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EstrumbiloPlease

Monster Slayer Beta

Oct 13th, 2019
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  1. Let's make a game!
  2. name:gaem
  3. by:Estrumbilo
  4. Desc:<b>v0.1:</b>
  5. version:1
  6.  
  7. Buttons
  8.  
  9. *fight
  10. no tooltip
  11. no text
  12. class:bigButton hasFlares
  13. on click:yield 1 gold
  14. on start:toast This is just a test. If this is your first time playing check the tutorial in the gold resource tooltip.
  15.  
  16. Resources
  17.  
  18. //Main
  19.  
  20. *gold
  21. name:Gold
  22. desc:<b>Tutorial</b><//>----<.><b>Buildings</b> - Building can be bought on the buildings menu, they generate gold.<.><b>Units</b> - Units can be hired in the unit shop for gold. They fight monsters so you can go to the next zone. Units level up over time, and some of them find loot while fighting (a loot bag spawns when loot is found). When they level up their <b>Power</b> increases, power increases their kills per second.<.><b>Zones</b> - You start in the <b>Forest</b> zone, to unlock more zones when you reach the required progress (kills) on them. Each zone has unique stats, like chance to find loot or how much loot Loot Bags have.
  23. class:noBackground
  24. start with:10
  25. icon:CCicons[25,11]
  26.  
  27. //kills
  28.  
  29. *TEMPLATE
  30. hidden
  31.  
  32. *kills
  33.  
  34. *killsForest
  35. *killsDesert
  36.  
  37. *TEMPLATE
  38. hidden
  39.  
  40. *powerPerLVL
  41. start with:1.01
  42. *killsWarrior
  43. *killsArcher
  44. *killsThief
  45. *killsMage
  46.  
  47. //GOLD
  48.  
  49. *goldFarm
  50. *goldHouse
  51. *goldMerchant
  52. *goldMine
  53. *goldFarmB
  54. start with:1
  55. *goldHouseB
  56. start with:6
  57. *goldMerchantB
  58. start with:35
  59. *goldMineB
  60. start with:140
  61.  
  62. //EXP
  63.  
  64. *warriorLVL
  65. start with:1
  66. *warriorEXP
  67. *warriorMAX
  68. start with:20
  69. *warriorStartMAX
  70. start with:20
  71.  
  72. *archerLVL
  73. start with:1
  74. *archerEXP
  75. *archerMAX
  76. start with:20
  77. *archerStartMAX
  78. start with:20
  79.  
  80. *thiefLVL
  81. start with:1
  82. *thiefEXP
  83. *thiefMAX
  84. start with:35
  85. *thiefStartMAX
  86. start with:35
  87.  
  88. *mageLVL
  89. start with:1
  90. *mageEXP
  91. *mageMAX
  92. start with:30
  93. *mageStartMAX
  94. start with:30
  95.  
  96. //LOOT
  97.  
  98. *lBagFreq
  99. start with:1%
  100.  
  101. *lBagFreqZone
  102. start with:1
  103.  
  104. *lBagGoldZone
  105. start with:60
  106.  
  107. *lBagFreqZone1
  108. start with:1
  109. *lBagFreqZone2
  110. start with:0.5
  111.  
  112. *lBagGoldZone1
  113. start with:30
  114. *lBagGoldZone2
  115. start with:35
  116.  
  117. Shinies
  118.  
  119. *lootBag
  120. name:Wow! A Loot Bag!
  121. on click:
  122. yield (gold:ps * lBagGoldZone) gold
  123. toast On the lootbag you found <b><#ffff00>[(gold:ps * lBagGoldZone)] Gold!</#></b>
  124. end
  125. movement:anywhere fade
  126. class:noBackground
  127.  
  128. Buildings
  129.  
  130. *TEMPLATE
  131. class:myBuilding
  132. on click:anim glow
  133. tag:buildings
  134. hidden
  135.  
  136. *farm
  137. name:Farm
  138. desc:A nice farm that will earn gold.<//><b>Info:</b><.>Each farm earns <b><#ffff00>[goldFarmB] Gold</#></b> each second.<.>Earning <b><#ffff00>[goldFarm:ps] Gold</#></b> each second.<.><b><#ffff00>[goldFarm] Gold</#></b> earned so far.
  139. on tick:yield 1 gold
  140. on tick:yield 1 goldFarm
  141. cost:100 gold
  142. on earn:yield farmList
  143.  
  144. *house
  145. name:House
  146. desc:A nice house that will earn gold.<//><b>Info:</b><.>Each house earns <b><#ffff00>[goldHouseB] Gold</#></b> each second.<.>Earning <b><#ffff00>[goldHouse:ps] Gold</#></b> each second.<.><b><#ffff00>[goldHouse] Gold</#></b> earned so far.
  147. on tick:yield 6 gold
  148. on tick:yield 6 goldHouse
  149. cost:900 gold
  150. on earn:yield houseList
  151.  
  152. *merchant
  153. name:Merchant
  154. desc:A nice merchant that will earn gold.<//><b>Info:</b><.>Each merchant earns <b><#ffff00>[goldMerchantB] Gold</#></b> each second.<.>Earning <b><#ffff00>[goldMerchant:ps] Gold</#></b> each second.<.><b><#ffff00>[goldMerchant] Gold</#></b> earned so far.
  155. on tick:yield 35 gold
  156. on tick:yield 35 goldMerchant
  157. cost:8000 gold
  158. on earn:yield merchantList
  159.  
  160. *mine
  161. name:Mine
  162. desc:A nice mine that will earn gold.<//><b>Info:</b><.>Each mine earns <b><#ffff00>[goldMineB] Gold</#></b> each second.<.>Earning <b><#ffff00>[goldMine:ps] Gold</#></b> each second.<.><b><#ffff00>[goldMine] Gold</#></b> earned so far.
  163. on tick:yield 140 gold
  164. on tick:yield 140 goldMine
  165. cost:70000 gold
  166. req:zone2 = 1
  167. on earn:yield mineList
  168.  
  169. *TEMPLATE
  170. limit:1
  171. class:normal
  172. hidden when 0
  173. tag:units
  174.  
  175. *Warrior
  176. desc:A mighty Warrior that will hunt down enemies for you.<//><b>Stats:</b><.>Kills <b>[killsWarrior:ps] Enemies</b> each second.<.>Power Multiplier from Level - <b>[((1 * (pow(powerPerLVL,warriorLVL))) * 100)]%</b><.>EXP - <b>[warriorEXP]/[warriorMAX] Exp ([warriorEXP:ps] Exp/s)</b><.>Chance to find loot - <b>[(((lBagFreq * lBagFreqZone) / 2) * 1000)]/1,000,000</b> every second.<//><b>Type:</b><.><b><#ffa500>Brawler</b></#>
  177. text:Warrior</>Level - [warriorLVL]
  178. on tick:yield (2 * (pow(powerPerLVL,warriorLVL))) kills
  179. on tick:yield (2 * (pow(powerPerLVL,warriorLVL))) killsWarrior
  180. on tick:
  181. if (zone1 = 1)
  182. yield (2 * (pow(powerPerLVL,warriorLVL))) killsForest
  183. end
  184. end
  185. on tick:
  186. if (zone2 = 1)
  187. yield (2 * (pow(powerPerLVL,warriorLVL))) killsDesert
  188. end
  189. end
  190. on tick:yield 1 warriorEXP
  191. on tick:
  192. if (warriorEXP >= warriorMAX)
  193. yield (1 / this) warriorLVL
  194. warriorEXP is 0
  195. warriorMAX is (warriorMAX * 1.2)
  196. end
  197. end
  198. on tick:
  199. if (chance((lBagFreq * lBagFreqZone) / 2))
  200. spawn lootBag
  201. end
  202. end
  203.  
  204. *Archer
  205. desc:A mighty Archer that will shoot down enemies for you.<//><b>Stats:</b><.>Kills <b>[killsArcher:ps] Enemies</b> each second.<.>Power Multiplier from Level - <b>[((1 * (pow(powerPerLVL,archerLVL))) * 100)]%</b><.>EXP - <b>[archerEXP]/[archerMAX] Exp ([archerEXP:ps] Exp/s)</b><//><b>Type:</b><.><b><#42a7df>Marksman</b></#>
  206. text:Archer</>Level - [archerLVL]
  207. on tick:yield (3 * (pow(powerPerLVL,archerLVL))) kills
  208. on tick:yield (3 * (pow(powerPerLVL,archerLVL))) killsArcher
  209. on tick:
  210. if (zone1 = 1)
  211. yield (3 * (pow(powerPerLVL,archerLVL))) killsForest
  212. end
  213. end
  214. on tick:
  215. if (zone2 = 1)
  216. yield (3 * (pow(powerPerLVL,archerLVL))) killsDesert
  217. end
  218. end
  219. on tick:yield 1 archerEXP
  220. on tick:
  221. if (archerEXP >= archerMAX)
  222. yield (1 / this) archerLVL
  223. archerEXP is 0
  224. archerMAX is (archerMAX * 1.2)
  225. end
  226. end
  227.  
  228. *Thief
  229. desc:A sneaky Thief that will kill enemies for you.<//><b>Stats:</b><.>Kills <b>[killsThief:ps] Enemies</b> each second.<.>Power Multiplier from Level - <b>[((1 * (pow(powerPerLVL,thiefLVL))) * 100)]%</b><.>EXP - <b>[thiefEXP]/[thiefMAX] Exp ([thiefEXP:ps] Exp/s)</b><.>Chance to find loot - <b>[((lBagFreq * lBagFreqZone) * 1000)]/1,000,000</b> every second.<//><b>Type:</b><.><b><#ff0000>Assassin</b></#>
  230. text:Thief</>Level - [thiefLVL]
  231. on tick:yield (5 * (pow(powerPerLVL,thiefLVL))) kills
  232. on tick:yield (5 * (pow(powerPerLVL,thiefLVL))) killsThief
  233. on tick:
  234. if (zone1 = 1)
  235. yield (5 * (pow(powerPerLVL,thiefLVL))) killsForest
  236. end
  237. end
  238. on tick:
  239. if (zone2 = 1)
  240. yield (5 * (pow(powerPerLVL,thiefLVL))) killsDesert
  241. end
  242. end
  243. on tick:yield 1 thiefEXP
  244. on tick:
  245. if (thiefEXP >= thiefMAX)
  246. yield (1 / this) thiefLVL
  247. thiefEXP is 0
  248. thiefMAX is (thiefMAX * 1.2)
  249. end
  250. end
  251. on tick:
  252. if (chance((lBagFreq * lBagFreqZone)))
  253. spawn lootBag
  254. end
  255. end
  256.  
  257. *Mage
  258. desc:A mystic mage that will obliterate enemies for you.<//><b>Stats:</b><.>Kills <b>[killsMage:ps] Enemies</b> each second.<.>Power Multiplier from Level - <b>[((1 * (pow(powerPerLVL,mageLVL))) * 100)]%</b><.>EXP - <b>[mageEXP]/[mageMAX] Exp ([mageEXP:ps] Exp/s)</b><//><b>Type:</b><.><b><#8A2BE2>Spellcaster</#></b>
  259. text:Mage</>Level - [mageLVL]
  260. on tick:yield (6 * (pow(powerPerLVL,mageLVL))) kills
  261. on tick:yield (6 * (pow(powerPerLVL,mageLVL))) killsMage
  262. on tick:
  263. if (zone1 = 1)
  264. yield (6 * (pow(powerPerLVL,mageLVL))) killsForest
  265. end
  266. end
  267. on tick:
  268. if (zone2 = 1)
  269. yield (6 * (pow(powerPerLVL,mageLVL))) killsDesert
  270. end
  271. end
  272. on tick:yield 1 mageEXP
  273. on tick:
  274. if (mageEXP >= mageMAX)
  275. yield (1 / this) mageLVL
  276. mageEXP is 0
  277. mageMAX is (mageMAX * 1.2)
  278. end
  279. end
  280.  
  281. Upgrades
  282.  
  283. //*debug
  284. //on click:yield 322222222222222222222222 gold
  285.  
  286. *goBack
  287. name:Go back
  288. no tooltip
  289. on click:hide tag:hire
  290. on click:hide tag:upgrades
  291. on click:hide tag:bupgrades
  292. on click:hide tag:zones
  293. on click:hide this
  294. on click:show tag:menu
  295. hidden
  296. no buy
  297. class:hire
  298. on click:anim glow
  299.  
  300. *goBack2
  301. name:Go back
  302. no tooltip
  303. on click:hide tag:units
  304. on click:hide tag:buildings
  305. on click:hide this
  306. on click:show tag:menu2
  307. hidden
  308. no buy
  309. class:hire
  310. on click:anim glow
  311. tag:goBack2
  312.  
  313. *TEMPLATE
  314. tag:menu
  315. class:hire
  316. no buy
  317. on click:anim glow
  318.  
  319. *hireMenu
  320. name:Unit Shop
  321. desc:Buy units here to help you kill monsters.
  322. on click:show tag:hire
  323. on click:show goBack
  324. on click:hide tag:menu
  325.  
  326. *upgradeMenu
  327. name:Upgrade Shop
  328. desc:Buy upgrades here to increase your gold income.
