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May 27th, 2017
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  1. case west: {
  2. if ((backpack player) isEqualTo "B_Carryall_cbr") then {
  3. (unitbackpack player) setObjectTextureGlobal [0,""];
  4. };
  5. if ((uniform player) in ["U_BG_Guerrilla_6_1", "U_BG_Guerrilla_6_1"]) then {
  6. if ((uniform player) isEqualTo "U_BG_Guerrilla_6_1") then {
  7. if ((FETCH_CONST(life_coplevel) >= 0) && (FETCH_CONST(life_coplevel) <= 1)) exitWith {
  8. player setObjectTextureGlobal [0, "textures\uniforms\PC.paa"];
  9. };
  10.  
  11. if (FETCH_CONST(life_coplevel) isEqualTo 2) then {
  12. player setObjectTextureGlobal [0, "textures\uniforms\SGT.paa"];
  13. };
  14.  
  15. if (FETCH_CONST(life_coplevel) isEqualTo 3) then {
  16. player setObjectTextureGlobal [0, "textures\uniforms\Insp.paa"];
  17. };
  18.  
  19. if (FETCH_CONST(life_coplevel) isEqualTo 4) then {
  20. player setObjectTextureGlobal [0, "textures\uniforms\cInspt.paa"];
  21. };
  22.  
  23. if ((FETCH_CONST(life_coplevel) >= 5) && (FETCH_CONST(life_coplevel) <= 5)) exitWith {
  24. player setObjectTextureGlobal [0, "textures\uniforms\SUPT.paa"];
  25. };
  26.  
  27. if ((FETCH_CONST(life_coplevel) >= 6) && (FETCH_CONST(life_coplevel) <= 6)) exitWith {
  28. player setObjectTextureGlobal [0, "textures\uniforms\CSupt.paa"];
  29. };
  30.  
  31. if ((FETCH_CONST(life_coplevel) >= 7) && (FETCH_CONST(life_coplevel) <= 7)) exitWith {
  32. player setObjectTextureGlobal [0, "textures\uniforms\Commander.paa"];
  33. };
  34.  
  35. if ((FETCH_CONST(life_coplevel) >= 8) && (FETCH_CONST(life_coplevel) <= 8)) exitWith {
  36. player setObjectTextureGlobal [0, "textures\uniforms\DC.paa"];
  37. };
  38.  
  39. if ((FETCH_CONST(life_coplevel) >= 9) && (FETCH_CONST(life_coplevel) <= 9)) exitWith {
  40. player setObjectTextureGlobal [0, "textures\uniforms\DAC.paa"];
  41. };
  42.  
  43. if (FETCH_CONST(life_coplevel) isEqualTo 10) then {
  44. player setObjectTextureGlobal [0, "textures\uniforms\C.paa"];
  45. };
  46. };
  47. };
  48. };
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