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SSBM Hybrid 64 Full Patch Notes (v2.0)

Jan 30th, 2018
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  1. Hybrid 64 Full Patch Notes:
  2.  
  3. Last Updated: Jun/25/2019 (Ver. 2.0)
  4. - Global Mechanic changes:
  5. - Max number of frames of hitlag: 20 -> 30
  6. - Base Hitlag: 3 -> 4
  7. - Damage multiplier for frames of hitlag: x0.333 -> x0.533
  8. - Electric Hitlag multiplier: x1.5 -> x1.25
  9. - Global Hitstun Multiplier: x0.4 -> x0.45
  10. - Shield Stun increased.
  11. - Shield Release animation is shorter.
  12. - Shield Depletion Rate reduced.
  13. - Shield Pushback increased: 0.7 -> 0.8.
  14. - Light Shield size multiplier: x 1.0 -> x 0.85. (Light Shield is smaller.)
  15. - Light Shield Pushback Resistance reduced. (You’ll be sent farther back by light shielding.)
  16. - Shielding now carries momentum from the initial dash animation.
  17. - L-cancelled aerials will now give 4 frames of landing lag instead of half of the intended aerial’s landing lag.
  18. - L-Cancel window increased for convenience: 7 -> 14
  19. - Crouch Canceling an attack no longer makes the victim bounce against the ground.
  20. - Slipping off a platform while shielding now sends you into “fallaerial” instead of “missfoot”, making it possible to act
  21. immediately from slipping off a ledge/platform.
  22. - Spot dodge removed.
  23. - Survival/Launch DI reduced.
  24. - Automatic Smash DI removed.
  25. - Wall jumping, wall tech, and ceiling tech removed.
  26. - Taunt Cancelling!
  27. - Pivots now carry momentum.
  28. - Some Smash 64 SFX have been imported into the game.
  29. - Touching the ground now frees the ledge (64-esque). In other words, an early ledgeroll will no longer lockout the opponent from
  30. grabbing the ledge even though nothing's on it. This makes ledge-hogging a little harder, requiring more precise timing.
  31. - Can no longer mash out of tumble or other damage states.
  32. - Fastfall now carries over from double jump fastfall.
  33. - Knockback Launch Speed Decay slightly decreased.
  34. - Global Character Changes:
  35. - Get-up attacks now deal less damage to accommodate the extra shield stun and send the opponent at a fixed, weight-dependent
  36. distance.
  37. - Many moves now deal Shield Damage. Will only list significant ones here.
  38. - All get-up attacks now deal 3 damage. This does not apply to Ganondorf, Bowser, DK, or Samus.
  39. - The following Characters have 5 more frames of invincibility in Tech Forward and Tech Backward:
  40. - Samus
  41. - Luigi
  42. - Mario
  43. - Pikachu
  44. - Dr. Mario
  45. - Pichu
  46. - Jigglypuff
  47. - Kirby
  48. - Mewtwo
  49. - Ness
  50. - Peach
  51. - Sheik
  52. - Young Link
  53. - Mr. Game & Watch
  54. - Ice Climbers
  55. - The following Characters have 7 more frames of invincibility in Tech Forward and Tech Backward:
  56. - Cpt. Falcon
  57. - Fox
  58. - Falco
  59. - DK
  60. - Ganondorf
  61. - Link
  62. - Marth
  63. - Roy
  64. - Yoshi
  65. - Zelda
  66. - All of the characters' Forward and Back Rolls have 3 more frames of invincibility. This does not apply
  67. to the following characters as they may have different adjustments:
  68. - Bowser (Back Roll)
  69. - Samus
  70. - Sheik
  71. - Yoshi
  72. - Ganondorf
  73. - DK
  74. - Young Link
  75. - Roy (Back Roll)
  76. - Marth (Back Roll)
  77. - Ledge Jumps (also known as Tournament Winners) now offer 10 frames of invincibility for all characters upon
  78. leaving the ledge.
  79. - Ledge Attacks over 100% now have slightly more invincibility.
  80. - Ledge Attacks below 100% are now invincible throughout the attack.
  81. - Miscellaneous Changes:
  82. - Changed Debug Menu blurb and "Next Screen" when selected in the Main Menu.
  83. - Updated game banner.
  84. - Default Debug Menu Language is now set to US (English).
  85. - Using the C-stick in Develop Mode no longer moves the camera.
  86. - Random stages and items are now at Tournament Legal Defaults. This will make netplay set up more smoothly.
  87. - Changed Game ID. Will no longer share Dolphin/FM codelists with vMelee. If you would like to run codes for
  88. this game, use Game ID GHME01.
  89. - Camera no longer shakes when hit by an attack.
  90. - The camera's max zoom has been adjusted for the following stages:
  91. • Dreamland
  92. • Pokémon Stadium (All forms)
  93. • Fountain of Dreams
  94. • Yoshi's Story
  95. -------------------------------------------------------------------------------------------------------
  96. Character Changes:
  97.  
  98. Bowser:
  99. - Attributes:
  100. - Dash Initial Velocity: 1.0 -> 1.1
  101. - Jumpsquat frames: 8 -> 6
  102. - Max Aerial H Velocity: 0.8 -> 0.9
  103. - Weight: 117 -> 120
  104. - Normal Landing Lag: 6 -> 5
  105. - Shield Size: 31.25 -> 35.25
  106. - Turnaround Frames: 8 -> 6
  107. - Attacks:
  108. - Jab 1:
  109. - WDSK: 20 -> 25
  110. - Damage: 5 -> 8
  111. - Jab 2:
  112. - Damage: 6 -> 8
  113. - Removed odd animation freeze.
  114. - Startup decreased.
  115. - Dash Attack:
  116. - Hitbox activates 1 frame later, but is active for 4 more frames.
  117. - Hitbox sizes increased.
  118. - BKB: 120 -> 70/60
  119. - KBG: 30 -> 62
  120. - Angle: 80-> 361
  121. - Damage: 11/8 -> 15/9
  122. - IASA: 56 -> Removed
  123. - F-tilt:
  124. - High:
  125. - Damage: 15/14 -> 15 (All)
  126. - Mid:
  127. - Damage: 14/13/12 -> 14 (All)
  128. - Low:
  129. - Damage: 13/11 -> 13 (All)
  130. - All:
  131. - Fist hitbox is now transcendent (Doesn't clang).
  132. - Up-tilt:
  133. - BKB: 40 -> 70
  134. - KBG: 120 -> 52
  135. - Damage: 13 -> 14
  136. - IASA: 50 -> 40
  137. - Down-tilt:
  138. - Startup reduced.
  139. - First hit:
  140. - Arm hitbox size increased.
  141. - Now has fixed knockback.
  142. - Damage: 13 -> 8
  143. - BKB: 15 -> 13/10
  144. - Angle: 290° -> 90°/120°
  145. - Second hit:
  146. - Damage: 10 -> 9
  147. - Arm hitbox size increased.
  148. - BKB: 12 -> 45
  149. - KBG: 100 -> 62
  150. - Angle: 30° -> 361°
  151. - IASA: 55 -> 52
  152. - Forward Smash:
  153. - Ignites Bowser on fire while charging (Aesthetic).
  154. - Damage: 24 -> 26/25
  155. - BKB: 30 -> 28
  156. - KBG: 100 -> 110/85
  157. - Shield Damage: 0 -> 18/15
  158. - Ignites the victim on fire when hit with the sweet spot.
  159. - Up Smash:
  160. - Relocated and resized hitboxes for better reach.
  161. - Late Hitbox:
  162. - Active for 1 more frame.
  163. - Angle: 74° -> 361°
  164. - Down Smash:
  165. - Now a single hit attack.
  166. - Startup reduced.
  167. - Damage: 2 -> 15
  168. - BKB: 45 -> 85
  169. - KBG: 50 -> 65
  170. - Angle: 150 -> 120
  171. - Neutral Air:
  172. - Damage: 13 -> 15
  173. - BKB: 20 -> 40
  174. - KBG: 80 -> 82
  175. - F-Air:
  176. - Angle: 361 -> 40
  177. - KBG: 80 -> 62
  178. - IASA: 42 -> 46
  179. - U-air:
  180. - BKB: 50 -> 35
  181. - KBG: 100 -> 108
  182. - D-Air:
  183. - Startup reduced
  184. - WDSK: 10 -> 35
  185. - Angle: 80 -> 280
  186. - Landing Hitbox
  187. - Angle: 20 -> 361
  188. - BKB: 58 -> 70
  189. - Throws:
  190. - Forward Throw:
  191. - BKB: 60 -> 95
  192. - KBG: 50 -> 45
  193. - Back Throw:
  194. - Damage: 10 -> 14
  195. - KBG: 50 -> 125
  196. - Up Throw:
  197. - Angle: 70 -> 80
  198. - Damage: 2 -> 4
  199. - BKB: 0 -> 65
  200. - KBG: 100 -> 142
  201. - Down Throw:
  202. - Applied PAL fix for Jigglypuff and Mr. G&W.
  203. - Angle: 50 -> 38
  204. - Dash Grab and Standing Grab Hitbox range increased.
  205. - Specials:
  206. - Neutral Special (Flame):
  207. - Can be interrupted much earlier
  208. - Flame Speed and range increased
  209. - Angle: 60 -> 50
  210. - Side Special:
  211. - Startup and endlag reduced.
  212. - Removed a hitbox.
  213. - Slightly reduced range.
  214. - Adjusted Hitbox IDs. Slash hitbox takes priority over grab hitbox.
  215. - Side Special Forward Throw (Air):
  216. - Endlag increased.
  217. - Releases opponent 5 frames later.
  218. - Adjusted Physics. Bowser now stays in midair throughout the entire animation a la PM.
  219. - BKB: 140 -> 55
  220. - KBG: 15 -> 100
  221. - Angle: 80 -> 280
  222. - Element: Normal -> Fire
  223. - Side Special Forward Throw (Ground):
  224. - Endlag increased.
  225. - Adjusted Throw Update Timer to not interfere with its aerial iteration.
  226. - Removed damage and knockback from hitbox.
  227. - Releases opponents 4 frames later.
  228. - BKB: 140 -> 60
  229. - KBG: 15 -> 42
  230. - Angle: 80 -> 75
  231. - Side Special Back Throw (Ground):
  232. - Releases opponent 2 frames later
  233. - Adjusted Throw Update Timer to not interfere with its aerial iteration.
  234. - Damage: 11 -> 12
  235. - BKB: 60 -> 72
  236. - Angle: 361 -> 85
  237. - Side Special Back Throw (Air):
  238. - No longer shares the same subaction as its grounded iteration.
  239. - BKB: 72 -> 54
  240. - Damage: 11 -> 12
  241. - KBG: 85 -> 100
  242. - Up Special:
  243. - Air Horizontal Distance increased.
  244. - Grounded mobility increased slightly.
  245. - Has 1 more frame of invincibility.
  246. - BKB: 90/50/50 -> 55/55/62
  247. - KBG: 80/80/50 -> 100/100/50
  248. - Damage: 8/5/3 -> 13/8/5
  249. - Down Special:
  250. - Hitbox size increased when used in the air.
  251. - BKB: 45 -> 72
  252. - KBG: 72 -> 75
  253. - Shield Damage: 5 -> 21 (Air/Landing)
  254. - Misc.
  255. - Added 6 frames of invincibility to Back Roll.
  256. - Added 10 frames of invincibility to Tech Forward and Tech Backward.
  257. - Adjusted Hurtboxes.
  258.  
  259. Cpt. Falcon:
  260. - Attributes:
  261. - Ground to Air Jump Momentum Multiplier: x 0.75 -> x 0.40
  262. - Jump V Initial Velocity: 3.1 -> 2.98
  263. - Jump H Max Velocity: 2.1 -> 1.6
  264. - Air Jump Multiplier: x 0.9 -> x 1.0
  265. - Air Mobility: 0.04/0.02 -> 0.045/0.04
  266. - Terminal Velocity: 2.9 -> 2.25
  267. - Max Aerial Velocity: 1.12 -> 1
  268. - Weight: 104 -> 110
  269. - Attacks:
  270. - Rapid Jab removed.
  271. - Down-Tilt:
  272. - Adjusted Hitbox IDs.
  273. - Angle: 80/60 -> 50 (All)
  274. - KBG: 75 -> 67
  275. - Up-Smash:
  276. - Animation changed to resemble Smash 64’s.
  277. - Damage: 14
  278. - BKB: 80
  279. - KBG: 70
  280. - Angle: 90
  281. - IASA: 40
  282. - N-air:
  283. - First Hit:
  284. - Angle: 82/78/74 -> 74/78/86
  285. - BKB: 0 -> 10
  286. - WDSK: 40 -> 55
  287. - Second Hit:
  288. - Damage: 7 -> 6
  289. - IASA: 46 -> 42
  290. - F-Air:
  291. - Damage (Sweetspot): 18 -> 16
  292. - B-air:
  293. - Damage: 14/8 -> 12/6
  294. - Removed sweetspot.
  295. - BKB: 20/0/0 -> 10 (All)
  296. - Up air:
  297. - Hitboxes end 1 frame later
  298. - Damage: (13/12)/(12/10)/(8/6) -> 12/11/10
  299. - BKB: 20/8/6 -> 35/10/0
  300. - KBG: 100/80/70 -> 80/100/100
  301. - Angle: 361/30/0 -> 80/361/30
  302. - IASA: 33 -> 30
  303. - D-Air:
  304. - Spike hitbox now ignites the victim on fire.
  305. - Throws:
  306. - Throws are no longer weight dependent.
  307. - Up Throw:
  308. - Endlag increased.
  309. - Angle: 85 -> 75
  310. - BKB: 70 -> 62
  311. - KBG: 105 -> 50
  312. - Down Throw:
  313. - Endlag increased.
  314. - Angle: 65 -> 75
  315. - BKB: 75 -> 85
  316. - KBG: 34 -> 48
  317. - Specials:
  318. - Neutral Special (Falcon Punch):
  319. - Start-up decreased.
  320. - Endlag increased.
  321. - KBG: 102 -> 125 (Grounded)
  322. - Side Special (Raptor Boost):
  323. - Can now grab ledges.
  324. - Ground Iteration:
  325. - BKB: 78 -> 67
  326. - KBG: 80 -> 50
  327. - Damage: 7 -> 12
  328. - Endlag increased.
  329. - Landing Lag: 20 -> 24
  330. - Up Special (Falcon Dive):
  331. - Hitboxes reach further and are slightly bigger.
  332. - Damage hitbox when grabbed removed.
  333. - Release Damage: 12 -> 14
  334. - BKB: 40 -> 28
  335. - KBG: 82 -> 160
  336. - Landing Lag: 30 -> 24
  337. - Down Special (Falcon Kick):
  338. - Removed "Middle" Hitboxes. Now only has Early and Late hitboxes.
  339. - Early Hitboxes now last for 6 frames.
  340. - Damage: 15/12/9 -> 13/8
  341. - BKB: 50 -> 60
  342. - KBG: 70/60 -> 65 (All)
  343. - Angle: 361/80/90 -> 361/50 (All)
  344. - Etc.
  345. - Ledge Roll below 100% has 10 more frames of invincibility.
  346.  
  347. Dr. Mario:
  348. - Attributes:
  349. - Ground to Air Momentum multiplier: x 0.8 -> x 0.87
  350. - Max Aerial H Velocity: 0.9 -> 0.96
  351. - Friction: 0.06 -> 0.075
  352. - Attacks:
  353. - Jab 1 and 2:
  354. - Shortened the time it takes to transition to the next jab.
  355. - Dash Attack:
  356. - KBG: 30 -> 58 (Early)
  357. - Angle: 80/85 -> 75/80
  358. - Down Tilt:
  359. - IASA: 35 -> 30
  360. - Forward Smash (Middle):
  361. - BKB: 30 -> 42
  362. - KBG: 97 -> 102
  363. - Damage: 19 -> 21
  364. - Forward Smash (Angled):
  365. - BKB: 30 -> 42
  366. - Down Smash:
  367. - Damage: (18/17)/(15/13) -> (16/15)/(13/12)
  368. - N-air:
  369. - Late Hitbox size now matches with early hitbox.
  370. - F-Air:
  371. - Angle: 60 -> 361
  372. - Added Electric element to sweetspot.
  373. - Up Air:
  374. - BKB: 0 -> 28
  375. - KBG: 100 -> 76
  376. - D-Air:
  377. - Damage: 3 -> 4
  378. - Throws:
  379. - Back Throw:
  380. - Angle: 45 -> 361
  381. - BKB: 80 -> 62
  382. - KBG: 72 -> 105
  383. - Up Throw:
  384. - No longer weight dependent.
  385. - Damage: 8 -> 5
  386. - BKB: 70 -> 110
  387. - KBG: 80 -> 50
  388. - Down Throw:
  389. - No longer weight dependent.
  390. - Endlag increased.
  391. - Angle: 90 -> 60
  392. - BKB: 95 -> 70
  393. - KBG: 40 -> 30
  394. - Specials:
  395. - Neutral Special (Pills):
  396. - Remain active for a longer time.
  397. - Side Special:
  398. - Aerial height gain increased
  399. - Down Special:
  400. - Vertical height gain increased
  401. - Grounded hitboxes:
  402. - BKB: 0/40/40/75 -> 0/40/50/50
  403. - KBG: 0/0/0/120 -> 100/0/85/132
  404. - WDSK: 40/5/5/0 -> 40/5/1/0
  405. - Damage: 3/2/3/4 -> 4/6/5/7
  406. - Angle: 140/180/100/361 -> 140/142/142/100
  407. - Aerial Hitboxes:
  408. - BKB: 0/40/50/80 -> 0/40/36/68
  409. - KBG: 0/0/0/120 -> 100/0/0/135
  410. - WDSK: 40/1/1/0 -> 40/5/1/0
  411. - Damage: 3/2/1/4 -> 4/5/1/7
  412. - Angle: 140/160/100/361 -> 140/150/90/90
  413. - Up Special:
  414. - Landing Lag: 30 -> 25
  415. - Last Hit:
  416. - BKB: 40 -> 25
  417. - KBG: 160 -> 180
  418. - Damage: 3 -> 5
  419. - Angle: 80 -> 361
  420. - Etc.
  421. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  422.  
  423. Donkey Kong:
  424. - Attributes:
  425. - Dash Initial Velocity: 1.6 -> 1.68
  426. - Run Terminal Velocity: 1.6 -> 1.7
  427. - Jump H Max Velocity: 1.6 -> 1.4
  428. - Air Mobility: 0.02 -> 0.05/0.04
  429. - Shield Size: 17.5 -> 18.9
  430. - Turnaround Frames: 8 -> 6
  431. - Attacks:
  432. - Jab 1:
  433. - KBG: 100 -> 50
  434. - WDSK: 0 -> 32
  435. - Angle: 361 -> 78
  436. - Can follow up with 2nd jab earlier.
  437. - Jab 2:
  438. - BKB: 0 -> 32
  439. - KBG: 100 -> 75
  440. - Dash Attack:
  441. - IASA: 55 -> 47
  442. - DK moves further forward, increasing its reach.
  443. - Forward Tilt (All):
  444. - Hitboxes are now more disjointed.
  445. - KBG: 100 -> 130/125/110
  446. - IASA: 34 -> 36
  447. - Up tilt:
  448. - Starts 1 frame earlier and ends 4 frames later
  449. - Range increased
  450. - Damage: 9/10/11 -> 11/12/13
  451. - IASA: 40 -> 38
  452. - Down Tilt:
  453. - BKB: 10 -> 35
  454. - Slightly more disjointed.
  455. - Up Smash:
  456. - Range slightly increased.
  457. - N-air:
  458. - Starts 3 frames earlier
  459. - Hitbox sizes increased.
  460. - BKB: 0 -> 32/34
  461. - KBG: 100 -> 100/86
  462. - Angle (Late): 361 -> 55
  463. - IASA: 38 -> 41
  464. - F-Air:
  465. - Startup Decreased slightly.
  466. - Hitboxes active 2 frames earlier.
  467. - Fixed a timer issue preventing DK from Autocanceling the move.
  468. - Autocancel: None -> 50
  469. - IASA: None -> 60
  470. - Now only has two hitboxes instead of four. Adjusted hitbox locations and sizes appropriately.
  471. - Changed Hitbox IDs. Shoulder Hitbox takes priority over Arm Hitbox and acts like a sweetspot.
  472. - Now has an early hitbox that sends opponents away.
  473. - Angle (Late): 270° -> 290°
  474. - Throws:
  475. - Up Throw:
  476. - KBG: 50 -> 110
  477. - Cargo Down Throw:
  478. - Endlag reduced
  479. - Angle: 40 -> 50
  480. - BKB: 65 -> 50
  481. - KBG: 26 -> 50
  482. - Specials:
  483. - Neutral Special:
  484. - No longer sends DK into Special Fall state.
  485. - Range slightly increased.
  486. - Ground Hitboxes:
  487. - KBG: 90 -> 65
  488. - Damage: 30 -> 36
  489. - Aerial Hitboxes:
  490. - BKB: 10 -> 9
  491. - KBG: 90 -> 65
  492. - Damage: 27 -> 36
  493. - Up Special:
  494. - Covers more horizontal and vertical distance in the air.
  495. - Adjusted a hitbox's location to reliably hit the opponent in front of DK.
  496. - Added arm invincibility for ground iteration.
  497. - Down Special:
  498. - Reduced endlag.
  499. - Dash Grab:
  500. - Reach increased.
  501. - Etc.
  502. - Necktie Hurtbox removed.
  503. - Added 8 frames of invincibility to No-tech Forward getup (Facing floor).
  504. - Added 3 frames of invincibility to No-tech Forward getup (Facing up).
  505.  
  506. Falco:
  507. - Attributes:
  508. - Dash Terminal Velocity: 1.5 -> 1.58
  509. - Jump H Velocity: 0.7 -> 1.25
  510. - Terminal Velocity: 3.1 -> 2.42
  511. - Friction: 0.08 -> 0.085
  512. - Attacks:
  513. - Dash Attack:
  514. - BKB: 35/20 -> 25/18
  515. - Angle: 75/72 -> 361
  516. - Up tilt:
  517. - Angle: 97/90 -> 95
  518. - Range slightly decreased
  519. - Down tilt:
  520. - KBG: 125 -> 100
  521. - Forward Smash:
  522. - Hitboxes end 3 frames earlier
  523. - Back Air:
  524. - Range decreased
  525. - Up Air:
  526. - First Hit:
  527. - WDSK: 0 -> 75
  528. - BKB: 40/30 -> 0
  529. - KBG: 20 -> 120
  530. - Throws:
  531. - All throws now weight independent.
  532. - Forward Throw:
  533. - Angle: 45 -> 65
  534. - BKB: 35 -> 65
  535. - KBG: 135 -> 70
  536. - Down Throw:
  537. - Shoots one less laser (infinite grab bug fix vs G&W)
  538. - Angle: 270 -> 361
  539. - BKB: 150 -> 80
  540. - Up Throw:
  541. - Endlag increased.
  542. - Shoots lasers later.
  543. - Added one laser shot.
  544. - BKB: 75 -> 92
  545. - KBG: 110 -> 30
  546. - Specials:
  547. - Neutral B:
  548. - Adjusted WDSK to match vMelee’s hitstun.
  549.  
  550. Fox:
  551. - Attributes:
  552. - Jumpsquat frames: 3 -> 4
  553. - Gravity: 0.23 -> 0.19
  554. - Jump H Max Velocity: 1.7 -> 1.3
  555. - Jump V Velocity: 3.68 -> 3.31
  556. - Terminal Velocity: 2.8 -> 2.55
  557. - Fastfall Terminal Velocity: 3.4 -> 3
  558. - Weight: 75 -> 80
  559. - Max Aerial H Velocity: 0.83 -> 0.93
  560. - Air Friction: 0.02 -> 0.01
  561. - Air Mobility: 0.06/0.02 -> 0.054/0.02
  562. - Friction: 0.08 -> 0.10
  563. - Attacks:
  564. - Down Tilt:
  565. - BKB: 25 -> 45
  566. - KBG: 125 -> 80
  567. - Angle: 70/80/90 -> 80/80/90
  568. - IASA: 28 -> 24
  569. - F-Smash:
  570. - Damage: 15/12 -> 12/8
  571. - KBG (Early): 105 -> 100
  572. - BKB (Late): 2 -> 8
  573. - Up Smash:
  574. - Damage: 18 -> 17
  575. - KBG: 112 -> 108
  576. - F-Air:
  577. - Hits: 5 -> 3
  578. - Damage: 6/4/3 -> 5/5/6
  579. - WDSK: 0/0/0 -> 35/25/0
  580. - Angle: 361 -> 80/50/361
  581. - BKB (Last hit): 50 -> 15
  582. - KBG (Last hit): 100 -> 155
  583. - IASA: 53 -> Removed
  584. - B-air:
  585. - Range decreased
  586. - IASA: 38 -> 40
  587. - Up Air:
  588. - First Hit:
  589. - Hitboxes now covers Fox's body. Tail Hitbox has the lowest priority and doesn't launch opponents as far.
  590. - BKB: 0 -> 22
  591. - WDSK: 0 -> 40/15
  592. - Angle: 92 -> 90
  593. - Second Hit:
  594. - Range increased
  595. - BKB: 40 -> 15
  596. - KBG: 116 -> 155
  597. - Angle: 85 -> 90
  598. - IASA: 36 -> 40
  599. - D-air:
  600. - Damage: 3/2 -> 2
  601. - WDSK: 30 -> 10
  602. - Now has a landing hitbox that sends the opponent away.
  603. - Throws:
  604. - Up Throw:
  605. - KBG: 110 -> 170
  606. - Down Throw:
  607. - BKB: 150 -> 75
  608. - Specials:
  609. - Neutral Special (Laser):
  610. - Ground firing rate slowed. Without this, Fox will shield lock other players.
  611. - Midair firing rate slowed.
  612. - Laser travel speed slowed.
  613. - Up Special:
  614. - Travel Distance very slightly decreased.
  615. - Down Special (Shine):
  616. - Is now also Land-cancellable.
  617. - WDSK: 80 -> 76
  618. - Angle: 0 -> 9
  619.  
  620. Mr. Game and Watch:
  621. - Attributes:
  622. - Dash Initial Velocity: 1.5 -> 1.6
  623. - Run Terminal Velocity: 1.5 -> 1.6
  624. - Jump H Initial Velocity: 1 -> 1.2
  625. - Air Jump Multiplier: x 1.0 -> x 1.08
  626. - Air Mobility: 0.03/0.02 -> 0.05/0.03
  627. - Shield Size: 10.75 -> 16.5
  628. - Weight: 60 -> 62
  629. - Friction: 0.06 -> 0.07
  630. - Attacks:
  631. - Dash Attack:
  632. - Damage: 9 -> 10
  633. - KBG: 30 -> 50
  634. - Head is now invincible throughout the attack. [Safety first!]
  635. - F-Tilt:
  636. - IASA: 42 -> Removed
  637. - Startup decreased
  638. - Up Tilt:
  639. - Starts 1 frame earlier and ends 1 frame earlier.
  640. - KBG: 127 -> 142
  641. - Angle: 100 -> 92
  642. - IASA: 30 -> 32
  643. - Down Tilt:
  644. - KBG (On grounded opponents): 100 -> 75
  645. - Forward Smash:
  646. - BKB: 44 -> 60 (Sweetspot)
  647. - Up Smash:
  648. - Damage: 18 -> 21
  649. - Angle: 83 -> 90
  650. - Shield Damage: 8 -> 35
  651. - Down Smash:
  652. - BKB: 10 -> 30 (Sourspot)
  653. - KBG: 90 -> 100 (Sweetspot)
  654. - F-air:
  655. - Startup decreased
  656. - B-air:
  657. - BKB: 60 -> 28
  658. - KBG: 60 -> 67
  659. - Damage: 5 -> 3
  660. - Angle: 68 -> 20
  661. - Up Air:
  662. - First Hit:
  663. - BKB: 12 -> 20/50
  664. - KBG: 100 -> 75
  665. - Angle: 94 -> 90
  666. - WDSK: 0 -> 5
  667. - Throws:
  668. - Up Throw:
  669. - BKB: 100 -> 70
  670. - KBG: 40 -> 130
  671. - Down Throw:
  672. - Angle: 88 -> 280
  673. - BKB: 95 -> 55
  674. - KBG: 52 -> 40
  675. - Specials:
  676. - Neutral B (Sausage):
  677. - Sausage gravity increased.
  678. - Side B (Judge):
  679. - Numbers 4 through 9 have bigger hitboxes.
  680. - Number 5:
  681. - BKB: 30 -> 55
  682. - Number 9:
  683. - Is now a guaranteed shield break on hit.
  684. - Up Special:
  685. - BKB: 50 -> 55
  686. - KBG: 80 -> 73
  687. - Damage: 6 -> 12
  688. - Angle: 80 -> 85
  689. - Hitbox ends 6 frames earlier.
  690. - Down Special:
  691. - Fixed an issue where the absorb hitbox wasn’t active during certain frames.
  692. - Etc.
  693. - All aerials are now L-Cancellable (Vanilla Melee bugfix)
  694. - Ledge Roll (below 100%) has 5 more frames of invincibility
  695. - Dash Dance length slightly increased
  696.  
  697. Ganondorf:
  698. - Attributes:
  699. - Ground Friction: 0.07 -> 0.065
  700. - Dash Initial Velocity: 1.3 -> 1.38
  701. - Run Terminal Velocity: 1.35 -> 1.42
  702. - Jumpsquat frames: 6 -> 5
  703. - Jump H Initial Velocity: 0.9 -> 1.33
  704. - Jump V Initial Velocity: 2.6 -> 2.73
  705. - Ground to Air Jump Momentum Multiplier: x 0.75 -> x 0.86
  706. - Jump H Max Velocity: 1.8 -> 1.45
  707. - Shorthop V Initial Velocity: 2 -> 1.9
  708. - Air Jump Multiplier: 0.95 -> 0.88
  709. - Max Aerial H velocity: 0.78 -> 0.9
  710. - Fast Fall Terminal Velocity: 2.6 -> 2.78
  711. - Shield Size: 15 -> 18
  712. - Attacks:
  713. - Dash Attack:
  714. - BKB: 40/25 -> 55/30
  715. - KBG: 80/60 -> 58/60
  716. - Angle: 115/110 -> 100/80
  717. - Up tilt:
  718. - Hitboxes are now attatched to his leg and have the Darkness attribute.
  719. - Startup decreased.
  720. - IASA removed.
  721. - Hitboxes are now active 4 frames earlier.
  722. - Changed GFX.
  723. - Has a Hitbox that spikes airborne opponents.
  724. - BKB: 110 -> 70
  725. - KBG: 80 -> 75
  726. - Damage: 27 -> 24
  727. - Angle: 361 -> 40/300
  728. - Is a guaranteed shield break on hit.
  729. - Forward Smash:
  730. - High:
  731. - Angle: 80 -> 72
  732. - Middle:
  733. - Angle: 70 -> 361
  734. - Low:
  735. - Angle: 60 -> 361
  736. - Up Smash:
  737. - First Hit:
  738. - BKB: 40 -> 50
  739. - Damage: 22 -> 8
  740. - Angle: 90/80/361 -> 90
  741. - Second Hit:
  742. - BKB: 40 -> 55
  743. - KBG: 80 -> 122
  744. - Damage: 19 -> 10
  745. - Angle: 90/80/361 -> 90 (All)
  746. - IASA: 40 -> 50
  747. - N-air:
  748. - First Hit:
  749. - Now connects with second hit more reliably.
  750. - Active for 4 more frames.
  751. - Damage: 8 -> 6
  752. - Second Hit:
  753. - Active for 6 more frames. 2 -> 8
  754. - BKB: 50 -> 48
  755. - KBG: 100 -> 85
  756. - Damage: 12 -> 10
  757. - IASA: 46 -> 42
  758. - F-air:
  759. - Added Electric GFX while hitbox is active
  760. - Removed a hitbox, but adjusted the other hitboxes to have the same range.
  761. - BKB: 60 -> 42/38
  762. - KBG: 80 -> 80/75
  763. - Damage: 17 -> 18
  764. - Element: None -> Electric
  765. - B-Air:
  766. - Sweetspot removed.
  767. - BKB: 30/10 -> 20
  768. - Element: Darkness -> Electric
  769. - IASA: 29 -> 35
  770. - D-air:
  771. - Spikebox has Darkness Attribute (Cosmetic).
  772. - Damage: 22 -> 20
  773. - BKB: 50 -> 65
  774. - IASA: 38 -> 40
  775. - Throws:
  776. - Throws are no longer weight dependent
  777. - Up Throw:
  778. - Angle: 90 -> 90
  779. - BKB: 70 -> 95
  780. - KBG: 105 -> 150
  781. - Down Throw:
  782. - Angle: 100 -> 361
  783. - BKB: 75 -> 44
  784. - KBG: 36 -> 30
  785. - Back Throw:
  786. - Damage: 4 -> 8
  787. - KBG: 130 -> 166
  788. - Specials:
  789. - Neutral Special:
  790. - Is a guaranteed shield break on hit.
  791. - Side Special:
  792. - Angle: 70 -> 290 (Air)
  793. - BKB: 60 -> 69 (Grounded)
  794. - KBG: 69 -> 58 (Grounded)
  795. - Up Special:
  796. - BKB: 40 -> 65
  797. - KBG: 82 -> 100
  798. - Multi-hit damage: 3% -> 2%
  799. - Down Special:
  800. - Damage: 15 -> 16 (Ground)
  801. - Aerial Hitbox is more disjointed
  802. - Ground iteration's hitbox reach increased
  803.  
  804. Ice Climbers:
  805. - Attributes:
  806. - Jump H Initial Velocity: 0.6 -> 0.7
  807. - Air Mobility: 0.027/0.02 -> 0.037/0.02
  808. - Max Aerial H Velocity: 0.7 -> 0.82
  809. - Attacks:
  810. - Dash Attack:
  811. - Starts 1 frame earlier
  812. - Up Tilt:
  813. - Popo now has a hitbox that scoops grounded opponents towards the hammer. WDSK: 75.
  814. - Damage: 1 -> 2
  815. - Angle: 95/95 -> 95/108
  816. - BKB (Last Hit): 40 -> 55
  817. - Damage: 7 -> 4
  818. - F-air:
  819. - BKB: 40 -> 55 (Sweetspot)
  820. - Throws:
  821. - Down Throw:
  822. - Endlag increased
  823. - Angle: 80 -> 55
  824. - KBG: 40 -> 30
  825. - BKB: 72 -> 60
  826. - Back Throw:
  827. - Endlag Increased
  828.  
  829. Jigglypuff:
  830. - Attributes:
  831. - Jump V Initial Velocity: 1.6 -> 1.62
  832. - Shorthop V Initial Velocity: 1.05 -> 1.2
  833. - Shield Size: 13.125 -> 17.125
  834. - Attacks:
  835. - F-Smash:
  836. - Angle (Late): 361° -> 80°
  837. - Damage (Late): 13 -> 10
  838. - Up Smash:
  839. - BKB: 20 -> 10
  840. - KBG: 110 -> 125
  841. - Damage: 14/15 -> 16
  842. - Down Smash:
  843. - Hitboxes now match graphic properly.
  844. - Hitboxes are active for 1 more frame.
  845. - Angle: 0 -> 40
  846. - KBG: 66 -> 70
  847. - B-Air:
  848. - Range minimally reduced
  849. - Up Air:
  850. - Angle: 90 -> 80
  851. - IASA: 38 -> 36
  852. - D-air:
  853. - Added a Landing hitbox that pops the opponent up (similar to 64).
  854. - Throws:
  855. - Forward Throw:
  856. - Angle: 361 -> 60
  857. - KBG: 110 -> 75
  858. - Back Throw:
  859. - Angle: 135 -> 110
  860. - BKB: 90 -> 75
  861. - KBG: 25 -> 90
  862. - Up Throw:
  863. - BKB: 130 -> 120
  864. - Down Throw:
  865. - Endlag increased
  866. - Angle: 80 -> 130
  867. - BKB: 100 -> 60
  868. - KBG: 45 -> 70
  869. - Specials:
  870. - Down Special (Rest):
  871. - Hitbox size slightly increased.
  872. - BKB: 78 -> 72
  873. - KBG: 120 -> 118
  874. - Damage: 28 -> 25
  875. - Shield Damage: 0 -> 25
  876.  
  877. Kirby:
  878. - Attributes:
  879. - Dash Initial Velocity: 1.4 -> 1.6
  880. - Run Terminal Velocity: 1.4 -> 1.6
  881. - Jumpsquat Frames: 3 -> 4
  882. - Jump H Initial Velocity: 0.9 -> 0.55
  883. - Jump V Initial Velocity: 2 -> 2.3
  884. - Jump H Maximum Velocity: 1.4 -> 1
  885. - Shorthop V Initial Velocity: 1.5 -> 1.44
  886. - Terminal Velocity: 1.6 -> 1.8
  887. - Air Mobility: 0.04/0.02 -> 0.06/0.04
  888. - Max Aerial H Velocity: 0.78 -> 1
  889. - Jumps:
  890. - Frames to change direction: 12 -> 8
  891. - Midair jump Horizontal momentum slightly increased
  892. - Midair jump vertical momentum increased
  893. - Attacks:
  894. - Jab 2:
  895. - Connects to Rapid Jab earlier.
  896. - Dash Attack:
  897. - Travel speed increased. Gets slower as it travels further.
  898. - Added a hitbox covering his body.
  899. - Early Hitbox lasts for 4 more frames.
  900. - BKB: 70/50 -> 60/30
  901. - KBG: 66 -> 50/60
  902. - Angle: 105 -> 60°/100°
  903. - Damage: 8/5 -> 12/7
  904. - Up Tilt:
  905. - Slightly more disjointed.
  906. - BKB: 40 -> 50/25
  907. - KBG: 118/114 -> 70/50
  908. - Angle: 92/88 -> 94/90
  909. - Damage: 8/6 -> 10/6
  910. - Shield Damage: 0 -> 12/7
  911. - IASA: 30 -> 23
  912. - Down Tilt:
  913. - BKB: 40 -> 25
  914. - KBG: 30 -> 72
  915. - IASA: 30 -> 28
  916. - F-Smash:
  917. - BKB: 24/18 -> 20/12
  918. - KBG: 96 -> 120/108
  919. - Angle: 361/75 -> 361
  920. - IASA: 50 -> 45
  921. - Up Smash:
  922. - BKB: 30/20/10 -> (50/35)/40/20
  923. - KBG: (118/118/110)/100/ 50 -> (100/100/110)/100/100
  924. - Angle: 75/88/50 -> 90/88/50
  925. - Down Smash:
  926. - Kirby's Feet are now invincible throughout the entire animation.
  927. - BKB: 30/20 -> 50/30
  928. - KBG: 100/80 -> 82/80
  929. - Angle: 76/28 -> 361 (All)
  930. - N-Air:
  931. - Startup decreased.
  932. - Hitbox Size increased.
  933. - Damage: 12/11/9/6 -> 12/9/7/6
  934. - BKB: 10 -> 27
  935. - KBG: 80 -> 90
  936. - IASA: 50 -> 58
  937. - F-Air:
  938. - Startup decreased
  939. - WDSK: 20/18/0
  940. - Angle: 60/60/361 -> 80/50/361
  941. - BKB (Last Hit): 30 -> 15
  942. - KBG (Last Hit): 130 -> 166
  943. - Damage: 5/5/8 -> 5 (All)
  944. - IASA: 40 -> 42
  945. - B-air:
  946. - Weak hitbox moved to cover exposed hitbox.
  947. - A hitbox is now attatched to his feet.
  948. - Ends 3 frames earlier
  949. - BKB: 10/0 -> 18/10
  950. - Damage: 14/10 -> 12/8
  951. - IASA: 36 -> 35
  952. - Up Air:
  953. - Active 1 frame earlier.
  954. - IASA: 36 -> 40
  955. - D-Air:
  956. - Startup decreased.
  957. - BKB: 30 -> 42
  958. - KBG: 100 -> 70
  959. - Landing hitbox:
  960. - BKB: 0 -> 50
  961. - KBG: 100 -> 60
  962. - WDSK: 60 -> 0
  963. - Throws
  964. - Forward Throw:
  965. - Removed Kirbycide.
  966. - Kirby's height gain after throw release increased. (Kirby goes higher after the throw.)
  967. - Kirby's aerial movement can be controlled from frame 53.
  968. - BKB: 40 -> 60
  969. - KBG: 100 -> 95
  970. - Back Throw:
  971. - Removed Kirbycide
  972. - Angle: 120 -> 145
  973. - BKB: 80 -> 50
  974. - KBG: 50 -> 70
  975. - Up Throw:
  976. - Kirby now has air control after performing the attack.
  977. - Kirby is launched slightly higher after performing the attack.
  978. - Damage: 10 -> 14
  979. - Angle: 90 -> 75
  980. - BKB: 70 -> 60
  981. - KBG: 70 -> 154
  982. - Down throw:
  983. - Kicks now deal 1% of damage.
  984. - Angle: 90 -> 65
  985. - KBG: 45 -> 65
  986. - Damage: 7 -> 2
  987. - Specials:
  988. - Neutral Special:
  989. - Range increased
  990. - Harder to break out of
  991. - Spitting someone out leaves them in star form for a much longer time.
  992. - Copying their ability now transforms them into a star for a slightly longer time.
  993. - Side Special:
  994. - Hammer Size increased. Adjusted Hitboxes to match.
  995. - Grounded:
  996. - KBG: 50/50/76 -> 65/65/76
  997. - Damage: 23 -> 20
  998. - Angle (Sweetspot): 65 -> 361
  999. - Aerial:
  1000. - Kirby jumps much higher when using the attack.
  1001. - A hitbox is no longer attached to his hammer. It's on his body, instead.
  1002. - Amount of hits: 10 -> 6
  1003. - Endlag decreased
  1004. - WDSK: 40 -> 55/72
  1005. - Damage: 4/2 -> 3/2
  1006. - Angle: 110 -> 80/100
  1007. - Shield Damage: 0 -> 4
  1008. - Now has a launching hitbox that sends the opponent away.
  1009. - BKB: 50
  1010. - KBG: 50
  1011. - Angle: 361°
  1012. - Damage: 5
  1013. - Down Special (Stone):
  1014. - Less startup and endlag for both air and ground iterations.
  1015. - Hitbox size increased
  1016. - Stone HP: 38 -> 55
  1017. - KBG: 55 -> 90
  1018. - Falls faster
  1019. - Up Special (Final Cutter):
  1020. - Travel Distance increased.
  1021. - Vertical Distance increased.
  1022. - Projectile distance decreased.
  1023. - Last hitbox size increased.
  1024. - Hitbox no longer deactivates at frame 27.
  1025. - Lasts 1 frame longer.
  1026. - BKB: 0 -> 30
  1027. - WDSK: 117/100 -> 85/140
  1028. - Angle: (88/96) / 275 -> 90/281
  1029. - Ledge Get-up Attack [Below 100%]:
  1030. - Hitboxes activate 1 frame earlier.
  1031. - Adjusted a hitbox location. It now hits characters in front of Kirby more consistently.
  1032. - Misc.
  1033. - Get-up attack has more invincibility frames.
  1034. - Ledge Rolls have more invincibility frames.
  1035. - Kirby Fox Laser: Grounded Animation slowed. (Without this, Kirby will shield lock other players.)
  1036.  
  1037. Luigi:
  1038. - Attributes:
  1039. - Jump H Initial Velocity: 0.75 -> 0.88
  1040. - Jump V Initial Velocity: 2 -> 2.4
  1041. - Jump H Maximum Velocity: 0.75 -> 0.81
  1042. - Gravity: 0.069 -> 0.08
  1043. - Air Mobility: 0.025/0.015 -> 0.032/0.021
  1044. - Max Aerial H velocity: 0.68 -> 0.72
  1045. - Terminal Velocity: 1.6 -> 1.7
  1046. - Fastfall Terminal Velocity: 2.0 -> 2.15
  1047. - Attacks:
  1048. - F-Tilt:
  1049. - Low:
  1050. - WDSK: 1 -> 0
  1051. - All:
  1052. - IASA: 32 -> 30
  1053. - Up tilt:
  1054. - BKB: 30 -> 33
  1055. - KBG: 127 -> 124
  1056. - Damage: 9 -> 7
  1057. - Angle: 100 -> 110
  1058. - IASA: 30 -> 32
  1059. - Up Smash:
  1060. - KBG: 98 -> 108
  1061. - N-air:
  1062. - Angle: 90 -> 361
  1063. - BKB: 20 -> 10
  1064. - KBG: 100 -> 110/100
  1065. - Damage: 15/8 -> 12/8
  1066. - F-Air:
  1067. - BKB: 43 -> 35
  1068. - Up Air:
  1069. - BKB: 0 -> 23
  1070. - KBG: 100 -> 107
  1071. - Damage: 13 -> 9
  1072. - Angle: 55 -> 80
  1073. - D-air:
  1074. - Now only has two hitboxes.
  1075. - Meteor hitbox was relocated to his feet.
  1076. - Feet hitbox size reduced.
  1077. - Reach decreased.
  1078. - Damage: 16 -> 13
  1079. - KBG: 100 -> 110
  1080. - Throws:
  1081. - Down Throw:
  1082. - No longer weight dependent.
  1083. - Angle: 110 -> 70
  1084. - Damage: 5 -> 7
  1085. - BKB: 75 -> 70
  1086. - KBG: 30 -> 60
  1087. - Up Throw:
  1088. - No longer weight dependent.
  1089. - Endlag increased
  1090. - Damage: 7 -> 5
  1091. - Angle: 100 -> 90
  1092. - BKB: 70 -> 125
  1093. - KBG: 72 -> 78
  1094. - Specials:
  1095. - Up Special:
  1096. - Able to move Luigi slightly forward.
  1097. - Vertical reach increased.
  1098. - Landing Lag: 40 -> 30
  1099. - Aerial Hitboxes:
  1100. - BKB: 58 -> 60
  1101. - KBG: 72 -> 70
  1102. - Damage: 20 -> 22
  1103. - Shield Damage: 0 -> 25
  1104. - Down Special (Air):
  1105. - Vertical height gain increased
  1106. - Hitbox size increased
  1107. - Cyclone now charges on the "landing" action state, like Mario.
  1108. - BKB: 50 -> 77/75
  1109. - KBG: 80 -> 165/130
  1110. - Damage: 9/12 -> 3/10
  1111. - Etc.
  1112. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  1113. Link:
  1114. - Attributes:
  1115. - Dash Initial Velocity: 1.3 -> 1.5
  1116. - Run Terminal Velocity: 1.3 -> 1.5
  1117. - Jumpsquat frames: 6 -> 5
  1118. - Attacks:
  1119. - Some attacks are strongest at the tip. Changed sound effect for select moves when hit.
  1120. - Jab 1 and 2:
  1121. - Adjusted knockback and angles to connect more consistently.
  1122. - Jab 3:
  1123. - BKB: 10 -> 45
  1124. - KBG: 100 -> 72
  1125. - Dash Attack:
  1126. - A hitbox was adjusted for precision.
  1127. - BKB: 10 -> 45/10/10/10
  1128. - KBG: 100 -> 70/115
  1129. - Damage: 9/12/11/11 -> 15/11/11/11
  1130. - Angle: 90/80/70/60 -> 85/75/70/60
  1131. - IASA: 40 -> 38
  1132. - F-tilt:
  1133. - Hitboxes adjusted for precision.
  1134. - KBG: 90 -> 105/90/90/90
  1135. - Damage: 14/15/14/14 -> 17/14/14/13
  1136. - Up tilt:
  1137. - IASA: 32 -> 30
  1138. - D-tilt:
  1139. - IASA: 32 -> 30
  1140. - F-Smash:
  1141. - BKB: 30 (All) -> 40/40/30/30
  1142. - KBG: 83/85/85/85 -> 90/90/85/85
  1143. - Damage: 13/14/14/14 -> 16/16/14/14
  1144. - Up Smash:
  1145. - Angles were adjusted to connect more reliably.
  1146. - Down Smash:
  1147. - BKB: 20 -> 32/32/20/20
  1148. - KBG: 90 -> 95/95/90/90
  1149. - Damage: 11/16/17/16 -> 18/18/17/16
  1150. - Angle: 75 -> 72
  1151. - N-air:
  1152. - Hitboxes now deactivate accordingly at Frame 24. (vMelee bugfix)
  1153. - F-air:
  1154. - First Hit:
  1155. - BKB: 5 -> 40
  1156. - Damage: 13 -> 16
  1157. - Second Hit:
  1158. - BKB: 0 -> 20
  1159. - KBG: 90 -> 100
  1160. - Up air:
  1161. - Hitbox IDs changed. Normal hit takes priority.
  1162. - A hitbox was moved for precision.
  1163. - Damage (Sweetspot): 19 -> 18
  1164. - KBG: 85 -> 90/85/85
  1165. - Throws:
  1166. - Forward Throw:
  1167. - Angle: 55 -> 45
  1168. - BKB: 25 -> 60
  1169. - KBG: 110 -> 60
  1170. - Down Throw:
  1171. - Angle: 90 -> 80
  1172. - BKB: 60 -> 50
  1173. - KBG: 50 -> 165
  1174. - Specials:
  1175. - Neutral Special:
  1176. - Charges to max slightly faster.
  1177. - Up Special (Grounded, Late):
  1178. - Ground:
  1179. - Angle (Late): 80° -> 65°
  1180. - Damage: 6 -> 10
  1181. - Fixed an issue where a strong hitbox was active throughout the attack.
  1182. - Air:
  1183. - Landing Lag: 24 -> 25
  1184. - Adjusted knockback to better connect against fastfallers.
  1185. - Hitbox reach increased.
  1186.  
  1187. Mario:
  1188. - Attributes:
  1189. - Run Terminal Velocity: 1.5 -> 1.6
  1190. - Jump H Max Velocity: 1.5 -> 1.2
  1191. - Shorthop V Initial Velocity: 1.4 -> 1.5
  1192. - Shield Size: 10.75 -> 12.75
  1193. - Friction: 0.06 -> 0.07
  1194. - Attacks:
  1195. - Dash Attack:
  1196. - Early hit:
  1197. - Adjusted hitbox location
  1198. - BKB: 70 -> 32
  1199. - KBG: 50 -> 100
  1200. - Angle: 110 -> 361
  1201. - (Low) F-tilt:
  1202. - WDSK: 1 -> 0
  1203. - Up tilt:
  1204. - KBG: 125 -> 142
  1205. - Angle: 96 -> 82
  1206. - Down Tilt:
  1207. - BKB: 10 -> 35
  1208. - KBG: 80 -> 62
  1209. - IASA: 35 -> 30
  1210. - Up Smash:
  1211. - Damage: 15 -> 16
  1212. - Up Air:
  1213. - KBG: 100 -> 120
  1214. - Damage: 11 -> 11/8
  1215. - Angle: 55 -> 80/70
  1216. - D-Air:
  1217. - Startup reduced.
  1218. - Angle: 94 -> 281
  1219. - Damage: 2 -> 3
  1220. - IASA: 38 -> 32
  1221. - Up Smash:
  1222. - KBG: 97 -> 110
  1223. - BKB: 32 -> 25
  1224. - Throws:
  1225. - Up Throw:
  1226. - Endlag increased.
  1227. - Damage: 8 -> 6
  1228. - BKB: 70 -> 68
  1229. - KBG: 72 -> 172
  1230. - Down Throw:
  1231. - No longer weight dependent.
  1232. - Endlag increased.
  1233. - Angle: 90 -> 60
  1234. - BKB: 75 -> 70
  1235. - KBG: 30 -> 30
  1236. - Specials:
  1237. - Side Special (Cape):
  1238. - Preserves more horizontal momentum.
  1239. - Up Special:
  1240. - Vertical reach increased.
  1241. - Last hit:
  1242. - BKB: 40 -> 23
  1243. - KBG: 140 -> 135
  1244. - Damage: 3 -> 5
  1245. - Down Special:
  1246. - Grounded:
  1247. - First hit now deals knockback.
  1248. - WDSK: 0 -> 68
  1249. - Angle: 90
  1250. - Air:
  1251. - Multi-hit cycle:
  1252. - Angle: 160/160/270/270 -> 160
  1253. - Last hit:
  1254. - Hitboxes adjusted.
  1255. - Now has 4 active hitboxes.
  1256. - BKB: 70
  1257. - KBG: 125
  1258. - Damage: 3
  1259. - Angle: 100/100/290/290
  1260.  
  1261. Marth:
  1262. - Attributes:
  1263. - No changes!
  1264. - Attacks:
  1265. - Down Tilt:
  1266. - IASA: 20 -> 24
  1267. - F-Smash:
  1268. - BKB: 60/80 -> 40/70
  1269. - Damage (Sweetspot): 20 -> 18
  1270. - IASA: 48 -> 50
  1271. - Down Smash:
  1272. - IASA: 62 -> 60
  1273. - B-air:
  1274. - KBG: 70 -> 85
  1275. - IASA: 35 -> 40
  1276. - D-Air:
  1277. - Spike hitbox now only hits airborne enemies.
  1278. - BKB: 40/30/20/40 -> 40/30/40/40
  1279. - Throws:
  1280. - All throws are no longer weight dependent.
  1281. - F-Throw:
  1282. - Endlag increased.
  1283. - Angle: 45° -> 52°
  1284. - BKB: 70 -> 82
  1285. - KBG: 90 -> 40
  1286. - Up Throw:
  1287. - KBG: 130 -> 185
  1288. - Angle: 90 -> 87
  1289. Mewtwo:
  1290. - Attributes:
  1291. - Dash Initial Velocity: 1.4 -> 1.58
  1292. - Run Terminal Velocity: 1.4 -> 1.58
  1293. - Jumpsquat Frames: 5 -> 4
  1294. - Jump H Initial Velocity: 0.9 -> 1.2
  1295. - Ground to Air Jump Momentum: 0.7 -> 0.9
  1296. - Gravity: 0.082 -> 0.092
  1297. - Terminal Velocity: 1.5 -> 1.8
  1298. - Air Mobility: 0.03/0.02 -> 0.05/0.05
  1299. - Friction: 0.04 -> 0.056
  1300. - Attacks:
  1301. - Dash Attack:
  1302. - Adjusted hitbox locations.
  1303. - Startup decreased.
  1304. - Travel speed increased.
  1305. - Strong hit lasts for 2 more frames.
  1306. - Removed IASA.
  1307. - F-Tilt (All):
  1308. - Reach decreased.
  1309. - Adjusted Hitbox IDs. Tipper is stronger.
  1310. - BKB: 20/10/0 -> 10/15/25
  1311. - Damage: 10/8/5 -> 7/8/12
  1312. - Up Tilt:
  1313. - Adjusted Hitbox IDs.
  1314. - Lasts 3 frames longer.
  1315. - Early hit:
  1316. - BKB: 0/70/70/0 -> 40/40/40/50
  1317. - KBG: 115/114/114/80 -> 133/133/133/100
  1318. - Damage: 10/8/6/5 -> 6/6/6/8
  1319. - Angle: 110/110/110/361 -> 80/80/80/120
  1320. - Late hit:
  1321. - Hitbox appears 1 frame later.
  1322. - BKB: 60/60/50/40 -> 10/10/10/20
  1323. - KBG: 114 -> 138/140/142/144
  1324. - Damage: 10/8/6/5 -> 6/6/7/8
  1325. - Angle: 78 -> 361
  1326. - D-Tilt:
  1327. - Reach decreased.
  1328. - Adjusted Hitbox IDs. Tipper is stronger and easier to hit.
  1329. - Damage: 9/8/5 -> 7/7/9
  1330. - Angle: 80 -> 70/70/80
  1331. - F-Smash:
  1332. - Adjusted hitbox IDs. Now requires spacing.
  1333. - Sourspot has priority
  1334. - Reach increased.
  1335. - Sweetspot hitbox size increased.
  1336. - KBG: 80/75 -> 80
  1337. - Damage: 12/20 -> 15/20
  1338. - Up Smash:
  1339. - Reduced number of hits: 7 -> 6
  1340. - KBG (Last hit): 118 -> 140
  1341. - Down Smash:
  1342. - BKB: 20 -> 28
  1343. - KBG: 103 -> 120
  1344. - F-Air:
  1345. - Active for 1 more frame.
  1346. - Can now be autocanceled by frame 13.
  1347. - BKB: 40 -> 37
  1348. - KBG: 100 -> 75
  1349. - Angle: 84 -> 361
  1350. - B-Air:
  1351. - Adjusted Hitbox IDs.
  1352. - BKB: 0 -> 25
  1353. - KBG: 100 -> 80/80/95
  1354. - Damage: 13/11/9 -> 10/10/13
  1355. - Up air:
  1356. - Adjusted Hitbox IDs.
  1357. - Starts 1 frame earlier and ends 1 frame later.
  1358. - BKB: 0 -> 15
  1359. - KBG: 100 -> 80/84/88
  1360. - Angle: 55 -> 50
  1361. - Throws:
  1362. - Forward Throw:
  1363. - Angle: 78 -> 52
  1364. - BKB: 0 -> 125
  1365. - KBG: 100 -> 0
  1366. - Down Throw:
  1367. - Angle: 65 -> 70
  1368. - BKB: 65 -> 82
  1369. - KBG: 100 -> 70
  1370. - Specials:
  1371. - Neutral Special:
  1372. - Charges slightly faster.
  1373. - Full charge projectile speed increased.
  1374. - Side Special:
  1375. - Fixed throw bug
  1376. - New animation when used on the ground.
  1377. - Removed a grab hitbox. Now requires spacing.
  1378. - Endlag increased for both aerial and grounded iterations.
  1379. - Removed broken Reflect Hitbox.
