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- #include "colors.inc"
- camera {
- location <15,0,-25>
- look_at 0
- }
- //light_source { <50,50,-50> color White }
- //background { color White }
- light_source { <0,0,-100> color White
- area_light
- <20, 0, 0> <0, 10, 20>
- 65, 65
- adaptive 1
- jitter
- circular
- orient
- }
- //main inner cube
- box {-5,5 pigment { White }}
- #declare Cube_Edges =
- union{
- //top left
- box {-2,2 pigment { White } translate <-4,4,-4> }
- //top right
- box {-2,2 pigment { White } translate <4,4,-4> }
- //bottom left
- box {-2,2 pigment { White } translate <-4,-4,-4> }
- //bottom right
- box {-2,2 pigment { White } translate <4,-4,-4> }
- }
- difference{
- object {Cube_Edges}
- cone { <0,0,-8>,6 <0,0,-4>,4 pigment {White}}
- }
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