Advertisement
datsexyanon

FKER

Aug 1st, 2013
50
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.24 KB | None | 0 0
  1. ===========================================================================
  2. Advanced engine needed : GZDoom 1.7.0 or higher, Zandronum (any version)
  3. Primary purpose : Single player
  4. ===========================================================================
  5. Title : FKER:Make your own Acronym
  6. Filename : FKER_GZDoom.pk7 or FKER_Zandronum.pk3
  7. Release date : First release was May 2013
  8. Author : DatSexyAnon
  9. Email Address : datsexyanon@gmail.com
  10. Other Files By Author : Mostly stuff in other games
  11. Misc. Author Info : /vr/
  12.  
  13. Description : FKER is a randomization mod for Doom and Doom 2,
  14. adding new enemies, new powerups, new
  15. difficulties and new weapons to the mix of Doom.
  16. It tries to keep as close as possible to vanilla
  17. Doom's art style and balance, while adding in
  18. new features. As such, FKER is compatible with
  19. most custom wads, though it is on average
  20. slightly harder than vanilla.
  21.  
  22. Additional Credits to : -id software for the game, sprite bases.
  23. -Anyone on R667 whose work I used, credits are in
  24. each creature wad.
  25. -The makers of each weapon sprite, credits are in
  26. a file inside of the archive.
  27. -Marrub!!eXWI4KmYM For the Plasma Beam sound.
  28. -The rest of the guys on /vr/ for good advice.
  29. -#vr on irc.zandronum.com for some hilarious testing
  30. -DKG for being an entertaining piece of shit
  31. ===========================================================================
  32. * What is included *
  33.  
  34. New levels : No
  35. Sounds : Yes
  36. Music : No
  37. Graphics : Yes
  38. Dehacked/BEX Patch : No
  39. Demos : No
  40. Other : Some ACS, Decorate for the weapons.
  41. Other files required : Doom IWAD of some kind.
  42.  
  43.  
  44. * Play Information *
  45.  
  46. Game : Any Doom
  47. Map # : Any
  48. Single Player : GZDoom version (Intended for)
  49. Cooperative : Zandronum Version only
  50. Deathmatch : Won't work properly due to co-op tweaks
  51. Other game types : It might work, give it a try.
  52. Difficulty Settings : Many
  53. Additional Info : Use OpenGL mode for best results
  54.  
  55.  
  56. * Construction *
  57.  
  58. Base : I tore apart BURL TUMD to learn to use Decorate
  59. Build Time : 2 weeks or so, 1 week if you don't count polish
  60. Editor(s) used : SLADE 3, GIMP, Audacity, Notepad++
  61. Known Bugs : Very Rarely a Demon will get stuck in a wall. No idea why.
  62. May Not Run With : Freedoom, Chex Quest, Other source ports
  63. Tested With : GZDoom and Zandronum
  64.  
  65. * Copyright / Permissions *
  66.  
  67. Authors may use the contents of this file as a base for
  68. modification or reuse. In fact, I encourage it, but if you do
  69. you must link the downloads of the latest version FKER
  70. in your info.txt
  71.  
  72. You MAY distribute this file, provided you include this text file, with
  73. no modifications. You may distribute this file in any electronic
  74. format as long as you include this file intact. This file may not
  75. be used for any commercial purposes.
  76.  
  77. ===========================================================================
  78. * Weapon Damage Values and Fire Rates *
  79.  
  80. ----------------------------------
  81. Plasma Pistol
  82.  
  83. A weak starting sidearm with infinite ammo and burst fire capability.
  84.  
  85. Damage: 4 to 16
  86. Fire Rate: 11.5 Rounds per second
  87. ----------------------------------
  88. Fists
  89.  
  90. Use both hands. Does more damage than vanilla due to multihit.
  91.  
  92. Damage: 6 to 60
  93. Fire Rate: 1.5 Punches per second
  94. ----------------------------------
  95. Chainsaw
  96.  
  97. Same as regular Doom.
  98.  
  99. Damage: Complicated as shit, can't be arsed to actually calculate it
  100. Fire Rate: Very Damn Fast
  101. ----------------------------------
  102. Rifle
  103.  
  104. Zombieman rifle which fires as fast as vanilla's pistol, but with perfect accuracy.
  105.  
  106. Damage: 8 to 24
  107. Fire Rate: 2.5 Rounds per second
  108. ----------------------------------
  109. Heavy Machinegun
  110.  
  111. Slow firing machinegun with high damage but poor long-range accuracy.
  112.  
  113. Damage: 12 to 36
  114. Fire Rate: 4.3 Rounds per second
  115. ----------------------------------
  116. Shotgun
  117.  
  118. Shoots more pellets than vanilla, leading to more damage.
  119.  
  120. Damage: (8 to 24) * 10
  121. Fire Rate: 0.8 Rounds per second
  122. ----------------------------------
  123. Super Shotgun
  124.  
  125. Very Similar to vanilla Doom.
  126.  
  127. Damage: (7 to 21) * 20
  128. Fire Rate: 0.6 Rounds per second
  129. ----------------------------------
  130. Autoshotgun
  131.  
  132. Fully automatic shotgun, very powerful.
  133.  
  134. Damage: (6 to 18) * 7
  135. Fire Rate: 2.3 Rounds per second
  136. ----------------------------------
  137. Chaingun
  138.  
  139. Fires insanely fast, but not super accurate.
  140.  
  141. Damage: 8 to 24
  142. Fire Rate (spun up): 17.2 Rounds per second
  143. ----------------------------------
  144. SMG
  145.  
  146. An SMG which fires in very fast 3-shot bursts. Good for staggering.
  147.  
  148. Damage: (6 to 24) * 3
  149. Fire Rate (average): 3.83 Rounds per second
  150. ----------------------------------
  151. Rocket Launcher
  152.  
  153. Same as vanilla Doom, still badass.
  154.  
  155. Damage: 20 to 160
  156. Fire Rate: 1.7 Rounds per second
  157. ----------------------------------
  158. Grenade Launcher
  159.  
  160. Fires small grenades that do little splash damage, but high damage on direct hit.
  161.  
  162. Damage: Kind of a lot
  163. Fire Rate: 1.7 Rounds per second
  164. ----------------------------------
  165. Plasma Beam
  166.  
  167. Fires an extremely fast, extremely powerful energy beam.
  168.  
  169. Damage: 35 to 280
  170. Fire Rate: 0.86 Rounds per second
  171. ----------------------------------
  172. Pulse Rifle
  173.  
  174. Fast firing plasma weapon, similar to the vanilla Plasma Rifle.
  175.  
  176. Damage: 5 to 40
  177. Fire Rate: 8.6 Rounds per second
  178. ----------------------------------
  179. BFG 9000
  180.  
  181. The same as in Vanilla.
  182.  
  183. Damage: A hell of a lot
  184. Fire Rate: 0.86 Rounds per second
  185. ----------------------------------
  186. Unmaker
  187.  
  188. An insanely powerful demonic weapon capable of destroying entire rooms of demons in seconds.
  189.  
  190. Damage: (30 to 90) * 30 for first shot, * 40 for consecutive shots without pausing
  191. Fire Rate (Holding): 5.8 Rounds per second
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement