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  1. Log: Log file open, 21/02/2018 19:40:56
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. Warning: Warning, Unknown language extension . Defaulting to INT
  5. Init: Language extension: INT
  6. Init: Language extension: INT
  7. DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
  8. Init: Version: 180220.43074.186175
  9. Init: Compiled (32-bit): Feb 20 2018 12:15:30
  10. Init: Command line:
  11. Init: Base directory: D:\V backup\SteamLibrary\steamapps\common\rocketleague\Binaries\Win32\
  12. [0000.58] Init: Computer: BIIMIIKI
  13. [0000.58] Init: User: Biimiiki
  14. [0000.58] Init: CPU Page size=4096, Processors=8
  15. [0000.58] Init: High frequency timer resolution =3.415994 MHz
  16. [0000.58] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=4.0GB
  17. [0000.65] Log: Steam Client API initialized 1
  18. [0000.75] Log: Steam Game Server API initialized 1
  19. [0000.75] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  20. [0000.75] Init: Object subsystem initialized
  21. [0000.86] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1070
  22. [0000.86] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
  23. [0000.87] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  24. [0000.87] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
  25. [0000.90] Log: Shader platform (RHI): PC-D3D-SM3
  26. [0003.59] Log: ProductDatabase_TA::PostLoad 0.05 sec total.
  27. [0003.65] Log: 102471 objects as part of root set at end of initial load.
  28. [0003.65] Log: 0 out of 0 bytes used by permanent object pool.
  29. [0003.65] Log: Initializing Engine...
  30. [0003.65] Log: BuildID: 1453279428 from GPsyonixBuildID
  31. [0003.67] SystemSettings: Loading PC Settings
  32. [0003.67] Log: Is physics simulation enabled: 1
  33. [0003.73] Log: Running hardware survey...
  34. [0003.73] Log: Wwise(R) SDK Version 2016.2.3 Build 6077. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  35. [0003.79] Log: OS: Microsoft Windows 10 Pro (16299)
  36. [0003.79] Log: WinSAT: 8.1 [8.4 CPU, 9.2 2D, 9.9 3D, 8.4 Mem, 8.1 Disk]
  37. [0003.79] Log: Processor: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (Intel64 Family 6 Model 60 Stepping 3) 4 Cores, 8 Threads
  38. [0003.79] Log: Memory: 8.00GB
  39. [0003.79] Log: Memory: 8.00GB
  40. [0003.79] Log: VideoController: NVIDIA GeForce GTX 1070 (23.21.13.8831)
  41. [0004.87] Log: Network Adapter: Intel(R) Ethernet Connection (2) I218-V
  42. [0004.87] Log: Disk C: 41.72GB free of 111.24GB
  43. [0004.87] Log: Disk D: 860.07GB free of 1863.01GB
  44. [0004.87] Log: Disk E: 0.07GB free of 0.10GB
  45. [0004.87] Log: Disk G: 10.93GB free of 111.25GB
  46. [0004.87] Log: Sound Device: Corsair VOID RGB Wireless Gaming Headset
  47. [0004.87] Log: Sound Device: USB Audio Device
  48. [0004.87] Log: Sound Device: High Definition Audio Device
  49. [0004.87] Log: Sound Device: NVIDIA High Definition Audio
  50. [0004.87] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
  51. [0004.87] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
  52. [0004.87] Log: Initializing Steamworks
  53. [0004.88] DevOnline: Steam ID: 76561198114078268
  54. [0004.88] DevOnline: Steam universe: PUBLIC
  55. [0004.88] DevOnline: Steam appid: 252950
  56. [0004.88] DevOnline: Steam IsSubscribed: 1
  57. [0004.88] DevOnline: Steam IsLowViolence: 0
  58. [0004.88] DevOnline: Steam IsCybercafe: 0
  59. [0004.88] DevOnline: Steam IsVACBanned: 0
  60. [0004.88] DevOnline: Steam IP country: US
  61. [0004.88] DevOnline: Steam official server time: 1519260059
  62. [0004.88] DevOnline: Steam Cloud quota: 311166 / 100000000
  63. [0004.88] DevOnline: Steam original app owner: 76561198114078268
  64. [0004.88] DevOnline: Logged in as 'Wayne "The Brain" McClain'
  65. [0004.88] VoiceChat: The desired playback sample rate is 11000.
  66. [0004.88] ScriptLog: PsyNet using environment DBE_Production Prod
  67. [0004.89] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 LoggedOut
  68. [0004.89] PsyNet: PsyNetConnection_X_0 disabled OSCS_NotConnected
  69. [0004.89] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 HandleConnectionChanged
  70. [0004.89] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 UpdateLoginState
  71. [0004.89] DevOnline: Logged in as 'Wayne "The Brain" McClain'
  72. [0004.89] PsyNet: PsyNetConnection_X_0 enabled
  73. [0004.89] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 HandleConnectionChanged
  74. [0004.89] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 UpdateLoginState
  75. [0004.89] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 RequestAuthCode
  76. [0004.89] DevOnline: Issuing request for encrypted app ticket
  77. [0004.89] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 HandleLoginStatusChanged
  78. [0004.89] DevOnline: Successfully set the friend join URL:
  79. [0004.89] Party: HandleLocalPlayerLoginStatusChanged PlayerName=Wayne "The Brain" McClain PlayerID=Steam|76561198114078268|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  80. [0004.89] SaveGame: Savedata Load ControllerId=0 File=..\..\TAGame\SaveData\DBE_Production\TournamentsBeta\76561198114078268.save
  81. [0004.91] DevNet: Browse: MENU_Main_p
  82. [0004.92] Log: LoadMap: MENU_Main_p
  83. [0005.10] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
  84. [0005.13] Log: Game class is 'GameInfo_GFxMenu_TA'
  85. [0005.43] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.02.21-19.41.01
  86. [0005.43] Log: Bringing up level for play took: 0.290756
  87. [0005.44] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  88. [0005.44] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  89. [0005.93] Log: FGFxRegisterSingletonCallback: Could not find GFxDataSingleton_X subclass 'GFxData_Clubs_TA'
  90. [0006.00] DevOnline: Set rich presence to: Main Menu data: Menu
  91. [0006.00] Log: ########### Finished loading level: 1.086519 seconds
  92. [0006.39] Log: Flushing async loaders.
  93. [0006.64] Log: Flushed async loaders.
  94. [0006.64] Log: Initializing Engine Completed
  95. [0006.64] Log: >>>>>>>>>>>>>> Initial startup: 6.64s <<<<<<<<<<<<<<<
  96. [0006.65] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 SendLoginRequest
  97. [0006.65] DevOnline: Logged in as 'Wayne "The Brain" McClain'
  98. [0006.65] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 HandleLoginStatusChanged
  99. [0006.65] DevOnline: Successfully set the friend join URL:
  100. [0006.66] Party: HandleLocalPlayerLoginStatusChanged PlayerName=Wayne "The Brain" McClain PlayerID=Steam|76561198114078268|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  101. [0006.68] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_0 [Auth/AuthPlayer]
  102. [0006.68] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  103. [0006.68] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  104. [0006.70] ScriptLog: NetworkSave_TA_0 ApplySettings ReplicationRate=25 NetSpeed=7500 InputRate=60
  105. [0007.15] SignIn: Profile OnLoaded LocalID=0
  106. [0007.24] SignIn: Profile OnLoaded LocalID=1
  107. [0007.27] SignIn: Profile OnLoaded LocalID=2
  108. [0007.27] ScriptLog: GetDLCProducts, UnlockedDLCList=body_Melonpan
  109. [0007.27] SignIn: SetProfile Profile=Profile_TA_0 ProfileName=A Bayer Aspirin Pill(2)
  110. [0007.31] Log: Flushing async loaders.
  111. [0007.32] Log: Flushed async loaders.
  112. [0007.32] Warning: Warning, Failed to load 'SwfMovie GFX_StartMenu.StartMenu': Failed to find object 'SwfMovie GFX_StartMenu.StartMenu'
  113. [0007.45] Log: Detected new XInput controller 0
  114. [0007.45] PsyNet: HTTP recv ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_1
  115. [0007.45] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_0 Response=PsyNetMessage_X_1 Latency=0.7944
  116. [0007.55] DevOnline: Obtained steam user stats, user: 76561198114078268
  117. [0007.58] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_0->PsyNetMessage_X_1 PsyTime=1519260061 [Auth/AuthPlayer]
  118. [0007.58] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 LoggedIn
  119. [0007.58] PsyNet: PsyNetConnection_X_0 UpdateConnectionState bConnected=True bPerConConnected=False
  120. [0007.58] MTX: ConditionalClaimEntitlements bClaimingEntitlements=False bEntitlementsDirty=False PsyNetConnected=True IsPrimaryPlayer=True bMtxCodeExpired=False
  121. [0007.93] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_2 [Settings/GetStaticDataURL]
  122. [0007.93] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
  123. [0007.93] PsyNet: HTTP send ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
  124. [0007.93] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_3 [Players/GetPlayerTitles DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill]
  125. [0007.93] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_3 Message=PsyNetMessage_X_3
  126. [0007.93] PsyNet: HTTP send ID=PsyNetMessage_X_3 Message=PsyNetMessage_X_3
  127. [0007.93] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_4 [Products/GetPlayerProducts]
  128. [0007.93] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
  129. [0007.93] PsyNet: HTTP send ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
  130. [0008.16] PsyNet: HTTP recv ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_5
  131. [0008.16] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_2 Response=PsyNetMessage_X_5 Latency=0.2302
  132. [0008.17] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_2->PsyNetMessage_X_5 PsyTime=1519260062 [Settings/GetStaticDataURL]
  133. [0008.26] PsyNet: HTTP recv ID=PsyNetMessage_X_3 Message=PsyNetMessage_X_6
  134. [0008.26] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_3 Response=PsyNetMessage_X_6 Latency=0.3245
  135. [0008.27] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_3->PsyNetMessage_X_6 PsyTime=1519260063 [Players/GetPlayerTitles DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill]
  136. [0008.29] Log: FSaveDataExportTask(0) wrote 216324 bytes to memory
  137. [0008.29] Log: SaveGameDataAsync game thread time: 6 ms
  138. [0008.29] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_7 [Tournaments/Status/GetTournamentMatch]
  139. [0008.29] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_7
  140. [0008.29] PsyNet: HTTP send ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_7
  141. [0008.31] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\TournamentsBeta\76561198114078268_2.save
  142. [0008.31] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1326529376]
  143. [0008.31] PsyNet: HTTP recv ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_8
  144. [0008.31] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_4 Response=PsyNetMessage_X_8 Latency=0.3748
  145. [0008.32] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_4->PsyNetMessage_X_8 PsyTime=1519260063 [Products/GetPlayerProducts]
  146. [0008.37] PsyNet: HTTP recv ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_9
  147. [0008.37] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_7 Response=PsyNetMessage_X_9 Latency=0.0856
  148. [0008.38] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_7->PsyNetMessage_X_9 PsyTime=1519260063 [Tournaments/Status/GetTournamentMatch]
  149. [0008.38] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:03
  150. [0008.40] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_10 [Tournaments/Matchmaking/StartMatchmakingTournament]
  151. [0008.40] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_10
  152. [0008.40] PsyNet: HTTP send ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_10
  153. [0008.54] PsyNet: HTTP recv ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_11
  154. [0008.54] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_10 Response=PsyNetMessage_X_11 Latency=0.1478
  155. [0008.56] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_10->PsyNetMessage_X_11 PsyTime=1519260063 [Tournaments/Matchmaking/StartMatchmakingTournament]
  156. [0008.90] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_12 [Population/UpdatePlayerPlaylist]
  157. [0008.90] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
  158. [0008.90] PsyNet: HTTP send ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
  159. [0009.16] PsyNet: HTTP recv ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_13
  160. [0009.16] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_12 Response=PsyNetMessage_X_13 Latency=0.2570
  161. [0009.17] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_12->PsyNetMessage_X_13 PsyTime=1519260063 [Population/UpdatePlayerPlaylist]
  162. [0013.56] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_14 [Matchmaking/CheckReservation]
  163. [0013.56] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_14
  164. [0013.56] PsyNet: HTTP send ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_14
  165. [0013.68] PsyNet: HTTP recv ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_15
  166. [0013.69] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_14 Response=PsyNetMessage_X_15 Latency=0.1280
  167. [0013.69] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_14->PsyNetMessage_X_15 PsyTime=1519260068 [Matchmaking/CheckReservation]
  168. [0013.69] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  169. [0013.69] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  170. [0013.69] DevOnline: Successfully set the friend join URL:
  171. [0013.69] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  172. [0013.69] Online: TryToPlayOnline ControllerID=-1
  173. [0013.69] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  174. [0013.69] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  175. [0013.69] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_16 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  176. [0013.69] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_16 Message=PsyNetMessage_X_16
  177. [0013.69] PsyNet: HTTP send ID=PsyNetMessage_X_16 Message=PsyNetMessage_X_16
  178. [0013.85] PsyNet: HTTP recv ID=PsyNetMessage_X_16 Message=PsyNetMessage_X_17
  179. [0013.85] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_16 Response=PsyNetMessage_X_17 Latency=0.1600
  180. [0013.86] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_16->PsyNetMessage_X_17 PsyTime=1519260068 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  181. [0013.86] DevNet: Add Network Security Key={ID=580916982 PlayerID=Steam|76561198114078268|0 Key=A29B50FA7EBA8AE037DA6D03F89BC5982A275D3F6970F66CFBBE5E359A8A74F3 IV=4BB900BEBBE84BCF6D6E0396940EF9C3 HMAC=531823605689C8A732D6CE493B48918C8D70C8C6BDE8BA0F2CFA4AF2F93C327B Session=315E59EB00F7BC83DC0FCA93A4517600}
  182. [0013.86] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  183. [0013.86] Log: Using Secure Websockets
  184. [0014.19] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_18 [Population/UpdatePlayerPlaylist]
  185. [0014.19] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_18 Message=PsyNetMessage_X_18
  186. [0014.19] PsyNet: HTTP send ID=PsyNetMessage_X_18 Message=PsyNetMessage_X_18
  187. [0014.27] PsyNet: HTTP recv ID=PsyNetMessage_X_18 Message=PsyNetMessage_X_19
  188. [0014.27] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_18 Response=PsyNetMessage_X_19 Latency=0.0760
  189. [0014.27] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_18->PsyNetMessage_X_19 PsyTime=1519260069 [Population/UpdatePlayerPlaylist]
  190. [0014.32] JoinGame: Game full
  191. [0014.32] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  192. [0014.32] DevOnline: Successfully set the friend join URL:
  193. [0014.32] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  194. [0014.37] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:09
  195. [0014.37] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_20 [Tournaments/Matchmaking/StartMatchmakingTournament]
  196. [0014.37] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_20
  197. [0014.37] PsyNet: HTTP send ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_20
  198. [0014.63] PsyNet: HTTP recv ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_21
  199. [0014.63] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_20 Response=PsyNetMessage_X_21 Latency=0.2640
  200. [0014.64] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_20->PsyNetMessage_X_21 PsyTime=1519260069 [Tournaments/Matchmaking/StartMatchmakingTournament]
  201. [0014.82] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_22 [Population/UpdatePlayerPlaylist]
  202. [0014.82] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_22 Message=PsyNetMessage_X_22
  203. [0014.82] PsyNet: HTTP send ID=PsyNetMessage_X_22 Message=PsyNetMessage_X_22
  204. [0014.90] PsyNet: HTTP recv ID=PsyNetMessage_X_22 Message=PsyNetMessage_X_23
  205. [0014.90] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_22 Response=PsyNetMessage_X_23 Latency=0.0760
  206. [0014.90] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_22->PsyNetMessage_X_23 PsyTime=1519260069 [Population/UpdatePlayerPlaylist]
  207. [0015.42] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_24 [Products/GetContainerDropTable]
  208. [0015.42] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_24
  209. [0015.42] PsyNet: HTTP send ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_24
  210. [0015.60] PsyNet: HTTP recv ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_25
  211. [0015.60] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_24 Response=PsyNetMessage_X_25 Latency=0.1771
  212. [0015.60] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_24->PsyNetMessage_X_25 PsyTime=1519260070 [Products/GetContainerDropTable]
  213. [0017.29] DevOnline: Set rich presence to: Main Menu data: Menu
  214. [0017.30] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  215. [0017.39] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_26 [Tournaments/Status/GetTournamentBracket]
  216. [0017.39] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_26 Message=PsyNetMessage_X_26
  217. [0017.39] PsyNet: HTTP send ID=PsyNetMessage_X_26 Message=PsyNetMessage_X_26
  218. [0017.39] MTX: ConditionalClaimEntitlements bClaimingEntitlements=False bEntitlementsDirty=True PsyNetConnected=True IsPrimaryPlayer=True bMtxCodeExpired=False
  219. [0017.39] MTX: HandleMtxCode bSuccess=True
  220. [0017.41] Log: FGFxRegisterSingletonCallback: Could not find GFxDataSingleton_X subclass 'GFxData_ChatBan_TA'
  221. [0017.45] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_27 [Microtransaction/ClaimEntitlements]
  222. [0017.45] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_27 Message=PsyNetMessage_X_27
  223. [0017.45] PsyNet: HTTP send ID=PsyNetMessage_X_27 Message=PsyNetMessage_X_27
  224. [0017.59] PsyNet: HTTP recv ID=PsyNetMessage_X_26 Message=PsyNetMessage_X_28
  225. [0017.59] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_26 Response=PsyNetMessage_X_28 Latency=0.2080
  226. [0017.60] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_26->PsyNetMessage_X_28 PsyTime=1519260072 [Tournaments/Status/GetTournamentBracket]
  227. [0017.76] PsyNet: HTTP recv ID=PsyNetMessage_X_27 Message=PsyNetMessage_X_29
  228. [0017.76] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_27 Response=PsyNetMessage_X_29 Latency=0.3193
  229. [0017.77] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_27->PsyNetMessage_X_29 PsyTime=1519260072 [Microtransaction/ClaimEntitlements]
  230. [0017.77] MTX: HandleClaimSuccess Products=0
  231. [0019.64] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_30 [Matchmaking/CheckReservation]
  232. [0019.64] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_30 Message=PsyNetMessage_X_30
  233. [0019.64] PsyNet: HTTP send ID=PsyNetMessage_X_30 Message=PsyNetMessage_X_30
  234. [0019.72] PsyNet: HTTP recv ID=PsyNetMessage_X_30 Message=PsyNetMessage_X_31
  235. [0019.72] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_30 Response=PsyNetMessage_X_31 Latency=0.0790
  236. [0019.72] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_30->PsyNetMessage_X_31 PsyTime=1519260074 [Matchmaking/CheckReservation]
  237. [0019.72] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  238. [0019.72] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  239. [0019.72] DevOnline: Successfully set the friend join URL:
  240. [0019.72] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  241. [0019.72] Online: TryToPlayOnline ControllerID=-1
  242. [0019.72] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  243. [0019.72] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  244. [0019.73] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_32 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  245. [0019.73] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_32
  246. [0019.73] PsyNet: HTTP send ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_32
  247. [0019.88] PsyNet: HTTP recv ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_33
  248. [0019.88] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_32 Response=PsyNetMessage_X_33 Latency=0.1561
  249. [0019.89] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_32->PsyNetMessage_X_33 PsyTime=1519260074 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  250. [0019.89] DevNet: Add Network Security Key={ID=532874116 PlayerID=Steam|76561198114078268|0 Key=9AF71CB81BE39F5A5205994FAF2B8626F3E4021A2E8F307D1597B4688DE73239 IV=192D51E514A539BB0AD568F36C63C02D HMAC=0E4580EA9A9DDD310DBE1DA10182778E97A6BCA650B7AA9E8BD034B837E0CB38 Session=7B9020AE3E60E31A29062796E98FBA21}
  251. [0019.89] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  252. [0019.89] Log: Using Secure Websockets
  253. [0020.22] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_34 [Population/UpdatePlayerPlaylist]
  254. [0020.23] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_34 Message=PsyNetMessage_X_34
  255. [0020.23] PsyNet: HTTP send ID=PsyNetMessage_X_34 Message=PsyNetMessage_X_34
  256. [0020.32] PsyNet: HTTP recv ID=PsyNetMessage_X_34 Message=PsyNetMessage_X_35
  257. [0020.32] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_34 Response=PsyNetMessage_X_35 Latency=0.0998
  258. [0020.33] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_34->PsyNetMessage_X_35 PsyTime=1519260075 [Population/UpdatePlayerPlaylist]
  259. [0020.36] JoinGame: Game full
  260. [0020.36] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  261. [0020.36] DevOnline: Successfully set the friend join URL:
  262. [0020.36] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  263. [0020.41] Matchmaking: (OnlineGameTourMatchmaking_TA_0) OnlineGameMatchmakingBase_X::Joining:Cancel
  264. [0020.41] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_36 [Tournaments/Status/GetTournamentMatch]
  265. [0020.41] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_36
  266. [0020.41] PsyNet: HTTP send ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_36
  267. [0020.56] PsyNet: HTTP recv ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_37
  268. [0020.56] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_36 Response=PsyNetMessage_X_37 Latency=0.1413
  269. [0020.56] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_36->PsyNetMessage_X_37 PsyTime=1519260075 [Tournaments/Status/GetTournamentMatch]
  270. [0020.56] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:15
  271. [0020.56] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_38 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  272. [0020.56] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_38 Message=PsyNetMessage_X_38
  273. [0020.56] PsyNet: HTTP send ID=PsyNetMessage_X_38 Message=PsyNetMessage_X_38
  274. [0020.76] PsyNet: HTTP recv ID=PsyNetMessage_X_38 Message=PsyNetMessage_X_39
  275. [0020.76] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_38 Response=PsyNetMessage_X_39 Latency=0.1933
  276. [0020.76] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_38->PsyNetMessage_X_39 PsyTime=1519260075 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  277. [0021.06] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_40 [Population/UpdatePlayerPlaylist]
  278. [0021.06] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_40 Message=PsyNetMessage_X_40
  279. [0021.06] PsyNet: HTTP send ID=PsyNetMessage_X_40 Message=PsyNetMessage_X_40
  280. [0021.16] PsyNet: HTTP recv ID=PsyNetMessage_X_40 Message=PsyNetMessage_X_41
  281. [0021.16] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_40 Response=PsyNetMessage_X_41 Latency=0.1002
  282. [0021.17] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_40->PsyNetMessage_X_41 PsyTime=1519260076 [Population/UpdatePlayerPlaylist]
  283. [0025.76] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_42 [Matchmaking/CheckReservation]
  284. [0025.76] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_42 Message=PsyNetMessage_X_42
  285. [0025.76] PsyNet: HTTP send ID=PsyNetMessage_X_42 Message=PsyNetMessage_X_42
  286. [0025.93] PsyNet: HTTP recv ID=PsyNetMessage_X_42 Message=PsyNetMessage_X_43
  287. [0025.93] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_42 Response=PsyNetMessage_X_43 Latency=0.1623
  288. [0025.93] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_42->PsyNetMessage_X_43 PsyTime=1519260080 [Matchmaking/CheckReservation]
  289. [0025.93] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  290. [0025.93] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  291. [0025.93] DevOnline: Successfully set the friend join URL:
  292. [0025.93] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  293. [0025.93] Online: TryToPlayOnline ControllerID=-1
  294. [0025.93] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  295. [0025.93] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  296. [0025.93] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_44 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  297. [0025.93] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_44 Message=PsyNetMessage_X_44
  298. [0025.93] PsyNet: HTTP send ID=PsyNetMessage_X_44 Message=PsyNetMessage_X_44
  299. [0026.06] PsyNet: HTTP recv ID=PsyNetMessage_X_44 Message=PsyNetMessage_X_45
  300. [0026.06] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_44 Response=PsyNetMessage_X_45 Latency=0.1221
  301. [0026.06] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_44->PsyNetMessage_X_45 PsyTime=1519260080 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  302. [0026.06] DevNet: Add Network Security Key={ID=-1312346368 PlayerID=Steam|76561198114078268|0 Key=579A9F7487925726D77963C5959938DA918D69D641FFD746306953F1C94E1974 IV=69E1900B3DE2F4A32551B2C3F9EBAD86 HMAC=5E6D4EAE9CAA8FCE42F2FB13D74BCC1B985096432687A0EE954D01D09030A829 Session=E34BBB8C281C98F4E3D62992D8E6F0F2}
  303. [0026.06] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  304. [0026.06] Log: Using Secure Websockets
  305. [0026.43] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_46 [Population/UpdatePlayerPlaylist]
  306. [0026.43] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_46 Message=PsyNetMessage_X_46
  307. [0026.43] PsyNet: HTTP send ID=PsyNetMessage_X_46 Message=PsyNetMessage_X_46
  308. [0026.53] JoinGame: Game full
  309. [0026.53] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  310. [0026.53] DevOnline: Successfully set the friend join URL:
  311. [0026.53] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  312. [0026.58] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:21
  313. [0026.58] PsyNet: HTTP recv ID=PsyNetMessage_X_46 Message=PsyNetMessage_X_47
  314. [0026.58] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_46 Response=PsyNetMessage_X_47 Latency=0.1477
  315. [0026.58] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_48 [Tournaments/Matchmaking/StartMatchmakingTournament]
  316. [0026.58] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_48 Message=PsyNetMessage_X_48
  317. [0026.58] PsyNet: HTTP send ID=PsyNetMessage_X_48 Message=PsyNetMessage_X_48
  318. [0026.58] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_46->PsyNetMessage_X_47 PsyTime=1519260081 [Population/UpdatePlayerPlaylist]
  319. [0026.74] PsyNet: HTTP recv ID=PsyNetMessage_X_48 Message=PsyNetMessage_X_49
  320. [0026.74] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_48 Response=PsyNetMessage_X_49 Latency=0.1563
  321. [0026.74] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_48->PsyNetMessage_X_49 PsyTime=1519260081 [Tournaments/Matchmaking/StartMatchmakingTournament]
  322. [0027.03] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_50 [Population/UpdatePlayerPlaylist]
  323. [0027.03] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_50 Message=PsyNetMessage_X_50
  324. [0027.03] PsyNet: HTTP send ID=PsyNetMessage_X_50 Message=PsyNetMessage_X_50
  325. [0027.10] PsyNet: HTTP recv ID=PsyNetMessage_X_50 Message=PsyNetMessage_X_51
  326. [0027.10] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_50 Response=PsyNetMessage_X_51 Latency=0.0728
  327. [0027.11] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_50->PsyNetMessage_X_51 PsyTime=1519260082 [Population/UpdatePlayerPlaylist]
  328. [0031.74] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_52 [Matchmaking/CheckReservation]
  329. [0031.74] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_52 Message=PsyNetMessage_X_52
  330. [0031.74] PsyNet: HTTP send ID=PsyNetMessage_X_52 Message=PsyNetMessage_X_52
  331. [0031.82] PsyNet: HTTP recv ID=PsyNetMessage_X_52 Message=PsyNetMessage_X_53
  332. [0031.82] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_52 Response=PsyNetMessage_X_53 Latency=0.0770
  333. [0031.83] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_52->PsyNetMessage_X_53 PsyTime=1519260086 [Matchmaking/CheckReservation]
  334. [0031.83] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  335. [0031.83] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  336. [0031.83] DevOnline: Successfully set the friend join URL:
  337. [0031.83] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  338. [0031.83] Online: TryToPlayOnline ControllerID=-1
  339. [0031.83] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  340. [0031.83] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  341. [0031.83] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_54 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  342. [0031.83] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_54 Message=PsyNetMessage_X_54
  343. [0031.83] PsyNet: HTTP send ID=PsyNetMessage_X_54 Message=PsyNetMessage_X_54
  344. [0031.95] PsyNet: HTTP recv ID=PsyNetMessage_X_54 Message=PsyNetMessage_X_55
  345. [0031.95] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_54 Response=PsyNetMessage_X_55 Latency=0.1233
  346. [0031.96] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_54->PsyNetMessage_X_55 PsyTime=1519260086 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  347. [0031.96] DevNet: Add Network Security Key={ID=-819751492 PlayerID=Steam|76561198114078268|0 Key=8DD0F112D6ADAD0017CFC29DD73162DCF5B5EE6B1BAF2E1B9B5DCD8B6BE225F8 IV=76573DE58FFD2BAF81DE1AF92D9C151D HMAC=B5DF48D4FA77C73F26F7CE5B5AF9EED1B64FB2F38349DB171981ED9141FED795 Session=A2D8878F55049BFE2E1B50A27663A666}
  348. [0031.96] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  349. [0031.96] Log: Using Secure Websockets
  350. [0032.33] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_56 [Population/UpdatePlayerPlaylist]
  351. [0032.33] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_56 Message=PsyNetMessage_X_56