  329. on click:show tag:upgrades:notOwned
  330. on click:show goBack
  331. on click:hide tag:menu
  332.  
  333. *bupgradeMenu
  334. name:Bought Upgrades
  335. desc:All your bought upgrades are shown here.
  336. on click:hide this
  337. on click:show tag:bupgrades:owned
  338. on click:show goBack
  339. on click:hide tag:menu
  340.  
  341. *zoneMenu
  342. name:Zones
  343. desc:Your <b>Adventure Zones</b> are here!
  344. on click:hide this
  345. on click:show tag:zones
  346. on click:show goBack
  347. on click:hide tag:menu
  348.  
  349. *TEMPLATE
  350. tag:menu2
  351. class:hire
  352. no buy
  353. on click:anim glow
  354.  
  355. *unitMenu
  356. name:Units
  357. desc:Your hired units are located here. There are <b>4</b> unit types:<.><b><#ffa500>Brawler</b></#> units have a balance in most aspects, they level up at normal speed and can find loot in the battlefield.<.><b><#42a7df>Marksman</b></#> units are similar to Brawlers units, they have balanced stats, the only difference is that they can't find loot and are slightly more powerful.<.><b><#ff0000>Assassin</b></#> units level up slower but have higher base stats and find loot more often.<.><#8A2BE2>Spellcaster</#></b> units level up slower and can't find loot, but have the highest base stats.
  358. on click:show tag:units
  359. on click:hide tag:menu2
  360. on click:show goBack2
  361.  
  362. *buildMenu
  363. name:Buildings
  364. no tooltip
  365. on click:show tag:buildings
  366. on click:hide tag:menu2
  367. on click:show goBack2
  368.  
  369. *TEMPLATE
  370. tag:zones
  371. class:upgrade2
  372. hidden
  373.  
  374. *zone1
  375. text:Forest ([?(this=0)| |X])
  376. name:Forest
  377. desc:This is where you will start your mighty adventure.<//><b>Info:</b><.>Zone Progress - <b>[killsForest]/5,000</b><.>Loot Bag Chance Modifier - <b>[(lBagFreqZone1 * 1000000)]/1,000,000</b><.>Loot Bag Gold Modifier - <b>[lBagGoldZone1]x</b>
  378. cost:20 gold
  379. on earn:lBagFreqZone is lBagFreqZone1
  380. on earn:lBagGoldZone is lBagGoldZone1
  381. on earn:lose zone2
  382. owned
  383.  
  384. *zone2
  385. text:Desert ([?(this=0)| |X])
  386. name:Desert
  387. desc:It burns!<//><b>Info:</b><.>Zone Progress - <b>[killsDesert]/40,000</b><.>Loot Bag Chance Modifier - <b>[(lBagFreqZone2 * 1000000)]/1,000,000</b><.>Loot Bag Gold Modifier - <b>[lBagGoldZone2]x</b><.>Unlocks a new <b>Unit</b> and <b>Building</b>.
  388. cost:100000 gold
  389. req:killsForest >= 5000
  390. on earn:lBagFreqZone is lBagFreqZone2
  391. on earn:lBagGoldZone is lBagGoldZone2
  392. on earn:lose zone1
  393.  
  394.  
  395. *TEMPLATE
  396. tag:hire
  397. class:hire
  398. hidden
  399. on click:anim glow
  400.  
  401. *hireWarrior
  402. text:Warrior ([?(this=0)| |X])
  403. name:Warrior
  404. desc:Hire a Warrior.
  405. cost:50 gold
  406. on earn:yield 1 Warrior
  407.  
  408. *hireArcher
  409. text:Archer ([?(this=0)| |X])
  410. name:Archer
  411. desc:Hire a Archer.
  412. cost:1000 gold
  413. on earn:yield 1 Archer
  414.  
  415. *hireThief
  416. text:Thief ([?(this=0)| |X])
  417. name:Thief
  418. desc:Hire a Thief.
  419. cost:15000 gold
  420. on earn:yield 1 Thief
  421.  
  422. *hireMage
  423. text:Mage ([?(this=0)| |X])
  424. name:Mage
  425. desc:Hire a Mage.
  426. cost:200000 gold
  427. on earn:yield 1 Mage
  428. req:zone2 = 1
  429.  
  430. *TEMPLATE
  431. tag:upgrades
  432. hidden
  433. class:upgrade2
  434.  
