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  1. Fist of the Gods
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  3. Prerequisite: 21st level, Worships a deity
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  5. Worship means many things to the masses of reality. Some work diligently in communities the world over, tending to the needs of the poor or sickly, others educate and proselytize in cities to draw the faithful to them.
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  7. Some punch the enemies of their god right in their smug fucking face.
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  9. Fists of the Gods are a rare sort, the type of people willing to fight for their beliefs, and if need be die for them. Most commonly they are devoted to only a single deity, but pantheon-Fists have been known to exist, particularily in Eberron as part of the Sovereign Host (or the Dark Six...). They travel the world seemingly on whim, battling the enemies of their deity up close and personally. All of them are heroes, but many of them survive only in the memories of a cherished few, the ones saved by their intervention.
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  11. Immortality
  12. Fists lead an extremely rough life; they see firsthand the predations of their foes, oftentimes cracking under the strain and going berserk. Those few Fists who can control their destructive urges that led them to this path are canonized in their faith, rising up to become the Exarchs of their deities in the Astral Sea. Whether their fate as unkillable immortals who continue to fight for their lord or lady is boon or curse is left up to the viewer.
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  14. Fist of the Gods Features
  15. Tougher Than God (21st Level): Increase your primary ability score by 2 and your Constitution by 2.
  16. Stronger Than The Titans (24th Level): The first time you hit an enemy on your turn, you ignore all resistances and gain a +5 bonus to the damage roll.
  17. Blessed Be the Valorous (30th Level): The first time you are reduced to 0hp in a day, you regain HP equal to your bloodied value and gain a +10 bonus to damage rolls until the end of the encounter.
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  20. (Lord/Lady), Power of the Deity-Hand Fist of the Gods Utility 26
  21. Daily * Divine
  22. No Action Personal
  23. Trigger: You hit an enemy and do not crit
  24. Effect: You crit, dealing an additional 5d10 damage to the target.
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