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Real BD SRM.cfg

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May 25th, 2019
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  1. +PART[proceduralMissileSRB]:NEEDS[RealFuels]
  2. {
  3. @name = proceduralMissileSRB_2
  4. @title = BDArmory Procedural SRM with neutral Thrust
  5. @description = Procedural SRM for your BDArmory custom missiles.
  6. oldMaxTemp = #$maxTemp$
  7. @maxTemp = 1523.15
  8. tempMult = 1523.15
  9. @tempMult /= #$oldMaxTemp$
  10. @manufacturer = Bahamuto Dynamics
  11. @stagingIcon = SOLID_BOOSTER
  12. @MODULE[ModuleEngines*],*
  13. {
  14. @heatProduction *= #$/tempMult$
  15. }
  16. !RESOURCE[SolidFuel]{}
  17. !MODULE[TankContentSwitcher]{}
  18. @MODULE[ProceduralSRB]
  19. {
  20. // costMultiplier = 0.5
  21. @thrust1m *= 3.5 //17.5
  22. // !thrust = 10
  23. !deprecatedThrustScaleFactor = 0
  24. @SRB_BELL[Surface]
  25. {
  26. !atmosphereCurve{}
  27. atmosphereCurve
  28. {
  29. key = 0 230
  30. key = 1 210
  31. }
  32. }
  33. @SRB_BELL[Vacuum]
  34. {
  35. !atmosphereCurve{}
  36. atmosphereCurve
  37. {
  38. key = 0 245
  39. key = 1 170
  40. }
  41. }
  42. }
  43. MODULE
  44. {
  45. name = ModuleFuelTanks
  46. volume = 1060
  47. dedicated = true
  48. type = SolidFuel
  49. }
  50. @MODULE[ModuleEngines]
  51. {
  52. @name = ModuleEnginesFX
  53. %useThrustCurve = True
  54. !atmosphereCurve{}
  55. atmosphereCurve
  56. {
  57. key = 0 230
  58. key = 1 210
  59. }
  60. thrustCurve
  61. {
  62. // Star: Mostly neutral thrust with smooth falloff
  63. key = 0.0 0.2 0.3559327 0.3559327
  64. key = 0.4 1.0 0.03900732 0.03900732
  65. key = 0.75 0.9
  66. key = 0.95 1.0 0.3217903 0.3217903
  67. key = 1.0 0.3
  68. }
  69. }
  70. }
  71. @TANK_DEFINITION[Solid]
  72. {
  73. TANK
  74. {
  75. name = LeadBallast
  76. mass = 0
  77. utilization = 1
  78. fillable = True
  79. amount = 0.0
  80. maxAmount = 0.0
  81. }
  82. }
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