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  1. <map name="Tehadon">
  2.  
  3. <!-- Bewegungsstates laden-->
  4. <LoadStatesystem value="mod/Tehadon.mod/Maps/States/Tehadon.sts"/>
  5.  
  6. <!-- Animationsdatei laden-->
  7. <LoadAnimationFile value="mod/Tehadon.mod/Maps/Animations/Tehadon.anim" />
  8.  
  9. <!-- Taschenmap laden-->
  10. <LoadPocketMap value="mod/Tehadon.mod/Maps/Pocket/PocketMap.pmap" />
  11.  
  12. <!-- Itemfile laden-->
  13. <LoadItemFile value="mod/Tehadon.mod/Maps/Items/Items.itm" />
  14. <LoadItemListFile value="mod/Tehadon.mod/Maps/Items/ItemList.itm" />
  15.  
  16. <CreateStaticGround material="Examples/GrassFloor" />
  17.  
  18. <Regions>
  19.  
  20. <Add>
  21.  
  22. <kind value="simpleradius" />
  23. <name value="EveryWhere"/>
  24. <radius value="100000"/>
  25. <position x="0" y="0" z="0" />
  26.  
  27. </Add>
  28.  
  29. <Add>
  30.  
  31. <kind value="simpleradius" />
  32. <name value="IntenarRegion"/>
  33. <radius value="100"/>
  34. <position x="6,98" y="0" z="-101,228" />
  35.  
  36. </Add>
  37.  
  38. </Regions>
  39.  
  40. <AddItemRegion x="0" y="0" z="0" radius="1000" id="1" />
  41.  
  42. <Terrains>
  43.  
  44. <MeshTerrains>
  45. <Add>
  46.  
  47. <name value="TestTerrain" />
  48. <region value="EveryWhere" />
  49. <position x="0" y="-40" z="0" />
  50. <scale x="5" y="5" z="5" />
  51. <!-- Die Reihenfolge muss beachtet werden! -->
  52. <!--<lodmesh path="gefaengnisinsel.mesh" number="1" distance="100000" material="Tehadon/TestTerrain2"/>-->
  53. <!--<lodmesh path="MeshTerrainLod1.mesh" number="1" distance="20000" material="Tehadon/TestTerrain"/>-->
  54. <!--<lodmesh path="MeshTerrainLod3.mesh" number="3" distance="30000" material="Tehadon/TestTerrain"/> -->
  55.  
  56. </Add>
  57. </MeshTerrains>
  58.  
  59. <Heightmaps>
  60.  
  61. </Heightmaps>
  62.  
  63. </Terrains>
  64.  
  65. <DynamicObjects>
  66.  
  67. <NPC>
  68.  
  69. <Add>
  70.  
  71. <name value="Harald" />
  72. <id value="1" />
  73. <path value="Sinbad.mesh" />
  74. <rotate x="0" y="180" z="0" />
  75. <position x="100" y="15" z="100" />
  76. <PlayerPositionRelative x="0" y="-2,5" z="0" />
  77. <scale x="1" y="1" z="1" />
  78.  
  79. <PhysicsController radius="3" height="9" scale="1" />
  80.  
  81. <!-- Animationen -->
  82. <AddAnimationContext name="GenerellNPC" />
  83. <SetItem name="None" />
  84.  
  85. <!-- Statussystem -->
  86. <AddStateContext name="GenerellNPC" />
  87. <SetState value="None" />
  88.  
  89. <!-- PocketMap -->
  90. <AddPocketMap name="GenerellNPC" />
  91.  
  92. <!-- Held -->
  93. <IsHero value="true" />
  94.  
  95. <!-- Scripting [C#] -->
  96. <OnLoad value="InitHarald" />
  97. <OnShow value="ShowHarald" />
  98. <OnHide value="HideHarald" />
  99.  
  100. </Add>
  101.  
  102. <Add>
  103.  
  104. <name value="Josef" />
  105. <id value="1" />
  106. <path value="Sinbad.mesh" />
  107. <rotate x="0" y="180" z="0" />
  108. <position x="-44,6" y="15" z="-173,48" />
  109. <PlayerPositionRelative x="0" y="-2,5" z="0" />
  110. <scale x="1" y="1" z="1" />
  111.  
  112. <PhysicsController radius="3" height="9" scale="1" />
  113.  
  114. <!-- Animationen -->
  115. <AddAnimationContext name="GenerellNPC" />
  116. <SetItem name="None" />
  117.  
  118. <!-- Statussystem -->
  119. <AddStateContext name="GenerellNPC" />
  120. <SetState value="None" />
  121.  
  122. <!-- Held -->
  123. <IsHero value="false" />
  124.  
  125. <!-- Scripting [C#] -->
  126. <OnLoad value="InitHarald" />
  127. <OnShow value="ShowHarald" />
  128. <OnHide value="HideHarald" />
  129.  
  130. </Add>
  131.  
  132. </NPC>
  133.  
  134. </DynamicObjects>
  135.  
  136. <DropItem id="1" toregion="1" x="21" y="300" z="30" />
  137. <DropItem id="2" toregion="1" x="20" y="310" z="31" />
  138. <DropItem id="3" toregion="1" x="2" y="320" z="30" />
  139. <DropItem id="4" toregion="1" x="30" y="330" z="30" />
  140. <DropItem id="5" toregion="1" x="20" y="340" z="32" />
  141. <DropItem id="6" toregion="1" x="10" y="350" z="30" />
  142. <DropItem id="7" toregion="1" x="11" y="360" z="34" />
  143. <DropItem id="8" toregion="1" x="23" y="370" z="30" />
  144. <DropItem id="9" toregion="1" x="24" y="380" z="40" />
  145. <DropItem id="10" toregion="1" x="50" y="500" z="30" />
  146. <DropItem id="11" toregion="1" x="90" y="400" z="80" />
  147.  
  148. <Vegetation>
  149.  
  150. <AddForm>
  151.  
  152. <name value="FirstVegForm" />
  153. <position x="15" y="0" z="120" />
  154. <region value="EveryWhere" />
  155.  
  156.  
  157. <add x="-30" y="0" z="100" />
  158. <add x="30" y="0" z="100" />
  159. <add x="30" y="0" z="30" />
  160.  
  161. <add x="100" y="0" z="30" />
  162. <add x="100" y="0" z="-30" />
  163. <add x="30" y="0" z="-30" />
  164.  
  165. <add x="30" y="0" z="-100" />
  166. <add x="-30" y="0" z="-100" />
  167. <add x="-30" y="0" z="-30" />
  168.  
  169. <add x="-100" y="0" z="-30" />
  170. <add x="-100" y="0" z="30" />
  171. <add x="-30" y="0" z="30" />
  172. </AddForm>
  173.  
  174. <AddForm>
  175.  
  176. <name value="FirstVegForm2" />
  177. <position x="15" y="0" z="-120" />
  178. <region value="IntenarRegion" />
  179. <add x="50" y="0" z="50" />
  180. <add x="50" y="0" z="-50" />
  181. <add x="-50" y="0" z="-50" />
  182. <add x="-70" y="0" z="0" />
  183. <add x="-50" y="0" z="50" />
  184.  
  185. </AddForm>
  186.  
  187. <AddSmallVegetation>
  188.  
  189. <material value="Examples/GrassBlades" />
  190. <density value="5000" />
  191. <form value="FirstVegForm" />
  192. <scale fromx="0,03" fromy="0,03" fromz="0,03" tox="0,05" toy="0,05" toz="0,05" />
  193.  
  194. </AddSmallVegetation>
  195.  
  196. <AddSmallVegetation>
  197.  
  198. <material value="Examples/LeafBlades" />
  199. <density value="200" />
  200. <form value="FirstVegForm" />
  201. <scale fromx="0,03" fromy="0,03" fromz="0,03" tox="0,05" toy="0,09" toz="0,05" />
  202.  
  203. </AddSmallVegetation>
  204.  
  205. <AddSmallVegetation>
  206.  
  207. <material value="Examples/GrassBlades" />
  208. <density value="2000" />
  209. <form value="FirstVegForm2" />
  210. <scale fromx="0,03" fromy="0,03" fromz="0,03" tox="0,05" toy="0,05" toz="0,05" />
  211.  
  212. </AddSmallVegetation>
  213.  
  214. </Vegetation>
  215.  
  216. <SimpleMeshes>
  217.  
  218. <Add>
  219.  
  220. <path value="House.mesh" />
  221. <name value="House_1" />
  222. <region value="EveryWhere" />
  223.  
  224. <position x="82,98" y="0" z="-101,228" />
  225. <scale x="0,05" y="0,05" z="0,05" />
  226. </Add>
  227.  
  228. <Add>
  229.  
  230. <path value="Intenar_Test.mesh" />
  231. <name value="Intenar1" />
  232. <region value="IntenarRegion" />
  233.  
  234. <position x="0,98" y="0" z="-101,228" />
  235. <scale x="0,05" y="0,05" z="0,05" />
  236. <SetMaterial name="Tehadon/Intenar" />
  237. </Add>
  238.  
  239. <Add>
  240.  
  241. <path value="Intenar_Test.mesh" />
  242. <name value="Intenar2" />
  243. <region value="IntenarRegion" />
  244.  
  245. <position x="6,98" y="0" z="-101,228" />
  246. <scale x="0,06" y="0,06" z="0,06" />
  247. <SetMaterial name="Tehadon/Intenar" />
  248. </Add>
  249.  
  250. <Add>
  251.  
  252. <path value="Intenar_Test.mesh" />
  253. <name value="Intenar3" />
  254. <region value="EveryWhere" />
  255.  
  256. <position x="12,98" y="0" z="-101,228" />
  257. <scale x="0,07" y="0,07" z="0,07" />
  258. <SetMaterial name="Tehadon/Intenar" />
  259. </Add>
  260.  
  261. <Add>
  262.  
  263. <path value="Intenar_Test.mesh" />
  264. <name value="Intenar4" />
  265. <region value="IntenarRegion" />
  266.  
  267. <position x="0,98" y="0" z="-106,228" />
  268. <scale x="0,05" y="0,05" z="0,05" />
  269. <SetMaterial name="Tehadon/Intenar" />
  270. </Add>
  271.  
  272. <Add>
  273.  
  274. <path value="Intenar_Test.mesh" />
  275. <name value="Intenar5" />
  276. <region value="IntenarRegion" />
  277.  
  278. <position x="6,98" y="0" z="-106,228" />
  279. <scale x="0,06" y="0,06" z="0,06" />
  280. <SetMaterial name="Tehadon/Intenar" />
  281. </Add>
  282.  
  283. <Add>
  284.  
  285. <path value="Intenar_Test.mesh" />
  286. <name value="Intenar6" />
  287. <region value="EveryWhere" />
  288.  
  289. <position x="12,98" y="0" z="-106,228" />
  290. <scale x="0,07" y="0,07" z="0,07" />
  291. <SetMaterial name="Tehadon/Intenar" />
  292. </Add>
  293.  
  294. <Add>
  295.  
  296. <path value="Intenar_Test.mesh" />
  297. <name value="Intenar7" />
  298. <region value="IntenarRegion" />
  299.  
  300. <position x="0,98" y="0" z="-110,228" />
  301. <scale x="0,05" y="0,05" z="0,05" />
  302. <SetMaterial name="Tehadon/Intenar" />
  303. </Add>
  304.  
  305. <Add>
  306.  
  307. <path value="Intenar_Test.mesh" />
  308. <name value="Intenar8" />
  309. <region value="IntenarRegion" />
  310.  
  311. <position x="6,98" y="0" z="-110,228" />
  312. <scale x="0,06" y="0,06" z="0,06" />
  313. <SetMaterial name="Tehadon/Intenar" />
  314. </Add>
  315.  
  316. <Add>
  317.  
  318. <path value="Intenar_Test.mesh" />
  319. <name value="Intenar9" />
  320. <region value="EveryWhere" />
  321.  
  322. <position x="12,98" y="0" z="-110,228" />
  323. <scale x="0,07" y="0,07" z="0,07" />
  324. <SetMaterial name="Tehadon/Intenar" />
  325. </Add>
  326.  
  327. <!-- <Add>
  328.  
  329. <path value="cube.mesh" />
  330. <name value="Cube_1" />
  331. <region value="EveryWhere" />
  332.  
  333. <position x="82,98" y="20" z="10" />
  334. <scale x="0,5" y="0,5" z="0,5" />
  335. <SetMaterial name="Tehadon/BlendLayer" />
  336. </Add>-->
  337.  
  338. <Add>
  339.  
  340. <path value="NPC.mesh" />
  341. <name value="Tree_01" />
  342. <region value="EveryWhere" />
  343.  
  344. <position x="15" y="0" z="120" />
  345. <scale x="2" y="2" z="2" />
  346. <SetMaterial name="Tehadon/Tree1" />
  347. </Add>
  348.  
  349.  
  350. <Add>
  351.  
  352. <path value="House.mesh" />
  353. <name value="House_2" />
  354. <region value="EveryWhere" />
  355.  
  356. <position x="-269,63" y="0" z="-142,37" />
  357. <scale x="0,08" y="0,08" z="0,08" />
  358. <rotate x="0" y="-180" z="0"/>
  359. </Add>
  360. </SimpleMeshes>
  361.  
  362. </map>
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