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- private void OnTriggerEnter2D(Collider2D other)
- {
- if (_state != MovablePlatformState.PlatformWaitingForPlayer)
- {
- return;
- }
- var otherTransform = other.transform;
- Log.Info($"{name}: Detected entrance TAG: {otherTransform.tag}");
- if (otherTransform.CompareTag("Player"))
- {
- GameController.OnInputDirectionChange -= HandleMovementLogic;
- GameController.OnInputDirectionChange += HandleMovementLogic;
- SetState(MovablePlatformState.PlayerDockedToPlatform);
- _playerInstance = FindObjectOfType<MovablePlayer>(); //אני רוצה להימנע מלעשות את זה ולקחת את הסקריפט ישר מהOTHER
- }
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