Advertisement
Guest User

Untitled

a guest
Feb 23rd, 2018
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.77 KB | None | 0 0
  1. Dekkos's combat abilities, which vary depending on his positioning.
  2. PASSIVE: SANDSTORM: Grounds all other aerial combatants where it is logical: wouldn't stop something like a jet fighter, though. Dekkos is unaffected. Also naturally makes it harder to aim at him without eye protection
  3. BLESSING OF THE SANDS: Dekkos passively heals every round for a fixed amount, roughly 2% of his total endurance.
  4. ALL PHASES:
  5. Mirage: Dekkos cannot undertake an offensive action this round, but lasts until all mirages are gone. Summons 3 'Mirages'. Whenever an attack is made against Dekkos, the attacker must roll a dice, and will succeed if they roll the lowermost result. 3 M.irages up: 1-6 is a hit, anything else is a miss. 2 Mirages Up: 1-8 is a hit, anything else is a miss. Two mirages up: 1-10 or lower results in a hit. Anything else misses. One Mirage Up: 1-12 or lower results in a hit. Anything else results in a miss.
  6. ALL PHASES EXCEPT BURROW PHASE:
  7. Dragonfury: Two turns preperation. Dekkos spews dragonfire onto a single target. This fire is unique in that it is considered different from normal fire, and thus, cannot be manipulated by those who are able to use fire or heat
  8. Ground Phase: Dekkos is on the ground and may be hit accordingly
  9. Sunder Armour: No preparation time. Deals about 20% less damage then his normal attacks, but if the target is armoured, then regardless of how powerful it is, it will be diminished until the end of the fight. Can stack.
  10. Fury Of The Sands: A rapid barrage of sandstone from range that leaves obstructions. Can be used defensively as well as offensively.
  11. Cleave: Hits multiple enemies with his claws for roughly 75% of the damage a normal attack would do.
  12. Pulverise: Dekkos strikes an opponent with his fangs, claws or tail, depending on where they are in relation to his positioning. Ground phase 'normal attack'
  13. ------
  14. Phase Swap:
  15. Free action.
  16. Can be used either as Burrow or Ascent, switching phases appropriately.
  17. -----
  18. BURROW PHASE: Dekkos is unable to be hit by a number of attacks as he is underground, but his attacks deal less appropriately.
  19. Tunnelstrike: Dekkos bursts out of the ground briefly, thrashing at an enemy with his tail, before heading back under. This does the same damage as a normal attack in Ground Phase, but he can be hit in retaliation while doing so. Burrow phase 'normal attack'
  20. Cave-in: Forces a Ground Phase with a twist: it's extremely close quarters and Dekkos cannot Take Off in these spaces, though he can still return to normal Ground phase, leaving a path the opponent can take. Doesn't take up a turn.
  21. Sandstrike. Dekkos briefly surfaces to pummel sandstone at an opponent from a safe distance before burrowing again, Is a burrowing version of Fury of the Sands
  22. Antlion Pits: Forms several 'pits' around the battleground that, if triggered, will seriously hamper an opponents ability to move.
  23.  
  24. -----
  25. Phase Swap:
  26. Surface: Switch to Ground Phase.
  27. Earthen Ascent: Burst forth from beneath a target, dealing moderate damage and switching to Air Phase. Takes a round.
  28. Airborne Surfacing: Switch to Air Phase.
  29. -----
  30. AIR PHASE: Dekkos cannot be hit by grounded opponent's melee attacks and is harder to hit with ranged attacks
  31. Flame Strafe: Dekkos breaths dragonfire in a wide area, doing less damage then Dragonfury but also limiting the area the opponent(s) have to move without stepping into fire, and causes dodge penalties due to it.
  32. Swooping Blow: Dekkos dives, and can be hit by retaliatory melee strikes while doing so, raking his claws against an opponent. Air phase 'normal attack'
  33. Sand Blast: Dekkos gathers sand from the sandstorm raging around him, and fires it at the opponent. If it hits, it blinds them briefly, if such is possible. In addition, if it hits a mechanical enemy, it has a high chance of damaging their internal systems
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement