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- NullReferenceException: Object reference not set to an instance of an object
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsHandlers.EndTurnHandler.CanHandle (EventHorizon.Rogue.Domain.Gameplay.Battles.Commands.EndTurn command) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsHandlers/EndTurnHandler.cs:23)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsHandlers.BaseCommandHandler`1[T].Handle (EventHorizon.Rogue.Domain.Gameplay.Battles.IGameCommand command, EventHorizon.Rogue.Domain.Gameplay.Battles.Events.IGameEvent& gameEvent) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsHandlers/BaseCommandHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus.Send[T] (T command) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsBuses/HostPlayerGameCommandsBus.cs:42)
- Rethrow as Exception: Failed to process command:
- UnityEngine.Debug:LogException(Exception, Object)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass5_0:<ThreadSafeLog>b__0() (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:44)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:UnityThreadSafeCallback(Action) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:79)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:ThreadSafeLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:44)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:OnLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:35)
- EventHorizon.Common.Domain.Logging.BaseLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/BaseLogger.cs:23)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass17_0:<InternalException>b__0(ILogger) (at Assets/scripts/Common/Domain/Logging/Logs.cs:110)
- System.Collections.Generic.List`1:ForEach(Action`1)
- EventHorizon.Common.Domain.Logging.Logs:InternalException(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:110)
- EventHorizon.Common.Domain.Logging.Logs:Exception(String, Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:76)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(IGameCommand) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsBuses/HostPlayerGameCommandsBus.cs:52)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:OnGameCommandReceived(ISerializedData) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsBuses/HostPlayerGameCommandsBus.cs:75)
- EventHorizon.Common.Services.Networking.PhotonNetworkService:NotifyGameCommandReceived(ISerializedData) (at Assets/scripts/Common/Services/Networking/PhotonNetworkService.cs:306)
- EventHorizon.Common.Services.Networking.States.GameNetworkState:OnGameCommandReceived(EventData) (at Assets/scripts/Common/Services/Networking/States/GameNetworkState.cs:177)
- EventHorizon.Common.Services.Networking.States.GameNetworkState:OnHandleEvent(EventData) (at Assets/scripts/Common/Services/Networking/States/GameNetworkState.cs:41)
- EventHorizon.Common.Services.Networking.States.BaseNetworkState:HandleEvent(EventData) (at Assets/scripts/Common/Services/Networking/States/BaseNetworkState.cs:33)
- EventHorizon.Common.Services.Networking.PhotonNetworkService:OnEvent(EventData) (at Assets/scripts/Common/Services/Networking/PhotonNetworkService.cs:501)
- Photon.Realtime.LoadBalancingClient:OnEvent(EventData) (at Assets/packages/Photon/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:2579)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:Service()
- Photon.Realtime.LoadBalancingClient:Service() (at Assets/packages/Photon/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:963)
- EventHorizon.Common.Services.Networking.PhotonNetworkService:Update() (at Assets/scripts/Common/Services/Networking/PhotonNetworkService.cs:118)
- EventHorizon.Rogue.View.GameContext:LateUpdate() (at Assets/scripts/Rogue/View/GameContext.cs:199)
- EventHorizon.Rogue.View.Loader:LateUpdate() (at Assets/scripts/Rogue/View/Loader.cs:134)
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