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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local MAINFRAME = Instance.new("Frame")
- local frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local walkspeed = Instance.new("TextLabel")
- local walkspeedoff = Instance.new("TextButton")
- local fly = Instance.new("TextLabel")
- local noclipoff = Instance.new("TextButton")
- local infinitejumps = Instance.new("TextLabel")
- local flyoff = Instance.new("TextButton")
- local noclip = Instance.new("TextLabel")
- local infinitejumpsoff = Instance.new("TextButton")
- local frame_2 = Instance.new("Frame")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local MAINFRAME_2 = Instance.new("Frame")
- local spottedespoff = Instance.new("TextButton")
- local chamsoff = Instance.new("TextButton")
- local espoff = Instance.new("TextButton")
- local aimbotoff = Instance.new("TextButton")
- local aimbot = Instance.new("TextLabel")
- local esp = Instance.new("TextLabel")
- local chams = Instance.new("TextLabel")
- local spottedesp = Instance.new("TextLabel")
- local frame_3 = Instance.new("Frame")
- local frame_4 = Instance.new("Frame")
- local TextLabel_4 = Instance.new("TextLabel")
- local TextLabel_5 = Instance.new("TextLabel")
- local TextLabel_6 = Instance.new("TextLabel")
- local MAINFRAME_3 = Instance.new("Frame")
- local frame_5 = Instance.new("Frame")
- local senschange = Instance.new("TextBox")
- local fovchange = Instance.new("TextBox")
- local espsettingoff = Instance.new("TextButton")
- local bonessettingoff = Instance.new("TextButton")
- local aimbotsettingoff = Instance.new("TextButton")
- local autoshootsettingoff = Instance.new("TextButton")
- local TextLabel_7 = Instance.new("TextLabel")
- local aimbot_2 = Instance.new("TextLabel")
- local esp_2 = Instance.new("TextLabel")
- local autoshoot = Instance.new("TextLabel")
- local bones = Instance.new("TextLabel")
- local frame_6 = Instance.new("Frame")
- local TextLabel_8 = Instance.new("TextLabel")
- local TextLabel_9 = Instance.new("TextLabel")
- local MAINFRAME_4 = Instance.new("Frame")
- local speedchange = Instance.new("TextBox")
- local flyspeedchange = Instance.new("TextBox")
- local frame_7 = Instance.new("Frame")
- local frame_8 = Instance.new("Frame")
- local TextLabel_10 = Instance.new("TextLabel")
- local TextLabel_11 = Instance.new("TextLabel")
- local TextLabel_12 = Instance.new("TextLabel")
- local MAINFRAME_5 = Instance.new("Frame")
- local frame_9 = Instance.new("Frame")
- local frame_10 = Instance.new("Frame")
- local lx5off = Instance.new("TextButton")
- local pfxoff = Instance.new("TextButton")
- local genericaimbotoff = Instance.new("TextButton")
- local aimbotespoff = Instance.new("TextButton")
- local gunmodsilentaimoff = Instance.new("TextButton")
- local infiniteammooff = Instance.new("TextButton")
- local TextLabel_13 = Instance.new("TextLabel")
- local TextLabel_14 = Instance.new("TextLabel")
- local TextLabel_15 = Instance.new("TextLabel")
- local genericaimbot = Instance.new("TextLabel")
- local pfx = Instance.new("TextLabel")
- local lx5 = Instance.new("TextLabel")
- local aimbotesp = Instance.new("TextLabel")
- local gunmosilentaim = Instance.new("TextLabel")
- local infiniteammo = Instance.new("TextLabel")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- MAINFRAME.Name = "MAINFRAME"
- MAINFRAME.Parent = ScreenGui
- MAINFRAME.BackgroundColor3 = Color3.new(0, 0, 0)
- MAINFRAME.BackgroundTransparency = 0.44999998807907
- MAINFRAME.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- MAINFRAME.BorderSizePixel = 2
- MAINFRAME.Position = UDim2.new(0.024059223, 0, 0.124078624, 0)
- MAINFRAME.Size = UDim2.new(0, 156, 0, 95)
- frame.Name = "frame"
- frame.Parent = MAINFRAME
- frame.BackgroundColor3 = Color3.new(0, 0, 0)
- frame.BackgroundTransparency = 0.44999998807907
- frame.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame.BorderSizePixel = 2
- frame.Position = UDim2.new(-0.00158182776, 0, -0.455062717, 0)
- frame.Size = UDim2.new(0, 156, 0, 37)
- TextLabel.Parent = MAINFRAME
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.00482845306, 0, -0.455062628, 0)
- TextLabel.Size = UDim2.new(0, 155, 0, 37)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.Text = "Character Cheats"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 19
- --cheat labels
- walkspeed.Name = "walkspeed"
- walkspeed.Parent = MAINFRAME
- walkspeed.BackgroundColor3 = Color3.new(1, 1, 1)
- walkspeed.BackgroundTransparency = 1
- walkspeed.Position = UDim2.new(0.00482845306, 0, 0.00828886032, 0)
- walkspeed.Size = UDim2.new(0, 65, 0, 22)
- walkspeed.Font = Enum.Font.SourceSans
- walkspeed.Text = "Walkspeed"
- walkspeed.TextColor3 = Color3.new(1, 1, 1)
- walkspeed.TextSize = 15
- --cheats
- walkspeedoff.Name = "walkspeed off"
- walkspeedoff.Parent = MAINFRAME
- walkspeedoff.BackgroundColor3 = Color3.new(1, 1, 1)
- walkspeedoff.BackgroundTransparency = 1
- walkspeedoff.Position = UDim2.new(0.707920074, 0, -0.00223731995, 0)
- walkspeedoff.Size = UDim2.new(0, 45, 0, 22)
- walkspeedoff.Font = Enum.Font.SourceSans
- walkspeedoff.Text = "OFF"
- walkspeedoff.TextColor3 = Color3.new(0.666667, 0, 0)
- walkspeedoff.TextSize = 14
- walkspeedoff.MouseButton1Down:connect(function()
- walkspeedoff.TextColor3 = Color3.new(0, 0.533333, 0)
- walkspeedoff.Text = "ON"
- _G.WS = speedchange.Text;
- local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid;
- Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- Humanoid.WalkSpeed = _G.WS;
- end)
- Humanoid.WalkSpeed = _G.WS;
- end)
- --cheat labels
- fly.Name = "fly"
- fly.Parent = MAINFRAME
- fly.BackgroundColor3 = Color3.new(1, 1, 1)
- fly.BackgroundTransparency = 1
- fly.Position = UDim2.new(-0.00158179551, 0, 0.245842457, 0)
- fly.Size = UDim2.new(0, 27, 0, 22)
- fly.Font = Enum.Font.SourceSans
- fly.Text = "Fly"
- fly.TextColor3 = Color3.new(1, 1, 1)
- fly.TextSize = 15
- --cheats
- noclipoff.Name = "noclip off"
- noclipoff.Parent = MAINFRAME
- noclipoff.BackgroundColor3 = Color3.new(1, 1, 1)
- noclipoff.BackgroundTransparency = 1
- noclipoff.Position = UDim2.new(0.707920074, 0, 0.67742151, 0)
- noclipoff.Size = UDim2.new(0, 45, 0, 22)
- noclipoff.Font = Enum.Font.SourceSans
- noclipoff.Text = "OFF"
- noclipoff.TextColor3 = Color3.new(0.666667, 0, 0)
- noclipoff.TextSize = 14
- noclipoff.MouseButton1Down:connect(function()
- noclipoff.Text = "ON"
- noclipoff.TextColor3 = Color3.new(0, 0.533333, 0)
- local noclip = true char = game.Players.LocalPlayer.Character while true do if noclip == true then for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = false elseif v.ClassName == "Model" then v.Head.CanCollide = false end end) end end game:service("RunService").Stepped:wait() end
- end)
- --cheat labels
- infinitejumps.Name = "infinite jumps"
- infinitejumps.Parent = MAINFRAME
- infinitejumps.BackgroundColor3 = Color3.new(1, 1, 1)
- infinitejumps.BackgroundTransparency = 1
- infinitejumps.Position = UDim2.new(-0.00158190727, 0, 0.451816887, 0)
- infinitejumps.Size = UDim2.new(0, 88, 0, 22)
- infinitejumps.Font = Enum.Font.SourceSans
- infinitejumps.Text = "Infinite Jumps"
- infinitejumps.TextColor3 = Color3.new(1, 1, 1)
- infinitejumps.TextSize = 15
- --cheats
- flyoff.Name = "fly off"
- flyoff.Parent = MAINFRAME
- flyoff.BackgroundColor3 = Color3.new(1, 1, 1)
- flyoff.BackgroundTransparency = 1
- flyoff.Position = UDim2.new(0.707920074, 0, 0.22023797, 0)
- flyoff.Size = UDim2.new(0, 45, 0, 22)
- flyoff.Font = Enum.Font.SourceSans
- flyoff.Text = "OFF"
- flyoff.TextColor3 = Color3.new(0.666667, 0, 0)
- flyoff.TextSize = 14
- flyoff.MouseButton1Down:connect(function()
- flyoff.Text = "ON"
- flyoff.TextColor3 = Color3.new(0, 0.533333, 0)
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = flyspeedchange.Text
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- --cheat labels
- noclip.Name = "noclip"
- noclip.Parent = MAINFRAME
- noclip.BackgroundColor3 = Color3.new(1, 1, 1)
- noclip.BackgroundTransparency = 1
- noclip.Position = UDim2.new(0.00482842838, 0, 0.678843796, 0)
- noclip.Size = UDim2.new(0, 46, 0, 22)
- noclip.Font = Enum.Font.SourceSans
- noclip.Text = "Noclip"
- noclip.TextColor3 = Color3.new(1, 1, 1)
- noclip.TextSize = 15
- --cheats
- infinitejumpsoff.Name = "infinite jumps off"
- infinitejumpsoff.Parent = MAINFRAME
- infinitejumpsoff.BackgroundColor3 = Color3.new(1, 1, 1)
- infinitejumpsoff.BackgroundTransparency = 1
- infinitejumpsoff.Position = UDim2.new(0.707920074, 0, 0.468317538, 0)
- infinitejumpsoff.Size = UDim2.new(0, 45, 0, 22)
- infinitejumpsoff.Font = Enum.Font.SourceSans
- infinitejumpsoff.Text = "OFF"
- infinitejumpsoff.TextColor3 = Color3.new(0.666667, 0, 0)
- infinitejumpsoff.TextSize = 14
- infinitejumpsoff.MouseButton1Down:connect(function()
- infinitejumpsoff.Text = "ON"
- infinitejumpsoff.TextColor3 = Color3.new(0, 0.533333, 0)
- local Player = game:GetService'Players'.LocalPlayer;
- local UIS = game:GetService'UserInputService';
- _G.JumpHeight = 50;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:connect(function(UserInput)
- if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end)
- end
- end)
- end
- end)
- end)
- frame_2.Name = "frame"
- frame_2.Parent = MAINFRAME
- frame_2.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_2.BackgroundTransparency = 0.44999998807907
- frame_2.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_2.BorderSizePixel = 2
- frame_2.Position = UDim2.new(-0.00158192567, 0, 1.07973635, 0)
- frame_2.Size = UDim2.new(0, 156, 0, 37)
- TextLabel_2.Parent = MAINFRAME
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0.00335341366, 0, 1.18562961, 0)
- TextLabel_2.Size = UDim2.new(0, 141, 0, 27)
- TextLabel_2.Font = Enum.Font.SciFi
- TextLabel_2.Text = "Made By: Turtsis#2785"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 9
- TextLabel_3.Parent = MAINFRAME
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(-0.00737516955, 0, 1.05755508, 0)
- TextLabel_3.Size = UDim2.new(0, 155, 0, 18)
- TextLabel_3.Font = Enum.Font.SciFi
- TextLabel_3.Text = "Press The \"P\" Key To Toggle The GUI"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextSize = 9
- MAINFRAME_2.Name = "MAINFRAME"
- MAINFRAME_2.Parent = ScreenGui
- MAINFRAME_2.BackgroundColor3 = Color3.new(0, 0, 0)
- MAINFRAME_2.BackgroundTransparency = 0.44999998807907
- MAINFRAME_2.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- MAINFRAME_2.BorderSizePixel = 2
- MAINFRAME_2.Position = UDim2.new(0.286859989, 0, 0.124078624, 0)
- MAINFRAME_2.Size = UDim2.new(0, 156, 0, 95)
- --cheats
- spottedespoff.Name = "spotted esp off"
- spottedespoff.Parent = MAINFRAME_2
- spottedespoff.BackgroundColor3 = Color3.new(1, 1, 1)
- spottedespoff.BackgroundTransparency = 1
- spottedespoff.Position = UDim2.new(0.714315295, 0, 0.734604955, 0)
- spottedespoff.Size = UDim2.new(0, 44, 0, 22)
- spottedespoff.Font = Enum.Font.SourceSans
- spottedespoff.Text = "OFF"
- spottedespoff.TextColor3 = Color3.new(0.666667, 0, 0)
- spottedespoff.TextSize = 14
- spottedespoff.MouseButton1Down:connect(function()
- spottedespoff.Text = "ON"
- spottedespoff.TextColor3 = Color3.new(0, 0.533333, 0)
- --Made by !!!RelentlessRaptor#5709 on discord
- while true do
- wait(0.3)
- for _, p in pairs(game:GetChildren()) do
- if p.ClassName == ("Players") then
- plr = p.LocalPlayer
- team = plr.TeamColor
- for _, v in pairs(p:GetChildren()) do
- if v.Name ~= plr.Name and v.TeamColor ~= team then
- for _, l in pairs(v.Character.Head:GetChildren()) do
- if l.Name == ("OverRemove") then
- l:Destroy()
- end
- end
- i = Instance.new("BillboardGui",v.Character.Head)
- i.Name = ("OverRemove")
- f = Instance.new("Frame",i)
- i.Active = true
- i.AlwaysOnTop = true
- i.Size = UDim2.new(1,0,1,0)
- i.ExtentsOffset = Vector3.new(0,3.5,0)
- f.Size = UDim2.new(1,0,1,0)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = Color3.new(1,0,0)
- elseif v.TeamColor == team then
- for _, l in pairs(v.Character.Head:GetChildren()) do
- if l.Name == ("OverRemove") then
- l:Destroy()
- end
- end
- end
- end
- end
- end
- end
- end)
- chamsoff.Name = "chams off"
- chamsoff.Parent = MAINFRAME_2
- chamsoff.BackgroundColor3 = Color3.new(1, 1, 1)
- chamsoff.BackgroundTransparency = 1
- chamsoff.Position = UDim2.new(0.714315295, 0, 0.476192951, 0)
- chamsoff.Size = UDim2.new(0, 44, 0, 22)
- chamsoff.Font = Enum.Font.SourceSans
- chamsoff.Text = "OFF"
- chamsoff.TextColor3 = Color3.new(0.666667, 0, 0)
- chamsoff.TextSize = 14
- chamsoff.MouseButton1Down:connect(function()
- chamsoff.Text = "ON"
- chamsoff.TextColor3 = Color3.new(0, 0.533333, 0)
- local players = game:GetService("Players")
- local player = players.LocalPlayer
- local char = player.Character
- local waittime = 0.1 -- increase for less lag
- function esp()
- local p = players:GetChildren()
- for i,v in pairs(player.PlayerGui:GetChildren()) do
- if v:IsA('Folder') and (game:GetService('Players'):FindFirstChild(v.Name) or v:FindFirstChildOfClass("BoxHandleAdornment")) then
- v:Destroy()
- end
- end
- for i,v in pairs(p) do
- if workspace:FindFirstChild(v.Name) and (v.Character:FindFirstChild('Head')) then
- if v ~= player then
- local folder = Instance.new('Folder',player.PlayerGui)
- folder.Name = v.Name
- behind(v.Character)
- for _,part in pairs(v.Character:GetChildren()) do
- if part:IsA('BasePart') then
- local adorn = Instance.new('BoxHandleAdornment',folder)
- adorn.Name = v.Name
- if part.Name ~= "Head" then
- adorn.Size = part.Size
- else
- adorn.Size = (part.Size)-Vector3.new(part.Size.X/2,0,0)
- end
- adorn.Adornee = part
- adorn.AlwaysOnTop = true
- adorn.ZIndex = 5
- adorn.Transparency = 0.2
- local c = behind(v.Character)
- adorn.Color3 = c
- local adorn2 = Instance.new('BoxHandleAdornment',folder)
- adorn2.Name = v.Name Color3.fromRGB(255, 44, 17)
- if part.Name ~= "Head" then
- adorn2.Size = part.Size*1.1
- else
- adorn2.Size = (part.Size*1.1)-Vector3.new(part.Size.X/2,0,0)
- end
- end
- end
- end
- end
- end
- end
- function behind(character)
- local ignore = {character["Left Arm"],character["Right Arm"],character["Right Leg"],character["Left Leg"],character["Torso"],character["HumanoidRootPart"],char["HumanoidRootPart"],char["Left Arm"],char["Right Arm"],char["Right Leg"],char["Left Leg"],char["Torso"]}
- local raycast = Ray.new(char.Head.CFrame.p, (character.Head.CFrame.p - char.Head.CFrame.p).unit*1000)
- local part, pos = workspace:FindPartOnRayWithIgnoreList(raycast,ignore,false,true)
- local debris = math.floor((char.Head.CFrame.p - pos).magnitude*100)/100
- local endp = math.floor((char.Head.CFrame.p - character.Head.CFrame.p).magnitude*100)/100
- print(endp,debris)
- if endp - debris >= 2 then
- return Color3.fromRGB(255,44,17)
- elseif endp - debris < 2 then
- return Color3.fromRGB(44,255,17)
- end
- end
- while wait(waittime) do
- if player.Character then
- esp()
- end
- end
- end)
- espoff.Name = "esp off"
- espoff.Parent = MAINFRAME_2
- espoff.BackgroundColor3 = Color3.new(1, 1, 1)
- espoff.BackgroundTransparency = 1
- espoff.Position = UDim2.new(0.714315295, 0, 0.261114717, 0)
- espoff.Size = UDim2.new(0, 44, 0, 22)
- espoff.Font = Enum.Font.SourceSans
- espoff.Text = "OFF"
- espoff.TextColor3 = Color3.new(0.666667, 0, 0)
- espoff.TextSize = 14
- espoff.MouseButton1Down:connect(function()
- espoff.Text = "ON"
- espoff.TextColor3 = Color3.new(0, 0.533333, 0)
- -- -----------------------------------
- -- ___ _ _ _ --
- -- / __| ___| |_| |_(_)_ _ __ _ ___--
- -- \__ \/ -_) _| _| | ' \/ _` (_-<--
- -- |___/\___|\__|\__|_|_||_\__, /__/--
- -- |___/ --
- -- -----------------------------------
- -- -----------------------------------
- ALLYCOLOR = {0,255,255} --//Color of the ESP of people on the same team
- ENEMYCOLOR = {255,0,0} --//Color of the ESP of people on NOT the same team
- TRANSPARENCY = 0.5 --//Transparency of the ESP
- HEALTHBAR_ACTIVATED = true --//Renders the Healthbar
- --
- --
- -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!!
- function createFlex()
- -- -----------------------------------------------------------------------------------
- --[VARIABLES] //Changing may result in Errors!
- players = game:GetService("Players") --//Required for PF
- faces = {"Front","Back","Bottom","Left","Right","Top"} --//Every possible Enum face
- currentPlayer = nil --//Used for the Team-Check
- lplayer = players.LocalPlayer --//The LocalPlayer
- -- -----------------------------------------------------------------------------------
- players.PlayerAdded:Connect(function(p)
- currentPlayer = p
- p.CharacterAdded:Connect(function(character) --//For when a new Player joins the game
- createESP(character)
- end)
- end)
- -- -----------------------------------------------------------------------------------
- function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end --//Check if the Part is suitable
- -- -----------------------------------------------------------------------------------
- function actualESP(obj)
- for i=0,5 do
- surface = Instance.new("SurfaceGui",obj) --//Creates the SurfaceGui
- surface.Face = Enum.NormalId[faces[i+1]] --//Adjusts the Face and chooses from the face table
- surface.AlwaysOnTop = true
- frame = Instance.new("Frame",surface) --//Creates the viewable Frame
- frame.Size = UDim2.new(1,0,1,0)
- frame.BorderSizePixel = 0
- frame.BackgroundTransparency = TRANSPARENCY
- if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team
- frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3]) --//If in same Team
- else
- frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3]) --//If in another Team
- end
- end
- end
- -- -----------------------------------------------------------------------------------
- function createHealthbar(hrp)
- board =Instance.new("BillboardGui",hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent
- board.Name = "total"
- board.Size = UDim2.new(1,0,1,0)
- board.StudsOffset = Vector3.new(3,1,0)
- board.AlwaysOnTop = true
- bar = Instance.new("Frame",board) --//Creates the red background
- bar.BackgroundColor3 = Color3.new(255,0,0)
- bar.BorderSizePixel = 0
- bar.Size = UDim2.new(0.2,0,4,0)
- bar.Name = "total2"
- health = Instance.new("Frame",bar) --//Creates the changing green Frame
- health.BackgroundColor3 = Color3.new(0,255,0)
- health.BorderSizePixel = 0
- health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
- hrp.Parent.Humanoid.Changed:Connect(function(property) --//Triggers when any Property changed
- hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) --//Adjusts the size of the green Frame
- end)
- end
- -- -----------------------------------------------------------------------------------
- function createESP(c) --//Checks and calls the proper function
- bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil.
- for i,v in pairs(c:GetChildren()) do
- if checkPart(v) then
- actualESP(v)
- end
- end
- if HEALTHBAR_ACTIVATED then --//If the user decided to
- createHealthbar(c:WaitForChild("HumanoidRootPart")) --//Calls the function of the creation
- end
- end
- -- -----------------------------------------------------------------------------------
- for i,people in pairs(players:GetChildren())do
- if people ~= players.LocalPlayer then
- currentPlayer = people
- --//Used for Players already in the Game
- createESP(people.Character)
- people.CharacterAdded:Connect(function(character)
- createESP(character)
- end)
- end
- end
- -- -----------------------------------------------------------------------------------
- end --//End of the entire function
- createFlex() --// Does exactly that :)
- end)
- aimbotoff.Name = "aimbot off"
- aimbotoff.Parent = MAINFRAME_2
- aimbotoff.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbotoff.BackgroundTransparency = 1
- aimbotoff.Position = UDim2.new(0.714315295, 0, 0.00393119454, 0)
- aimbotoff.Size = UDim2.new(0, 44, 0, 22)
- aimbotoff.Font = Enum.Font.SourceSans
- aimbotoff.Text = "OFF"
- aimbotoff.TextColor3 = Color3.new(0.666667, 0, 0)
- aimbotoff.TextSize = 14
- aimbotoff.MouseButton1Down:connect(function()
- aimbotoff.Text = "ON"
- aimbotoff.TextColor3 = Color3.new(0, 0.533333, 0)
- warn([[
- GameSense Free | December 8, 2018
- GameSense Premium, a private cheat, is now in the works.
- Discord: Avexus#4561
- Don't contact me about this script, it's been abandoned.
- I will consider making a newer version if there's still a demand for cheats anymore.
- ]])
- -- If you have any intentions of reading this code, I advise you don't... If you do, bring eye bleach, because I assure you it's the worst programming you'll ever see. Even Ubisoft can optimize better than this. I have improved *immensely* since I made this.
- local UIS = game:GetService('UserInputService')
- local RS = game:GetService('RunService')
- local Players = game:GetService('Players')
- local StarterGui = game:GetService('StarterGui')
- local Player = Players.LocalPlayer
- local Studio = RS:IsStudio()
- local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui
- local Mouse = Player:GetMouse()
- local old_icon = Mouse.Icon
- local Camera = workspace.CurrentCamera
- targetpart = 'Head' -- Don't change this.
- -- It can be changed with the targetpart_change hotkey ingame.
- local target
- local target_old
- local alert = false
- local lockedon = false
- local settingkey = false
- local upvals = nil
- local val = 1
- local windows = {}
- local function hb() RS.Heartbeat:wait() end
- local version = 1.25
- local Spawn = nil or game.PlaceId == 292439477 and workspace:WaitForChild('Lobby',2):WaitForChild('Spawn1',2)
- local spawned = false
- script.Name = 'GameSense!'
- Mouse.TargetFilter = Camera
- -- hotkey
- toggle_aim = Enum.UserInputType.MouseButton2
- toggle_aimbot = Enum.KeyCode.LeftAlt
- toggle_trigger = Enum.KeyCode.RightAlt
- toggle_esp = Enum.KeyCode.End
- toggle_gui = Enum.KeyCode.F6
- toggle_bottompos = Enum.KeyCode.F7
- toggle_performance = Enum.KeyCode.F8
- toggle_bones = Enum.KeyCode.Delete
- toggle_chams = Enum.KeyCode.F3
- toggle_tracers = Enum.KeyCode.F2
- toggle_boxes = Enum.KeyCode.F4
- toggle_font = Enum.KeyCode.F1
- ffatoggle = Enum.KeyCode.Home
- targetpart_change = Enum.KeyCode.BackSlash
- priority_toggle = Enum.KeyCode.Insert
- sethotkey = Enum.KeyCode.RightControl
- -- aim fov
- fov_increase = Enum.KeyCode.KeypadPlus
- fov_decrease = Enum.KeyCode.KeypadMinus
- -- aim sens (how smooth your crosshair will move)
- sens_increase = Enum.KeyCode.RightBracket
- sens_decrease = Enum.KeyCode.LeftBracket
- -- parts
- parts = {
- 'Head';
- 'Torso'
- }
- fonts = {
- Enum.Font.SourceSansBold,
- Enum.Font.Cartoon,
- Enum.Font.Arcade,
- Enum.Font.SciFi,
- Enum.Font.Fantasy,
- Enum.Font.Code,
- Enum.Font.Highway,
- Enum.Font.Bodoni
- }
- textSet = false
- currentfont = 1
- ffa = false
- hidden = false
- performancemode = false
- -- aim
- fov = fovchange.Text
- sens = senschange.Text
- drop = .45
- aim_toggled = false
- bottompos = true
- aim_priority = 2
- -- [2] FOV or [1] Distance
- aimingcolor = Color3.fromRGB(0,165,255)
- if aimbotsettingoff.Text == "ON" then
- aimbot_toggled = true
- end
- if aimbotsettingoff.Text == "OFF" then
- aimbot_toggled = false
- end
- aim_line = true
- locksoundid = 538769304
- mouseiconid = 18671553
- -- trigger
- if autoshootsettingoff.Text == "ON" then
- trigger_toggled = true
- end
- if autoshootsettingoff.Text == "OFF" then
- trigger_toggled = false
- end
- trigger_toggled = false
- trigger_delay = 1/20
- -- esp
- if espsettingoff.Text == "ON" then
- esp_toggled = true
- end
- if espsettingoff.Text == "OFF" then
- esp_toggled = false
- end
- if bonessettingoff.Text == "ON" then
- esp_bones = true
- end
- if bonessettingoff.Text == "OFF" then
- esp_bones = false
- end
- esp_chams = true
- esp_tracers = true
- -- item_esp (coming soon)
- linesize = 1
- showdists = true
- textsize = 14
- textoffset = 20
- visiblecolor = Color3.fromRGB(38,255,99)
- hiddencolor = Color3.fromRGB(255,37,40)
- headboxsize = 4
- headboxaimsize = 6
- headboxshape = 'diamond'
- -- rectangle or diamond
- -- box esp
- bounding_box = true
- -- box_pointsize = 0 [UNUSED]
- box_line_size = 1
- -- box_line_size_visible = 2 [UNUSED]
- local GUI = Instance.new('ScreenGui',PlayerGui)
- GUI.Name = 'GameSense '..version
- GUI.ResetOnSpawn = false
- ESP = Instance.new('Folder',GUI)
- ESP.Name = 'ESP'
- local Bottom = Instance.new('Frame',ESP)
- Bottom.Name = 'Bottom'
- Bottom.BackgroundTransparency = 1
- Bottom.Size = UDim2.new(0,1,0,1)
- Bottom.Position = UDim2.new(.5,0,1,1)
- local Status = Instance.new('TextLabel',GUI)
- Status.Name = 'Status'
- Status.BackgroundTransparency = 1
- Status.Size = UDim2.new(0,500,0,50)
- Status.Position = UDim2.new(.5,-250,.85,0)
- Status.TextSize = 24
- Status.Font = Enum.Font.SourceSansBold
- Status.TextColor3 = Color3.new(1,1,1)
- Status.TextStrokeColor3 = Color3.new(0,0,0)
- Status.TextStrokeTransparency = .6
- Status.Text = 'On Standby'
- Status.ZIndex = 50
- local Credits = Status:Clone()
- Credits.Name = 'Credits'
- Credits.Parent = GUI
- Credits.Position = UDim2.new(.5,-250,.85,-20)
- Credits.TextSize = 16
- Credits.Text = 'GameSense '..version..' by Avexus!'
- local FovGui = Instance.new('ImageLabel',GUI)
- FovGui.Name = 'FovGui'
- FovGui.Image = 'rbxassetid://324848180'
- FovGui.Size = UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2)
- FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-FovGui.AbsoluteSize.Y/2)
- FovGui.BackgroundTransparency = 1
- FovGui.ImageTransparency = .9
- FovGui.ImageColor3 = Color3.new(1,0,0)
- local Indicator = Instance.new('TextLabel',GUI)
- Indicator.Name = 'Indicator'
- Indicator.Font = Enum.Font.SourceSans
- Indicator.TextSize = 14
- Indicator.TextXAlignment = Enum.TextXAlignment.Center
- Indicator.TextYAlignment = Enum.TextYAlignment.Center
- Indicator.TextStrokeTransparency = .75
- Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance'
- local SensAdjust = Instance.new('TextBox',GUI)
- SensAdjust.Name = 'SensAdjust'
- SensAdjust.Font = Enum.Font.SourceSans
- SensAdjust.BackgroundTransparency = .75
- SensAdjust.BackgroundColor3 = Color3.new(0,0,0)
- SensAdjust.BorderColor3 = Color3.new(1,1,1)
- SensAdjust.Size = UDim2.new(0,50,0,20)
- SensAdjust.TextStrokeTransparency = .6
- SensAdjust.TextColor3 = Color3.new(1,1,1)
- SensAdjust.TextSize = 14
- SensAdjust.PlaceholderText = 'Sens'
- SensAdjust.Text = tonumber(sens)
- SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75)
- local SensLabel = Instance.new('TextLabel',SensAdjust)
- SensLabel.Name = 'SensLabel'
- SensLabel.Font = Enum.Font.SourceSans
- SensLabel.Size = UDim2.new(1,0,1,0)
- SensLabel.BackgroundTransparency = 1
- SensLabel.TextSize = 14
- SensLabel.TextColor3 = Color3.new(1,1,1)
- SensLabel.TextStrokeColor3 = Color3.new(0,0,0)
- SensLabel.TextStrokeTransparency = .6
- SensLabel.Text = 'Sens:'
- SensLabel.Position = UDim2.new(-1,0,0,0)
- SensLabel.TextXAlignment = Enum.TextXAlignment.Left
- local FovAdjust = SensAdjust:Clone()
- FovAdjust.Parent = GUI
- FovAdjust.PlaceholderText = 'FOV'
- FovAdjust.Name = 'FovAdjust'
- FovAdjust.Text = tonumber(fov)
- FovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20)
- FovAdjust.SensLabel.Name = 'FovLabel'
- FovAdjust.FovLabel.Text = 'Fov:'
- local DropAdjust = SensAdjust:Clone()
- DropAdjust.Parent = GUI
- DropAdjust.PlaceholderText = 'Drop'
- DropAdjust.Name = 'DropAdjust'
- DropAdjust.Text = tonumber(drop)
- DropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40)
- DropAdjust.SensLabel.Name = 'DropLabel'
- DropAdjust.DropLabel.Text = 'Drop:'
- local KeysList = Instance.new('TextLabel',GUI)
- KeysList.Name = 'KeysList'
- KeysList.Font = Enum.Font.SourceSans
- KeysList.TextStrokeTransparency = .6
- KeysList.TextSize = 14
- KeysList.TextColor3 = Color3.new(1,1,1)
- KeysList.Size = UDim2.new(0,0,1,0)
- KeysList.Position = UDim2.new(0,5,0,-280)
- KeysList.BackgroundTransparency = 1
- KeysList.Active = false
- KeysList.TextXAlignment = Enum.TextXAlignment.Left
- KeysList.TextYAlignment = Enum.TextYAlignment.Bottom
- KeysList.Text = 'AimBot Toggle: '..toggle_aimbot.Name..'\nAim Toggle: '..toggle_aim.Name..'\nAim Part Toggle: '..targetpart_change.Name..'\nPriority Toggle: '..priority_toggle.Name
- ..'\nESP Toggle: '..toggle_esp.Name..'\nBones Toggle: '..toggle_bones.Name..'\nChams Toggle: '..toggle_chams.Name..'\nBoxes Toggle: '..toggle_boxes.Name..'\nFOV Increase: '..fov_increase.Name..'\nFOV Decrease: '..fov_decrease.Name..'\nSens Increase: '
- ..sens_increase.Name..'\nSens Decrease: '..sens_decrease.Name..'\nTrigger Toggle: '..toggle_trigger.Name..'\nFFA Toggle: '..ffatoggle.Name..'\nHide Cheats: '..toggle_gui.Name
- ..'\nChange ESP Origin: '..toggle_bottompos.Name..'\nPerformance Mode: '..toggle_performance.Name..'\nChange Font: '..toggle_font.Name
- local n = 0
- spawn(function()
- while Status do
- Indicator.TextColor3 = Color3.fromHSV(n,.5,1)
- FovGui.ImageColor3 = Indicator.TextColor3
- if not textSet then
- if aim_toggled and target then
- Status.TextColor3 = aimingcolor
- Status.Text = ('Aiming at '..target.Name)
- else
- Status.TextColor3 = Color3.fromHSV(n,.5,1)
- Status.Text = 'On Standby'
- end
- end
- n = (n+.005)%1
- hb()
- end
- end)
- SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end)
- FovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fov
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end)
- DropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end)
- local function distfromspawn(x)
- if Spawn then
- return x:DistanceFromCharacter(Spawn.Position)
- else
- return 201
- end
- end
- local function setText(text)
- spawn(function()
- textSet = true
- Status.Text = text
- Status.TextColor3 = Color3.new(1,1,1)
- wait(#text/4)
- textSet = false
- end)
- end
- local function playsound(id)
- local sound = Instance.new('Sound',Camera)
- sound.SoundId = 'rbxassetid://'..id
- sound.Volume = 3
- sound:Play()
- game:GetService('Debris'):AddItem(sound,5)
- end
- playsound(1168009121)
- Mouse.Icon = 'rbxassetid://'..mouseiconid
- local function Notification(...)
- playsound(140910211)
- StarterGui:SetCore('SendNotification',...)
- end
- local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor)
- -- Declare variables
- local Point1,Point2 = P1.Position,P2.Position
- if Point1 and Point2 then
- local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y
- local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2)
- local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2)
- local MidX,MidY = (X1+X2)/2, (Y1+Y2)/2
- -- Set defaults to prevent errors
- Thickness = Thickness or 1
- Color = Color or Color3.new(1,1,1)
- LineTransparency = LineTransparency or 0
- BorderThickness = BorderThickness or 0
- BorderColor = BorderColor or Color3.new(0,0,0)
- -- Draw the line
- local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or Instance.new('Frame',Folder)
- Line.Visible = false
- Line.BackgroundTransparency = LineTransparency
- Line.BorderSizePixel = BorderThickness
- Line.BorderColor3 = BorderColor
- Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-1,0,Thickness)
- Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-Line.AbsoluteSize.Y)
- Line.BackgroundColor3 = Color
- Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1)))
- Line.Name = P1.Name..'-'..P2.Name
- Line.Visible = true
- return Line
- else
- return nil
- end
- end
- local function GetNearest(Mode)
- local lowest,nearest,gui = math.huge,nil,nil
- if Mode==1 then
- for _,plr in next,Players:GetPlayers() do
- if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then
- local dist = Player:DistanceFromCharacter(plr.Character[targetpart].Position)
- local ray = Ray.new(Player.Character.Head.Position,(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*5000)
- local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)})
- local Z = Camera:WorldToScreenPoint(plr.Character[targetpart].Position).Z
- if part and part:IsDescendantOf(plr.Character) and Z>0 and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end
- end
- end
- elseif Mode==2 then
- for _,plr in next,Players:GetPlayers() do
- if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then
- local pos = Camera:WorldToScreenPoint(plr.Character[targetpart].Position)
- local ray = Ray.new(Player.Character[targetpart].Position,(plr.Character[targetpart].Position-Player.Character[targetpart].Position).unit*2048)
- local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)})
- local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(pos.X,pos.Y)).magnitude
- if part and part:IsDescendantOf(plr.Character) and pos.Z>0 and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end
- end
- end
- end
- return nearest
- end
- Mouse.Move:Connect(function()
- cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP)
- cursor.Name = 'Cursor'
- cursor.BackgroundTransparency = 1
- cursor.Size = UDim2.new(0,1,0,1)
- cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y)
- end)
- UIS.InputBegan:Connect(function(Input)
- if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
- aim_toggled = true
- warn('GS: aim toggled',aim_toggled and 'on' or 'off')
- alert = true
- while aim_toggled and aimbot_toggled do
- target = GetNearest(aim_priority)
- if target then
- local dist = Player:DistanceFromCharacter(target[targetpart].Position)
- local headpos = Camera:WorldToScreenPoint(target[targetpart].Position+Vector3.new(0,dist/(100/drop),0))
- local moveto = Vector2.new((headpos.X-Mouse.X)*sens,(headpos.Y-Mouse.Y)*sens)
- aimpos = GUI:FindFirstChild('AimPos') or Instance.new('Frame',GUI)
- if not GUI:FindFirstChild('AimPos') then
- aimpos.Name = 'AimPos'
- aimpos.BorderSizePixel = 1
- aimpos.BorderColor3 = Color3.new(0,0,0)
- aimpos.BackgroundTransparency = 0
- aimpos.BackgroundColor3 = Color3.new(1,1,1)
- aimpos.Rotation = 45
- aimpos.ZIndex = 4
- aimpos.Size = UDim2.new(0,3,0,3)
- end
- aimpos.Position = UDim2.new(0,headpos.X-aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2)
- aimpos.Visible = true
- mousemoverel(moveto.X,moveto.Y)
- if alert or target~=target_old then
- playsound(locksoundid)
- print('GS: locked onto',target.Name)
- lockedon = true
- alert = false
- end
- end
- RS.Heartbeat:wait()
- target_old = target
- if aimpos then
- aimpos.Visible = false
- end
- end
- lockedon = false
- elseif Input.KeyCode == toggle_trigger then
- trigger_toggled = not trigger_toggled
- setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off'))
- Notification({Title='TriggerBot';Text='TriggerBot was toggled '..(trigger_toggled and 'On' or 'Off');Duration=2;})
- warn('trigger toggled',trigger_toggled and 'on' or 'off')
- local Box = Instance.new('SelectionBox',PlayerGui)
- Box.Color3 = Color3.new(1,0,0)
- Box.LineThickness = .05
- Box.Adornee = nil
- if trigger_delay>0 then wait(trigger_delay) end
- while trigger_toggled do
- local Target = Mouse.Target
- local plr = Players:FindFirstChild(Target.Parent.Name)
- if Target and Target.Parent and plr~=nil and plr~=Player and ffa or plr~=nil and plr.TeamColor~=Player.TeamColor then
- Box.Adornee = Mouse.Target
- mouse1press()
- wait()
- mouse1release()
- end
- RS.Heartbeat:wait()
- end
- Box:Destroy()
- elseif Input.KeyCode == toggle_esp then
- esp_toggled = not esp_toggled
- Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and 'On' or 'Off');Duration=2;})
- setText('Toggled ESP '..(esp_toggled and 'On' or 'Off'))
- elseif Input.KeyCode == toggle_aimbot then
- aimbot_toggled = not aimbot_toggled
- Notification({Title='AimBot';Text='AimBot was toggled '..(aimbot_toggled and 'On' or 'Off');Duration=2;})
- setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off'))
- elseif Input.KeyCode == fov_increase then
- fov = fov + .5
- FovAdjust.Text = tonumber(fov)
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- setText('Aim FOV: '..fov)
- elseif Input.KeyCode == fov_decrease and fov>0 then
- fov = fov - .5
- FovAdjust.Text = tonumber(fov)
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- setText('Aim FOV: '..fov)
- elseif Input.KeyCode == sens_increase then
- sens = sens + .05
- SensAdjust.Text = tonumber(sens)
- setText('Sens: '..sens)
- elseif Input.KeyCode == sens_decrease then
- sens = sens - .05
- SensAdjust.Text = tonumber(sens)
- setText('Sens: '..sens)
- elseif Input.KeyCode == targetpart_change then
- val = val+1
- targetpart = val<=#parts and parts[val] or parts[1]
- if parts[1]==targetpart then val = 1 end
- Notification({Title='Target Part';Text='Target part set to '..targetpart;Duration=2;})
- setText('Target Part: '..targetpart)
- elseif Input.KeyCode == ffatoggle then
- ffa = not ffa
- Notification({Title='FFA Mode';Text='FFA Mode is '..(ffa and 'Enabled' or 'Disabled');Duration=2;})
- setText('FFA Mode: '..(ffa and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == priority_toggle then
- aim_priority = aim_priority+1>2 and 0 or 1
- aim_priority = aim_priority+1
- FovGui.Visible = aim_priority>1
- Notification({Title='Aim Priority';Text='Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV');Duration=2;})
- setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV'))
- elseif Input.KeyCode == toggle_bones then
- esp_bones = not esp_bones
- if not esp_bones then
- for _,v in next,ESP:GetDescendants() do
- if v:IsA('Frame') and v.Name:match('-') then
- v:Destroy()
- end
- end
- end
- Notification({Title='ESP';Text='ESP Bones: '..(esp_bones and 'Enabled' or 'Disabled');Duration=2;})
- setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_gui then
- hidden = not hidden
- for _,gui in next,GUI:GetDescendants() do
- if gui:IsA('GuiObject') and not hidden and not gui.Visible then
- gui.Visible = true
- Mouse.Icon = 'rbxassetid://'..mouseiconid
- elseif gui:IsA('GuiObject') and gui.Visible then
- gui.Visible = false
- esp_toggled = false
- Mouse.Icon = old_icon
- end
- end
- elseif Input.KeyCode == toggle_bottompos then
- bottompos = not bottompos
- if bottompos then
- Bottom.Position = UDim2.new(.5,0,1,1)
- end
- elseif Input.KeyCode == toggle_performance then
- performancemode = not performancemode
- setText('Performance Mode '..(performancemode and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_chams then
- esp_chams = not esp_chams
- setText('Chams '..(esp_chams and 'Enabled' or 'Disabled'))
- Notification({Title='ESP';Text='Chams: '..(esp_chams and 'Enabled' or 'Disabled');Duration=2;})
- elseif Input.KeyCode == toggle_tracers then
- esp_tracers = not esp_tracers
- setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled'))
- Notification({Title='ESP';Text='Tracers: '..(esp_tracers and 'Enabled' or 'Disabled');Duration=2;})
- elseif Input.KeyCode == toggle_boxes then
- bounding_box = not bounding_box
- setText('Bounding Boxes '..(bounding_box and 'Enabled' or 'Disabled'))
- Notification({Title='ESP';Text='Bounding Boxes: '..(bounding_box and 'Enabled' or 'Disabled');Duration=2;})
- elseif Input.KeyCode == toggle_font then
- currentfont = (currentfont+1)>#fonts and 1 or currentfont+1
- for _,v in next,GUI:GetDescendants() do
- if v.Name~='KeysList' then
- if v:IsA('TextLabel') or v:IsA('TextButton') then
- v.Font = fonts[currentfont]
- end
- end
- end
- end
- end)
- UIS.InputEnded:Connect(function(Input)
- if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
- aim_toggled = false
- end
- end)
- local function checkifspawned(x)
- spawned = false
- while not spawned and game.PlaceId==292439477 do
- spawned = distfromspawn(x)>200 and true or false
- wait(1/5)
- end
- spawned = true
- end
- checkifspawned(Player)
- Player.CharacterAdded:Connect(function(c)
- checkifspawned(Player)
- for _,v in next,ESP:GetDescendants() do
- if v:IsA('Frame') and v.Name:match('-') then
- v:Destroy()
- end
- end
- end)
- Notification({Title='GameSense '..version;Text='Cheat loaded successfully.';Icon='rbxassetid://2572157833';Duration=10;})
- wait(.5)
- Notification({Title='Main Coder';Text='AvexusDev';Duration=4;Icon='https://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&username=AvexusDev'})
- wait(.5)
- Notification({Title='Thank you!';Text='If you like this script, please leave a vouch on my thread!';Duration=4;})
- RS.RenderStepped:Connect(function()
- if cursor then
- FovGui.Position = cursor.Position-UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2)
- Indicator.Position = cursor.Position+UDim2.new(0,0,0,40)
- end
- end)
- Mouse.Button1Down:Connect(function()
- spawn(function()
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- wait(.1)
- FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- end)
- end)
- while true do
- Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens: '..sens..(aim_toggled and '\nAiming' or '')
- if not bottompos then Bottom.Position = cursor.Position end
- if esp_toggled then
- for _,v in next,ESP:children() do
- if v~=Bottom and not Players:FindFirstChild(v.Name) then
- v:Destroy()
- end
- end
- for _,v in next,Players:GetPlayers() do
- local Char = v.Character
- if Char and spawned and v~=Player and Char:FindFirstChild(targetpart) and distfromspawn(v)>100 then
- if ffa or v.TeamColor~=Player.TeamColor then
- local X = Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},{v.Character,Char,Camera,unpack(windows)})
- local Dist = Player:DistanceFromCharacter(Char:FindFirstChild(targetpart).Position)
- local Color = hiddencolor
- local Folder = ESP:FindFirstChild(v.Name) or Instance.new('Folder',ESP)
- Folder.Name = v.Name
- -- ESP
- local Head = Folder:FindFirstChild('Head') or Instance.new('Frame',Folder)
- if not Folder:FindFirstChild('Head') then
- Head.Name = 'Head'
- Head.BorderSizePixel = 1
- Head.BorderColor3 = Color3.new(0,0,0)
- Head.BackgroundTransparency = 0
- end
- Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and visiblecolor
- Head.Rotation = headboxshape=='diamond' and 45 or 0
- Head.ZIndex = 3
- local HP = Folder:FindFirstChild('HP') or Instance.new('TextLabel',Folder)
- if not Folder:FindFirstChild('HP') then
- HP.Name = 'HP'
- HP.TextTransparency = Head.BackgroundTransparency-.4
- HP.Font = fonts[currentfont]
- HP.TextStrokeTransparency = .6
- HP.BackgroundTransparency = 1
- HP.TextSize = 14
- end
- HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or Char.Name
- if aim_toggled and target==Char then
- Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize)
- Head.BackgroundColor3 = aimingcolor
- HP.Text = showdists and '['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']'
- HP.TextSize = 16
- else
- Head.Size = UDim2.new(0,headboxsize,0,headboxsize)
- end
- HP.TextColor3 = Head.BackgroundColor3
- local toScreen = Camera:WorldToScreenPoint(Char[targetpart].CFrame.p)
- if #X==0 then Color = visiblecolor end
- Head.Position = UDim2.new(0,toScreen.X-Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2)
- HP.Position = Head.Position-UDim2.new(0,0,0,textoffset)
- if esp_tracers then
- local Line = DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0,0))
- Line.Visible = Head.Visible
- else
- local imtired = Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name)
- if imtired then
- imtired:Destroy()
- end
- end
- if toScreen.Z<=0 then Head.Visible = false else Head.Visible = true end
- HP.Visible = Head.Visible
- if Char:FindFirstChild('Humanoid') and Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then
- local Neck = Folder:FindFirstChild('Neck') or Instance.new('Frame',Folder)
- Neck.Name = 'Neck'
- Neck.ZIndex = 2
- if Char['Torso']~=nil then
- local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- Neck.Position = UDim2.new(0,X,0,Y)
- Neck.BorderSizePixel = 0
- if Z<=0 then Neck.Visible = false else Neck.Visible = true end
- else
- Neck.Visible = false
- end
- --
- local Pelvis = Folder:FindFirstChild('Pelvis') or Instance.new('Frame',Folder)
- Pelvis.Name = 'Pelvis'
- Pelvis.ZIndex = 2
- Pelvis.BorderSizePixel = 0
- if Char['Torso']~=nil then
- local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- Pelvis.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true end
- else
- Pelvis.Visible = false
- end
- --
- local RightFoot = Folder:FindFirstChild('Right Foot') or Instance.new('Frame',Folder)
- RightFoot.Name = 'Right Foot'
- RightFoot.ZIndex = 2
- RightFoot.BorderSizePixel = 0
- if Char['Right Leg']~=nil then
- local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- RightFoot.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then RightFoot.Visible = false else RightFoot.Visible = true end
- else
- RightFoot.Visible = false
- end
- --
- local LeftFoot = Folder:FindFirstChild('Left Foot') or Instance.new('Frame',Folder)
- LeftFoot.Name = 'Left Foot'
- if Char['Left Leg']~=nil then
- local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- LeftFoot.Position = UDim2.new(0,X,0,Y)
- LeftFoot.BorderSizePixel = 0
- if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible = true end
- else
- LeftFoot.Visible = false
- end
- --
- local RightHand = Folder:FindFirstChild('Right Hand') or Instance.new('Frame',Folder)
- RightHand.Name = 'Right Hand'
- RightHand.ZIndex = 2
- RightHand.BorderSizePixel = 0
- if Char['Right Arm']~=nil then
- local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- RightHand.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then RightHand.Visible = false else RightHand.Visible = true end
- else
- RightHand.Visible = false
- end
- --
- local LeftHand = Folder:FindFirstChild('Left Hand') or Instance.new('Frame',Folder)
- LeftHand.Name = 'Left Hand'
- LeftHand.ZIndex = 2
- LeftHand.BorderSizePixel = 0
- if Char['Left Arm']~=nil then
- local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- LeftHand.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then LeftHand.Visible = false else LeftHand.Visible = true end
- else
- LeftHand.Visible = false
- end
- -- draw joints
- if esp_bones then
- if Head.Visible then DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Pelvis.Visible then DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Pelvis.Visible then DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- end
- end
- if esp_chams then
- for _,Part in next,Char:children() do
- if Part:IsA('BasePart') and Part.Name~='HumanoidRootPart' then
- local Adornment = Folder:FindFirstChild(Part.Name..'_Cham') or Instance.new('BoxHandleAdornment',Folder)
- if not Folder:FindFirstChild(Part.Name..'_Cham') then
- Adornment.Name = Part.Name..'_Cham'
- Adornment.Adornee = Part
- Adornment.AlwaysOnTop = true
- Adornment.Size = Part.Name=='Head' and Vector3.new(1,1,1) or Part.Size
- Adornment.ZIndex = 1
- end
- Adornment.Color3 = Head.BackgroundColor3
- end
- end
- else
- for _,v in next,Folder:GetDescendants() do
- if v.Name:match('Cham') then
- v:Destroy()
- end
- end
- end
- if bounding_box and Char:FindFirstChild('HumanoidRootPart') then
- local Box = Char:FindFirstChild('Box') or Instance.new('BillboardGui',Char)
- if not Char:FindFirstChild('Box') then
- Box.Name = 'Box'
- Box.Adornee = Char:FindFirstChild('HumanoidRootPart')
- Box.AlwaysOnTop = true
- Box.LightInfluence = 0
- Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0)
- Box.Size = UDim2.new(4,1,5,1)
- local Top = Instance.new('Frame',Box)
- Top.Size = UDim2.new(1,0,0,box_line_size)
- Top.BorderSizePixel = 0
- local Bot = Top:Clone()
- Bot.Position = UDim2.new(0,0,1,-box_line_size)
- Bot.Parent = Box
- local Left = Top:Clone()
- Left.Size = UDim2.new(0,1,1,0)
- Left.Parent = Box
- local Right = Left:Clone()
- Right.Position = UDim2.new(1,-box_line_size,0,0)
- Right.Parent = Box
- end
- for _,v in next,Box:children() do
- if v:IsA('Frame') then
- v.BackgroundColor3 = Head.BackgroundColor3
- end
- end
- else
- local Box = Char:FindFirstChild('Box')
- if Box then
- Box:Destroy()
- end
- end
- if lockedon and target and aim_line and ESP:FindFirstChild(target.Name) then
- DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5)
- end
- else
- if ESP:FindFirstChild(v.Name) then
- ESP:FindFirstChild(v.Name):Destroy()
- end
- end
- else
- if ESP:FindFirstChild(v.Name) then
- ESP:FindFirstChild(v.Name):Destroy()
- end
- end
- end
- else
- for _,v in next,ESP:children() do
- if v:IsA('Folder') then
- v:Destroy()
- end
- end
- end
- if performancemode then
- wait(1/(workspace:GetRealPhysicsFPS()*.75))
- else
- RS.Stepped:wait()
- end
- end
- end)
- --cheat labels
- aimbot.Name = "aimbot"
- aimbot.Parent = MAINFRAME_2
- aimbot.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbot.BackgroundTransparency = 1
- aimbot.Position = UDim2.new(-0.00801184773, 0, 0.00828915089, 0)
- aimbot.Size = UDim2.new(0, 64, 0, 22)
- aimbot.Font = Enum.Font.SourceSans
- aimbot.Text = "Aimbot"
- aimbot.TextColor3 = Color3.new(1, 1, 1)
- aimbot.TextSize = 15
- esp.Name = "esp"
- esp.Parent = MAINFRAME_2
- esp.BackgroundColor3 = Color3.new(1, 1, 1)
- esp.BackgroundTransparency = 1
- esp.Position = UDim2.new(-0.00801183656, 0, 0.255140305, 0)
- esp.Size = UDim2.new(0, 44, 0, 22)
