GYRO = IT("BodyGyro",RootPart)
  1850. GYRO.D = 25
  1851. GYRO.P = 20000
  1852. GYRO.MaxTorque = VT(0,math.huge,0)
  1853. for i=0, 0.3, 0.1 / Animation_Speed do
  1854. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1855. Swait()
  1856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1862. end
  1863. GYRO:remove()
  1864. CreateSound(12222200, RightArm, 10, 1)
  1865. for i=0, 0.4, 0.1 / Animation_Speed do
  1866. Swait()
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1873. end
  1874. CreateSound(289842971, RightArm, 10, 1)
  1875. coroutine.resume(coroutine.create(function()
  1876. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1877. local ECHO = POS
  1878. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1879. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1880. ECHO = POS
  1881. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1882. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1883. ECHO = POS
  1884. end
  1885. if ECHO.Y == HITPOS.Y then
  1886. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1887. local CFRAME = CF(HITPOS,ECHO)
  1888. local RANGE = math.ceil(DISTANCE)
  1889. for i = 1, RANGE-1 do
  1890. Swait(3)
  1891. local A = CFRAME*CF(0,0,-i*3)
  1892. ApplyAoE(A.p,4)
  1893. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1894. end
  1895. local SIZE = 3
  1896. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1897. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1898. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1899. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1900. for i = 1, 9 do
  1901. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1902. end
  1903. for i = 1, 9 do
  1904. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1905. end
  1906. ApplyAoE(POS,30*SIZE)
  1907. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1908. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1909. end
  1910. end))
  1911. for i=0, 0.6, 0.1 / Animation_Speed do
  1912. Swait()
  1913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1919. end
  1920. FULL = false
  1921. ATTACK = false
  1922. Rooted = false
  1923. end
  1924. end
  1925.  
  1926. --//=================================\\
  1927. --|| ASSIGN THINGS TO KEYS
  1928. --\\=================================//
  1929.  
  1930. function MouseDown(Mouse)
  1931. if ATTACK == false then
  1932. Click()
  1933. end
  1934. end
  1935.  
  1936. function MouseUp(Mouse)
  1937. HOLD = false
  1938. end
  1939.  
  1940. function KeyDown(Key)
  1941. KEYHOLD = true
  1942. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1943. if Key == "z" and ATTACK == false then
  1944. Corrupted_Explosion()
  1945.  
  1946. elseif Key == "c" and ATTACK == false then
  1947. Warden_Wall()
  1948.  
  1949. elseif Key == "q" and ATTACK == false then
  1950. Prison_Key()
  1951.  
  1952. elseif Key == "b" and ATTACK == false then
  1953. Corrupted_Immobilization()
  1954.  
  1955. elseif Key == "c" and ATTACK == false then
  1956. Cleave()
  1957.  
  1958. elseif Key == "v" and ATTACK == false then
  1959. Teleport()
  1960.  
  1961. elseif Key == "g" and ATTACK == false then
  1962. Deathbound()
  1963.  
  1964. elseif Key == "x" and ATTACK == false then
  1965. Morning_Star()
  1966.  
  1967. elseif Key == "t" then
  1968. Taunt()
  1969. end
  1970. end
  1971. end
  1972.  
  1973. function KeyUp(Key)
  1974. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1975. KEYHOLD = false
  1976. end
  1977. end
  1978.  
  1979. Mouse.Button1Down:connect(function(NEWKEY)
  1980. MouseDown(NEWKEY)
  1981. end)
  1982. Mouse.Button1Up:connect(function(NEWKEY)
  1983. MouseUp(NEWKEY)
  1984. end)
  1985. Mouse.KeyDown:connect(function(NEWKEY)
  1986. KeyDown(NEWKEY)
  1987. end)
  1988. Mouse.KeyUp:connect(function(NEWKEY)
  1989. KeyUp(NEWKEY)
  1990. end)
  1991.  
  1992. --//=================================\\
  1993. --\\=================================//
  1994.  
  1995.  
  1996. function unanchor()
  1997. if UNANCHOR == true then
  1998. g = Character:GetChildren()
  1999. for i = 1, #g do
  2000. if g[i].ClassName == "Part" then
  2001. g[i].Anchored = false
  2002. end
  2003. end
  2004. end
  2005. end
  2006.  
  2007.  
  2008. --//=================================\\
  2009. --|| WRAP THE WHOLE SCRIPT UP
  2010. --\\=================================//
  2011.  
  2012. Humanoid.Changed:connect(function(Jump)
  2013. if Jump == "Jump" and (Disable_Jump == true) then
  2014. Humanoid.Jump = false
  2015. end
  2016. end)
  2017.  
  2018. local SIZE = 1
  2019. while true do
  2020. Swait()
  2021. script.Parent = WEAPONGUI
  2022. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2023. v:Stop();
  2024. end
  2025. ANIMATE.Parent = nil
  2026. SINE = SINE + CHANGE*1.5
  2027. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2028. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2029. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2030. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2031. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2032. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2033. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2034. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2035. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2036. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2037. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. end
  2042. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2043. ANIM = "Jump"
  2044. if ATTACK == false then
  2045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2051. end
  2052. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2053. ANIM = "Fall"
  2054. if ATTACK == false then
  2055. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2061. end
  2062. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2063. ANIM = "Idle"
  2064. if ATTACK == false then
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. end
  2072. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2073. ANIM = "Walk"
  2074. if ATTACK == false then
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2081. end
  2082. end
  2083. unanchor()
  2084. Humanoid.MaxHealth = "inf"
  2085. Humanoid.Health = "inf"
  2086. if Rooted == false then
  2087. Disable_Jump = false
  2088. Humanoid.WalkSpeed = Speed
  2089. elseif Rooted == true then
  2090. Disable_Jump = true
  2091. Humanoid.WalkSpeed = 0
  2092. end
  2093. for _, c in pairs(Character:GetDescendants()) do
  2094. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2095. c.Material = "Neon"
  2096. c.Color = C3(0,0,0)
  2097. if c:FindFirstChildOfClass("SpecialMesh") then
  2098. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2099. end
  2100. if c == Head then
  2101. if c:FindFirstChild("face") then
  2102. c.face:remove()
  2103. end
  2104. end
  2105. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2106. c.Color = C3(58,125,21)
  2107. c.Material = "Neon"
  2108. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2109. c:remove()
  2110. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2111. c:remove()
  2112. end
  2113. end
  2114. refit()
  2115. Humanoid.Name = "Deadeyes"
  2116. sick.Parent = Torso
  2117. sick:resume()
  2118. sick.Volume = 5
  2119. sick.Pitch = 1
  2120. if Head:FindFirstChildOfClass("Sound") then
  2121. Head:FindFirstChildOfClass("Sound"):remove()
  2122. end
  2123. end
  2124.  
  2125. --//=================================\\
  2126. --\\=================================//
  2127.  
  2128.  
  2129. --//====================================================\\--
  2130. --|| END OF SCRIPT
  2131. --\\====================================================//--
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