  435. *farm1
  436. name:Farm I
  437. text:<#7CFC00>Farm I</#>
  438. name:Farm I
  439. desc:Farms earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>I</#></b>
  440. passive:multiply yield of farm by 2
  441. on earn:goldFarmB is goldFarmB*2
  442. on earn:hide this
  443. cost:1000 gold
  444. req:1 farm
  445.  
  446. *farm2
  447. name:Farm II
  448. text:<#7CFC00>Farm II</#>
  449. name:Farm II
  450. desc:Farms earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>II</#></b>
  451. passive:multiply yield of farm by 2
  452. on earn:goldFarmB is goldFarmB*2
  453. on earn:hide this
  454. cost:5000 gold
  455. req:5 farm
  456.  
  457. *farm3
  458. name:Farm III
  459. text:<#7CFC00>Farm III</#>
  460. name:Farm III
  461. desc:Farms earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>III</#></b>
  462. passive:multiply yield of farm by 2
  463. on earn:goldFarmB is goldFarmB*2
  464. on earn:hide this
  465. cost:50000 gold
  466. req:50 farm
  467.  
  468. *house1
  469. name:House I
  470. text:<#7CFC00>House I</#>
  471. desc:Houses earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>I</#></b>
  472. passive:multiply yield of house by 2
  473. on earn:goldHouseB is goldHouseB*2
  474. on earn:hide this
  475. cost:9000 gold
  476. req:5 house
  477.  
  478. *house2
  479. name:House II
  480. text:<#7CFC00>House II</#>
  481. desc:Houses earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>II</#></b>
  482. passive:multiply yield of house by 2
  483. on earn:goldHouseB is goldHouseB*2
  484. on earn:hide this
  485. cost:45000 gold
  486. req:10 house
  487.  
  488. *house3
  489. name:House III
  490. text:<#7CFC00>House III</#>
  491. desc:Houses earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>III</#></b>
  492. passive:multiply yield of house by 2
  493. on earn:goldHouseB is goldHouseB*2
  494. on earn:hide this
  495. cost:450000 gold
  496. req:25 house
  497.  
  498. *merchant1
  499. name:Merchant I
  500. text:<#7CFC00>Merchant I</#>
  501. desc:Merchants earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>I</#></b>
  502. passive:multiply yield of merchant by 2
  503. on earn:goldMerchantB is goldMerchantB*2
  504. on earn:hide this
  505. cost:80000 gold
  506. req:5 merchant
  507.  
  508. *merchant2
  509. name:Merchant II
  510. text:<#7CFC00>Merchant II</#>
  511. desc:Merchants earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>II</#></b>
  512. passive:multiply yield of merchant by 2
  513. on earn:goldMerchantB is goldMerchantB*2
  514. on earn:hide this
  515. cost:400000 gold
  516. req:10 merchant
  517.  
  518. *merchant3
  519. name:Merchant III
  520. text:<#7CFC00>Merchant III</#>
  521. desc:Merchants earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>III</#></b>
  522. passive:multiply yield of merchant by 2
  523. on earn:goldFarmB is goldMerchantB*2
  524. on earn:hide this
  525. cost:4000000 gold
  526. req:25 merchant
  527.  
  528. *mine1
  529. name:Mine I
  530. text:<#7CFC00>Mine I</#>
  531. desc:Mine earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>I</#></b>
  532. passive:multiply yield of mine by 2
  533. on earn:goldMineB is goldMineB*2
  534. on earn:hide this
  535. cost:80000 gold
  536. req:5 mine
  537.  
  538. *mine2
  539. name:Mine II
  540. text:<#7CFC00>Mine II</#>
  541. desc:Mines earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>II</#></b>
  542. passive:multiply yield of mine by 2
  543. on earn:goldMineB is goldMineB*2
  544. on earn:hide this
  545. cost:400000 gold
  546. req:10 mine
  547.  
  548. *mine3
  549. name:Mine III
  550. text:<#7CFC00>Mine III</#>
  551. desc:Mines earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>III</#></b>
  552. passive:multiply yield of mine by 2
  553. on earn:goldFarmB is goldMineB*2
  554. on earn:hide this
  555. cost:4000000 gold
  556. req:25 mine
  557.  
  558. *cursor1
  559. name:Cursor I
  560. text:<#7CFC00>Cursor I</#>
  561. desc:Your clicks earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>I</#></b>
  562. passive:increase gold yield of fight by 1
  563. on earn:hide this
  564. cost:100 gold
  565.  
  566. *cursor2
  567. name:Cursor II
  568. text:<#7CFC00>Cursor II</#>
  569. desc:Your clicks earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>I</#></b>
  570. passive:increase gold yield of fight by 2
  571. on earn:hide this
  572. cost:500 gold
  573. req:cursor1 = 1
  574.  
  575. *cursor3
  576. name:Cursor III
  577. text:<#7CFC00>Cursor III</#>
  578. desc:Your clicks earn <b>twice</b> as much.<//><b>Info:</b><.>Tier - <b><#7CFC00>I</#></b>
  579. passive:increase gold yield of fight by 4
  580. on earn:hide this
  581. cost:5000 gold
  582. req:cursor2 = 1
  583.  
  584. *TEMPLATE
  585. hidden
  586. tag:bupgrades
  587. class:upgrade2
  588. tooltip origin:left
  589.  
  590. *cursorList
  591. name:Cursor Upgrades
  592. desc:<b><t><#7CFC00>Cursor I</#></t></b><//>([?(have cursor1)|Bought|-])<//>Your clicks earn <b>twice</b> as much.<//><b><t><#7CFC00>Cursor II</#></t></b><//>([?(have cursor2)|Bought|-])<//>Your clicks earn <b>twice</b> as much.<//><b><t><#7CFC00>Cursor III</#></t></b><//>([?(have cursor3)|Bought|-])<//>Your clicks earn <b>twice</b> as much.
  593. owned
  594.  
  595. *farmList
  596. name:Farm Upgrades
  597. desc:<b><t><#7CFC00>Farm I</#></t></b><//>([?(have farm1)|Bought|-])<//>Farms earn <b>twice</b> as much.<//><b><t><#7CFC00>Farm II</#></t></b><//>([?(have farm2)|Bought|-])<//>Farms earn <b>twice</b> as much.<//><b><t><#7CFC00>Farm III</#></t></b><//>([?(have farm3)|Bought|-])<//>Farms earn <b>twice</b> as much.
  598.  
  599. *houseList
  600. name:House Upgrades
  601. desc:<b><t><#7CFC00>House I</#></t></b><//>([?(have house1)|Bought|-])<//>Houses earn <b>twice</b> as much.<//><b><t><#7CFC00>House II</#></t></b><//>([?(have house2)|Bought|-])<//>Houses earn <b>twice</b> as much.<//><b><t><#7CFC00>House III</#></t></b><//>([?(have house3)|Bought|-])<//>Houses earn <b>twice</b> as much.
  602.  
  603. *merchantList
  604. name:Merchant Upgrades
  605. desc:<b><t><#7CFC00>Merchant I</#></t></b><//>([?(have merchant1)|Bought|-])<//>Merchants earn <b>twice</b> as much.<//><b><t><#7CFC00>Merchant II</#></t></b><//>([?(have merchant2)|Bought|-])<//>Merchants earn <b>twice</b> as much.<//><b><t><#7CFC00>Merchant III</#></t></b><//>([?(have merchant3)|Bought|-])<//>Merchants earn <b>twice</b> as much.
  606.  
  607. *mineList
  608. name:Mine Upgrades
  609. desc:<b><t><#7CFC00>Mine I</#></t></b><//>([?(have mine1)|Bought|-])<//>Mines earn <b>twice</b> as much.<//><b><t><#7CFC00>Mine II</#></t></b><//>([?(have mine2)|Bought|-])<//>Mines earn <b>twice</b> as much.<//><b><t><#7CFC00>Mine III</#></t></b><//>([?(have mine3)|Bought|-])<//>Mines earn <b>twice</b> as much.
  610.  
  611.  
  612. Settings
  613. //stylesheet by me, dont use without permssion
  614. stylesheet:https://pastebin.com/qentW9td
  615. background:http://orteil.dashnet.org/cookieclicker/img/bgBlack.jpg
  616. spritesheet:CCicons, 48 by 48, http://orteil.dashnet.org/cookieclicker/img/icons.png
  617. building cost increase:120%
  618.  
  619. Layout
  620. *main
  621. contains:res, buttons
  622. *res
  623. contains:Resources, Achievements
  624. class:fullWidth
  625. *buttons
  626. contains:Buttons
  627. *store
  628. contains:buildings, upgrades
  629. *buildings
  630. contains:tag:goBack2, Buildings, tag:menu2
  631. header:Stuff
  632. tooltip origin:left
  633. *upgrades
  634. contains:tag:repUpgrades, Upgrades
  635. header:Menu
  636. costs:hide
  637. names:hide
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