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StrucidOOF

a guest Apr 19th, 2019 101 Never
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  1. -- @ozzy#0001
  2. -- Version: 1.25
  3. -- Instances:
  4. local MainGUI = Instance.new("ScreenGui")
  5. local BottomFrame = Instance.new("Frame")
  6. local StrucidHax = Instance.new("TextButton")
  7. local mycontact = Instance.new("TextLabel")
  8. local TopFrame = Instance.new("Frame")
  9. local StrucidOOF = Instance.new("TextLabel")
  10. --Properties:
  11. MainGUI.Name = "MainGUI "
  12. MainGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  13. MainGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  14.  
  15. BottomFrame.Name = "BottomFrame"
  16. BottomFrame.Parent = MainGUI
  17. BottomFrame.BackgroundColor3 = Color3.new(1, 1, 1)
  18. BottomFrame.BorderColor3 = Color3.new(0, 0, 0)
  19. BottomFrame.BorderSizePixel = 3
  20. BottomFrame.Position = UDim2.new(0.00720122643, 0, 0.721861422, 0)
  21. BottomFrame.Size = UDim2.new(0, 240, 0, 226)
  22. BottomFrame.ZIndex = 3
  23.  
  24. StrucidHax.Name = "StrucidHax"
  25. StrucidHax.Parent = BottomFrame
  26. StrucidHax.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
  27. StrucidHax.BorderColor3 = Color3.new(0.333333, 0.333333, 1)
  28. StrucidHax.BorderSizePixel = 0
  29. StrucidHax.Position = UDim2.new(0.0833333358, 0, 0.150442481, 0)
  30. StrucidHax.Size = UDim2.new(0, 200, 0, 50)
  31. StrucidHax.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
  32. StrucidHax.Font = Enum.Font.SourceSans
  33. StrucidHax.Text = "StrucidHax"
  34. StrucidHax.TextColor3 = Color3.new(0.333333, 1, 1)
  35. StrucidHax.TextScaled = true
  36. StrucidHax.TextSize = 14
  37. StrucidHax.TextStrokeTransparency = 0
  38. StrucidHax.TextWrapped = true
  39. StrucidHax.MouseButton1Down:connect(function()
  40.     --[[Getting Service]]--
  41.     local workspace = game:GetService("Workspace");
  42.     local ps = game:GetService("Players");
  43.     local r = game:GetService("RunService");
  44.     local cg = game:GetService("CoreGui");
  45.     local sg = game:GetService("StarterGui");
  46.     local plr = ps.LocalPlayer;
  47.     local c = plr.Character;
  48.     local Char = game.Players.LocalPlayer.Name;
  49.     local mc = workspace:FindFirstChildOfClass("Camera");
  50.     local mo = plr:GetMouse();
  51.     local b = plr:FindFirstChild("Backpack") or plr:WaitForChild("Backpack");
  52.     local g = plr:FindFirstChild("PlayerGui") or plr:WaitForChild("PlayerGui");
  53.     local i = game:GetService("UserInputService");
  54.     local r = game:GetService("RunService");
  55.  
  56. local Plrs = game:GetService("Players");
  57. local Run = game:GetService("RunService");
  58. local CoreGui = game:GetService("CoreGui");
  59. local StartGui = game:GetService("StarterGui");
  60. local Teams = game:GetService("Teams");
  61. local UserInput = game:GetService("UserInputService");
  62. local Light = game:GetService("Lighting");
  63. local Workspace = game:GetService("Workspace");
  64. local CoreGui = game:GetService("CoreGui");
  65. local Players = game:GetService("Players");
  66.  
  67. --[[Creatings Tabs]]--
  68.  
  69.     local console = Instance.new("ScreenGui");
  70.     local output = Instance.new("ScrollingFrame");
  71.     local _temp = Instance.new("TextLabel");
  72.     local input = Instance.new("TextBox");
  73.     local cover = Instance.new("Frame");
  74.  
  75. --[[Getting Pre Features]]--
  76. Clipon = false
  77.  
  78. --[[Features]]--
  79.  
  80. --Settings
  81. local EndGame = false;
  82. local ClearUI = false;
  83.     --Visual's
  84. local Esp = false;
  85. local Chams = false;
  86.     --Character
  87. local God = false;
  88. local SpeedHax = false;
  89. local ClickTeleport = false;
  90. local CanCollideX = false;
  91.         --Teleporting
  92. local UnderMap = false;
  93. local Everything = false;
  94.         --Map Destruction
  95. local DelEverything = false;
  96. local DelRamps = false;
  97. local DelFloors = false;
  98. local DelWalls = false;
  99.         --Gun Modding
  100. local Automatic = false;
  101. local Recoil = false;
  102. local Accuracy = false;
  103. local BulletMultiplier = false;
  104. local OneShot = false;
  105. local Debounce = false;
  106. local MaxAmmo = false ;
  107.  
  108. --Wally is gay :dab:
  109. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  110. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  111. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  112. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  113. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  114. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  115. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  116. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  117. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  118. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  119.  
  120.     local crap = {
  121.         FE = workspace.FilteringEnabled,
  122.         PID = game.PlaceId,
  123.         CID = game.CreatorId,
  124.         DEV_MODE = false,
  125.         LOOP_COMMANDS = { },
  126.         COMMANDS = { },
  127.     }
  128.  
  129.  
  130.     function InitGui()
  131.  
  132.         console.Name = "console";
  133.         console.Parent = game.CoreGui;
  134.  
  135.         output.Name = "output";
  136.         output.Parent = console;
  137.         output.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
  138.         output.BorderColor3 = Color3.new(1, 1, 1);
  139.         output.Size = UDim2.new(0, 1437,0, 314);
  140.         output.Position = UDim2.new(0.0483180434, 0, 0.572241187, 0);
  141.         output.HorizontalScrollBarInset = Enum.ScrollBarInset.Always;
  142.  
  143.         _temp.Name = "_temp";
  144.         _temp.Parent = output;
  145.         _temp.BackgroundColor3 = Color3.new(1, 1, 1);
  146.         _temp.BackgroundTransparency = 1;
  147.         _temp.Position = UDim2.new(0, 4, 0, 0);
  148.         _temp.Size = UDim2.new(1, 0, 0, 14);
  149.         _temp.ZIndex = 2;
  150.         _temp.Font = Enum.Font.Code;
  151.         _temp.Text = "-- sample text";
  152.         _temp.TextColor3 = Color3.new(1, 1, 1);
  153.         _temp.TextSize = 14;
  154.         _temp.TextStrokeTransparency = 0.80000001192093;
  155.         _temp.TextXAlignment = Enum.TextXAlignment.Left;
  156.         _temp.TextYAlignment = Enum.TextYAlignment.Top;
  157.  
  158.         input.Name = "input";
  159.         input.Parent = console;
  160.         input.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
  161.         input.BorderColor3 = Color3.new(1, 1, 1);
  162.         input.Position = UDim2.new(0.048, 0,0.947, 0);
  163.         input.Size = UDim2.new(0, 1437,0, 35);
  164.         input.ClearTextOnFocus = true;
  165.         input.Font = Enum.Font.Code;
  166.         input.Text = "Click Here, or Press the \".\" Key to Enter a Command.";
  167.         input.TextColor3 = Color3.new(1, 0.980392, 0.313726);
  168.         input.TextSize = 14;
  169.         input.TextXAlignment = Enum.TextXAlignment.Left;
  170.  
  171.         cover.Name = "cover";
  172.         cover.Parent = console;
  173.         cover.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
  174.         cover.BorderSizePixel = 0;
  175.         cover.Position = UDim2.new(0, 0, 0, -32);
  176.         cover.Size = UDim2.new(1, 0, 0, 33);
  177.  
  178.  
  179.         local function MoveStrings()
  180.             for i, v in next, output:GetChildren() do
  181.                 v.Position = v.Position - UDim2.new(0, 0, 0, 14)
  182.             end
  183.         end
  184.     end
  185.  
  186.     function Init()
  187.         InitGui()
  188.     end
  189.  
  190.     --[[Main Script]]--
  191. function GetPlayers( ... )
  192.     for i, v in pairs(game.Players:GetChildren()) do
  193.         warn(i,v)
  194.     end
  195. end
  196. --[[Visual]]--
  197. function CreateEsp( ... )
  198.         Important = {Players = game:GetService("Players"), Workspace = game:GetService("Workspace"), CoreGui = game:GetService("CoreGui")}
  199.  
  200. local enabledesp = false
  201.  
  202. function CreateESP(plr)
  203.    
  204.    if plr ~= nil then
  205.        
  206.        local GetChar = plr.Character
  207.        if not GetChar then return end
  208.        
  209.        local GetHead do
  210.            
  211.            repeat wait() until GetChar:FindFirstChild("Head")
  212.            
  213.        end
  214.        GetHead = GetChar.Head        
  215.        
  216.        local bb = Instance.new("BillboardGui", Important.CoreGui)
  217.        bb.Adornee = GetHead
  218.        bb.ExtentsOffset = Vector3.new(0, 1, 0)
  219.        bb.AlwaysOnTop = true
  220.        bb.Size = UDim2.new(0, 5, 0, 5)
  221.        bb.StudsOffset = Vector3.new(0, 3, 0)
  222.        bb.Name = "ESP_PLAYER_" .. plr.Name
  223.  
  224.        local displayframe = Instance.new("Frame", bb)
  225.        displayframe.ZIndex = 10
  226.        displayframe.BackgroundTransparency = 1
  227.        displayframe.Size = UDim2.new(1,0,1,0)
  228.        
  229.        local name = Instance.new("TextLabel", displayframe)
  230.        name.Name = "Name"
  231.        name.ZIndex = 10
  232.        name.Text = plr.Name
  233.        name.Visible = true
  234.        name.TextColor3 = Color3.new(255, 0, 255)
  235.        name.BackgroundTransparency = 1
  236.        name.Size = UDim2.new(1,0,10,0)
  237.        name.Font = Enum.Font.SourceSansLight
  238.        name.TextSize = 20
  239.        name.TextStrokeTransparency = .5
  240.        
  241.    end
  242.    
  243. end
  244.  
  245.    
  246.    for i,v in pairs(Important.Players:GetChildren()) do
  247.        if game.GameId == 1320186298 then return end
  248.        CreateESP(v)
  249.        
  250.    end
  251. end
  252.  
  253. function Chamsfunction( ... )
  254.     local gui = Instance.new("BillboardGui");
  255. gui.Name = "";
  256. gui.AlwaysOnTop = true;
  257. gui.LightInfluence = 0;
  258. gui.Size = UDim2.new(1.75, 0, 1.75, 0);
  259. local frame = Instance.new("Frame", gui);
  260. frame.BackgroundColor3 = Color3.fromRGB(255,0,255);
  261. frame.Size = UDim2.new(1, 0, 1, 0);
  262. frame.BorderSizePixel = 4;
  263. frame.BorderColor3 = Color3.fromRGB(0, 0, 0);
  264. local gi = gui:Clone();
  265. local body = frame:Clone();
  266. body.Parent = gi;
  267. body.BackgroundColor3 = Color3.fromRGB(0,185,0);
  268.  
  269. for _, v in pairs(game:GetService("Players"):GetPlayers()) do
  270.    if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Character and v.Character:FindFirstChild("Head") then
  271.        gui:Clone().Parent = v.Character.Head;
  272.    end
  273. end
  274. end
  275.  
  276. --[[Character]]--
  277. function Noclipfunction( ... )
  278.     for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  279.         if v.ClassName == "Part" then
  280.             v.CanCollide = false
  281.         end
  282.     end
  283. end
  284.  
  285. function TurnOFFNoclip( ... )
  286.         for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  287.         if v.ClassName == "Part" then
  288.             v.CanCollide = true
  289.         end
  290.     end
  291. end
  292.  
  293. function SpeedModdingfunction( ... )
  294.   down = false
  295. velocity = Instance.new("BodyVelocity")
  296. velocity.maxForce = Vector3.new(100000, 0, 100000)
  297.  
  298. local speed = 150
  299. gyro = Instance.new("BodyGyro")
  300. gyro.maxTorque = Vector3.new(100000, 0, 100000)
  301.  
  302. local hum = game.Players.LocalPlayer.Character.Humanoid
  303.  
  304. function onButton1Down(mouse)
  305. down = true
  306. velocity.Parent = game.Players.LocalPlayer.Character.UpperTorso
  307. velocity.velocity = (hum.MoveDirection) * speed
  308. gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
  309. while down do
  310. if not down then break end
  311. velocity.velocity = (hum.MoveDirection) * speed
  312. local refpos = gyro.Parent.Position + (gyro.Parent.Position - workspace.CurrentCamera.CoordinateFrame.p).unit * 5
  313. gyro.cframe = CFrame.new(gyro.Parent.Position, Vector3.new(refpos.x, gyro.Parent.Position.y, refpos.z))
  314. wait(0.1)
  315. end
  316. end
  317.  
  318. function onButton1Up(mouse)
  319. velocity.Parent = nil
  320. gyro.Parent = nil
  321. down = false
  322. end
  323.  
  324. function onSelected(mouse)
  325. mouse.KeyDown:connect(function(k) if k:lower()=="e"then onButton1Down(mouse)end end)
  326. mouse.KeyUp:connect(function(k) if k:lower()=="e"then onButton1Up(mouse)end end)
  327. end
  328. print("Successfully Modded Characters Speed")
  329. onSelected(game.Players.LocalPlayer:GetMouse())
  330. end
  331.  
  332. function GodModefunction( ... )
  333.          game.Players.LocalPlayer.Character.Humanoid:Remove()
  334.     Instance.new('Humanoid', game.Players.LocalPlayer.Character)
  335. end
  336.  
  337. function ClickTpfunction( ... )
  338.         plr = game.Players.LocalPlayer;
  339. hum = plr.Character.HumanoidRootPart;
  340. mouse = plr:GetMouse();
  341.     mouse.KeyDown:connect(function(key)
  342. if key == "z" then
  343. if mouse.Target then
  344. hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
  345. end
  346. end
  347. end)
  348. end
  349. --[[Game Destruction]]--
  350. function CreateDeleteEverything( ... )
  351.         for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  352. if v.Name == "Floor" then
  353. v:Destroy()
  354. end
  355. end
  356. wait(1)
  357. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  358. if v.Name == "Wall" then
  359. v:Destroy()
  360. end
  361. end
  362. wait(1)
  363. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  364. if v.Name == "Ramp" then
  365. v:Destroy()
  366. end
  367. end
  368. end
  369.  
  370. function CreateDelWalls( ... )
  371.     for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  372. if v.Name == "Wall" then
  373. v:Destroy()
  374. end
  375. end
  376. end
  377.  
  378. function CreateDelRamps( ... )
  379.     for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  380. if v.Name == "Ramp" then
  381. v:Destroy()
  382. end
  383. end
  384. end
  385.  
  386. function CreateDelFloors( ... )
  387.     for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  388. if v.Name == "Floor" then
  389. v:Destroy()
  390. end
  391. end
  392. end
  393. --[[Teleports]]--
  394.  
  395. function TeleportUnderMap( ... )
  396.     game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-49.62, 13.47, -70.22) + Vector3.new(1, 0, 0)
  397. end
  398.  
  399. function CreateTeleportEverything( ... )
  400.     for i, v in pairs(game.Workspace:GetChildren()) do
  401.         if v.ClassName == "Model" then
  402.             v:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  403.         end
  404.     end
  405. end
  406.  
  407. --[[Gun Modding]]--
  408.  
  409. function AmazingAccuracy( ... )
  410.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  411. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  412. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  413. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  414. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  415. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  416. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  417. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  418. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  419. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  420.  
  421.     ModTac["Inaccuracy"] = 0;
  422.     ModHawk["Inaccuracy"] = 0;
  423.     ModSMG["Inaccuracy"] = 0;
  424.     ModSniper["Inaccuracy"] = 0;
  425.     ModAR["Inaccuracy"] = 0;
  426.     ModSupAR["Inaccuracy"] = 0;
  427.     ModPistol["Inaccuracy"] = 0;
  428.     ModDrum["Inaccuracy"] = 0;
  429.     ModRPG["Inaccuracy"] = 0;
  430. end
  431.  
  432. function NoRecoil( ... )
  433.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  434. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  435. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  436. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  437. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  438. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  439. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  440. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  441. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  442. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  443.  
  444.     ModTac["Recoil"] = 0;
  445.     ModHawk["Recoil"] = 0;
  446.     ModSMG["Recoil"] = 0;
  447.     ModSniper["Recoil"] = 0;
  448.     ModAR["Recoil"] = 0;
  449.     ModSupAR["Recoil"] = 0;
  450.     ModPistol["Recoil"] = 0;
  451.     ModDrum["Recoil"] = 0;
  452.     ModRPG["Recoil"] = 0;
  453. end
  454.  
  455. function NoDebounce( ... )
  456.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  457. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  458. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  459. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  460. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  461. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  462. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  463. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  464. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  465. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  466.  
  467.     ModTac["Debounce"] = 0;
  468.     ModHawk["Debounce"] = 0;
  469.     ModSMG["Debounce"] = 0;
  470.     ModSniper["Debounce"] = 0;
  471.     ModAR["Debounce"] = 0;
  472.     ModSupAR["Debounce"] = 0;
  473.     ModPistol["Debounce"] = 0;
  474.     ModDrum["Debounce"] = 0;
  475.     ModRPG["Debounce"] = 0;
  476. end
  477.  
  478. function CreateOneShot( ... )
  479.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  480. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  481. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  482. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  483. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  484. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  485. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  486. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  487. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  488. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  489.  
  490.     ModTac["Damage"] = 5000;
  491.     ModHawk["Damage"] = 5000;
  492.     ModSMG["Damage"] = 5000;
  493.     ModSniper["Damage"] = 5000;
  494.     ModAR["Damage"] = 5000;
  495.     ModSupAR["Damage"] = 5000;
  496.     ModPistol["Damage"] = 5000;
  497.     ModDrum["Damage"] = 5000;
  498.     ModRPG["Damage"] = 5000;
  499. end
  500.  
  501. function CreateBulletMultiplier( ... )
  502.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  503. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  504. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  505. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  506. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  507. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  508. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  509. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  510. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  511. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  512.  
  513.     ModTac["ShotCount"] = 150;
  514.         ModHawk["ShotCount"] = 150;
  515.     ModSMG["ShotCount"] = 150;
  516.     ModSniper["ShotCount"] = 150;
  517.     ModAR["ShotCount"] = 150;
  518.     ModSupAR["ShotCount"] = 150;
  519.     ModPistol["ShotCount"] = 150;
  520.     ModDrum["ShotCount"] = 150;
  521.     ModRPG["ShotCount"] = 150;
  522. end
  523.  
  524. function CreateAmmo( ... )
  525.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  526. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  527. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  528. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  529. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  530. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  531. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  532. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  533. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  534. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  535.  
  536.     ModTac["ClipAmmo"] = 1000;
  537.     ModHawk["ClipAmmo"] = 1000;
  538.     ModSMG["ClipAmmo"] = 1000;
  539.     ModSniper["ClipAmmo"] = 1000;
  540.     ModAR["ClipAmmo"] = 1000;
  541.     ModSupAR["ClipAmmo"] = 1000;
  542.     ModPistol["ClipAmmo"] = 1000;
  543.     ModDrum["ClipAmmo"] = 1000;
  544.     ModRPG["ClipAmmo"] = 1000;
  545. end
  546.  
  547. function MaxRange( ... )
  548.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  549. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  550. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  551. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  552. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  553. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  554. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  555. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  556. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  557. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  558.  
  559.     -- body
  560. end
  561.  
  562. --[[Turning GunModding OFF]]--
  563.  
  564. function ReturnAccuracy( ... )
  565.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  566. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  567. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  568. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  569. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  570. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  571. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  572. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  573. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  574. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  575.  
  576.         ModTac["Inaccuracy"] = 5;
  577.     ModHawk["Inaccuracy"] = 5;
  578.     ModSMG["Inaccuracy"] = 5;
  579.     ModSniper["Inaccuracy"] = 5;
  580.     ModAR["Inaccuracy"] = 5;
  581.     ModSupAR["Inaccuracy"] = 5;
  582.     ModPistol["Inaccuracy"] = 5;
  583.     ModDrum["Inaccuracy"] = 5;
  584.     ModRPG["Inaccuracy"] = 5;
  585. end
  586.  
  587. function ReturnRecoil( ... )
  588.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  589. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  590. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  591. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  592. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  593. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  594. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  595. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  596. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  597. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  598.  
  599.         ModTac["Recoil"] = 5;
  600.     ModHawk["Recoil"] = 5;
  601.     ModSMG["Recoil"] = 5;
  602.     ModSniper["Recoil"] = 5;
  603.     ModAR["Recoil"] = 5;
  604.     ModSupAR["Recoil"] = 5;
  605.     ModPistol["Recoil"] = 5;
  606.     ModDrum["Recoil"] = 5;
  607.     ModRPG["Recoil"] = 5;
  608. end
  609.  
  610. function ReturnDebounce( ... )
  611.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  612. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  613. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  614. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  615. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  616. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  617. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  618. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  619. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  620. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  621.  
  622.         ModTac["Debounce"] = 0.5;
  623.     ModHawk["Debounce"] = 0.5;
  624.     ModSMG["Debounce"] = 0.5;
  625.     ModSniper["Debounce"] = 0.5;
  626.     ModAR["Debounce"] = 0.5;
  627.     ModSupAR["Debounce"] = 0.5;
  628.     ModPistol["Debounce"] = 0.5;
  629.     ModDrum["Debounce"] = 0.5;
  630.     ModRPG["Debounce"] = 0.5;
  631. end
  632.  
  633. function ReturnDamage( ... )--Tbh idk what they were jesus, <.< and they always changed so fuck off
  634.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  635. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  636. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  637. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  638. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  639. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  640. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  641. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  642. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  643. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  644.  
  645.         ModTac["Damage"] = 30;
  646.     ModHawk["Damage"] = 3213;
  647.     ModSMG["Damage"] = 123;
  648.     ModSniper["Damage"] = 45;
  649.     ModAR["Damage"] = 30;
  650.     ModSupAR["Damage"] = 60;
  651.     ModPistol["Damage"] = 65;
  652.     ModDrum["Damage"] = 62;
  653.     ModRPG["Damage"] = 13;
  654. end
  655.  
  656. function ReturnBullets( ... )--i'm lazy k?
  657.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  658. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  659. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  660. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  661. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  662. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  663. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  664. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  665. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  666. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  667.  
  668.     ModTac["ShotCount"] = 250;
  669.     ModHawk["ShotCount"] = 250;
  670.     ModSMG["ShotCount"] = 250;
  671.     ModSniper["ShotCount"] = 250;
  672.     ModAR["ShotCount"] = 250;
  673.     ModSupAR["ShotCount"] = 250;
  674.     ModPistol["ShotCount"] = 250;
  675.     ModDrum["ShotCount"] = 250;
  676.     ModRPG["ShotCount"] = 250;
  677. end
  678.  
  679. function ReturnAmmo( ... )--exactly a bunch of 1's u faggots
  680.     local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  681. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  682. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  683. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  684. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  685. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  686. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  687. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  688. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  689. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  690.  
  691.         ModTac["ClipAmmo"] = 1000;
  692.     ModHawk["ClipAmmo"] = 1000;
  693.     ModSMG["ClipAmmo"] = 1000;
  694.     ModSniper["ClipAmmo"] = 1000;
  695.     ModAR["ClipAmmo"] = 1000;
  696.     ModSupAR["ClipAmmo"] = 1000;
  697.     ModPistol["ClipAmmo"] = 1000;
  698.     ModDrum["ClipAmmo"] = 1000;
  699.     ModRPG["ClipAmmo"] = 1000;
  700. end
  701. --[[Option Random Shit]]--
  702.  
  703. function DestroyGame( ... )
  704.     output:Destroy()
  705.     input:Destroy()
  706.     _temp:Destroy()
  707.     cover:Destroy()
  708. end
  709.  
  710. function Dead( ... )
  711.     getrenv().game = nil--Don't you dare fire this function
  712. end
  713. --[[Output Main Script]]--
  714.     function AddCommand(CMD, Command, Info, Func)
  715.         if crap.COMMANDS[CMD] ~= nil then return end;
  716.  
  717.         crap.COMMANDS[CMD] = { };
  718.         local c = crap.COMMANDS[CMD];
  719.  
  720.         c.Command = Command;
  721.         c.Info = Info;
  722.         c.Func = Func;
  723.     end;
  724.  
  725.  
  726.         local function MoveStrings()
  727.             for i, v in next, output:GetChildren() do
  728.                 v.Position = v.Position - UDim2.new(0, 0, 0, 14);
  729.             end;
  730.         end;
  731.  
  732.         local function Output(Text, Color)
  733.             MoveStrings();
  734.             if Color == nil then Color = Color3.new(1, 1, 1) end;
  735.             local Txt = Instance.new("TextLabel");
  736.             Txt.Name = "1_temp";
  737.             Txt.BackgroundColor3 = Color3.new(1, 1, 1);
  738.             Txt.BackgroundTransparency = 1;
  739.             Txt.Position = UDim2.new(0, 4, 1, -30);
  740.             Txt.Size = UDim2.new(1, 0, 0, 14);
  741.             Txt.ZIndex = 2;
  742.             Txt.Font = Enum.Font.Code;
  743.             Txt.Text = "[Strucid Console]: " .. Text;
  744.             Txt.TextColor3 = Color;
  745.             Txt.TextSize = 14;
  746.             Txt.TextStrokeTransparency = 0.80000001192093;
  747.             Txt.TextXAlignment = Enum.TextXAlignment.Left;
  748.             Txt.TextYAlignment = Enum.TextYAlignment.Top;
  749.             Txt.Parent= output;
  750.         end;
  751.         function RunCommand(Str)
  752.             local CMD = string.find(Str, " ");
  753.             if CMD then
  754.                 CMD = string.sub(Str, 1, (CMD - 1));
  755.             else
  756.                 CMD = Str;
  757.             end;
  758.  
  759.             CMD = string.lower(CMD)
  760.  
  761.             if crap.COMMANDS[CMD] == nil then return Output("Command Not Found", Color3.new(1, 0, 0)) end;
  762.             --if crap.COMMANDS[CMD].FEReq == true and crap.FE == true then return Output("Command doesn't work with FilteringEnabled!", Color3.new(1, 0, 0)) end
  763.  
  764.             local Args = { };
  765.             local Pattern = "%s+(%w+)";
  766.  
  767.             for i in Str:gmatch(Pattern) do
  768.                 table.insert(Args, i);
  769.             end;
  770.  
  771.             crap.COMMANDS[CMD].Func(unpack(Args));
  772.         end;
  773.  
  774.     AddCommand("esp","esp","Shows all Players Names",function()
  775.         Esp = not Esp
  776.         if Esp then
  777.             Output("Esp Successfully Turned on",Color3.new(0,1,0))
  778.             CreateEsp();
  779.         else
  780.             Output("why tf u wanna turn off esp nigger",Color3.new(1,0,0))
  781.             CreateEsp();
  782.         end
  783.     end)
  784.  
  785.     AddCommand("chams","chams","Basically Body esp",function()
  786.         Chams = not Chams
  787.         if Chams then
  788.             Output("Chams Successfully Turned on",Color3.new(0,1,0))
  789.             Chamsfunction();
  790.         else
  791.             Output("you thought faggot",Color3.new(1,0,0))
  792.             warn("eh wally fuck off")
  793.         end
  794.     end)
  795.  
  796.     AddCommand("god","god","Makes your Character Unkillable",function()
  797.         God = not God
  798.         if God then
  799.             Output("Successfully Godded Character",Color3.new(0,1,0))
  800.             GodModefunction();
  801.         else
  802.             Output("Can't go back now XD",Color3.new(1,0,0))
  803.             warn("oops ;-;")
  804.         end
  805.     end)
  806.  
  807.     AddCommand("speed","speed","makes your character go super fast",function()
  808.         SpeedHax = not SpeedHax
  809.         if SpeedHax then
  810.             Output("Press E, while pressing w to speed hack",Color3.new(0,1,0))
  811.             SpeedModdingfunction();
  812.         else
  813.             Output("Turned Speed Hax Off, and why???",Color3.new(1,0,0))
  814.             speed = 0
  815.         end
  816.     end)
  817.  
  818.     AddCommand("clicktp","clicktp","Teleports you to where ever you click",function()
  819.         ClickTeleport = not ClickTeleport
  820.         if ClickTeleport then
  821.             Output("Successfully Turned on Click Tp",Color3.new(0,1,0))
  822.             ClickTpfunction();
  823.         else
  824.             Output("Stopped Click Tp",Color3.new(1,0,0))
  825.             warn("idk xd")
  826.         end
  827.     end)
  828.  
  829.     AddCommand("noclip","noclip","Allows you to go through walls",function()
  830.         CanCollideX = not CanCollideX
  831.         if CanCollideX then
  832.             Output("Noclip Successfully ON",Color3.new(0,1,0))
  833.             Noclipfunction();
  834.         else
  835.             Output("NoClip OFF",Color3.new(1,0,0))
  836.             TurnOFFNoclip();
  837.         end
  838.     end)
  839.  
  840.     AddCommand("under","under","Teleports you under the map",function()
  841.         UnderMap= not UnderMap
  842.         if UnderMap then
  843.             Output("Successfully Teleported",Color3.new(0,1,0))
  844.             TeleportUnderMap();
  845.         else
  846.             Output("Successfully Teleported",Color3.new(0,1,0))
  847.             TeleportUnderMap();
  848.         end
  849.     end)
  850.  
  851.     AddCommand("tpeverything","tpeverything","This Teleports everything to you xd",function()
  852.         Everything = not Everything
  853.         if Everything then
  854.             Output("Successfully Teleported",Color3.new(0,1,0))
  855.             CreateTeleportEverything();
  856.         else
  857.             Output("Successfully Teleported",Color3.new(0,1,0))
  858.             CreateTeleportEverything();
  859.         end
  860.     end)
  861.  
  862.     AddCommand("delramps","delramps","Deletes all Ramps",function()
  863.         DelRamps = not DelRamps
  864.         if DelRamps then
  865.             Output("Successfully Deleted All Ramps",Color3.new(0,1,0))
  866.             CreateDelRamps();
  867.         else
  868.             Output("Successfully Deleted All Ramps",Color3.new(0,1,0))
  869.             CreateDelRamps();
  870.         end
  871.     end)
  872.  
  873.     AddCommand("delfloors","delfloors","Removes Removes all the floors",function()
  874.         DelFloors = not DelFloors
  875.         if DelFloors then
  876.             Output("Successfully Deleted all Floors",Color3.new(0,1,0))
  877.             CreateDelFloors();
  878.         else
  879.             Output("Successfully Deleted all Floors",Color3.new(0,1,0))
  880.             CreateDelFloors();
  881.         end
  882.     end)
  883.  
  884.     AddCommand("delwalls","delwalls","Removes all Walls, Build, Building",function()
  885.         DelWalls = not DelWalls
  886.         if DelWalls then
  887.             Output("Successfully Deleted all Walls",Color3.new(0,1,0))
  888.             CreateDelWalls();
  889.         else
  890.             Output("Successfully Deleted all Walls",Color3.new(0,1,0))
  891.             CreateDelWalls();
  892.         end
  893.     end)
  894.  
  895.     AddCommand("everything","everything","Destroys everything",function()
  896.         DelEverything = not DelEverything
  897.         if DelEverything then
  898.             Output("Successfully Deleted Everything",Color3.new(0,1,0))
  899.             CreateDeleteEverything();
  900.         else
  901.             Output("Successfully Deleted Everything",Color3.new(0,1,0))
  902.             CreateDeleteEverything();
  903.         end
  904.     end)
  905.  
  906.     AddCommand("recoil","recoil","Removes All Recoil from your weapon",function()
  907.         Recoil = not Recoil
  908.         if Recoil then
  909.             Output("Successfully Removed all Recoil",Color3.new(0,1,0))
  910.             NoRecoil();
  911.         else
  912.             Output("Successfully Turned Recoil back on",Color3.new(1,0,0))
  913.             ReturnRecoil();
  914.         end
  915.     end)
  916.  
  917.     AddCommand("accuracy","accuracy","Makes your shot 100% Perfect",function()
  918.         Accuracy = not Accuracy
  919.         if Accuracy then
  920.             Output("Successfully Modded your gun with 100% Accuracy",Color3.new(0,1,0))
  921.             AmazingAccuracy();
  922.         else
  923.             Output("Returned Garbage Accuracy, LOL BOI!",Color3.new(1,0,0))
  924.             ReturnAccuracy();
  925.         end
  926.     end)
  927.  
  928.         AddCommand("bullets","bullets","Makes you shoot 250 bullets instead of the number you shot before",function()
  929.         BulletMultiplier = not BulletMultiplier
  930.         if BulletMultiplier then
  931.             Output("Successfully Modded your gun with 250 bullets per shot",Color3.new(0,1,0))
  932.             CreateBulletMultiplier();
  933.         else
  934.             Output("Returned Garbage Normal Bullets, like why??",Color3.new(1,0,0))
  935.             ReturnBullets();
  936.         end
  937.     end)
  938.  
  939.     AddCommand("oneshot","oneshot","Pretty self explainatory, one shot, insta kill",function()
  940.         OneShot = not OneShot
  941.         if OneShot then
  942.             Output("Successfully Modded Gun with Insta Kill",Color3.new(0,1,0))
  943.             CreateOneShot();
  944.         else
  945.             Output("Returned Garbage Gun Damage, Nigga really",Color3.new(1,0,0))
  946.             ReturnDamage();
  947.         end
  948.     end)
  949.  
  950.     AddCommand("firerate","firerate","Makes your Gun shoot SUPER FAST, WARNING: BAN RISK IS HIGH",function()
  951.         Debounce = not Debounce
  952.         if Debounce then
  953.             Output("Successfully Modded your gun High FireRate",Color3.new(0,1,0))
  954.             NoDebounce();
  955.         else
  956.             Output("Returned Debounce, So u want your Gun to have low firerate",Color3.new(1,0,0))
  957.             ReturnDebounce();
  958.         end
  959.     end)
  960.  
  961.  
  962.     AddCommand("ammo","ammo","makes your ammo 1000, after you reload of course *Logic*",function()
  963.         Accuracy = not Accuracy
  964.         if Accuracy then
  965.             Output("Successfully Modded your gun with 1000 ammo",Color3.new(0,1,0))
  966.             CreateAmmo();
  967.         else
  968.             Output("Returned normal amount of bullets, nigger *ur logic*",Color3.new(1,0,0))
  969.             ReturnAmmo();
  970.         end
  971.     end)
  972.  
