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- MobEsp = false
- MobLocations = {game:GetService("Workspace")} --add locations of the mobs in the workspace
- MobNames = {""} --add the names of the mobs
- PlayerESP = true
- plr = game.Players.LocalPlayer
- _G.on = true --set to false if you want to turn it off
- names = {}
- function isin(obj,tbl)
- for a = 1,#tbl do
- if obj == tbl[a] then
- return true
- end
- end
- return false
- end
- function test1(D)
- local d = tonumber(string.sub(D,1,string.find(D,".",1,true) + 1))
- return d
- end
- function Label(Part,Distance)
- local MainName = Part.Parent.Name
- local check = Part:FindFirstChild(MainName .. " Tracker")
- if check then
- destroyed = false
- while not destroyed do
- for i = 1,#names do
- if names[i] == MainName then
- table.remove(names,i)
- destroyed = true
- break
- end
- end
- destroyed = true
- end
- check:Destroy()
- end
- local Gui = Instance.new("BillboardGui")
- local Text = Instance.new("TextLabel")
- if Distance ~= nil then
- local assa,D = pcall(test1,Distance)
- if D ~= nil and D then
- D = tonumber(D)
- table.insert(names,MainName)
- Gui.Name = MainName.." Tracker"
- Gui.Parent = Part
- Gui.Adornee = Part
- Gui.ExtentsOffsetWorldSpace = Vector3.new(0,3,0)
- Gui.MaxDistance = 2500
- Gui.Size = UDim2.new(0,200,0,50)
- Gui.AlwaysOnTop = true
- Text.Parent = Gui
- Text.TextWrapped = true
- Text.BackgroundTransparency = 1
- Text.TextSize = 8
- Text.Size = UDim2.new(0, 200, 0, 50)
- Text.Font = Enum.Font.Legacy
- if D ~= nil and D < 30 then
- Text.TextColor3 = Color3.fromRGB(33, 231, 40)
- Text.Text = Part.Parent.Name .. "\n Dist: " .. D
- elseif D ~= nil and D < 100 then
- Text.TextColor3 = Color3.fromRGB(228, 231, 34)
- Text.Text = Part.Parent.Name .. "\n Dist: " .. D
- elseif D ~= nil and D < 500 then
- Text.TextColor3 = Color3.fromRGB(255, 140, 46)
- Text.Text = Part.Parent.Name .. "\n Dist: " .. D
- elseif D ~= nil and D < 2500 then
- Text.TextColor3 = Color3.fromRGB(255, 0, 0)
- Text.Text = Part.Parent.Name .. "\n Dist: " .. D
- end
- end
- end
- end
- function Root()
- plr = game.Players:FindFirstChild(game.Players.LocalPlayer.Name)
- if plr then
- local root = plr.Character:FindFirstChild("HumanoidRootPart")
- if root then
- return root
- else
- for i = 1,#names do
- local check = game.Workspace:FindFirstChild(names[i] .. " Tracker",true)
- if check then
- table.remove(names,i)
- check:Destroy()
- break
- end
- end
- game:GetService('RunService').Stepped:wait()
- Root()
- end
- end
- end
- while _G.on do
- game:GetService('RunService').Stepped:wait()
- plr = game.Players.LocalPlayer
- if MobEsp then
- for iter = 1,#MobLocations do
- local check = MobLocations[iter]:FindFirstChildOfClass("Model")
- local check2 = MobLocations[iter]:FindFirstChildOfClass("Part")
- if check or check2 then
- for i,v in pairs(MobLocations[iter]:GetChildren()) do
- if v.ClassName == "Model" or v.ClassName == "Part" and isin(v.Name,MobNames) == true then
- local placed = false
- for a,b in pairs(v:GetChildren()) do
- if b.Name == "Head" and b.ClassName == "Part" and not placed and isin(v.Name,MobNames) == true then
- placed = true
- Label(b,(Root().Position - b.Position).Magnitude)
- elseif b.Name == "UpperTorso" and b.ClassName == "Part" and not placed and isin(v.Name,MobNames) == true then
- placed = true
- Label(b,(Root().Position - b.Position).Magnitude)
- elseif b.Name == "Torso" and b.ClassName == "Part" and not placed and isin(v.Name,MobNames) == true then
- placed = true
- Label(b,(Root().Position - b.Position).Magnitude)
- elseif b.ClassName == "Part" and not placed and isin(v.Name,MobNames) == true then
- placed = true
- repeat wait() until game.Players.LocalPlayer.Character ~= nil
- Label(b,(Root().Position - b.Position).Magnitude)
- end
- end
- end
- end
- end
- end
- end
- if PlayerESP then
- for z,d in pairs(game.Players:GetChildren()) do
- if d.Character ~= nil and d ~= plr then
- local prt = d.Character:FindFirstChildOfClass("Part")
- if prt then
- local placed = false
- for j,g in pairs(d.Character:GetChildren()) do
- if g.Name == "Head" and not placed then
- placed = true
- Label(g,(Root().Position - g.Position).Magnitude)
- elseif g.Name == "UpperTorso" and not placed then
- placed = true
- Label(g,(Root().Position - g.Position).Magnitude)
- elseif g.Name == "Torso" and not placed then
- placed = true
- Label(g,(Root().Position - g.Position).Magnitude)
- end
- end
- end
- end
- end
- end
- end
- while #names > 0 do
- game:GetService('RunService').Stepped:wait()
- for i = 1,#names do
- local check = game.Workspace:FindFirstChild(names[i] .. " Tracker",true)
- if check then
- table.remove(names,i)
- check:Destroy()
- break
- end
- end
- end
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