  352. [0032.33] PsyNet: HTTP send ID=PsyNetMessage_X_56 Message=PsyNetMessage_X_56
  353. [0032.40] PsyNet: HTTP recv ID=PsyNetMessage_X_56 Message=PsyNetMessage_X_57
  354. [0032.40] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_56 Response=PsyNetMessage_X_57 Latency=0.0774
  355. [0032.41] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_56->PsyNetMessage_X_57 PsyTime=1519260087 [Population/UpdatePlayerPlaylist]
  356. [0032.43] JoinGame: Game full
  357. [0032.43] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  358. [0032.43] DevOnline: Successfully set the friend join URL:
  359. [0032.43] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  360. [0032.49] Matchmaking: (OnlineGameTourMatchmaking_TA_0) OnlineGameMatchmakingBase_X::Joining:Cancel
  361. [0032.49] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_58 [Tournaments/Status/GetTournamentMatch]
  362. [0032.49] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_58 Message=PsyNetMessage_X_58
  363. [0032.49] PsyNet: HTTP send ID=PsyNetMessage_X_58 Message=PsyNetMessage_X_58
  364. [0032.66] PsyNet: HTTP recv ID=PsyNetMessage_X_58 Message=PsyNetMessage_X_59
  365. [0032.66] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_58 Response=PsyNetMessage_X_59 Latency=0.1679
  366. [0032.66] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_58->PsyNetMessage_X_59 PsyTime=1519260087 [Tournaments/Status/GetTournamentMatch]
  367. [0032.66] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:27
  368. [0032.66] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_60 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  369. [0032.66] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_60 Message=PsyNetMessage_X_60
  370. [0032.66] PsyNet: HTTP send ID=PsyNetMessage_X_60 Message=PsyNetMessage_X_60
  371. [0032.81] PsyNet: HTTP recv ID=PsyNetMessage_X_60 Message=PsyNetMessage_X_61
  372. [0032.81] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_60 Response=PsyNetMessage_X_61 Latency=0.1473
  373. [0032.82] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_60->PsyNetMessage_X_61 PsyTime=1519260087 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  374. [0033.16] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_62 [Population/UpdatePlayerPlaylist]
  375. [0033.16] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_62 Message=PsyNetMessage_X_62
  376. [0033.16] PsyNet: HTTP send ID=PsyNetMessage_X_62 Message=PsyNetMessage_X_62
  377. [0033.25] PsyNet: HTTP recv ID=PsyNetMessage_X_62 Message=PsyNetMessage_X_63
  378. [0033.25] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_62 Response=PsyNetMessage_X_63 Latency=0.0892
  379. [0033.26] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_62->PsyNetMessage_X_63 PsyTime=1519260088 [Population/UpdatePlayerPlaylist]
  380. [0037.82] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_64 [Matchmaking/CheckReservation]
  381. [0037.82] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_64 Message=PsyNetMessage_X_64
  382. [0037.82] PsyNet: HTTP send ID=PsyNetMessage_X_64 Message=PsyNetMessage_X_64
  383. [0037.92] PsyNet: HTTP recv ID=PsyNetMessage_X_64 Message=PsyNetMessage_X_65
  384. [0037.92] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_64 Response=PsyNetMessage_X_65 Latency=0.0986
  385. [0037.92] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_64->PsyNetMessage_X_65 PsyTime=1519260092 [Matchmaking/CheckReservation]
  386. [0037.92] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  387. [0037.92] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  388. [0037.92] DevOnline: Successfully set the friend join URL:
  389. [0037.92] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  390. [0037.92] Online: TryToPlayOnline ControllerID=-1
  391. [0037.92] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  392. [0037.92] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  393. [0037.92] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_66 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  394. [0037.92] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_66 Message=PsyNetMessage_X_66
  395. [0037.92] PsyNet: HTTP send ID=PsyNetMessage_X_66 Message=PsyNetMessage_X_66
  396. [0038.01] PsyNet: HTTP recv ID=PsyNetMessage_X_66 Message=PsyNetMessage_X_67
  397. [0038.01] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_66 Response=PsyNetMessage_X_67 Latency=0.0865
  398. [0038.01] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_66->PsyNetMessage_X_67 PsyTime=1519260092 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  399. [0038.01] DevNet: Add Network Security Key={ID=-2044967685 PlayerID=Steam|76561198114078268|0 Key=017E6AE79B778A27BA75BA4D2F82132A4AB6555043C116DE7FEC881C9D47481D IV=9B0A21A1961A309F837414815CC1BCCC HMAC=4FEE7A6E2B4D7E54769BDDEE7BEB285CF11ADEB536F6F47C2D8AE7EC4DB84869 Session=3BED06D721C9BC91408F087D6D963A19}
  400. [0038.01] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  401. [0038.01] Log: Using Secure Websockets
  402. [0038.42] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_68 [Population/UpdatePlayerPlaylist]
  403. [0038.42] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_68 Message=PsyNetMessage_X_68
  404. [0038.42] PsyNet: HTTP send ID=PsyNetMessage_X_68 Message=PsyNetMessage_X_68
  405. [0038.50] PsyNet: HTTP recv ID=PsyNetMessage_X_68 Message=PsyNetMessage_X_69
  406. [0038.50] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_68 Response=PsyNetMessage_X_69 Latency=0.0809
  407. [0038.50] JoinGame: Game full
  408. [0038.50] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  409. [0038.50] DevOnline: Successfully set the friend join URL:
  410. [0038.50] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  411. [0038.55] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:33
  412. [0038.55] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_70 [Tournaments/Matchmaking/StartMatchmakingTournament]
  413. [0038.55] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_70 Message=PsyNetMessage_X_70
  414. [0038.55] PsyNet: HTTP send ID=PsyNetMessage_X_70 Message=PsyNetMessage_X_70
  415. [0038.55] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_68->PsyNetMessage_X_69 PsyTime=1519260093 [Population/UpdatePlayerPlaylist]
  416. [0038.79] PsyNet: HTTP recv ID=PsyNetMessage_X_70 Message=PsyNetMessage_X_71
  417. [0038.79] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_70 Response=PsyNetMessage_X_71 Latency=0.2326
  418. [0038.79] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_70->PsyNetMessage_X_71 PsyTime=1519260093 [Tournaments/Matchmaking/StartMatchmakingTournament]
  419. [0039.00] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_72 [Population/UpdatePlayerPlaylist]
  420. [0039.00] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_72 Message=PsyNetMessage_X_72
  421. [0039.00] PsyNet: HTTP send ID=PsyNetMessage_X_72 Message=PsyNetMessage_X_72
  422. [0039.11] PsyNet: HTTP recv ID=PsyNetMessage_X_72 Message=PsyNetMessage_X_73
  423. [0039.11] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_72 Response=PsyNetMessage_X_73 Latency=0.1071
  424. [0039.11] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_72->PsyNetMessage_X_73 PsyTime=1519260094 [Population/UpdatePlayerPlaylist]
  425. [0043.79] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_74 [Matchmaking/CheckReservation]
  426. [0043.79] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_74 Message=PsyNetMessage_X_74
  427. [0043.79] PsyNet: HTTP send ID=PsyNetMessage_X_74 Message=PsyNetMessage_X_74
  428. [0043.86] PsyNet: HTTP recv ID=PsyNetMessage_X_74 Message=PsyNetMessage_X_75
  429. [0043.86] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_74 Response=PsyNetMessage_X_75 Latency=0.0695
  430. [0043.87] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_74->PsyNetMessage_X_75 PsyTime=1519260098 [Matchmaking/CheckReservation]
  431. [0043.87] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  432. [0043.87] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  433. [0043.87] DevOnline: Successfully set the friend join URL:
  434. [0043.87] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  435. [0043.87] Online: TryToPlayOnline ControllerID=-1
  436. [0043.87] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  437. [0043.87] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  438. [0043.87] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_76 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  439. [0043.87] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_76 Message=PsyNetMessage_X_76
  440. [0043.87] PsyNet: HTTP send ID=PsyNetMessage_X_76 Message=PsyNetMessage_X_76
  441. [0043.97] PsyNet: HTTP recv ID=PsyNetMessage_X_76 Message=PsyNetMessage_X_77
  442. [0043.97] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_76 Response=PsyNetMessage_X_77 Latency=0.0984
  443. [0043.98] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_76->PsyNetMessage_X_77 PsyTime=1519260098 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  444. [0043.98] DevNet: Add Network Security Key={ID=-988228881 PlayerID=Steam|76561198114078268|0 Key=3B40E4F040EEFD8EE3DDAAD12A5EF12ADFB8913CB69186DF3EFDC950E8413570 IV=EDEA7F606FB75285C4C93A59158838D3 HMAC=7D3C4A0838F60E61426D1528DA484E085F80718859881C12EC40D769D63432FF Session=890AF805787FD46152BA60F0BCBB7D30}
  445. [0043.98] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  446. [0043.98] Log: Using Secure Websockets
  447. [0044.37] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_78 [Population/UpdatePlayerPlaylist]
  448. [0044.37] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_78 Message=PsyNetMessage_X_78
  449. [0044.37] PsyNet: HTTP send ID=PsyNetMessage_X_78 Message=PsyNetMessage_X_78
  450. [0044.44] PsyNet: HTTP recv ID=PsyNetMessage_X_78 Message=PsyNetMessage_X_79
  451. [0044.44] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_78 Response=PsyNetMessage_X_79 Latency=0.0680
  452. [0044.44] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_78->PsyNetMessage_X_79 PsyTime=1519260099 [Population/UpdatePlayerPlaylist]
  453. [0044.44] JoinGame: Game full
  454. [0044.44] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  455. [0044.44] DevOnline: Successfully set the friend join URL:
  456. [0044.44] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  457. [0044.49] Matchmaking: (OnlineGameTourMatchmaking_TA_0) OnlineGameMatchmakingBase_X::Joining:Cancel
  458. [0044.49] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_80 [Tournaments/Status/GetTournamentMatch]
  459. [0044.49] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_80 Message=PsyNetMessage_X_80
  460. [0044.49] PsyNet: HTTP send ID=PsyNetMessage_X_80 Message=PsyNetMessage_X_80
  461. [0044.58] PsyNet: HTTP recv ID=PsyNetMessage_X_80 Message=PsyNetMessage_X_81
  462. [0044.58] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_80 Response=PsyNetMessage_X_81 Latency=0.0877
  463. [0044.58] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_80->PsyNetMessage_X_81 PsyTime=1519260099 [Tournaments/Status/GetTournamentMatch]
  464. [0044.58] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:39
  465. [0044.59] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_82 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  466. [0044.59] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_82 Message=PsyNetMessage_X_82
  467. [0044.59] PsyNet: HTTP send ID=PsyNetMessage_X_82 Message=PsyNetMessage_X_82
  468. [0044.73] PsyNet: HTTP recv ID=PsyNetMessage_X_82 Message=PsyNetMessage_X_83
  469. [0044.73] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_82 Response=PsyNetMessage_X_83 Latency=0.1370
  470. [0044.73] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_82->PsyNetMessage_X_83 PsyTime=1519260099 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  471. [0045.09] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_84 [Population/UpdatePlayerPlaylist]
  472. [0045.09] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_84 Message=PsyNetMessage_X_84