  973.     AddCommand("kill","kill","Kills the entire game, and the console",function()
  974.         EndGame= not EndGame
  975.         if EndGame then
  976.             Output("Successfully lasered your ass",Color3.new(0,1,0))
  977.             DestroyGame();
  978.         else
  979.             Output("can't even run this 2 times so hehe, *pain is a skidder*",Color3.new(1,0,0))
  980.             DestroyGame();
  981.         end
  982.     end)
  983.  
  984.  
  985.  
  986.     AddCommand("clear", "clear", "Clear the console.", function()
  987.         output:ClearAllChildren()
  988.     end, false)
  989.  
  990.     AddCommand("help", "help", "", function()
  991.         for i, v in next, crap.COMMANDS do
  992.             Output(v.Command .. " <--" .. v.Info)
  993.         end
  994.     end, false)
  995.  
  996.     Init()
  997.  
  998.     input.FocusLost:connect(function()
  999.         Output("> " .. input.Text)
  1000.         RunCommand(input.Text)
  1001.         input.Text = "Click Here, or Press the \".\" Key to Enter a Command."
  1002.     end)
  1003.  
  1004.     i.InputBegan:connect(function(inp, ingui)
  1005.         if not ingui then
  1006.             if inp.UserInputType == Enum.UserInputType.Keyboard then
  1007.                 if inp.KeyCode == Enum.KeyCode.RightControl then
  1008.                     output.Visible = not output.Visible
  1009.                     cover.Visible = not cover.Visible
  1010.                     input.Visible = not input.Visible
  1011.                 end
  1012.                 if inp.KeyCode == Enum.KeyCode.Period then
  1013.                     input:CaptureFocus()
  1014.                 end
  1015.             end
  1016.         end
  1017.     end)
  1018.  
  1019.         Output("Strucid Hax Console v2.0.0 Has Successfully Loaded, Enjoy", Color3.new(0, 1, 0))
  1020.         Output("Press RightControl To Toggle The Console", Color3.new(0, 1, 0))
  1021.         Output("Made by ThisW0ntGetBanned",Color3.new(0,1,0))
  1022.         Output("WARNINGS: BAN RISK IS VERY HIGH FOR SOME FUNCTIONS, SUCH AS FireRate, Bullets, Please Be Careful.",Color3.new(0,1,0))
  1023.         Output(" UI By Racist Dolphin",Color3.new(0,1,0))
  1024.         Output("Type help for commands",Color3.new(0,1,0))
  1025.  
  1026.  
  1027.         local msg = Instance.new("Message",game.CoreGui)
  1028. msg.Name = game.JobId
  1029. msg.Text = "!!READ!! Please Scroll All the way down the ScrollingFrame to see the messages, Credits, Commands, etc"
  1030. wait(10)
  1031. msg:Destroy()
  1032.  
  1033. end)
  1034.  
  1035. mycontact.Name = "my contact"
  1036. mycontact.Parent = BottomFrame
  1037. mycontact.BackgroundColor3 = Color3.new(1, 1, 1)
  1038. mycontact.BackgroundTransparency = 1
  1039. mycontact.Position = UDim2.new(0.0833333358, 0, 0.778761089, 0)
  1040. mycontact.Size = UDim2.new(0, 200, 0, 50)
  1041. mycontact.Font = Enum.Font.GothamBold
  1042. mycontact.Text = "@ozzy#001 - contact on discord"
  1043. mycontact.TextColor3 = Color3.new(0, 0, 0)
  1044. mycontact.TextSize = 14
  1045.  
  1046. TopFrame.Name = "TopFrame"
  1047. TopFrame.Parent = MainGUI
  1048. TopFrame.BackgroundColor3 = Color3.new(0.333333, 1, 1)
  1049. TopFrame.BorderColor3 = Color3.new(0, 0, 0)
  1050. TopFrame.BorderSizePixel = 3
  1051. TopFrame.Position = UDim2.new(0.00720121898, 0, 0.627164543, 0)
  1052. TopFrame.Size = UDim2.new(0, 240, 0, 276)
  1053.  
  1054. StrucidOOF.Name = "Strucid OOF"
  1055. StrucidOOF.Parent = TopFrame
  1056. StrucidOOF.BackgroundColor3 = Color3.new(1, 1, 1)
  1057. StrucidOOF.BackgroundTransparency = 1
  1058. StrucidOOF.BorderSizePixel = 0
  1059. StrucidOOF.Position = UDim2.new(0.0833333358, 0, 0, 0)
  1060. StrucidOOF.Size = UDim2.new(0, 200, 0, 50)
  1061. StrucidOOF.Font = Enum.Font.SourceSans
  1062. StrucidOOF.Text = "Strucid OOF"
  1063. StrucidOOF.TextColor3 = Color3.new(0, 0, 0)
  1064. StrucidOOF.TextScaled = true
  1065. StrucidOOF.TextSize = 14
  1066. StrucidOOF.TextWrapped = true
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