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Real BD SRM.cfg

a guest May 25th, 2019 87 Never
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  1. +PART[proceduralMissileSRB]:NEEDS[RealFuels]
  2. {
  3.     @name = proceduralMissileSRB_2
  4.     @title = BDArmory Procedural SRM with neutral Thrust
  5.     @description = Procedural SRM for your BDArmory custom missiles.
  6.     oldMaxTemp = #$maxTemp$
  7.     @maxTemp = 1523.15
  8.     tempMult = 1523.15
  9.     @tempMult /= #$oldMaxTemp$
  10.     @manufacturer = Bahamuto Dynamics
  11.     @stagingIcon = SOLID_BOOSTER
  12.     @MODULE[ModuleEngines*],*
  13.     {
  14.         @heatProduction *= #$/tempMult$
  15.     }
  16.     !RESOURCE[SolidFuel]{}
  17.     !MODULE[TankContentSwitcher]{}
  18.     @MODULE[ProceduralSRB]
  19.     {
  20.         // costMultiplier = 0.5
  21.         @thrust1m *= 3.5 //17.5
  22.         // !thrust = 10
  23.         !deprecatedThrustScaleFactor = 0
  24.         @SRB_BELL[Surface]
  25.         {
  26.             !atmosphereCurve{}
  27.             atmosphereCurve
  28.             {
  29.                 key = 0 230
  30.                 key = 1 210
  31.             }
  32.         }
  33.         @SRB_BELL[Vacuum]
  34.         {
  35.             !atmosphereCurve{}
  36.             atmosphereCurve
  37.             {
  38.                 key = 0 245
  39.                 key = 1 170
  40.             }
  41.         }
  42.     }
  43.     MODULE
  44.     {
  45.         name = ModuleFuelTanks
  46.         volume = 1060
  47.         dedicated = true
  48.         type = SolidFuel
  49.     }
  50.     @MODULE[ModuleEngines]
  51.     {
  52.         @name = ModuleEnginesFX
  53.         %useThrustCurve = True
  54.         !atmosphereCurve{}
  55.         atmosphereCurve
  56.         {
  57.             key = 0 230
  58.             key = 1 210
  59.         }      
  60.         thrustCurve
  61.         {
  62.             // Star: Mostly neutral thrust with smooth falloff
  63.             key = 0.0 0.2 0.3559327 0.3559327
  64.             key = 0.4 1.0 0.03900732 0.03900732
  65.             key = 0.75 0.9
  66.             key = 0.95 1.0 0.3217903 0.3217903
  67.             key = 1.0 0.3
  68.         }
  69.     }
  70. }
  71. @TANK_DEFINITION[Solid]
  72. {
  73.     TANK
  74.     {
  75.         name = LeadBallast
  76.         mass = 0
  77.         utilization = 1
  78.         fillable = True
  79.         amount = 0.0
  80.         maxAmount = 0.0
  81.     }
  82. }
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