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- Log uploaded on Sunday, July 22, 2018, 2:34:10 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Active Harmony patches:
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730528968\Defs\RecipeDefs/MVT_Recipes_Production.xml: root element named RecipeDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730528968\Defs\ResearchProjectDefs/MVT_ResearchProjects.xml: root element named ResearchProjectDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Production.xml: root element named ThingDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Security.xml: root element named ThingDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730528968\Defs\WorkGiverDefs/MVT_WorkGivers.xml: root element named WorkGivers; should be named Defs
- Exception in custom XML loader for Verse.SkillRequirement. Node is:
- <li><skill>Crafting</skill><minLevel>10</minLevel></li>
- Exception is:
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Exception parsing System.Int32 from "" ---> System.ArgumentNullException: Argument cannot be null.
- at System.Int32.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
- at System.Int32.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0
- at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
- at Verse.SkillRequirement.LoadDataFromXmlCustom (System.Xml.XmlNode xmlRoot) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[SkillRequirement] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- Exception while executing PostLoad on null: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x00000] in <filename unknown>:0
- Attempt to use string DefName to refer to field defName in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
- Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
- Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
- Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
- Attempt to use string DrawGUIOverlay to refer to field drawGUIOverlay in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>GunComplex</defName><label>gun complex</label><thingClass>Building_TurretGun</thingClass><graphicData><texPath>Things/Building/Security/GunComplex</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,1)</drawSize></graphicData><minifiedDef>MinifiedFurniture</minifiedDef><altitudeLayer>Building</altitudeLayer><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><statBases><MaxHitPoints>225</MaxHitPoints><Flammability>1.0</Flammability><WorkToBuild>3000</WorkToBuild><Mass>200</Mass><Beauty>-40</Beauty></statBases><tickerType>Normal</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Mannable"><manWorkType>Violent</manWorkType></li></comps><description>A perimeter mounted gun is designed to work regardless if you have power or not as long as somebody is manning it. Never explodes.</description><size>(3,1)</size><DrawGUIOverlay>True</DrawGUIOverlay><passability>PassThroughOnly</passability><pathCost>50</pathCost><castEdgeShadows>true</castEdgeShadows><fillPercent>0.85</fillPercent><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><costStuffCount>130</costStuffCount><costList><Steel>150</Steel><Component>4</Component></costList><designationCategory>Security</designationCategory><specialDisplayRadius>32</specialDisplayRadius><building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building><staticSunShadowHeight>0.40</staticSunShadowHeight><researchPrerequisites><li>GunComplex</li></researchPrerequisites></ThingDef>
- Attempt to use string turretTopgraphicPath to refer to field turretTopGraphicPath in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building>
- XML error: <projectileDef>Bullet_GunComplex</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <turretShellDef>MortarShell</turretShellDef> doesn't correspond to any field in type BuildingProperties.
- XML error: <projectileDef>Bullet_ComplexRocket</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <projectileDef>Bullet_TurretMilitary</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <projectileDef>Bullet_TurretShredder</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <projectileDef>Bullet_TurretPrecision</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <projectileDef>Bullet_BlastCharge</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <projectileDef>Bullet_VulcanCannon</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <turretShellDef>ParticleCell</turretShellDef> doesn't correspond to any field in type BuildingProperties.
- XML error: <projectileDef>Bullet_DevastatorBomb</projectileDef> doesn't correspond to any field in type VerbProperties.
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.description
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.description
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Def-linked translation error: Exception getting field at path Wealth.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Population.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path ColonistMood.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.ItemCollectionGeneratorDef named AIPersonaCores to match AIPersonaCores.label
- Def-linked translation error: Found no RimWorld.ItemCollectionGeneratorDef named Neurotrainers to match Neurotrainers.label
- Def-linked translation error: Found no Verse.RoomStatDef named SurgerySuccessChanceFactor to match SurgerySuccessChanceFactor.label
- Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulePack.rulesStrings.0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.11 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.11 at index 11 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.12 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.12 at index 12 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.13 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.13 at index 13 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.14 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.14 at index 14 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.15 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.15 at index 15 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.16 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.16 at index 16 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.label
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.formatString
- Def-linked translation error: Found no Verse.ThingDef named TableShort_Blueprint_Install to match TableShort_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableLong_Blueprint_Install to match TableLong_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Blueprint to match FueledGenerator_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.description
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarBomb_Blueprint_Install to match Turret_MortarBomb_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarIncendiary_Blueprint_Install to match Turret_MortarIncendiary_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarEMP_Blueprint_Install to match Turret_MortarEMP_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ChainShotgun to match Bullet_ChainShotgun.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.gerund
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.label
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.description
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.labelShort
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.pawnLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.gerundLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.verb
- Backstory translation exactly matches default data: SpaceMarine90
- Backstory translation exactly matches default data: VatgrownAssassin17
- Backstory translation exactly matches default data: Mercenary40
- Backstory translation exactly matches default data: HiveWorldChild62
- Backstory translation exactly matches default data: Microbiologist37
- Backstory translation exactly matches default data: StarforceCadet91
- Backstory translation exactly matches default data: AceFighterPilot70
- Backstory translation exactly matches default data: Stableboy75
- Backstory translation exactly matches default data: Brigand23
- Backstory translation exactly matches default data: ArtfulDodger87
- Backstory translation exactly matches default data: Assassin16
- Backstory translation exactly matches default data: Pickpocket6
- Backstory translation exactly matches default data: BusinessGangster83
- Backstory translation exactly matches default data: DisasterSurvivor58
- Backstory translation exactly matches default data: ParamilitaryAgent3
- Backstory translation exactly matches default data: HistoryStudent52
- Backstory translation exactly matches default data: Storyteller68
- Backstory translation exactly matches default data: NobleWard25
- Backstory translation exactly matches default data: InformationBroker88
- Backstory translation exactly matches default data: FeralChild63
- Backstory translation exactly matches default data: VersatileWorker37
- Backstory translation exactly matches default data: SpoiledChild32
- Backstory translation exactly matches default data: TestSubject1
- Backstory translation exactly matches default data: AmateurEngineer21
- Backstory translation exactly matches default data: AerospaceEngineer58
- Backstory translation exactly matches default data: WildChild8
- Backstory translation exactly matches default data: AlcoholicTrucker38
- Backstory translation exactly matches default data: HackerProdigy70
- Backstory translation exactly matches default data: IntelligenceAgent4
- Backstory translation exactly matches default data: MadScientist38
- Backstory translation exactly matches default data: WarChief54
- Backstory translation exactly matches default data: YouthDelinquent81
- Backstory translation exactly matches default data: InvoluntaryHermit72
- Backstory translation exactly matches default data: HillbillyProdigy33
- Backstory translation exactly matches default data: MedicalScientist25
- Backstory translation exactly matches default data: UrbworldUrchin35
- Backstory translation exactly matches default data: VoidRaider31
- Backstory translation exactly matches default data: MidworldSketcher21
- Backstory translation exactly matches default data: MidworldSailor20
- Backstory translation exactly matches default data: CoreWorldStudent4
- Backstory translation exactly matches default data: CoreWorldJeweler59
- Backstory translation exactly matches default data: MedievalSquire61
- Backstory translation exactly matches default data: MedievalKnight71
- Backstory translation exactly matches default data: StarKnight78
- Backstory translation exactly matches default data: DrugMule2
- Backstory translation exactly matches default data: TestSubject82
- Backstory translation exactly matches default data: ArtisanFarmer56
- Backstory translation exactly matches default data: GeneticEngineer63
- Backstory translation exactly matches default data: Pampered62
- Backstory translation exactly matches default data: NinjaAssassin4
- Backstory translation exactly matches default data: LazyProgrammer84
- Backstory translation exactly matches default data: GangMember82
- Backstory translation exactly matches default data: MindwipedAssassin80
- Backstory translation exactly matches default data: TestSubject90
- Backstory translation exactly matches default data: TestSubject6
- Backstory translation exactly matches default data: FireScarredChild32
- Backstory translation exactly matches default data: SpaceshipSalesman6
- Backstory translation exactly matches default data: TechEnthusiast65
- Backstory translation exactly matches default data: AIProgrammer5
- Backstory translation exactly matches default data: DiplomatsChild66
- Backstory translation exactly matches default data: WhiteHatHacker49
- Backstory translation exactly matches default data: Winerunner96
- Backstory translation exactly matches default data: VinhoKing50
- Backstory translation exactly matches default data: StreetChild49
- Backstory translation exactly matches default data: SlaveChemist35
- Backstory translation exactly matches default data: SlaveFarmer49
- Backstory translation exactly matches default data: RocketEngineer75
- Backstory translation exactly matches default data: MedievalSlave34
- Backstory translation exactly matches default data: SpaceMarine27
- Backstory translation exactly matches default data: FoundryApprentice81
- Backstory translation exactly matches default data: CombatEngineer42
- Backstory translation exactly matches default data: PrivilegedProdigy5
- Backstory translation exactly matches default data: PlanetaryDiplomat42
- Backstory translation exactly matches default data: ChildProdigy22
- Backstory translation exactly matches default data: RenegadeEngineer33
- Backstory translation exactly matches default data: BoneCollector51
- Backstory translation exactly matches default data: Osteologist68
- Backstory translation exactly matches default data: GNomeSculptor81
- Backstory translation exactly matches default data: Gnomebiologist56
- Backstory translation exactly matches default data: CircusPerformer69
- Backstory translation exactly matches default data: CriminalKingpin63
- Backstory translation exactly matches default data: VatgrownSlavegirl4
- Backstory translation exactly matches default data: UrbworldSexSlave3
- Backstory translation exactly matches default data: GunKid57
- Backstory translation exactly matches default data: UrbworldSergeant87
- Backstory translation exactly matches default data: FeudalLordling43
- Backstory translation exactly matches default data: SystemLord49
- Backstory translation exactly matches default data: FeudalFarmBoy31
- Backstory translation exactly matches default data: HunterOfTheKing3
- Backstory translation exactly matches default data: SpaceFanboy24
- Backstory translation exactly matches default data: Castaway19
- Backstory translation exactly matches default data: GlitterworldNerd52
- Backstory translation exactly matches default data: EnergyResearcher46
- Backstory translation exactly matches default data: WarChild73
- Backstory translation exactly matches default data: BountyHunter22
- Backstory translation exactly matches default data: UpperUrbworlder20
- Backstory translation exactly matches default data: Missionary23
- Backstory translation exactly matches default data: IdealisticCadet35
- Backstory translation exactly matches default data: MercenaryPilot69
- Backstory translation exactly matches default data: ChildOfGlass96
- Backstory translation exactly matches default data: LoneTraveler73
- Backstory translation exactly matches default data: AmateurBotanist14
- Backstory translation exactly matches default data: Undertaker50
- Backstory translation exactly matches default data: ChildSlave6
- Backstory translation exactly matches default data: Mercenary75
- Backstory translation exactly matches default data: AdventuringChild56
- Backstory translation exactly matches default data: HiredAssassin2
- Backstory translation exactly matches default data: VideoGamer91
- Backstory translation exactly matches default data: SpaceshipChef34
- Backstory translation exactly matches default data: DreadedBaby55
- Backstory translation exactly matches default data: DreadedDude3
- Backstory translation exactly matches default data: Tinkerer87
- Backstory translation exactly matches default data: Engineer9
- Backstory translation exactly matches default data: DisplacedNoble82
- Backstory translation exactly matches default data: Minister38
- Backstory translation exactly matches default data: ChessMaster23
- Backstory translation exactly matches default data: Pirate65
- Backstory translation exactly matches default data: Orphan62
- Backstory translation exactly matches default data: BountyHunter14
- Backstory translation exactly matches default data: Straggler99
- Backstory translation exactly matches default data: Spiceminer98
- Backstory translation exactly matches default data: BrutalThief33
- Backstory translation exactly matches default data: CrimeLord40
- Backstory translation exactly matches default data: BoySoldier18
- Backstory translation exactly matches default data: MarbleDoctor3
- Backstory translation exactly matches default data: ApocalypseChild97
- Backstory translation exactly matches default data: MobHenchman44
- Backstory translation exactly matches default data: OrphanOfWar96
- Backstory translation exactly matches default data: MechWarVeteran90
- Backstory translation exactly matches default data: ImperialStudent92
- Backstory translation exactly matches default data: PoisonGardener85
- Backstory translation exactly matches default data: PowerMadScholar58
- Backstory translation exactly matches default data: ArtificerRampant50
- Backstory translation exactly matches default data: TechHead78
- Backstory translation exactly matches default data: SystemsEngineer27
- Backstory translation exactly matches default data: Orphan91
- Backstory translation exactly matches default data: NeuroScientist84
- Backstory translation exactly matches default data: Abductee39
- Backstory translation exactly matches default data: PirateCaptain0
- Backstory translation exactly matches default data: BlackjackPlayer50
- Backstory translation exactly matches default data: HedgeFundManager27
- Backstory translation exactly matches default data: AcademyStudent52
- Backstory translation exactly matches default data: ComputerEngineer28
- Backstory translation exactly matches default data: AspiringEngineer42
- Backstory translation exactly matches default data: ExpertHandyman95
- Backstory translation exactly matches default data: MedicalStudent18
- Backstory translation exactly matches default data: MedicSoldier37
- Backstory translation exactly matches default data: HighBaroness49
- Backstory translation exactly matches default data: ExiledResearcher36
- Backstory translation exactly matches default data: WorldSlider50
- Backstory translation exactly matches default data: Villain66
- Backstory translation exactly matches default data: MedicalStudent71
- Backstory translation exactly matches default data: SpaceNavyDoctor40
- Backstory translation exactly matches default data: AspergersRebel96
- Backstory translation exactly matches default data: GovernmentAgent80
- Backstory translation exactly matches default data: ShootingComa31
- Backstory translation exactly matches default data: SelflessHunter57
- Backstory translation exactly matches default data: PsychologyStudent88
- Backstory translation exactly matches default data: AcolyteOfStars66
- Backstory translation exactly matches default data: SpaceSmuggler10
- Backstory translation exactly matches default data: SpaceRaider65
- Backstory translation exactly matches default data: Abductee2
- Backstory translation exactly matches default data: Spy40
- Backstory translation exactly matches default data: BlessedChild86
- Backstory translation exactly matches default data: WanderingHealer6
- Backstory translation exactly matches default data: YouthSoldier99
- Backstory translation exactly matches default data: VeteranSoldier2
- Backstory translation exactly matches default data: GlitterworldKid84
- Backstory translation exactly matches default data: CosmeticReject89
- Backstory translation exactly matches default data: FeralChild73
- Backstory translation exactly matches default data: RaiderKing70
- Backstory translation exactly matches default data: Scout86
- Backstory translation exactly matches default data: FrontierMarshal75
- Backstory translation exactly matches default data: TraineeAlchemist98
- Backstory translation exactly matches default data: ReligiousHierarch42
- Backstory translation exactly matches default data: Pickpocket96
- Backstory translation exactly matches default data: CriminalSurgeon8
- Backstory translation exactly matches default data: SpaceCadet12
- Backstory translation exactly matches default data: SanitationCaptain28
- Backstory translation exactly matches default data: Naturalist25
- Backstory translation exactly matches default data: OverwatchSniper73
- Backstory translation exactly matches default data: Drudge47
- Backstory translation exactly matches default data: GalacticSightseer55
- Backstory translation exactly matches default data: ChildOfDrifters15
- Backstory translation exactly matches default data: WanderingCrafter28
- Backstory translation exactly matches default data: TribalThunderer25
- Backstory translation exactly matches default data: MutinousCaptain49
- Backstory translation exactly matches default data: CorpBredStudent62
- Backstory translation exactly matches default data: CorpResearcher37
- Backstory translation exactly matches default data: EarthColonist29
- Backstory translation exactly matches default data: SoleSurvivor46
- Backstory translation exactly matches default data: MilitaryTrainee74
- Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier54>
- <title>AWOL soldier</title>
- <titleShort>Soldier</titleShort>
- <desc>NAME was an infantryman.
- When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
- </AWOLSoldier54>
- Backstory translation exactly matches default data: Bookworm75
- Backstory translation exactly matches default data: Explorer36
- Backstory translation exactly matches default data: ColonyKid89
- Backstory translation exactly matches default data: StarshipDoctor78
- Backstory translation exactly matches default data: CaravanChild53
- Backstory translation exactly matches default data: BountyHunter28
- Backstory translation exactly matches default data: ReEducatedYouth32
- Backstory translation exactly matches default data: AccursedChild43
- Backstory translation exactly matches default data: ShamanOfShadows30
- Backstory translation exactly matches default data: AmateurAstronomer76
- Backstory translation exactly matches default data: StationSecurity1
- Backstory translation exactly matches default data: FarmHand94
- Backstory translation exactly matches default data: SpaceTrafficker87
- Backstory translation exactly matches default data: EnergeticPopIdol4
- Backstory translation exactly matches default data: PopIdolPirate25
- Backstory translation exactly matches default data: IcePlanetChild56
- Backstory translation exactly matches default data: Roboticist87
- Backstory translation exactly matches default data: ToxicChild59
- Backstory translation exactly matches default data: StalwartFarmer91
- Backstory translation exactly matches default data: BoyScout19
- Backstory translation exactly matches default data: UrbworldPimp46
- Backstory translation exactly matches default data: ScienceProdigy96
- Backstory translation exactly matches default data: ParticlePhysicist6
- Backstory translation exactly matches default data: SpeederRacer68
- Backstory translation exactly matches default data: DefenseLawyer2
- Backstory translation exactly matches default data: MercenaryRecruit61
- Backstory translation exactly matches default data: Ranger8
- Backstory translation exactly matches default data: MarineCadet8
- Backstory translation exactly matches default data: ClanChief70
- Backstory translation exactly matches default data: YoungPsychologist60
- Backstory translation exactly matches default data: FactionLeader69
- Backstory translation exactly matches default data: LabGrownChild20
- Backstory translation exactly matches default data: CorpResearcher9
- Backstory translation exactly matches default data: TechScholar7
- Backstory translation exactly matches default data: TechnologyDoctor90
- Backstory translation exactly matches default data: PitGladiator18
- Backstory translation exactly matches default data: PirateTrooper88
- Backstory translation exactly matches default data: FactoryWorker58
- Backstory translation exactly matches default data: CombatMedic16
- Backstory translation exactly matches default data: RichBoy51
- Backstory translation exactly matches default data: HiredGun99
- Backstory translation exactly matches default data: Athlete75
- Backstory translation exactly matches default data: StilettoAssassin10
- Backstory translation exactly matches default data: SoleSurvivor99
- Backstory translation exactly matches default data: Hunter7
- Backstory translation exactly matches default data: MechanoidHacker35
- Backstory translation exactly matches default data: BattlefieldTech63
- Backstory translation exactly matches default data: ProjectSubject48
- Backstory translation exactly matches default data: MasterTrader3
- Backstory translation exactly matches default data: HexCellArtist19
- Backstory translation exactly matches default data: ExoticChef84
- Backstory translation exactly matches default data: PlagueProdigy12
- Backstory translation exactly matches default data: MadScientist79
- Backstory translation exactly matches default data: PoorKid76
- Backstory translation exactly matches default data: Warrior43
- Backstory translation exactly matches default data: Dreamer11
- Backstory translation exactly matches default data: SpaceExplorer81
- Backstory translation exactly matches default data: UrbworldUrchin13
- Backstory translation exactly matches default data: Smuggler62
- Backstory translation exactly matches default data: DestroyerGeneral40
- Backstory translation exactly matches default data: StreetUrchin51
- Backstory translation exactly matches default data: SerialMurderer52
- Backstory translation exactly matches default data: KidScientist80
- Backstory translation exactly matches default data: MadScientist65
- Backstory translation exactly matches default data: MedievalThief74
- Backstory translation exactly matches default data: HumanTrafficker69
- Backstory translation exactly matches default data: TraumatizedYouth62
- Backstory translation exactly matches default data: MentalPatient64
- Backstory translation exactly matches default data: YouthSoldier75
- Backstory translation exactly matches default data: SpaceMarine48
- Backstory translation exactly matches default data: GalacticPage15
- Backstory translation exactly matches default data: EnvoyOfTheStars91
- Backstory translation exactly matches default data: ApprenticeSmith9
- Backstory translation exactly matches default data: Blacksmith32
- Backstory translation exactly matches default data: CloneFarmed43
- Backstory translation exactly matches default data: CloneFarmer72
- Backstory translation exactly matches default data: GangMember12
- Backstory translation exactly matches default data: GangBoss0
- Backstory translation exactly matches default data: MilitantChild30
- Backstory translation exactly matches default data: LostMarine68
- Backstory translation exactly matches default data: Killer70
- Backstory translation exactly matches default data: Healer46
- Backstory translation exactly matches default data: ProfessionalGamer86
- Backstory translation exactly matches default data: ToasterRepairman81
- Backstory translation exactly matches default data: DataDecoder25
- Backstory translation exactly matches default data: ArchotechSpy14
- Backstory translation exactly matches default data: WolfPackMember79
- Backstory translation exactly matches default data: BehaviourResearch99
- Backstory translation exactly matches default data: RebelStudent39
- Backstory translation exactly matches default data: PoliticalActivist61
- Backstory translation exactly matches default data: Cadet99
- Backstory translation exactly matches default data: Flaneur73
- Backstory translation exactly matches default data: ShipTechnician62
- Backstory translation exactly matches default data: ChiefEngineer74
- Backstory translation exactly matches default data: BlacksmithsSon72
- Backstory translation exactly matches default data: BlacksmithShooter88
- Backstory translation exactly matches default data: AddictionCounsel61
- Backstory translation exactly matches default data: ChildKnave65
- Backstory translation exactly matches default data: BloodgameSurvivor96
- Backstory translation exactly matches default data: WastelandWanderer2
- Backstory translation exactly matches default data: VoidspaceRaider8
- Backstory translation exactly matches default data: PyroAssistant17
- Backstory translation exactly matches default data: MachineFixer97
- Backstory translation exactly matches default data: StreetUrchin39
- Backstory translation exactly matches default data: SpaceMerchant61
- Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ChildChemist73>
- <title>Child chemist</title>
- <titleShort>Chemist</titleShort>
- <desc>A midworld child, NAME was fixated on finding out exactly how everything worked.
- HECAP collected rare objects and performed dangerous experiments on them. Delving deeper into these experiments, HE became isolated from the rest of the world. HECAP only left HIS research area to collect more materials.</desc>
- </ChildChemist73>
- Backstory translation exactly matches default data: BeastSlayer8
- Backstory translation exactly matches default data: BrothelGofer60
- Backstory translation exactly matches default data: DrugLieutenant88
- Backstory translation exactly matches default data: LaborCampOrphan93
- Backstory translation exactly matches default data: UrbworldEnforcer55
- Backstory translation exactly matches default data: GameFanatic49
- Backstory translation exactly matches default data: ToolMechanic40
- Backstory translation exactly matches default data: ClassClown20
- Backstory translation exactly matches default data: CraftShaper11
- Backstory translation exactly matches default data: CrimeBossChild12
- Backstory translation exactly matches default data: MercenaryLeader48
- Backstory translation exactly matches default data: SentimentalChild27
- Backstory translation exactly matches default data: SpecialForces72
- Backstory translation exactly matches default data: DustyFarmHand63
- Backstory translation exactly matches default data: DromedaryKnight31
- Backstory translation exactly matches default data: HackerKid65
- Backstory translation exactly matches default data: BattleMechanic79
- Backstory translation exactly matches default data: VideoGamer94
- Backstory translation exactly matches default data: Student1
- Backstory translation exactly matches default data: Chemist38
- Backstory translation exactly matches default data: SuperSoldier19
- Backstory translation exactly matches default data: SuperSoldier81
- Backstory translation exactly matches default data: HeadjackAddict49
- Backstory translation exactly matches default data: CorporateBuilder80
- Backstory translation exactly matches default data: UrbworldArmyBrat71
- Backstory translation exactly matches default data: MechanicsEngineer7
- Backstory translation exactly matches default data: PlagueChild8
- Backstory translation exactly matches default data: PlagueDoctor99
- Backstory translation exactly matches default data: YoungMaster70
- Backstory translation exactly matches default data: ImperialGeneral31
- Backstory translation exactly matches default data: CaravanTraveler5
- Backstory translation exactly matches default data: Caravaneer77
- Backstory translation exactly matches default data: FarmersSon51
- Backstory translation exactly matches default data: RebelFighter79
- Backstory translation exactly matches default data: WealthyStudent21
- Backstory translation exactly matches default data: Roboticist20
- Backstory translation exactly matches default data: StreetPeddler62
- Backstory translation exactly matches default data: PrivateDetective57
- Backstory translation exactly matches default data: BodyguardTrainee27
- Backstory translation exactly matches default data: SpaceBartender52
- Backstory translation exactly matches default data: SpoiledChild65
- Backstory translation exactly matches default data: CosmeticSurgeon52
- Backstory translation exactly matches default data: Philosopher26
- Backstory translation exactly matches default data: UprightDiplomat83
- Backstory translation exactly matches default data: CaveChild67
- Backstory translation exactly matches default data: VideoProducer97
- Backstory translation exactly matches default data: RangerChild91
- Backstory translation exactly matches default data: BushSniper97
- Backstory translation exactly matches default data: GlitterworldRoyal5
- Backstory translation exactly matches default data: PirateSympathizer24
- Backstory translation exactly matches default data: PlagueSurvivor48
- Backstory translation exactly matches default data: UnethicalDoctor97
- Backstory translation exactly matches default data: OffworldRecruit22
- Backstory translation exactly matches default data: ShockTrooper52
- Backstory translation exactly matches default data: ProdigalStudent39
- Backstory translation exactly matches default data: CombatMedtech40
- Backstory translation exactly matches default data: AdventurousYouth32
- Backstory translation exactly matches default data: TreasureHunter70
- Backstory translation exactly matches default data: PilotFan99
- Backstory translation exactly matches default data: StarfighterPilot54
- Backstory translation exactly matches default data: MedicalHelper65
- Backstory translation exactly matches default data: GangSoldier28
- Backstory translation exactly matches default data: CountryChild62
- Backstory translation exactly matches default data: SpaceMarine80
- Backstory translation exactly matches default data: RebelWriter82
- Backstory translation exactly matches default data: Adventurer17
- Backstory translation exactly matches default data: ExiledPrince89
- Backstory translation exactly matches default data: BloodyWanderer51
- Backstory translation exactly matches default data: NewAgeDuelist36
- Backstory translation exactly matches default data: PirateDoctor33
- Backstory translation exactly matches default data: SpoiledBrat84
- Backstory translation exactly matches default data: BloodyDentist33
- Backstory translation exactly matches default data: CowFarmer93
- Backstory translation exactly matches default data: MasterChef6
- Backstory translation exactly matches default data: DiscardedYouth95
- Backstory translation exactly matches default data: Mercenary19
- Backstory translation exactly matches default data: DisasterSurvivor28
- Backstory translation exactly matches default data: ExplorerWriter37
- Backstory translation exactly matches default data: RebelChild7
- Backstory translation exactly matches default data: MilitiaSoldier83
- Backstory translation exactly matches default data: MidworldCadet20
- Backstory translation exactly matches default data: WarshipCaptain77
- Backstory translation exactly matches default data: Punk70
- Backstory translation exactly matches default data: GameDeveloper59
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib] v4.1.1 initialized Hospitality
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 31e0 -> priority: 1
- Thread -> id: 39ac -> priority: 1
- Thread -> id: 980 -> priority: 1
- Thread -> id: 2144 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 24.21.13.9836]
- Renderer: NVIDIA GeForce GTX 1080
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.description
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.description
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Def-linked translation error: Exception getting field at path Wealth.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Population.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path ColonistMood.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.ItemCollectionGeneratorDef named AIPersonaCores to match AIPersonaCores.label
- Def-linked translation error: Found no RimWorld.ItemCollectionGeneratorDef named Neurotrainers to match Neurotrainers.label
- Def-linked translation error: Found no Verse.RoomStatDef named SurgerySuccessChanceFactor to match SurgerySuccessChanceFactor.label
- Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulePack.rulesStrings.0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.11 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.11 at index 11 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.12 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.12 at index 12 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.13 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.13 at index 13 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.14 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.14 at index 14 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.15 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.15 at index 15 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.16 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.16 at index 16 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.label
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.formatString
- Def-linked translation error: Found no Verse.ThingDef named TableShort_Blueprint_Install to match TableShort_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableLong_Blueprint_Install to match TableLong_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Blueprint to match FueledGenerator_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.description
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarBomb_Blueprint_Install to match Turret_MortarBomb_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarIncendiary_Blueprint_Install to match Turret_MortarIncendiary_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarEMP_Blueprint_Install to match Turret_MortarEMP_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ChainShotgun to match Bullet_ChainShotgun.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.gerund
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.label
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.description
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.labelShort
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.pawnLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.gerundLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.verb
- Backstory translation exactly matches default data: SpaceMarine90
- Backstory translation exactly matches default data: VatgrownAssassin17
- Backstory translation exactly matches default data: Mercenary40
- Backstory translation exactly matches default data: HiveWorldChild62
- Backstory translation exactly matches default data: Microbiologist37
- Backstory translation exactly matches default data: StarforceCadet91
- Backstory translation exactly matches default data: AceFighterPilot70
- Backstory translation exactly matches default data: Stableboy75
- Backstory translation exactly matches default data: Brigand23
- Backstory translation exactly matches default data: ArtfulDodger87
- Backstory translation exactly matches default data: Assassin16
- Backstory translation exactly matches default data: Pickpocket6
- Backstory translation exactly matches default data: BusinessGangster83
- Backstory translation exactly matches default data: DisasterSurvivor58
- Backstory translation exactly matches default data: ParamilitaryAgent3
- Backstory translation exactly matches default data: HistoryStudent52
- Backstory translation exactly matches default data: Storyteller68
- Backstory translation exactly matches default data: NobleWard25
- Backstory translation exactly matches default data: InformationBroker88
- Backstory translation exactly matches default data: FeralChild63
- Backstory translation exactly matches default data: VersatileWorker37
- Backstory translation exactly matches default data: SpoiledChild32
- Backstory translation exactly matches default data: TestSubject1
- Backstory translation exactly matches default data: AmateurEngineer21
- Backstory translation exactly matches default data: AerospaceEngineer58
- Backstory translation exactly matches default data: WildChild8
- Backstory translation exactly matches default data: AlcoholicTrucker38
- Backstory translation exactly matches default data: HackerProdigy70
- Backstory translation exactly matches default data: IntelligenceAgent4
- Backstory translation exactly matches default data: MadScientist38
- Backstory translation exactly matches default data: WarChief54
- Backstory translation exactly matches default data: YouthDelinquent81
- Backstory translation exactly matches default data: InvoluntaryHermit72
- Backstory translation exactly matches default data: HillbillyProdigy33
- Backstory translation exactly matches default data: MedicalScientist25
- Backstory translation exactly matches default data: UrbworldUrchin35
- Backstory translation exactly matches default data: VoidRaider31
- Backstory translation exactly matches default data: MidworldSketcher21
- Backstory translation exactly matches default data: MidworldSailor20
- Backstory translation exactly matches default data: CoreWorldStudent4
- Backstory translation exactly matches default data: CoreWorldJeweler59
- Backstory translation exactly matches default data: MedievalSquire61
- Backstory translation exactly matches default data: MedievalKnight71
- Backstory translation exactly matches default data: StarKnight78
- Backstory translation exactly matches default data: DrugMule2
- Backstory translation exactly matches default data: TestSubject82
- Backstory translation exactly matches default data: ArtisanFarmer56
- Backstory translation exactly matches default data: GeneticEngineer63
- Backstory translation exactly matches default data: Pampered62
- Backstory translation exactly matches default data: NinjaAssassin4
- Backstory translation exactly matches default data: LazyProgrammer84
- Backstory translation exactly matches default data: GangMember82
- Backstory translation exactly matches default data: MindwipedAssassin80
- Backstory translation exactly matches default data: TestSubject90
- Backstory translation exactly matches default data: TestSubject6
- Backstory translation exactly matches default data: FireScarredChild32
- Backstory translation exactly matches default data: SpaceshipSalesman6
- Backstory translation exactly matches default data: TechEnthusiast65
- Backstory translation exactly matches default data: AIProgrammer5
- Backstory translation exactly matches default data: DiplomatsChild66
- Backstory translation exactly matches default data: WhiteHatHacker49
- Backstory translation exactly matches default data: Winerunner96
- Backstory translation exactly matches default data: VinhoKing50
- Backstory translation exactly matches default data: StreetChild49
- Backstory translation exactly matches default data: SlaveChemist35
- Backstory translation exactly matches default data: SlaveFarmer49
- Backstory translation exactly matches default data: RocketEngineer75
- Backstory translation exactly matches default data: MedievalSlave34
- Backstory translation exactly matches default data: SpaceMarine27
- Backstory translation exactly matches default data: FoundryApprentice81
- Backstory translation exactly matches default data: CombatEngineer42
- Backstory translation exactly matches default data: PrivilegedProdigy5
- Backstory translation exactly matches default data: PlanetaryDiplomat42
- Backstory translation exactly matches default data: ChildProdigy22
- Backstory translation exactly matches default data: RenegadeEngineer33
- Backstory translation exactly matches default data: BoneCollector51
- Backstory translation exactly matches default data: Osteologist68
- Backstory translation exactly matches default data: GNomeSculptor81
- Backstory translation exactly matches default data: Gnomebiologist56
- Backstory translation exactly matches default data: CircusPerformer69
- Backstory translation exactly matches default data: CriminalKingpin63
- Backstory translation exactly matches default data: VatgrownSlavegirl4
- Backstory translation exactly matches default data: UrbworldSexSlave3
- Backstory translation exactly matches default data: GunKid57
- Backstory translation exactly matches default data: UrbworldSergeant87
- Backstory translation exactly matches default data: FeudalLordling43
- Backstory translation exactly matches default data: SystemLord49
- Backstory translation exactly matches default data: FeudalFarmBoy31
- Backstory translation exactly matches default data: HunterOfTheKing3
- Backstory translation exactly matches default data: SpaceFanboy24
- Backstory translation exactly matches default data: Castaway19
- Backstory translation exactly matches default data: GlitterworldNerd52
- Backstory translation exactly matches default data: EnergyResearcher46
- Backstory translation exactly matches default data: WarChild73
- Backstory translation exactly matches default data: BountyHunter22
- Backstory translation exactly matches default data: UpperUrbworlder20
- Backstory translation exactly matches default data: Missionary23
- Backstory translation exactly matches default data: IdealisticCadet35
- Backstory translation exactly matches default data: MercenaryPilot69
- Backstory translation exactly matches default data: ChildOfGlass96
- Backstory translation exactly matches default data: LoneTraveler73
- Backstory translation exactly matches default data: AmateurBotanist14
- Backstory translation exactly matches default data: Undertaker50
- Backstory translation exactly matches default data: ChildSlave6
- Backstory translation exactly matches default data: Mercenary75
- Backstory translation exactly matches default data: AdventuringChild56
- Backstory translation exactly matches default data: HiredAssassin2
- Backstory translation exactly matches default data: VideoGamer91
- Backstory translation exactly matches default data: SpaceshipChef34
- Backstory translation exactly matches default data: DreadedBaby55
- Backstory translation exactly matches default data: DreadedDude3
- Backstory translation exactly matches default data: Tinkerer87
- Backstory translation exactly matches default data: Engineer9
- Backstory translation exactly matches default data: DisplacedNoble82
- Backstory translation exactly matches default data: Minister38
- Backstory translation exactly matches default data: ChessMaster23
- Backstory translation exactly matches default data: Pirate65
- Backstory translation exactly matches default data: Orphan62
- Backstory translation exactly matches default data: BountyHunter14
- Backstory translation exactly matches default data: Straggler99
- Backstory translation exactly matches default data: Spiceminer98
- Backstory translation exactly matches default data: BrutalThief33
- Backstory translation exactly matches default data: CrimeLord40
- Backstory translation exactly matches default data: BoySoldier18
- Backstory translation exactly matches default data: MarbleDoctor3
- Backstory translation exactly matches default data: ApocalypseChild97
- Backstory translation exactly matches default data: MobHenchman44
- Backstory translation exactly matches default data: OrphanOfWar96
- Backstory translation exactly matches default data: MechWarVeteran90
- Backstory translation exactly matches default data: ImperialStudent92
- Backstory translation exactly matches default data: PoisonGardener85
- Backstory translation exactly matches default data: PowerMadScholar58
- Backstory translation exactly matches default data: ArtificerRampant50
- Backstory translation exactly matches default data: TechHead78
- Backstory translation exactly matches default data: SystemsEngineer27
- Backstory translation exactly matches default data: Orphan91
- Backstory translation exactly matches default data: NeuroScientist84
- Backstory translation exactly matches default data: Abductee39
- Backstory translation exactly matches default data: PirateCaptain0
- Backstory translation exactly matches default data: BlackjackPlayer50
- Backstory translation exactly matches default data: HedgeFundManager27
- Backstory translation exactly matches default data: AcademyStudent52
- Backstory translation exactly matches default data: ComputerEngineer28
- Backstory translation exactly matches default data: AspiringEngineer42
- Backstory translation exactly matches default data: ExpertHandyman95
- Backstory translation exactly matches default data: MedicalStudent18
- Backstory translation exactly matches default data: MedicSoldier37
- Backstory translation exactly matches default data: HighBaroness49
- Backstory translation exactly matches default data: ExiledResearcher36
- Backstory translation exactly matches default data: WorldSlider50
- Backstory translation exactly matches default data: Villain66
- Backstory translation exactly matches default data: MedicalStudent71
- Backstory translation exactly matches default data: SpaceNavyDoctor40
- Backstory translation exactly matches default data: AspergersRebel96
- Backstory translation exactly matches default data: GovernmentAgent80
- Backstory translation exactly matches default data: ShootingComa31
- Backstory translation exactly matches default data: SelflessHunter57
- Backstory translation exactly matches default data: PsychologyStudent88
- Backstory translation exactly matches default data: AcolyteOfStars66
- Backstory translation exactly matches default data: SpaceSmuggler10
- Backstory translation exactly matches default data: SpaceRaider65
- Backstory translation exactly matches default data: Abductee2
- Backstory translation exactly matches default data: Spy40
- Backstory translation exactly matches default data: BlessedChild86
- Backstory translation exactly matches default data: WanderingHealer6
- Backstory translation exactly matches default data: YouthSoldier99
- Backstory translation exactly matches default data: VeteranSoldier2
- Backstory translation exactly matches default data: GlitterworldKid84
- Backstory translation exactly matches default data: CosmeticReject89
- Backstory translation exactly matches default data: FeralChild73
- Backstory translation exactly matches default data: RaiderKing70
- Backstory translation exactly matches default data: Scout86
- Backstory translation exactly matches default data: FrontierMarshal75
- Backstory translation exactly matches default data: TraineeAlchemist98
- Backstory translation exactly matches default data: ReligiousHierarch42
- Backstory translation exactly matches default data: Pickpocket96
- Backstory translation exactly matches default data: CriminalSurgeon8
- Backstory translation exactly matches default data: SpaceCadet12
- Backstory translation exactly matches default data: SanitationCaptain28
- Backstory translation exactly matches default data: Naturalist25
- Backstory translation exactly matches default data: OverwatchSniper73
- Backstory translation exactly matches default data: Drudge47
- Backstory translation exactly matches default data: GalacticSightseer55
- Backstory translation exactly matches default data: ChildOfDrifters15
- Backstory translation exactly matches default data: WanderingCrafter28
- Backstory translation exactly matches default data: TribalThunderer25
- Backstory translation exactly matches default data: MutinousCaptain49
- Backstory translation exactly matches default data: CorpBredStudent62
- Backstory translation exactly matches default data: CorpResearcher37
- Backstory translation exactly matches default data: EarthColonist29
- Backstory translation exactly matches default data: SoleSurvivor46
- Backstory translation exactly matches default data: MilitaryTrainee74
- Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier54>
- <title>AWOL soldier</title>
- <titleShort>Soldier</titleShort>
- <desc>NAME was an infantryman.
- When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
- </AWOLSoldier54>
- Backstory translation exactly matches default data: Bookworm75
- Backstory translation exactly matches default data: Explorer36
- Backstory translation exactly matches default data: ColonyKid89
- Backstory translation exactly matches default data: StarshipDoctor78
- Backstory translation exactly matches default data: CaravanChild53
- Backstory translation exactly matches default data: BountyHunter28
- Backstory translation exactly matches default data: ReEducatedYouth32
- Backstory translation exactly matches default data: AccursedChild43
- Backstory translation exactly matches default data: ShamanOfShadows30
- Backstory translation exactly matches default data: AmateurAstronomer76
- Backstory translation exactly matches default data: StationSecurity1
- Backstory translation exactly matches default data: FarmHand94
- Backstory translation exactly matches default data: SpaceTrafficker87
- Backstory translation exactly matches default data: EnergeticPopIdol4
- Backstory translation exactly matches default data: PopIdolPirate25
- Backstory translation exactly matches default data: IcePlanetChild56
- Backstory translation exactly matches default data: Roboticist87
- Backstory translation exactly matches default data: ToxicChild59
- Backstory translation exactly matches default data: StalwartFarmer91
- Backstory translation exactly matches default data: BoyScout19
- Backstory translation exactly matches default data: UrbworldPimp46
- Backstory translation exactly matches default data: ScienceProdigy96
- Backstory translation exactly matches default data: ParticlePhysicist6
- Backstory translation exactly matches default data: SpeederRacer68
- Backstory translation exactly matches default data: DefenseLawyer2
- Backstory translation exactly matches default data: MercenaryRecruit61
- Backstory translation exactly matches default data: Ranger8
- Backstory translation exactly matches default data: MarineCadet8
- Backstory translation exactly matches default data: ClanChief70
- Backstory translation exactly matches default data: YoungPsychologist60
- Backstory translation exactly matches default data: FactionLeader69
- Backstory translation exactly matches default data: LabGrownChild20
- Backstory translation exactly matches default data: CorpResearcher9
- Backstory translation exactly matches default data: TechScholar7
- Backstory translation exactly matches default data: TechnologyDoctor90
- Backstory translation exactly matches default data: PitGladiator18
- Backstory translation exactly matches default data: PirateTrooper88
- Backstory translation exactly matches default data: FactoryWorker58
- Backstory translation exactly matches default data: CombatMedic16
- Backstory translation exactly matches default data: RichBoy51
- Backstory translation exactly matches default data: HiredGun99
- Backstory translation exactly matches default data: Athlete75
- Backstory translation exactly matches default data: StilettoAssassin10
- Backstory translation exactly matches default data: SoleSurvivor99
- Backstory translation exactly matches default data: Hunter7
- Backstory translation exactly matches default data: MechanoidHacker35
- Backstory translation exactly matches default data: BattlefieldTech63
- Backstory translation exactly matches default data: ProjectSubject48
- Backstory translation exactly matches default data: MasterTrader3
- Backstory translation exactly matches default data: HexCellArtist19
- Backstory translation exactly matches default data: ExoticChef84
- Backstory translation exactly matches default data: PlagueProdigy12
- Backstory translation exactly matches default data: MadScientist79
- Backstory translation exactly matches default data: PoorKid76
- Backstory translation exactly matches default data: Warrior43
- Backstory translation exactly matches default data: Dreamer11
- Backstory translation exactly matches default data: SpaceExplorer81
- Backstory translation exactly matches default data: UrbworldUrchin13
- Backstory translation exactly matches default data: Smuggler62
- Backstory translation exactly matches default data: DestroyerGeneral40
- Backstory translation exactly matches default data: StreetUrchin51
- Backstory translation exactly matches default data: SerialMurderer52
- Backstory translation exactly matches default data: KidScientist80
- Backstory translation exactly matches default data: MadScientist65
- Backstory translation exactly matches default data: MedievalThief74
- Backstory translation exactly matches default data: HumanTrafficker69
- Backstory translation exactly matches default data: TraumatizedYouth62
- Backstory translation exactly matches default data: MentalPatient64
- Backstory translation exactly matches default data: YouthSoldier75
- Backstory translation exactly matches default data: SpaceMarine48
- Backstory translation exactly matches default data: GalacticPage15
- Backstory translation exactly matches default data: EnvoyOfTheStars91
- Backstory translation exactly matches default data: ApprenticeSmith9
- Backstory translation exactly matches default data: Blacksmith32
- Backstory translation exactly matches default data: CloneFarmed43
- Backstory translation exactly matches default data: CloneFarmer72
- Backstory translation exactly matches default data: GangMember12
- Backstory translation exactly matches default data: GangBoss0
- Backstory translation exactly matches default data: MilitantChild30
- Backstory translation exactly matches default data: LostMarine68
- Backstory translation exactly matches default data: Killer70
- Backstory translation exactly matches default data: Healer46
- Backstory translation exactly matches default data: ProfessionalGamer86
- Backstory translation exactly matches default data: ToasterRepairman81
- Backstory translation exactly matches default data: DataDecoder25
- Backstory translation exactly matches default data: ArchotechSpy14
- Backstory translation exactly matches default data: WolfPackMember79
- Backstory translation exactly matches default data: BehaviourResearch99
- Backstory translation exactly matches default data: RebelStudent39
- Backstory translation exactly matches default data: PoliticalActivist61
- Backstory translation exactly matches default data: Cadet99
- Backstory translation exactly matches default data: Flaneur73
- Backstory translation exactly matches default data: ShipTechnician62
- Backstory translation exactly matches default data: ChiefEngineer74
- Backstory translation exactly matches default data: BlacksmithsSon72
- Backstory translation exactly matches default data: BlacksmithShooter88
- Backstory translation exactly matches default data: AddictionCounsel61
- Backstory translation exactly matches default data: ChildKnave65
- Backstory translation exactly matches default data: BloodgameSurvivor96
- Backstory translation exactly matches default data: WastelandWanderer2
- Backstory translation exactly matches default data: VoidspaceRaider8
- Backstory translation exactly matches default data: PyroAssistant17
- Backstory translation exactly matches default data: MachineFixer97
- Backstory translation exactly matches default data: StreetUrchin39
- Backstory translation exactly matches default data: SpaceMerchant61
- Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ChildChemist73>
- <title>Child chemist</title>
- <titleShort>Chemist</titleShort>
- <desc>A midworld child, NAME was fixated on finding out exactly how everything worked.
- HECAP collected rare objects and performed dangerous experiments on them. Delving deeper into these experiments, HE became isolated from the rest of the world. HECAP only left HIS research area to collect more materials.</desc>
- </ChildChemist73>
- Backstory translation exactly matches default data: BeastSlayer8
- Backstory translation exactly matches default data: BrothelGofer60
- Backstory translation exactly matches default data: DrugLieutenant88
- Backstory translation exactly matches default data: LaborCampOrphan93
- Backstory translation exactly matches default data: UrbworldEnforcer55
- Backstory translation exactly matches default data: GameFanatic49
- Backstory translation exactly matches default data: ToolMechanic40
- Backstory translation exactly matches default data: ClassClown20
- Backstory translation exactly matches default data: CraftShaper11
- Backstory translation exactly matches default data: CrimeBossChild12
- Backstory translation exactly matches default data: MercenaryLeader48
- Backstory translation exactly matches default data: SentimentalChild27
- Backstory translation exactly matches default data: SpecialForces72
- Backstory translation exactly matches default data: DustyFarmHand63
- Backstory translation exactly matches default data: DromedaryKnight31
- Backstory translation exactly matches default data: HackerKid65
- Backstory translation exactly matches default data: BattleMechanic79
- Backstory translation exactly matches default data: VideoGamer94
- Backstory translation exactly matches default data: Student1
- Backstory translation exactly matches default data: Chemist38
- Backstory translation exactly matches default data: SuperSoldier19
- Backstory translation exactly matches default data: SuperSoldier81
- Backstory translation exactly matches default data: HeadjackAddict49
- Backstory translation exactly matches default data: CorporateBuilder80
- Backstory translation exactly matches default data: UrbworldArmyBrat71
- Backstory translation exactly matches default data: MechanicsEngineer7
- Backstory translation exactly matches default data: PlagueChild8
- Backstory translation exactly matches default data: PlagueDoctor99
- Backstory translation exactly matches default data: YoungMaster70
- Backstory translation exactly matches default data: ImperialGeneral31
- Backstory translation exactly matches default data: CaravanTraveler5
- Backstory translation exactly matches default data: Caravaneer77
- Backstory translation exactly matches default data: FarmersSon51
- Backstory translation exactly matches default data: RebelFighter79
- Backstory translation exactly matches default data: WealthyStudent21
- Backstory translation exactly matches default data: Roboticist20
- Backstory translation exactly matches default data: StreetPeddler62
- Backstory translation exactly matches default data: PrivateDetective57
- Backstory translation exactly matches default data: BodyguardTrainee27
- Backstory translation exactly matches default data: SpaceBartender52
- Backstory translation exactly matches default data: SpoiledChild65
- Backstory translation exactly matches default data: CosmeticSurgeon52
- Backstory translation exactly matches default data: Philosopher26
- Backstory translation exactly matches default data: UprightDiplomat83
- Backstory translation exactly matches default data: CaveChild67
- Backstory translation exactly matches default data: VideoProducer97
- Backstory translation exactly matches default data: RangerChild91
- Backstory translation exactly matches default data: BushSniper97
- Backstory translation exactly matches default data: GlitterworldRoyal5
- Backstory translation exactly matches default data: PirateSympathizer24
- Backstory translation exactly matches default data: PlagueSurvivor48
- Backstory translation exactly matches default data: UnethicalDoctor97
- Backstory translation exactly matches default data: OffworldRecruit22
- Backstory translation exactly matches default data: ShockTrooper52
- Backstory translation exactly matches default data: ProdigalStudent39
- Backstory translation exactly matches default data: CombatMedtech40
- Backstory translation exactly matches default data: AdventurousYouth32
- Backstory translation exactly matches default data: TreasureHunter70
- Backstory translation exactly matches default data: PilotFan99
- Backstory translation exactly matches default data: StarfighterPilot54
- Backstory translation exactly matches default data: MedicalHelper65
- Backstory translation exactly matches default data: GangSoldier28
- Backstory translation exactly matches default data: CountryChild62
- Backstory translation exactly matches default data: SpaceMarine80
- Backstory translation exactly matches default data: RebelWriter82
- Backstory translation exactly matches default data: Adventurer17
- Backstory translation exactly matches default data: ExiledPrince89
- Backstory translation exactly matches default data: BloodyWanderer51
- Backstory translation exactly matches default data: NewAgeDuelist36
- Backstory translation exactly matches default data: PirateDoctor33
- Backstory translation exactly matches default data: SpoiledBrat84
- Backstory translation exactly matches default data: BloodyDentist33
- Backstory translation exactly matches default data: CowFarmer93
- Backstory translation exactly matches default data: MasterChef6
- Backstory translation exactly matches default data: DiscardedYouth95
- Backstory translation exactly matches default data: Mercenary19
- Backstory translation exactly matches default data: DisasterSurvivor28
- Backstory translation exactly matches default data: ExplorerWriter37
- Backstory translation exactly matches default data: RebelChild7
- Backstory translation exactly matches default data: MilitiaSoldier83
- Backstory translation exactly matches default data: MidworldCadet20
- Backstory translation exactly matches default data: WarshipCaptain77
- Backstory translation exactly matches default data: Punk70
- Backstory translation exactly matches default data: GameDeveloper59
- Loaded file (Scenario) is from version 0.14.1241 rev1001, we are running version 0.18.1722 rev1198.
- Loaded file (Scenario) is from version 0.14.1229 rev1391, we are running version 0.18.1722 rev1198.
- Loaded file (Scenario) is from version 0.14.1241 rev1000, we are running version 0.18.1722 rev1198.
- Could not load reference to Verse.HediffDef named Alcohol
- FAILED TO RESOLVE
- Includes:
- NamerFactionOutlander
- OutlanderWord
- 0 ->[name]
- 1 name->[subname]
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[direction] [wordname]
- 3 direction->(16 strings from file: Words/Adjectives/CompassDirections) UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'
- 2 subname->[wordname] UNRESOLVABLE: Cannot resolve sub-keyword 'wordname'UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[politicalunion] av [subname]
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[subname] [politicalunion] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
- 1 name->[subname] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[subname] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 1 name->[subname] [politicaladjective] [politicalunion] UNRESOLVABLE: Cannot resolve sub-keyword 'subname'
- 2 politicaladjective->(54 strings from file: Words/Adjectives/PoliticalUnions)
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander)
- 1 name->[politicaladjective] [politicalunion] av [subname]
- 2 politicaladjective->(54 strings from file: Words/Adjectives/PoliticalUnions)
- 2 politicalunion->(18 strings from file: Words/Nouns/PoliticalUnions_Outlander) UNRESOLVABLE: Cannot resolve sub-keyword 'subname'UNRESOLVABLE: Cannot resolve sub-keyword 'name'
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 8848.
- Total: 38.446617 ms (FindLiveObjects: 0.320284 ms CreateObjectMapping: 0.806968 ms MarkObjects: 37.235168 ms DeleteObjects: 0.083626 ms)
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