Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ÁBEL\Desktop\mapok\trade_senkifoldje_CSAK_plasa_5.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\ÁBEL\Desktop\mapok\trade_senkifoldje_CSAK_plasa_5.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_01, using default
- Patching WVT material: maps/trade_senkifoldje_csak_plasa_5/egypt/sky_sand_waves_01_wvt_patch
- Patching WVT material: maps/trade_senkifoldje_csak_plasa_5/nature/blendgroundtograss007_reducedetail_wvt_patch
- Patching WVT material: maps/trade_senkifoldje_csak_plasa_5/nature/blendrockgroundwallisland_interior_wvt_patch
- Patching WVT material: maps/trade_senkifoldje_csak_plasa_5/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (91, 631, 0)
- env_cubemap pointing at deleted brushside near (1020, -267, -1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 458 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\ÁBEL\Desktop\mapok\trade_senkifoldje_CSAK_plasa_5.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "crash/utra_nyil_balra" not found.
- material "crash/utra_nyil_jobbra" not found.
- material "crash/server_ip" not found.
- material "crash/sft_kor_falra" not found.
- Building Physics collision data...
- done (1) (509728 bytes)
- Error! To use model "models/props_medieval/barricade_pikes.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_medieval/barricade_pikes.mdl"!
- Error! To use model "models/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl"!
- Error! To use model "models/freak_fortress_2/mlgsniper/mountain_dew.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/freak_fortress_2/mlgsniper/mountain_dew.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- .9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 4255 texinfos to 2185
- Reduced 237 texdatas to 200 (10089 bytes to 8373)
- Writing C:\Users\ÁBEL\Desktop\mapok\trade_senkifoldje_CSAK_plasa_5.bsp
- Wrote ZIP buffer, estimated size 49659, actual size 37251
- 16 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 4
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ÁBEL\Desktop\mapok\trade_senkifoldje_CSAK_plasa_5"
- Valve Software - vvis.exe (Oct 14 2017)
- 2 threads
- reading c:\users\Ábel\desktop\mapok\trade_senkifoldje_CSAK_plasa_5.bsp
- reading c:\users\Ábel\desktop\mapok\trade_senkifoldje_CSAK_plasa_5.prt
- 897 portalclusters
- 2895 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8.
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ÁBEL\Desktop\mapok\trade_senkifoldje_CSAK_plasa_5"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\Ábel\desktop\mapok\trade_senkifoldje_CSAK_plasa_5.bsp
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\ÁBEL\Desktop\mapok\trade_senkifoldje_CSAK_plasa_5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_senkifoldje_CSAK_plasa_5.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "trade_senkifoldje_CSAK_plasa_5" -steam
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement