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Mar 27th, 2013
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  1. Using configuration source: "C:\Users\kiwiwin\Desktop\Spring941\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 127, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 1
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
  10. Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz; 4095MB RAM, 8189MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-write data directory: C:\Users\kiwiwin\Desktop\Spring941\
  24. Using read-only data directory: C:\Users\kiwiwin\Documents\My Games\Spring\
  25. Scanning: C:\Users\kiwiwin\Documents\My Games\Spring\games
  26. Scanning: C:\Users\kiwiwin\Documents\My Games\Spring\packages
  27. Scanning: C:\Users\kiwiwin\Desktop\Spring941\maps
  28. Error: Error opening C:\Users\kiwiwin\Desktop\Spring941\maps\Four Islands v2.sd7: Unknown error
  29. Unable to open archive: C:\Users\kiwiwin\Desktop\Spring941\maps\Four Islands v2.sd7
  30. Error: Error opening C:\Users\kiwiwin\Desktop\Spring941\maps\Marrow.sd7: Unknown error
  31. Unable to open archive: C:\Users\kiwiwin\Desktop\Spring941\maps\Marrow.sd7
  32. Scanning: C:\Users\kiwiwin\Desktop\Spring941\base
  33. Scanning: C:\Users\kiwiwin\Desktop\Spring941\games
  34. Supported Video modes: 2560x1600, 2048x1536, 1920x1200, 1920x1080, 1920x1028, 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1360x768, 1344x1008, 1280x1024, 1280x960, 1280x800, 1024x768, 1024x576, 848x480, 832x624, 800x600, 640x480, 640x400
  35. Video mode set to 1920x1080/32bit
  36. [f=0000000] SDL version: 1.2.10
  37. [f=0000000] GL version: 2.1 NVIDIA-8.10.44 304.10.65f03
  38. [f=0000000] GL vendor: Parallels and NVIDIA Corporation
  39. [f=0000000] GL renderer: Parallels using NVIDIA GeForce GTX 660 Ti OpenGL Engine
  40. [f=0000000] GLSL version: 1.2
  41. [f=0000000] GLEW version: 1.5.8
  42. [f=0000000] Video RAM: unknown
  43. [f=0000000] GL info:
  44. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  45. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  46. maximum texture size: 16384, compress MIP-map textures: 0
  47. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
  48. maximum drawbuffers: 8, maximum recommended indices/vertices: 150000/1048575
  49. number of UniformBufferBindings: 0 (0kB)
  50. [f=0000000] VSync disabled
  51. [f=0000000] Joysticks found: 0
  52. [f=0000000] Warning: Joystick 0 not found
  53. [f=0000000] CPU Cores: 8
  54. [f=0000000] Loading startscript from: C:\Users\kiwiwin\Desktop\Spring941\script.txt
  55. [f=0000000] Connecting to local server
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 128
  67. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  68. [f=0000000] [UDPListener] successfully bound socket on port 8452
  69. [f=0000000] PreGame::StartServer: 664 ms
  70. [f=0000000] Using map: Tundra
  71. [f=0000000] Using game: Balanced Annihilation V7.75
  72. [f=0000000] Using game archive: a515b36aa7d47ac05605dd4664d090fa.sdp
  73. [f=0000000] recording demo: demos/20130327_174239_Tundra_94.sdf
  74. [f=0000000] PreGame::GameDataReceived: 146 ms
  75. [f=0000000] User number 0 (team 1, allyteam 0)
  76. [f=0000000] Using vanilla groundmovetype
  77. [f=0000000] Allowing pushing enemy units
  78. [f=0000000] [Threading] Main thread CPU affinity mask set: 192
  79. [f=0000000] Loading Radar Icons
  80. [f=0000000] Loading GameData Definitions
  81. [f=0000000] Loading all definitions: 0.142000
  82. [f=0000000] Game::LoadDefs (GameData): 280 ms
  83. [f=0000000] Loading Sound Definitions
  84. [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
  85. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  86. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  87. [f=0000000] Game::LoadDefs (Sound): 166 ms
  88. [f=0000000] Parsing Map Information
  89. [f=0000000] Loading SMF
  90. [f=0000000] Loading Map (103 MB)
  91. [f=0000000] Creating Smooth Height Mesh
  92. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 169 ms
  93. [f=0000000] Creating QuadField & CEGs
  94. [f=0000000] Number of damage types: 11
  95. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  96. [f=0000000] Creating Unit Textures
  97. [f=0000000] Creating Sky
  98. [f=0000000] Loading Weapon Definitions
  99. [f=0000000] Loading Unit Definitions
  100. [f=0000000] Loading Feature Definitions
  101. [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (108 MB)
  102. [f=0000000] PathCosts: precached 3 of 16384 blocks
  103. [f=0000000] PathCosts: precached 1028 of 16384 blocks
  104. [f=0000000] PathCosts: precached 2056 of 16384 blocks
  105. [f=0000000] PathCosts: precached 3080 of 16384 blocks
  106. [f=0000000] PathCosts: precached 4107 of 16384 blocks
  107. [f=0000000] PathCosts: precached 5134 of 16384 blocks
  108. [f=0000000] PathCosts: precached 6159 of 16384 blocks
  109. [f=0000000] PathCosts: precached 7189 of 16384 blocks
  110. [f=0000000] PathCosts: precached 8218 of 16384 blocks
  111. [f=0000000] PathCosts: precached 9248 of 16384 blocks
  112. [f=0000000] PathCosts: precached 10273 of 16384 blocks
  113. [f=0000000] PathCosts: precached 11301 of 16384 blocks
  114. [f=0000000] PathCosts: precached 12347 of 16384 blocks
  115. [f=0000000] PathCosts: precached 13375 of 16384 blocks
  116. [f=0000000] PathCosts: precached 14400 of 16384 blocks
  117. [f=0000000] PathCosts: precached 15430 of 16384 blocks
  118. [f=0000000] PathCosts: writing
  119. [f=0000000] PathCosts: written
  120. [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (108 MB)
  121. [f=0000000] PathCosts: precached 0 of 1024 blocks
  122. [f=0000000] PathCosts: precached 71 of 1024 blocks
  123. [f=0000000] PathCosts: precached 137 of 1024 blocks
  124. [f=0000000] PathCosts: precached 206 of 1024 blocks
  125. [f=0000000] PathCosts: precached 276 of 1024 blocks
  126. [f=0000000] PathCosts: precached 340 of 1024 blocks
  127. [f=0000000] PathCosts: precached 407 of 1024 blocks
  128. [f=0000000] PathCosts: precached 471 of 1024 blocks
  129. [f=0000000] PathCosts: precached 551 of 1024 blocks
  130. [f=0000000] PathCosts: precached 616 of 1024 blocks
  131. [f=0000000] PathCosts: precached 684 of 1024 blocks
  132. [f=0000000] PathCosts: precached 752 of 1024 blocks
  133. [f=0000000] PathCosts: precached 862 of 1024 blocks
  134. [f=0000000] PathCosts: precached 932 of 1024 blocks
  135. [f=0000000] PathCosts: precached 996 of 1024 blocks
  136. [f=0000000] PathCosts: writing
  137. [f=0000000] PathCosts: written
  138. [f=0000000] [CPathManager] pathing data checksum: 500c9492
  139. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  140. [f=0000000] Initializing Map Features
  141. [f=0000000] Creating ShadowHandler & DecalHandler
  142. [f=0000000] Warning: FBO-SHADOW: Incomplete read buffer!
  143. [f=0000000] Warning: FBO-SHADOW-GL_CLAMP_TO_EDGE: Incomplete read buffer!
  144. [f=0000000] Warning: FBO-SHADOW-GL_ALPHA4: GL_FRAMEBUFFER_UNSUPPORTED_EXT
  145. [f=0000000] Creating GroundDrawer
  146. [f=0000000] Loading Tile Files
  147. [f=0000000] Reading Tile Map
  148. [f=0000000] Loading Square Textures
  149. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
  150. [f=0000000] Switching to ROAM Mesh Rendering
  151. [f=0000000] [Shader] Warning: [Compile]
  152. shader-object name: GLSL/SMFVertProg.glsl, compile-log:
  153. ERROR: 0:42: '' : syntax error incorrect preprocessor directive
  154. WARNING: 0:42: unexpected tokens following the preprocessor directive - expected a newline
  155.  
