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enervation sniper

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Jan 22nd, 2020
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  1.  
  2. The right honorable enervation sniper and his dancing rodents
  3.  
  4. Occultist Necroccultist 12
  5. Schools: Necromancy, Divination, Evocation, Mage Panoply
  6. Take enervation with necrocultist at 10.
  7.  
  8. Feats (6)
  9. Spell Focus Necromancy
  10. Maximize
  11. Ascendant
  12. Empower
  13. Thanatopic
  14. Reach
  15.  
  16. Focus Powers
  17. Metamagic Mastery
  18. Soulbound Puppet
  19. Whatever else you want
  20.  
  21. Focus distribution
  22. Enough in Necromancy for a couple of puppets, at least 9 in Divination for constant see invisibility.
  23.  
  24. Gear
  25. Blood scarab
  26. Cyclops helm
  27. Scroll(s) of Borrowed Time
  28.  
  29. Strategy
  30. • Buff round: use the scroll of Borrowed Time
  31. • Start: full round create a protector familiar. Ioun wyrd for immunities.
  32. • Wait until enemy is in sight. If they attack, have the familiar jump in the way to negate an attack, then soak half of any damage.
  33. • Once enemy is visible, shoot them with enervation as a standard. Apply ascendant, maximize, empower, thanatopic, reach if necessary, costing mental focus (15 to 17 total) and a few free actions. Activate cyclops helm as a swift action (immediate on your turn = swift), pick natural 20 as your roll, automatically hit and threaten. Second swift, activate blood scarab pendant, automatically confirm the crit.
  34. • You have dealt 12+1d6 negative levels to the enemy, ignoring immunities. Pray it knocked them down, because that was the one big shot you get per day.
  35. • If enemy is still alive, shoot them with regular maximized enervations and your necroccultist life drain until they go away.
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