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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(0.2)
  146.  
  147. Player = owner
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166. local sick = Instance.new("Sound",Character)
  167. sick.SoundId = "rbxassetid://142603362"
  168. sick.Looped = true
  169. sick.Pitch = 1
  170. sick.Volume = 1
  171. sick:Play()
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189. Class_Name = "₩₳ⱤĐɆ₦.exe"
  190. Editor_Name = "JkBananaPill_H2O"
  191.  
  192.  
  193. --//=================================\\
  194. --|| USEFUL VALUES
  195. --\\=================================//
  196.  
  197. Animation_Speed = 3
  198. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  199. local Speed = 15
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "Weapon GUI"
  223. local Effects = IT("Folder", Character)
  224. Effects.Name = "Effects"
  225. local ANIMATOR = Humanoid.Animator
  226. local ANIMATE = Character.Animate
  227. local UNANCHOR = true
  228. local PLAYMAINANIM = true
  229. local BOLTSOUNDS = {168586621,168586586,178452241}
  230.  
  231. --//=================================\\
  232. --\\=================================//
  233. local Player = game.Players.localPlayer
  234. function RemoveOutlines(part)
  235. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  236. end
  237. local Create = LoadLibrary("RbxUtility").Create
  238.  
  239. CFuncs = {
  240. ["Part"] = {
  241. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  242. local Part = Create("Part"){
  243. Parent = Parent,
  244. Reflectance = Reflectance,
  245. Transparency = Transparency,
  246. CanCollide = false,
  247. Locked = true,
  248. BrickColor = BrickColor.new(tostring(BColor)),
  249. Name = Name,
  250. Size = Size,
  251. Material = Material,
  252. }
  253. RemoveOutlines(Part)
  254. return Part
  255. end;
  256. };
  257. ["Sound"] = {
  258. Create = function(id, par, vol, pit)
  259. coroutine.resume(coroutine.create(function()
  260. local S = Create("Sound"){
  261. Volume = vol,
  262. Pitch = pit or 1,
  263. SoundId = id,
  264. Parent = par or workspace,
  265. }
  266. wait()
  267. S:play()
  268. game:GetService("Debris"):AddItem(S, 6)
  269. end))
  270. end;
  271. };
  272. }
  273.  
  274. local toggleTag = true
  275. local txt = Instance.new("BillboardGui", Head)
  276. txt.Adornee = nil
  277. txt.Name = "NameDetect"
  278. txt.Size = UDim2.new(4, 0, 1.2, 0)
  279. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  280. local text = Instance.new("TextLabel", txt)
  281. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  282. text.FontSize = "Size8"
  283. text.TextScaled = true
  284. text.TextTransparency = 0
  285. text.BackgroundTransparency = 1
  286. text.TextTransparency = 0
  287. text.TextStrokeTransparency = 0
  288. text.Font = "Garamond"
  289. text.TextStrokeColor3 = Color3.new(0,1,1)
  290. text.TextColor3 = Color3.new(0,0,0)
  291. text.Text = "Abyss Kickisher v.2"
  292.  
  293. local Char = Character
  294.  
  295. function RecolorTextAndRename(name,col1,col2)
  296. text.TextStrokeColor3 = col2
  297. text.TextColor3 = col1
  298. text.Text = name
  299. end
  300. RecolorTextAndRename("The Banisher Of The City",Color3.new(0,0,0),Color3.new(0,0,1))
  301.  
  302. function chatfunc(text)
  303. local chat = coroutine.wrap(function()
  304. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  305. Char:FindFirstChild("TalkingBillBoard"):destroy()
  306. end
  307. local naeeym2 = Instance.new("BillboardGui",Char)
  308. naeeym2.Size = UDim2.new(0,100,0,40)
  309. naeeym2.StudsOffset = Vector3.new(0,3,0)
  310. naeeym2.Adornee = Char.Head
  311. naeeym2.Name = "TalkingBillBoard"
  312. local tecks2 = Instance.new("TextLabel",naeeym2)
  313. tecks2.BackgroundTransparency = 1
  314. tecks2.BorderSizePixel = 0
  315. tecks2.Text = ""
  316. tecks2.Font = "Antique"
  317. tecks2.TextSize = 30
  318. tecks2.TextStrokeTransparency = 0
  319. tecks2.TextColor3 = Color3.new(.6,0,0)
  320. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  321. tecks2.Size = UDim2.new(1,0,0.5,0)
  322. local tecks3 = Instance.new("TextLabel",naeeym2)
  323. tecks3.BackgroundTransparency = 1
  324. tecks3.BorderSizePixel = 0
  325. tecks3.Text = ""
  326. tecks3.Font = "Antique"
  327. tecks3.TextSize = 30
  328. tecks3.TextStrokeTransparency = 0
  329. tecks3.TextColor3 = BrickColor.new("Hot white").Color
  330. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  331. tecks3.Size = UDim2.new(1,0,0.5,0)
  332. spawn(function()
  333. while wait() do
  334. tecks3.TextColor3 = BrickColor.random().Color
  335. tecks2.TextColor3 = BrickColor.random().Color
  336. end
  337. end)
  338. for i = 1,string.len(text),1 do
  339. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=418252437", Char, 1, 1)
  340. tecks2.Text = string.sub(text,1,i)
  341. tecks3.Text = string.sub(text,1,i)
  342. wait(0.01)
  343. end
  344. wait(2)
  345. for i = 1, 50 do
  346. Swait()
  347. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  348. tecks2.Rotation = tecks2.Rotation - .8
  349. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  350. tecks2.TextTransparency = tecks2.TextTransparency + .04
  351. tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  352. tecks3.Rotation = tecks2.Rotation + .8
  353. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  354. tecks3.TextTransparency = tecks2.TextTransparency + .04
  355. end
  356. naeeym2:Destroy()
  357. end)
  358. chat()
  359. end
  360. function onChatted(msg)
  361. chatfunc(msg)
  362. end
  363. Player.Chatted:connect(onChatted)
  364.  
  365. --//=================================\\
  366. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  367. --\\=================================//
  368.  
  369. ArtificialHB = Instance.new("BindableEvent", script)
  370. ArtificialHB.Name = "ArtificialHB"
  371.  
  372. script:WaitForChild("ArtificialHB")
  373.  
  374. frame = Frame_Speed
  375. tf = 0
  376. allowframeloss = false
  377. tossremainder = false
  378. lastframe = tick()
  379. script.ArtificialHB:Fire()
  380.  
  381. game:GetService("RunService").Heartbeat:connect(function(s, p)
  382. tf = tf + s
  383. if tf >= frame then
  384. if allowframeloss then
  385. script.ArtificialHB:Fire()
  386. lastframe = tick()
  387. else
  388. for i = 1, math.floor(tf / frame) do
  389. script.ArtificialHB:Fire()
  390. end
  391. lastframe = tick()
  392. end
  393. if tossremainder then
  394. tf = 0
  395. else
  396. tf = tf - frame * math.floor(tf / frame)
  397. end
  398. end
  399. end)
  400.  
  401. --//=================================\\
  402. --\\=================================//
  403. print(Class_Name.." Loaded")
  404. print(Editor_Name.." Edited This")
  405. --//=================================\\
  406. --|| SOME FUNCTIONS
  407. --\\=================================//
  408.  
  409. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  410. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  411. end
  412.  
  413. function PositiveAngle(NUMBER)
  414. if NUMBER >= 0 then
  415. NUMBER = 0
  416. end
  417. return NUMBER
  418. end
  419.  
  420. function NegativeAngle(NUMBER)
  421. if NUMBER <= 0 then
  422. NUMBER = 0
  423. end
  424. return NUMBER
  425. end
  426.  
  427. function Swait(NUMBER)
  428. if NUMBER == 0 or NUMBER == nil then
  429. ArtificialHB.Event:wait()
  430. else
  431. for i = 1, NUMBER do
  432. ArtificialHB.Event:wait()
  433. end
  434. end
  435. end
  436.  
  437. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  438. local NEWMESH = IT(MESH)
  439. if MESH == "SpecialMesh" then
  440. NEWMESH.MeshType = MESHTYPE
  441. if MESHID ~= "nil" and MESHID ~= "" then
  442. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  443. end
  444. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  445. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  446. end
  447. end
  448. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  449. NEWMESH.Scale = SCALE
  450. NEWMESH.Parent = PARENT
  451. return NEWMESH
  452. end
  453.  
  454. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  455. local NEWPART = IT("Part")
  456. NEWPART.formFactor = FORMFACTOR
  457. NEWPART.Reflectance = REFLECTANCE
  458. NEWPART.Transparency = TRANSPARENCY
  459. NEWPART.CanCollide = false
  460. NEWPART.Locked = true
  461. NEWPART.Anchored = true
  462. if ANCHOR == false then
  463. NEWPART.Anchored = false
  464. end
  465. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  466. NEWPART.Name = NAME
  467. NEWPART.Size = SIZE
  468. NEWPART.Position = Torso.Position
  469. NEWPART.Material = MATERIAL
  470. NEWPART:BreakJoints()
  471. NEWPART.Parent = PARENT
  472. return NEWPART
  473. end
  474.  
  475. local function weldBetween(a, b)
  476. local weldd = Instance.new("ManualWeld")
  477. weldd.Part0 = a
  478. weldd.Part1 = b
  479. weldd.C0 = CFrame.new()
  480. weldd.C1 = b.CFrame:inverse() * a.CFrame
  481. weldd.Parent = a
  482. return weldd
  483. end
  484.  
  485.  
  486. function QuaternionFromCFrame(cf)
  487. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  488. local trace = m00 + m11 + m22
  489. if trace > 0 then
  490. local s = math.sqrt(1 + trace)
  491. local recip = 0.5 / s
  492. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  493. else
  494. local i = 0
  495. if m11 > m00 then
  496. i = 1
  497. end
  498. if m22 > (i == 0 and m00 or m11) then
  499. i = 2
  500. end
  501. if i == 0 then
  502. local s = math.sqrt(m00 - m11 - m22 + 1)
  503. local recip = 0.5 / s
  504. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  505. elseif i == 1 then
  506. local s = math.sqrt(m11 - m22 - m00 + 1)
  507. local recip = 0.5 / s
  508. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  509. elseif i == 2 then
  510. local s = math.sqrt(m22 - m00 - m11 + 1)
  511. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  512. end
  513. end
  514. end
  515.  
  516. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  517. local xs, ys, zs = x + x, y + y, z + z
  518. local wx, wy, wz = w * xs, w * ys, w * zs
  519. local xx = x * xs
  520. local xy = x * ys
  521. local xz = x * zs
  522. local yy = y * ys
  523. local yz = y * zs
  524. local zz = z * zs
  525. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  526. end
  527.  
  528. function QuaternionSlerp(a, b, t)
  529. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  530. local startInterp, finishInterp;
  531. if cosTheta >= 0.0001 then
  532. if (1 - cosTheta) > 0.0001 then
  533. local theta = ACOS(cosTheta)
  534. local invSinTheta = 1 / SIN(theta)
  535. startInterp = SIN((1 - t) * theta) * invSinTheta
  536. finishInterp = SIN(t * theta) * invSinTheta
  537. else
  538. startInterp = 1 - t
  539. finishInterp = t
  540. end
  541. else
  542. if (1 + cosTheta) > 0.0001 then
  543. local theta = ACOS(-cosTheta)
  544. local invSinTheta = 1 / SIN(theta)
  545. startInterp = SIN((t - 1) * theta) * invSinTheta
  546. finishInterp = SIN(t * theta) * invSinTheta
  547. else
  548. startInterp = t - 1
  549. finishInterp = t
  550. end
  551. end
  552. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  553. end
  554.  
  555. function Clerp(a, b, t)
  556. local qa = {QuaternionFromCFrame(a)}
  557. local qb = {QuaternionFromCFrame(b)}
  558. local ax, ay, az = a.x, a.y, a.z
  559. local bx, by, bz = b.x, b.y, b.z
  560. local _t = 1 - t
  561. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  562. end
  563.  
  564. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  565. local frame = IT("Frame")
  566. frame.BackgroundTransparency = TRANSPARENCY
  567. frame.BorderSizePixel = BORDERSIZEPIXEL
  568. frame.Position = POSITION
  569. frame.Size = SIZE
  570. frame.BackgroundColor3 = COLOR
  571. frame.BorderColor3 = BORDERCOLOR
  572. frame.Name = NAME
  573. frame.Parent = PARENT
  574. return frame
  575. end
  576.  
  577. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  578. local label = IT("TextLabel")
  579. label.BackgroundTransparency = 1
  580. label.Size = UD2(1, 0, 1, 0)
  581. label.Position = UD2(0, 0, 0, 0)
  582. label.TextColor3 = TEXTCOLOR
  583. label.TextStrokeTransparency = STROKETRANSPARENCY
  584. label.TextTransparency = TRANSPARENCY
  585. label.FontSize = TEXTFONTSIZE
  586. label.Font = TEXTFONT
  587. label.BorderSizePixel = BORDERSIZEPIXEL
  588. label.TextScaled = false
  589. label.Text = TEXT
  590. label.Name = NAME
  591. label.Parent = PARENT
  592. return label
  593. end
  594.  
  595. function NoOutlines(PART)
  596. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  597. end
  598.  
  599. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  600. local NEWWELD = IT(TYPE)
  601. NEWWELD.Part0 = PART0
  602. NEWWELD.Part1 = PART1
  603. NEWWELD.C0 = C0
  604. NEWWELD.C1 = C1
  605. NEWWELD.Parent = PARENT
  606. return NEWWELD
  607. end
  608.  
  609. local S = IT("Sound")
  610. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  611. local NEWSOUND = nil
  612. coroutine.resume(coroutine.create(function()
  613. NEWSOUND = S:Clone()
  614. NEWSOUND.Parent = PARENT
  615. NEWSOUND.Volume = VOLUME
  616. NEWSOUND.Pitch = PITCH
  617. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  618. NEWSOUND:play()
  619. if DOESLOOP == true then
  620. NEWSOUND.Looped = true
  621. else
  622. repeat wait(1) until NEWSOUND.Playing == false
  623. NEWSOUND:remove()
  624. end
  625. end))
  626. return NEWSOUND
  627. end
  628.  
  629.  
  630. local EyeSizes={
  631. NumberSequenceKeypoint.new(0,2,0),
  632. NumberSequenceKeypoint.new(1,0,0)
  633. }
  634. local EyeTrans={
  635. NumberSequenceKeypoint.new(0,0.5,0),
  636. NumberSequenceKeypoint.new(1,1,0)
  637. }
  638. local PE=Instance.new("ParticleEmitter",nil)
  639. PE.LightEmission=.8
  640. PE.Color = ColorSequence.new(BRICKC("Dark blue").Color,BRICKC("Cyan").Color)
  641. PE.Size=NumberSequence.new(EyeSizes)
  642. PE.Transparency=NumberSequence.new(EyeTrans)
  643. PE.Lifetime=NumberRange.new(0.35,1)
  644. PE.Rotation=NumberRange.new(0,360)
  645. PE.Rate=100
  646. PE.VelocitySpread = 10000
  647. PE.Acceleration = Vector3.new(0,85,0)
  648. PE.Drag = 5
  649. PE.Speed = NumberRange.new(0.1,5)
  650. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  651. PE.ZOffset = 0.5
  652. PE.Name = "PE"
  653. PE.Enabled = false
  654.  
  655. function Fire(art)
  656. local PARTICLES = PE:Clone()
  657. PARTICLES.Parent = art
  658. PARTICLES.Enabled = true
  659. return PARTICLES
  660. end
  661.  
  662. function CFrameFromTopBack(at, top, back)
  663. local right = top:Cross(back)
  664. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  665. end
  666.  
  667. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  668. function WACKYEFFECT(Table)
  669. local TYPE = (Table.EffectType or "Sphere")
  670. local SIZE = (Table.Size or VT(1,1,1))
  671. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  672. local TRANSPARENCY = (Table.Transparency or 0)
  673. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  674. local CFRAME = (Table.CFrame or Torso.CFrame)
  675. local MOVEDIRECTION = (Table.MoveToPos or nil)
  676. local ROTATION1 = (Table.RotationX or 0)
  677. local ROTATION2 = (Table.RotationY or 0)
  678. local ROTATION3 = (Table.RotationZ or 0)
  679. local MATERIAL = (Table.Material or "Neon")
  680. local COLOR = (Table.Color or C3(1,1,1))
  681. local TIME = (Table.Time or 45)
  682. local SOUNDID = (Table.SoundID or nil)
  683. local SOUNDPITCH = (Table.SoundPitch or nil)
  684. local SOUNDVOLUME = (Table.SoundVolume or nil)
  685. coroutine.resume(coroutine.create(function()
  686. local PLAYSSOUND = false
  687. local SOUND = nil
  688. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark blue"), "Effect", VT(1,1,1), true)
  689. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  690. PLAYSSOUND = true
  691. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  692. end
  693. EFFECT.Color = COLOR
  694. local MSH = nil
  695. if TYPE == "Sphere" then
  696. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  697. elseif TYPE == "Block" or TYPE == "Box" then
  698. MSH = IT("BlockMesh",EFFECT)
  699. MSH.Scale = SIZE
  700. elseif TYPE == "Wave" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  702. elseif TYPE == "Ring" then
  703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  704. elseif TYPE == "Slash" then
  705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  706. elseif TYPE == "Round Slash" then
  707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  708. elseif TYPE == "Swirl" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  710. elseif TYPE == "Skull" then
  711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  712. elseif TYPE == "Crystal" then
  713. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  714. end
  715. if MSH ~= nil then
  716. local MOVESPEED = nil
  717. if MOVEDIRECTION ~= nil then
  718. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  719. end
  720. local GROWTH = SIZE - ENDSIZE
  721. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  722. if TYPE == "Block" then
  723. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  724. else
  725. EFFECT.CFrame = CFRAME
  726. end
  727. for LOOP = 1, TIME+1 do
  728. Swait()
  729. MSH.Scale = MSH.Scale - GROWTH/TIME
  730. if TYPE == "Wave" then
  731. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  732. end
  733. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  734. if TYPE == "Block" then
  735. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  736. else
  737. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  738. end
  739. if MOVEDIRECTION ~= nil then
  740. local ORI = EFFECT.Orientation
  741. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  742. EFFECT.Orientation = ORI
  743. end
  744. end
  745. if PLAYSSOUND == false then
  746. EFFECT:remove()
  747. else
  748. repeat wait(1) until SOUND.Playing == false
  749. EFFECT:remove()
  750. end
  751. else
  752. if PLAYSSOUND == false then
  753. EFFECT:remove()
  754. else
  755. repeat Swait() until SOUND.Playing == false
  756. EFFECT:remove()
  757. end
  758. end
  759. end))
  760. end
  761.  
  762. function MakeForm(PART,TYPE)
  763. if TYPE == "Cyl" then
  764. local MSH = IT("CylinderMesh",PART)
  765. elseif TYPE == "Ball" then
  766. local MSH = IT("SpecialMesh",PART)
  767. MSH.MeshType = "Sphere"
  768. elseif TYPE == "Wedge" then
  769. local MSH = IT("SpecialMesh",PART)
  770. MSH.MeshType = "Wedge"
  771. end
  772. end
  773.  
  774. Debris = game:GetService("Debris")
  775.  
  776. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  777. local DIRECTION = CF(StartPos,EndPos).lookVector
  778. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  779. end
  780.  
  781. local HATWELD = nil
  782. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  783. PLAYMAINANIM = false
  784. if WhichPose == "Cast1" then
  785. for i=0, Time, 0.1 / Animation_Speed do
  786. Swait()
  787. if Magic == true then
  788. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  789. end
  790. if Gyro ~= nil and Gyro ~= false then
  791. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  792. end
  793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  799. end
  800. elseif WhichPose == "Cast2" then
  801. for i=0, Time, 0.1 / Animation_Speed do
  802. Swait()
  803. if Magic == true then
  804. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  805. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  806. end
  807. if Gyro ~= nil and Gyro ~= false then
  808. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  809. end
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  816. end
  817. elseif WhichPose == "RightArmUp" then
  818. for i=0, Time, 0.1 / Animation_Speed do
  819. Swait()
  820. if Magic == true then
  821. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  822. end
  823. if Gyro ~= nil and Gyro ~= false then
  824. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  825. end
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  832. end
  833. elseif WhichPose == "Taunt" then
  834. for i=0, Time, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  842. end
  843. HATWELD.Part0 = RightArm
  844. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  845. CreateSound(137473066,Torso,10,1,false)
  846. for i=0, Time*2, 0.1 / Animation_Speed do
  847. Swait()
  848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  854. end
  855. for i=0, Time, 0.1 / Animation_Speed do
  856. Swait()
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  863. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  864. end
  865. HATWELD.Part0 = Head
  866. HATWELD.C0 = CF(0,0.35,0)
  867. elseif WhichPose == "Prepare key" then
  868. for i=0, Time, 0.1 / Animation_Speed do
  869. Swait()
  870. if Gyro ~= nil and Gyro ~= false then
  871. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  872. end
  873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  879. end
  880. elseif WhichPose == "Turn key" then
  881. for i=0, Time, 0.1 / Animation_Speed do
  882. Swait()
  883. if Gyro ~= nil and Gyro ~= false then
  884. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  885. end
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  892. end
  893. end
  894. PLAYMAINANIM = true
  895. end
  896.  
  897. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  898. function Lightning(Table)
  899. local Color = Table.Color or C3(1,1,1)
  900. local StartPos = Table.Start or Torso.Position
  901. local EndPos = Table.End or Mouse.Hit.p
  902. local SegmentLength = Table.SegmentL or 2
  903. local Thickness = Table.Thickness or 0.1
  904. local Dissapear = Table.DoesFade or false
  905. local Parent = Table.Ignore or Character
  906. local MaxDist = Table.MaxDist or 400
  907. local Branches = Table.Branches or false
  908. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  909. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  910. local LIGHTNINGMODEL = IT("Model",Effects)
  911. LIGHTNINGMODEL.Name = "Lightning"
  912. local LastBolt = nil
  913. for E = 1, DISTANCE do
  914. local ExtraSize = (DISTANCE-E)/15
  915. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  916. PART.Color = Color
  917. MakeForm(PART,"Cyl")
  918. if LastBolt == nil then
  919. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  920. else
  921. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  922. end
  923. LastBolt = PART
  924. if Branches == true then
  925. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  926. if CHOICE == 1 then
  927. local LASTBRANCH = nil
  928. for i = 1, MRANDOM(2,5) do
  929. local ExtraSize2 = ((DISTANCE-E)/25)/i
  930. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  931. PART.Color = Color
  932. MakeForm(PART,"Cyl")
  933. if LASTBRANCH == nil then
  934. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  935. else
  936. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  937. end
  938. LASTBRANCH = PART
  939. end
  940. end
  941. end
  942. end
  943. if Dissapear == true then
  944. coroutine.resume(coroutine.create(function()
  945. for i = 1, 10 do
  946. Swait()
  947. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  948. if c.ClassName == "Part" then
  949. c.Transparency = i/10
  950. end
  951. end
  952. end
  953. LIGHTNINGMODEL:remove()
  954. end))
  955. elseif Dissapear == false then
  956. Debris:AddItem(LIGHTNINGMODEL,0.1)
  957. end
  958. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  959. end
  960.  
  961. --//=================================\\
  962. --|| WEAPON CREATION
  963. --\\=================================//
  964.  
  965. for i = 1, 15 do
  966. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  967. FACE.Color = C3(0,0,0)
  968. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  969. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  970. end
  971. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2,0.2,2),false)
  972. MakeForm(HAT1,"Cyl")
  973. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  974. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2.01,0.15,2.01),false)
  975. BELT.Color = C3(15/255,15/255,15/255)
  976. MakeForm(BELT,"Cyl")
  977. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  978. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,2.2,1.3),false)
  979. MakeForm(HAT2,"Cyl")
  980. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  981. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.2,1.31),false)
  982. BELT.Color = C3(15/255,15/255,15/255)
  983. MakeForm(BELT,"Cyl")
  984. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  985. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  986. MakeForm(GEM,"Ball")
  987. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  988. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  989. MakeForm(GEM,"Ball")
  990. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  991. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  992. MakeForm(GEM,"Ball")
  993. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  994. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  995. MakeForm(GEM,"Ball")
  996. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  997. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  998. BELT.Color = C3(15/255,15/255,15/255)
  999. MakeForm(BELT,"Cyl")
  1000. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1001. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  1002. BELT.Color = C3(15/255,15/255,15/255)
  1003. MakeForm(BELT,"Cyl")
  1004. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1005. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  1006. BELT.Color = C3(15/255,15/255,15/255)
  1007. MakeForm(BELT,"Cyl")
  1008. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1009. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  1010. BELT.Color = C3(15/255,15/255,15/255)
  1011. MakeForm(BELT,"Cyl")
  1012. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1013. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,0.5,1.3),false)
  1014. MakeForm(BELT,"Ball")
  1015. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1016. Humanoid.DisplayDistanceType = "None"
  1017.  
  1018. local Particle = IT("ParticleEmitter",nil)
  1019. Particle.Enabled = false
  1020. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1021. Particle.LightEmission = 0.5
  1022. Particle.Rate = 150
  1023. Particle.ZOffset = 0.2
  1024. Particle.Rotation = NumberRange.new(-180, 180)
  1025. Particle.RotSpeed = NumberRange.new(-180, 180)
  1026. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1027. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  1028. local Particle2 = IT("ParticleEmitter",nil)
  1029. Particle2.Enabled = false
  1030. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  1031. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1032. Particle2.LightEmission = 0
  1033. Particle2.RotSpeed = NumberRange.new(0, 180)
  1034. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1035. Particle2.LightEmission = 1
  1036. Particle2.Rate = 20
  1037. Particle2.RotSpeed = NumberRange.new(-20, 20)
  1038. local Particle3 = IT("ParticleEmitter",nil)
  1039. Particle3.Enabled = false
  1040. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  1041. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1042. Particle3.LightEmission = 0
  1043. Particle3.RotSpeed = NumberRange.new(0, 180)
  1044. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1045. Particle3.LightEmission = 1
  1046. Particle3.Rate = 20
  1047. Particle3.RotSpeed = NumberRange.new(-20, 20)
  1048. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1049. function ParticleEmitter(Table)
  1050. local PRTCL = Particle:Clone()
  1051. local Speed = Table.Speed or 5
  1052. local Drag = Table.Drag or 0
  1053. local Size1 = Table.Size1 or 1
  1054. local Size2 = Table.Size2 or 5
  1055. local Lifetime1 = Table.Lifetime1 or 1
  1056. local Lifetime2 = Table.Lifetime2 or 1.5
  1057. local Parent = Table.Parent or Torso
  1058. local Emit = Table.Emit or 100
  1059. local Offset = Table.Offset or 360
  1060. local Acel = Table.Acel or VT(0,0,0)
  1061. local Enabled = Table.Enabled or false
  1062. PRTCL.Parent = Parent
  1063. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1064. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1065. PRTCL.Speed = NumberRange.new(Speed)
  1066. PRTCL.VelocitySpread = Offset
  1067. PRTCL.Drag = Drag
  1068. PRTCL.Acceleration = Acel
  1069. if Enabled == false then
  1070. PRTCL:Emit(Emit)
  1071. Debris:AddItem(PRTCL,Lifetime2)
  1072. else
  1073. PRTCL.Enabled = true
  1074. end
  1075. return PRTCL
  1076. end
  1077. function ParticleEmitter2(Table)
  1078. local PRTCL2 = Particle2:Clone()
  1079. local LockedToPart = Table.LTP or true
  1080. local Speed = Table.Speed or 0
  1081. local Drag = Table.Drag or 0
  1082. local Size1 = Table.Size1 or 1
  1083. local Size2 = Table.Size2 or 2
  1084. local Lifetime1 = Table.Lifetime1 or 1
  1085. local Lifetime2 = Table.Lifetime2 or 1
  1086. local Parent = Table.Parent or Torso
  1087. local Emit = Table.Emit or 100
  1088. local Offset = Table.Offset or 360
  1089. local Acel = Table.Acel or VT(0,0,0)
  1090. local Enabled = Table.Enabled or false
  1091. PRTCL2.Parent = Parent
  1092. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1093. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1094. PRTCL2.Speed = NumberRange.new(Speed)
  1095. PRTCL2.VelocitySpread = Offset
  1096. PRTCL2.Drag = Drag
  1097. PRTCL2.Acceleration = Acel
  1098. PRTCL2.Parent = Parent
  1099. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1100. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1101. PRTCL2.Speed = NumberRange.new(Speed)
  1102. PRTCL2.VelocitySpread = Offset
  1103. PRTCL2.Drag = Drag
  1104. PRTCL2.Acceleration = Acel
  1105. PRTCL2.LockedToPart = true
  1106. if Enabled == false then
  1107. PRTCL2:Emit(Emit)
  1108. Debris:AddItem(PRTCL2,Lifetime2)
  1109. else
  1110. PRTCL2.Enabled = true
  1111. end
  1112. return PRTCL2
  1113. end
  1114. function ParticleEmitter3(Table)
  1115. local PRTCL3 = Particle2:Clone()
  1116. local Speed = Table.Speed or 0
  1117. local Drag = Table.Drag or 0
  1118. local Size1 = Table.Size1 or 1
  1119. local Size2 = Table.Size2 or 2
  1120. local Lifetime1 = Table.Lifetime1 or 1
  1121. local Lifetime2 = Table.Lifetime2 or 1
  1122. local Parent = Table.Parent or Torso
  1123. local Emit = Table.Emit or 100
  1124. local Offset = Table.Offset or 0
  1125. local Acel = Table.Acel or VT(0,0,0)
  1126. local Enabled = Table.Enabled or false
  1127. PRTCL3.Parent = Parent
  1128. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1129. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1130. PRTCL3.Speed = NumberRange.new(Speed)
  1131. PRTCL3.VelocitySpread = Offset
  1132. PRTCL3.Drag = Drag
  1133. PRTCL3.Acceleration = Acel
  1134. PRTCL3.Parent = Parent
  1135. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1136. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1137. PRTCL3.Speed = NumberRange.new(Speed)
  1138. PRTCL3.VelocitySpread = Offset
  1139. PRTCL3.Drag = Drag
  1140. PRTCL3.Acceleration = Acel
  1141. if Enabled == false then
  1142. PRTCL3:Emit(Emit)
  1143. Debris:AddItem(PRTCL3,Lifetime2)
  1144. else
  1145. PRTCL3.Enabled = true
  1146. end
  1147. return PRTCL3
  1148. end
  1149.  
  1150. local Weapon1 = IT("Model")
  1151. Weapon1.Name = "Pistol"
  1152.  
  1153. local Handle = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1154. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1155. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1156. MakeForm(Part,"Wedge")
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1158. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1159. MakeForm(Part,"Wedge")
  1160. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1161. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1165. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1166. MakeForm(Part,"Cyl")
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. for i = 1, 8 do
  1169. local Piece = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1170. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1171. end
  1172. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1173. MakeForm(Part,"Cyl")
  1174. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1175. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1176. MakeForm(Part,"Ball")
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1178. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1179. MakeForm(Part,"Wedge")
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1181. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1182. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1183. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1184. MakeForm(Part,"Cyl")
  1185. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1187. MakeForm(Part,"Cyl")
  1188. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1190. MakeForm(Part,"Cyl")
  1191. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1192. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1193. MakeForm(Part,"Wedge")
  1194. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1195. local LASTPART = Handle
  1196. for i = 1, 10 do
  1197. if LASTPART == Handle then
  1198. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1199. LASTPART = Part
  1200. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1201. else
  1202. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1203. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1204. LASTPART = Part
  1205. end
  1206. end
  1207.  
  1208. local Barrel = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1209. MakeForm(Barrel,"Cyl")
  1210. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1211. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1212. MakeForm(Part,"Cyl")
  1213. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1214. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1215. MakeForm(Part,"Wedge")
  1216. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1217. local Hole = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1218. MakeForm(Hole,"Cyl")
  1219. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1220. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1221. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1222. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1223. local Part = CreatePart(3, Weapon1, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1224. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1225. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1226. coroutine.resume(coroutine.create(function()
  1227. while wait() do
  1228. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1229. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1230. end
  1231. end))
  1232. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  1233. --[[
  1234. YEAH BOIIIIIIIII
  1235. PARTICLE TIME
  1236. --]]
  1237. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1238. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  1239. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1240. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1241. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1242. --Trails
  1243. local A1 = Instance.new("Attachment",Barrel)
  1244. local A2 = Instance.new("Attachment",Barrel)
  1245. local Trail = Instance.new("Trail",Barrel)
  1246. A1.Position = Vector3.new(0,1,0)
  1247. A2.Position = Vector3.new(0,-0.8,0)
  1248. Trail.Attachment0 = A1
  1249. Trail.Attachment1 = A2
  1250. Trail.LightEmission = 1
  1251. Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255))
  1252. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1253. for _, c in pairs(Weapon1:GetDescendants()) do
  1254. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1255. c.Material = "Glass"
  1256. c.Color = C3(0,0,0)
  1257. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1258. c.Color = C3(0,0,1)
  1259. c.Material = "Neon"
  1260. end
  1261. end
  1262.  
  1263. local TOBANISH = {}
  1264.  
  1265. Weapon1.Parent = Character
  1266. for _, c in pairs(Weapon1:GetChildren()) do
  1267. if c.ClassName == "Part" then
  1268. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1269. end
  1270. end
  1271.  
  1272. local SKILLTEXTCOLOR = C3(0,0,1)
  1273. local SKILLFONT = "Antique"
  1274. local SKILLTEXTSIZE = 7
  1275.  
  1276. Humanoid.Died:connect(function()
  1277. ATTACK = true
  1278. end)
  1279.  
  1280. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1281. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1282. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1283. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1284. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1285. --]]
  1286. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1287. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1288. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1289. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1290. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1291. --]]
  1292. function printbye(Name)
  1293. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1294. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1295.  
  1296. end
  1297.  
  1298. workspace.ChildAdded:connect(function(instance)
  1299. for BANISH = 1, #TOBANISH do
  1300. if TOBANISH[BANISH] ~= nil then
  1301. if instance.Name == TOBANISH[BANISH] then
  1302. coroutine.resume(coroutine.create(function()
  1303. printbye(instance.Name)
  1304. instance:ClearAllChildren()
  1305. Debris:AddItem(instance,0.0005)
  1306. end))
  1307. end
  1308. end
  1309. end
  1310. end)
  1311.  
  1312. local Char = Character
  1313. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1314. MakeForm(Eye,"Ball")
  1315. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1316. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1317. MakeForm(Eye,"Ball")
  1318. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1319. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1320. MakeForm(Eye,"Ball")
  1321. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1322. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1323. MakeForm(Eye,"Ball")
  1324. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1325.  
  1326. local top = Instance.new("Shirt")
  1327. top.ShirtTemplate = "rbxassetid://1533327933"
  1328. top.Parent = Character
  1329. top.Name = "Cloth"
  1330. local bottom = Instance.new("Pants")
  1331. bottom.PantsTemplate = "rbxassetid://1689251873"
  1332. bottom.Parent = Character
  1333. bottom.Name = "Cloth"
  1334. for _, c in pairs(Character:GetChildren()) do
  1335. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1336. c.Material = "Neon"
  1337. if c:FindFirstChildOfClass("ParticleEmitter") then
  1338. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1339. end
  1340. c.Color = C3(1,1,1)
  1341. if c == Head then
  1342. if c:FindFirstChild("face") then
  1343. c.face:remove()
  1344. end
  1345. end
  1346. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1347. c:remove()
  1348. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1349. c:remove()
  1350. end
  1351. end
  1352. local BODY = {}
  1353. for _, c in pairs(Character:GetDescendants()) do
  1354. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1355. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1356. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1357. end
  1358. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1359. elseif c:IsA("JointInstance") then
  1360. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1361. end
  1362. end
  1363. for e = 1, #BODY do
  1364. if BODY[e] ~= nil then
  1365. local STUFF = BODY[e]
  1366. local PART = STUFF[1]
  1367. local PARENT = STUFF[2]
  1368. local MATERIAL = STUFF[3]
  1369. local COLOR = STUFF[4]
  1370. local TRANSPARENCY = STUFF[5]
  1371. if PART.ClassName == "Part" and PART ~= RootPart then
  1372. PART.Material = MATERIAL
  1373. PART.Color = COLOR
  1374. PART.Transparency = TRANSPARENCY
  1375. end
  1376. PART.AncestryChanged:Connect(function()
  1377. PART.Parent = PARENT
  1378. end)
  1379. end
  1380. end
  1381. function refit()
  1382. Character.Parent = workspace
  1383. for e = 1, #BODY do
  1384. if BODY[e] ~= nil then
  1385. local STUFF = BODY[e]
  1386. local PART = STUFF[1]
  1387. local PARENT = STUFF[2]
  1388. local MATERIAL = STUFF[3]
  1389. local COLOR = STUFF[4]
  1390. local TRANSPARENCY = STUFF[5]
  1391. if PART.ClassName == "Part" and PART ~= RootPart then
  1392. PART.Material = MATERIAL
  1393. PART.Color = COLOR
  1394. PART.Transparency = TRANSPARENCY
  1395. end
  1396. if PART.Parent ~= PARENT then
  1397. Humanoid:remove()
  1398. PART.Parent = PARENT
  1399. Humanoid = IT("Humanoid",Character)
  1400. end
  1401. end
  1402. end
  1403. end
  1404. local SKILLTEXTCOLOR = BRICKC"".Color
  1405. local SKILLFONT = "Bodoni"
  1406. local SKILLTEXTSIZE = 7
  1407.  
  1408. Humanoid.Died:connect(function()
  1409. refit()
  1410. end)
  1411.  
  1412.  
  1413. --//=================================\\
  1414. --|| DAMAGING
  1415. --\\=================================//
  1416.  
  1417. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1418. local CHILDREN = workspace:GetDescendants()
  1419. for index, CHILD in pairs(CHILDREN) do
  1420. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1421. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1422. if HUM then
  1423. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1424. if TORSO then
  1425. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1426. CHILD:BreakJoints()
  1427. if FLING ~= 0 then
  1428. for _, c in pairs(CHILD:GetChildren()) do
  1429. if c:IsA("BasePart") and c.Transparency == 0 then
  1430. if BURN == true then
  1431. Fire(c)
  1432. end
  1433. local bv = Instance.new("BodyVelocity")
  1434. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1435. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1436. bv.Parent = c
  1437. Debris:AddItem(bv,0.05)
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. end
  1444. end
  1445. end
  1446. end
  1447.  
  1448. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1449. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1450. local mesh = IT("SpecialMesh", wave)
  1451. mesh.MeshType = "Sphere"
  1452. mesh.Scale = SIZE
  1453. mesh.Offset = VT(0, 0, 0)
  1454. wave.CFrame = CFRAME
  1455. coroutine.resume(coroutine.create(function(PART)
  1456. for i = 1, WAIT do
  1457. Swait()
  1458. mesh.Scale = mesh.Scale + GROW
  1459. wave.Transparency = wave.Transparency + 1 / WAIT
  1460. if wave.Transparency > 0.99 then
  1461. wave:remove()
  1462. end
  1463. end
  1464. end))
  1465. end
  1466.  
  1467. function CastWarpOutlines(TARGET)
  1468. coroutine.resume(coroutine.create(function()
  1469. local T = TARGET:GetChildren()
  1470. for i = 1, #T do
  1471. local child = T[i]
  1472. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1473. do
  1474. local clone = child:Clone()
  1475. clone.Parent = Effects
  1476. clone.Anchored = true
  1477. clone.CanCollide = false
  1478. clone:ClearAllChildren()
  1479. clone.CFrame = child.CFrame
  1480. if clone.Name == "Head" then
  1481. clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
  1482. end
  1483. if clone.ClassName == "MeshPart" then
  1484. clone.TextureID = ""
  1485. end
  1486. clone.Color = C3(1, 0, 0)
  1487. clone.Material = "Neon"
  1488. coroutine.resume(coroutine.create(function()
  1489. for i = 1, 100 do
  1490. Swait()
  1491. clone.Transparency = clone.Transparency + 0.01
  1492. clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
  1493. end
  1494. clone:remove()
  1495. end))
  1496. end
  1497. end
  1498. end
  1499. end))
  1500. end
  1501.  
  1502. local Delete = IT("Model", Character)
  1503. Delete.Name = "Those who must be banished."
  1504.  
  1505. function killnearest(position, range, maxstrength)
  1506. for i, v in ipairs(workspace:GetChildren()) do
  1507. local body = v:GetChildren()
  1508. for part = 1, #body do
  1509. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
  1510. CastWarpOutlines(v)
  1511. v:remove()
  1512. if game.Players:FindFirstChild(v.Name) then
  1513. local Value = IT("BoolValue", Delete)
  1514. Value.Name = v.Name
  1515. end
  1516. end
  1517. end
  1518. end
  1519. end
  1520.  
  1521. function Kill(Char)
  1522. local NewCharacter = IT("Model",Effects)
  1523. NewCharacter.Name = "Ow im ded ;-;"
  1524. for _, c in pairs(Char:GetDescendants()) do
  1525. if c:IsA("BasePart") and c.Transparency == 0 then
  1526. if c.Parent == Char then
  1527. getbloody(c,5)
  1528. end
  1529. c:BreakJoints()
  1530. c.Material = "Glass"
  1531. c.Color = C3(0.5,0,0)
  1532. c.CanCollide = true
  1533. c.Transparency = 0.3
  1534. if c:FindFirstChildOfClass("SpecialMesh") then
  1535. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1536. end
  1537. if c.Name == "Head" then
  1538. c:ClearAllChildren()
  1539. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1540. end
  1541. if c.ClassName == "MeshPart" then
  1542. c.TextureID = ""
  1543. end
  1544. if c:FindFirstChildOfClass("BodyPosition") then
  1545. c:FindFirstChildOfClass("BodyPosition"):remove()
  1546. end
  1547. if c:FindFirstChildOfClass("ParticleEmitter") then
  1548. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1549. end
  1550. c.Parent = NewCharacter
  1551. c.Name = "DeadPart"
  1552. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1553. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1554. end
  1555. end
  1556. Char:remove()
  1557. Debris:AddItem(NewCharacter,5)
  1558. end
  1559.  
  1560. local asd = Instance.new("ParticleEmitter")
  1561. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1562. asd.LightEmission = .1
  1563. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1564. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1565. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1566. asd.Transparency = bbb
  1567. asd.Size = aaa
  1568. asd.ZOffset = .9
  1569. asd.Acceleration = Vector3.new(0, -15, 0)
  1570. asd.LockedToPart = false
  1571. asd.EmissionDirection = "Back"
  1572. asd.Lifetime = NumberRange.new(1, 2)
  1573. asd.Rotation = NumberRange.new(-100, 100)
  1574. asd.RotSpeed = NumberRange.new(-100, 100)
  1575. asd.Speed = NumberRange.new(10)
  1576. asd.Enabled = false
  1577. asd.VelocitySpread = 999
  1578.  
  1579. function getbloody(victim,amount)
  1580. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1581. PART.CFrame = victim.CFrame
  1582. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1583. Debris:AddItem(PART,5)
  1584. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1585. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1586. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1587. local prtcl = asd:Clone()
  1588. prtcl.Parent = PART
  1589. prtcl:Emit(amount*10)
  1590. end
  1591. --//=================================\\
  1592. --|| ATTACK FUNCTIONS AND STUFF
  1593. --\\=================================//
  1594. local LAUGHS = {834001699,834001752,834001797,834001828}
  1595.  
  1596. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1597. MakeForm(RightHole,"Cyl")
  1598. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1599. MakeForm(LeftHole,"Cyl")
  1600.  
  1601. function Deathbound()
  1602. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1603. ATTACK = true
  1604. Rooted = true
  1605. for i=0, 1, 0.1 / Animation_Speed do
  1606. Swait()
  1607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. end
  1614. local DONE = false
  1615. local GATE = nil
  1616. local GATESPIN = true
  1617. coroutine.resume(coroutine.create(function()
  1618. repeat
  1619. Swait()
  1620. if GATE ~= nil then
  1621. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1622. end
  1623. until GATESPIN == false
  1624. end))
  1625. coroutine.resume(coroutine.create(function()
  1626. repeat
  1627. Swait()
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. until DONE == true
  1635. Swait(50)
  1636. for i = 1, 35 do
  1637. Swait(4)
  1638. local FIRED = false
  1639. local CHILDREN = workspace:GetDescendants()
  1640. for index, CHILD in pairs(CHILDREN) do
  1641. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1642. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1643. if HUM then
  1644. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1645. if TORSO then
  1646. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1647. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1648. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1649. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1650. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1651. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1652. Kill(CHILD)
  1653. FIRED = true
  1654. break
  1655. end
  1656. end
  1657. end
  1658. end
  1659. end
  1660. if FIRED == false then
  1661. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1662. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1663. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1664. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1665. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1666. if HITBOD ~= nil then
  1667. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1668. killnearest(HITBOD.Parent)
  1669. end
  1670. end
  1671. end
  1672. end
  1673. for i = 1, 45 do
  1674. Swait()
  1675. GATE.Size = GATE.Size - VT(3,0,3)
  1676. end
  1677. GATESPIN = false
  1678. GATE:remove()
  1679. end))
  1680. Swait(15)
  1681. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1682. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1683. local DECAL = IT("Decal",GATE)
  1684. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1685. DECAL.Face = "Top"
  1686. GATE.CFrame = CF(HITPOS)
  1687. CreateSound(160772554, GATE, 7, 1.3, false)
  1688. for i = 1, 45 do
  1689. Swait()
  1690. GATE.Size = GATE.Size + VT(3,0,3)
  1691. end
  1692. CreateSound(213603013, RightHole, 7, 1, false)
  1693. CreateSound(213603013, LeftHole, 7, 1, false)
  1694. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1695. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1696. ATTACK = false
  1697. Rooted = false
  1698. DONE = true
  1699. end
  1700.  
  1701. function Morning_Star()
  1702. ATTACK = true
  1703. Rooted = true
  1704. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1705. for i=0, 1, 0.1 / Animation_Speed do
  1706. Swait()
  1707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. end
  1714. coroutine.resume(coroutine.create(function()
  1715. local POS = Mouse.Hit.p
  1716. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0))
  1717. MakeForm(RAY,"Cyl")
  1718. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0))
  1719. MakeForm(SPHERE,"Ball")
  1720. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1721. MakeForm(SHIELD,"Ball")
  1722. SHIELD.CFrame = CF(POS)
  1723. RAY.CFrame = CF(POS)
  1724. SPHERE.CFrame = CF(POS)
  1725. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1726. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1727. for i = 1, 200 do
  1728. Swait()
  1729. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1730. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1731. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1732. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1733. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1734. end
  1735. for i = 1, 45 do
  1736. Swait()
  1737. RAY.Transparency = RAY.Transparency + 1/45
  1738. SPHERE.Transparency = RAY.Transparency
  1739. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1740. end
  1741. RAY:remove()
  1742. SHIELD:remove()
  1743. SPHERE:remove()
  1744. end))
  1745. for i=0, 1, 0.1 / Animation_Speed do
  1746. Swait()
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. end
  1754. ATTACK = false
  1755. Rooted = false
  1756. end
  1757.  
  1758. function Teleport()
  1759. ATTACK = true
  1760. Rooted = false
  1761. for i=0, 0.5, 0.1 / Animation_Speed do
  1762. Swait()
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1765. end
  1766. for e = 1, #BODY do
  1767. if BODY[e] ~= nil then
  1768. local STUFF = BODY[e]
  1769. local PART = STUFF[1]
  1770. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1771. local PRT = PART:Clone()
  1772. PRT.Anchored = true
  1773. PRT.CanCollide = false
  1774. PRT.Material = "Neon"
  1775. PRT.Color = C3(0,0,1)
  1776. PRT.Name = "WarpEffect"
  1777. PRT.Parent = Effects
  1778. PRT.CFrame = PART.CFrame
  1779. PRT:BreakJoints()
  1780. if PRT:FindFirstChildOfClass("Sound") then
  1781. PRT:FindFirstChildOfClass("Sound"):remove()
  1782. end
  1783. if PRT:FindFirstChildOfClass("Decal") then
  1784. PRT:FindFirstChildOfClass("Decal"):remove()
  1785. end
  1786. coroutine.resume(coroutine.create(function()
  1787. for i = 1, 100 do
  1788. Swait()
  1789. PRT.Transparency = PRT.Transparency + 1/100
  1790. end
  1791. PRT:remove()
  1792. end))
  1793. end
  1794. end
  1795. end
  1796. CreateSound(217767125, Torso, 10, 1)
  1797. local POS = RootPart.Orientation
  1798. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1799. RootPart.Orientation = POS
  1800. RootJoint.Parent = RootPart
  1801. for i=0, 0.5, 0.1 / Animation_Speed do
  1802. Swait()
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1805. end
  1806. for i=0, 0.1, 0.1 / Animation_Speed do
  1807. Swait()
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1809. end
  1810. ATTACK = false
  1811. Rooted = false
  1812. end
  1813.  
  1814. function turnto(position)
  1815. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1816. end
  1817.  
  1818. function Banish(Foe)
  1819. if Foe then
  1820. coroutine.resume(coroutine.create(function()
  1821. --if game.Players:FindFirstChild(Foe.Name) then
  1822. table.insert(TOBANISH,Foe.Name)
  1823. printbye(Foe.Name)
  1824. --end
  1825. Foe.Archivable = true
  1826. local CLONE = Foe:Clone()
  1827. Foe:Destroy()
  1828. CLONE.Parent = Effects
  1829. CLONE:BreakJoints()
  1830. local MATERIALS = {"Glass","Neon"}
  1831. for _, c in pairs(CLONE:GetDescendants()) do
  1832. if c:IsA("BasePart") then
  1833. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1834. CreateSound(340722848, c, 10, 1, false)
  1835. end
  1836. c.Anchored = true
  1837. c.Transparency = c.Transparency + 0.2
  1838. c.Material = MATERIALS[MRANDOM(1,2)]
  1839. c.Color = C3(0,0,255)
  1840. if c.ClassName == "MeshPart" then
  1841. c.TextureID = ""
  1842. end
  1843. if c:FindFirstChildOfClass("SpecialMesh") then
  1844. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1845. end
  1846. if c:FindFirstChildOfClass("Decal") then
  1847. c:FindFirstChildOfClass("Decal"):remove()
  1848. end
  1849. c.Name = "Banished"
  1850. c.CanCollide = false
  1851. else
  1852. c:remove()
  1853. end
  1854. end
  1855. local A = false
  1856. for i = 1, 35 do
  1857. if A == false then
  1858. A = true
  1859. elseif A == true then
  1860. A = false
  1861. end
  1862. for _, c in pairs(CLONE:GetDescendants()) do
  1863. if c:IsA("BasePart") then
  1864. c.Anchored = true
  1865. c.Material = MATERIALS[MRANDOM(1,2)]
  1866. c.Transparency = c.Transparency + 0.8/35
  1867. if A == false then
  1868. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1869. elseif A == true then
  1870. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1871. end
  1872. end
  1873. end
  1874. Swait()
  1875. end
  1876. CLONE:remove()
  1877. end))
  1878. end
  1879. end
  1880.  
  1881. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1882. local CHILDREN = workspace:GetDescendants()
  1883. for index, CHILD in pairs(CHILDREN) do
  1884. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1885. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1886. if HUM then
  1887. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1888. if TORSO then
  1889. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1890. if ISBANISH == true then
  1891. Banish(CHILD)
  1892. else
  1893. if ISBANISH == "Gravity" then
  1894. HUM.PlatformStand = true
  1895. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1896. local grav = Instance.new("BodyPosition",TORSO)
  1897. grav.D = 15
  1898. grav.P = 20000
  1899. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1900. grav.position = TORSO.Position
  1901. grav.Name = "V3BanishForce"..Player.Name
  1902. else
  1903. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1904. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1905. end
  1906. else
  1907. HUM.PlatformStand = false
  1908. end
  1909. end
  1910. elseif ISBANISH == "Gravity" then
  1911. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1912. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1913. HUM.PlatformStand = false
  1914. end
  1915. end
  1916. end
  1917. end
  1918. end
  1919. end
  1920. end
  1921.  
  1922. function SpawnTrail(FROM,TO,BIG)
  1923. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  1924. MakeForm(TRAIL,"Cyl")
  1925. local DIST = (FROM - TO).Magnitude
  1926. if BIG == true then
  1927. TRAIL.Size = VT(0.5,DIST,0.5)
  1928. else
  1929. TRAIL.Size = VT(0.25,DIST,0.25)
  1930. end
  1931. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1932. coroutine.resume(coroutine.create(function()
  1933. for i = 1, 5 do
  1934. Swait()
  1935. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1936. end
  1937. TRAIL:remove()
  1938. end))
  1939. end
  1940.  
  1941. function Banisher_Bullet()
  1942. ATTACK = true
  1943. Rooted = false
  1944. for i=0, 0.4, 0.1 / Animation_Speed do
  1945. Swait()
  1946. turnto(Mouse.Hit.p)
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1953. end
  1954. repeat
  1955. for i=0, 0.2, 0.1 / Animation_Speed do
  1956. Swait()
  1957. turnto(Mouse.Hit.p)
  1958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1964. end
  1965. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1966. SpawnTrail(Hole.Position,POS)
  1967. if HIT ~= nil then
  1968. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1969. Banish(HIT.Parent)
  1970. end
  1971. end
  1972. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1973. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1974. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1975. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1976. for i=0, 0.3, 0.1 / Animation_Speed do
  1977. Swait()
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1984. end
  1985. until KEYHOLD == false
  1986. ATTACK = false
  1987. Rooted = false
  1988. end
  1989.  
  1990. function Hat()
  1991. ATTACK = true
  1992. Rooted = false
  1993. Pose("Taunt",0.4,1.2,false)
  1994. ATTACK = false
  1995. Rooted = false
  1996. end
  1997.  
  1998. --//=================================\\
  1999. --|| ASSIGN THINGS TO KEYS
  2000. --\\=================================//
  2001.  
  2002. function MouseDown(Mouse)
  2003. HOLD = true
  2004. if ATTACK == false then
  2005. end
  2006. end
  2007.  
  2008. function MouseUp(Mouse)
  2009. HOLD = false
  2010. end
  2011.  
  2012. function KeyDown(Key)
  2013. KEYHOLD = true
  2014. if Key == "z" and ATTACK == false then
  2015. Banisher_Bullet()
  2016. end
  2017. if Key == "q" and ATTACK == false then
  2018. Teleport()
  2019. end
  2020. if Key == "x" and ATTACK == false then
  2021. Morning_Star()
  2022. end
  2023. if Key == "c" and ATTACK == false then
  2024. Deathbound()
  2025. end
  2026. if Key == "t" and ATTACK == false then
  2027. Hat()
  2028. end
  2029. end
  2030.  
  2031. function KeyUp(Key)
  2032. KEYHOLD = false
  2033. end
  2034.  
  2035. Mouse.Button1Down:connect(function(NEWKEY)
  2036. MouseDown(NEWKEY)
  2037. end)
  2038. Mouse.Button1Up:connect(function(NEWKEY)
  2039. MouseUp(NEWKEY)
  2040. end)
  2041. Mouse.KeyDown:connect(function(NEWKEY)
  2042. KeyDown(NEWKEY)
  2043. end)
  2044. Mouse.KeyUp:connect(function(NEWKEY)
  2045. KeyUp(NEWKEY)
  2046. end)
  2047.  
  2048. --//=================================\\
  2049. --\\=================================//
  2050.  
  2051.  
  2052.  
  2053. function unanchor()
  2054. if UNANCHOR == true then
  2055. g = Character:GetChildren()
  2056. for i = 1, #g do
  2057. if g[i].ClassName == "Part" then
  2058. g[i].Anchored = false
  2059. end
  2060. end
  2061. end
  2062. end
  2063.  
  2064.  
  2065. --//=================================\\
  2066. --|| WRAP THE WHOLE SCRIPT UP
  2067. --\\=================================//
  2068.  
  2069. Humanoid.Changed:connect(function(Jump)
  2070. if Jump == "Jump" and (Disable_Jump == true) then
  2071. Humanoid.Jump = false
  2072. end
  2073. end)
  2074.  
  2075. while true do
  2076. Swait()
  2077. script.Parent = WEAPONGUI
  2078. Humanoid.Parent = Character
  2079. if Humanoid then
  2080. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2081. IDLEANIMATION:Play()
  2082. end
  2083. if ANIMATE.Parent == Character then
  2084. ANIMATE:Destroy()
  2085. end
  2086. SINE = SINE + CHANGE
  2087. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2088. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2089. Humanoid.HipHeight = 1
  2090. Humanoid.Name = "Warden"
  2091. Humanoid.PlatformStand = false
  2092. if PLAYMAINANIM == true then
  2093. if TORSOVELOCITY < 1 then
  2094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2100. elseif TORSOVELOCITY > 1 then
  2101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  2107. end
  2108. end
  2109. unanchor()
  2110. Humanoid.MaxHealth = "inf"
  2111. Humanoid.Health = "inf"
  2112. if Rooted == false then
  2113. Disable_Jump = false
  2114. Humanoid.WalkSpeed = Speed
  2115. elseif Rooted == true then
  2116. Disable_Jump = true
  2117. Humanoid.WalkSpeed = 0
  2118. end
  2119. for _, c in pairs(Character:GetChildren()) do
  2120. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2121. c.Material = "Neon"
  2122. if c:FindFirstChildOfClass("ParticleEmitter") then
  2123. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2124. end
  2125. c.Color = C3(1,1,1)
  2126. if c == Head then
  2127. if c:FindFirstChild("face") then
  2128. c.face:remove()
  2129. end
  2130. end
  2131. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  2132. c:remove()
  2133. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2134. c:remove()
  2135. end
  2136. end
  2137. sick.SoundId = "rbxassetid://1567323605"
  2138. sick.Looped = true
  2139. sick.Pitch = 1
  2140. sick.Volume = 3
  2141. sick:Resume()
  2142. sick.Parent = Torso
  2143. refit()
  2144. if Head:FindFirstChildOfClass("Sound") then
  2145. Head:FindFirstChildOfClass("Sound"):remove()
  2146. end
  2147. end
  2148. game.Lighting.TimeOfDay = "00:00:00"
  2149. game.Lighting.FogEnd = 50
  2150. game.Lighting.FogColor = Color3.fromRGB(0,0,0)
  2151.  
  2152. --//=================================\\
  2153.  
  2154. --\\=================================//
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160. --//====================================================\\--
  2161. --|| END OF SCRIPT
  2162. --\\====================================================//--
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