- esp.Font = Enum.Font.SourceSans
- esp.Text = "ESP"
- esp.TextColor3 = Color3.new(1, 1, 1)
- esp.TextSize = 15
- chams.Name = "chams"
- chams.Parent = MAINFRAME_2
- chams.BackgroundColor3 = Color3.new(1, 1, 1)
- chams.BackgroundTransparency = 1
- chams.Position = UDim2.new(-0.00801185146, 0, 0.492693514, 0)
- chams.Size = UDim2.new(0, 58, 0, 22)
- chams.Font = Enum.Font.SourceSans
- chams.Text = "Chams"
- chams.TextColor3 = Color3.new(1, 1, 1)
- chams.TextSize = 15
- spottedesp.Name = "spotted esp"
- spottedesp.Parent = MAINFRAME_2
- spottedesp.BackgroundColor3 = Color3.new(1, 1, 1)
- spottedesp.BackgroundTransparency = 1
- spottedesp.Position = UDim2.new(-0.00801182911, 0, 0.719720721, 0)
- spottedesp.Size = UDim2.new(0, 89, 0, 22)
- spottedesp.Font = Enum.Font.SourceSans
- spottedesp.Text = "Spotted ESP"
- spottedesp.TextColor3 = Color3.new(1, 1, 1)
- spottedesp.TextSize = 15
- frame_3.Name = "frame"
- frame_3.Parent = MAINFRAME_2
- frame_3.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_3.BackgroundTransparency = 0.44999998807907
- frame_3.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_3.BorderSizePixel = 2
- frame_3.Position = UDim2.new(-0.001601547, 0, -0.455062747, 0)
- frame_3.Size = UDim2.new(0, 156, 0, 37)
- frame_4.Name = "frame"
- frame_4.Parent = MAINFRAME_2
- frame_4.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_4.BackgroundTransparency = 0.44999998807907
- frame_4.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_4.BorderSizePixel = 2
- frame_4.Position = UDim2.new(0, 0, 1.07973599, 0)
- frame_4.Size = UDim2.new(0, 155, 0, 37)
- TextLabel_4.Parent = MAINFRAME_2
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.BackgroundTransparency = 1
- TextLabel_4.Position = UDim2.new(-0.001601547, 0, -0.461188614, 0)
- TextLabel_4.Size = UDim2.new(0, 156, 0, 37)
- TextLabel_4.Font = Enum.Font.SciFi
- TextLabel_4.Text = " Aimbot "
- TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_4.TextSize = 19
- TextLabel_5.Parent = MAINFRAME_2
- TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_5.BackgroundTransparency = 1
- TextLabel_5.Position = UDim2.new(0.00419175625, 0, 1.05755508, 0)
- TextLabel_5.Size = UDim2.new(0, 155, 0, 18)
- TextLabel_5.Font = Enum.Font.SciFi
- TextLabel_5.Text = "Press The \"P\" Key To Toggle The GUI"
- TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_5.TextSize = 9
- TextLabel_6.Parent = MAINFRAME_2
- TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_6.BackgroundTransparency = 1
- TextLabel_6.Position = UDim2.new(0.0405613668, 0, 1.17510331, 0)
- TextLabel_6.Size = UDim2.new(0, 141, 0, 27)
- TextLabel_6.Font = Enum.Font.SciFi
- TextLabel_6.Text = "Made By: Turtsis#2785"
- TextLabel_6.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_6.TextSize = 9
- MAINFRAME_3.Name = "MAINFRAME"
- MAINFRAME_3.Parent = ScreenGui
- MAINFRAME_3.BackgroundColor3 = Color3.new(0, 0, 0)
- MAINFRAME_3.BackgroundTransparency = 0.44999998807907
- MAINFRAME_3.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- MAINFRAME_3.BorderSizePixel = 2
- MAINFRAME_3.Position = UDim2.new(0.42011103, 0, 0.124078624, 0)
- MAINFRAME_3.Size = UDim2.new(0, 156, 0, 138)
- frame_5.Name = "frame"
- frame_5.Parent = MAINFRAME_3
- frame_5.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_5.BackgroundTransparency = 0.44999998807907
- frame_5.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_5.BorderSizePixel = 2
- frame_5.Position = UDim2.new(0, 0, -0.320051283, 0)
- frame_5.Size = UDim2.new(0, 156, 0, 37)
- --aimbot settings
- senschange.Name = "sens change"
- senschange.Parent = MAINFRAME_3
- senschange.BackgroundColor3 = Color3.new(0.372549, 0.372549, 0.372549)
- senschange.BackgroundTransparency = 0.20000000298023
- senschange.BorderSizePixel = 0
- senschange.Position = UDim2.new(0.045896858, 0, 0.188076437, 0)
- senschange.Size = UDim2.new(0, 142, 0, 15)
- senschange.Font = Enum.Font.SourceSans
- senschange.Text = "Sens (standard .25) "
- senschange.TextColor3 = Color3.new(1, 1, 1)
- senschange.TextScaled = true
- senschange.TextSize = 10
- senschange.TextWrapped = true
- fovchange.Name = "fov change"
- fovchange.Parent = MAINFRAME_3
- fovchange.BackgroundColor3 = Color3.new(0.372549, 0.372549, 0.372549)
- fovchange.BackgroundTransparency = 0.20000000298023
- fovchange.BorderSizePixel = 0
- fovchange.Position = UDim2.new(0.039486587, 0, 0.037860997, 0)
- fovchange.Size = UDim2.new(0, 142, 0, 15)
- fovchange.Font = Enum.Font.SourceSans
- fovchange.Text = "FOV "
- fovchange.TextColor3 = Color3.new(1, 1, 1)
- fovchange.TextScaled = true
- fovchange.TextSize = 10
- fovchange.TextWrapped = true
- espsettingoff.Name = "esp setting off"
- espsettingoff.Parent = MAINFRAME_3
- espsettingoff.BackgroundColor3 = Color3.new(1, 1, 1)
- espsettingoff.BackgroundTransparency = 1
- espsettingoff.Position = UDim2.new(0.712334275, 0, 0.483708918, 0)
- espsettingoff.Size = UDim2.new(0, 44, 0, 22)
- espsettingoff.Font = Enum.Font.SourceSans
- espsettingoff.Text = "OFF"
- espsettingoff.TextColor3 = Color3.new(0.666667, 0, 0)
- espsettingoff.TextSize = 14
- espsettingoff.MouseButton1Down:connect(function()
- espsettingoff.Text = "ON"
- espsettingoff.TextColor3 = Color3.new(0, 0.533333, 0)
- end)
- bonessettingoff.Name = "bones setting off"
- bonessettingoff.Parent = MAINFRAME_3
- bonessettingoff.BackgroundColor3 = Color3.new(1, 1, 1)
- bonessettingoff.BackgroundTransparency = 1
- bonessettingoff.Position = UDim2.new(0.712334096, 0, 0.790887713, 0)
- bonessettingoff.Size = UDim2.new(0, 45, 0, 22)
- bonessettingoff.Font = Enum.Font.SourceSans
- bonessettingoff.Text = "OFF"
- bonessettingoff.TextColor3 = Color3.new(0.666667, 0, 0)
- bonessettingoff.TextSize = 14
- bonessettingoff.MouseButton1Down:connect(function()
- bonessettingoff.Text = "ON"
- bonessettingoff.TextColor3 = Color3.new(0, 0.533333, 0)
- end)
- aimbotsettingoff.Name = "aimbot setting off"
- aimbotsettingoff.Parent = MAINFRAME_3
- aimbotsettingoff.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbotsettingoff.BackgroundTransparency = 1
- aimbotsettingoff.Position = UDim2.new(0.712334096, 0, 0.33965385, 0)
- aimbotsettingoff.Size = UDim2.new(0, 44, 0, 22)
- aimbotsettingoff.Font = Enum.Font.SourceSans
- aimbotsettingoff.Text = "OFF"
- aimbotsettingoff.TextColor3 = Color3.new(0.666667, 0, 0)
- aimbotsettingoff.TextSize = 14
- aimbotsettingoff.MouseButton1Down:connect(function()
- aimbotsettingoff.Text = "ON"
- aimbotsettingoff.TextColor3 = Color3.new(0, 0.533333, 0)
- end)
- autoshootsettingoff.Name = "auto shoot setting off"
- autoshootsettingoff.Parent = MAINFRAME_3
- autoshootsettingoff.BackgroundColor3 = Color3.new(1, 1, 1)
- autoshootsettingoff.BackgroundTransparency = 1
- autoshootsettingoff.Position = UDim2.new(0.712334156, 0, 0.648061156, 0)
- autoshootsettingoff.Size = UDim2.new(0, 44, 0, 22)
- autoshootsettingoff.Font = Enum.Font.SourceSans
- autoshootsettingoff.Text = "OFF"
- autoshootsettingoff.TextColor3 = Color3.new(0.666667, 0, 0)
- autoshootsettingoff.TextSize = 14
- autoshootsettingoff.MouseButton1Down:connect(function()
- autoshootsettingoff.Text = "ON"
- autoshootsettingoff.TextColor3 = Color3.new(0, 0.533333, 0)
- end)
- TextLabel_7.Parent = MAINFRAME_3
- TextLabel_7.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_7.BackgroundTransparency = 1
- TextLabel_7.Position = UDim2.new(0.00985462219, 0, -0.320051312, 0)
- TextLabel_7.Size = UDim2.new(0, 154, 0, 37)
- TextLabel_7.Font = Enum.Font.SciFi
- TextLabel_7.Text = " Aimbot Settings"
- TextLabel_7.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_7.TextSize = 19
- --settings labels
- aimbot_2.Name = "aimbot"
- aimbot_2.Parent = MAINFRAME_3
- aimbot_2.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbot_2.BackgroundTransparency = 1
- aimbot_2.Position = UDim2.new(-0.00937613938, 0, 0.338781476, 0)
- aimbot_2.Size = UDim2.new(0, 64, 0, 22)
- aimbot_2.Font = Enum.Font.SourceSans
- aimbot_2.Text = "Aimbot"
- aimbot_2.TextColor3 = Color3.new(1, 1, 1)
- aimbot_2.TextSize = 15
- esp_2.Name = "esp"
- esp_2.Parent = MAINFRAME_3
- esp_2.BackgroundColor3 = Color3.new(1, 1, 1)
- esp_2.BackgroundTransparency = 1
- esp_2.Position = UDim2.new(0.00406122208, 0, 0.50103271, 0)
- esp_2.Size = UDim2.new(0, 44, 0, 22)
- esp_2.Font = Enum.Font.SourceSans
- esp_2.Text = "ESP"
- esp_2.TextColor3 = Color3.new(1, 1, 1)
- esp_2.TextSize = 15
- autoshoot.Name = "auto shoot"
- autoshoot.Parent = MAINFRAME_3
- autoshoot.BackgroundColor3 = Color3.new(1, 1, 1)
- autoshoot.BackgroundTransparency = 1
- autoshoot.Position = UDim2.new(0.0340206623, 0, 0.651248157, 0)
- autoshoot.Size = UDim2.new(0, 71, 0, 22)
- autoshoot.Font = Enum.Font.SourceSans
- autoshoot.Text = "Auto Shoot"
- autoshoot.TextColor3 = Color3.new(1, 1, 1)
- autoshoot.TextSize = 15
- bones.Name = "bones"
- bones.Parent = MAINFRAME_3
- bones.BackgroundColor3 = Color3.new(1, 1, 1)
- bones.BackgroundTransparency = 1
- bones.Position = UDim2.new(0.00406118529, 0, 0.792988777, 0)
- bones.Size = UDim2.new(0, 51, 0, 22)
- bones.Font = Enum.Font.SourceSans
- bones.Text = "Bones"
- bones.TextColor3 = Color3.new(1, 1, 1)
- bones.TextSize = 15
- frame_6.Name = "frame"
- frame_6.Parent = MAINFRAME_3
- frame_6.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_6.BackgroundTransparency = 0.44999998807907
- frame_6.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_6.BorderSizePixel = 2
- frame_6.Position = UDim2.new(-0.00300000003, 0, 1.04999995, 0)
- frame_6.Size = UDim2.new(0, 156, 0, 37)
- TextLabel_8.Parent = MAINFRAME_3
- TextLabel_8.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_8.BackgroundTransparency = 1
- TextLabel_8.Position = UDim2.new(0.0391970761, 0, 1.12107909, 0)
- TextLabel_8.Size = UDim2.new(0, 141, 0, 27)
- TextLabel_8.Font = Enum.Font.SciFi
- TextLabel_8.Text = "Made By: Turtsis#2785"
- TextLabel_8.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_8.TextSize = 9
- TextLabel_9.Parent = MAINFRAME_3
- TextLabel_9.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_9.BackgroundTransparency = 1
- TextLabel_9.Position = UDim2.new(0.00282749534, 0, 1.04357672, 0)
- TextLabel_9.Size = UDim2.new(0, 155, 0, 18)
- TextLabel_9.Font = Enum.Font.SciFi
- TextLabel_9.Text = "Press The \"P\" Key To Toggle The GUI"
- TextLabel_9.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_9.TextSize = 9
- MAINFRAME_4.Name = "MAINFRAME"
- MAINFRAME_4.Parent = ScreenGui
- MAINFRAME_4.BackgroundColor3 = Color3.new(0, 0, 0)
- MAINFRAME_4.BackgroundTransparency = 0.44999998807907
- MAINFRAME_4.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- MAINFRAME_4.BorderSizePixel = 2
- MAINFRAME_4.Position = UDim2.new(0.156076491, 0, 0.124078624, 0)
- MAINFRAME_4.Size = UDim2.new(0, 156, 0, 53)
- speedchange.Name = "speed change"
- speedchange.Parent = MAINFRAME_4
- speedchange.BackgroundColor3 = Color3.new(0.372549, 0.372549, 0.372549)
- speedchange.BackgroundTransparency = 0.20000000298023
- speedchange.BorderSizePixel = 0
- speedchange.Position = UDim2.new(0.044065915, 0, 0.159090921, 0)
- speedchange.Size = UDim2.new(0, 142, 0, 15)
- speedchange.Font = Enum.Font.SourceSans
- speedchange.Text = "Speed "
- speedchange.TextColor3 = Color3.new(1, 1, 1)
- speedchange.TextScaled = true
- speedchange.TextSize = 10
- speedchange.TextWrapped = true
- --character settings
- flyspeedchange.Name = "fly speed change"
- flyspeedchange.Parent = MAINFRAME_4
- flyspeedchange.BackgroundColor3 = Color3.new(0.372549, 0.372549, 0.372549)
- flyspeedchange.BackgroundTransparency = 0.20000000298023
- flyspeedchange.BorderSizePixel = 0
- flyspeedchange.Position = UDim2.new(0.0446828231, 0, 0.566026151, 0)
- flyspeedchange.Size = UDim2.new(0, 142, 0, 15)
- flyspeedchange.Font = Enum.Font.SourceSans
- flyspeedchange.Text = "Fly Speed "
- flyspeedchange.TextColor3 = Color3.new(1, 1, 1)
- flyspeedchange.TextScaled = true
- flyspeedchange.TextSize = 10
- flyspeedchange.TextWrapped = true
- frame_7.Name = "frame"
- frame_7.Parent = MAINFRAME_4
- frame_7.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_7.BackgroundTransparency = 0.44999998807907
- frame_7.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_7.BorderSizePixel = 2
- frame_7.Position = UDim2.new(0, 0, -0.823536158, 0)
- frame_7.Size = UDim2.new(0, 155, 0, 37)
- frame_8.Name = "frame"
- frame_8.Parent = MAINFRAME_4
- frame_8.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_8.BackgroundTransparency = 0.44999998807907
- frame_8.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_8.BorderSizePixel = 2
- frame_8.Position = UDim2.new(0, 0, 1.09012103, 0)
- frame_8.Size = UDim2.new(0, 155, 0, 37)
- TextLabel_10.Parent = MAINFRAME_4
- TextLabel_10.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_10.BackgroundTransparency = 1
- TextLabel_10.Position = UDim2.new(-0.001601547, 0, -0.83440733, 0)
- TextLabel_10.Size = UDim2.new(0, 156, 0, 37)
- TextLabel_10.Font = Enum.Font.SciFi
- TextLabel_10.Text = "Character Settings"
- TextLabel_10.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_10.TextSize = 19
- TextLabel_11.Parent = MAINFRAME_4
- TextLabel_11.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_11.BackgroundTransparency = 1
- TextLabel_11.Position = UDim2.new(-0.00737508154, 0, 1.08555925, 0)
- TextLabel_11.Size = UDim2.new(0, 155, 0, 24)
- TextLabel_11.Font = Enum.Font.SciFi
- TextLabel_11.Text = "Press The \"P\" Key To Toggle The GUI"
- TextLabel_11.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_11.TextSize = 9
- TextLabel_12.Parent = MAINFRAME_4
- TextLabel_12.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_12.BackgroundTransparency = 1
- TextLabel_12.Position = UDim2.new(0.0354046971, 0, 1.29088342, 0)
- TextLabel_12.Size = UDim2.new(0, 141, 0, 36)
- TextLabel_12.Font = Enum.Font.SciFi
- TextLabel_12.Text = "Made By: Turtsis#2785"
- TextLabel_12.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_12.TextSize = 9
- MAINFRAME_5.Name = "MAINFRAME"
- MAINFRAME_5.Parent = ScreenGui
- MAINFRAME_5.BackgroundColor3 = Color3.new(0, 0, 0)
- MAINFRAME_5.BackgroundTransparency = 0.44999998807907
- MAINFRAME_5.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- MAINFRAME_5.BorderSizePixel = 2
- MAINFRAME_5.Position = UDim2.new(0.551511407, 0, 0.124078624, 0)
- MAINFRAME_5.Size = UDim2.new(0, 156, 0, 137)
- frame_9.Name = "frame"
- frame_9.Parent = MAINFRAME_5
- frame_9.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_9.BackgroundTransparency = 0.44999998807907
- frame_9.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_9.BorderSizePixel = 2
- frame_9.Position = UDim2.new(0, 0, -0.322907448, 0)
- frame_9.Size = UDim2.new(0, 156, 0, 37)
- frame_10.Name = "frame"
- frame_10.Parent = MAINFRAME_5
- frame_10.BackgroundColor3 = Color3.new(0, 0, 0)
- frame_10.BackgroundTransparency = 0.44999998807907
- frame_10.BorderColor3 = Color3.new(0.0431373, 0.117647, 0.541176)
- frame_10.BorderSizePixel = 2
- frame_10.Position = UDim2.new(0, 0, 1.06010711, 0)
- frame_10.Size = UDim2.new(0, 156, 0, 37)
- --guis
- lx5off.Name = "lx5 off"
- lx5off.Parent = MAINFRAME_5
- lx5off.BackgroundColor3 = Color3.new(1, 1, 1)
- lx5off.BackgroundTransparency = 1
- lx5off.Position = UDim2.new(0.722556412, 0, 0.291961849, 0)
- lx5off.Size = UDim2.new(0, 44, 0, 22)
- lx5off.Font = Enum.Font.SourceSans
- lx5off.Text = "OFF"
- lx5off.TextColor3 = Color3.new(0.666667, 0, 0)
- lx5off.TextSize = 14
- lx5off.MouseButton1Down:connect(function()
- lx5off.Text = "ON"
- lx5off.TextColor3 = Color3.new(0, 0.533333, 0)
- loadstring(game:GetObjects('rbxassetid://2328329642')[1].Source)()
- end)
- pfxoff.Name = "pfx off"
- pfxoff.Parent = MAINFRAME_5
- pfxoff.BackgroundColor3 = Color3.new(1, 1, 1)
- pfxoff.BackgroundTransparency = 1
- pfxoff.Position = UDim2.new(0.721939623, 0, 0.135278627, 0)
- pfxoff.Size = UDim2.new(0, 44, 0, 22)
- pfxoff.Font = Enum.Font.SourceSans
- pfxoff.Text = "OFF"
- pfxoff.TextColor3 = Color3.new(0.666667, 0, 0)
- pfxoff.TextSize = 14
- pfxoff.MouseButton1Down:connect(function()
- pfxoff.Text = "ON"
- pfxoff.TextColor3 = Color3.new(0, 0.533333, 0)
- if game:GetService('CoreGui'):FindFirstChild('PFX') then
- game:GetService('CoreGui').PFX:Destroy()
- end
- if PROTOSMASHER_LOADED and (not shared.repair) then
- warn("Loading ProtoSmasher Fixes, Ty wally and Classy")--credits to wally
- coroutine.wrap(function()
- pcall(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/m8zyuQMv", true))()
- end)
- end)()
- repeat wait() until shared.repair
- end
- local getgc = (getgc or get_gc_objects);--200 iq xd
- local secret953 = secret953 or debug.getupvalues;
- local secret500 = secret500 or debug.setupvalue;
- local getreg = getreg or debug.getregistry;
- local Windows = {}
- local Spotted = {}
- local V = Vector3.new()
- local Client = {}
- for i,v in next, getgc() do
- if network and gamelogic and effects and char then
- break
- end
- if type(v) == "function" then
- for k,x in next, getupvalues(v) do
- if type(x) == "table" then
- for l,n in next, x do
- if l == "loadgrenade" and "loadgun" then
- Client.char = x
- elseif l == "breakwindows" then
- Client.effects = x
- elseif l == "add" then
- Client.network = x
- end
- end
- end
- end
- end
- end
- local settings = {
- FallDamage = false,
- InfFrags = false,
- InfCreds = false,
- Esp = false,
- SpotAll = false,
- BreakWindows = false,
- InfJump = false,
- NoClip = false,
- NoRecoil = false,
- NoFlash = false,
- NoSway = false,
- NoSpread = false,
- InstaReload = false,
- RapidFire = false,
- FullAutox = false,
- oneshot = false,
- Spawn = false,
- GunMods = false,
- FireRate = false
- }
- local Version = 'v.2.0.b'
- local Updated = '8/15/2019'
- local DiscordLink = 'https://discord.gg/MyjGtee'
- local GoodStat = 'Hooked, Secured, Ready to use'
- local MainFrameFail = 'Failed to hook mainframe'
- local HookFuncFail = 'Failed to Hook Functions'
- local Failure = 'Failed to Hook func, or Mainframe'
- local P = game.Players
- local client = game.Players.LocalPlayer
- if Client then
- local LoadGun = Client.char.loadgun
- local LoadFrag = Client.char.loadgrenade
- local Char = Client.char
- local Network = Client.network
- local Effects = Client.effects
- local Send = Network.send
- local function PlayerData()
- for i, v in ipairs(game:GetService'Players':GetPlayers'') do
- if v.TeamColor ~= client.TeamColor then
- table.insert(Spotted, v);
- end;
- end;
- return Spotted
- end
- function BreakWindex()--llol
- for i,v in next, workspace:GetDescendants() do
- if v.Name:lower() == "window" then
- table.insert(Windows,v)
- end
- end
- Effects:breakwindows(Windows)
- end
- --[[do
- Funcs = debug.getupvalue(Network.add, 'funcs')
- if Funcs then
- local OldNewBullet = Funcs.newbullet
- function Funcs.newbullet(...)
- local Args = {...}
- if settings.NoRecoil or settings.GunMods then Args[1].acceleration = Vector3.new(0,0,0) end
- return OldNewBullet(unpack(Args))
- end
- if settings.SpotAll then
- Funcs.spotplayer(PlayerData())
- end
- end]]
- do
- Network.send = function(self, ...)
- local Args = {...};
- if #Args > 0 then
- local Name = Args[1];
- if Name == 'changehealthx' then
- if #Args > 4 and Args[5] == 'Falling' and settings.FallDamage then
- return
- end
- --[[elseif settings.InfCreds then
- Funcs['updatemoney'](math.huge)
- end]]
- end
- return Send(self, ...)
- end
- end
- --[[
- [TO DO LIST]
- {completely rewrite the funcs hook}
- to fix spot all and fake inf credits lol
- ]]
- Char.loadgun = function(...)
- local args = {...}
- local GunData = args[2]
- if settings.NoRecoil then
- GunData.camkickmin = V
- GunData.camkickmax = V
- GunData.aimcamkickmin = V
- GunData.aimcamkickmax = V
- GunData.aimtranskickmin = V
- GunData.aimtranskickmax = V
- GunData.transkickmin = V
- GunData.transkickmax = V
- GunData.rotkickmin = V
- GunData.rotkickmax = V
- GunData.aimrotkickmin = V
- GunData.aimrotkickmax = V
- end
- if settings.NoFlash then
- GunData.hideflash = true
- GunData.hideminimap = true
- end
- if settings.NoSway then
- GunData.swayamp = 0
- GunData.swayspeed = 0
- GunData.steadyspeed = 0
- GunData.breathspeed = 0
- end
- if settings.NoSpread then
- GunData.hipfirespreadrecover = 100
- GunData.hipfirespread = 0
- GunData.hipfirestability = 0
- end
- if settings.RapidFire then
- GunData.firerate = 1500
- GunData.variablefirerate = false
- GunData.firemodes = {true, 3, 1}
- GunData.requirechamber = false
- end
- if settings.FullAutox then
- GunData.variablefirerate = false
- GunData.firemodes = {true, 3, 1}
- GunData.requirechamber = false
- end
- if settings.FireRate then
- GunData.firerate = FireRateTXT.Text
- GunData.variablefirerate = false
- GunData.requirechamber = false
- end
- if settings.InstaReload then
- for i, v in next, GunData.animations do
- if string.find(string.lower(i), "reload") then
- GunData.animations[i].timescale = 0.2
- end
- end
- end
- if settings.GunMods then
- GunData.hideflash = true;
- GunData.hideminimap = true;
- GunData.camkickmin = V;
- GunData.camkickmax = V;
- GunData.aimcamkickmin = V;
- GunData.aimcamkickmax = V;
- GunData.aimtranskickmin = V;
- GunData.aimtranskickmax = V;
- GunData.transkickmin = V;
- GunData.transkickmax = V;
- GunData.rotkickmin = V;
- GunData.rotkickmax = V;
- GunData.aimrotkickmin = V;
- GunData.aimrotkickmax = V;
- GunData.swayamp = 0;
- GunData.swayspeed = 0;
- GunData.steadyspeed = 0;
- GunData.breathspeed = 0;
- GunData.variablefirerate = false;
- GunData.firemodes = {true, 3, 1};
- GunData.requirechamber = false;
- end
- args[2] = GunData
- return LoadGun(unpack(args))
- end
- function InfJumpers()--Made by Exploit Revived(Old Lx friend ;-; he quit xd)
- local Player = game:GetService("Players").LocalPlayer;
- local UserInputService = game:GetService("UserInputService");
- local Bricks = {};
- local Space;
- local WalkInAir = false;
- UserInputService.InputBegan:Connect(function(
- InputObject,
- GameProcessedEvent
- )
- if (
- (not GameProcessedEvent) and
- (InputObject.UserInputType == Enum.UserInputType.Keyboard)
- ) then
- if (InputObject.KeyCode == Enum.KeyCode.P) then
- for Key, Value in next, Bricks do
- Value:Destroy();
- end;
- elseif (InputObject.KeyCode == Enum.KeyCode.Space) then
- Space = true;
- elseif (InputObject.KeyCode == Enum.KeyCode.L) then
- WalkInAir = (not WalkInAir);
- end;
- end;
- end);
- UserInputService.InputEnded:Connect(function(
- InputObject,
- GameProcessedEvent
- )
- if (
- (not GameProcessedEvent) and
- (InputObject.UserInputType == Enum.UserInputType.Keyboard)
- ) then
- if (InputObject.KeyCode == Enum.KeyCode.Space) then
- Space = nil;
- end;
- end;
- end);
- local LastPosition = Vector3.new(0, 0, 0);
- game:GetService("RunService").RenderStepped:Connect(function()
- local PositionChanged;
- local Torso = (
- Player.Character or
- Player.CharacterAdded:wait()
- ):WaitForChild("Torso");
- if ((Torso.Position - LastPosition).Magnitude > 0.75) then
- PositionChanged = true;
- end;
- if (Space or (WalkInAir and PositionChanged)) then
- local FlyBrick = Instance.new("Part",
- (
- Torso:GetChildren()[1] or
- Torso
- )
- );
- FlyBrick.Transparency = 1;
- FlyBrick.Anchored = true;
- FlyBrick.CFrame = (
- Torso.CFrame *
- CFrame.new(0, -2.25, 0)
- );
- FlyBrick.Size = Vector3.new(5, 0.05, 5);
- FlyBrick.BrickColor = BrickColor.new("Institutional white");
- FlyBrick.Locked = true;
- FlyBrick.TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- FlyBrick.BottomSurface = FlyBrick.TopSurface;
- FlyBrick.RightSurface = FlyBrick.TopSurface;
- FlyBrick.LeftSurface = FlyBrick.TopSurface;
- FlyBrick.FrontSurface = FlyBrick.TopSurface;
- FlyBrick.BackSurface = FlyBrick.TopSurface;
- Bricks[#Bricks + 1] = FlyBrick;
- end;
- LastPosition = Torso.Position;
- end)
- end
- function CreateUI()
- local PFX = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local JustAPlate = Instance.new("TextLabel")
- local Version = Instance.new("TextLabel")
- local SideTItle = Instance.new("ImageLabel")
- local MainTitle = Instance.new("ImageLabel")
- local Exit = Instance.new("TextButton")
- local Line1 = Instance.new("Frame")
- local Line2 = Instance.new("Frame")
- local NoFallDamageBTN = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local ToggleKey = Instance.new("TextLabel")
- local NoClipBTN = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local InfJumpBTN = Instance.new("TextButton")
- local Frame_3 = Instance.new("Frame")
- local breakWindowsBTN = Instance.new("TextButton")
- local Frame_4 = Instance.new("Frame")
- local ESPBTN = Instance.new("TextButton")
- local Frame_5 = Instance.new("Frame")
- local InFagsBTN = Instance.new("TextButton")
- local Frame_6 = Instance.new("Frame")
- local Credits = Instance.new("TextLabel")
- local NoRecoilBTN = Instance.new("TextButton")
- local Frame_7 = Instance.new("Frame")
- local NoFlashBTN = Instance.new("TextButton")
- local Frame_8 = Instance.new("Frame")
- local NoSwayBTN = Instance.new("TextButton")
- local Frame_9 = Instance.new("Frame")
- local FullAutoBTN = Instance.new("TextButton")
- local Frame_10 = Instance.new("Frame")
- local InstaReloadBTN = Instance.new("TextButton")
- local Frame_11 = Instance.new("Frame")
- local RapidFireBTN = Instance.new("TextButton")
- local Frame_12 = Instance.new("Frame")
- local GunModBTN = Instance.new("TextButton")
- local Frame_13 = Instance.new("Frame")
- local DiscordInfo = Instance.new("TextLabel")
- local UpdateInfo = Instance.new("TextLabel")
- local Status = Instance.new("TextLabel")
- local FireRateTXT = Instance.new("TextBox")
- local Frame_14 = Instance.new("Frame")
- local FireRateBTN = Instance.new("TextButton")
- local Frame_15 = Instance.new("Frame")
- local LabelRate = Instance.new("TextLabel")
- PFX.Name = "PFX"
- PFX.Parent = game.CoreGui
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = PFX
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- MainFrame.BackgroundTransparency = 0.0099999997764826
- MainFrame.BorderColor3 = Color3.new(0.133333, 0.133333, 0.133333)
- MainFrame.BorderSizePixel = 0
- MainFrame.Position = UDim2.new(0.148790941, 0, 0.384246916, 0)
- MainFrame.Selectable = true
- MainFrame.Size = UDim2.new(0, 435, 0, 325)
- JustAPlate.Name = "JustAPlate"
- JustAPlate.Parent = MainFrame
- JustAPlate.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- JustAPlate.BorderColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- JustAPlate.BorderSizePixel = 0
- JustAPlate.Position = UDim2.new(0, 0, 0.0215384606, 0)
- JustAPlate.Size = UDim2.new(0, 435, 0, 32)
- JustAPlate.Font = Enum.Font.SourceSans
- JustAPlate.Text = ""
- JustAPlate.TextColor3 = Color3.new(1, 1, 1)
- JustAPlate.TextSize = 25
- Version.Name = "Version"
- Version.Parent = JustAPlate
- Version.BackgroundColor3 = Color3.new(1, 1, 1)
- Version.BackgroundTransparency = 1
- Version.Position = UDim2.new(0.572413802, 0, 0.1875, 0)
- Version.Size = UDim2.new(0, 97, 0, 26)
- Version.Font = Enum.Font.SourceSans
- Version.Text = "v.1.7.b"
- Version.TextColor3 = Color3.new(1, 1, 1)
- Version.TextSize = 20
- Version.TextXAlignment = Enum.TextXAlignment.Left
- SideTItle.Name = "SideTItle"
- SideTItle.Parent = JustAPlate
- SideTItle.BackgroundColor3 = Color3.new(1, 1, 1)
- SideTItle.BackgroundTransparency = 1
- SideTItle.Position = UDim2.new(0.0206896197, 0, -0.65625, 0)
- SideTItle.Size = UDim2.new(0, 131, 0, 80)
- SideTItle.Image = "rbxassetid://3632678994"
- MainTitle.Name = "MainTitle"
- MainTitle.Parent = JustAPlate
- MainTitle.BackgroundColor3 = Color3.new(1, 1, 1)
- MainTitle.BackgroundTransparency = 1
- MainTitle.Position = UDim2.new(0.190804526, 0, -1.34375, 0)
- MainTitle.Size = UDim2.new(0, 180, 0, 121)
- MainTitle.Image = "rbxassetid://3632679485"
- Exit.Name = "Exit"
- Exit.Parent = JustAPlate
- Exit.BackgroundColor3 = Color3.new(1, 1, 1)
- Exit.BackgroundTransparency = 1
- Exit.Position = UDim2.new(0.912643671, 0, 0, 0)
- Exit.Size = UDim2.new(0, 38, 0, 32)
- Exit.Font = Enum.Font.SourceSans
- Exit.Text = "? "
- Exit.TextColor3 = Color3.new(0, 0, 0)
- Exit.TextSize = 14
- Line1.Name = "Line1"
- Line1.Parent = MainFrame
- Line1.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- Line1.BackgroundTransparency = 0.20000000298023
- Line1.BorderSizePixel = 0
- Line1.Position = UDim2.new(-0.0183908045, 0, 0.0923076943, 0)
- Line1.Size = UDim2.new(0, 8, 0, 302)
- Line2.Name = "Line2"
- Line2.Parent = MainFrame
- Line2.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- Line2.BackgroundTransparency = 0.20000000298023
- Line2.BorderSizePixel = 0
- Line2.Position = UDim2.new(0, 0, 1.00000012, 0)
- Line2.Size = UDim2.new(0, 423, 0, 7)
- NoFallDamageBTN.Name = "NoFallDamageBTN"
- NoFallDamageBTN.Parent = MainFrame
- NoFallDamageBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- NoFallDamageBTN.BackgroundTransparency = 0.5
- NoFallDamageBTN.BorderSizePixel = 0
- NoFallDamageBTN.Position = UDim2.new(0.0620689653, 0, 0.144615382, 0)
- NoFallDamageBTN.Size = UDim2.new(0, 104, 0, 28)
- NoFallDamageBTN.Font = Enum.Font.SourceSans
- NoFallDamageBTN.Text = "No Fall Damage"
- NoFallDamageBTN.TextColor3 = Color3.new(1, 1, 1)
- NoFallDamageBTN.TextSize = 18
- Frame.Parent = NoFallDamageBTN
- Frame.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame.Size = UDim2.new(0, 104, 0, 2)
- ToggleKey.Name = "ToggleKey"
- ToggleKey.Parent = MainFrame
- ToggleKey.BackgroundColor3 = Color3.new(1, 1, 1)
- ToggleKey.BackgroundTransparency = 1
- ToggleKey.Position = UDim2.new(0.751724124, 0, 0.916923285, 0)
- ToggleKey.Size = UDim2.new(0, 108, 0, 26)
- ToggleKey.Font = Enum.Font.SourceSans
- ToggleKey.Text = "Press 'p' to Toggle"
- ToggleKey.TextColor3 = Color3.new(1, 1, 1)
- ToggleKey.TextSize = 14
- NoClipBTN.Name = "NoClipBTN"
- NoClipBTN.Parent = MainFrame
- NoClipBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- NoClipBTN.BackgroundTransparency = 0.5
- NoClipBTN.BorderSizePixel = 0
- NoClipBTN.Position = UDim2.new(0.358620673, 0, 0.141538516, 0)
- NoClipBTN.Size = UDim2.new(0, 104, 0, 28)
- NoClipBTN.Font = Enum.Font.SourceSans
- NoClipBTN.Text = "NoClip: OFF"
- NoClipBTN.TextColor3 = Color3.new(1, 1, 1)
- NoClipBTN.TextSize = 20
- Frame_2.Parent = NoClipBTN
- Frame_2.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_2.Size = UDim2.new(0, 104, 0, 2)
- InfJumpBTN.Name = "InfJumpBTN"
- InfJumpBTN.Parent = MainFrame
- InfJumpBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- InfJumpBTN.BackgroundTransparency = 0.5
- InfJumpBTN.BorderSizePixel = 0
- InfJumpBTN.Position = UDim2.new(0.358620673, 0, 0.279999971, 0)
- InfJumpBTN.Size = UDim2.new(0, 104, 0, 28)
- InfJumpBTN.Font = Enum.Font.SourceSans
- InfJumpBTN.Text = "Inf Jump"
- InfJumpBTN.TextColor3 = Color3.new(1, 1, 1)
- InfJumpBTN.TextSize = 20
- Frame_3.Parent = InfJumpBTN
- Frame_3.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_3.Size = UDim2.new(0, 104, 0, 2)
- breakWindowsBTN.Name = "breakWindowsBTN"
- breakWindowsBTN.Parent = MainFrame
- breakWindowsBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- breakWindowsBTN.BackgroundTransparency = 0.5
- breakWindowsBTN.BorderSizePixel = 0
- breakWindowsBTN.Position = UDim2.new(0.67126435, 0, 0.279999971, 0)
- breakWindowsBTN.Size = UDim2.new(0, 104, 0, 28)
- breakWindowsBTN.Font = Enum.Font.SourceSans
- breakWindowsBTN.Text = "Break Windows"
- breakWindowsBTN.TextColor3 = Color3.new(1, 1, 1)
- breakWindowsBTN.TextSize = 19
- Frame_4.Parent = breakWindowsBTN
- Frame_4.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_4.Size = UDim2.new(0, 104, 0, 2)
- ESPBTN.Name = "ESPBTN"
- ESPBTN.Parent = MainFrame
- ESPBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- ESPBTN.BackgroundTransparency = 0.5
- ESPBTN.BorderSizePixel = 0
- ESPBTN.Position = UDim2.new(0.0620689653, 0, 0.280000001, 0)
- ESPBTN.Size = UDim2.new(0, 104, 0, 28)
- ESPBTN.Font = Enum.Font.SourceSans
- ESPBTN.Text = "Esp: OFF"
- ESPBTN.TextColor3 = Color3.new(1, 1, 1)
- ESPBTN.TextSize = 20
- Frame_5.Parent = ESPBTN
- Frame_5.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_5.Size = UDim2.new(0, 104, 0, 2)
- InFagsBTN.Name = "InFagsBTN"
- InFagsBTN.Parent = MainFrame
- InFagsBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- InFagsBTN.BackgroundTransparency = 0.5
- InFagsBTN.BorderSizePixel = 0
- InFagsBTN.Position = UDim2.new(0.673563182, 0, 0.144615382, 0)
- InFagsBTN.Size = UDim2.new(0, 104, 0, 28)
- InFagsBTN.Font = Enum.Font.SourceSans
- InFagsBTN.Text = "Inf Frags(broken)"
- InFagsBTN.TextColor3 = Color3.new(1, 1, 1)
- InFagsBTN.TextSize = 17
- Frame_6.Parent = InFagsBTN
- Frame_6.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_6.BorderSizePixel = 0
- Frame_6.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_6.Size = UDim2.new(0, 104, 0, 2)
- Credits.Name = "Credits"
- Credits.Parent = MainFrame
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.BackgroundTransparency = 2
- Credits.Position = UDim2.new(0.0482758619, 0, 0.916923106, 0)
- Credits.Size = UDim2.new(0, 392, 0, 17)
- Credits.Font = Enum.Font.SourceSans
- Credits.Text = "Made by ThisW0ntGetBanned#0001"
- Credits.TextColor3 = Color3.new(1, 0.454902, 0.0941177)
- Credits.TextSize = 20
- Credits.TextXAlignment = Enum.TextXAlignment.Left
- NoRecoilBTN.Name = "NoRecoilBTN"
- NoRecoilBTN.Parent = MainFrame
- NoRecoilBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- NoRecoilBTN.BackgroundTransparency = 0.5
- NoRecoilBTN.BorderSizePixel = 0
- NoRecoilBTN.Position = UDim2.new(0.0620689392, 0, 0.412307739, 0)
- NoRecoilBTN.Size = UDim2.new(0, 104, 0, 28)
- NoRecoilBTN.Font = Enum.Font.SourceSans
- NoRecoilBTN.Text = "No Recoil"
- NoRecoilBTN.TextColor3 = Color3.new(1, 1, 1)
- NoRecoilBTN.TextSize = 20
- Frame_7.Parent = NoRecoilBTN
- Frame_7.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_7.BorderSizePixel = 0
- Frame_7.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_7.Size = UDim2.new(0, 104, 0, 2)
- NoFlashBTN.Name = "NoFlashBTN"
- NoFlashBTN.Parent = MainFrame
- NoFlashBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- NoFlashBTN.BackgroundTransparency = 0.5
- NoFlashBTN.BorderSizePixel = 0
- NoFlashBTN.Position = UDim2.new(0.0620689988, 0, 0.538461566, 0)
- NoFlashBTN.Size = UDim2.new(0, 104, 0, 28)
- NoFlashBTN.Font = Enum.Font.SourceSans
- NoFlashBTN.Text = "No Flash"
- NoFlashBTN.TextColor3 = Color3.new(1, 1, 1)
- NoFlashBTN.TextSize = 20
- Frame_8.Parent = NoFlashBTN
- Frame_8.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_8.BorderSizePixel = 0
- Frame_8.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_8.Size = UDim2.new(0, 104, 0, 2)
- NoSwayBTN.Name = "NoSwayBTN"
- NoSwayBTN.Parent = MainFrame
- NoSwayBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- NoSwayBTN.BackgroundTransparency = 0.5
- NoSwayBTN.BorderSizePixel = 0
- NoSwayBTN.Position = UDim2.new(0.358620703, 0, 0.406153858, 0)
- NoSwayBTN.Size = UDim2.new(0, 104, 0, 28)
- NoSwayBTN.Font = Enum.Font.SourceSans
- NoSwayBTN.Text = "No Sway"
- NoSwayBTN.TextColor3 = Color3.new(1, 1, 1)
- NoSwayBTN.TextSize = 20
- Frame_9.Parent = NoSwayBTN
- Frame_9.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_9.BorderSizePixel = 0
- Frame_9.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_9.Size = UDim2.new(0, 104, 0, 2)
- FullAutoBTN.Name = "FullAutoBTN"
- FullAutoBTN.Parent = MainFrame
- FullAutoBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- FullAutoBTN.BackgroundTransparency = 0.5
- FullAutoBTN.BorderSizePixel = 0
- FullAutoBTN.Position = UDim2.new(0.668965578, 0, 0.406153888, 0)
- FullAutoBTN.Size = UDim2.new(0, 104, 0, 28)
- FullAutoBTN.Font = Enum.Font.SourceSans
- FullAutoBTN.Text = "Full Auto"
- FullAutoBTN.TextColor3 = Color3.new(1, 1, 1)
- FullAutoBTN.TextSize = 20
- Frame_10.Parent = FullAutoBTN
- Frame_10.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_10.BorderSizePixel = 0
- Frame_10.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_10.Size = UDim2.new(0, 104, 0, 2)
- InstaReloadBTN.Name = "InstaReloadBTN"
- InstaReloadBTN.Parent = MainFrame
- InstaReloadBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- InstaReloadBTN.BackgroundTransparency = 0.5
- InstaReloadBTN.BorderSizePixel = 0
- InstaReloadBTN.Position = UDim2.new(0.358620733, 0, 0.532307744, 0)
- InstaReloadBTN.Size = UDim2.new(0, 104, 0, 28)
- InstaReloadBTN.Font = Enum.Font.SourceSans
- InstaReloadBTN.Text = "Insta Reload"
- InstaReloadBTN.TextColor3 = Color3.new(1, 1, 1)
- InstaReloadBTN.TextSize = 20
- Frame_11.Parent = InstaReloadBTN
- Frame_11.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_11.BorderSizePixel = 0
- Frame_11.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_11.Size = UDim2.new(0, 104, 0, 2)
- RapidFireBTN.Name = "RapidFireBTN"
- RapidFireBTN.Parent = MainFrame
- RapidFireBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- RapidFireBTN.BackgroundTransparency = 0.5
- RapidFireBTN.BorderSizePixel = 0
- RapidFireBTN.Position = UDim2.new(0.668965578, 0, 0.538461566, 0)
- RapidFireBTN.Size = UDim2.new(0, 104, 0, 28)
- RapidFireBTN.Font = Enum.Font.SourceSans
- RapidFireBTN.Text = "Rapid Fire"
- RapidFireBTN.TextColor3 = Color3.new(1, 1, 1)
- RapidFireBTN.TextSize = 20
- Frame_12.Parent = RapidFireBTN
- Frame_12.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_12.BorderSizePixel = 0
- Frame_12.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_12.Size = UDim2.new(0, 104, 0, 2)
- GunModBTN.Name = "GunModBTN"
- GunModBTN.Parent = MainFrame
- GunModBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- GunModBTN.BackgroundTransparency = 0.5
- GunModBTN.BorderSizePixel = 0
- GunModBTN.Position = UDim2.new(0.059770178, 0, 0.65538466, 0)
- GunModBTN.Size = UDim2.new(0, 104, 0, 28)
- GunModBTN.Font = Enum.Font.SourceSans
- GunModBTN.Text = "Gun Mods(All)"
- GunModBTN.TextColor3 = Color3.new(1, 1, 1)
- GunModBTN.TextSize = 20
- Frame_13.Parent = GunModBTN
- Frame_13.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_13.BorderSizePixel = 0
- Frame_13.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_13.Size = UDim2.new(0, 104, 0, 2)
- DiscordInfo.Name = "DiscordInfo"
- DiscordInfo.Parent = MainFrame
- DiscordInfo.BackgroundColor3 = Color3.new(1, 1, 1)
- DiscordInfo.BackgroundTransparency = 2
- DiscordInfo.Position = UDim2.new(0.0482758619, 0, 0.76000011, 0)
- DiscordInfo.Size = UDim2.new(0, 392, 0, 17)
- DiscordInfo.Font = Enum.Font.SourceSans
- DiscordInfo.Text = "Discord : "
- DiscordInfo.TextColor3 = Color3.new(0.156863, 0.211765, 0.713726)
- DiscordInfo.TextSize = 20
- DiscordInfo.TextXAlignment = Enum.TextXAlignment.Left
- UpdateInfo.Name = "UpdateInfo"
- UpdateInfo.Parent = MainFrame
- UpdateInfo.BackgroundColor3 = Color3.new(1, 1, 1)
- UpdateInfo.BackgroundTransparency = 2
- UpdateInfo.Position = UDim2.new(0.0482758619, 0, 0.812307775, 0)
- UpdateInfo.Size = UDim2.new(0, 392, 0, 17)
- UpdateInfo.Font = Enum.Font.SourceSans
- UpdateInfo.Text = "Last Updated : "
- UpdateInfo.TextColor3 = Color3.new(0.333333, 1, 0)
- UpdateInfo.TextSize = 20
- UpdateInfo.TextXAlignment = Enum.TextXAlignment.Left
- Status.Name = "Status"
- Status.Parent = MainFrame
- Status.BackgroundColor3 = Color3.new(1, 1, 1)
- Status.BackgroundTransparency = 2
- Status.Position = UDim2.new(0.0482758619, 0, 0.86461544, 0)
- Status.Size = UDim2.new(0, 392, 0, 17)
- Status.Font = Enum.Font.SourceSans
- Status.Text = "Functionality Status : NIL"
- Status.TextColor3 = Color3.new(1, 0.141176, 0.0666667)
- Status.TextSize = 20
- Status.TextXAlignment = Enum.TextXAlignment.Left
- FireRateTXT.Name = "FireRateTXT"
- FireRateTXT.Parent = MainFrame
- FireRateTXT.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- FireRateTXT.BorderSizePixel = 0
- FireRateTXT.Position = UDim2.new(0.668965638, 0, 0.6553846, 0)
- FireRateTXT.Size = UDim2.new(0, 104, 0, 28)
- FireRateTXT.Font = Enum.Font.SourceSans
- FireRateTXT.Text = "Value"
- FireRateTXT.TextColor3 = Color3.new(1, 1, 1)
- FireRateTXT.TextSize = 14
- Frame_14.Parent = FireRateTXT
- Frame_14.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_14.BorderSizePixel = 0
- Frame_14.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_14.Size = UDim2.new(0, 104, 0, 2)
- FireRateBTN.Name = "FireRateBTN"
- FireRateBTN.Parent = MainFrame
- FireRateBTN.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- FireRateBTN.BackgroundTransparency = 0.5
- FireRateBTN.BorderSizePixel = 0
- FireRateBTN.Position = UDim2.new(0.356321901, 0, 0.65538466, 0)
- FireRateBTN.Size = UDim2.new(0, 104, 0, 28)
- FireRateBTN.Font = Enum.Font.SourceSans
- FireRateBTN.Text = "Fire Rate"
- FireRateBTN.TextColor3 = Color3.new(1, 1, 1)
- FireRateBTN.TextSize = 20
- Frame_15.Parent = FireRateBTN
- Frame_15.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame_15.BorderSizePixel = 0
- Frame_15.Position = UDim2.new(0, 0, 0.928571701, 0)
- Frame_15.Size = UDim2.new(0, 104, 0, 2)
- LabelRate.Name = "LabelRate"
- LabelRate.Parent = MainFrame
- LabelRate.BackgroundColor3 = Color3.new(1, 1, 1)
- LabelRate.BackgroundTransparency = 1
- LabelRate.Position = UDim2.new(0.673563063, 0, 0.741538465, 0)
- LabelRate.Size = UDim2.new(0, 104, 0, 16)
- LabelRate.Font = Enum.Font.SourceSans
- LabelRate.Text = "Fire Rate Value"
- LabelRate.TextColor3 = Color3.new(1, 1, 1)
- LabelRate.TextSize = 14
- UpdateInfo.Text = 'Last Updated : '..tostring(Updated)
- DiscordInfo.Text = 'Discord : '..DiscordLink
- if Client then
- Status.Text = 'Functionality Status : '..GoodStat
- end
- if not Client then
- Status.Text = 'Functionality Status : '..MainFrameFail
- end
- if not Client and not Network then
- Status.Text = 'Functionality Status : '..Failure
- end
- MainFrame.Draggable = true
- Exit.MouseButton1Click:connect(function()
- if game:GetService('CoreGui'):FindFirstChild('PFX') then
- game:GetService('CoreGui').PFX:Destroy()
- end
- end)
- --[[SpotAllBTN.MouseButton1Click:connect(function()
- settings.SpotAll = not settings.SpotAll
- if settings.SpotAll then
- for i, v in next, PlayerData() do
- Funcs.spotplayer(v)
- end
- end
- end)]]
- NoFallDamageBTN.MouseButton1Click:connect(function()
- settings.FallDamage = not settings.FallDamage
- if settings.FallDamage then
- end
- end)
- NoClipBTN.MouseButton1Click:connect(function()
- if NoClipBTN.Text == "NoClip: OFF" then
- settings.NoClip = true
- NoClipBTN.Text = "NoClip: ON"
- NoClipBTN.TextColor3 = Color3.new(0,185,0)
- Stepped = game:GetService("RunService").Stepped:Connect(function()
- if not settings.NoClip == false then
- for a, b in pairs(Workspace:GetChildren()) do
- if b.Name == client.Name then
- for i, v in pairs(Workspace[client.Name]:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end
- else
- Stepped:Disconnect()
- end
- end)
- elseif NoClipBTN.Text == "NoClip: ON" then
- settings.NoClip = false
- NoClipBTN.Text = "NoClip: OFF"
- NoClipBTN.TextColor3 = Color3.new(170,0,0)
- end
- end)
- --[[InfCredsBTN.MouseButton1Click:connect(function()
- settings.InfCreds = not settings.InfCreds
- if settings.InfCreds then
- end
- end)]]
- InfJumpBTN.MouseButton1Click:connect(function()
- settings.InfJump = not settings.InfJump
- if settings.InfJump then
- InfJumpers()
- end
- end)
- breakWindowsBTN.MouseButton1Click:connect(function()
- settings.BreakWindows = not settings.BreakWindows
- if settings.BreakWindows then
- BreakWindex()
- end
- end)
- ESPBTN.MouseButton1Click:connect(function()
- settings.Esp = not settings.Esp
- if settings.Esp then
- ESPBTN.Text = "Esp: ON"
- ESPBTN.TextColor3 = Color3.new(0,185,0)
- for _,p in pairs(game:GetChildren()) do
- if p.ClassName == ("Players") then
- plrs = p
- end
- end
- while true do
- wait(0.1)
- for _, v in pairs(plrs:GetChildren()) do
- if v.TeamColor ~= plrs.LocalPlayer.TeamColor and not v.Character.Head:FindFirstChild("BillboardGui") then
- i = Instance.new("BillboardGui",v.Character.Head)
- i.Active = true
- i.AlwaysOnTop = true
- i.Size = UDim2.new(1,0,1,0)
- h = Instance.new("Frame",i)
- h.Size = UDim2.new(2,0,1,0)
- h.AnchorPoint = Vector2.new(0.25, 0)
- h.BackgroundColor3 = Color3.new(1,0,0)
- h.BorderSizePixel = 0
- h.BackgroundTransparency = 0.4
- i2 = Instance.new("BillboardGui",v.Character.Torso)
- i2.Active = true
- i2.AlwaysOnTop = true
- i2.Size = UDim2.new(2,0,2,0)
- t = Instance.new("Frame",i2)
- t.Size = UDim2.new(1,0,1,0)
- t.AnchorPoint = Vector2.new(0, 0)
- t.BackgroundColor3 = Color3.new(0,1,0)
- t.BorderSizePixel = 0
- t.BackgroundTransparency = 0.4
- i3 = Instance.new("BillboardGui",v.Character["Left Arm"])
- i3.Active = true
- i3.AlwaysOnTop = true
- i3.Size = UDim2.new(1,0,2,0)
- la = Instance.new("Frame",i3)
- la.Size = UDim2.new(1,0,1,0)
- la.AnchorPoint = Vector2.new(0, 0)
- la.BackgroundColor3 = Color3.new(0,0,1)
- la.BorderSizePixel = 0
- la.BackgroundTransparency = 0.4
- i4 = Instance.new("BillboardGui",v.Character["Right Arm"])
- i4.Active = true
- i4.AlwaysOnTop = true
- i4.Size = UDim2.new(1,0,2,0)
- ra = Instance.new("Frame",i4)
- ra.Size = UDim2.new(1,0,1,0)
- ra.AnchorPoint = Vector2.new(0, 0)
- ra.BackgroundColor3 = Color3.new(0,0,1)
- ra.BorderSizePixel = 0
- ra.BackgroundTransparency = 0.4
- i5 = Instance.new("BillboardGui",v.Character["Left Leg"])
- i5.Active = true
- i5.AlwaysOnTop = true
- i5.Size = UDim2.new(1,0,2,0)
- ll = Instance.new("Frame",i5)
- ll.Size = UDim2.new(1,0,1,0)
- ll.AnchorPoint = Vector2.new(0, 0)
- ll.BackgroundColor3 = Color3.new(0,0,1)
- ll.BorderSizePixel = 0
- ll.BackgroundTransparency = 0.4
- i6 = Instance.new("BillboardGui",v.Character["Right Leg"])
- i6.Active = true
- i6.AlwaysOnTop = true
- i6.Size = UDim2.new(1,0,2,0)
- rl = Instance.new("Frame",i6)
- rl.Size = UDim2.new(1,0,1,0)
- rl.AnchorPoint = Vector2.new(0, 0)
- rl.BackgroundColor3 = Color3.new(0,0,1)
- rl.BorderSizePixel = 0
- rl.BackgroundTransparency = 0.4
- end
- end
- end
- else
- ESPBTN.Text = "Esp: OFF"
- ESPBTN.TextColor3 = Color3.new(170,0,0)
- for i, v in next, game.Players:GetChildren() do--Could be very BUGGY
- v.Character.Head:FindFirstChild("BillboardGui"):Remove()
- v.Character.Torso:FindFirstChild("BillboardGui"):Remove()
- v.Character["Left Arm"]:FindFirstChild("BillboardGui"):Remove()
- v.Character["Right Arm"]:FindFirstChild("BillboardGui"):Remove()
- v.Character["Right Leg"]:FindFirstChild("BillboardGui"):Remove()
- v.Character["Left Leg"]:FindFirstChild("BillboardGui"):Remove()
- end
- end
- end)
- InFagsBTN.MouseButton1Click:connect(function()
- settings.InfFrags = not settings.InfFrags
- if settings.InfFrags then
- end
- end)
- NoFlashBTN.MouseButton1Click:connect(function()
- settings.NoFlash = not settings.NoFlash
- if settings.NoFlash then
- end
- end)
- NoSwayBTN.MouseButton1Click:connect(function()
- settings.NoSway = not settings.NoSway
- if settings.NoSway then
- end
- end)
- FireRateBTN.MouseButton1Click:connect(function()
- settings.FireRate = not settings.FireRate
- if settings.FireRate then
- end
- end)
- GunModBTN.MouseButton1Click:connect(function()
- settings.GunMods = not settings.GunMods
- if settings.GunMods then
- end
- end)
- InstaReloadBTN.MouseButton1Click:connect(function()
- settings.InstaReload = not settings.InstaReload
- if settings.InstaReload then
- end
- end)
- RapidFireBTN.MouseButton1Click:connect(function()
- settings.RapidFire = not settings.RapidFire
- if settings.RapidFire then
- end
- end)
- FullAutoBTN.MouseButton1Click:connect(function()
- settings.FullAutox = not settings.FullAutox
- if settings.FullAutox then
- end
- end)
- NoRecoilBTN.MouseButton1Click:connect(function()
- settings.NoRecoil = not settings.NoRecoil
- if settings.NoRecoil then
- end
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(key,ischat)
- if ischat then return end
- if key.KeyCode == Enum.KeyCode.P then
- MainFrame.Visible = not MainFrame.Visible
- end
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- local counter1 = 1
- while wait() do
- MainTitle.ImageColor3 = Color3.fromHSV(zigzag(counter1),1,1)
- SideTItle.ImageColor3 = Color3.fromHSV(zigzag(counter1),1,1)
- counter1 = counter1 + 0.01
- end
- end
- CreateUI()
- end
- end
- end)
- genericaimbotoff.Name = "generic aimbot off"
- genericaimbotoff.Parent = MAINFRAME_5
- genericaimbotoff.BackgroundColor3 = Color3.new(1, 1, 1)
- genericaimbotoff.BackgroundTransparency = 1
- genericaimbotoff.Position = UDim2.new(0.722556412, 0, -0.0128768086, 0)
- genericaimbotoff.Size = UDim2.new(0, 43, 0, 22)
- genericaimbotoff.Font = Enum.Font.SourceSans
- genericaimbotoff.Text = "OFF"
- genericaimbotoff.TextColor3 = Color3.new(0.666667, 0, 0)
- genericaimbotoff.TextSize = 14
- genericaimbotoff.MouseButton1Down:connect(function()
- genericaimbotoff.Text = "ON"
- genericaimbotoff.TextColor3 = Color3.new(0, 0.533333, 0)
- loadstring(game:GetObjects[[rbxassetid://3375624171]][0x00000001][([[Source]])])[[Pepsi Was Here]]
- end)
- aimbotespoff.Name = "aimbot/esp off"
- aimbotespoff.Parent = MAINFRAME_5
- aimbotespoff.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbotespoff.BackgroundTransparency = 1
- aimbotespoff.Position = UDim2.new(0.722556412, 0, 0.758675754, 0)
- aimbotespoff.Size = UDim2.new(0, 44, 0, 22)
- aimbotespoff.Font = Enum.Font.SourceSans
- aimbotespoff.Text = "OFF"
- aimbotespoff.TextColor3 = Color3.new(0.666667, 0, 0)
- aimbotespoff.TextSize = 14
- aimbotespoff.MouseButton1Down:connect(function()
- aimbotespoff.Text = "ON"
- aimbotespoff.TextColor3 = Color3.new(0, 0.533333, 0)
- --Made By Me (For Making The ESP And Finishing The Script)
- --Credit To: Bditt (For Making The Base Of The Aimbot)
- --
- --If you change your camera sensitivity in the Roblox Setting (Press ESC), you are basically changing how smooth the aimbot looks.
- --The lower the sensitivity, the more legit it looks and more work you have to do to aim.
- --THEY NEED TO BE VISIBLE TO LOCK ONTO THEM!
- --
- --T = Toggles aimbot.
- --Right Click = Locks on.
- --M = Toggles teamcheck.
- --O = Toggles visibility check.
- --
- --
- --Hold Right Click to lock on.
- --
- --THIS ONLY WORKS FOR PROTOSMASHER, VISENYA, ELYSIAN, Synapse, AND HEXUS
- --
- --If they are directly behind you, it will make you aim lock in the wrong direction.
- local safe = setmetatable({}, { __index = function(_, k)
- return game:GetService(k)
- end
- })
- local movethemouse = mousemoverel or Input.MoveMouse --Mouse Move Function.
- local leftclickme = nil --Auto Shoot Key Press Thingy.
- local aimbotting = true -- Toggles.
- local autoshoot = false
- local teamcheck = true
- local visiblecheck = true
- _G.xaimoffset = 0 --_G.xaimoffset = -25
- _G.maxdistfromcross = 100
- local cam = safe.Workspace.CurrentCamera -- Current Camera
- local lp = safe.Players.LocalPlayer -- Local Player
- local lpc = safe.Players.LocalPlayer.Character -- Local Player Character
- local wtos = function(v) -- World To Screen
- return cam:WorldToScreenPoint(v)
- end
- local distFromCenter = function(x, y)
- local vps = cam.ViewportSize -- Get ViewPortSize.
- local vpsx = vps.X
- local vpsy = vps.Y
- local screencenterx = vpsx/2
- local screencentery = vpsy/2
- local xdist = (x - screencenterx) -- X Distance From Mid Screen.
- local ydist = (y - screencentery) -- Y Distance From Mid Screen.
- local Hypotenuse = math.sqrt(math.pow(xdist, 2) + math.pow(ydist, 2))
- return Hypotenuse
- end
- local function inlos(p, ...) -- In line of site?
- return #cam:GetPartsObscuringTarget({p}, {cam, lp.Character, ...}) == 0
- end
- local getclosestPlayer = function() -- Checks the closest player based on Hypotenuse.
- local plrs, v = safe.Players:GetPlayers()
- local maxdist = 75
- local dist = math.huge
- local plr = "none"
- for i = 1, #plrs do
- v = plrs[i]
- if v ~= safe.Players.LocalPlayer then
- if v.Character then
- if v.TeamColor ~= safe.Players.LocalPlayer.TeamColor and teamcheck then
- local hpos = wtos(v.Character.Head.Position)
- local idist = distFromCenter(hpos.X, hpos.Y)
- if idist < dist and idist < _G.maxdistfromcross then
- dist = idist
- plr = v
- end
- elseif not teamcheck then
- local hpos = wtos(v.Character.Head.Position)
- local idist = distFromCenter(hpos.X, hpos.Y)
- if idist < dist and idist < _G.maxdistfromcross then
- dist = idist
- plr = v
- end
- end
- end
- end
- end
- return plr, dist
- end
- local AimAt = function(x, y)
- local vps = cam.ViewportSize
- local vpsx = vps.X
- local vpsy = vps.Y
- local screencenterx = vpsx/2
- local screencentery = vpsy/2
- local aimspeed = 5
- local aimatx
- local aimaty
- if x ~= 0 then
- if x > screencenterx then
- aimatx = -(screencenterx - x)
- aimatx = aimatx/aimspeed
- if aimatx + screencenterx > screencenterx * 2 then
- aimatx = 0
- end
- end
- if x < screencenterx then
- aimatx = x - screencenterx
- aimatx = aimatx/aimspeed
- if aimatx + screencenterx < 0 then
- aimatx = 0
- end
- end
- end
- if y ~= 0 then
- if y > screencentery then
- aimaty = -(screencentery - y)
- aimaty = aimaty/aimspeed
- if aimaty + screencentery > screencentery * 2 then
- aimaty = 0
- end
- end
- if y < screencentery then
- aimaty = y - screencentery
- aimaty = aimaty/aimspeed
- if aimaty + screencentery < 0 then
- aimaty = 0
- end
- end
- end
- return aimatx, aimaty
- end
- local MouseTests = function()
- local player = safe.Players.LocalPlayer
- local mouse = player:GetMouse()
- local screensizex = mouse.ViewSizeX
- local screensizey = mouse.ViewSizeY
- local midx = screensizex/2
- local midy = screensizey/2
- local mousex = mouse.X
- local mousey = mouse.Y
- local moveamountx = midx - mousex
- local moveamounty = midy - mousey
- movethemouse(moveamountx, moveamounty)
- local camera = safe.Workspace.Camera
- local newmousex = safe.Players.LocalPlayer:GetMouse().X
- local newmousey = safe.Players.LocalPlayer:GetMouse().Y
- local closestplayer = getclosestPlayer()
- if player.Character.Humanoid.Health > 0 then
- if closestplayer ~= "none" then
- if inlos(closestplayer.Character.Head.Position, closestplayer.Character) and visiblecheck then
- local closesthead = closestplayer.Character.Head
- local p = camera:WorldToScreenPoint(closesthead.Position)
- local xdistancetohead, ydistancetohead = AimAt(p.X + _G.xaimoffset, p.Y + 32)
- movethemouse(xdistancetohead, ydistancetohead)
- if autoshoot then
- movethemouse(xdistancetohead, ydistancetohead)
- wait(1)
- Input.LeftClick(MOUSE_DOWN)
- wait()
- end
- elseif not visiblecheck then
- local closesthead = closestplayer.Character.Head
- local p = camera:WorldToScreenPoint(closesthead.Position)
- local xdistancetohead, ydistancetohead = AimAt(p.X + _G.xaimoffset, p.Y + 32)
- movethemouse(xdistancetohead, ydistancetohead)
- end
- end
- end
- end
- game:GetService('RunService').Stepped:connect(function()
- if aimbotting then
- --MouseTests()
- end
- end)
- local plr = safe.Players.LocalPlayer
- local mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- aimbotting = not aimbotting
- print("Aimbotting: " .. tostring(aimbotting))
- MouseTests()
- end
- if key == "o" then
- visiblecheck = not visiblecheck
- print("Visible Check: " .. tostring(visiblecheck))
- end
- if key == "m" then
- teamcheck = not teamcheck
- print("Team Check: " .. tostring(teamcheck))
- end
- end)
- print("Pixel Aimbot Loaded!")
- MB2Held = false
- function onKeyPress(inputObject,gameProcessed)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton2 then
- MB2Held = true
- while MB2Held do
- if aimbotting then
- MouseTests()
- end
- wait()
- end
- end
- end
- function onKeyRelease(inputObject,gameProcessed)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton2 then
- MB2Held = false
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- game:GetService("UserInputService").InputEnded:connect(onKeyRelease)
- trans = 0.5
- --team1 = BackgroundColor3.new("Institutional white")
- --team2 = BackgroundColor3.new("Really red")
- while true do
- for i,l in pairs(game:GetService("Players"):GetChildren()) do
- print (game:GetService("Players").LocalPlayer.Team)
- if l ~= game:GetService("Players").LocalPlayer then
- for i,v in pairs(l.Character:GetChildren()) do
- if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Back
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Bottom
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Front
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Left
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Right
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Top
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- print (v.Name)
- end
- end
- end
- end
- wait (5)
- for i,v in pairs (game:GetService("Players"):GetChildren()) do
- for i,k in pairs(v.Character:GetChildren()) do
- for i,l in pairs(k:GetChildren()) do
- if l.ClassName == "SurfaceGui" then
- l:Remove()
- end
- end
- end
- end
- end
- end)
- gunmodsilentaimoff.Name = "gunmod/silent aim off"
- gunmodsilentaimoff.Parent = MAINFRAME_5
- gunmodsilentaimoff.BackgroundColor3 = Color3.new(1, 1, 1)
- gunmodsilentaimoff.BackgroundTransparency = 1
- gunmodsilentaimoff.Position = UDim2.new(0.722556412, 0, 0.595921755, 0)
- gunmodsilentaimoff.Size = UDim2.new(0, 44, 0, 22)
- gunmodsilentaimoff.Font = Enum.Font.SourceSans
- gunmodsilentaimoff.Text = "OFF"
- gunmodsilentaimoff.TextColor3 = Color3.new(0.666667, 0, 0)
- gunmodsilentaimoff.TextSize = 14
- gunmodsilentaimoff.MouseButton1Down:connect(function()
- gunmodsilentaimoff.Text = "ON"
- gunmodsilentaimoff.TextColor3 = Color3.new(0, 0.533333, 0)
- loadstring(game:HttpGet("https://pastebin.com/raw/3MRwcCww", true))()
- end)
- infiniteammooff.Name = "infinite ammo off"
- infiniteammooff.Parent = MAINFRAME_5
- infiniteammooff.BackgroundColor3 = Color3.new(1, 1, 1)
- infiniteammooff.BackgroundTransparency = 1
- infiniteammooff.Position = UDim2.new(0.722556412, 0, 0.446537822, 0)
- infiniteammooff.Size = UDim2.new(0, 44, 0, 22)
- infiniteammooff.Font = Enum.Font.SourceSans
- infiniteammooff.Text = "OFF"
- infiniteammooff.TextColor3 = Color3.new(0.666667, 0, 0)
- infiniteammooff.TextSize = 14
- infiniteammooff.MouseButton1Down:connect(function()
- infiniteammooff.Text = "ON"
- infiniteammooff.TextColor3 = Color3.new(0, 0.533333, 0)
- local Client = nil
- for i,v in next, getgc() do
- if type(v) == 'function' then
- local upvals = debug.getupvalues(v)
- if not Client and upvals.network and upvals.char and upvals.gamelogic and upvals.effects then
- Client = upvals;
- elseif upvals.netkick then
- debug.setupvalue(v, 'netkick', function() end)
- end
- end
- end
- local Settings = {
- GunMod = false,
- NoFallDamage = false,
- InstaKill = false,
- ESP = false,
- InfFrags = false
- }
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local function GetEnemies()
- local Enemies = {}
- for i,Player in ipairs(Players:GetPlayers()) do
- if Player.TeamColor ~= LocalPlayer.TeamColor then
- table.insert(Enemies,Player)
- end
- end
- return Enemies
- end
- if Client then
- local Network = Client.network
- local Char = Client.char
- local Logic = Client.gamelogic
- local Effects = Client.effects
- local Funcs = nil
- local LoadGun = Char.loadgun
- local LoadFrag = Char.loadgrenade
- local None = Vector3.new()
- function BreakWindows()
- local Windows = {}
- for i,v in next, workspace:GetDescendants() do
- if v.Name:lower() == "window" then
- table.insert(Windows,v)
- end
- end
- Effects:breakwindows(Windows)
- end
- function Init()
- do
- Funcs = debug.getupvalue(Network.add, 'funcs')
- if Funcs then
- Funcs.console('Loaded!')
- Funcs.console("[WARNING] Using 'Break All Windows' will freeze the game for a few seconds!")
- local OldNewBullet = Funcs.newbullet
- function Funcs.newbullet(...)
- local Args = {...}
- if Settings.GunMod then Args[1].acceleration = Vector3.new(0,0,0) end
- return OldNewBullet(unpack(Args))
- end
- spawn(function()
- while wait() do
- if Settings.ESP then
- for i,v in next, GetEnemies() do
- Funcs.spotplayer(v)
- wait()
- end
- end
- end
- end)
- end
- end
- do
- local OldSend = Network.send;
- Network.send = function(self, ...)
- local Args = {...};
- if #Args > 0 then
- local Name = Args[1];
- if Name == 'changehealthx' then
- if #Args > 4 and Args[5] == 'Falling' and Settings.NoFallDamage then
- return
- end
- elseif Settings.InstaKill and Name == 'bullethit' then
- if Args[3] > -100 then
- Args[3] = -100
- return OldSend(self, unpack(Args))
- end
- end
- end
- return OldSend(self, ...)
- end
- end
- function Char.loadgun(...)
- if Settings.GunMod then
- local Args = {...}
- local GunData = Args[2]
- GunData.hideflash = true;
- GunData.hideminimap = true;
- GunData.hiderange = 0;
- GunData.sparerounds = math.huge;
- GunData.magsize = math.huge;
- GunData.camkickmin = None;
- GunData.camkickmax = None;
- GunData.aimcamkickmin = None;
- GunData.aimcamkickmax = None;
- GunData.aimtranskickmin = None;
- GunData.aimtranskickmax = None;
- GunData.transkickmin = None;
- GunData.transkickmax = None;
- GunData.rotkickmin = None;
- GunData.rotkickmax = None;
- GunData.aimrotkickmin = None;
- GunData.aimrotkickmax = None;
- GunData.hipfirespread = 0;
- GunData.hipfirestability = 0;
- GunData.swayamp = 0;
- GunData.swayspeed = 0;
- GunData.steadyspeed = 0;
- GunData.breathspeed = 0;
- GunData.hipfirespreadrecover = 100;
- GunData.hipfirespreadrecover = 100;
- GunData.crosssize = 2;
- GunData.crossexpansion = 0;
- GunData.variablefirerate = false;
- GunData.range0 = 1000;
- GunData.range1 = 1000;
- GunData.penetrationdepth = 1000;
- GunData.firemodes = {true, 3, 1};
- GunData.requirechamber = false;
- Args[2] = GunData
- return LoadGun(unpack(Args))
- end
- return LoadGun(...)
- end
- function Char.loadgrenade(...)
- if Settings.InfFrags then Logic.gammo = math.huge end
- return LoadFrag(...)
- end
- end
- function CreateGUI()
- local hax = Instance.new("ScreenGui")
- local xd = Instance.new("Frame")
- local gameplay = Instance.new("Frame")
- local header = Instance.new("Frame")
- local name = Instance.new("TextLabel")
- local gunmod = Instance.new("TextButton")
- local onoff = Instance.new("TextLabel")
- local instakill = Instance.new("TextButton")
- local onoff_2 = Instance.new("TextLabel")
- local inffrags = Instance.new("TextButton")
- local onoff_3 = Instance.new("TextLabel")
- local misc = Instance.new("Frame")
- local header_2 = Instance.new("Frame")
- local name_2 = Instance.new("TextLabel")
- local esp = Instance.new("TextButton")
- local onoff_4 = Instance.new("TextLabel")
- local nofall = Instance.new("TextButton")
- local onoff_5 = Instance.new("TextLabel")
- local breakglass = Instance.new("TextButton")
- local Red = Color3.new(1, 0, 0)
- local Green = Color3.new(0, 1, 0)
- --Properties:
- hax.Name = "hax"
- hax.Parent = game:GetService("CoreGui")
- xd.Name = "xd"
- xd.Parent = hax
- xd.BackgroundColor3 = Color3.new(1, 1, 1)
- xd.BackgroundTransparency = 1
- xd.Size = UDim2.new(1, 0, 1, 0)
- gameplay.Name = "gameplay"
- gameplay.Parent = xd
- gameplay.BackgroundColor3 = Color3.new(0.231373, 0.231373, 0.231373)
- gameplay.BackgroundTransparency = 0.5
- gameplay.Position = UDim2.new(0.0725047067, 0, 0.0837520957, 0)
- gameplay.Size = UDim2.new(0.242937848, 0, 0.318257958, 0)
- gameplay.ZIndex = 10
- header.Name = "header"
- header.Parent = gameplay
- header.BackgroundColor3 = Color3.new(1, 0, 0)
- header.BackgroundTransparency = 0.80000001192093
- header.BorderSizePixel = 0
- header.Size = UDim2.new(1, 0, 0.136842102, 0)
- header.ZIndex = 10
- name.Name = "name"
- name.Parent = header
- name.BackgroundColor3 = Color3.new(1, 1, 1)
- name.BackgroundTransparency = 1
- name.Size = UDim2.new(1, 0, 1, 0)
- name.ZIndex = 10
- name.Text = "Gameplay"
- name.TextColor3 = Color3.new(1, 1, 1)
- name.TextScaled = true
- name.TextSize = 14
- name.TextWrapped = true
- gunmod.Name = "gunmod"
- gunmod.Parent = gameplay
- gunmod.BackgroundColor3 = Color3.new(1, 1, 1)
- gunmod.BackgroundTransparency = 1
- gunmod.Position = UDim2.new(0, 0, 0.215789467, 0)
- gunmod.Size = UDim2.new(0.647286832, 0, 0.142105266, 0)
- gunmod.ZIndex = 10
- gunmod.Font = Enum.Font.Gotham
- gunmod.Text = "Gun Mod"
- gunmod.TextColor3 = Color3.new(1, 1, 1)
- gunmod.TextScaled = true
- gunmod.TextSize = 14
- gunmod.TextWrapped = true
- gunmod.MouseButton1Click:Connect(function()
- Settings.GunMod = not Settings.GunMod
- if Settings.GunMod then
- gunmod:WaitForChild("onoff").Text = "ON"
- gunmod:WaitForChild("onoff").TextColor3 = Green
- else
- gunmod:WaitForChild("onoff").Text = "OFF"
- gunmod:WaitForChild("onoff").TextColor3 = Red
- end
- end)
- onoff.Name = "onoff"
- onoff.Parent = gunmod
- onoff.BackgroundColor3 = Color3.new(1, 1, 1)
- onoff.BackgroundTransparency = 1
- onoff.Position = UDim2.new(1.14371252, 0, 0, 0)
- onoff.Size = UDim2.new(0.341317356, 0, 1, 0)
- onoff.ZIndex = 10
- onoff.Font = Enum.Font.Cartoon
- onoff.Text = "OFF"
- onoff.TextColor3 = Color3.new(1, 0, 0)
- onoff.TextScaled = true
- onoff.TextSize = 14
- onoff.TextWrapped = true
- instakill.Name = "instakill"
- instakill.Parent = gameplay
- instakill.BackgroundColor3 = Color3.new(1, 1, 1)
- instakill.BackgroundTransparency = 1
- instakill.Position = UDim2.new(0, 0, 0.49473685, 0)
- instakill.Size = UDim2.new(0.647286832, 0, 0.142105266, 0)
- instakill.ZIndex = 10
- instakill.Font = Enum.Font.Gotham
- instakill.Text = "Insta-Kill"
- instakill.TextColor3 = Color3.new(1, 1, 1)
- instakill.TextScaled = true
- instakill.TextSize = 14
- instakill.TextWrapped = true
- instakill.MouseButton1Click:Connect(function()
- Settings.InstaKill = not Settings.InstaKill
- if Settings.InstaKill then
- instakill:WaitForChild("onoff").Text = "ON"
- instakill:WaitForChild("onoff").TextColor3 = Green
- else
- instakill:WaitForChild("onoff").Text = "OFF"
- instakill:WaitForChild("onoff").TextColor3 = Red
- end
- end)
- onoff_2.Name = "onoff"
- onoff_2.Parent = instakill
- onoff_2.BackgroundColor3 = Color3.new(1, 1, 1)
- onoff_2.BackgroundTransparency = 1
- onoff_2.Position = UDim2.new(1.14371252, 0, 0, 0)
- onoff_2.Size = UDim2.new(0.341317356, 0, 1, 0)
- onoff_2.ZIndex = 10
- onoff_2.Font = Enum.Font.Cartoon
- onoff_2.Text = "OFF"
- onoff_2.TextColor3 = Color3.new(1, 0, 0)
- onoff_2.TextScaled = true
- onoff_2.TextSize = 14
- onoff_2.TextWrapped = true
- inffrags.Name = "inffrags"
- inffrags.Parent = gameplay
- inffrags.BackgroundColor3 = Color3.new(1, 1, 1)
- inffrags.BackgroundTransparency = 1
- inffrags.Position = UDim2.new(0, 0, 0.757894754, 0)
- inffrags.Size = UDim2.new(0.647286832, 0, 0.142105266, 0)
- inffrags.ZIndex = 10
- inffrags.Font = Enum.Font.Gotham
- inffrags.Text = "Infinite Frags"
- inffrags.TextColor3 = Color3.new(1, 1, 1)
- inffrags.TextScaled = true
- inffrags.TextSize = 14
- inffrags.TextWrapped = true
- inffrags.MouseButton1Click:Connect(function()
- Settings.InfFrags = not Settings.InfFrags
- if Settings.InfFrags then
- inffrags:WaitForChild("onoff").Text = "ON"
- inffrags:WaitForChild("onoff").TextColor3 = Green
- else
- inffrags:WaitForChild("onoff").Text = "OFF"
- inffrags:WaitForChild("onoff").TextColor3 = Red
- end
- end)
- onoff_3.Name = "onoff"
- onoff_3.Parent = inffrags
- onoff_3.BackgroundColor3 = Color3.new(1, 1, 1)
- onoff_3.BackgroundTransparency = 1
- onoff_3.Position = UDim2.new(1.14371252, 0, 0, 0)
- onoff_3.Size = UDim2.new(0.341317356, 0, 1, 0)
- onoff_3.ZIndex = 10
- onoff_3.Font = Enum.Font.Cartoon
- onoff_3.Text = "OFF"
- onoff_3.TextColor3 = Color3.new(1, 0, 0)
- onoff_3.TextScaled = true
- onoff_3.TextSize = 14
- onoff_3.TextWrapped = true
- misc.Name = "misc"
- misc.Parent = xd
- misc.BackgroundColor3 = Color3.new(0.231373, 0.231373, 0.231373)
- misc.BackgroundTransparency = 0.5
- misc.Position = UDim2.new(0.359698683, 0, 0.0837520957, 0)
- misc.Size = UDim2.new(0.242937848, 0, 0.318257958, 0)
- misc.ZIndex = 10
- header_2.Name = "header"
- header_2.Parent = misc
- header_2.BackgroundColor3 = Color3.new(1, 0, 0)
- header_2.BackgroundTransparency = 0.80000001192093
- header_2.BorderSizePixel = 0
- header_2.Size = UDim2.new(1, 0, 0.136842102, 0)
- header_2.ZIndex = 10
- name_2.Name = "name"
- name_2.Parent = header_2
- name_2.BackgroundColor3 = Color3.new(1, 1, 1)
- name_2.BackgroundTransparency = 1
- name_2.Size = UDim2.new(1, 0, 1, 0)
- name_2.ZIndex = 10
- name_2.Text = "Misc"
- name_2.TextColor3 = Color3.new(1, 1, 1)
- name_2.TextScaled = true
- name_2.TextSize = 14
- name_2.TextWrapped = true
- esp.Name = "esp"
- esp.Parent = misc
- esp.BackgroundColor3 = Color3.new(1, 1, 1)
- esp.BackgroundTransparency = 1
- esp.Position = UDim2.new(0, 0, 0.215789467, 0)
- esp.Size = UDim2.new(0.647286832, 0, 0.142105266, 0)
- esp.ZIndex = 10
- esp.Font = Enum.Font.Gotham
- esp.Text = "ESP"
- esp.TextColor3 = Color3.new(1, 1, 1)
- esp.TextScaled = true
- esp.TextSize = 14
- esp.TextWrapped = true
- esp.MouseButton1Click:Connect(function()
- Settings.ESP = not Settings.ESP
- if Settings.ESP then
- esp:WaitForChild("onoff").Text = "ON"
- esp:WaitForChild("onoff").TextColor3 = Green
- else
- esp:WaitForChild("onoff").Text = "OFF"
- esp:WaitForChild("onoff").TextColor3 = Red
- end
- end)
- onoff_4.Name = "onoff"
- onoff_4.Parent = esp
- onoff_4.BackgroundColor3 = Color3.new(1, 1, 1)
- onoff_4.BackgroundTransparency = 1
- onoff_4.Position = UDim2.new(1.14371252, 0, 0, 0)
- onoff_4.Size = UDim2.new(0.341317356, 0, 1, 0)
- onoff_4.ZIndex = 10
- onoff_4.Font = Enum.Font.Cartoon
- onoff_4.Text = "OFF"
- onoff_4.TextColor3 = Color3.new(1, 0, 0)
- onoff_4.TextScaled = true
- onoff_4.TextSize = 14
- onoff_4.TextWrapped = true
- nofall.Name = "nofall"
- nofall.Parent = misc
- nofall.BackgroundColor3 = Color3.new(1, 1, 1)
- nofall.BackgroundTransparency = 1
- nofall.Position = UDim2.new(0, 0, 0.49473685, 0)
- nofall.Size = UDim2.new(0.647286832, 0, 0.142105266, 0)
- nofall.ZIndex = 10
- nofall.Font = Enum.Font.Gotham
- nofall.Text = "No Fall Damage"
- nofall.TextColor3 = Color3.new(1, 1, 1)
- nofall.TextScaled = true
- nofall.TextSize = 14
- nofall.TextWrapped = true
- nofall.MouseButton1Click:Connect(function()
- Settings.NoFallDamage = not Settings.NoFallDamage
- if Settings.NoFallDamage then
- nofall:WaitForChild("onoff").Text = "ON"
- nofall:WaitForChild("onoff").TextColor3 = Green
- else
- nofall:WaitForChild("onoff").Text = "OFF"
- nofall:WaitForChild("onoff").TextColor3 = Red
- end
- end)
- onoff_5.Name = "onoff"
- onoff_5.Parent = nofall
- onoff_5.BackgroundColor3 = Color3.new(1, 1, 1)
- onoff_5.BackgroundTransparency = 1
- onoff_5.Position = UDim2.new(1.14371252, 0, 0, 0)
- onoff_5.Size = UDim2.new(0.341317356, 0, 1, 0)
- onoff_5.ZIndex = 10
- onoff_5.Font = Enum.Font.Cartoon
- onoff_5.Text = "OFF"
- onoff_5.TextColor3 = Color3.new(1, 0, 0)
- onoff_5.TextScaled = true
- onoff_5.TextSize = 14
- onoff_5.TextWrapped = true
- breakglass.Name = "breakglass"
- breakglass.Parent = misc
- breakglass.BackgroundColor3 = Color3.new(1, 1, 1)
- breakglass.BackgroundTransparency = 1
- breakglass.Position = UDim2.new(0, 0, 0.757894754, 0)
- breakglass.Size = UDim2.new(0.647286832, 0, 0.142105266, 0)
- breakglass.ZIndex = 10
- breakglass.Font = Enum.Font.Gotham
- breakglass.Text = "Break All Windows"
- breakglass.TextColor3 = Color3.new(1, 1, 1)
- breakglass.TextScaled = true
- breakglass.TextSize = 14
- breakglass.TextWrapped = true
- breakglass.MouseButton1Click:Connect(function()
- BreakWindows()
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(key,ischat)
- if ischat then return end
- if key.KeyCode == Enum.KeyCode.P then
- xd.Visible = not xd.Visible
- end
- end)
- Init()
- end
- CreateGUI()
- end
- end)
- TextLabel_13.Parent = MAINFRAME_5
- TextLabel_13.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_13.BackgroundTransparency = 1
- TextLabel_13.Position = UDim2.new(-0.0003875494, 0, -0.322907507, 0)
- TextLabel_13.Size = UDim2.new(0, 156, 0, 37)
- TextLabel_13.Font = Enum.Font.SciFi
- TextLabel_13.Text = "GUI's"
- TextLabel_13.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_13.TextSize = 19
- TextLabel_14.Parent = MAINFRAME_5
- TextLabel_14.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_14.BackgroundTransparency = 1
- TextLabel_14.Position = UDim2.new(-0.00494718552, 0, 1.05947363, 0)
- TextLabel_14.Size = UDim2.new(0, 155, 0, 18)
- TextLabel_14.Font = Enum.Font.SciFi
- TextLabel_14.Text = "Press The \"P\" Key To Toggle The GUI"
- TextLabel_14.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_14.TextSize = 9
- TextLabel_15.Parent = MAINFRAME_5
- TextLabel_15.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_15.BackgroundTransparency = 1
- TextLabel_15.Position = UDim2.new(-0.000628829002, 0, 1.1301527, 0)
- TextLabel_15.Size = UDim2.new(0, 141, 0, 27)
- TextLabel_15.Font = Enum.Font.SciFi
- TextLabel_15.Text = "Made By: Turtsis#2785"
- TextLabel_15.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_15.TextSize = 9
- --gui labels
- genericaimbot.Name = "generic aimbot"
- genericaimbot.Parent = MAINFRAME_5
- genericaimbot.BackgroundColor3 = Color3.new(1, 1, 1)
- genericaimbot.BackgroundTransparency = 1
- genericaimbot.Position = UDim2.new(-0.00618099049, 0, -0.0146074891, 0)
- genericaimbot.Size = UDim2.new(0, 99, 0, 22)
- genericaimbot.Font = Enum.Font.SourceSans
- genericaimbot.Text = "Generic Aimbot"
- genericaimbot.TextColor3 = Color3.new(1, 1, 1)
- genericaimbot.TextSize = 15
- pfx.Name = "pfx"
- pfx.Parent = MAINFRAME_5
- pfx.BackgroundColor3 = Color3.new(1, 1, 1)
- pfx.BackgroundTransparency = 1
- pfx.Position = UDim2.new(-0.00618100166, 0, 0.135278612, 0)
- pfx.Size = UDim2.new(0, 37, 0, 22)
- pfx.Font = Enum.Font.SourceSans
- pfx.Text = "PfX"
- pfx.TextColor3 = Color3.new(1, 1, 1)
- pfx.TextSize = 15
- lx5.Name = "lx5"
- lx5.Parent = MAINFRAME_5
- lx5.BackgroundColor3 = Color3.new(1, 1, 1)
- lx5.BackgroundTransparency = 1
- lx5.Position = UDim2.new(-0.0119742304, 0, 0.293692529, 0)
- lx5.Size = UDim2.new(0, 36, 0, 22)
- lx5.Font = Enum.Font.SourceSans
- lx5.Text = "LX5"
- lx5.TextColor3 = Color3.new(1, 1, 1)
- lx5.TextSize = 15
- aimbotesp.Name = "aimbot/esp"
- aimbotesp.Parent = MAINFRAME_5
- aimbotesp.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbotesp.BackgroundTransparency = 1
- aimbotesp.Position = UDim2.new(-0.01259124, 0, 0.758675694, 0)
- aimbotesp.Size = UDim2.new(0, 87, 0, 22)
- aimbotesp.Font = Enum.Font.SourceSans
- aimbotesp.Text = "Aimbot/ESP"
- aimbotesp.TextColor3 = Color3.new(1, 1, 1)
- aimbotesp.TextSize = 15
- gunmosilentaim.Name = "gunmo/silent aim"
- gunmosilentaim.Parent = MAINFRAME_5
- gunmosilentaim.BackgroundColor3 = Color3.new(1, 1, 1)
- gunmosilentaim.BackgroundTransparency = 1
- gunmosilentaim.Position = UDim2.new(-0.0125912577, 0, 0.603220999, 0)
- gunmosilentaim.Size = UDim2.new(0, 119, 0, 22)
- gunmosilentaim.Font = Enum.Font.SourceSans
- gunmosilentaim.Text = "Gunmod/SilentAim"
- gunmosilentaim.TextColor3 = Color3.new(1, 1, 1)
- gunmosilentaim.TextSize = 15
- infiniteammo.Name = "infinite ammo"
- infiniteammo.Parent = MAINFRAME_5
- infiniteammo.BackgroundColor3 = Color3.new(1, 1, 1)
- infiniteammo.BackgroundTransparency = 1
- infiniteammo.Position = UDim2.new(-0.012591185, 0, 0.446537822, 0)
- infiniteammo.Size = UDim2.new(0, 93, 0, 22)
- infiniteammo.Font = Enum.Font.SourceSans
- infiniteammo.Text = "Infinite Ammo"
- infiniteammo.TextColor3 = Color3.new(1, 1, 1)
- infiniteammo.TextSize = 15
- -- Scripts
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