  156. [f=0000000] [Shader] Warning: [Compile]
  157. shader-object name: GLSL/SMFFragProg.glsl, compile-log:
  158. ERROR: 0:5: '' : syntax error incorrect preprocessor directive
  159. WARNING: 0:5: unexpected tokens following the preprocessor directive - expected a newline
  160. ERROR: 0:6: '' : #version must occur before any other statement in the program
  161. ERROR: 0:16: '' : syntax error incorrect preprocessor directive
  162. WARNING: 0:16: unexpected tokens following the preprocessor directive - expected a newline
  163. ERROR: 0:20: '' : syntax error incorrect preprocessor directive
  164. WARNING: 0:20: unexpected tokens following the preprocessor directive - expected a newline
  165. ERROR: 0:31: '' : syntax error incorrect preprocessor directive
  166. WARNING: 0:31: unexpected tokens following the preprocessor directive - expected a newline
  167. ERROR: 0:37: '' : syntax error incorrect preprocessor directive
  168. WARNING: 0:37: unexpected tokens following the preprocessor directive - expected a newline
  169. ERROR: 0:45: '' : syntax error incorrect preprocessor directive
  170. WARNING: 0:45: unexpected tokens following the preprocessor directive - expected a newline
  171. ERROR: 0:50: '' : syntax error incorrect preprocessor directive
  172. WARNING: 0:50: unexpected tokens following the preprocessor directive - expected a newline
  173. ERROR: 0:54: '' : syntax error incorrect preprocessor directive
  174. WARNING: 0:54: unexpected tokens following the preprocessor directive - expected a newline
  175. ERROR: 0:58: '' : syntax error incorrect preprocessor directive
  176. WARNING: 0:58: unexpected tokens following the preprocessor directive - expected a newline
  177. ERROR: 0:76: '' : syntax error incorrect preprocessor directive
  178. WARNING: 0:76: unexpected tokens following the preprocessor directive - expected a newline
  179. ERROR: 0:82: '' : syntax error incorrect preprocessor directive
  180. WARNING: 0:82: unexpected tokens following the preprocessor directive - expected a newline
  181. ERROR: 0:117: '' : syntax error incorrect preprocessor directive
  182. WARNING: 0:117: unexpected tokens following the preprocessor directive - expected a newline
  183. ERROR: 0:141: '' : syntax error incorrect preprocessor directive
  184. WARNING: 0:141: unexpected tokens following the preprocessor directive - expected a newline
  185. ERROR: 0:148: '' : syntax error incorrect preprocessor directive
  186. WARNING: 0:148: unexpected tokens following the preprocessor directive - expected a newline
  187. ERROR: 0:155: '' : syntax error incorrect preprocessor directive
  188. WARNING: 0:155: unexpected tokens following the preprocessor directive - expected a newline
  189. ERROR: 0:194: '' : syntax error incorrect preprocessor directive
  190. WARNING: 0:194: unexpected tokens following the preprocessor directive - expected a newline
  191. ERROR: 0:204: '' : syntax error incorrect preprocessor directive
  192. WARNING: 0:204: unexpected tokens following the preprocessor directive - expected a newline
  193. ERROR: 0:224: '' : syntax error incorrect preprocessor directive
  194. WARNING: 0:224: unexpected tokens following the preprocessor directive - expected a newline
  195. ERROR: 0:242: '' : syntax error incorrect preprocessor directive
  196. WARNING: 0:242: unexpected tokens following the preprocessor directive - expected a newline
  197. ERROR: 0:252: '' : syntax error incorrect preprocessor directive
  198. WARNING: 0:252: unexpected tokens following the preprocessor directive - expected a newline
  199. ERROR: 0:263: '' : syntax error incorrect preprocessor directive
  200. WARNING: 0:263: unexpected tokens following the preprocessor directive - expected a newline
  201. ERROR: 0:286: '' : syntax error incorrect preprocessor directive
  202. WARNING: 0:286: unexpected tokens following the preprocessor directive - expected a newline
  203. ERROR: 0:295: '' : syntax error incorrect preprocessor directive
  204. WARNING: 0:295: unexpected tokens following the preprocessor directive - expected a newline
  205. ERROR: 0:309: '' : syntax error incorrect preprocessor directive
  206. WARNING: 0:309: unexpected tokens following the preprocessor directive - expected a newline
  207. ERROR: 0:333: '' : syntax error incorrect preprocessor directive
  208. WARNING: 0:333: unexpected tokens following the preprocessor directive - expected a newline
  209.  
