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GreenWolf13

MageCraft Design Documents

Mar 1st, 2013
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  1. Crafting Recipes: http://pastebin.com/SaYrpWyJ
  2.  
  3. Alchemist Catalyst: Used to turn items into Essence. Unlimited durability. Does not stack.
  4.  
  5. Alchemist Charge: Similar to the Alchemist Catalyst, used to turn items into Essence. Single use only. Stacks to 16.
  6.  
  7. Low Essence: Can be combined with items to make more of that item. Stacks to 64.
  8.  
  9. High Essence: Can be combined with items to make more of that item. Can also be used to create Mithril Ingots and Adamant Ingots. Stacks to 64.
  10.  
  11. Mithril Ingot: Used as a component in several low to mid level recipes. Stacks to 64.
  12.  
  13. Adamant Ingot: Used as a component in several mid to high level recipes. Stacks to 64.
  14.  
  15. Amulet of Burning: Can smelt ores in the world, cook meat for free, or be used as an infinite flint and steel. Takes damage when used to smelt ores (config option). Does not stack.
  16.  
  17. Amulet of Freezing: Can freeze water into ice, lava into obsidian, or create infinite snowballs. Takes damage when used to freeze lava (config option). Does not stack.
  18.  
  19. Amulet of Ender: Used to teleport short distances. Takes damage on use (config option). Does not stack.
  20.  
  21. Token of Flame: Provides immunity to fire damage, activated using right click. Takes damage while active (config option). Does not stack.
  22.  
  23. Ring of Invisibility: Can be used to turn invisible for short periods of time. Takes damage while active (config option). Does not stack.
  24.  
  25. Token of Cleansing: Can be used to remove al negative potion effects. Takes damage on use (config option). Does not stack.
  26.  
  27. Lacrima: Used to increase the power of certain offensive spells. Takes damage on use (config option). Does not stack.
  28.  
  29. Cloth: Used as a crafting component. Stacks to 64.
  30.  
  31. Wizard Armor: Set of armor that grants buffs to spell casting. Each individual piece grants its own buff, and wearing the entire set will reduce the cost of casting any spell.
  32.  
  33. Wizard Hood: Head piece of the Wizard Armor. Allows you to see the Mana level of other players. Has durability. Does not stack.
  34.  
  35. Wizard Robes: Chest piece of the Wizard Armor. Increases total Mana pool. Has durability. Does not stack.
  36.  
  37. Wizard Pants: Leg piece of the Wizard Armor. Increases resistance to spell damage, Has durability. Does not stack.
  38.  
  39. Wizard Boots: Foot piece of the Wizard Armor. Increases Mana regeneration rate. Has durability. Does not stack.
  40.  
  41. Satchel: It's a portable item storage container. Similar to Red Power 2 canvas bags. Does not stack.
  42.  
  43. Wizard's Pouch: An upgraded version of the Satchel that can store more items. Does not stack.
  44.  
  45. Alchemical Deconstructor: Used to turn Essence into Liquid Essence, or to turn items into Liquid Essence directly.
  46.  
  47. Alchemical Reassembler: Can be used to create any item or liquid with an Essence value from Liquid Essence.
  48.  
  49. Arcane Generator: Creates Buildcraft power from Liquid Essence. Pump Liquid Essence into one side, and any other liquid into the other side. It will combine the two liquids and produce power, consuming some of the Liquid Essence and the other liquid provided. Has two internal storage tanks for storing Liquid Essence and other liquids.
  50.  
  51. Arcane Housing: Used in the creation of several items, including Mana Constructs and the Arcane Assistant. Stacks to 16.
  52.  
  53. Arcane Assistant: An in-game guide and tutorial that will help you get started, and comments on your progress/actions. Does not stack.
  54.  
  55. Mana Construct: An Arcane Housing infused with the spark of life. It is created to do your bidding. It's also very stupid. Does not stack.
  56.  
  57. Magic Marker: Used to define the boundaries of an area. Used by the Taskmaster to define the area of operation for the Mana Constructs under its control.
  58.  
  59. Taskmaster: The core of a modular control block for issuing instructions and commands to Mana Constructs. Modules can be attached to it that will change the behavior of any Mana Constructs under its control.
  60.  