  473. [0045.09] PsyNet: HTTP send ID=PsyNetMessage_X_84 Message=PsyNetMessage_X_84
  474. [0045.21] PsyNet: HTTP recv ID=PsyNetMessage_X_84 Message=PsyNetMessage_X_85
  475. [0045.21] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_84 Response=PsyNetMessage_X_85 Latency=0.1250
  476. [0045.22] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_84->PsyNetMessage_X_85 PsyTime=1519260100 [Population/UpdatePlayerPlaylist]
  477. [0049.73] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_86 [Matchmaking/CheckReservation]
  478. [0049.73] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_86 Message=PsyNetMessage_X_86
  479. [0049.73] PsyNet: HTTP send ID=PsyNetMessage_X_86 Message=PsyNetMessage_X_86
  480. [0049.82] PsyNet: HTTP recv ID=PsyNetMessage_X_86 Message=PsyNetMessage_X_87
  481. [0049.82] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_86 Response=PsyNetMessage_X_87 Latency=0.0839
  482. [0049.82] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_86->PsyNetMessage_X_87 PsyTime=1519260104 [Matchmaking/CheckReservation]
  483. [0049.82] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  484. [0049.82] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  485. [0049.82] DevOnline: Successfully set the friend join URL:
  486. [0049.82] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  487. [0049.82] Online: TryToPlayOnline ControllerID=-1
  488. [0049.82] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  489. [0049.82] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  490. [0049.83] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_88 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  491. [0049.83] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_88 Message=PsyNetMessage_X_88
  492. [0049.83] PsyNet: HTTP send ID=PsyNetMessage_X_88 Message=PsyNetMessage_X_88
  493. [0049.95] PsyNet: HTTP recv ID=PsyNetMessage_X_88 Message=PsyNetMessage_X_89
  494. [0049.95] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_88 Response=PsyNetMessage_X_89 Latency=0.1238
  495. [0049.96] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_88->PsyNetMessage_X_89 PsyTime=1519260104 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  496. [0049.96] DevNet: Add Network Security Key={ID=1728947035 PlayerID=Steam|76561198114078268|0 Key=72E5367E5E02E6AA8330BE7003769C9CEF7B05002DB50F04FA7782FE2A6052EF IV=F27BB093685FC6511E1376CB072EE70D HMAC=2529E0018C1275EA7026D5B18C2C73646E9F68B0C86BCDE1CE8A473FCF15264F Session=F4EF9A6AF2D231E4A6985DF97A3753FC}
  497. [0049.96] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  498. [0049.96] Log: Using Secure Websockets
  499. [0050.33] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_90 [Population/UpdatePlayerPlaylist]
  500. [0050.33] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_90
  501. [0050.33] PsyNet: HTTP send ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_90
  502. [0050.46] PsyNet: HTTP recv ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_91
  503. [0050.46] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_90 Response=PsyNetMessage_X_91 Latency=0.1317
  504. [0050.46] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_90->PsyNetMessage_X_91 PsyTime=1519260105 [Population/UpdatePlayerPlaylist]
  505. [0050.46] JoinGame: Game full
  506. [0050.46] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  507. [0050.46] DevOnline: Successfully set the friend join URL:
  508. [0050.46] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  509. [0050.51] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:45
  510. [0050.52] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_92 [Tournaments/Matchmaking/StartMatchmakingTournament]
  511. [0050.52] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_92 Message=PsyNetMessage_X_92
  512. [0050.52] PsyNet: HTTP send ID=PsyNetMessage_X_92 Message=PsyNetMessage_X_92
  513. [0050.67] PsyNet: HTTP recv ID=PsyNetMessage_X_92 Message=PsyNetMessage_X_93
  514. [0050.67] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_92 Response=PsyNetMessage_X_93 Latency=0.1524
  515. [0050.67] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_92->PsyNetMessage_X_93 PsyTime=1519260105 [Tournaments/Matchmaking/StartMatchmakingTournament]
  516. [0050.96] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_94 [Population/UpdatePlayerPlaylist]
  517. [0050.96] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_94 Message=PsyNetMessage_X_94
  518. [0050.96] PsyNet: HTTP send ID=PsyNetMessage_X_94 Message=PsyNetMessage_X_94
  519. [0051.11] PsyNet: HTTP recv ID=PsyNetMessage_X_94 Message=PsyNetMessage_X_95
  520. [0051.11] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_94 Response=PsyNetMessage_X_95 Latency=0.1414
  521. [0051.11] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_94->PsyNetMessage_X_95 PsyTime=1519260105 [Population/UpdatePlayerPlaylist]
  522. [0055.68] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_96 [Matchmaking/CheckReservation]
  523. [0055.68] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_96 Message=PsyNetMessage_X_96
  524. [0055.68] PsyNet: HTTP send ID=PsyNetMessage_X_96 Message=PsyNetMessage_X_96
  525. [0055.76] PsyNet: HTTP recv ID=PsyNetMessage_X_96 Message=PsyNetMessage_X_97
  526. [0055.76] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_96 Response=PsyNetMessage_X_97 Latency=0.0827
  527. [0055.76] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_96->PsyNetMessage_X_97 PsyTime=1519260110 [Matchmaking/CheckReservation]
  528. [0055.76] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  529. [0055.76] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  530. [0055.76] DevOnline: Successfully set the friend join URL:
  531. [0055.76] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  532. [0055.76] Online: TryToPlayOnline ControllerID=-1
  533. [0055.76] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  534. [0055.76] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  535. [0055.77] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_98 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  536. [0055.77] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_98 Message=PsyNetMessage_X_98
  537. [0055.77] PsyNet: HTTP send ID=PsyNetMessage_X_98 Message=PsyNetMessage_X_98
  538. [0055.86] PsyNet: HTTP recv ID=PsyNetMessage_X_98 Message=PsyNetMessage_X_99
  539. [0055.86] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_98 Response=PsyNetMessage_X_99 Latency=0.0959
  540. [0055.87] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_98->PsyNetMessage_X_99 PsyTime=1519260110 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  541. [0055.87] DevNet: Add Network Security Key={ID=-432274 PlayerID=Steam|76561198114078268|0 Key=75F1305791003563EB4E044826A25DE00DEEC61C1C4D1A572B96E813DF5EBC8A IV=343605C29A31C1146FDEE4B53F6B6AD6 HMAC=378E57E794B3963BFAB4FD346877A5F1F6BC3565B44DED4684E3C5B05B74E34B Session=732307C2F1DB2A55B16E423263370F19}
  542. [0055.87] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  543. [0055.87] Log: Using Secure Websockets
  544. [0056.26] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_100 [Population/UpdatePlayerPlaylist]
  545. [0056.26] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_100
  546. [0056.26] PsyNet: HTTP send ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_100
  547. [0056.33] PsyNet: HTTP recv ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_101
  548. [0056.33] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_100 Response=PsyNetMessage_X_101 Latency=0.0688
  549. [0056.33] JoinGame: Game full
  550. [0056.33] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  551. [0056.33] DevOnline: Successfully set the friend join URL:
  552. [0056.33] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  553. [0056.38] Matchmaking: (OnlineGameTourMatchmaking_TA_0) OnlineGameMatchmakingBase_X::Joining:Cancel
  554. [0056.39] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_102 [Tournaments/Status/GetTournamentMatch]
  555. [0056.39] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_102 Message=PsyNetMessage_X_102
  556. [0056.39] PsyNet: HTTP send ID=PsyNetMessage_X_102 Message=PsyNetMessage_X_102
  557. [0056.39] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_100->PsyNetMessage_X_101 PsyTime=1519260111 [Population/UpdatePlayerPlaylist]
  558. [0056.47] PsyNet: HTTP recv ID=PsyNetMessage_X_102 Message=PsyNetMessage_X_103
  559. [0056.47] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_102 Response=PsyNetMessage_X_103 Latency=0.0807
  560. [0056.47] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_102->PsyNetMessage_X_103 PsyTime=1519260111 [Tournaments/Status/GetTournamentMatch]
  561. [0056.47] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:51
  562. [0056.47] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_104 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  563. [0056.47] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_104 Message=PsyNetMessage_X_104
  564. [0056.47] PsyNet: HTTP send ID=PsyNetMessage_X_104 Message=PsyNetMessage_X_104
  565. [0056.70] PsyNet: HTTP recv ID=PsyNetMessage_X_104 Message=PsyNetMessage_X_105
  566. [0056.70] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_104 Response=PsyNetMessage_X_105 Latency=0.2270
  567. [0056.71] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_104->PsyNetMessage_X_105 PsyTime=1519260111 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  568. [0056.97] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_106 [Population/UpdatePlayerPlaylist]
  569. [0056.97] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_106 Message=PsyNetMessage_X_106
  570. [0056.97] PsyNet: HTTP send ID=PsyNetMessage_X_106 Message=PsyNetMessage_X_106
  571. [0057.09] PsyNet: HTTP recv ID=PsyNetMessage_X_106 Message=PsyNetMessage_X_107
  572. [0057.09] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_106 Response=PsyNetMessage_X_107 Latency=0.1202
  573. [0057.10] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_106->PsyNetMessage_X_107 PsyTime=1519260111 [Population/UpdatePlayerPlaylist]
  574. [0061.71] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_108 [Matchmaking/CheckReservation]
  575. [0061.71] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_108
  576. [0061.71] PsyNet: HTTP send ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_108
  577. [0061.83] PsyNet: HTTP recv ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_109
  578. [0061.83] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_108 Response=PsyNetMessage_X_109 Latency=0.1197
  579. [0061.83] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_108->PsyNetMessage_X_109 PsyTime=1519260116 [Matchmaking/CheckReservation]
  580. [0061.83] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  581. [0061.83] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  582. [0061.83] DevOnline: Successfully set the friend join URL:
  583. [0061.83] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  584. [0061.83] Online: TryToPlayOnline ControllerID=-1
  585. [0061.83] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  586. [0061.83] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  587. [0061.84] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_110 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  588. [0061.84] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_110 Message=PsyNetMessage_X_110
  589. [0061.84] PsyNet: HTTP send ID=PsyNetMessage_X_110 Message=PsyNetMessage_X_110
  590. [0061.94] PsyNet: HTTP recv ID=PsyNetMessage_X_110 Message=PsyNetMessage_X_111
  591. [0061.94] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_110 Response=PsyNetMessage_X_111 Latency=0.1037
  592. [0061.94] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_110->PsyNetMessage_X_111 PsyTime=1519260116 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  593. [0061.94] DevNet: Add Network Security Key={ID=-2124422123 PlayerID=Steam|76561198114078268|0 Key=C32A33FC9E617491AA5EA56600B3A964884B5EC57D36D234C072EEDC60E1C9D0 IV=E531041AD54BAAFF1F66A7E158844D78 HMAC=EB4248BEC1DDE695C2BBD4FF3CD8215D759757605E842214D6A7FAB66906D2EE Session=3A4CE189E9EA2BB4B722C95681F08A58}
  594. [0061.94] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  595. [0061.94] Log: Using Secure Websockets
  596. [0062.33] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_112 [Population/UpdatePlayerPlaylist]
  597. [0062.33] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_112 Message=PsyNetMessage_X_112
  598. [0062.33] PsyNet: HTTP send ID=PsyNetMessage_X_112 Message=PsyNetMessage_X_112
  599. [0062.41] PsyNet: HTTP recv ID=PsyNetMessage_X_112 Message=PsyNetMessage_X_113
  600. [0062.41] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_112 Response=PsyNetMessage_X_113 Latency=0.0738
  601. [0062.41] JoinGame: Game full
  602. [0062.41] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  603. [0062.41] DevOnline: Successfully set the friend join URL:
  604. [0062.41] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  605. [0062.46] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:41:57
  606. [0062.46] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_114 [Tournaments/Matchmaking/StartMatchmakingTournament]
  607. [0062.46] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_114
  608. [0062.46] PsyNet: HTTP send ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_114
  609. [0062.46] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_112->PsyNetMessage_X_113 PsyTime=1519260117 [Population/UpdatePlayerPlaylist]
  610. [0062.59] PsyNet: HTTP recv ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_115
  611. [0062.59] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_114 Response=PsyNetMessage_X_115 Latency=0.1261
  612. [0062.59] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_114->PsyNetMessage_X_115 PsyTime=1519260117 [Tournaments/Matchmaking/StartMatchmakingTournament]
  613. [0062.92] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_116 [Population/UpdatePlayerPlaylist]
  614. [0062.92] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_116 Message=PsyNetMessage_X_116
  615. [0062.92] PsyNet: HTTP send ID=PsyNetMessage_X_116 Message=PsyNetMessage_X_116
  616. [0063.01] PsyNet: HTTP recv ID=PsyNetMessage_X_116 Message=PsyNetMessage_X_117
  617. [0063.01] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_116 Response=PsyNetMessage_X_117 Latency=0.0892
  618. [0063.01] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_116->PsyNetMessage_X_117 PsyTime=1519260117 [Population/UpdatePlayerPlaylist]
  619. [0063.05] DevOnline: Steam GameOverlayActivated: 1
  620. [0063.66] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_118 [Metrics/RecordMetrics]
  621. [0063.66] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_118 Message=PsyNetMessage_X_118
  622. [0063.66] PsyNet: HTTP send ID=PsyNetMessage_X_118 Message=PsyNetMessage_X_118
  623. [0063.73] PsyNet: HTTP recv ID=PsyNetMessage_X_118 Message=PsyNetMessage_X_119
  624. [0063.73] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_118 Response=PsyNetMessage_X_119 Latency=0.0733
  625. [0063.74] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_118->PsyNetMessage_X_119 PsyTime=1519260118 [Metrics/RecordMetrics]
  626. [0067.59] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_120 [Matchmaking/CheckReservation]
  627. [0067.59] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_120 Message=PsyNetMessage_X_120
  628. [0067.59] PsyNet: HTTP send ID=PsyNetMessage_X_120 Message=PsyNetMessage_X_120
  629. [0067.73] PsyNet: HTTP recv ID=PsyNetMessage_X_120 Message=PsyNetMessage_X_121
  630. [0067.73] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_120 Response=PsyNetMessage_X_121 Latency=0.1355
  631. [0067.73] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_120->PsyNetMessage_X_121 PsyTime=1519260122 [Matchmaking/CheckReservation]
  632. [0067.73] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  633. [0067.73] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  634. [0067.73] DevOnline: Successfully set the friend join URL:
  635. [0067.73] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  636. [0067.73] Online: TryToPlayOnline ControllerID=-1
  637. [0067.73] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  638. [0067.73] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  639. [0067.74] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_122 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  640. [0067.74] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_122
  641. [0067.74] PsyNet: HTTP send ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_122
  642. [0067.84] PsyNet: HTTP recv ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_123
  643. [0067.84] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_122 Response=PsyNetMessage_X_123 Latency=0.0995
  644. [0067.84] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_122->PsyNetMessage_X_123 PsyTime=1519260122 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  645. [0067.84] DevNet: Add Network Security Key={ID=1549588026 PlayerID=Steam|76561198114078268|0 Key=3A077B53AE5302C9E1A9BF01E460E9F2EC5AA13246285E2585DB70405379186B IV=139B7EDACBC5E62A1C18C41E951C19EE HMAC=D21FB421E591FF1C3406AFA316AEC04BFFD4F87C462D68763635FDA67BE9F16E Session=65CE249C80A2B8F85174EE406EF88940}
  646. [0067.84] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  647. [0067.84] Log: Using Secure Websockets
  648. [0068.23] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_124 [Population/UpdatePlayerPlaylist]
  649. [0068.23] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_124 Message=PsyNetMessage_X_124
  650. [0068.23] PsyNet: HTTP send ID=PsyNetMessage_X_124 Message=PsyNetMessage_X_124
  651. [0068.31] PsyNet: HTTP recv ID=PsyNetMessage_X_124 Message=PsyNetMessage_X_125
  652. [0068.31] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_124 Response=PsyNetMessage_X_125 Latency=0.0737
  653. [0068.31] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_124->PsyNetMessage_X_125 PsyTime=1519260123 [Population/UpdatePlayerPlaylist]
  654. [0068.32] JoinGame: Game full
  655. [0068.32] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  656. [0068.32] DevOnline: Successfully set the friend join URL:
  657. [0068.32] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  658. [0068.38] Matchmaking: (OnlineGameTourMatchmaking_TA_0) OnlineGameMatchmakingBase_X::Joining:Cancel
  659. [0068.38] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_126 [Tournaments/Status/GetTournamentMatch]
  660. [0068.38] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_126 Message=PsyNetMessage_X_126
  661. [0068.38] PsyNet: HTTP send ID=PsyNetMessage_X_126 Message=PsyNetMessage_X_126
  662. [0068.45] PsyNet: HTTP recv ID=PsyNetMessage_X_126 Message=PsyNetMessage_X_127
  663. [0068.45] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_126 Response=PsyNetMessage_X_127 Latency=0.0732
  664. [0068.46] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_126->PsyNetMessage_X_127 PsyTime=1519260123 [Tournaments/Status/GetTournamentMatch]
  665. [0068.46] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:42:03
  666. [0068.46] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_128 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  667. [0068.46] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_128 Message=PsyNetMessage_X_128
  668. [0068.46] PsyNet: HTTP send ID=PsyNetMessage_X_128 Message=PsyNetMessage_X_128
  669. [0068.59] PsyNet: HTTP recv ID=PsyNetMessage_X_128 Message=PsyNetMessage_X_129
  670. [0068.59] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_128 Response=PsyNetMessage_X_129 Latency=0.1270
  671. [0068.59] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_128->PsyNetMessage_X_129 PsyTime=1519260123 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  672. [0068.96] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_130 [Population/UpdatePlayerPlaylist]
  673. [0068.96] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_130 Message=PsyNetMessage_X_130
  674. [0068.96] PsyNet: HTTP send ID=PsyNetMessage_X_130 Message=PsyNetMessage_X_130
  675. [0069.03] PsyNet: HTTP recv ID=PsyNetMessage_X_130 Message=PsyNetMessage_X_131
  676. [0069.03] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_130 Response=PsyNetMessage_X_131 Latency=0.0694
  677. [0069.03] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_130->PsyNetMessage_X_131 PsyTime=1519260123 [Population/UpdatePlayerPlaylist]
  678. [0073.60] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_132 [Matchmaking/CheckReservation]
  679. [0073.60] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_132 Message=PsyNetMessage_X_132
  680. [0073.60] PsyNet: HTTP send ID=PsyNetMessage_X_132 Message=PsyNetMessage_X_132
  681. [0073.67] PsyNet: HTTP recv ID=PsyNetMessage_X_132 Message=PsyNetMessage_X_133
  682. [0073.67] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_132 Response=PsyNetMessage_X_133 Latency=0.0761
  683. [0073.68] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_132->PsyNetMessage_X_133 PsyTime=1519260128 [Matchmaking/CheckReservation]
  684. [0073.68] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  685. [0073.68] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  686. [0073.68] DevOnline: Successfully set the friend join URL:
  687. [0073.68] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  688. [0073.68] Online: TryToPlayOnline ControllerID=-1
  689. [0073.68] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  690. [0073.68] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  691. [0073.68] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_134 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  692. [0073.68] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_134 Message=PsyNetMessage_X_134
  693. [0073.68] PsyNet: HTTP send ID=PsyNetMessage_X_134 Message=PsyNetMessage_X_134
  694. [0073.81] PsyNet: HTTP recv ID=PsyNetMessage_X_134 Message=PsyNetMessage_X_135
  695. [0073.81] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_134 Response=PsyNetMessage_X_135 Latency=0.1290
  696. [0073.81] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_134->PsyNetMessage_X_135 PsyTime=1519260128 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  697. [0073.81] DevNet: Add Network Security Key={ID=-1169888405 PlayerID=Steam|76561198114078268|0 Key=004E0F48A4728C524621B199DDAEE0DF349DC422DEC63A21CAE1A2B853D20334 IV=FF95C95CE4AC337A41B71DF9D2277A7D HMAC=7CABAF3FE80F2447CB91811FF13E4072EBBC10E17CDB0BE6FAE97F71E5F8288A Session=5D2A28616FE60FDDE057CB75AE3A584F}
  698. [0073.81] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  699. [0073.81] Log: Using Secure Websockets
  700. [0074.18] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_136 [Population/UpdatePlayerPlaylist]
  701. [0074.18] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_136 Message=PsyNetMessage_X_136
  702. [0074.18] PsyNet: HTTP send ID=PsyNetMessage_X_136 Message=PsyNetMessage_X_136
  703. [0074.27] PsyNet: HTTP recv ID=PsyNetMessage_X_136 Message=PsyNetMessage_X_137
  704. [0074.27] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_136 Response=PsyNetMessage_X_137 Latency=0.0904
  705. [0074.27] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_136->PsyNetMessage_X_137 PsyTime=1519260129 [Population/UpdatePlayerPlaylist]
  706. [0074.27] JoinGame: Game full
  707. [0074.27] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  708. [0074.27] DevOnline: Successfully set the friend join URL:
  709. [0074.27] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  710. [0074.33] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:42:09
  711. [0074.33] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_138 [Tournaments/Matchmaking/StartMatchmakingTournament]
  712. [0074.33] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_138 Message=PsyNetMessage_X_138
  713. [0074.33] PsyNet: HTTP send ID=PsyNetMessage_X_138 Message=PsyNetMessage_X_138
  714. [0074.57] PsyNet: HTTP recv ID=PsyNetMessage_X_138 Message=PsyNetMessage_X_139
  715. [0074.57] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_138 Response=PsyNetMessage_X_139 Latency=0.2471
  716. [0074.58] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_138->PsyNetMessage_X_139 PsyTime=1519260129 [Tournaments/Matchmaking/StartMatchmakingTournament]
  717. [0074.78] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_140 [Population/UpdatePlayerPlaylist]
  718. [0074.78] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_140 Message=PsyNetMessage_X_140
  719. [0074.78] PsyNet: HTTP send ID=PsyNetMessage_X_140 Message=PsyNetMessage_X_140
  720. [0074.94] PsyNet: HTTP recv ID=PsyNetMessage_X_140 Message=PsyNetMessage_X_141
  721. [0074.94] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_140 Response=PsyNetMessage_X_141 Latency=0.1625
  722. [0074.95] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_140->PsyNetMessage_X_141 PsyTime=1519260129 [Population/UpdatePlayerPlaylist]
  723. [0079.58] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_142 [Matchmaking/CheckReservation]
  724. [0079.58] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_142 Message=PsyNetMessage_X_142
  725. [0079.58] PsyNet: HTTP send ID=PsyNetMessage_X_142 Message=PsyNetMessage_X_142
  726. [0079.65] PsyNet: HTTP recv ID=PsyNetMessage_X_142 Message=PsyNetMessage_X_143
  727. [0079.65] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_142 Response=PsyNetMessage_X_143 Latency=0.0705
  728. [0079.66] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_142->PsyNetMessage_X_143 PsyTime=1519260134 [Matchmaking/CheckReservation]
  729. [0079.66] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  730. [0079.66] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  731. [0079.66] DevOnline: Successfully set the friend join URL:
  732. [0079.66] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  733. [0079.66] Online: TryToPlayOnline ControllerID=-1
  734. [0079.66] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  735. [0079.66] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  736. [0079.66] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_144 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  737. [0079.66] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_144 Message=PsyNetMessage_X_144
  738. [0079.66] PsyNet: HTTP send ID=PsyNetMessage_X_144 Message=PsyNetMessage_X_144
  739. [0079.77] PsyNet: HTTP recv ID=PsyNetMessage_X_144 Message=PsyNetMessage_X_145
  740. [0079.77] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_144 Response=PsyNetMessage_X_145 Latency=0.1115
  741. [0079.78] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_144->PsyNetMessage_X_145 PsyTime=1519260134 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  742. [0079.78] DevNet: Add Network Security Key={ID=-1039971581 PlayerID=Steam|76561198114078268|0 Key=A04F48B470F4A35B09B5DC44DFBD6B854F9D2D20333F233D6EDE891FD38299C9 IV=F1E91AC32D801A436D1B3559D657E15D HMAC=8E3BD5922F078008894EAEF268BE559A683FAC2768CFEDCF60DDCA8A62EDE73F Session=DD25CF45F21D7791B2EAF0840C64ED9F}
  743. [0079.78] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  744. [0079.78] Log: Using Secure Websockets
  745. [0080.16] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_146 [Population/UpdatePlayerPlaylist]
  746. [0080.16] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_146 Message=PsyNetMessage_X_146
  747. [0080.16] PsyNet: HTTP send ID=PsyNetMessage_X_146 Message=PsyNetMessage_X_146
  748. [0080.23] PsyNet: HTTP recv ID=PsyNetMessage_X_146 Message=PsyNetMessage_X_147
  749. [0080.23] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_146 Response=PsyNetMessage_X_147 Latency=0.0727
  750. [0080.23] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_146->PsyNetMessage_X_147 PsyTime=1519260135 [Population/UpdatePlayerPlaylist]
  751. [0080.25] JoinGame: Game full
  752. [0080.25] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  753. [0080.25] DevOnline: Successfully set the friend join URL:
  754. [0080.25] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  755. [0080.30] Matchmaking: (OnlineGameTourMatchmaking_TA_0) OnlineGameMatchmakingBase_X::Joining:Cancel
  756. [0080.30] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_148 [Tournaments/Status/GetTournamentMatch]
  757. [0080.30] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_148 Message=PsyNetMessage_X_148
  758. [0080.30] PsyNet: HTTP send ID=PsyNetMessage_X_148 Message=PsyNetMessage_X_148
  759. [0080.37] PsyNet: HTTP recv ID=PsyNetMessage_X_148 Message=PsyNetMessage_X_149
  760. [0080.37] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_148 Response=PsyNetMessage_X_149 Latency=0.0708
  761. [0080.38] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_148->PsyNetMessage_X_149 PsyTime=1519260135 [Tournaments/Status/GetTournamentMatch]
  762. [0080.38] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:42:15
  763. [0080.38] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_150 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  764. [0080.38] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_150 Message=PsyNetMessage_X_150
  765. [0080.38] PsyNet: HTTP send ID=PsyNetMessage_X_150 Message=PsyNetMessage_X_150
  766. [0080.50] PsyNet: HTTP recv ID=PsyNetMessage_X_150 Message=PsyNetMessage_X_151
  767. [0080.50] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_150 Response=PsyNetMessage_X_151 Latency=0.1223
  768. [0080.51] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_150->PsyNetMessage_X_151 PsyTime=1519260135 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  769. [0080.88] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_152 [Population/UpdatePlayerPlaylist]
  770. [0080.88] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_152 Message=PsyNetMessage_X_152
  771. [0080.88] PsyNet: HTTP send ID=PsyNetMessage_X_152 Message=PsyNetMessage_X_152
  772. [0080.96] PsyNet: HTTP recv ID=PsyNetMessage_X_152 Message=PsyNetMessage_X_153
  773. [0080.96] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_152 Response=PsyNetMessage_X_153 Latency=0.0799
  774. [0080.96] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_152->PsyNetMessage_X_153 PsyTime=1519260135 [Population/UpdatePlayerPlaylist]
  775. [0085.51] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_154 [Matchmaking/CheckReservation]
  776. [0085.51] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_154 Message=PsyNetMessage_X_154
  777. [0085.51] PsyNet: HTTP send ID=PsyNetMessage_X_154 Message=PsyNetMessage_X_154
  778. [0085.59] PsyNet: HTTP recv ID=PsyNetMessage_X_154 Message=PsyNetMessage_X_155
  779. [0085.59] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_154 Response=PsyNetMessage_X_155 Latency=0.0763
  780. [0085.59] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_154->PsyNetMessage_X_155 PsyTime=1519260140 [Matchmaking/CheckReservation]
  781. [0085.59] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  782. [0085.59] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  783. [0085.59] DevOnline: Successfully set the friend join URL:
  784. [0085.59] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  785. [0085.59] Online: TryToPlayOnline ControllerID=-1
  786. [0085.59] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  787. [0085.59] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  788. [0085.60] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_156 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  789. [0085.60] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_156 Message=PsyNetMessage_X_156
  790. [0085.60] PsyNet: HTTP send ID=PsyNetMessage_X_156 Message=PsyNetMessage_X_156
  791. [0085.77] PsyNet: HTTP recv ID=PsyNetMessage_X_156 Message=PsyNetMessage_X_157
  792. [0085.77] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_156 Response=PsyNetMessage_X_157 Latency=0.1729
  793. [0085.77] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_156->PsyNetMessage_X_157 PsyTime=1519260140 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  794. [0085.77] DevNet: Add Network Security Key={ID=-323027416 PlayerID=Steam|76561198114078268|0 Key=FC933BACEB2F2375D0DCDFAA68D1473855F57FB5FDFDBC2159492754F60D261D IV=B1BE4B589447FE7F65572D7D1407317A HMAC=7FA56F2BFB6E15671C2C8743B885E6C7BC6F28522EFE8FD4127A83458DB12DEA Session=6062379470F595B3B829AB6BC5263310}
  795. [0085.77] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  796. [0085.77] Log: Using Secure Websockets
  797. [0086.09] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_158 [Population/UpdatePlayerPlaylist]
  798. [0086.09] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_158 Message=PsyNetMessage_X_158
  799. [0086.09] PsyNet: HTTP send ID=PsyNetMessage_X_158 Message=PsyNetMessage_X_158
  800. [0086.17] PsyNet: HTTP recv ID=PsyNetMessage_X_158 Message=PsyNetMessage_X_159
  801. [0086.17] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_158 Response=PsyNetMessage_X_159 Latency=0.0725
  802. [0086.17] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_158->PsyNetMessage_X_159 PsyTime=1519260141 [Population/UpdatePlayerPlaylist]
  803. [0086.22] JoinGame: Game full
  804. [0086.22] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  805. [0086.22] DevOnline: Successfully set the friend join URL:
  806. [0086.22] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  807. [0086.27] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:42:22
  808. [0086.27] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_160 [Tournaments/Matchmaking/StartMatchmakingTournament]
  809. [0086.27] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_160 Message=PsyNetMessage_X_160
  810. [0086.27] PsyNet: HTTP send ID=PsyNetMessage_X_160 Message=PsyNetMessage_X_160
  811. [0086.42] PsyNet: HTTP recv ID=PsyNetMessage_X_160 Message=PsyNetMessage_X_161
  812. [0086.42] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_160 Response=PsyNetMessage_X_161 Latency=0.1541
  813. [0086.43] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_160->PsyNetMessage_X_161 PsyTime=1519260141 [Tournaments/Matchmaking/StartMatchmakingTournament]
  814. [0086.72] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_162 [Population/UpdatePlayerPlaylist]
  815. [0086.72] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_162 Message=PsyNetMessage_X_162
  816. [0086.72] PsyNet: HTTP send ID=PsyNetMessage_X_162 Message=PsyNetMessage_X_162
  817. [0086.82] PsyNet: HTTP recv ID=PsyNetMessage_X_162 Message=PsyNetMessage_X_163
  818. [0086.82] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_162 Response=PsyNetMessage_X_163 Latency=0.0989
  819. [0086.82] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_162->PsyNetMessage_X_163 PsyTime=1519260141 [Population/UpdatePlayerPlaylist]
  820. [0091.43] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_164 [Matchmaking/CheckReservation]
  821. [0091.43] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_164 Message=PsyNetMessage_X_164
  822. [0091.43] PsyNet: HTTP send ID=PsyNetMessage_X_164 Message=PsyNetMessage_X_164
  823. [0091.50] PsyNet: HTTP recv ID=PsyNetMessage_X_164 Message=PsyNetMessage_X_165
  824. [0091.50] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_164 Response=PsyNetMessage_X_165 Latency=0.0719
  825. [0091.50] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_164->PsyNetMessage_X_165 PsyTime=1519260146 [Matchmaking/CheckReservation]
  826. [0091.50] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  827. [0091.50] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  828. [0091.51] DevOnline: Successfully set the friend join URL:
  829. [0091.51] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  830. [0091.51] Online: TryToPlayOnline ControllerID=-1
  831. [0091.51] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  832. [0091.51] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  833. [0091.51] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_166 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  834. [0091.51] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_166 Message=PsyNetMessage_X_166
  835. [0091.51] PsyNet: HTTP send ID=PsyNetMessage_X_166 Message=PsyNetMessage_X_166
  836. [0091.66] PsyNet: HTTP recv ID=PsyNetMessage_X_166 Message=PsyNetMessage_X_167
  837. [0091.66] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_166 Response=PsyNetMessage_X_167 Latency=0.1490
  838. [0091.66] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_166->PsyNetMessage_X_167 PsyTime=1519260146 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  839. [0091.66] DevNet: Add Network Security Key={ID=691848677 PlayerID=Steam|76561198114078268|0 Key=31770F130DE4844F54A208874B6DFE47B6205C9691C7D5A15150335476833735 IV=42CEFD21798DBB5D629ED753DC446D74 HMAC=49F67F5FB072CB32C91D41698083F75BA5A3C441E6704CC53C27EEC045062B05 Session=4E1B99533B893EA2F43D8678A8C17800}
  840. [0091.66] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  841. [0091.66] Log: Using Secure Websockets
  842. [0092.01] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_168 [Population/UpdatePlayerPlaylist]
  843. [0092.01] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_168 Message=PsyNetMessage_X_168
  844. [0092.01] PsyNet: HTTP send ID=PsyNetMessage_X_168 Message=PsyNetMessage_X_168
  845. [0092.09] PsyNet: HTTP recv ID=PsyNetMessage_X_168 Message=PsyNetMessage_X_169
  846. [0092.09] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_168 Response=PsyNetMessage_X_169 Latency=0.0890
  847. [0092.10] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_168->PsyNetMessage_X_169 PsyTime=1519260147 [Population/UpdatePlayerPlaylist]
  848. [0092.15] JoinGame: Game full
  849. [0092.15] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  850. [0092.15] DevOnline: Successfully set the friend join URL:
  851. [0092.15] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  852. [0092.21] Matchmaking: (OnlineGameTourMatchmaking_TA_0) OnlineGameMatchmakingBase_X::Joining:Cancel
  853. [0092.21] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_170 [Tournaments/Status/GetTournamentMatch]
  854. [0092.21] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_170 Message=PsyNetMessage_X_170
  855. [0092.21] PsyNet: HTTP send ID=PsyNetMessage_X_170 Message=PsyNetMessage_X_170
  856. [0092.33] PsyNet: HTTP recv ID=PsyNetMessage_X_170 Message=PsyNetMessage_X_171
  857. [0092.33] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_170 Response=PsyNetMessage_X_171 Latency=0.1235
  858. [0092.34] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_170->PsyNetMessage_X_171 PsyTime=1519260147 [Tournaments/Status/GetTournamentMatch]
  859. [0092.34] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:42:27
  860. [0092.34] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_172 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  861. [0092.34] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_172 Message=PsyNetMessage_X_172
  862. [0092.34] PsyNet: HTTP send ID=PsyNetMessage_X_172 Message=PsyNetMessage_X_172
  863. [0092.48] PsyNet: HTTP recv ID=PsyNetMessage_X_172 Message=PsyNetMessage_X_173
  864. [0092.48] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_172 Response=PsyNetMessage_X_173 Latency=0.1371
  865. [0092.48] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_172->PsyNetMessage_X_173 PsyTime=1519260147 [Tournaments/Matchmaking/StartMatchmakingTournament Tournaments/Status/GetTournamentBracket]
  866. [0092.84] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_174 [Population/UpdatePlayerPlaylist]
  867. [0092.84] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_174 Message=PsyNetMessage_X_174
  868. [0092.84] PsyNet: HTTP send ID=PsyNetMessage_X_174 Message=PsyNetMessage_X_174
  869. [0092.91] PsyNet: HTTP recv ID=PsyNetMessage_X_174 Message=PsyNetMessage_X_175
  870. [0092.91] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_174 Response=PsyNetMessage_X_175 Latency=0.0764
  871. [0092.92] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_174->PsyNetMessage_X_175 PsyTime=1519260147 [Population/UpdatePlayerPlaylist]
  872. [0097.48] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_176 [Matchmaking/CheckReservation]
  873. [0097.48] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_176 Message=PsyNetMessage_X_176
  874. [0097.48] PsyNet: HTTP send ID=PsyNetMessage_X_176 Message=PsyNetMessage_X_176
  875. [0097.57] PsyNet: HTTP recv ID=PsyNetMessage_X_176 Message=PsyNetMessage_X_177
  876. [0097.57] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_176 Response=PsyNetMessage_X_177 Latency=0.0859
  877. [0097.57] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_176->PsyNetMessage_X_177 PsyTime=1519260152 [Matchmaking/CheckReservation]
  878. [0097.58] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  879. [0097.58] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  880. [0097.58] DevOnline: Successfully set the friend join URL:
  881. [0097.58] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  882. [0097.58] Online: TryToPlayOnline ControllerID=-1
  883. [0097.58] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  884. [0097.58] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  885. [0097.58] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_178 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  886. [0097.58] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_178 Message=PsyNetMessage_X_178
  887. [0097.58] PsyNet: HTTP send ID=PsyNetMessage_X_178 Message=PsyNetMessage_X_178
  888. [0097.70] DevOnline: Steam GameOverlayActivated: 0
  889. [0097.73] PsyNet: HTTP recv ID=PsyNetMessage_X_178 Message=PsyNetMessage_X_179
  890. [0097.73] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_178 Response=PsyNetMessage_X_179 Latency=0.1541
  891. [0097.74] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_178->PsyNetMessage_X_179 PsyTime=1519260152 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  892. [0097.74] DevNet: Add Network Security Key={ID=-336125711 PlayerID=Steam|76561198114078268|0 Key=A87E928EF1E19073154C691765950F1229E287D95C6B622D65D013FFC42A0B52 IV=1C7DEC3145A3E6AE850DF801B5C3B1E6 HMAC=CA399C63C99D937CA0796A25E7F3FA382569A8F6FE061CA498956EAF8BAE2AD4 Session=6CF9D168563703BCB19474D7E8765155}
  893. [0097.74] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  894. [0097.74] Log: Using Secure Websockets
  895. [0098.08] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_180 [Population/UpdatePlayerPlaylist]
  896. [0098.08] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_180 Message=PsyNetMessage_X_180
  897. [0098.08] PsyNet: HTTP send ID=PsyNetMessage_X_180 Message=PsyNetMessage_X_180
  898. [0098.15] PsyNet: HTTP recv ID=PsyNetMessage_X_180 Message=PsyNetMessage_X_181
  899. [0098.15] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_180 Response=PsyNetMessage_X_181 Latency=0.0716
  900. [0098.15] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_180->PsyNetMessage_X_181 PsyTime=1519260153 [Population/UpdatePlayerPlaylist]
  901. [0098.20] JoinGame: Game full
  902. [0098.20] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Game server is full. (Error: 63) BugItReason=ReservationsFullClient
  903. [0098.20] DevOnline: Successfully set the friend join URL:
  904. [0098.20] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  905. [0098.25] TourMatchmaking: TourStartMatchmaking 2018-02-22 00:42:34
  906. [0098.25] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_182 [Tournaments/Matchmaking/StartMatchmakingTournament]
  907. [0098.25] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_182 Message=PsyNetMessage_X_182
  908. [0098.25] PsyNet: HTTP send ID=PsyNetMessage_X_182 Message=PsyNetMessage_X_182
  909. [0098.43] PsyNet: HTTP recv ID=PsyNetMessage_X_182 Message=PsyNetMessage_X_183
  910. [0098.43] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_182 Response=PsyNetMessage_X_183 Latency=0.1862
  911. [0098.44] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_182->PsyNetMessage_X_183 PsyTime=1519260153 [Tournaments/Matchmaking/StartMatchmakingTournament]
  912. [0098.70] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_184 [Population/UpdatePlayerPlaylist]
  913. [0098.70] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_184 Message=PsyNetMessage_X_184
  914. [0098.70] PsyNet: HTTP send ID=PsyNetMessage_X_184 Message=PsyNetMessage_X_184
  915. [0098.85] PsyNet: HTTP recv ID=PsyNetMessage_X_184 Message=PsyNetMessage_X_185
  916. [0098.85] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_184 Response=PsyNetMessage_X_185 Latency=0.1568
  917. [0098.86] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_184->PsyNetMessage_X_185 PsyTime=1519260153 [Population/UpdatePlayerPlaylist]
  918. [0103.44] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_186 [Matchmaking/CheckReservation]
  919. [0103.44] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_186 Message=PsyNetMessage_X_186
  920. [0103.44] PsyNet: HTTP send ID=PsyNetMessage_X_186 Message=PsyNetMessage_X_186
  921. [0103.53] PsyNet: HTTP recv ID=PsyNetMessage_X_186 Message=PsyNetMessage_X_187
  922. [0103.53] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_186 Response=PsyNetMessage_X_187 Latency=0.0842
  923. [0103.53] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_186->PsyNetMessage_X_187 PsyTime=1519260158 [Matchmaking/CheckReservation]
  924. [0103.53] CheckReservation: Received game server ip35-229-18-187.datahound.com:2027 USE 22
  925. [0103.53] JoinGame: StartJoin ip35-229-18-187.datahound.com:2027 JoinSettings.PlaylistID=22 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public
  926. [0103.53] DevOnline: Successfully set the friend join URL:
  927. [0103.53] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  928. [0103.53] Online: TryToPlayOnline ControllerID=-1
  929. [0103.53] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  930. [0103.53] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  931. [0103.54] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_188 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  932. [0103.54] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_188 Message=PsyNetMessage_X_188
  933. [0103.54] PsyNet: HTTP send ID=PsyNetMessage_X_188 Message=PsyNetMessage_X_188
  934. [0103.61] Log: Closing by request
  935. [0103.61] Log: appRequestExit(0)
  936. [0103.89] PsyNet: HTTP recv ID=PsyNetMessage_X_188 Message=PsyNetMessage_X_189
  937. [0103.89] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_188 Response=PsyNetMessage_X_189 Latency=0.0698
  938. [0103.93] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_188->PsyNetMessage_X_189 PsyTime=1519260158 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  939. [0103.93] DevNet: Add Network Security Key={ID=2079226255 PlayerID=Steam|76561198114078268|0 Key=ABE7C985D20BCB86BA77FCA0885D2CB72FDCEE1AC364598162CC2F7D63590D16 IV=72F5BB66F5BFF4B32DAB27723A30366E HMAC=36C517302CA8A70ACA1742BA80B55E9513917DE810F999177F6AEA2A099D7C58 Session=1835B11857DB56CDD897A56982ED3B1F}
  940. [0103.93] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  941. [0103.93] Log: Using Secure Websockets
  942. [0103.96] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 HandleLoginStatusChanged
  943. [0103.96] PsyNet: PsyNetConnection_X_0 UpdateConnectionState bConnected=False bPerConConnected=False
  944. [0103.96] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198114078268|0 LoggedOut
  945. [0103.96] Party: HandleLocalPlayerLoginStatusChanged PlayerName= PlayerID=Steam|76561198114078268|0 LoginStatus=LS_NotLoggedIn IsPrimary=True IsInParty=False
  946. [0103.99] Exit: Preparing to exit.
  947. [0104.06] DevOnline: SSL_shutdown() 336462100: error:140E0114:SSL routines:SSL_shutdown:uninitialized
  948. [0104.09] Exit: Game engine shut down
  949. [0104.15] Exit: Windows client shut down
  950. [0104.16] Exit: XAudio2 Device shut down.
  951. [0104.17] Exit: AK Audio shut down.
  952. [0105.55] Exit: Object subsystem successfully closed.
  953. [0105.66] Exit: Exiting.
  954. [0105.66] Log: Log file closed, 21/02/2018 19:42:41
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