Advertisement
Guest User

big dick 4 u

a guest
Jan 21st, 2018
103
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.29 KB | None | 0 0
  1. @name M-29 Davy Crockett (Portable Nuclear Weapon System)
  2. @inputs [Gun Base]:entity [ShotsLeft]:number
  3. @persist [N]:number [C C2 C3]:vector [M M2]:string [RW61]:entity
  4.  
  5. if (dupefinished() | first()){
  6. timer("penny", 1500)
  7.  
  8. C = vec(90,90,90)
  9. C2 = vec(70,85,54)
  10. C3 = vec(90,109,70)
  11. M = "models/props_debris/plasterwall040c"
  12. M2 = "models/props_building_details/courtyard_template001c_bars"
  13.  
  14. }elseif (clk("penny")){
  15.  
  16. N++
  17. holoCreate(N)
  18. holoModel(N, "models/sprops/misc/tubes_thin/size_1/t_tube_12x18.mdl")
  19. holoPos(N, Gun:toWorld(vec(50,0,0)))
  20. holoAng(N, Gun:toWorld(ang(0,90,0)))
  21. holoColor(N,C2)
  22. holoMaterial(N,M)
  23. holoScale(N,vec(0.85,1,0.85))
  24. holoParent(N,Gun)
  25. N++
  26. holoCreate(N)
  27. holoModel(N, "models/props_c17/utilityconnecter005.mdl")
  28. holoPos(N, Gun:toWorld(vec(50,0,5)))
  29. holoAng(N, Gun:toWorld(ang(0,90,0)))
  30. holoColor(N,C2)
  31. holoMaterial(N,M)
  32. holoScale(N,vec(0.85,1,0.85))
  33. holoParent(N,Gun)
  34. N++
  35. holoCreate(N)
  36. holoModel(N, "models/props_c17/FurnitureBoiler001a.mdl")
  37. holoPos(N, Gun:toWorld(vec(53,0.2,7.5)))
  38. holoAng(N, Gun:toWorld(ang(180,90,90)))
  39. holoColor(N,C2)
  40. holoMaterial(N,M)
  41. holoScale(N,vec(0.2,0.2,0.2))
  42. holoParent(N,Gun)
  43. N++
  44. holoCreate(N)
  45. holoModel(N, "models/sprops/cylinders/size_3/cylinder_6x6.mdl")
  46. holoPos(N, Gun:toWorld(vec(46.5,0,8.75)))
  47. holoAng(N, Gun:toWorld(ang(0,90,90)))
  48. holoColor(N,C2)
  49. holoMaterial(N,M)
  50. holoScale(N,vec(0.8,0.8,0.8))
  51. holoParent(N,Gun)
  52. N++
  53. holoCreate(N)
  54. holoModel(N, "models/sprops/cylinders/size_3/cylinder_6x6.mdl")
  55. holoPos(N, Gun:toWorld(vec(60,0,8.75)))
  56. holoAng(N, Gun:toWorld(ang(0,90,90)))
  57. holoColor(N,C2)
  58. holoMaterial(N,M)
  59. holoScale(N,vec(0.6,0.6,0.6))
  60. holoParent(N,Gun)
  61. N++
  62. holoCreate(N)
  63. holoModel(N, "models/props_borealis/bluebarrel001.mdl")
  64. holoPos(N, Gun:toWorld(vec(67,0,8.75)))
  65. holoAng(N, Gun:toWorld(ang(0,-90,90)))
  66. holoColor(N,C2)
  67. holoMaterial(N,M)
  68. holoScale(N,vec(0.1,0.1,0.3))
  69. holoParent(N,Gun)
  70.  
  71. N++
  72. holoCreate(N)
  73. holoModel(N, "models/sprops/misc/tubes_thin/size_1/t_tube_12x60.mdl")
  74. holoPos(N, Gun:toWorld(vec(29,0,0)))
  75. holoAng(N, Gun:toWorld(ang(0,90,0)))
  76. holoColor(N,C3)
  77. holoMaterial(N,M)
  78. holoScale(N,vec(0.75,1.2,0.75))
  79. holoParent(N,Gun)
  80. N++
  81. holoCreate(N)
  82. holoModel(N, "models/sprops/misc/domes/size_1/dome_12x6.mdl")
  83. holoPos(N, Gun:toWorld(vec(-1,0,0)))
  84. holoAng(N, Gun:toWorld(ang(90,0,0)))
  85. holoColor(N,C3)
  86. holoMaterial(N,M)
  87. holoScale(N,vec(0.85,0.85,0.85))
  88. holoParent(N,Gun)
  89. N++
  90. holoCreate(N)
  91. holoModel(N, "models/sprops/misc/cones/size_1/cone_12x108.mdl")
  92. holoPos(N, Gun:toWorld(vec(-17.5,0,0)))
  93. holoAng(N, Gun:toWorld(ang(90,0,0)))
  94. holoClipEnabled(N,1)
  95. holoClip(N,vec(0,0,17),vec(0,0,-90),0)
  96. holoColor(N,C3)
  97. holoMaterial(N,M)
  98. holoScale(N,vec(1,1,1))
  99. holoParent(N,Gun)
  100. N++
  101. holoCreate(N)
  102. holoModel(N, "models/sprops/cylinders/size_5/cylinder_12x12.mdl")
  103. holoPos(N, Gun:toWorld(vec(-23.5,0,0)))
  104. holoAng(N, Gun:toWorld(ang(90,0,0)))
  105. holoClipEnabled(N,1)
  106. holoClip(N,vec(0,0,17),vec(0,0,-90),0)
  107. holoColor(N,C3)
  108. holoMaterial(N,M)
  109. holoScale(N,vec(1,1,1))
  110. holoParent(N,Gun)
  111. N++
  112. holoCreate(N)
  113. holoModel(N, "models/sprops/misc/domes/size_1/dome_12x6.mdl")
  114. holoPos(N, Gun:toWorld(vec(-29.5,0,0)))
  115. holoAng(N, Gun:toWorld(ang(-90,0,0)))
  116. holoColor(N,C3)
  117. holoMaterial(N,M)
  118. holoScale(N,vec(1,1,0.35))
  119. holoParent(N,Gun)
  120. N++
  121. holoCreate(N)
  122. holoModel(N, "models/dav0r/thruster.mdl")
  123. holoPos(N, Gun:toWorld(vec(-30,0,0)))
  124. holoAng(N, Gun:toWorld(ang(-90,0,0)))
  125. holoColor(N,C3)
  126. holoMaterial(N,M)
  127. holoScale(N,vec(1.1,1.1,1.3))
  128. holoParent(N,Gun)
  129.  
  130. }elseif(changed(ShotsLeft)&ShotsLeft){
  131.  
  132. findByClass("acf_missile")
  133. RW61 = findClosest(Gun:toWorld(vec()))
  134. RW61:setAlpha(0)
  135. holoCreate(0)
  136. holoModel(0, "models/bombs/fab50.mdl")
  137. holoPos(0, RW61:toWorld(vec(65,0,0)))
  138. holoAng(0, RW61:toWorld(ang(0,0,45)))
  139. holoColor(0,C)
  140. holoMaterial(0,M2)
  141. holoScale(0,vec(1.25,2,2))
  142. holoParent(0,RW61)
  143.  
  144. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement