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- ===========================================================================
- Advanced engine needed : GZDoom 1.7.0 or higher, Zandronum (any version)
- Primary purpose : Single player
- ===========================================================================
- Title : FKER:Make your own Acronym
- Filename : FKER_GZDoom.pk7 or FKER_Zandronum.pk3
- Release date : First release was May 2013
- Author : DatSexyAnon
- Email Address : datsexyanon@gmail.com
- Other Files By Author : Mostly stuff in other games
- Misc. Author Info : /vr/
- Description : FKER is a randomization mod for Doom and Doom 2,
- adding new enemies, new powerups, new
- difficulties and new weapons to the mix of Doom.
- It tries to keep as close as possible to vanilla
- Doom's art style and balance, while adding in
- new features. As such, FKER is compatible with
- most custom wads, though it is on average
- slightly harder than vanilla.
- Additional Credits to : -id software for the game, sprite bases.
- -Anyone on R667 whose work I used, credits are in
- each creature wad.
- -The makers of each weapon sprite, credits are in
- a file inside of the archive.
- -Marrub!!eXWI4KmYM For the Plasma Beam sound.
- -The rest of the guys on /vr/ for good advice.
- -#vr on irc.zandronum.com for some hilarious testing
- -DKG for being an entertaining piece of shit
- ===========================================================================
- * What is included *
- New levels : No
- Sounds : Yes
- Music : No
- Graphics : Yes
- Dehacked/BEX Patch : No
- Demos : No
- Other : Some ACS, Decorate for the weapons.
- Other files required : Doom IWAD of some kind.
- * Play Information *
- Game : Any Doom
- Map # : Any
- Single Player : GZDoom version (Intended for)
- Cooperative : Zandronum Version only
- Deathmatch : Won't work properly due to co-op tweaks
- Other game types : It might work, give it a try.
- Difficulty Settings : Many
- Additional Info : Use OpenGL mode for best results
- * Construction *
- Base : I tore apart BURL TUMD to learn to use Decorate
- Build Time : 2 weeks or so, 1 week if you don't count polish
- Editor(s) used : SLADE 3, GIMP, Audacity, Notepad++
- Known Bugs : Very Rarely a Demon will get stuck in a wall. No idea why.
- May Not Run With : Freedoom, Chex Quest, Other source ports
- Tested With : GZDoom and Zandronum
- * Copyright / Permissions *
- Authors may use the contents of this file as a base for
- modification or reuse. In fact, I encourage it, but if you do
- you must link the downloads of the latest version FKER
- in your info.txt
- You MAY distribute this file, provided you include this text file, with
- no modifications. You may distribute this file in any electronic
- format as long as you include this file intact. This file may not
- be used for any commercial purposes.
- ===========================================================================
- * Weapon Damage Values and Fire Rates *
- ----------------------------------
- Plasma Pistol
- A weak starting sidearm with infinite ammo and burst fire capability.
- Damage: 4 to 16
- Fire Rate: 11.5 Rounds per second
- ----------------------------------
- Fists
- Use both hands. Does more damage than vanilla due to multihit.
- Damage: 6 to 60
- Fire Rate: 1.5 Punches per second
- ----------------------------------
- Chainsaw
- Same as regular Doom.
- Damage: Complicated as shit, can't be arsed to actually calculate it
- Fire Rate: Very Damn Fast
- ----------------------------------
- Rifle
- Zombieman rifle which fires as fast as vanilla's pistol, but with perfect accuracy.
- Damage: 8 to 24
- Fire Rate: 2.5 Rounds per second
- ----------------------------------
- Heavy Machinegun
- Slow firing machinegun with high damage but poor long-range accuracy.
- Damage: 12 to 36
- Fire Rate: 4.3 Rounds per second
- ----------------------------------
- Shotgun
- Shoots more pellets than vanilla, leading to more damage.
- Damage: (8 to 24) * 10
- Fire Rate: 0.8 Rounds per second
- ----------------------------------
- Super Shotgun
- Very Similar to vanilla Doom.
- Damage: (7 to 21) * 20
- Fire Rate: 0.6 Rounds per second
- ----------------------------------
- Autoshotgun
- Fully automatic shotgun, very powerful.
- Damage: (6 to 18) * 7
- Fire Rate: 2.3 Rounds per second
- ----------------------------------
- Chaingun
- Fires insanely fast, but not super accurate.
- Damage: 8 to 24
- Fire Rate (spun up): 17.2 Rounds per second
- ----------------------------------
- SMG
- An SMG which fires in very fast 3-shot bursts. Good for staggering.
- Damage: (6 to 24) * 3
- Fire Rate (average): 3.83 Rounds per second
- ----------------------------------
- Rocket Launcher
- Same as vanilla Doom, still badass.
- Damage: 20 to 160
- Fire Rate: 1.7 Rounds per second
- ----------------------------------
- Grenade Launcher
- Fires small grenades that do little splash damage, but high damage on direct hit.
- Damage: Kind of a lot
- Fire Rate: 1.7 Rounds per second
- ----------------------------------
- Plasma Beam
- Fires an extremely fast, extremely powerful energy beam.
- Damage: 35 to 280
- Fire Rate: 0.86 Rounds per second
- ----------------------------------
- Pulse Rifle
- Fast firing plasma weapon, similar to the vanilla Plasma Rifle.
- Damage: 5 to 40
- Fire Rate: 8.6 Rounds per second
- ----------------------------------
- BFG 9000
- The same as in Vanilla.
- Damage: A hell of a lot
- Fire Rate: 0.86 Rounds per second
- ----------------------------------
- Unmaker
- An insanely powerful demonic weapon capable of destroying entire rooms of demons in seconds.
- Damage: (30 to 90) * 30 for first shot, * 40 for consecutive shots without pausing
- Fire Rate (Holding): 5.8 Rounds per second
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