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- <map name="Tehadon">
- <!-- Bewegungsstates laden-->
- <LoadStatesystem value="mod/Tehadon.mod/Maps/States/Tehadon.sts"/>
- <!-- Animationsdatei laden-->
- <LoadAnimationFile value="mod/Tehadon.mod/Maps/Animations/Tehadon.anim" />
- <!-- Taschenmap laden-->
- <LoadPocketMap value="mod/Tehadon.mod/Maps/Pocket/PocketMap.pmap" />
- <!-- Itemfile laden-->
- <LoadItemFile value="mod/Tehadon.mod/Maps/Items/Items.itm" />
- <LoadItemListFile value="mod/Tehadon.mod/Maps/Items/ItemList.itm" />
- <CreateStaticGround material="Examples/GrassFloor" />
- <Regions>
- <Add>
- <kind value="simpleradius" />
- <name value="EveryWhere"/>
- <radius value="100000"/>
- <position x="0" y="0" z="0" />
- </Add>
- <Add>
- <kind value="simpleradius" />
- <name value="IntenarRegion"/>
- <radius value="100"/>
- <position x="6,98" y="0" z="-101,228" />
- </Add>
- </Regions>
- <AddItemRegion x="0" y="0" z="0" radius="1000" id="1" />
- <Terrains>
- <MeshTerrains>
- <Add>
- <name value="TestTerrain" />
- <region value="EveryWhere" />
- <position x="0" y="-40" z="0" />
- <scale x="5" y="5" z="5" />
- <!-- Die Reihenfolge muss beachtet werden! -->
- <!--<lodmesh path="gefaengnisinsel.mesh" number="1" distance="100000" material="Tehadon/TestTerrain2"/>-->
- <!--<lodmesh path="MeshTerrainLod1.mesh" number="1" distance="20000" material="Tehadon/TestTerrain"/>-->
- <!--<lodmesh path="MeshTerrainLod3.mesh" number="3" distance="30000" material="Tehadon/TestTerrain"/> -->
- </Add>
- </MeshTerrains>
- <Heightmaps>
- </Heightmaps>
- </Terrains>
- <DynamicObjects>
- <NPC>
- <Add>
- <name value="Harald" />
- <id value="1" />
- <path value="Sinbad.mesh" />
- <rotate x="0" y="180" z="0" />
- <position x="100" y="15" z="100" />
- <PlayerPositionRelative x="0" y="-2,5" z="0" />
- <scale x="1" y="1" z="1" />
- <PhysicsController radius="3" height="9" scale="1" />
- <!-- Animationen -->
- <AddAnimationContext name="GenerellNPC" />
- <SetItem name="None" />
- <!-- Statussystem -->
- <AddStateContext name="GenerellNPC" />
- <SetState value="None" />
- <!-- PocketMap -->
- <AddPocketMap name="GenerellNPC" />
- <!-- Held -->
- <IsHero value="true" />
- <!-- Scripting [C#] -->
- <OnLoad value="InitHarald" />
- <OnShow value="ShowHarald" />
- <OnHide value="HideHarald" />
- </Add>
- <Add>
- <name value="Josef" />
- <id value="1" />
- <path value="Sinbad.mesh" />
- <rotate x="0" y="180" z="0" />
- <position x="-44,6" y="15" z="-173,48" />
- <PlayerPositionRelative x="0" y="-2,5" z="0" />
- <scale x="1" y="1" z="1" />
- <PhysicsController radius="3" height="9" scale="1" />
- <!-- Animationen -->
- <AddAnimationContext name="GenerellNPC" />
- <SetItem name="None" />
- <!-- Statussystem -->
- <AddStateContext name="GenerellNPC" />
- <SetState value="None" />
- <!-- Held -->
- <IsHero value="false" />
- <!-- Scripting [C#] -->
- <OnLoad value="InitHarald" />
- <OnShow value="ShowHarald" />
- <OnHide value="HideHarald" />
- </Add>
- </NPC>
- </DynamicObjects>
- <DropItem id="1" toregion="1" x="21" y="300" z="30" />
- <DropItem id="2" toregion="1" x="20" y="310" z="31" />
- <DropItem id="3" toregion="1" x="2" y="320" z="30" />
- <DropItem id="4" toregion="1" x="30" y="330" z="30" />
- <DropItem id="5" toregion="1" x="20" y="340" z="32" />
- <DropItem id="6" toregion="1" x="10" y="350" z="30" />
- <DropItem id="7" toregion="1" x="11" y="360" z="34" />
- <DropItem id="8" toregion="1" x="23" y="370" z="30" />
- <DropItem id="9" toregion="1" x="24" y="380" z="40" />
- <DropItem id="10" toregion="1" x="50" y="500" z="30" />
- <DropItem id="11" toregion="1" x="90" y="400" z="80" />
- <Vegetation>
- <AddForm>
- <name value="FirstVegForm" />
- <position x="15" y="0" z="120" />
- <region value="EveryWhere" />
- <add x="-30" y="0" z="100" />
- <add x="30" y="0" z="100" />
- <add x="30" y="0" z="30" />
- <add x="100" y="0" z="30" />
- <add x="100" y="0" z="-30" />
- <add x="30" y="0" z="-30" />
- <add x="30" y="0" z="-100" />
- <add x="-30" y="0" z="-100" />
- <add x="-30" y="0" z="-30" />
- <add x="-100" y="0" z="-30" />
- <add x="-100" y="0" z="30" />
- <add x="-30" y="0" z="30" />
- </AddForm>
- <AddForm>
- <name value="FirstVegForm2" />
- <position x="15" y="0" z="-120" />
- <region value="IntenarRegion" />
- <add x="50" y="0" z="50" />
- <add x="50" y="0" z="-50" />
- <add x="-50" y="0" z="-50" />
- <add x="-70" y="0" z="0" />
- <add x="-50" y="0" z="50" />
- </AddForm>
- <AddSmallVegetation>
- <material value="Examples/GrassBlades" />
- <density value="5000" />
- <form value="FirstVegForm" />
- <scale fromx="0,03" fromy="0,03" fromz="0,03" tox="0,05" toy="0,05" toz="0,05" />
- </AddSmallVegetation>
- <AddSmallVegetation>
- <material value="Examples/LeafBlades" />
- <density value="200" />
- <form value="FirstVegForm" />
- <scale fromx="0,03" fromy="0,03" fromz="0,03" tox="0,05" toy="0,09" toz="0,05" />
- </AddSmallVegetation>
- <AddSmallVegetation>
- <material value="Examples/GrassBlades" />
- <density value="2000" />
- <form value="FirstVegForm2" />
- <scale fromx="0,03" fromy="0,03" fromz="0,03" tox="0,05" toy="0,05" toz="0,05" />
- </AddSmallVegetation>
- </Vegetation>
- <SimpleMeshes>
- <Add>
- <path value="House.mesh" />
- <name value="House_1" />
- <region value="EveryWhere" />
- <position x="82,98" y="0" z="-101,228" />
- <scale x="0,05" y="0,05" z="0,05" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar1" />
- <region value="IntenarRegion" />
- <position x="0,98" y="0" z="-101,228" />
- <scale x="0,05" y="0,05" z="0,05" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar2" />
- <region value="IntenarRegion" />
- <position x="6,98" y="0" z="-101,228" />
- <scale x="0,06" y="0,06" z="0,06" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar3" />
- <region value="EveryWhere" />
- <position x="12,98" y="0" z="-101,228" />
- <scale x="0,07" y="0,07" z="0,07" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar4" />
- <region value="IntenarRegion" />
- <position x="0,98" y="0" z="-106,228" />
- <scale x="0,05" y="0,05" z="0,05" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar5" />
- <region value="IntenarRegion" />
- <position x="6,98" y="0" z="-106,228" />
- <scale x="0,06" y="0,06" z="0,06" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar6" />
- <region value="EveryWhere" />
- <position x="12,98" y="0" z="-106,228" />
- <scale x="0,07" y="0,07" z="0,07" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar7" />
- <region value="IntenarRegion" />
- <position x="0,98" y="0" z="-110,228" />
- <scale x="0,05" y="0,05" z="0,05" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar8" />
- <region value="IntenarRegion" />
- <position x="6,98" y="0" z="-110,228" />
- <scale x="0,06" y="0,06" z="0,06" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <Add>
- <path value="Intenar_Test.mesh" />
- <name value="Intenar9" />
- <region value="EveryWhere" />
- <position x="12,98" y="0" z="-110,228" />
- <scale x="0,07" y="0,07" z="0,07" />
- <SetMaterial name="Tehadon/Intenar" />
- </Add>
- <!-- <Add>
- <path value="cube.mesh" />
- <name value="Cube_1" />
- <region value="EveryWhere" />
- <position x="82,98" y="20" z="10" />
- <scale x="0,5" y="0,5" z="0,5" />
- <SetMaterial name="Tehadon/BlendLayer" />
- </Add>-->
- <Add>
- <path value="NPC.mesh" />
- <name value="Tree_01" />
- <region value="EveryWhere" />
- <position x="15" y="0" z="120" />
- <scale x="2" y="2" z="2" />
- <SetMaterial name="Tehadon/Tree1" />
- </Add>
- <Add>
- <path value="House.mesh" />
- <name value="House_2" />
- <region value="EveryWhere" />
- <position x="-269,63" y="0" z="-142,37" />
- <scale x="0,08" y="0,08" z="0,08" />
- <rotate x="0" y="-180" z="0"/>
- </Add>
- </SimpleMeshes>
- </map>
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