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infolog.txt

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  1. Using configuration source: "C:\Users\kiwiwin\Desktop\Spring941\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 127, flags:
  3.         SSE 1.0:  1,  SSE 2.0:  1
  4.         SSE 3.0:  1, SSSE 3.0:  1
  5.         SSE 4.1:  1,  SSE 4.2:  1
  6.         SSE 4.0A: 0,  SSE 5.0A: 0
  7.         using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
  10. Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz; 4095MB RAM, 8189MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16.   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17.   Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-write data directory: C:\Users\kiwiwin\Desktop\Spring941\
  24. Using read-only data directory: C:\Users\kiwiwin\Documents\My Games\Spring\
  25. Scanning: C:\Users\kiwiwin\Documents\My Games\Spring\games
  26. Scanning: C:\Users\kiwiwin\Documents\My Games\Spring\packages
  27. Scanning: C:\Users\kiwiwin\Desktop\Spring941\maps
  28. Error: Error opening C:\Users\kiwiwin\Desktop\Spring941\maps\Four Islands v2.sd7: Unknown error
  29. Unable to open archive: C:\Users\kiwiwin\Desktop\Spring941\maps\Four Islands v2.sd7
  30. Error: Error opening C:\Users\kiwiwin\Desktop\Spring941\maps\Marrow.sd7: Unknown error
  31. Unable to open archive: C:\Users\kiwiwin\Desktop\Spring941\maps\Marrow.sd7
  32. Scanning: C:\Users\kiwiwin\Desktop\Spring941\base
  33. Scanning: C:\Users\kiwiwin\Desktop\Spring941\games
  34. Supported Video modes: 2560x1600, 2048x1536, 1920x1200, 1920x1080, 1920x1028, 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1360x768, 1344x1008, 1280x1024, 1280x960, 1280x800, 1024x768, 1024x576, 848x480, 832x624, 800x600, 640x480, 640x400
  35. Video mode set to 1920x1080/32bit
  36. [f=0000000] SDL version:  1.2.10
  37. [f=0000000] GL version:   2.1 NVIDIA-8.10.44 304.10.65f03
  38. [f=0000000] GL vendor:    Parallels and NVIDIA Corporation
  39. [f=0000000] GL renderer:  Parallels using NVIDIA GeForce GTX 660 Ti OpenGL Engine
  40. [f=0000000] GLSL version: 1.2
  41. [f=0000000] GLEW version: 1.5.8
  42. [f=0000000] Video RAM:    unknown
  43. [f=0000000] GL info:
  44.         haveARB: 1, haveGLSL: 1, ATI hacks: 0
  45.         FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  46.         maximum texture size: 16384, compress MIP-map textures: 0
  47.         maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
  48.         maximum drawbuffers: 8, maximum recommended indices/vertices: 150000/1048575
  49.         number of UniformBufferBindings: 0 (0kB)
  50. [f=0000000] VSync disabled
  51. [f=0000000] Joysticks found: 0
  52. [f=0000000] Warning: Joystick 0 not found
  53. [f=0000000] CPU Cores: 8
  54. [f=0000000] Loading startscript from: C:\Users\kiwiwin\Desktop\Spring941\script.txt
  55. [f=0000000] Connecting to local server
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound]   Available Devices:
  58. [f=0000000] [Sound]               DirectSound Software
  59. [f=0000000] [Sound]   Device:     DirectSound Software
  60. [f=0000000] [Sound]   Vendor:         OpenAL Community
  61. [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound]   Renderer:       OpenAL Soft
  63. [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound]   EFX Enabled: yes
  66. [f=0000000] [Sound]   Max Sounds: 128
  67. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  68. [f=0000000] [UDPListener] successfully bound socket on port 8452
  69. [f=0000000] PreGame::StartServer: 664 ms
  70. [f=0000000] Using map: Tundra
  71. [f=0000000] Using game: Balanced Annihilation V7.75
  72. [f=0000000] Using game archive: a515b36aa7d47ac05605dd4664d090fa.sdp
  73. [f=0000000] recording demo: demos/20130327_174239_Tundra_94.sdf
  74. [f=0000000] PreGame::GameDataReceived: 146 ms
  75. [f=0000000] User number 0 (team 1, allyteam 0)
  76. [f=0000000] Using vanilla groundmovetype
  77. [f=0000000] Allowing pushing enemy units
  78. [f=0000000] [Threading] Main thread CPU affinity mask set: 192
  79. [f=0000000] Loading Radar Icons
  80. [f=0000000] Loading GameData Definitions
  81. [f=0000000] Loading all definitions:  0.142000
  82. [f=0000000] Game::LoadDefs (GameData): 280 ms
  83. [f=0000000] Loading Sound Definitions
  84. [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
  85. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  86. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  87. [f=0000000] Game::LoadDefs (Sound): 166 ms
  88. [f=0000000] Parsing Map Information
  89. [f=0000000] Loading SMF
  90. [f=0000000] Loading Map (103 MB)
  91. [f=0000000] Creating Smooth Height Mesh
  92. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 169 ms
  93. [f=0000000] Creating QuadField & CEGs
  94. [f=0000000] Number of damage types: 11
  95. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  96. [f=0000000] Creating Unit Textures
  97. [f=0000000] Creating Sky
  98. [f=0000000] Loading Weapon Definitions
  99. [f=0000000] Loading Unit Definitions
  100. [f=0000000] Loading Feature Definitions
  101. [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (108 MB)
  102. [f=0000000] PathCosts: precached 3 of 16384 blocks
  103. [f=0000000] PathCosts: precached 1028 of 16384 blocks
  104. [f=0000000] PathCosts: precached 2056 of 16384 blocks
  105. [f=0000000] PathCosts: precached 3080 of 16384 blocks
  106. [f=0000000] PathCosts: precached 4107 of 16384 blocks
  107. [f=0000000] PathCosts: precached 5134 of 16384 blocks
  108. [f=0000000] PathCosts: precached 6159 of 16384 blocks
  109. [f=0000000] PathCosts: precached 7189 of 16384 blocks
  110. [f=0000000] PathCosts: precached 8218 of 16384 blocks
  111. [f=0000000] PathCosts: precached 9248 of 16384 blocks
  112. [f=0000000] PathCosts: precached 10273 of 16384 blocks
  113. [f=0000000] PathCosts: precached 11301 of 16384 blocks
  114. [f=0000000] PathCosts: precached 12347 of 16384 blocks
  115. [f=0000000] PathCosts: precached 13375 of 16384 blocks
  116. [f=0000000] PathCosts: precached 14400 of 16384 blocks
  117. [f=0000000] PathCosts: precached 15430 of 16384 blocks
  118. [f=0000000] PathCosts: writing
  119. [f=0000000] PathCosts: written
  120. [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (108 MB)
  121. [f=0000000] PathCosts: precached 0 of 1024 blocks
  122. [f=0000000] PathCosts: precached 71 of 1024 blocks
  123. [f=0000000] PathCosts: precached 137 of 1024 blocks
  124. [f=0000000] PathCosts: precached 206 of 1024 blocks
  125. [f=0000000] PathCosts: precached 276 of 1024 blocks
  126. [f=0000000] PathCosts: precached 340 of 1024 blocks
  127. [f=0000000] PathCosts: precached 407 of 1024 blocks
  128. [f=0000000] PathCosts: precached 471 of 1024 blocks
  129. [f=0000000] PathCosts: precached 551 of 1024 blocks
  130. [f=0000000] PathCosts: precached 616 of 1024 blocks
  131. [f=0000000] PathCosts: precached 684 of 1024 blocks
  132. [f=0000000] PathCosts: precached 752 of 1024 blocks
  133. [f=0000000] PathCosts: precached 862 of 1024 blocks
  134. [f=0000000] PathCosts: precached 932 of 1024 blocks
  135. [f=0000000] PathCosts: precached 996 of 1024 blocks
  136. [f=0000000] PathCosts: writing
  137. [f=0000000] PathCosts: written
  138. [f=0000000] [CPathManager] pathing data checksum: 500c9492
  139. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  140. [f=0000000] Initializing Map Features
  141. [f=0000000] Creating ShadowHandler & DecalHandler
  142. [f=0000000] Warning: FBO-SHADOW: Incomplete read buffer!
  143. [f=0000000] Warning: FBO-SHADOW-GL_CLAMP_TO_EDGE: Incomplete read buffer!
  144. [f=0000000] Warning: FBO-SHADOW-GL_ALPHA4: GL_FRAMEBUFFER_UNSUPPORTED_EXT
  145. [f=0000000] Creating GroundDrawer
  146. [f=0000000] Loading Tile Files
  147. [f=0000000] Reading Tile Map
  148. [f=0000000] Loading Square Textures
  149. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
  150. [f=0000000] Switching to ROAM Mesh Rendering
  151. [f=0000000] [Shader] Warning: [Compile]
  152.         shader-object name: GLSL/SMFVertProg.glsl, compile-log:
  153. ERROR: 0:42: '' : syntax error incorrect preprocessor directive
  154. WARNING: 0:42: unexpected tokens following the preprocessor directive - expected a newline
  155.  
  156. [f=0000000] [Shader] Warning: [Compile]
  157.         shader-object name: GLSL/SMFFragProg.glsl, compile-log:
  158. ERROR: 0:5: '' : syntax error incorrect preprocessor directive
  159. WARNING: 0:5: unexpected tokens following the preprocessor directive - expected a newline
  160. ERROR: 0:6: '' :  #version must occur before any other statement in the program
  161. ERROR: 0:16: '' : syntax error incorrect preprocessor directive
  162. WARNING: 0:16: unexpected tokens following the preprocessor directive - expected a newline
  163. ERROR: 0:20: '' : syntax error incorrect preprocessor directive
  164. WARNING: 0:20: unexpected tokens following the preprocessor directive - expected a newline
  165. ERROR: 0:31: '' : syntax error incorrect preprocessor directive
  166. WARNING: 0:31: unexpected tokens following the preprocessor directive - expected a newline
  167. ERROR: 0:37: '' : syntax error incorrect preprocessor directive
  168. WARNING: 0:37: unexpected tokens following the preprocessor directive - expected a newline
  169. ERROR: 0:45: '' : syntax error incorrect preprocessor directive
  170. WARNING: 0:45: unexpected tokens following the preprocessor directive - expected a newline
  171. ERROR: 0:50: '' : syntax error incorrect preprocessor directive
  172. WARNING: 0:50: unexpected tokens following the preprocessor directive - expected a newline
  173. ERROR: 0:54: '' : syntax error incorrect preprocessor directive
  174. WARNING: 0:54: unexpected tokens following the preprocessor directive - expected a newline
  175. ERROR: 0:58: '' : syntax error incorrect preprocessor directive
  176. WARNING: 0:58: unexpected tokens following the preprocessor directive - expected a newline
  177. ERROR: 0:76: '' : syntax error incorrect preprocessor directive
  178. WARNING: 0:76: unexpected tokens following the preprocessor directive - expected a newline
  179. ERROR: 0:82: '' : syntax error incorrect preprocessor directive
  180. WARNING: 0:82: unexpected tokens following the preprocessor directive - expected a newline
  181. ERROR: 0:117: '' : syntax error incorrect preprocessor directive
  182. WARNING: 0:117: unexpected tokens following the preprocessor directive - expected a newline
  183. ERROR: 0:141: '' : syntax error incorrect preprocessor directive
  184. WARNING: 0:141: unexpected tokens following the preprocessor directive - expected a newline
  185. ERROR: 0:148: '' : syntax error incorrect preprocessor directive
  186. WARNING: 0:148: unexpected tokens following the preprocessor directive - expected a newline
  187. ERROR: 0:155: '' : syntax error incorrect preprocessor directive
  188. WARNING: 0:155: unexpected tokens following the preprocessor directive - expected a newline
  189. ERROR: 0:194: '' : syntax error incorrect preprocessor directive
  190. WARNING: 0:194: unexpected tokens following the preprocessor directive - expected a newline
  191. ERROR: 0:204: '' : syntax error incorrect preprocessor directive
  192. WARNING: 0:204: unexpected tokens following the preprocessor directive - expected a newline
  193. ERROR: 0:224: '' : syntax error incorrect preprocessor directive
  194. WARNING: 0:224: unexpected tokens following the preprocessor directive - expected a newline
  195. ERROR: 0:242: '' : syntax error incorrect preprocessor directive
  196. WARNING: 0:242: unexpected tokens following the preprocessor directive - expected a newline
  197. ERROR: 0:252: '' : syntax error incorrect preprocessor directive
  198. WARNING: 0:252: unexpected tokens following the preprocessor directive - expected a newline
  199. ERROR: 0:263: '' : syntax error incorrect preprocessor directive
  200. WARNING: 0:263: unexpected tokens following the preprocessor directive - expected a newline
  201. ERROR: 0:286: '' : syntax error incorrect preprocessor directive
  202. WARNING: 0:286: unexpected tokens following the preprocessor directive - expected a newline
  203. ERROR: 0:295: '' : syntax error incorrect preprocessor directive
  204. WARNING: 0:295: unexpected tokens following the preprocessor directive - expected a newline
  205. ERROR: 0:309: '' : syntax error incorrect preprocessor directive
  206. WARNING: 0:309: unexpected tokens following the preprocessor directive - expected a newline
  207. ERROR: 0:333: '' : syntax error incorrect preprocessor directive
  208. WARNING: 0:333: unexpected tokens following the preprocessor directive - expected a newline
  209.  
  210. [f=0000000] Creating TreeDrawer
  211. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  212. [f=0000000] Creating Projectile Textures
  213. [f=0000000] Creating Water
  214. [f=0000000] Game::LoadInterface (Camera&Mouse): 102 ms
  215. [f=0000000] Game::LoadInterface (Console): 2 ms
  216. [f=0000000] Loading LuaRules
  217. [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
  218. [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
  219. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  220. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  221. [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
  222. [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
  223. [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
  224. [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
  225. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  226. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  227. [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
  228. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  229. [f=0000000] Loaded gadget:  Game End            <game_end.lua>
  230. [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
  231. [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
  232. [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
  233. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  234. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  235. [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
  236. [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
  237. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  238. [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
  239. [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
  240. [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
  241. [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
  242. [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
  243. [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
  244. [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
  245. [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
  246. [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
  247. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  248. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  249. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  250. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  251. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  252. [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
  253. [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
  254. [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
  255. [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
  256. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  257. [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
  258. [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
  259. [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
  260. [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
  261. [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
  262. [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
  263. [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
  264. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  265. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  266. [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
  267. [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
  268. [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
  269. [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
  270. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  271. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  272. [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
  273. [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
  274. [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
  275. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  276. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  277. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  278. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  279. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  280. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  281. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  282. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  283. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  284. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  285. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  286. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  287. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  288. [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
  289. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  290. [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
  291. [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
  292. [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
  293. [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
  294. [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
  295. [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
  296. [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
  297. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  298. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  299. [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
  300. [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
  301. [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
  302. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  303. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  304. [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
  305. [f=0000000] LUPS: airjet particle class: shader error: ERROR: 0:17: '*' does not operate on 'int' and 'float'
  306.  
  307. [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
  308. [f=0000000] Loading LuaGaia
  309. [f=0000000] Loading LuaUI
  310. [f=0000000] LuaSocketEnabled: yes
  311. [f=0000000] This game has locked LuaUI access
  312. [f=0000000] This game has locked LuaUI access
  313. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  314. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  315. [f=0000000] LuaUI: bound F11 to the widget selector
  316. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  317. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  318. [f=0000000] Switching to Overview style camera
  319. [f=0000000] Switching to Smooth style camera
  320. [f=0000000] Switching to Overhead (TA) style camera
  321. [f=0000000] Switching to Free style camera
  322. [f=0000000] Switching to Total War style camera
  323. [f=0000000] Switching to Rotatable overhead camera
  324. [f=0000000] Switching to Orbit style camera
  325. [f=0000000] Switching to FPS style camera
  326. [f=0000000] Switching to Smooth style camera
  327. [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
  328. [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
  329. [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
  330. [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
  331. [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
  332. [f=0000000] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
  333. [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
  334. [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
  335. [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
  336. [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
  337. [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
  338. [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
  339. [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
  340. [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
  341. [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
  342. [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
  343. [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
  344. [f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
  345. [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
  346. [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
  347. [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
  348. [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
  349. [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
  350. [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
  351. [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
  352. [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
  353. [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
  354. [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
  355. [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
  356. [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
  357. [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
  358. [f=0000000] Loading widget from mod:   Keep Target         <cmd_keep_target.lua> ...
  359. [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
  360. [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
  361. [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
  362. [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
  363. [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
  364. [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
  365. [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
  366. [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
  367. [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
  368. [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
  369. [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
  370. [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
  371. [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
  372. [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
  373. [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
  374. [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
  375. [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
  376. [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
  377. [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
  378. [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
  379. [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
  380. [f=0000000] Volume = 60
  381. [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
  382. [f=0000000] Loading widget from mod:   Adv. Unit Marker    <adv_unit_marker.lua> ...
  383. [f=0000000] Loading widget from mod:   Ally Selected Units  <unit_allyselectedunits.lua> ...
  384. [f=0000000] Loading widget from mod:   DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
  385. [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
  386. [f=0000000] Loading widget from mod:   Factory Auto-Repeat  <cmd_factory_repeat.lua> ...
  387. [f=0000000] Loading widget from mod:   FactoryGuard        <unit_factory_guard.lua> ...
  388. [f=0000000] Loading widget from mod:   OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
  389. [f=0000000] Loading widget from mod:   SmartAreaReclaim    <unit_smart_area_reclaim.lua> ...
  390. [f=0000000] Loading widget from mod:   Unit Mover          <cmd_unit_mover.lua> ...
  391. [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
  392. [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
  393. [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
  394. [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
  395. [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
  396. [f=0000000] Loading widget from mod:   SmoothScroll        <camera_smooth_move.lua> ...
  397. [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
  398. [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
  399. [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
  400. [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
  401. [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
  402. [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
  403. [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
  404. [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
  405. [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
  406. [f=0000000] LUPS: airjet particle class: shader error: ERROR: 0:17: '*' does not operate on 'int' and 'float'
  407.  
  408. [f=0000000] Loading widget from user:  LolUI               <lolui.lua> ...
  409. [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
  410. [f=0000000] LuaUI v0.3
  411. [f=0000000] Initializing PathCache
  412. [f=0000000] Finalizing
  413. [f=0000000] Loaded DecalsDrawer: Legacy
  414. [f=0000000] small digital clock is disabled!
  415. [f=0000000] frames-per-second indicator is disabled!
  416. [f=0000000] Connection attempt from invalid
  417. [f=0000000]  -> Version: 94.1 (OMP)
  418. [f=0000000]  -> Connection established (given id 0)
  419. [f=0000000] Player invalid finished loading and is now ingame
  420. [f=0000000] GameID: 9221535139159aaf45b7322e2c5fbdfa
  421. [f=0000005] Skirmish AI "Bot1" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 0
  422. [f=0000008] invalid added point: Start 0
  423. [f=0000099] Buildings set to face North
  424. [f=0000099] Error: Spring 94.1 (OMP) has crashed.
  425. [f=0000099] Error: DLL information:
  426. [f=0000099] Error: 0x00400000   spring
  427. [f=0000099] Error: 0x77e10000   ntdll
  428. [f=0000099] Error: 0x76a90000   kernel32
  429. [f=0000099] Error: 0x76c20000   KERNELBASE
  430. [f=0000099] Error: 0x10000000   DevIL
  431. [f=0000099] Error: 0x69ff0000   MSVCP80
  432. [f=0000099] Error: 0x69f50000   MSVCR80
  433. [f=0000099] Error: 0x76510000   msvcrt
  434. [f=0000099] Error: 0x76140000   USER32
  435. [f=0000099] Error: 0x76b90000   GDI32
  436. [f=0000099] Error: 0x76120000   LPK
  437. [f=0000099] Error: 0x76460000   USP10
  438. [f=0000099] Error: 0x76720000   ADVAPI32
  439. [f=0000099] Error: 0x76100000   sechost
  440. [f=0000099] Error: 0x75b80000   RPCRT4
  441. [f=0000099] Error: 0x75980000   SspiCli
  442. [f=0000099] Error: 0x75970000   CRYPTBASE
  443. [f=0000099] Error: 0x6cc80000   GLU32
  444. [f=0000099] Error: 0x69e80000   OPENGL32
  445. [f=0000099] Error: 0x69d90000   DDRAW
  446. [f=0000099] Error: 0x6cc70000   DCIMAN32
  447. [f=0000099] Error: 0x759e0000   SETUPAPI
  448. [f=0000099] Error: 0x779e0000   CFGMGR32
  449. [f=0000099] Error: 0x75dd0000   OLEAUT32
  450. [f=0000099] Error: 0x75c70000   ole32
  451. [f=0000099] Error: 0x77900000   DEVOBJ
  452. [f=0000099] Error: 0x744c0000   dwmapi
  453. [f=0000099] Error: 0x765c0000   IMAGEHLP
  454. [f=0000099] Error: 0x62480000   pthreadGC2
  455. [f=0000099] Error: 0x6f330000   WSOCK32
  456. [f=0000099] Error: 0x76c70000   WS2_32
  457. [f=0000099] Error: 0x76240000   NSI
  458. [f=0000099] Error: 0x76cb0000   SHELL32
  459. [f=0000099] Error: 0x75e60000   SHLWAPI
  460. [f=0000099] Error: 0x6b600000   OpenAL32
  461. [f=0000099] Error: 0x73c60000   WINMM
  462. [f=0000099] Error: 0x70780000   vorbisfile
  463. [f=0000099] Error: 0x68140000   ogg
  464. [f=0000099] Error: 0x64cc0000   vorbis
  465. [f=0000099] Error: 0x62e80000   zlib1
  466. [f=0000099] Error: 0x66fc0000   freetype6
  467. [f=0000099] Error: 0x62aa0000   glew32
  468. [f=0000099] Error: 0x00330000   SDL
  469. [f=0000099] Error: 0x7c340000   MSVCR71
  470. [f=0000099] Error: 0x76640000   IMM32
  471. [f=0000099] Error: 0x769c0000   MSCTF
  472. [f=0000099] Error: 0x69d10000   dsound
  473. [f=0000099] Error: 0x73e20000   POWRPROF
  474. [f=0000099] Error: 0x77920000   CLBCatQ
  475. [f=0000099] Error: 0x74d50000   MMDevApi
  476. [f=0000099] Error: 0x74c50000   PROPSYS
  477. [f=0000099] Error: 0x69ce0000   wdmaud
  478. [f=0000099] Error: 0x74210000   ksuser
  479. [f=0000099] Error: 0x74220000   AVRT
  480. [f=0000099] Error: 0x69ca0000   AUDIOSES
  481. [f=0000099] Error: 0x73bc0000   msacm32
  482. [f=0000099] Error: 0x6ca60000   MSACM32
  483. [f=0000099] Error: 0x69c90000   midimap
  484. [f=0000099] Error: 0x73cb0000   profapi
  485. [f=0000099] Error: 0x74e00000   uxtheme
  486. [f=0000099] Error: 0x69c40000   prl_gldd
  487. [f=0000099] Error: 0x73e10000   VERSION
  488. [f=0000099] Error: 0x69c10000   DINPUT
  489. [f=0000099] Error: 0x6cc60000   HID
  490. [f=0000099] Error: 0x779b0000   WINTRUST
  491. [f=0000099] Error: 0x762b0000   CRYPT32
  492. [f=0000099] Error: 0x76130000   MSASN1
  493. [f=0000099] Error: 0x74bf0000   mswsock
  494. [f=0000099] Error: 0x74be0000   wship6
  495. [f=0000099] Error: 0x74520000   wshtcpip
  496. [f=0000099] Error: 0x62b40000   AIInterface
  497. [f=0000099] Error: 0x6e340000   SkirmishAI
  498. [f=0000099] Error: 0x743b0000   dbghelp
  499. [f=0000099] Error: Exception: Access violation (0xc0000005)
  500. [f=0000099] Error: Exception Address: 0x00660094
  501. [f=0000099] Error: Stacktrace:
  502. [f=0000099] Error: (0) C:\Users\kiwiwin\Desktop\Spring941\spring.exe [0x00660094]
  503. [f=0000099] Error: (1) C:\Users\kiwiwin\Desktop\Spring941\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x393c1f) [0x00BBE1BF]
  504. [f=0000099] Error: (2) Unknown [0x08B1998C]
  505. [f=0000099] [CCollisionHandler] dis-/continuous tests: 0/1780
  506. [f=0000099] Path cache hits 0 0%
  507. [f=0000099] Path cache hits 0 0%
  508. [f=0000099] Statistics for RectangleOptimizer: 0%
  509. [f=0000099] Statistics for RectangleOptimizer: 0%
  510. [f=0000099] Statistics for local connection:
  511. Received: 1550 bytes
  512. Sent: 1750 bytes
  513.  
  514. Error: Spring: Unhandled exception Spring has crashed:
  515.   Access violation.
  516.  
  517. A stacktrace has been written to:
  518.   C:\Users\kiwiwin\Desktop\Spring941\infolog.txt
RAW Paste Data
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