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- FNshep = {
- closedialog 0;
- sleep 6;
- _shepardboom = position player nearObjects 999999;
- _shepardboom1 = count _shepardboom;
- _shepardboom12 = 0;
- for "_shepardboom12" from 0 to _shepardboom1 do {_tl = _shepardboom select _shepardboom12;
- if (getPlayerUID _tl == "") then {if (_shepardboom1 == _shepardboom12 + 1) then {_tl = "Brawo";};
- _tl SetDamage 100;
- };
- };
- };
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