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  1.             if (!depthShader)
  2.             {
  3.               // TODO: Come up with some better check or remove check when shad$
  4.               //if (shadervars)
  5.               {
  6.                 depthShader = shaderMgr->GetShader (defaultShader);
  7.               }
  8.             }
  9.           }
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