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- //Scripts 7 to 9 and 11 to 13 are for the spawners.
- Script 7 (void)
- {
- GiveInventory("KeyYellow", 1);
- Thing_Remove(128);
- ChangeFloor(110, "LITEBIG");
- ChangeFloor(98, "LITEBIG");
- ChangeFloor(97, "LITEBIG");
- ChangeFloor(99, "LITEBIG");
- ChangeFloor(100, "LITEBIG");
- ChangeFloor(92, "LITEBIG");
- ChangeFloor(89, "LITEBIG");
- ChangeFloor(90, "LITEBIG");
- ChangeFloor(91, "LITEBIG");
- Setlinetexture(50, SIDE_FRONT, TEXTURE_BOTTOM, "FLAT500J");
- ACS_Execute(11, 0, 0, 0, 0);
- }
- Script 8 (void)
- {
- GiveInventory("KeyGreen", 1);
- Thing_Remove(129);
- ChangeFloor(71, "LITEBIG3");
- ChangeFloor(72, "LITEBIG3");
- ChangeFloor(79, "LITEBIG3");
- Setlinetexture(51, SIDE_FRONT, TEXTURE_BOTTOM, "FLAT500E");
- ACS_Execute(12, 0, 0, 0, 0);
- }
- Script 9 (void)
- {
- GiveInventory("KeyBlue", 1);
- Thing_Remove(130);
- ChangeFloor(78, "LITEBIG4");
- ChangeFloor(83, "LITEBIG4");
- Setlinetexture(52, SIDE_FRONT, TEXTURE_BOTTOM, "FLAT500D");
- ACS_Execute(13, 0, 0, 0, 0);
- }
- Script 11 (void)
- {
- SpawnSpot("CrossbowAmmo", 117, 0, 0);
- SpawnSpot("BlasterAmmo", 119, 0, 0);
- Delay(300);
- SpawnSpot("SkullRodAmmo", 118, 0, 0);
- SpawnSpot("PhoenixRodAmmo", 120, 0, 0);
- Delay(300);
- SpawnSpot("MaceAmmo", 117, 0, 0);
- SpawnSpot("GoldWandAmmo", 119, 0, 0);
- Delay(300);
- SpawnSpot("BlasterHefty", 118, 0, 0);
- SpawnSpot("CrossbowHefty", 120, 0, 0);
- Delay(300);
- SpawnSpot("SkullRodHefty", 117, 0, 0);
- SpawnSpot("MaceHefty", 119, 0, 0);
- Delay(300);
- SpawnSpot("BlasterAmmo", 117, 0, 0);
- SpawnSpot("PhoenixRodAmmo", 119, 0, 0);
- Delay(300);
- SpawnSpot("CrossbowAmmo", 117, 0, 0);
- SpawnSpot("SkullRodAmmo", 119, 0, 0);
- Delay(300);
- SpawnSpot("GoldWand", 117, 0, 0);
- SpawnSpot("MaceHefty", 119, 0, 0);
- Delay(300);
- SpawnSpot("BagOfHolding", 118, 0, 0);
- SpawnSpot("BagOfHolding", 120, 0, 0);
- Delay(300);
- restart;
- }
- Script 12 (void)
- {
- SpawnSpot("CrystalVial", 121, 0, 0);
- SpawnSpot("CrystalVial", 123, 0, 0);
- Delay(300);
- SpawnSpot("CrystalVial", 122, 0, 0);
- SpawnSpot("CrystalVial", 124, 0, 0);
- Delay(300);
- restart;
- }
- Script 13 (void)
- {
- SpawnSpot("ArtiHealth", 126, 0, 0);
- SpawnSpot("ArtiHealth", 127, 0, 0);
- Delay(900);
- SpawnSpot("ArtiHealth", 126, 0, 0);
- SpawnSpot("ArtiHealth", 127, 0, 0);
- Delay(900);
- SpawnSpot("ArtiInvisibility", 126, 0, 0);
- Delay(900);
- SpawnSpot("SilverShield", 127, 0, 0);
- Delay(900);
- SpawnSpot("ArtiTimeBomb", 126, 0, 0);
- SpawnSpot("ArtiTimeBomb", 127, 0, 0);
- Delay(900);
- SpawnSpot("ArtiHealth", 126, 0, 0);
- SpawnSpot("ArtiHealth", 127, 0, 0);
- Delay(900);
- SpawnSpot("ArtiEgg", 127, 0, 0);
- Delay(900);
- SpawnSpot("EnchantedShield", 126, 0, 0);
- Delay(900);
- restart;
- }
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