  1380. - Element: Normal -> Darkness
  1381. - Angle: 280 -> 90
  1382. - BKB: 72 -> 90
  1383. - KBG: 17 -> 75
  1384. - Damage: 10 -> 18
  1385. - Misc.
  1386. - Aerial Jump travels faster.
  1387. - Adjusted tail and head hurtboxes.
  1388.  
  1389. Ness:
  1390. - Attributes:
  1391. - Dash Initial Velocity: 1.3 -> 1.4
  1392. - Run Terminal Velocity: 1.4 -> 1.5
  1393. - Jump H Initial Velocity: 1 -> 1.2
  1394. - Ground to Air Jump Momentum: x 0.8 -> x 0.9
  1395. - Jump H Maximum Velocity: 1.3 -> 1.45
  1396. - Double Jump Momentum: 0.8 -> 1
  1397. - Attacks:
  1398. - Dash Attack:
  1399. - Hits connect more reliably.
  1400. - F-Smash:
  1401. - Reflect bubble size and location adjusted. It is now on his bat instead of his body.
  1402. - Damage: 18/20/22/24 -> 15/17/19/21
  1403. - Down Smash:
  1404. - Strong hit now active at frame 8.
  1405. - Angle: 30° -> 361°
  1406. - N-air:
  1407. - Early Hitbox is active for 3 less frames.
  1408. - Late Hitbox:
  1409. - Angle: 361° -> 55°
  1410. - Adjusted Late Hitbox hit SFX.
  1411. - F-Air:
  1412. - Number of hits reduced by 1.
  1413. - Angle (Multi Hits): 361 -> 85
  1414. - BKB: (Multi-hits): 16 -> 20
  1415. - BKB (Last Hit): 24 -> 60
  1416. - KBG (Last Hit): 135 -> 60
  1417. - B-air:
  1418. - Early hit:
  1419. - BKB: 16 -> 36
  1420. - Up Air:
  1421. - Always autocancels.
  1422. - IASA: 42 -> 38
  1423. - D-Air:
  1424. - Always Autocancels.
  1425. - Startup decreased.
  1426. - BKB: 90 -> 70
  1427. - Throws:
  1428. - Up Throw:
  1429. - KBG: 40 -> 72
  1430. - Back Throw:
  1431. - BKB: 15 -> 25
  1432. - KBG: 130 -> 150
  1433. - Down Throw:
  1434. - Fixed a bug where Mr. Game & Watch was not hit by the fire attack.
  1435. - Endlag slightly increased.
  1436. - Element: Normal -> Fire
  1437. - Angle: 70° -> 60°
  1438. - BKB: 90 -> 72
  1439. - KBG: 30 -> 45
  1440. - Specials:
  1441. - Neutral Special (PK Flash):
  1442. - Projectile control, hitbox growth and shield damage increased.
  1443. - Side Special (PK Fire):
  1444. - Startup and endlag reduced.
  1445. - Bolt angle is thrown more horizontally in the air.
  1446. - Landing Lag: 25 -> 28
  1447. - At frame 50+, Ness will land with 4 frames of lag.
  1448. - Down Special (PSI Magnet):
  1449. - Now Jump-cancellable.
  1450. - Up Special (PK Thunder):
  1451. - Hitbox sizes increased.
  1452. - Projectile turning radius adjusted.
  1453. - Hits are now equally strong throughout the duration of the attack.
  1454. - Etc.
  1455. - Ledge Roll (below 100%) has 6 more frames of invincibility.
  1456. - Grab range increased.
  1457.  
  1458. Peach:
  1459. - Attributes:
  1460. - No Changes!
  1461. - Attacks:
  1462. - Most of her attacks now deal shield damage
  1463. - Throws:
  1464. - Up Throw:
  1465. - Angle: 88 -> 95
  1466. - KBG: 56 -> 115
  1467. - Down Throw:
  1468. - Endlag Increased
  1469. - Angle: 108 -> 120
  1470.  
  1471. Pichu:
  1472. - Attributes:
  1473. - Dash Initial Velocity: 1.8 -> 1.95
  1474. - Run Terminal Velocity: 1.72 -> 1.9
  1475. - Jump H Initial Velocity: 0.8 -> 1.22
  1476. - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.85
  1477. - Jump H Maximum Velocity: 1.8 -> 1.155
  1478. - Shorthop V Initial Velocity: 1.7 -> 1.55
  1479. - Air Jump Multiplier: x 1 -> x 1.04
  1480. - Double Jump Momentum: 0.8 -> 0.95
  1481. - Terminal Velocity: 1.9 -> 2.08
  1482. - Air Mobility: 0.03/0.02 -> 0.06/0.04
  1483. - Max H Aerial Velocity: 0.85 -> 0.93
  1484. - Fast Fall Terminal Velocity: 2.5 -> 2.7
  1485. - Weight: 55 -> 60
  1486. - Attacks:
  1487. - Dash Attack:
  1488. - Distance traveled increased.
  1489. - Endlag increased.
  1490. - Startup decreased.
  1491. - BKB: 40 -> 55
  1492. - Angle: 361 -> 65
  1493. - IASA: 50 -> 45
  1494. - F-tilt
  1495. - All:
  1496. - BKB: 10 -> 22
  1497. - Low:
  1498. - Angle: 361 -> 75
  1499. - Up tilt:
  1500. - IASA: 24 -> 26
  1501. - F-Smash:
  1502. - Amount of hits: 5 -> 4
  1503. - Self-Damage: 2% -> 3%
  1504. - BKB: 90 -> 50
  1505. - Up Smash:
  1506. - BKB: 50/40 -> 40
  1507. - Damage: 16/15 -> 15
  1508. - Angle: 95 -> 100
  1509. - IASA: 41 -> 45
  1510. - Down Smash:
  1511. - Startup decreased.
  1512. - Reach slightly increased.
  1513. - BKB: 30 -> 55
  1514. - KBG: 70 -> 95
  1515. - Angle: 160 -> 110
  1516. - IASA: 51 -> Removed
  1517. - N-Air:
  1518. - BKB: 0 -> 10
  1519. - F-Air:
  1520. - Self-Damage: 1% per hit -> 2% upon use
  1521. - WDSK: 30 -> 50
  1522. - Angle: 361 -> 35
  1523. - IASA: 40 -> Removed
  1524. - B-Air:
  1525. - Is now a multi-hit attack.
  1526. - Removed IASA.
  1527. - Now has a landing hitbox.
  1528. - BKB: 30
  1529. - KBG: 100
  1530. - WDSK: 30
  1531. - Damage: 3
  1532. - Angle: 55°
  1533. - Finishing Hitbox:
  1534. - BKB: 20 -> 28
  1535. - KBG: 100 -> 112
  1536. - Damage: 9 -> 5
  1537. - Up Air:
  1538. - BKB: 100 -> 72
  1539. - Angle: 80 -> 83
  1540. - D-Air:
  1541. - Self-Damage: 1% -> 3%
  1542. - Landing: Removed Self Damage.
  1543. - BKB: 20 -> 25
  1544. - KBG: 100 -> 120
  1545. - Damage: 12 -> 13
  1546. - Throws:
  1547. - Forward Throw:
  1548. - Angle: 45 -> 50
  1549. - BKB: 45 -> 32
  1550. - Damage: 2 -> 6
  1551. - Hitbox damage: 2 -> 1
  1552. - Back Throw:
  1553. - Endlag reduced
  1554. - Angle: 135 -> 145
  1555. - BKB: 75 -> 62
  1556. - Up Throw:
  1557. - Angle: 90 -> 95
  1558. - BKB: 90 -> 95
  1559. - KBG: 45 -> 145
  1560. - Damage: 5 -> 3
  1561. - Down Throw:
  1562. - Angle: 80 -> 67
  1563. - BKB: 60 -> 72
  1564. - KBG: 38 -> 75
  1565. - Specials:
  1566. - Down Special (Thunder):
  1567. - BKB: 80 -> 52
  1568. - KBG: 55 -> 139
  1569. - Angle: 94 -> 78
  1570. - Damage: 4 -> 5
  1571. - Self-Damage: 3% -> 6%
  1572. - Is now a guaranteed shield break on hit
  1573. - Misc.
  1574. - Tech rolls cover more distance.
  1575. - Crouching heals Pichu 2% every ~2 seconds.
  1576. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  1577.  
  1578. Pikachu:
  1579. - Attributes:
  1580. - Jump H Initial Velocity: 0.8 -> 0.9
  1581. - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.62
  1582. - Air Mobility: 0.03/0.02 -> 0.06/0.06
  1583. - Max Aerial H Velocity: 0.85 -> 0.9
  1584. - Attacks:
  1585. - Up Tilt:
  1586. - IASA: 24 -> 34
  1587. - Down Tilt:
  1588. - IASA: 19 -> 23
  1589. - F-Smash:
  1590. - Damage: 21/19/18 -> 18/16/15
  1591. - IASA: 51 -> 50
  1592. - Up Smash:
  1593. - Damage (Strong hit): 19/18/17 -> 18 (All)
  1594. - Angle (Strong hit): 85 -> 90
  1595. - IASA removed.
  1596. - Down Smash:
  1597. - Adjusted Multi-hit Hitbox sizes and positions to lower the chances of hitting below the stage.
  1598. - Angle [Multi-hits]: 170°/90° -> 150°/260°/290°
  1599. - BKB [Multi-hits]: 70/30 -> 42 (All)
  1600. - N-Air:
  1601. - Changed animation. Resembles 64. Adjusted hitboxes to match.
  1602. - F-Air:
  1603. - Damage: 2 -> 4
  1604. - WDSK removed
  1605. - Angle: 361 -> 50
  1606. - BKB: 0 -> 32
  1607. - KBG: 100 -> 55
  1608. - Now has a Landing Hitbox:
  1609. - WDSK: 80
  1610. - BKB: 15
  1611. - KBG: 100
  1612. - Angle: 60°
  1613. - Damage: 2
  1614. - B-Air:
  1615. - Changed Animation. Adjusted Hitboxes.
  1616. - Late hit removed.
  1617. - Startup increased compared to the old animation
  1618. - BKB: 15 -> 28
  1619. - KBG: 100 -> 92
  1620. - Damage: 12 -> 16
  1621. - IASA: 43 -> 45
  1622. - Up Air:
  1623. - Always Autocancels
  1624. - Early hit:
  1625. - BKB: 100 -> 90
  1626. - Damage: 4 -> 6
  1627. - Middle hit:
  1628. - BKB: 60 -> 25
  1629. - KBG: 60 -> 110
  1630. - Damage: 4 -> 6
  1631. - Angle: 0 -> 361
  1632. - Late hit:
  1633. - BKB: 80 -> 25
  1634. - KBG: 60 -> 110
  1635. - Damage: 4 -> 6
  1636. - Angle: 130 -> 361
  1637. - D-air:
  1638. - Removed Landing Hitboxes.
  1639. - Throws:
  1640. - Down Throw:
  1641. - Endlag increased.
  1642. - Specials:
  1643. - Down Special (Thunder):
  1644. - BKB: 100 -> 85
  1645. - KBG: 50 -> 88
  1646. - Damage: 21 -> 17
  1647. - Angle: 70 -> 73
  1648. - Aerial endlag decreased.
  1649.  
  1650. Roy:
  1651. - Attributes:
  1652. - Dash Initial Velocity: 1.4 -> 1.66
  1653. - Run Terminal Velocity: 1.61 -> 1.71
  1654. - Jumpsquat Frames: 5 -> 4
  1655. - Jump H Initial Velocity: 1 -> 1.1
  1656. - Jump V Initial Velocity: 2.6 -> 2.7
  1657. - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.88
  1658. - Shorthop V Initial Velocity: 1.5 -> 1.6
  1659. - Air Jump Multiplier: x 0.88 -> x 0.90
  1660. - Gravity: 0.114 -> 0.129
  1661. - Max Aerial Velocity: 0.9 -> 0.95
  1662. - Terminal Velocity: 2.4 -> 2.075
  1663. - Weight: 85 -> 90
  1664. - Attacks:
  1665. - Jab:
  1666. - Angle: 62°/361° -> 67°/361°
  1667. - BKB: 30 -> 44
  1668. - IASA: 26 -> 22
  1669. - Dash Attack:
  1670. - Startup decreased.
  1671. - Hitboxes are now properly active throughout the animation.
  1672. - Hitbox sizes tweaked.
  1673. - Reach increased.
  1674. - Damage: 12/6 -> 10/6
  1675. - IASA: 40 -> 53
  1676. - F-Tilt:
  1677. - Damage: 12/10/10/7 -> 12/7
  1678. - BKB: 45/30 -> 52/30
  1679. - Up Tilt:
  1680. - Startup decreased.
  1681. - Down Tilt:
  1682. - Angle: 80 -> 70/70/70/80
  1683. - BKB: 90/70 -> 70 (All)
  1684. - Damage: 10/12/6 -> 11/6
  1685. - IASA: 20 -> 26
  1686. - F-Smash:
  1687. - Startup decreased.
  1688. - Hitboxes now active at Frame 10.
  1689. - BKB: 80/30 -> 62/30
  1690. - KBG: 65/65 -> 70/100
  1691. - IASA: 54 -> Removed
  1692. - Up Smash:
  1693. - Now a two-hit move.
  1694. - First Hit:
  1695. - Attribute: Fire -> None
  1696. - Changed SFX
  1697. - Angle: 98/98/259 -> 98/98/90
  1698. - WDSK: 120 (All) -> 120/40/20
  1699. - Active for 4 frames
  1700. - Second Hit:
  1701. - Active for 4 frames.
  1702. - BKB: 73 -> 42
  1703. - KBG: 90 -> 95
  1704. - Damage: 10 -> 15
  1705. - Added cosmetic fire effect.
  1706. - IASA: 46 -> None
  1707. - Down Smash:
  1708. - Angle: 75/75/75/361 -> 361/361/361/75
  1709. - N-air:
  1710. - Damage (2nd Hit): 8/6 -> 5/3
  1711. - F-air:
  1712. - Damage: 8/6 -> 6/4
  1713. - IASA: 32 -> 38
  1714. - Up Air:
  1715. - Startup decreased.
  1716. - Hitbox IDs adjusted. Sweetspot has priority.
  1717. - BKB: 20/20/20/10 -> 50/50/50/10
  1718. - KBG: 70 -> 70/130
  1719. - Angle: 80 -> 115/115/115/80
  1720. - IASA: 49 -> 60
  1721. - B-air:
  1722. - BKB: 30/30/30/10 -> 32/28
  1723. - KBG: 70 -> 92/70
  1724. - Damage: 9/9/9/6 -> 7/5
  1725. - Angle: 361 -> 57/361
  1726. - IASA: 34 -> 40
  1727. - D-Air:
  1728. - Hitbox IDs adjusted. Head hitbox is now a spike.
  1729. - BKB: 40 -> 40/40/35/40
  1730. - KBG: 70 -> 70/70/75/70
  1731. - Damage: 9/9/9/6 -> 9/9/20/6
  1732. - Angle: 361/270/270/90 -> 270/270/290/361
  1733. - IASA: 64 -> 60
  1734. - Throws:
  1735. - Up Throw:
  1736. - Animation Slowed Down (Avoiding possible chain-grab infinite with Fox)
  1737. - Releases opponent 1 frame earlier
  1738. - Angle: 97 -> 93
  1739. - KBG: 130 -> 108
  1740. - BKB: 60 -> 98
  1741. - Down Throw:
  1742. - No longer weight dependent.
  1743. - Endlag increased.
  1744. - Specials:
  1745. - Neutral Special:
  1746. - Charging the attack now ignites the sword in flames. (Cosmetic)
  1747. - Side Special:
  1748. - Grounded:
  1749. - Side-B (Up 2) chain changed to Up-B. (Example: Side-B -> Side-B (any) -> Side-B (Up) -> Up-B)
  1750. - All:
  1751. - Initial Hit:
  1752. - Angle: 84 (All) -> 130/84/84/140
  1753. - WDSK: 25 (All) -> 30/25/25/25
  1754. - Damage: 7/6 -> 4
  1755. - Aerial travel distance and height gain slightly increased.
  1756. - Step 1 (Down):
  1757. - Damage: 6 -> 5 (All)
  1758. - Angle: 50° -> 55°/90°
  1759. - Shield Damage: 1 -> 3
  1760. - Step 1 (Up):
  1761. - WDSK: 82 -> 40
  1762. - Damage: 4/3 -> 5/3
  1763. - Increased input window by 4 frames.
  1764. - Step 2 (Side):
  1765. - Damage: 10/8 -> 7 (All)
  1766. - BKB: 40 -> 45
  1767. - Shield Damage: 1 -> 3
  1768. - Step 2 (Up):
  1769. - Animation changed
  1770. - Angle: 88 -> 98/105
  1771. - WDSK: 0 -> 50
  1772. - BKB: 0 -> 15
  1773. - Damage: 10 -> 7
  1774. - Step 2 (Down):
  1775. - Shield Damage: 1 -> 3
  1776. - Damage: 3/5 -> 2/3
  1777. - Multi-hit angles adjusted to better connect with itself.
  1778. - Angle (Last hit): 62 -> 75
  1779. - Step 3 (Up):
  1780. - Damage: 13/10 -> 13
  1781. - KBG: 155 -> 100
  1782. - BKB: 22 -> 40
  1783. - Step 3 (Side):
  1784. - Shield Damage: 5 -> 10
  1785. - Damage: 13 -> 15
  1786. - BKB: 35 -> 50
  1787. - KBG: 135 -> 100
  1788. - Step 3 (Down):
  1789. - Shield damage: 1 -> 5
  1790. - Damage: 3 -> 2
  1791. - Added Cosmetic Fire effects to finishing attacks.
  1792. - Up Special:
  1793. - Max Vertical and Horizontal Distance increased.
  1794. - Changed hitbox locations and properties for better consistency.
  1795. - Travel speed slowed down for better consistency.
  1796. - First Hit WDSK adjusted. No longer kills Jigglypuff and Mewtwo at 0%.
  1797. - Invincibility starts 5 frames earlier and lasts longer.
  1798. - Landing Lag decreased: 30 -> 28
  1799. - Finishing hits:
  1800. - BKB: 0/0/0/10 -> 45/40/40/40
  1801. - KBG: 100 (All) -> 165 (All)
  1802. - Damage: 1 -> 2
  1803. - WDSK: 100 -> 0
  1804. - Angle: 84/84/84/361 -> 361 (All)
  1805. Samus:
  1806. - Attributes:
  1807. - Air Mobility: 0.013/0.0185 -> 0.02/0.02
  1808. - Attacks:
  1809. - Jab 1:
  1810. - Shortened the time it takes to transition to Jab 2.
  1811. - Jab 2:
  1812. - IASA: 30 -> 25
  1813. - Up Tilt:
  1814. - Damage: 13 -> 11
  1815. - F-Smash:
  1816. - KBG: 104 -> 114
  1817. - Up Smash:
  1818. - Adjusted Multi-hit angles and knockback to be more consistent.
  1819. - Angle (Last hit): 110° -> 80°
  1820. - B-Air:
  1821. - BKB (Sweetspot): 42 -> 52
  1822. - Up Air (Last Hit):
  1823. - BKB: 40 -> 53
  1824. - KBG: 120 -> 59
  1825. - Angle: 361 -> 47
  1826. - IASA: 39 -> 36
  1827. - Throws:
  1828. - Forward Throw:
  1829. - Angle: 42 -> 45
  1830. - BKB: 50 -> 62
  1831. - KBG: 45 -> 55
  1832. - Back Throw:
  1833. - BKB: 50 -> 65
  1834. - KBG: 42 -> 55
  1835. - Up Throw:
  1836. - Sparks now deal 1% of damage.
  1837. - Down Throw:
  1838. - KBG: 20 -> 55
  1839. - Specials:
  1840. - Neutral Special:
  1841. - KBG (Fully charged): 66 -> 84
  1842. - Etc.
  1843. - Dash Dance distance increased
  1844. - No longer loses charge shot when hit during Up Special
  1845. Sheik:
  1846. - Attributes:
  1847. - Dash Initial Velocity: 1.7 -> 1.75
  1848. - Run Terminal Velocity: 1.8 -> 1.85
  1849. - Jumpsquat frames: 3 -> 4
  1850. - Jump H Initial Velocity: 0.8 -> 1
  1851. - Shorthop V Initial Velocity: 2.14 -> 1.78
  1852. - Air Mobility: 0.04/0.02 -> 0.05/0.04
  1853. - Max Aerial H Velocity: 0.8 -> 0.95
  1854. - Attacks:
  1855. - Up Tilt:
  1856. - First Hit:
  1857. - Damage: 8 -> 4
  1858. - Angle: 80 -> 93
  1859. - Second Hit:
  1860. - BKB: 10 -> 43
  1861. - KBG: 140 -> 82
  1862. - Angle: 80 -> 361
  1863. - Down Tilt:
  1864. - Angle: 70/90 -> 70/85
  1865. - F-Smash:
  1866. - Should link more reliably.
  1867. - Endlag increased
  1868. - Damage (Early): 5 -> 7
  1869. - Last Hit:
  1870. - BKB: 50 -> 40
  1871. - KBG: 70 -> 110
  1872. - Damage: 10 -> 7
  1873. - IASA: 46 -> removed
  1874. - N-air:
  1875. - Damage (Early): 14/10 -> 12
  1876. - F-Air:
  1877. - BKB: 0 -> 10
  1878. - KBG: 100 -> 140
  1879. - Damage: 13 -> 11
  1880. - Angle: 25 -> 361
  1881. - IASA: 40 -> 35
  1882. - B-air:
  1883. - Damage (Early): 8/10/14 -> 8/14
  1884. - Damage (Late): 6/7/9/10 -> 8 (All)
  1885. - Throws:
  1886. - Forward Throw:
  1887. - Angle: 45 -> 361
  1888. - BKB: 40 -> 75
  1889. - KBG: 140 -> 35
  1890. - Down Throw:
  1891. - Endlag Increased
  1892. - Releases opponent 1 frame later
  1893. - Angle: 80 -> 361
  1894. - BKB: 70 -> 32
  1895. - Specials:
  1896. - Up Special:
  1897. - Travel distance decreased
  1898.  
  1899. Yoshi:
  1900. - Attributes:
  1901. - Shorthop V Initial Velocity: 1.8 -> 1.7
  1902. - Attacks:
  1903. - F-Tilt (All):
  1904. - IASA: 30 -> 26
  1905. - High:
  1906. - KBG: 80 -> 85
  1907. - Damage: 13 -> 9
  1908. - Angle: 80/70/60 -> 80
  1909. - Middle:
  1910. - KBG: 80 -> 85
  1911. - Damage: 12 -> 8
  1912. - Angle: 80/70/60 -> 75
  1913. - Low:
  1914. - BKB: 40 -> 30
  1915. - KBG: 80 -> 75
  1916. - Damage: 11 -> 8
  1917. - Angle: 80/70/60 -> 70
  1918. - Up tilt:
  1919. - BKB: 72 -> 92
  1920. - KBG: 40 -> 50
  1921. - Damage: 10 -> 8
  1922. - IASA: 30 -> 25
  1923.  
  1924. - D-Tilt:
  1925. - WDSK: 100 -> 85
  1926. - Angle: 28 -> 35
  1927. - Up Smash:
  1928. - BKB: 26 -> 46
  1929. - Damage: 14 -> 16
  1930. - N-Air:
  1931. - Reach slightly increased
  1932. - F-Air:
  1933. - Startup slightly increased
  1934. - B-Air:
  1935. - Damage: 7/6/5/4 -> 3 (All)
  1936. - WDSK: 0 -> 20/18/18/0
  1937. - Angle: 60 -> 80/10/30/361
  1938. - KBG (Last Hit): 100 -> 125
  1939. - Up Air:
  1940. - KBG: 100 -> 89
  1941. - Angle: 90 -> 78
  1942. - D-Air:
  1943. - Startup decreased.
  1944. - Damage: 4 -> 2
  1945. - Shield Damage: 1 -> 4
  1946. - Now has a landing hitbox that sends the oppoenent away.
  1947. - Multi-hits: 15 -> 8
  1948. - Multi-hits now have a larger gap between each hit.
  1949. - Changed hit SFX.
  1950. - Throws:
  1951. - Forward Throw:
  1952. - BKB: 40 -> 55
  1953. - Back Throw:
  1954. - BKB: 40 -> 50
  1955. - Down Throw:
  1956. - Angle: 80 -> 40
  1957. - BKB: 120 -> 65
  1958. - KBG: 20 -> 50
  1959. - Specials:
  1960. - Neutral-B:
  1961. - Egg Initial Vertical Momentum: 2.2 -> 1.66
  1962. - Egg Initial Horizontal Momentum: 0.68 -> 1.15
  1963. - Initial Velocity on breakout: 2.4 -> 2.15
  1964. - It is harder for characters to break out of the egg.
  1965. - Characters no longer have air control while inside the egg.
  1966. - Characters now have less invincibility after breaking out of the egg.
  1967. - Up Special (Egg Toss):
  1968. - Egg takes longer to detonate.
  1969. - BKB: 45 -> 50
  1970. - KBG: 40 -> 50
  1971. - Damage: 12 -> 15
  1972. - Angle: 70 -> 80
  1973. - Side Special:
  1974. - Jump height reduced.
  1975. - Grounded travel speed increased.
  1976. - Adjusted a hitbox’s location and size.
  1977. - Fixed an issue where a hitbox did not initiate properly.
  1978. - Reach slightly increased.
  1979. - Max Duration significantly decreased: 360 -> 60
  1980. - Hitting an opponent will no longer reduce the frames Yoshi will travel.
  1981. - Bonking against the wall sends Yoshi higher.
  1982. - KBG: 70 -> 50
  1983. - Damage: 9 -> 12
  1984. - WDSK: 25 -> 0
  1985. - Angle: 80 -> 90
  1986. - Etc.
  1987. - Grabs now have more range.
  1988. - Fixed Dash Grab Z-Axis. Less chance of missing.
  1989. - Can now jump out of shield.
  1990.  
  1991. Young Link:
  1992. - Attributes:
  1993. - Jump H Initial Velocity: 1 -> 1.2
  1994. - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.88
  1995. - Jump H Maximum Velocity: 1.2 -> 1.3
  1996. - Fastfall Terminal Velocity: 2.2 -> 2.5
  1997. - Air Friction: 0.005 -> 0.01
  1998. - Attacks:
  1999. - Up tilt:
  2000. - IASA: 32 -> 29
  2001. - Down Tilt:
  2002. - Angle: 280/280/280/70 -> 281/281/92/92
  2003. - F-Air:
  2004. - First Hit:
  2005. - Damage: 12/11/9/9 -> 12/11/11/11
  2006. - Throws:
  2007. - F-Throw:
  2008. - Angle: 55° -> 70°
  2009. - KBG: 110 -> 165
  2010. - Down Throw:
  2011. - Angle: 90 -> 80
  2012. - BKB: 60 -> 32
  2013. - KBG: 50 -> 58
  2014. - Specials:
  2015. - Neutral Special:
  2016. - Charges faster
  2017. - BKB: 45 -> 50
  2018. - KBG: 30 -> 50
  2019. - Damage (Fully Charged): 10 -> 12
  2020. - Uncharged arrow travels slightly farther
  2021. - Side Special:
  2022. - Strong hitbox now lasts for 4 frames.
  2023. - Middle hitbox:
  2024. - BKB: 55 -> 45
  2025. - KBG: 30 -> 60
  2026. - Up special:
  2027. - Air:
  2028. - Gravity increased.
  2029. - Horizontal mobility increased.
  2030. - Is now a single-hit attack.
  2031. - Adjusted to have the same number of active frames.
  2032. - Early Hit:
  2033. - BKB: 0 -> 45
  2034. - KBG: 100 -> 75
  2035. - Damage: 3 -> 16
  2036. - Angle: 88/79/70/60 -> 361
  2037. - Middle Hit:
  2038. - BKB: 0 -> 25
  2039. - KBG: 100 -> 85
  2040. - Damage: 2 -> 12
  2041. - Angle: 88/79/70/60 -> 361
  2042. - Late Hit:
  2043. - BKB: 0 -> 50
  2044. - KBG: 100 -> 75
  2045. - Damage: 2 -> 8
  2046. - Angle: 88/79/70/60 -> 65
  2047. - Grabs:
  2048. - Young Link's grab hitbox on his hand can now grab aerial opponents.
  2049. - Added a damaging hitbox that only hits aerial opponents.
  2050. - Ledge Attack [Over 100%]:
  2051. - Fixed a vMelee issue where a hitbox was placed improperly.
  2052.  
  2053. Zelda:
  2054. - Attributes:
  2055. - Friction/Stop Deceleration: 0.1 -> 0.07
  2056. - Dash Initial Velocity: 1.1 -> 1.2
  2057. - Run Terminal Velocity: 1.1 -> 1.25
  2058. - Jumpsquat frames: 6 -> 4
  2059. - Jump H Initial velocity: 0.7 -> 1
  2060. - Jump V Initial Velocity: 2.1 -> 2.34
  2061. - Ground to Air Jump Momentum Multiplier: x 0.7 -> x 0.8
  2062. - Shorthop V Initial Velocity: 1.6 -> 1.45
  2063. - Air Jump Multiplier: x 0.86 -> x 0.96
  2064. - Gravity: 0.073 -> 0.083
  2065. - Terminal Velocity: 1.4 -> 1.7
  2066. - Air Mobility: 0.038/0.01 -> 0.046/0.02 • Fast Fall Terminal Velocity: 1.85 -> 2.35
  2067. - Attacks:
  2068. - Jab:
  2069. - Damage: 2 -> 3
  2070. - BKB (Last hit): 10 -> 20
  2071. - KBG: 100 -> 110
  2072. - Dash Attack:
  2073. - Early Hit:
  2074. - Damage: 13/9 -> 12/10
  2075. - Late Hit:
  2076. - BKB: 20 -> 32
  2077. - IASA: 36 -> 30
  2078. - F-Tilt (All):
  2079. - Angle: 110°/361° -> 361° (All)
  2080. - Damage: 13/12/11 -> 9/9/12
  2081. - BKB: 50 -> 35/20
  2082. - KBG: 88 -> 75/90
  2083. - IASA: 37/40 -> 35
  2084. - Up Tilt:
  2085. - BKB: 50/30 -> 20/0
  2086. - Angle: 70 -> 85
  2087. - IASA: 40 -> 38
  2088. - Down Tilt:
  2089. - BKB: 20 -> 55
  2090. - KBG: 80 -> 30
  2091. - Angle: 270/80/270/270 -> 270
  2092. - F-Smash:
  2093. - Number of hits: 5 -> 1
  2094. - New graphic effect.
  2095. - Hitbox size reduced.
  2096. - Added Sourspot.
  2097. - BKB: 50 -> 40/42
  2098. - KBG: 98 -> 90/100
  2099. - Damage: 14 -> 12/15
  2100. - Angle: 361 -> 60/361
  2101. - IASA Removed
  2102. - N-air:
  2103. - Hitbox sizes increased.
  2104. - Element: Normal -> Electric
  2105. - WDSK: 70/70/120/60 -> 16
  2106. - BKB: 0 -> 25
  2107. - KBG: 100 -> 60
  2108. - Angle: 130/130/90/90 -> 80
  2109. - Last Hit:
  2110. - BKB: 40 -> 60
  2111. - IASA: 42 -> 40
  2112. - Damage: 3/5 -> 3
  2113. - Now has a landing hitbox that sends the opponent away.
  2114. - F-Air/B-Air:
  2115. - Sweetspot Hitbox size increased.
  2116. - BKB: 0/0/30 -> 20/20/38
  2117. - Damage: 10/10/20 -> 10/10/16
  2118. - Angle: 361 -> 361/361/45
  2119. - Up Air:
  2120. - Hitbox size increased.
  2121. - Hitbox active for 1 more frame
  2122. - BKB: 0 -> 50
  2123. - KBG: 120 -> 95
  2124. - Damage: 13 -> 15
  2125. - Down Air:
  2126. - BKB: 5/0 -> 20/0
  2127. - KBG: 100/80 -> 100
  2128. - Damage: 8/7 -> 14/7
  2129. - Throws:
  2130. - Up Throw:
  2131. - BKB: 80 -> 75
  2132. - KBG: 50 -> 120
  2133. - Down Throw:
  2134. - BKB: 80 -> 75
  2135. - KBG: 42 -> 40
  2136. - Angle: 120 -> 50
  2137. - Endlag increased.
  2138. - Specials:
  2139. - Neutral Special (Nayru’s Love):
  2140. - Hitbox Sizes increased.
  2141. - BKB: 50 -> 20
  2142. - WDSK: 0 -> 50
  2143. - Angle: 100 -> 180
  2144. - Last Hit:
  2145. - WDSK: 0 -> 65
  2146. - Angle: 361 -> 50
  2147. - Side Special (Din’s Fire):
  2148. - Can be detonated earlier.
  2149. - Detonation happens much faster.
  2150. - Fire acceleration is faster.
  2151. - Max speed is slower.
  2152. - Flame direction can be influenced more.
  2153. - Hitbox size is now consistent.
  2154. - Adjusted damage growth.
  2155. - BKB: 40 -> 32
  2156. - KBG: 60 -> 70
  2157. - Damage: 1 -> 8
  2158. - Angle: 70 -> 361
  2159. - Up Special:
  2160. - Startup decreased
  2161. - Hitbox appears at frame 5
  2162. - Invincibility starts 4 frames earlier.
  2163. - Now has air control after use.
  2164. - Etc.
  2165. - Grabs are active 3 frames earlier and active for 1 more frame.
  2166.  
  2167. Credits:
  2168. Give these guys credit! Without them and their hard work, none of this would’ve been possible.
  2169. If I missed anyone, please tell me!
  2170. - Mr. Game and Watch L-Cancel Code made by Magus.
  2171. - Taunt Cancel Code made by Dan Salvato.
  2172. - Crazy Hand and Interrupt Changer Programs created by Tatat0.
  2173. - Smash 64 Z-Cancel Code and Modified Self-Heal Subaction Event created by Achilles1515.
  2174. - Fastfall Sparkle, Full Speed Dash, Interrupt Swap Subaction Event, Ledge Code and FSM Rework code created by UnclePunch.
  2175. - No Screen Shake with Attacks Code created by Gadzook.
  2176. - DAT Texture Wizard and Melee Code Manager Programs created by DRGN. Amazing programs! Absolutely essential!
  2177. - Melee DAT Editor created by mer.
  2178. Playtesters:
  2179. - Stormghetti: Helped me out with certain Link stuff that I had trouble with. Also got me a much better view of a Link main. He has a Melee mod in the works, so I'll post the link here when it's released.
  2180. - TheCape: One of the earlier playtesters who helped me with other miscellaneous things. Also gave me some insight with Bowser. He's also made a Melee Mod; it's worth checking out. https://smashboards.com/threads/full-melee-mod-1-02.449716/
  2181. - Auran
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