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  1. cvar list
  2. --------------
  3. tf_airblast_cray : 1 : , "sv", "cheat" : Use alternate cray airblast logic globally.
  4. tf_airblast_cray_ground_reflect : 1 : , "sv", "cheat" : If set, cray airblast reflects any airblast power directed into the ground off of it, to prevent ground-stuck and provide a bit more control over up-vs-forward vectoring
  5. tf_airblast_cray_debug : 0 : , "sv", "cheat" : Enable debugging overlays & output for cray airblast. Value is length of time to show debug overlays in seconds.
  6. tf_airblast_cray_lose_footing_duration : 0 : , "sv", "cheat" : How long the player should be unable to regain their footing after being airblast, separate from air-control stun.
  7. tf_airblast_cray_ground_minz : 100 : , "sv", "cheat" : If set, cray airblast ensures the target has this minimum Z velocity after reflections and impulse have been applied. Set to 268.3281572999747 for exact old airblast Z behavior.
  8. tf_airblast_cray_pitch_control : 0 : , "sv", "cheat" : If set, allow controlling the pitch of the airblast, in addition to the yaw.
  9. tf_airblast_cray_power : 600 : , "sv", "cheat" : Amount of force cray airblast should apply unconditionally. Set to 0 to only perform player momentum reflection.
  10. tf_airblast_cray_power_relative : 0 : , "sv", "cheat" : If set, the blast power power also inherits from the blast's forward momentum.
  11. tf_airblast_cray_reflect_coeff : 2 : , "sv", "cheat" : The coefficient of reflective power cray airblast employs. 0 - No reflective powers 0-1 - Cancel out some/all incoming velocity 1-2 - Reflect some/all incoming velocity outwards 2+ - Reflect incoming velocity outwards and then some
  12. tf_airblast_cray_reflect_cost_coeff : 0 : , "sv", "cheat" : What portion of power used for reflection is removed from the push effect. Note that reflecting incoming momentum requires 2x the momentum - to first neutralize and then reverse it. Setting this to 1 means that a target running towards the blast at more than 50% blast-speed would have a net pushback half that of a stationary target, since half the power was used to negate their incoming momentum. A value of 0.5 would mean that running towards the blast would not be beneficial vs being still, while values
  13. tf_airblast_cray_reflect_relative : 0 : , "sv", "cheat" : If set, the relative, rather than absolute, target velocity is considered for reflection.
  14. tf_airblast_cray_stun_amount : 0 : , "sv", "cheat" : Amount of control loss to apply if stun_duration is set.
  15. tf_airblast_cray_stun_duration : 0 : , "sv", "cheat" : If set, apply this duration of stun when initially hit by an airblast. Does not apply to repeated airblasts.
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  17. 13 convars/concommands for [tf_airblast]
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