  61. Cores: Cores are modules for thr Taskmaster that modify the function of the Taskmaster, or alter the behavior of Mana Constructs it controls.
  62.  
  63. Modules: Modules are, well, modules for the Taskmaster. They give instructions to Mana Cnstructs under the control of the Taskmaster.
  64.  
  65. Upgrades: Upgrades are modules for the Taskmaster that change the abilities and actions of Mana Constructs in minor ways.
  66.  
  67. Kits: Kits are modules for the Taskmaster that alters the behavior and charateristics of Mana Cnstructs majorly.
  68.  
  69. Intelligence Core: A module for the Taskmaster. It increases the intelligence of any Mana Constructs under its effects, causing them to actively avoid danger and damage. Basically, they'll no longer jump off of cliffs or walk into lava.
  70.  
  71. Mining Module: A module for the Taskmaster that will cause any Mana Constructs under its effects to mine in an area specified by a set of Magic Markers.
  72.  
  73. Logging Module: A module for the Taskmaster that will cause any Mana Constructs under its effects to cut down and replant any trees within an area specified by a set of Magic Markers.
  74.  
  75. Harvesting Module: A module for the Taskmaster that will cause any Mana Constructs under its effects to harvest and replant any crops (wheat, melons, potatoes, pumpkins, carrots, etc...) within an area specified by a set of Magic Markers.
  76.  
  77. Ranching Module: A module for the Taskmaster that will cause any Mana Constructs under its effects to shear sheep, milk cows, and pickup eggs within an area specified by a set of Magic Markers.
  78.  
  79. Bucket Upgrade: A module for the Taskmaster that will cause any Mana Constructs under its effects to pickup liquid source blocks and send them back to the Taskmaster.
  80.  
  81. First Aid Kit: A module for the Taskmaster that will slowly heal any Mana Constructs under its effects when they are damaged.
  82.  
  83. Retrieval Core: A module for the Taskmaster that retrieves Mana Constructs that somehow get stuck and cannot return to the Taskmaster after finishing a task.
  84.  
  85. Aquatic Upgrade: A module for the Taskmaster that allows any Mana Constructs under its effects to breathe under water.
  86.  
  87. Ender Upgrade: A module for the Taskmaster that allows any Mana Constructs under its effects to teleport items and liquids it collects back to the Taskmaster.
  88.  
  89. Extension Core: A module for the Taskmaster that increases the number of modules that can be attached to it.
  90.  
  91. Defense Kit: A module for the Taskmaster that increases the total health and defense of Mana Constructs under its effects.
  92.  
  93. Offense Kit: A module for the Taskmaster that increases the strength and attack power of Mana Constructs under its effects, and makes them target and attack hostile mobs.
  94.  
  95. Tool Kit: A module for the Taskmaster that increases the speed that Mana Constructs under its effects perform and complete actions such as digging or mining.
  96.  
  97. Freezing Upgrade: A module for the Taskmaster that will freeze any lava encountered by Mana Constructs under its effects into obsidian.
  98.  
  99. Transport Core: A module for the Taskmaster that will move any items or liquids collected by Mana Constructs into adjacent chests, tanks, or pipes.
  100.  
  101. Arcane Aligner: A tool used to attach modules to the Taskmaster and to connect Magic Markers to each other to define an area. (Yes, I know, another wrench. Don't worry, I plan to add support for rotating Minefactory Reloaded, Buildcraft, and Thermal Expansion machines.) Unlimited durability. Does not stack.
  102.  
  103. Mithril Pixel: A shovel + pickaxe made out of Mithril. Has twice the durability of a diamond tool.
  104.  
  105. Mithril Battleaxe: An axe + sword made out of Mithril. Has twice the durability of a diamond tool.
  106.  
  107. Mithril Scythe: A hoe + shears made out of Mithril. Has twice the durability of a diamond tool.
  108.  
  109. Adamant Pixel: A shovel + pickaxe made out of Adamant. Has three times the durability of a diamond tool, and has a chance to double the amount of ore you get from mining.
  110.  
  111. Adamant Battleaxe: An axe + sword made out of Adamant. Has three times the durability of a diamond tool, and has a chance for enemies killed with it to drop their heads.
  112.  
  113. Adamant Scythe: A hoe + shears made out of Adamant. Has three times the durability of diamond, and has a chance to make sheep sheared instantly regrow their wool.
  114.  
  115. Adamant Omnitool: It's a tool that does everything. It even feeds your pet goldfish!
  116.  
  117. Arcane Enchanter: An upgraded version of the enchantment table that tells you what enchantments you will get on an item before you enchant it.
  118.  
  119. Spell Scroll: All spells are cast using Spell Scrolls. Spell Scrolls can be found as loot in dungeons, traded for with villagers, or found as a rare drop from mobs.
  120.  
  121. Mana Potion: A potion that refills your Mana. Single use only. Does not stack.
  122.  
  123. Sapient Pearwood Tree: A very rare tree that grows near sites with large amounts of background magic. It's wood is used in the creation of several powerful magic items. Drops Sapient Pearwood Logs, and occasionally Sapient Pearwood Saplings.
  124.  
  125. Sapient Pearwood Log: Harvested from Sapient Pearwood Trees. Can be converted into Pearwood Planks at a 1 to 1 ratio.
  126.  
  127. Pearwood Plank: Used to create several magic items.
  128.  
  129. Pearwood Rod: Used in the construction of Pearwood Staves, as well as several other magic items.
  130.  
  131. Wizard Staves: Staves are used to store excess Mana for later usage, and to channel spells.
  132.  
  133. Infused Orb: A very basic component used in the creation of wizard staves.
  134.  
  135. Crystal Charge: A compent used in the creation of wizard staves.
  136.  
  137. Archmage's Gemstone: A powerful artifact of the Archmage. Handle with care.
  138.  
  139. Wooden Staff: The basic component in creating tier 1 wizard staves.
  140.  
  141. Crystal Staff: A component in creating tier 2 wizard staves.
  142.  
  143. Pearwood Staff: A component in creating powerful tier 3 wizard staves.
  144.  
  145. Infused Staff: A tier 1 wizard staff.
  146.  
  147. Charged Staff: A tier 2 wizard staff.
  148.  
  149. Archmage's Staff: The most powerful wizard staff in the known dimensions of the Multiverse. Use it wisely.
  150.  
  151. Pearwood Chest: It walks, it stores your stuff, and it eats your enemies! What more could you ask from a chest? (Keep away from small pets.)
  152.  
  153. Vortex Chest: A large chest that can be set to delete all items of a certain type that enter it, or to only accept items of a certain type.
  154.  
  155. Vortex Tank: A large tank that can be set to delete all liquids of a certain type that enter it, or to only accept liquids of a certain type.
  156.  
  157. Thaumometer: The Thaum is the basic unit of magic, defined as the amount of magical energy required to create a small white pigeon or three standard sized billiard balls. How else are you to measure the amount of background magic, except with a Thaumometer? (The Thaumometer is reliable up to 1 megathaum, if there is more magic than that around, measuring it is not going to do any good, as this level of magic will have broken a hole in reality.)
  158.  
  159. Hats: Hats are accessories for Mana Constructs. They don't really do anything, but they look cool.
  160.  
  161. Straw Hat: A hat for Mana Constructs, it's made of straw and is traditionally worn by farmers.
  162.  
  163. Mining Helmet: A hat for Mana Constructs, it is traditionally worn by miners.
  164.  
  165. Pickelhaube: Traditionally worn by Prussian soldiers, this hat has been adapted for use by Mana Constructs.
  166.  
  167. Coonskin Hat: Typically worn by frontiersmen and lumberjacks, it has been adapted for use by Mana Constructs.
  168.  
  169. Top Hat: A classic of Victorian Era London.
  170.  
  171. Baseball Cap: How about that local sports team?
  172.  
  173. Cowboy Hat: Typically worn by cowboys in the American Midwest. It has been adapted for use by Mana Constructs.
  174.  
  175. Diving Helmet: Somehow, this fits on a Mana Construct. Don't ask how.
  176.  
  177. Wizard Hat: Not to be confused with the "Wizzard Hat", this is the traditional hat of practitioners of magic.
  178.  
  179. Santa Hat: Ho ho ho, Merry Christmas!
  180.  
  181. Paintbrush: Paintbrushes can be used to change the color of a Mana Construct. They come in 16 different colors, 1 for each color of dye.
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