  210. [f=0000000] Creating TreeDrawer
  211. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  212. [f=0000000] Creating Projectile Textures
  213. [f=0000000] Creating Water
  214. [f=0000000] Game::LoadInterface (Camera&Mouse): 102 ms
  215. [f=0000000] Game::LoadInterface (Console): 2 ms
  216. [f=0000000] Loading LuaRules
  217. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  218. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  219. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  220. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  221. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  222. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  223. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  224. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  225. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  226. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  227. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  228. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  229. [f=0000000] Loaded gadget: Game End <game_end.lua>
  230. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  231. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  232. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  233. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  234. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  235. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  236. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  237. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  238. [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  239. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  240. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  241. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  242. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  243. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  244. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  245. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  246. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  247. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  248. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  249. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  250. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  251. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  252. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  253. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  254. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  255. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  256. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  257. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  258. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  259. [f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
  260. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  261. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  262. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  263. [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
  264. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  265. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  266. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  267. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  268. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  269. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  270. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  271. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  272. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  273. [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  274. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  275. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  276. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  277. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  278. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  279. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  280. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  281. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  282. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  283. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  284. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  285. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  286. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  287. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  288. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  289. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  290. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  291. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  292. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  293. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  294. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  295. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  296. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  297. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  298. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  299. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  300. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  301. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  302. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  303. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  304. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  305. [f=0000000] LUPS: airjet particle class: shader error: ERROR: 0:17: '*' does not operate on 'int' and 'float'
  306.  
  307. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  308. [f=0000000] Loading LuaGaia
  309. [f=0000000] Loading LuaUI
  310. [f=0000000] LuaSocketEnabled: yes
  311. [f=0000000] This game has locked LuaUI access
  312. [f=0000000] This game has locked LuaUI access
  313. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  314. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  315. [f=0000000] LuaUI: bound F11 to the widget selector
  316. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  317. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  318. [f=0000000] Switching to Overview style camera
  319. [f=0000000] Switching to Smooth style camera
  320. [f=0000000] Switching to Overhead (TA) style camera
  321. [f=0000000] Switching to Free style camera
  322. [f=0000000] Switching to Total War style camera
  323. [f=0000000] Switching to Rotatable overhead camera
  324. [f=0000000] Switching to Orbit style camera
  325. [f=0000000] Switching to FPS style camera
  326. [f=0000000] Switching to Smooth style camera
  327. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  328. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  329. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  330. [f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
  331. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  332. [f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
  333. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  334. [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
  335. [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
  336. [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
  337. [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
  338. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  339. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  340. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  341. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  342. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  343. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  344. [f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
  345. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  346. [f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
  347. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  348. [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
  349. [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
  350. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  351. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  352. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  353. [f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
  354. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  355. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  356. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  357. [f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
  358. [f=0000000] Loading widget from mod: Keep Target <cmd_keep_target.lua> ...
  359. [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
  360. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  361. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  362. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  363. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  364. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  365. [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
  366. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  367. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  368. [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
  369. [f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
  370. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  371. [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
  372. [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
  373. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  374. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  375. [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
  376. [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
  377. [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
  378. [f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
  379. [f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
  380. [f=0000000] Volume = 60
  381. [f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
  382. [f=0000000] Loading widget from mod: Adv. Unit Marker <adv_unit_marker.lua> ...
  383. [f=0000000] Loading widget from mod: Ally Selected Units <unit_allyselectedunits.lua> ...
  384. [f=0000000] Loading widget from mod: DGun Stall Assist <unit_dgun_stall_assist.lua> ...
  385. [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
  386. [f=0000000] Loading widget from mod: Factory Auto-Repeat <cmd_factory_repeat.lua> ...
  387. [f=0000000] Loading widget from mod: FactoryGuard <unit_factory_guard.lua> ...
  388. [f=0000000] Loading widget from mod: OnlyFightersPatrol <unit_only_fighters_patrol.lua> ...
  389. [f=0000000] Loading widget from mod: SmartAreaReclaim <unit_smart_area_reclaim.lua> ...
  390. [f=0000000] Loading widget from mod: Unit Mover <cmd_unit_mover.lua> ...
  391. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  392. [f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
  393. [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
  394. [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
  395. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  396. [f=0000000] Loading widget from mod: SmoothScroll <camera_smooth_move.lua> ...
  397. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  398. [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
  399. [f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
  400. [f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
  401. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  402. [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
  403. [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
  404. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  405. [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
  406. [f=0000000] LUPS: airjet particle class: shader error: ERROR: 0:17: '*' does not operate on 'int' and 'float'
  407.  
  408. [f=0000000] Loading widget from user: LolUI <lolui.lua> ...
  409. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  410. [f=0000000] LuaUI v0.3
  411. [f=0000000] Initializing PathCache
  412. [f=0000000] Finalizing
  413. [f=0000000] Loaded DecalsDrawer: Legacy
  414. [f=0000000] small digital clock is disabled!
  415. [f=0000000] frames-per-second indicator is disabled!
  416. [f=0000000] Connection attempt from invalid
  417. [f=0000000] -> Version: 94.1 (OMP)
  418. [f=0000000] -> Connection established (given id 0)
  419. [f=0000000] Player invalid finished loading and is now ingame
  420. [f=0000000] GameID: 9221535139159aaf45b7322e2c5fbdfa
  421. [f=0000005] Skirmish AI "Bot1" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 0
  422. [f=0000008] invalid added point: Start 0
  423. [f=0000099] Buildings set to face North
  424. [f=0000099] Error: Spring 94.1 (OMP) has crashed.
  425. [f=0000099] Error: DLL information:
  426. [f=0000099] Error: 0x00400000 spring
  427. [f=0000099] Error: 0x77e10000 ntdll
  428. [f=0000099] Error: 0x76a90000 kernel32
  429. [f=0000099] Error: 0x76c20000 KERNELBASE
  430. [f=0000099] Error: 0x10000000 DevIL
  431. [f=0000099] Error: 0x69ff0000 MSVCP80
  432. [f=0000099] Error: 0x69f50000 MSVCR80
  433. [f=0000099] Error: 0x76510000 msvcrt
  434. [f=0000099] Error: 0x76140000 USER32
  435. [f=0000099] Error: 0x76b90000 GDI32
  436. [f=0000099] Error: 0x76120000 LPK
  437. [f=0000099] Error: 0x76460000 USP10
  438. [f=0000099] Error: 0x76720000 ADVAPI32
  439. [f=0000099] Error: 0x76100000 sechost
  440. [f=0000099] Error: 0x75b80000 RPCRT4
  441. [f=0000099] Error: 0x75980000 SspiCli
  442. [f=0000099] Error: 0x75970000 CRYPTBASE
  443. [f=0000099] Error: 0x6cc80000 GLU32
  444. [f=0000099] Error: 0x69e80000 OPENGL32
  445. [f=0000099] Error: 0x69d90000 DDRAW
  446. [f=0000099] Error: 0x6cc70000 DCIMAN32
  447. [f=0000099] Error: 0x759e0000 SETUPAPI
  448. [f=0000099] Error: 0x779e0000 CFGMGR32
  449. [f=0000099] Error: 0x75dd0000 OLEAUT32
  450. [f=0000099] Error: 0x75c70000 ole32
  451. [f=0000099] Error: 0x77900000 DEVOBJ
  452. [f=0000099] Error: 0x744c0000 dwmapi
  453. [f=0000099] Error: 0x765c0000 IMAGEHLP
  454. [f=0000099] Error: 0x62480000 pthreadGC2
  455. [f=0000099] Error: 0x6f330000 WSOCK32
  456. [f=0000099] Error: 0x76c70000 WS2_32
  457. [f=0000099] Error: 0x76240000 NSI
  458. [f=0000099] Error: 0x76cb0000 SHELL32
  459. [f=0000099] Error: 0x75e60000 SHLWAPI
  460. [f=0000099] Error: 0x6b600000 OpenAL32
  461. [f=0000099] Error: 0x73c60000 WINMM
  462. [f=0000099] Error: 0x70780000 vorbisfile
  463. [f=0000099] Error: 0x68140000 ogg
  464. [f=0000099] Error: 0x64cc0000 vorbis
  465. [f=0000099] Error: 0x62e80000 zlib1
  466. [f=0000099] Error: 0x66fc0000 freetype6
  467. [f=0000099] Error: 0x62aa0000 glew32
  468. [f=0000099] Error: 0x00330000 SDL
  469. [f=0000099] Error: 0x7c340000 MSVCR71
  470. [f=0000099] Error: 0x76640000 IMM32
  471. [f=0000099] Error: 0x769c0000 MSCTF
  472. [f=0000099] Error: 0x69d10000 dsound
  473. [f=0000099] Error: 0x73e20000 POWRPROF
  474. [f=0000099] Error: 0x77920000 CLBCatQ
  475. [f=0000099] Error: 0x74d50000 MMDevApi
  476. [f=0000099] Error: 0x74c50000 PROPSYS
  477. [f=0000099] Error: 0x69ce0000 wdmaud
  478. [f=0000099] Error: 0x74210000 ksuser
  479. [f=0000099] Error: 0x74220000 AVRT
  480. [f=0000099] Error: 0x69ca0000 AUDIOSES
  481. [f=0000099] Error: 0x73bc0000 msacm32
  482. [f=0000099] Error: 0x6ca60000 MSACM32
  483. [f=0000099] Error: 0x69c90000 midimap
  484. [f=0000099] Error: 0x73cb0000 profapi
  485. [f=0000099] Error: 0x74e00000 uxtheme
  486. [f=0000099] Error: 0x69c40000 prl_gldd
  487. [f=0000099] Error: 0x73e10000 VERSION
  488. [f=0000099] Error: 0x69c10000 DINPUT
  489. [f=0000099] Error: 0x6cc60000 HID
  490. [f=0000099] Error: 0x779b0000 WINTRUST
  491. [f=0000099] Error: 0x762b0000 CRYPT32
  492. [f=0000099] Error: 0x76130000 MSASN1
  493. [f=0000099] Error: 0x74bf0000 mswsock
  494. [f=0000099] Error: 0x74be0000 wship6
  495. [f=0000099] Error: 0x74520000 wshtcpip
  496. [f=0000099] Error: 0x62b40000 AIInterface
  497. [f=0000099] Error: 0x6e340000 SkirmishAI
  498. [f=0000099] Error: 0x743b0000 dbghelp
  499. [f=0000099] Error: Exception: Access violation (0xc0000005)
  500. [f=0000099] Error: Exception Address: 0x00660094
  501. [f=0000099] Error: Stacktrace:
  502. [f=0000099] Error: (0) C:\Users\kiwiwin\Desktop\Spring941\spring.exe [0x00660094]
  503. [f=0000099] Error: (1) C:\Users\kiwiwin\Desktop\Spring941\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x393c1f) [0x00BBE1BF]
  504. [f=0000099] Error: (2) Unknown [0x08B1998C]
  505. [f=0000099] [CCollisionHandler] dis-/continuous tests: 0/1780
  506. [f=0000099] Path cache hits 0 0%
  507. [f=0000099] Path cache hits 0 0%
  508. [f=0000099] Statistics for RectangleOptimizer: 0%
  509. [f=0000099] Statistics for RectangleOptimizer: 0%
  510. [f=0000099] Statistics for local connection:
  511. Received: 1550 bytes
  512. Sent: 1750 bytes
  513.  
  514. Error: Spring: Unhandled exception Spring has crashed:
  515. Access violation.
  516.  
  517. A stacktrace has been written to:
  518. C:\Users\kiwiwin\Desktop\Spring941\infolog.txt
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