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- QBasicTimer m_padTimer;
- void Shape::mousePressEvent(QGraphicsSceneMouseEvent *event)
- {
- qDebug() << "pressed";
- m_padFired = false;
- m_padTimer.start( 1000, this );
- ...
- }
- void Shape::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
- {
- qDebug() << "move";
- m_padTimer.stop();
- ...
- }
- void Shape::timerEvent(QTimerEvent *event)
- {
- if ( event->timerId() == m_padTimer.timerId() )
- {
- I NEED TO IGNORE MOUSE MOVE EVENT IN THIS POINT !
- }
- }
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