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Jun 23rd, 2017
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  1. //Scripts 7 to 9 and 11 to 13 are for the spawners.
  2. Script 7 (void)
  3. {
  4. GiveInventory("KeyYellow", 1);
  5. Thing_Remove(128);
  6. ChangeFloor(110, "LITEBIG");
  7. ChangeFloor(98, "LITEBIG");
  8. ChangeFloor(97, "LITEBIG");
  9. ChangeFloor(99, "LITEBIG");
  10. ChangeFloor(100, "LITEBIG");
  11. ChangeFloor(92, "LITEBIG");
  12. ChangeFloor(89, "LITEBIG");
  13. ChangeFloor(90, "LITEBIG");
  14. ChangeFloor(91, "LITEBIG");
  15. Setlinetexture(50, SIDE_FRONT, TEXTURE_BOTTOM, "FLAT500J");
  16. ACS_Execute(11, 0, 0, 0, 0);
  17. }
  18.  
  19. Script 8 (void)
  20. {
  21. GiveInventory("KeyGreen", 1);
  22. Thing_Remove(129);
  23. ChangeFloor(71, "LITEBIG3");
  24. ChangeFloor(72, "LITEBIG3");
  25. ChangeFloor(79, "LITEBIG3");
  26. Setlinetexture(51, SIDE_FRONT, TEXTURE_BOTTOM, "FLAT500E");
  27. ACS_Execute(12, 0, 0, 0, 0);
  28. }
  29.  
  30. Script 9 (void)
  31. {
  32. GiveInventory("KeyBlue", 1);
  33. Thing_Remove(130);
  34. ChangeFloor(78, "LITEBIG4");
  35. ChangeFloor(83, "LITEBIG4");
  36. Setlinetexture(52, SIDE_FRONT, TEXTURE_BOTTOM, "FLAT500D");
  37. ACS_Execute(13, 0, 0, 0, 0);
  38. }
  39.  
  40. Script 11 (void)
  41. {
  42. SpawnSpot("CrossbowAmmo", 117, 0, 0);
  43. SpawnSpot("BlasterAmmo", 119, 0, 0);
  44. Delay(300);
  45. SpawnSpot("SkullRodAmmo", 118, 0, 0);
  46. SpawnSpot("PhoenixRodAmmo", 120, 0, 0);
  47. Delay(300);
  48. SpawnSpot("MaceAmmo", 117, 0, 0);
  49. SpawnSpot("GoldWandAmmo", 119, 0, 0);
  50. Delay(300);
  51. SpawnSpot("BlasterHefty", 118, 0, 0);
  52. SpawnSpot("CrossbowHefty", 120, 0, 0);
  53. Delay(300);
  54. SpawnSpot("SkullRodHefty", 117, 0, 0);
  55. SpawnSpot("MaceHefty", 119, 0, 0);
  56. Delay(300);
  57. SpawnSpot("BlasterAmmo", 117, 0, 0);
  58. SpawnSpot("PhoenixRodAmmo", 119, 0, 0);
  59. Delay(300);
  60. SpawnSpot("CrossbowAmmo", 117, 0, 0);
  61. SpawnSpot("SkullRodAmmo", 119, 0, 0);
  62. Delay(300);
  63. SpawnSpot("GoldWand", 117, 0, 0);
  64. SpawnSpot("MaceHefty", 119, 0, 0);
  65. Delay(300);
  66. SpawnSpot("BagOfHolding", 118, 0, 0);
  67. SpawnSpot("BagOfHolding", 120, 0, 0);
  68. Delay(300);
  69. restart;
  70. }
  71.  
  72. Script 12 (void)
  73. {
  74. SpawnSpot("CrystalVial", 121, 0, 0);
  75. SpawnSpot("CrystalVial", 123, 0, 0);
  76. Delay(300);
  77. SpawnSpot("CrystalVial", 122, 0, 0);
  78. SpawnSpot("CrystalVial", 124, 0, 0);
  79. Delay(300);
  80. restart;
  81. }
  82.  
  83. Script 13 (void)
  84. {
  85. SpawnSpot("ArtiHealth", 126, 0, 0);
  86. SpawnSpot("ArtiHealth", 127, 0, 0);
  87. Delay(900);
  88. SpawnSpot("ArtiHealth", 126, 0, 0);
  89. SpawnSpot("ArtiHealth", 127, 0, 0);
  90. Delay(900);
  91. SpawnSpot("ArtiInvisibility", 126, 0, 0);
  92. Delay(900);
  93. SpawnSpot("SilverShield", 127, 0, 0);
  94. Delay(900);
  95. SpawnSpot("ArtiTimeBomb", 126, 0, 0);
  96. SpawnSpot("ArtiTimeBomb", 127, 0, 0);
  97. Delay(900);
  98. SpawnSpot("ArtiHealth", 126, 0, 0);
  99. SpawnSpot("ArtiHealth", 127, 0, 0);
  100. Delay(900);
  101. SpawnSpot("ArtiEgg", 127, 0, 0);
  102. Delay(900);
  103. SpawnSpot("EnchantedShield", 126, 0, 0);
  104. Delay(900);
  105. restart;
  106. }
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